@zephyr3d/scene 0.7.1 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +0 -18
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +200 -3
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +371 -0
- package/dist/animation/ik/ccd_solver.js.map +1 -0
- package/dist/animation/ik/fabrik_solver.js +398 -0
- package/dist/animation/ik/fabrik_solver.js.map +1 -0
- package/dist/animation/ik/ik_angle_constraint.js +181 -0
- package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
- package/dist/animation/ik/ik_chain.js +163 -0
- package/dist/animation/ik/ik_chain.js.map +1 -0
- package/dist/animation/ik/ik_constraint.js +25 -0
- package/dist/animation/ik/ik_constraint.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +128 -0
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
- package/dist/animation/ik/ik_solver.js +48 -0
- package/dist/animation/ik/ik_solver.js.map +1 -0
- package/dist/animation/ik/ik_track.js +96 -0
- package/dist/animation/ik/ik_track.js.map +1 -0
- package/dist/animation/ik/ik_utils.js +191 -0
- package/dist/animation/ik/ik_utils.js.map +1 -0
- package/dist/animation/ik/two_bone_ik_solver.js +331 -0
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
- package/dist/animation/ik_modifier.js +61 -0
- package/dist/animation/ik_modifier.js.map +1 -0
- package/dist/animation/ik_postprocessor.js +71 -0
- package/dist/animation/ik_postprocessor.js.map +1 -0
- package/dist/animation/manual_transform_processor.js +156 -0
- package/dist/animation/manual_transform_processor.js.map +1 -0
- package/dist/animation/skeleton.js +55 -51
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +38 -0
- package/dist/animation/skeleton_modifier.js.map +1 -0
- package/dist/animation/skeleton_postprocessor.js +50 -0
- package/dist/animation/skeleton_postprocessor.js.map +1 -0
- package/dist/animation/spring/multi_chain_spring_system.js +503 -0
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/animation/spring/spring_chain.js +103 -0
- package/dist/animation/spring/spring_chain.js.map +1 -0
- package/dist/animation/spring/spring_collider.js +247 -0
- package/dist/animation/spring/spring_collider.js.map +1 -0
- package/dist/animation/spring/spring_constraint.js +21 -0
- package/dist/animation/spring/spring_constraint.js.map +1 -0
- package/dist/animation/spring/spring_particle.js +20 -0
- package/dist/animation/spring/spring_particle.js.map +1 -0
- package/dist/animation/spring/spring_system.js +526 -0
- package/dist/animation/spring/spring_system.js.map +1 -0
- package/dist/animation/spring_modifier.js +45 -0
- package/dist/animation/spring_modifier.js.map +1 -0
- package/dist/animation/spring_postprocessor.js +54 -0
- package/dist/animation/spring_postprocessor.js.map +1 -0
- package/dist/app/screen.js +1 -1
- package/dist/app/screen.js.map +1 -1
- package/dist/asset/model.js +10 -6
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/perspectivecamera.js +3 -3
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +1400 -4
- package/dist/index.js +16 -0
- package/dist/index.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/shader/helper.js +5 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/scene/mesh.js +15 -23
- package/dist/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +24 -23
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +62 -0
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +3 -3
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
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import { Vector3, Vector4 } from '@zephyr3d/base';
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import { BoundingBox } from '../../utility/bounding_volume.js';
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/** @internal */ class HeightfieldBBoxTree {
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_resX;
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_resY;
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_spacingX;
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_spacingZ;
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_leafSize;
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_heights;
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_rootNode;
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constructor(res_x, res_y, spacing_x, spacing_z, vertices){
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this._rootNode = null;
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this._leafSize = 16;
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this._spacingX = spacing_x;
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this._spacingZ = spacing_z;
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this._resX = res_x;
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this._resY = res_y;
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this._heights = new Float32Array(vertices);
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//this.create();
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}
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create() {
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this._rootNode = this.allocNode();
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this.createChildNode(this._rootNode, 0, 0, this._resX - 1, this._resY - 1);
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return true;
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}
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getHeight(x, y) {
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return this._heights[(this._resY - 1 - y) * this._resX + x];
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}
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getNormal(x, y, normal) {
