@zephyr3d/scene 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/dist/animation/animation.js +0 -18
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +200 -3
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/ik/ccd_solver.js +371 -0
  6. package/dist/animation/ik/ccd_solver.js.map +1 -0
  7. package/dist/animation/ik/fabrik_solver.js +398 -0
  8. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  9. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  11. package/dist/animation/ik/ik_chain.js +163 -0
  12. package/dist/animation/ik/ik_chain.js.map +1 -0
  13. package/dist/animation/ik/ik_constraint.js +25 -0
  14. package/dist/animation/ik/ik_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_pole_constraint.js +128 -0
  16. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  17. package/dist/animation/ik/ik_solver.js +48 -0
  18. package/dist/animation/ik/ik_solver.js.map +1 -0
  19. package/dist/animation/ik/ik_track.js +96 -0
  20. package/dist/animation/ik/ik_track.js.map +1 -0
  21. package/dist/animation/ik/ik_utils.js +191 -0
  22. package/dist/animation/ik/ik_utils.js.map +1 -0
  23. package/dist/animation/ik/two_bone_ik_solver.js +331 -0
  24. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  25. package/dist/animation/ik_modifier.js +61 -0
  26. package/dist/animation/ik_modifier.js.map +1 -0
  27. package/dist/animation/ik_postprocessor.js +71 -0
  28. package/dist/animation/ik_postprocessor.js.map +1 -0
  29. package/dist/animation/manual_transform_processor.js +156 -0
  30. package/dist/animation/manual_transform_processor.js.map +1 -0
  31. package/dist/animation/skeleton.js +55 -51
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +38 -0
  34. package/dist/animation/skeleton_modifier.js.map +1 -0
  35. package/dist/animation/skeleton_postprocessor.js +50 -0
  36. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  37. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  38. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  39. package/dist/animation/spring/spring_bone.js +240 -0
  40. package/dist/animation/spring/spring_bone.js.map +1 -0
  41. package/dist/animation/spring/spring_bone_collider.js +198 -0
  42. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  43. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  44. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  45. package/dist/animation/spring/spring_bone_system.js +328 -0
  46. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  47. package/dist/animation/spring/spring_chain.js +103 -0
  48. package/dist/animation/spring/spring_chain.js.map +1 -0
  49. package/dist/animation/spring/spring_collider.js +247 -0
  50. package/dist/animation/spring/spring_collider.js.map +1 -0
  51. package/dist/animation/spring/spring_constraint.js +21 -0
  52. package/dist/animation/spring/spring_constraint.js.map +1 -0
  53. package/dist/animation/spring/spring_particle.js +20 -0
  54. package/dist/animation/spring/spring_particle.js.map +1 -0
  55. package/dist/animation/spring/spring_system.js +526 -0
  56. package/dist/animation/spring/spring_system.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +45 -0
  58. package/dist/animation/spring_modifier.js.map +1 -0
  59. package/dist/animation/spring_postprocessor.js +54 -0
  60. package/dist/animation/spring_postprocessor.js.map +1 -0
  61. package/dist/app/screen.js +1 -1
  62. package/dist/app/screen.js.map +1 -1
  63. package/dist/asset/model.js +10 -6
  64. package/dist/asset/model.js.map +1 -1
  65. package/dist/camera/perspectivecamera.js +3 -3
  66. package/dist/camera/perspectivecamera.js.map +1 -1
  67. package/dist/index.d.ts +1400 -4
  68. package/dist/index.js +16 -0
  69. package/dist/index.js.map +1 -1
  70. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  71. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +20 -17
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/shader/helper.js +5 -3
  75. package/dist/material/shader/helper.js.map +1 -1
  76. package/dist/render/gpu_picking.js +100 -0
  77. package/dist/render/gpu_picking.js.map +1 -0
  78. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  79. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  80. package/dist/render/rendergraph/executor.js +146 -0