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normal = normal ?? new Vector3();
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x = Math.max(0, Math.min(x, this._resX - 2));
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y = Math.max(0, Math.min(y, this._resY - 2));
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const h00 = this._heights[x + y * this._resX];
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const h01 = this._heights[x + (y + 1) * this._resX];
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const h11 = this._heights[x + 1 + (y + 1) * this._resX];
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const h10 = this._heights[x + 1 + y * this._resX];
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const sx = (h00 + h01 - h11 - h10) * 0.5;
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const sy = (h00 + h10 - h01 - h11) * 0.5;
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const tileSizeX = this._spacingX;
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const tileSizeY = this._spacingZ;
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normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();
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return normal;
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}
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getRealNormal(x, y, normal) {
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normal = normal ?? new Vector3();
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const tileSizeX = this._spacingX;
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const tileSizeY = this._spacingZ;
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const x_unscale = x / tileSizeX;
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const y_unscale = y / tileSizeY;
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let l = Math.floor(x_unscale);
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let t = Math.floor(y_unscale);
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let r = l + 1;
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let b = t + 1;
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if (l < 0) {
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l = 0;
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}
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if (t < 0) {
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t = 0;
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}
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if (r >= this._resX) {
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r = this._resX - 1;
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}
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if (b >= this._resY) {
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b = this._resY - 1;
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}
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const ltNormal = this.getNormal(l, t);
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const lbNormal = this.getNormal(l, b);
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const rtNormal = this.getNormal(r, t);
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const rbNormal = this.getNormal(r, b);
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ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();
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normal.set(ltNormal);
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return normal;
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}
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getRealHeight(x, y) {
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const tileSizeX = this._spacingX;
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const tileSizeY = this._spacingZ;
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const x_unscale = x / tileSizeX;
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const y_unscale = y / tileSizeY;
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const l = Math.floor(x_unscale);
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const t = Math.floor(y_unscale);
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const r = l + 1;
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const b = t + 1;
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if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {
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return 0;
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}
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if (l === r) {
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if (t === b) {
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return this.getHeight(l, t);
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} else {
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const ht = this.getHeight(l, t);
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const hb = this.getHeight(l, b);
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return ht + (hb - ht) * (y_unscale - t);
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}
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} else {
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const hlt = this.getHeight(l, t);
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const hrt = this.getHeight(r, t);
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const ht = hlt + (hrt - hlt) * (x_unscale - l);
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if (t === b) {
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return ht;
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} else {
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const hlb = this.getHeight(l, b);
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const hrb = this.getHeight(r, b);
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const hb = hlb + (hrb - hlb) * (x_unscale - l);
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return ht + (hb - ht) * (y_unscale - t);
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}
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}
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}
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getHeights() {
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return this._heights;
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}
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allocNode() {
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return {
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bbox: new BoundingBox(),
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rc: {
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x: 0,
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y: 0,
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w: 0,
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h: 0
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},
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left: null,
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right: null
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};
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}
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computeNodeBoundingBox(node, bbox, vertices) {
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bbox.beginExtend();
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for(let i = 0; i < node.rc.w; i++){
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for(let j = 0; j < node.rc.h; j++){
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const index = node.rc.x + i + (node.rc.y + j) * this._resX;
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const vert = vertices[index];
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bbox.extend3(vert.x, vert.y, vert.z);
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}
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}
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}
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createChildNode(node, x, y, w, h) {
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node.rc.x = x;
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node.rc.y = y;
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node.rc.w = w;
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node.rc.h = h;
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if (w <= this._leafSize && h <= this._leafSize) {
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node.left = null;
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node.right = null;
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let hMin = Infinity;
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let hMax = -Infinity;
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for(let i = x; i <= x + w; i++){
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for(let j = y; j <= y + h; j++){
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const h = this.getHeight(i, j);
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if (h > hMax) {
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hMax = h;
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}
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if (h < hMin) {
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hMin = h;
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}
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}
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}
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node.bbox = new BoundingBox(new Vector3(x * this._spacingX, hMin, y * this._spacingZ), new Vector3((x + w) * this._spacingX, hMax, (y + h) * this._spacingZ));
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} else {
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if (w >= h) {
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const w1 = w >> 1;
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const w2 = w - w1;
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node.left = this.allocNode();
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this.createChildNode(node.left, x, y, w1, h);
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node.right = this.allocNode();
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this.createChildNode(node.right, x + w1, y, w2, h);
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} else {
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const h1 = h >> 1;
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const h2 = h - h1;
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node.left = this.allocNode();
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this.createChildNode(node.left, x, y, w, h1);
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node.right = this.allocNode();
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this.createChildNode(node.right, x, y + h1, w, h2);
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}
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node.bbox.beginExtend();
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node.bbox.extend(node.left.bbox.minPoint);
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node.bbox.extend(node.left.bbox.maxPoint);
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node.bbox.extend(node.right.bbox.minPoint);
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node.bbox.extend(node.right.bbox.maxPoint);
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}