  81. package/dist/render/rendergraph/executor.js.map +1 -0
  82. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  83. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  84. package/dist/render/rendergraph/rendergraph.js +306 -0
  85. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  86. package/dist/render/rendergraph/types.js +57 -0
  87. package/dist/render/rendergraph/types.js.map +1 -0
  88. package/dist/render/sky_motion_vector.js +85 -0
  89. package/dist/render/sky_motion_vector.js.map +1 -0
  90. package/dist/scene/mesh.js +15 -23
  91. package/dist/scene/mesh.js.map +1 -1
  92. package/dist/utility/serialization/scene/animation.js +24 -23
  93. package/dist/utility/serialization/scene/animation.js.map +1 -1
  94. package/dist/utility/serialization/scene/material.js +62 -0
  95. package/dist/utility/serialization/scene/material.js.map +1 -1
  96. package/dist/utility/serialization/scene/node.js +1 -1
  97. package/package.json +3 -3
  98. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  99. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  100. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  101. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  102. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  103. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  104. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  105. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  106. package/dist/src/animation/animation.js +0 -127
  107. package/dist/src/animation/animation.js.map +0 -1
  108. package/dist/src/animation/animationset.js +0 -255
  109. package/dist/src/animation/animationset.js.map +0 -1
  110. package/dist/src/animation/animationtrack.js +0 -34
  111. package/dist/src/animation/animationtrack.js.map +0 -1
  112. package/dist/src/animation/eulerrotationtrack.js +0 -52
  113. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  114. package/dist/src/animation/morphtarget.js +0 -93
  115. package/dist/src/animation/morphtarget.js.map +0 -1
  116. package/dist/src/animation/morphtrack.js +0 -70
  117. package/dist/src/animation/morphtrack.js.map +0 -1
  118. package/dist/src/animation/proptrack.js +0 -161
  119. package/dist/src/animation/proptrack.js.map +0 -1
  120. package/dist/src/animation/rotationtrack.js +0 -51
  121. package/dist/src/animation/rotationtrack.js.map +0 -1
  122. package/dist/src/animation/scaletrack.js +0 -50
  123. package/dist/src/animation/scaletrack.js.map +0 -1
  124. package/dist/src/animation/skeleton.js +0 -204
  125. package/dist/src/animation/skeleton.js.map +0 -1
  126. package/dist/src/animation/translationtrack.js +0 -50
  127. package/dist/src/animation/translationtrack.js.map +0 -1
  128. package/dist/src/app/app.js +0 -129
  129. package/dist/src/app/app.js.map +0 -1
  130. package/dist/src/app/inputmgr.js +0 -267
  131. package/dist/src/app/inputmgr.js.map +0 -1
  132. package/dist/src/asset/assetmanager.js +0 -404
  133. package/dist/src/asset/assetmanager.js.map +0 -1
  134. package/dist/src/asset/builtin.js +0 -337
  135. package/dist/src/asset/builtin.js.map +0 -1
  136. package/dist/src/asset/loaders/dds/dds.js +0 -470
  137. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  138. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  139. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  140. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  141. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  142. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  143. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  144. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  145. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  146. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  147. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  148. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  149. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  150. package/dist/src/asset/loaders/loader.js +0 -45
  151. package/dist/src/asset/loaders/loader.js.map +0 -1
  152. package/dist/src/asset/model.js +0 -414
  153. package/dist/src/asset/model.js.map +0 -1
  154. package/dist/src/blitter/bilateralblur.js +0 -221
  155. package/dist/src/blitter/bilateralblur.js.map +0 -1
  156. package/dist/src/blitter/blitter.js +0 -390
  157. package/dist/src/blitter/blitter.js.map +0 -1
  158. package/dist/src/blitter/box.js +0 -118
  159. package/dist/src/blitter/box.js.map +0 -1
  160. package/dist/src/blitter/copy.js +0 -22
  161. package/dist/src/blitter/copy.js.map +0 -1
  162. package/dist/src/blitter/gaussianblur.js +0 -228
  163. package/dist/src/blitter/gaussianblur.js.map +0 -1
  164. package/dist/src/camera/base.js +0 -92
  165. package/dist/src/camera/base.js.map +0 -1
  166. package/dist/src/camera/camera.js +0 -1005
  167. package/dist/src/camera/camera.js.map +0 -1
  168. package/dist/src/camera/fps.js +0 -238
  169. package/dist/src/camera/fps.js.map +0 -1
  170. package/dist/src/camera/orbit.js +0 -245
  171. package/dist/src/camera/orbit.js.map +0 -1
  172. package/dist/src/camera/orthocamera.js +0 -167
  173. package/dist/src/camera/orthocamera.js.map +0 -1
  174. package/dist/src/camera/perspectivecamera.js +0 -141
  175. package/dist/src/camera/perspectivecamera.js.map +0 -1
  176. package/dist/src/index.js +0 -120
  177. package/dist/src/index.js.map +0 -1
  178. package/dist/src/material/blinn.js +0 -81
  179. package/dist/src/material/blinn.js.map +0 -1
  180. package/dist/src/material/grassmaterial.js +0 -113
  181. package/dist/src/material/grassmaterial.js.map +0 -1
  182. package/dist/src/material/lambert.js +0 -92
  183. package/dist/src/material/lambert.js.map +0 -1
  184. package/dist/src/material/material.js +0 -301
  185. package/dist/src/material/material.js.map +0 -1
  186. package/dist/src/material/meshmaterial.js +0 -704
  187. package/dist/src/material/meshmaterial.js.map +0 -1
  188. package/dist/src/material/mixins/albedocolor.js +0 -76
  189. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  190. package/dist/src/material/mixins/foliage.js +0 -47
  191. package/dist/src/material/mixins/foliage.js.map +0 -1
  192. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  193. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  194. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  195. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  196. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  197. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  198. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  199. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  200. package/dist/src/material/mixins/lit.js +0 -476
  201. package/dist/src/material/mixins/lit.js.map +0 -1
  202. package/dist/src/material/mixins/pbr/common.js +0 -918
  203. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  204. package/dist/src/material/mixins/texture.js +0 -172
  205. package/dist/src/material/mixins/texture.js.map +0 -1
  206. package/dist/src/material/mixins/vertexcolor.js +0 -56
  207. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  208. package/dist/src/material/particle.js +0 -178
  209. package/dist/src/material/particle.js.map +0 -1
  210. package/dist/src/material/pbrmr.js +0 -97
  211. package/dist/src/material/pbrmr.js.map +0 -1
  212. package/dist/src/material/pbrsg.js +0 -97
  213. package/dist/src/material/pbrsg.js.map +0 -1
  214. package/dist/src/material/shader/helper.js +0 -1209
  215. package/dist/src/material/shader/helper.js.map +0 -1
  216. package/dist/src/material/terrain-cm.js +0 -606
  217. package/dist/src/material/terrain-cm.js.map +0 -1
  218. package/dist/src/material/terrainmaterial.js +0 -375
  219. package/dist/src/material/terrainmaterial.js.map +0 -1
  220. package/dist/src/material/unlit.js +0 -41
  221. package/dist/src/material/unlit.js.map +0 -1
  222. package/dist/src/material/water.js +0 -417
  223. package/dist/src/material/water.js.map +0 -1
  224. package/dist/src/posteffect/bloom.js +0 -361
  225. package/dist/src/posteffect/bloom.js.map +0 -1
  226. package/dist/src/posteffect/compositor.js +0 -226
  227. package/dist/src/posteffect/compositor.js.map +0 -1
  228. package/dist/src/posteffect/fxaa.js +0 -273
  229. package/dist/src/posteffect/fxaa.js.map +0 -1
  230. package/dist/src/posteffect/grayscale.js +0 -69
  231. package/dist/src/posteffect/grayscale.js.map +0 -1
  232. package/dist/src/posteffect/motionblur.js +0 -96
  233. package/dist/src/posteffect/motionblur.js.map +0 -1
  234. package/dist/src/posteffect/posteffect.js +0 -126