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return true;
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}
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rayIntersect(ray) {
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return this.rayIntersectRecursive(ray);
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}
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rayIntersectDDA(ray, x, y, w, h) {
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let x0 = ray.origin.x;
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let y0 = ray.origin.z;
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let dx = ray.direction.x;
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let dy = ray.direction.z;
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const gridSizeX = this._spacingX;
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const gridSizeY = this._spacingZ;
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const epsl = 0.001;
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let tx = 0;
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let ty = 0;
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const xmin = x * gridSizeX;
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const xmax = xmin + w * gridSizeX;
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const ymin = y * gridSizeY;
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const ymax = ymin + h * gridSizeY;
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const xcenter = (xmin + xmax) / 2;
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const ycenter = (ymin + ymax) / 2;
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let mirrorx = false;
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let mirrory = false;
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if (dx < 0) {
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dx = -dx;
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x0 += 2 * (xcenter - x0);
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mirrorx = true;
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}
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if (dy < 0) {
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dy = -dy;
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y0 += 2 * (ycenter - y0);
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mirrory = true;
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}
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if (x0 < xmin) {
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tx = (xmin - x0) / dx;
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} else if (x0 > xmax) {
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return;
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}
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if (y0 < ymin) {
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ty = (ymin - y0) / dy;
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} else if (y0 > ymax) {
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return;
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}
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const t = tx > ty ? tx : ty;
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x0 += t * dx;
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y0 += t * dy;
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let u = Math.floor((x0 - xmin + epsl) / gridSizeX);
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let v = Math.floor((y0 - ymin + epsl) / gridSizeY);
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while(u >= 0 && u <= w && v >= 0 && v <= h){
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if (u < w && v < h) {
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const m = x + (mirrorx ? w - u - 1 : u);
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const n = y + (mirrory ? h - v - 1 : v);
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const v00 = new Vector3(m * this._spacingX, this.getHeight(m, n), n * this._spacingZ);
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const v01 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n), n * this._spacingZ);
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const v11 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n + 1), (n + 1) * this._spacingZ);
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const v10 = new Vector3(m * this._spacingX, this.getHeight(m, n + 1), (n + 1) * this._spacingZ);
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let intersected = false;
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let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);
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if (dist1 !== null && dist1 > 0) {
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intersected = true;
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} else {
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dist1 = Number.MAX_VALUE;
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}
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let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);
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if (dist2 !== null && dist2 > 0) {
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intersected = true;
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} else {
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dist2 = Number.MAX_VALUE;
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}
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if (intersected) {
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return dist1 < dist2 ? dist1 : dist2;
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}