  235. package/dist/src/posteffect/posteffect.js.map +0 -1
  236. package/dist/src/posteffect/sao.js +0 -324
  237. package/dist/src/posteffect/sao.js.map +0 -1
  238. package/dist/src/posteffect/ssr.js +0 -489
  239. package/dist/src/posteffect/ssr.js.map +0 -1
  240. package/dist/src/posteffect/taa.js +0 -172
  241. package/dist/src/posteffect/taa.js.map +0 -1
  242. package/dist/src/posteffect/tonemap.js +0 -94
  243. package/dist/src/posteffect/tonemap.js.map +0 -1
  244. package/dist/src/render/abuffer_oit.js +0 -361
  245. package/dist/src/render/abuffer_oit.js.map +0 -1
  246. package/dist/src/render/clipmap.js +0 -851
  247. package/dist/src/render/clipmap.js.map +0 -1
  248. package/dist/src/render/cluster_light.js +0 -333
  249. package/dist/src/render/cluster_light.js.map +0 -1
  250. package/dist/src/render/cull_visitor.js +0 -187
  251. package/dist/src/render/cull_visitor.js.map +0 -1
  252. package/dist/src/render/depthpass.js +0 -68
  253. package/dist/src/render/depthpass.js.map +0 -1
  254. package/dist/src/render/drawable_mixin.js +0 -227
  255. package/dist/src/render/drawable_mixin.js.map +0 -1
  256. package/dist/src/render/envlight.js +0 -463
  257. package/dist/src/render/envlight.js.map +0 -1
  258. package/dist/src/render/fbm_wavegenerator.js +0 -251
  259. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  260. package/dist/src/render/fft_wavegenerator.js +0 -1006
  261. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  262. package/dist/src/render/fullscreenquad.js +0 -38
  263. package/dist/src/render/fullscreenquad.js.map +0 -1
  264. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  265. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  266. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  267. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  268. package/dist/src/render/hzb.js +0 -273
  269. package/dist/src/render/hzb.js.map +0 -1
  270. package/dist/src/render/lightpass.js +0 -172
  271. package/dist/src/render/lightpass.js.map +0 -1
  272. package/dist/src/render/objectcolorpass.js +0 -51
  273. package/dist/src/render/objectcolorpass.js.map +0 -1
  274. package/dist/src/render/primitive.js +0 -364
  275. package/dist/src/render/primitive.js.map +0 -1
  276. package/dist/src/render/render_queue.js +0 -467
  277. package/dist/src/render/render_queue.js.map +0 -1
  278. package/dist/src/render/renderbundle_wrapper.js +0 -152
  279. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  280. package/dist/src/render/renderer.js +0 -455
  281. package/dist/src/render/renderer.js.map +0 -1
  282. package/dist/src/render/renderpass.js +0 -200
  283. package/dist/src/render/renderpass.js.map +0 -1
  284. package/dist/src/render/shadowmap_pass.js +0 -56
  285. package/dist/src/render/shadowmap_pass.js.map +0 -1
  286. package/dist/src/render/sky.js +0 -1103
  287. package/dist/src/render/sky.js.map +0 -1
  288. package/dist/src/render/weightedblended_oit.js +0 -168
  289. package/dist/src/render/weightedblended_oit.js.map +0 -1
  290. package/dist/src/scene/batchgroup.js +0 -162
  291. package/dist/src/scene/batchgroup.js.map +0 -1
  292. package/dist/src/scene/environment.js +0 -209
  293. package/dist/src/scene/environment.js.map +0 -1
  294. package/dist/src/scene/graph_node.js +0 -72
  295. package/dist/src/scene/graph_node.js.map +0 -1
  296. package/dist/src/scene/light.js +0 -416
  297. package/dist/src/scene/light.js.map +0 -1
  298. package/dist/src/scene/mesh.js +0 -341
  299. package/dist/src/scene/mesh.js.map +0 -1
  300. package/dist/src/scene/octree.js +0 -649
  301. package/dist/src/scene/octree.js.map +0 -1
  302. package/dist/src/scene/particlesys.js +0 -738
  303. package/dist/src/scene/particlesys.js.map +0 -1
  304. package/dist/src/scene/raycast_visitor.js +0 -103
  305. package/dist/src/scene/raycast_visitor.js.map +0 -1
  306. package/dist/src/scene/scene.js +0 -284
  307. package/dist/src/scene/scene.js.map +0 -1
  308. package/dist/src/scene/scene_node.js +0 -732
  309. package/dist/src/scene/scene_node.js.map +0 -1
  310. package/dist/src/scene/terrain/grass.js +0 -278
  311. package/dist/src/scene/terrain/grass.js.map +0 -1
  312. package/dist/src/scene/terrain/heightfield.js +0 -475