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}
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252
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let d = Infinity;
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if (dx > 0) {
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254
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const x1 = (u + x + 1) * gridSizeX;
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255
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d = Math.min(d, (x1 - x0) / dx);
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}
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if (dy !== 0) {
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const y1 = (v + y + 1) * gridSizeY;
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d = Math.min(d, (y1 - y0) / dy);
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}
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x0 += d * dx;
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y0 += d * dy;
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u = Math.floor((x0 - xmin + epsl) / gridSizeX);
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264
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v = Math.floor((y0 - ymin + epsl) / gridSizeY);
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}
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return null;
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}
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268
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rayIntersectLeaf(ray, node) {
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return this.rayIntersectDDA(ray, node.rc.x, node.rc.y, node.rc.w, node.rc.h);
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}
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rayIntersectRecursive(ray) {
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if (!this._rootNode) {
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return this.rayIntersectDDA(ray, 0, 0, this._resX - 1, this._resY - 1);
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}
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const q = [
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276
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this._rootNode
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];
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while(q.length > 0){
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const node = q.shift();
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if (!node.left) {
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const d = this.rayIntersectLeaf(ray, node);
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if (d !== null) {
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return d;
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284
|
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}
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285
|
-
} else {
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|
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const dl = ray.bboxIntersectionTestEx(node.left.bbox);
|
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|
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const dr = ray.bboxIntersectionTestEx(node.right.bbox);
|
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|
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if (dl !== null && dr !== null) {
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|
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if (dl < dr) {
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q.unshift(node.right);
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q.unshift(node.left);
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|
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} else {
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|
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q.unshift(node.left);
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|
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q.unshift(node.right);
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|
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}
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296
|
-
} else if (dl !== null) {
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|
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q.unshift(node.left);
|
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298
|
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} else if (dr !== null) {
|
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q.unshift(node.right);
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|
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}
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}
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|
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}
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|
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return null;
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304
|
-
}
|
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|
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}
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306
|
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/** @internal */ class HeightField {
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307
|
-
m_v4Range;
|
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308
|
-
m_scale;
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309
|
-
m_sizeX;
|
|
310
|
-
m_sizeZ;
|
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311
|
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m_bboxTree;
|
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312
|
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m_normals;
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313
|
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m_boundingBox;
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314
|
-
constructor(){
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315
|
-
this.m_v4Range = Vector4.zero();
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|
316
|
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this.m_bboxTree = null;
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317
|
-
this.m_scale = Vector3.one();
|
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318
|
-
this.m_sizeX = 0;
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319
|
-
this.m_sizeZ = 0;
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320
|
-
this.m_normals = null;
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321
|
-
this.m_boundingBox = null;
|
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322
|
-
}
|
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323
|
-
init(sizeX, sizeZ, scale, heights) {
|
|
324
|
-
const v = [];
|
|
325
|
-
let minY = Infinity;
|
|
326
|
-
let maxY = -Infinity;
|
|
327
|
-
for(let i = 0; i < sizeZ; ++i){
|
|
328
|
-
const srcOffset = i * sizeX;
|
|
329
|
-
const dstOffset = (sizeZ - i - 1) * sizeX;
|
|
330
|
-
for(let j = 0; j < sizeX; ++j){
|
|
331
|
-
const y = heights[srcOffset + j] * scale.y;
|
|
332
|
-
v[dstOffset + j] = y;
|
|
333
|
-
if (y > maxY) {
|
|
334
|
-
maxY = y;
|
|
335
|
-
}
|
|
336
|
-
if (y < minY) {
|
|
337
|
-
minY = y;
|
|
338
|
-
}
|
|
339
|
-
}
|
|
340
|
-
}
|
|
341
|
-
this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scale.x, scale.z, v);
|
|
342
|
-
this.m_boundingBox = new BoundingBox(new Vector3(0, minY, 0), new Vector3((sizeX - 1) * scale.x, maxY, (sizeZ - 1) * scale.z));
|
|
343
|
-
this.m_v4Range.setXYZW(0, 0, (sizeX - 1) * scale.x, (sizeZ - 1) * scale.z);
|
|
344
|
-
this.m_scale.set(scale);
|
|
345
|
-
this.m_sizeX = sizeX;
|
|
346
|
-
this.m_sizeZ = sizeZ;
|
|
347
|
-
this.m_normals = this.computeNormalVectors();
|
|
348
|
-
return true;
|
|
349
|
-
}
|
|
350
|
-
get normals() {
|
|
351
|
-
return this.m_normals;
|
|
352
|
-
}
|
|
353
|
-
clear() {
|
|
354
|
-
this.m_bboxTree = null;
|
|
355
|
-
this.m_v4Range.setXYZW(0, 0, 0, 0);
|
|
356
|
-
this.m_scale.setXYZ(1, 1, 1);
|
|
357
|
-
this.m_sizeX = 0;
|
|
358
|
-
this.m_sizeZ = 0;
|
|
359
|
-
}
|
|
360
|
-
rayIntersect(ray) {
|
|
361
|
-
return this.m_bboxTree.rayIntersect(ray);
|
|
362
|
-
}
|
|
363
|
-
computeNormals() {
|
|
364
|
-
const scaleX = this.m_scale.x;
|
|
365
|
-
const scaleZ = this.m_scale.z;
|
|
366
|
-
const heights = this.getHeights();
|
|
367
|
-
const v = new Vector3();
|
|
368
|
-
const normals = new Uint8Array((this.m_sizeZ - 1) * (this.m_sizeX - 1) * 4);
|
|
369
|
-
for(let y = 0; y < this.m_sizeZ - 1; ++y){
|
|
370
|
-
for(let x = 0; x < this.m_sizeX - 1; ++x){
|
|
371
|
-
const h00 = heights[x + y * this.m_sizeX];
|
|
372
|
-
const h01 = heights[x + (y + 1) * this.m_sizeX];
|
|
373
|
-
const h11 = heights[x + 1 + (y + 1) * this.m_sizeX];
|
|
374
|
-
const h10 = heights[x + 1 + y * this.m_sizeX];
|
|
375
|
-
const sx = (h00 + h01 - h11 - h10) * 0.5;
|
|
376
|
-
const sy = (h00 + h10 - h01 - h11) * 0.5;
|
|
377
|
-
const index = x + (this.m_sizeZ - 2 - y) * (this.m_sizeX - 1);
|
|
378
|
-
v.setXYZ(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
|
|
379
|
-
normals[index * 4 + 0] = Math.floor((v.x * 0.5 + 0.5) * 255);
|
|
380
|
-
normals[index * 4 + 1] = Math.floor((v.y * 0.5 + 0.5) * 255);
|
|
381
|
-
normals[index * 4 + 2] = Math.floor((v.z * 0.5 + 0.5) * 255);
|
|
382
|
-
normals[index * 4 + 3] = 255;
|
|
383
|
-
}
|
|
384
|
-
}
|
|
385
|
-
return normals;
|
|
386
|
-
}
|
|
387
|
-
computeNormalVectors() {
|
|
388
|
-
const scaleX = this.m_scale.x;
|
|
389
|
-
const scaleZ = this.m_scale.z;
|
|
390
|
-
const heights = this.getHeights();
|
|
391
|
-
const normals = [];
|
|
392
|
-
for(let y = 0; y < this.m_sizeZ; ++y){
|
|
393
|
-
for(let x = 0; x < this.m_sizeX; ++x){
|
|
394
|
-
const h = heights[x + y * this.m_sizeX];
|
|
395
|
-
const h00 = x > 0 && y > 0 ? heights[x - 1 + (y - 1) * this.m_sizeX] : h;
|
|
396
|
-
const h01 = y > 0 && y < this.m_sizeZ - 1 ? heights[x - 1 + (y + 1) * this.m_sizeX] : h;
|
|
397
|
-
const h11 = x < this.m_sizeX - 1 && y < this.m_sizeZ - 1 ? heights[x + 1 + (y + 1) * this.m_sizeX] : h;
|
|
398
|
-
const h10 = x < this.m_sizeX - 1 && y > 0 ? heights[x + 1 + (y - 1) * this.m_sizeX] : h;
|
|
399
|
-
const sx = (h00 + h01 - h11 - h10) * 0.5;
|
|
400
|
-
const sy = (h00 + h10 - h01 - h11) * 0.5;
|
|
401
|
-
const index = x + (this.m_sizeZ - 1 - y) * this.m_sizeX;
|
|
402
|
-
normals[index] = new Vector3(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
|
|
403
|
-
}
|
|
404
|
-
}
|
|
405
|
-
return normals;
|
|
406
|
-
}
|
|
407
|
-
getBBoxTree() {
|
|
408
|
-
return this.m_bboxTree;
|
|
409
|
-
}
|
|
410
|
-
getSpacingX() {
|
|
411
|
-
return this.m_scale.x;
|
|
412
|
-
}
|
|
413
|
-
getSpacingZ() {
|
|
414
|
-
return this.m_scale.z;
|
|
415
|
-
}
|
|
416
|
-
getVerticalScale() {
|
|
417
|
-
return this.m_scale.y;
|
|
418
|
-
}
|
|
419
|
-
getSizeX() {
|
|
420
|
-
return this.m_sizeX;
|
|
421
|
-
}
|
|
422
|
-
getSizeZ() {
|
|
423
|
-
return this.m_sizeZ;
|
|
424
|
-
}
|
|
425
|
-
getOffsetX() {
|
|
426
|
-
return this.m_v4Range.x;
|
|
427
|
-
}
|
|
428
|
-
getOffsetZ() {
|
|
429
|
-
return this.m_v4Range.y;
|
|
430
|
-
}
|
|
431
|
-
getBoundingbox() {
|
|
432
|
-
return this.m_boundingBox;
|
|
433
|
-
}
|
|
434
|
-
getHeights() {
|
|
435
|
-