  313. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  314. package/dist/src/scene/terrain/patch.js +0 -530
  315. package/dist/src/scene/terrain/patch.js.map +0 -1
  316. package/dist/src/scene/terrain/quadtree.js +0 -461
  317. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  318. package/dist/src/scene/terrain/terrain.js +0 -246
  319. package/dist/src/scene/terrain/terrain.js.map +0 -1
  320. package/dist/src/scene/terrain-cm/grass.js +0 -594
  321. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  322. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  323. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  324. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  325. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  326. package/dist/src/scene/water.js +0 -374
  327. package/dist/src/scene/water.js.map +0 -1
  328. package/dist/src/shaders/atmosphere.js +0 -957
  329. package/dist/src/shaders/atmosphere.js.map +0 -1
  330. package/dist/src/shaders/fog.js +0 -112
  331. package/dist/src/shaders/fog.js.map +0 -1
  332. package/dist/src/shaders/misc.js +0 -266
  333. package/dist/src/shaders/misc.js.map +0 -1
  334. package/dist/src/shaders/noise.js +0 -222
  335. package/dist/src/shaders/noise.js.map +0 -1
  336. package/dist/src/shaders/pbr.js +0 -51
  337. package/dist/src/shaders/pbr.js.map +0 -1
  338. package/dist/src/shaders/shadow.js +0 -636
  339. package/dist/src/shaders/shadow.js.map +0 -1
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- {"version":3,"file":"drawable_mixin.js","sources":["../../../src/render/drawable_mixin.ts"],"sourcesContent":["import type { GenericConstructor } from '@zephyr3d/base';\nimport { Vector2, Vector4 } from '@zephyr3d/base';\nimport type { AbstractDevice } from '@zephyr3d/device';\nimport type { BindGroup } from '@zephyr3d/device';\nimport type { BatchDrawable, DrawContext, Drawable } from './drawable';\nimport { ShaderHelper } from '../material';\nimport type { DrawableInstanceInfo, RenderQueue, RenderQueueRef } from './render_queue';\nimport { Application } from '../app/app';\nimport type { Mesh, SceneNode } from '../scene';\nimport { MaterialVaryingFlags } from '../values';\n\nexport interface IMixinDrawable {\n readonly objectColor: Vector4;\n getDrawableId(): number;\n pushRenderQueueRef(ref: RenderQueueRef): void;\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void;\n applyTransformUniforms(renderQueue: RenderQueue): void;\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\n applyMaterialUniformsAll(): void;\n getObjectColor(): Vector4;\n bind(ctx: DrawContext): void;\n}\n\nlet _drawableId = 0;\nconst boneTextureSize = new Vector2();\n\nconst instanceBindGroupTransfromTags = new WeakMap<DrawableInstanceInfo, number>();\nconst drawableBindGroupTransfromTags = new WeakMap<BindGroup, number>();\n\nconst bindGroupCache: Record<string, BindGroup[]> = {};\nconst usedBindGroups: WeakMap<BindGroup, string> = new WeakMap();\n\nfunction fetchBindGroup(skinning: boolean, morphing: boolean, instancing: boolean) {\n const hash = `${instancing}:${morphing}:${skinning}`;\n const bindGroups = bindGroupCache[hash];\n let bindGroup: BindGroup = null;\n if (bindGroups && bindGroups.length > 0) {\n bindGroup = bindGroups.pop();\n } else {\n const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);\n bindGroup = Application.instance.device.createBindGroup(layout);\n }\n usedBindGroups.set(bindGroup, hash);\n return bindGroup;\n}\n\nfunction releaseBindGroup(bindGroup: BindGroup) {\n if (bindGroup) {\n const hash = usedBindGroups.get(bindGroup);\n if (hash) {\n usedBindGroups.delete(bindGroup);\n drawableBindGroupTransfromTags.delete(bindGroup);\n const bindGroups = bindGroupCache[hash];\n if (bindGroups) {\n bindGroups.push(bindGroup);\n } else {\n bindGroupCache[hash] = [bindGroup];\n }\n } else {\n bindGroup.dispose();\n }\n }\n}\n\nexport function mixinDrawable<\n T extends GenericConstructor<{\n getNode(): SceneNode;\n dispose(): void;\n }>\n>(baseCls?: T): T & { new (...args: any[]): IMixinDrawable } {\n const cls = class extends baseCls {\n private readonly _mdRenderQueueRef: RenderQueueRef[];\n private _mdDrawableBindGroup: BindGroup;\n private readonly _mdDrawableBindGroupInstanced: Map<RenderQueue, BindGroup>;\n private _mdDrawableBindGroupSkin: BindGroup;\n private _mdDrawableBindGroupMorph: BindGroup;\n private _mdDrawableBindGroupSkinMorph: BindGroup;\n private readonly _worldMatrixBuffer: Float32Array<ArrayBuffer>;\n private _framestampBuffer: Int32Array<ArrayBuffer>;\n private readonly _currentWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _prevWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _drawableId: number;\n private _objectColor: Vector4;\n constructor(...args: any[]) {\n super(...args);\n this._drawableId = ++_drawableId;\n this._objectColor = null;\n this._mdRenderQueueRef = [];\n this._mdDrawableBindGroup = null;\n this._mdDrawableBindGroupInstanced = new Map();\n this._mdDrawableBindGroupSkin = null;\n this._mdDrawableBindGroupMorph = null;\n this._mdDrawableBindGroupSkinMorph = null;\n this._worldMatrixBuffer = new Float32Array(4 * 9);\n this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);\n this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);\n this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this._framestampBuffer[0] = Application.instance.device.frameInfo.frameCounter;\n this._framestampBuffer[1] = this._framestampBuffer[0];\n this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this.getNode().on('transformchanged', () => {\n const frame = Application.instance.device.frameInfo.frameCounter;\n if (frame !== this._framestampBuffer[1]) {\n this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);\n this._framestampBuffer[0] = frame;\n this._framestampBuffer[1] = frame;\n }\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n for (const ref of this._mdRenderQueueRef) {\n if (ref.ref) {\n this.applyTransformUniforms(ref.ref);\n }\n }\n });\n }\n getDrawableId(): number {\n return this._drawableId;\n }\n getObjectColor(): Vector4 {\n if (!this._objectColor) {\n const a = (this._drawableId & 0xff) / 255;\n const b = ((this._drawableId >>> 8) & 0xff) / 255;\n const g = ((this._drawableId >>> 16) & 0xff) / 255;\n const r = ((this._drawableId >>> 24) & 0xff) / 255;\n this._objectColor = new Vector4(r, g, b, a);\n }\n return this._objectColor;\n }\n pushRenderQueueRef(ref: RenderQueueRef): void {\n this.renderQueueRefPrune();\n this._mdRenderQueueRef.push(ref);\n }\n renderQueueRefPrune(force = false) {\n for (let i = this._mdRenderQueueRef.length - 1; i >= 0; i--) {\n const ref = this._mdRenderQueueRef[i].ref;\n if (force || ref.disposed) {\n this._mdRenderQueueRef.splice(i, 1);\n const bindGroup = this._mdDrawableBindGroupInstanced.get(ref);\n if (bindGroup) {\n releaseBindGroup(bindGroup);\n this._mdDrawableBindGroupInstanced.delete(ref);\n }\n }\n }\n }\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void {\n const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, true, renderQueue);\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataStrideUniformName(), stride >> 2);\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataOffsetUniformName(), offset >> 2);\n }\n applyTransformUniforms(renderQueue: RenderQueue): void {\n const instanceInfo = renderQueue.getInstanceInfo(this as unknown as Drawable);\n const currentTag = this.getNode().transformTag;\n if (instanceInfo) {\n const tag = instanceBindGroupTransfromTags.get(instanceInfo) ?? -1;\n if (tag !== currentTag) {\n instanceInfo.bindGroup.bindGroup.setRawData(\n ShaderHelper.getInstanceDataUniformName(),\n instanceInfo.offset * 4,\n this._worldMatrixBuffer,\n 0,\n 36\n );\n instanceBindGroupTransfromTags.set(instanceInfo, currentTag);\n }\n } else {\n const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, false, renderQueue);\n const tag = drawableBindGroupTransfromTags.get(drawableBindGroup) ?? -1;\n if (tag !== currentTag) {\n drawableBindGroup.setValue(\n ShaderHelper.getWorldMatrixUniformName(),\n this._currentWorldMatrixBuffer\n );\n drawableBindGroup.setValue(\n ShaderHelper.getPrevWorldMatrixUniformName(),\n this._prevWorldMatrixBuffer\n );\n drawableBindGroup.setValue(\n ShaderHelper.getPrevWorldMatrixFrameUniformName(),\n this._framestampBuffer[0]\n );\n if ((this as unknown as Drawable).getBoneMatrices()) {\n drawableBindGroup.setValue(\n ShaderHelper.getBoneInvBindMatrixUniformName(),\n (this as unknown as Mesh).invWorldMatrix\n );\n }\n drawableBindGroupTransfromTags.set(drawableBindGroup, currentTag);\n }\n }\n }\n