return this.m_bboxTree?.getHeights() || null;
|
|
436
|
-
}
|
|
437
|
-
getHeight(x, z) {
|
|
438
|
-
return this.m_bboxTree ? this.m_bboxTree.getHeight(x, z) : 0;
|
|
439
|
-
}
|
|
440
|
-
getRealHeight(x, z) {
|
|
441
|
-
return this.m_bboxTree ? this.m_bboxTree.getRealHeight(x, z) : 0;
|
|
442
|
-
}
|
|
443
|
-
getRealNormal(x, z, normal) {
|
|
444
|
-
normal = normal ?? new Vector3();
|
|
445
|
-
const tileSizeX = this.m_scale.x;
|
|
446
|
-
const tileSizeY = this.m_scale.z;
|
|
447
|
-
const x_unscale = x / tileSizeX;
|
|
448
|
-
const y_unscale = z / tileSizeY;
|
|
449
|
-
let l = Math.floor(x_unscale);
|
|
450
|
-
let t = Math.floor(y_unscale);
|
|
451
|
-
let r = l + 1;
|
|
452
|
-
let b = t + 1;
|
|
453
|
-
if (l < 0) {
|
|
454
|
-
l = 0;
|
|
455
|
-
}
|
|
456
|
-
if (t < 0) {
|
|
457
|
-
t = 0;
|
|
458
|
-
}
|
|
459
|
-
if (r >= this.m_sizeX) {
|
|
460
|
-
r = this.m_sizeX - 1;
|
|
461
|
-
}
|
|
462
|
-
if (b >= this.m_sizeZ) {
|
|
463
|
-
b = this.m_sizeZ - 1;
|
|
464
|
-
}
|
|
465
|
-
normal.set(this.m_normals[l + t * this.m_sizeX]);
|
|
466
|
-
normal.addBy(this.m_normals[r + t * this.m_sizeX]);
|
|
467
|
-
normal.addBy(this.m_normals[r + b * this.m_sizeX]);
|
|
468
|
-
normal.addBy(this.m_normals[l + b * this.m_sizeX]);
|
|
469
|
-
normal.scaleBy(0.4).inplaceNormalize();
|
|
470
|
-
return normal;
|
|
471
|
-
}
|
|
472
|
-
}
|
|
473
|
-
|
|
474
|
-
export { HeightField, HeightfieldBBoxTree };
|
|
475
|
-
//# sourceMappingURL=heightfield.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"heightfield.js","sources":["../../../../src/scene/terrain/heightfield.ts"],"sourcesContent":["import type { Ray } from '@zephyr3d/base';\nimport { Vector3, Vector4 } from '@zephyr3d/base';\nimport { BoundingBox } from '../../utility/bounding_volume';\n\n/** @internal */\nexport interface HeightfieldBBoxTreeNode {\n bbox: BoundingBox;\n rc: { x: number; y: number; w: number; h: number };\n left: HeightfieldBBoxTreeNode;\n right: HeightfieldBBoxTreeNode;\n}\n\n/** @internal */\nexport class HeightfieldBBoxTree {\n private readonly _resX: number;\n private readonly _resY: number;\n private readonly _spacingX: number;\n private readonly _spacingZ: number;\n private readonly _leafSize: number;\n private readonly _heights: Float32Array;\n private _rootNode: HeightfieldBBoxTreeNode;\n constructor(res_x: number, res_y: number, spacing_x: number, spacing_z: number, vertices: number[]) {\n this._rootNode = null;\n this._leafSize = 16;\n this._spacingX = spacing_x;\n this._spacingZ = spacing_z;\n this._resX = res_x;\n this._resY = res_y;\n this._heights = new Float32Array(vertices);\n //this.create();\n }\n create(): boolean {\n this._rootNode = this.allocNode();\n this.createChildNode(this._rootNode, 0, 0, this._resX - 1, this._resY - 1);\n return true;\n }\n getHeight(x: number, y: number): number {\n return this._heights[(this._resY - 1 - y) * this._resX + x];\n }\n getNormal(x: number, y: number, normal?: Vector3): Vector3 {\n normal = normal ?? new Vector3();\n x = Math.max(0, Math.min(x, this._resX - 2));\n y = Math.max(0, Math.min(y, this._resY - 2));\n const h00 = this._heights[x + y * this._resX];\n const h01 = this._heights[x + (y + 1) * this._resX];\n const h11 = this._heights[x + 1 + (y + 1) * this._resX];\n const h10 = this._heights[x + 1 + y * this._resX];\n const sx = (h00 + h01 - h11 - h10) * 0.5;\n const sy = (h00 + h10 - h01 - h11) * 0.5;\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();\n return normal;\n }\n getRealNormal(x: number, y: number, normal?: Vector3): Vector3 {\n normal = normal ?? new Vector3();\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n const x_unscale = x / tileSizeX;\n const y_unscale = y / tileSizeY;\n let l = Math.floor(x_unscale);\n let t = Math.floor(y_unscale);\n let r = l + 1;\n let b = t + 1;\n if (l < 0) {\n l = 0;\n }\n if (t < 0) {\n t = 0;\n }\n if (r >= this._resX) {\n r = this._resX - 1;\n }\n if (b >= this._resY) {\n b = this._resY - 1;\n }\n const ltNormal = this.getNormal(l, t);\n const lbNormal = this.getNormal(l, b);\n const rtNormal = this.getNormal(r, t);\n const rbNormal = this.getNormal(r, b);\n ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();\n normal.set(ltNormal);\n return normal;\n }\n getRealHeight(x: number, y: number): number {\n const tileSizeX = this._spacingX;\n const tileSizeY = this._spacingZ;\n const x_unscale = x / tileSizeX;\n const y_unscale = y / tileSizeY;\n const l = Math.floor(x_unscale);\n const t = Math.floor(y_unscale);\n const r = l + 1;\n const b = t + 1;\n if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {\n return 0;\n }\n if (l === r) {\n if (t === b) {\n return this.getHeight(l, t);\n } else {\n const ht = this.getHeight(l, t);\n const hb = this.getHeight(l, b);\n return ht + (hb - ht) * (y_unscale - t);\n }\n } else {\n const hlt = this.getHeight(l, t);\n const hrt = this.getHeight(r, t);\n const ht = hlt + (hrt - hlt) * (x_unscale - l);\n if (t === b) {\n return ht;\n } else {\n const hlb = this.getHeight(l, b);\n const hrb = this.getHeight(r, b);\n const hb = hlb + (hrb - hlb) * (x_unscale - l);\n return ht + (hb - ht) * (y_unscale - t);\n }\n }\n }\n getHeights(): Float32Array {\n return this._heights;\n }\n allocNode(): HeightfieldBBoxTreeNode {\n return {\n bbox: new BoundingBox(),\n rc: { x: 0, y: 0, w: 0, h: 0 },\n left: null,\n right: null\n };\n }\n computeNodeBoundingBox(node: HeightfieldBBoxTreeNode, bbox: BoundingBox, vertices: Vector4[]) {\n bbox.beginExtend();\n for (let i = 0; i < node.rc.w; i++) {\n for (let j = 0; j < node.rc.h; j++) {\n const index = node.rc.x + i + (node.rc.y + j) * this._resX;\n const vert = vertices[index];\n bbox.extend3(vert.x, vert.y, vert.z);\n }\n }\n }\n createChildNode(node: HeightfieldBBoxTreeNode, x: number, y: number, w: number, h: number): boolean {\n node.rc.x = x;\n node.rc.y = y;\n node.rc.w = w;\n node.rc.h = h;\n if (w <= this._leafSize && h <= this._leafSize) {\n node.left = null;\n node.right = null;\n let hMin = Infinity;\n let hMax = -Infinity;\n for (let i = x; i <= x + w; i++) {\n for (let j = y; j <= y + h; j++) {\n const h = this.getHeight(i, j);\n if (h > hMax) {\n hMax = h;\n }\n if (h < hMin) {\n hMin = h;\n }\n }\n }\n node.bbox = new BoundingBox(\n new Vector3(x * this._spacingX, hMin, y * this._spacingZ),\n new Vector3((x + w) * 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ray.direction.x;\n let dy = ray.direction.z;\n const gridSizeX = this._spacingX;\n const gridSizeY = this._spacingZ;\n const epsl = 0.001;\n let tx = 0;\n let ty = 0;\n const xmin = x * gridSizeX;\n const xmax = xmin + w * gridSizeX;\n const ymin = y * gridSizeY;\n const ymax = ymin + h * gridSizeY;\n const xcenter = (xmin + xmax) / 2;\n const ycenter = (ymin + ymax) / 2;\n let mirrorx = false;\n let mirrory = false;\n if (dx < 0) {\n dx = -dx;\n x0 += 2 * (xcenter - x0);\n mirrorx = true;\n }\n if (dy < 0) {\n dy = -dy;\n y0 += 2 * (ycenter - y0);\n mirrory = true;\n }\n if (x0 < xmin) {\n tx = (xmin - x0) / dx;\n } else if (x0 > xmax) {\n return;\n }\n if (y0 < ymin) {\n ty = (ymin - y0) / dy;\n } else if (y0 > ymax) {\n return;\n }\n const t = tx > ty ? tx : ty;\n x0 += t * dx;\n y0 += t * dy;\n let u = Math.floor((x0 - xmin + epsl) / gridSizeX);\n let v = Math.floor((y0 - ymin + epsl) / gridSizeY);\n while (u >= 0 && u <= w && v >= 0 && v <= h) {\n if (u < w && v < h) {\n const m = x + (mirrorx ? w - u - 1 : u);\n const n = y + (mirrory ? h - v - 1 : v);\n const v00 = new Vector3(m * this._spacingX, this.getHeight(m, n), n * this._spacingZ);\n const v01 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n), n * this._spacingZ);\n const v11 = new Vector3(\n (m + 1) * this._spacingX,\n this.getHeight(m + 1, n + 1),\n (n + 1) * this._spacingZ\n );\n const v10 = new Vector3(m * this._spacingX, this.getHeight(m, n + 1), (n + 1) * this._spacingZ);\n let intersected = false;\n let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);\n if (dist1 !== null && dist1 > 0) {\n intersected = true;\n } else {\n dist1 = Number.MAX_VALUE;\n }\n let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);\n if (dist2 !== null && dist2 > 0) {\n intersected = true;\n } else {\n dist2 = Number.MAX_VALUE;\n }\n if (intersected) {\n return dist1 < dist2 ? dist1 : dist2;\n }\n }\n let d = Infinity;\n if (dx > 0) {\n const x1 = (u + x + 1) * gridSizeX;\n d = Math.min(d, (x1 - x0) / dx);\n }\n if (dy !== 0) {\n const y1 = (v + y + 1) * gridSizeY;\n d = Math.min(d, (y1 - y0) / dy);\n }\n x0 += d * dx;\n y0 += d * dy;\n u = Math.floor((x0 - xmin + epsl) / gridSizeX);\n v = Math.floor((y0 - ymin + epsl) / gridSizeY);\n }\n return null;\n }\n rayIntersectLeaf(ray: Ray, node: HeightfieldBBoxTreeNode): number | null {\n return this.rayIntersectDDA(ray, node.rc.x, node.rc.y, node.rc.w, node.rc.h);\n }\n rayIntersectRecursive(ray: Ray): number | null {\n if (!this._rootNode) {\n return this.rayIntersectDDA(ray, 0, 0, this._resX - 1, this._resY - 1);\n }\n const q: HeightfieldBBoxTreeNode[] = [this._rootNode];\n while (q.length > 0) {\n const node = q.shift();\n if (!node.left) {\n const d = this.rayIntersectLeaf(ray, node);\n if (d !== null) {\n return d;\n }\n } else {\n const dl = ray.bboxIntersectionTestEx(node.left.bbox);\n const dr = ray.bboxIntersectionTestEx(node.right.bbox);\n if (dl !== null && dr !== null) {\n if (dl < dr) {\n 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(sizeZ - i - 1) * sizeX;\n for (let j = 0; j < sizeX; ++j) {\n const y = heights[srcOffset + j] * scale.y;\n v[dstOffset + j] = y;\n if (y > maxY) {\n maxY = y;\n }\n if (y < minY) {\n minY = y;\n }\n }\n }\n this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scale.x, scale.z, v);\n this.m_boundingBox = new BoundingBox(\n new Vector3(0, minY, 0),\n new Vector3((sizeX - 1) * scale.x, maxY, (sizeZ - 1) * scale.z)\n );\n this.m_v4Range.setXYZW(0, 0, (sizeX - 1) * scale.x, (sizeZ - 1) * scale.z);\n this.m_scale.set(scale);\n this.m_sizeX = sizeX;\n this.m_sizeZ = sizeZ;\n this.m_normals = this.computeNormalVectors();\n return true;\n }\n get normals(): Vector3[] {\n return this.m_normals;\n }\n clear(): void {\n this.m_bboxTree = null;\n this.m_v4Range.setXYZW(0, 0, 0, 0);\n this.m_scale.setXYZ(1, 1, 1);\n this.m_sizeX = 0;\n this.m_sizeZ = 0;\n }\n rayIntersect(ray: Ray): number | null {\n return this.m_bboxTree.rayIntersect(ray);\n }\n computeNormals(): Uint8Array<ArrayBuffer> {\n 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computeNormalVectors(): Vector3[] {\n const scaleX = this.m_scale.x;\n const scaleZ = this.m_scale.z;\n const heights = this.getHeights();\n const normals = [] as Vector3[];\n for (let y = 0; y < this.m_sizeZ; ++y) {\n for (let x = 0; x < this.m_sizeX; ++x) {\n const h = heights[x + y * this.m_sizeX];\n const h00 = x > 0 && y > 0 ? heights[x - 1 + (y - 1) * this.m_sizeX] : h;\n const h01 = y > 0 && y < this.m_sizeZ - 1 ? heights[x - 1 + (y + 1) * this.m_sizeX] : h;\n const h11 =\n x < this.m_sizeX - 1 && y < this.m_sizeZ - 1 ? heights[x + 1 + (y + 1) * this.m_sizeX] : h;\n const h10 = x < this.m_sizeX - 1 && y > 0 ? heights[x + 1 + (y - 1) * this.m_sizeX] : h;\n const sx = (h00 + h01 - h11 - h10) * 0.5;\n const sy = (h00 + h10 - h01 - h11) * 0.5;\n const index = x + (this.m_sizeZ - 1 - y) * this.m_sizeX;\n normals[index] = new Vector3(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();\n }\n }\n return normals;\n }\n getBBoxTree(): HeightfieldBBoxTree {\n return 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