applyMaterialUniformsAll() {\n for (const ref of this._mdRenderQueueRef) {\n if (ref.ref) {\n const instanceInfo = ref.ref.getInstanceInfo(this as unknown as Drawable);\n if (instanceInfo) {\n this.applyMaterialUniforms(instanceInfo);\n }\n }\n }\n }\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo) {\n const uniforms = (this as unknown as BatchDrawable).getInstanceUniforms();\n if (uniforms) {\n instanceInfo.bindGroup.bindGroup.setRawData(\n ShaderHelper.getInstanceDataUniformName(),\n (instanceInfo.offset + ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4) * 4,\n uniforms,\n 0,\n uniforms.length\n );\n }\n }\n /** @internal */\n bind(ctx: DrawContext): void {\n const device = ctx.device;\n const drawableBindGroup = this.getDrawableBindGroup(device, !!ctx.instanceData, ctx.renderQueue);\n device.setBindGroup(1, drawableBindGroup);\n device.setBindGroup(3, ctx.instanceData ? ctx.instanceData.bindGroup.bindGroup : null);\n if (ctx.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {\n const boneTexture = (this as unknown as Mesh).getBoneMatrices();\n drawableBindGroup.setTexture(ShaderHelper.getBoneMatricesUniformName(), boneTexture);\n drawableBindGroup.setValue(\n ShaderHelper.getBoneInvBindMatrixUniformName(),\n (this as unknown as Mesh).invWorldMatrix\n );\n boneTextureSize.setXY(boneTexture.width, boneTexture.height);\n drawableBindGroup.setValue(ShaderHelper.getBoneTextureSizeUniformName(), boneTextureSize);\n }\n if (ctx.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION) {\n const morphData = (this as unknown as Mesh).getMorphData();\n const morphInfo = (this as unknown as Mesh).getMorphInfo();\n drawableBindGroup.setTexture(ShaderHelper.getMorphDataUniformName(), morphData);\n drawableBindGroup.setBuffer(ShaderHelper.getMorphInfoUniformName(), morphInfo);\n }\n }\n /** @internal */\n getDrawableBindGroup(device: AbstractDevice, instancing: boolean, renderQueue: RenderQueue): BindGroup {\n const skinning = !!(this as unknown as Drawable).getBoneMatrices();\n const morphing = !!(this as unknown as Drawable).getMorphData();\n let bindGroup = instancing\n ? this._mdDrawableBindGroupInstanced.get(renderQueue)\n : skinning && morphing\n ? this._mdDrawableBindGroupSkinMorph\n : skinning\n ? this._mdDrawableBindGroupSkin\n : morphing\n ? this._mdDrawableBindGroupMorph\n : this._mdDrawableBindGroup;\n if (!bindGroup) {\n bindGroup = fetchBindGroup(skinning, morphing, instancing);\n if (instancing) {\n this._mdDrawableBindGroupInstanced.set(renderQueue, bindGroup);\n } else if (skinning && morphing) {\n this._mdDrawableBindGroupSkinMorph = bindGroup;\n } else if (skinning) {\n this._mdDrawableBindGroupSkin = bindGroup;\n } else if (morphing) {\n this._mdDrawableBindGroupMorph = bindGroup;\n } else {\n this._mdDrawableBindGroup = bindGroup;\n }\n }\n return bindGroup;\n }\n dispose() {\n super.dispose();\n this.renderQueueRefPrune(true);\n releaseBindGroup(this._mdDrawableBindGroup);\n releaseBindGroup(this._mdDrawableBindGroupSkin);\n releaseBindGroup(this._mdDrawableBindGroupMorph);\n }\n };\n return cls as unknown as T & { new (...args: any[]): IMixinDrawable 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@@ -1,463 +0,0 @@
1
- import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { Application } from '../app/app.js';
3
- import { fetchSampler } from '../utility/misc.js';
4
-
5
- /**
6
- * Base class for any kind of environment light
7
- * @public
8
- */ class EnvironmentLighting {
9
- /**
10
- * Dispose this object
11
- */ dispose() {}
12
- }
13
- /**
14
- * IBL with SH based environment lighting
15
- * @public
16
- */ class EnvShIBL extends EnvironmentLighting {
17
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
18
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
19
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';
20
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';
21
- /** @internal */ _radianceMap;
22
- /** @internal */ _irradianceSH;
23
- /** @internal */ _irradianceSHFB;
24
- /** @internal */ _irraidanceWindow;
25
- /**
26
- * Creates an instance of EnvIBL
27
- * @param radianceMap - The radiance map
28
- * @param irradianceSH - The irradiance SH
29
- */ constructor(radianceMap, irradianceSH, irradianceSHFB){
30
- super();
31
- this._radianceMap = new DRef(radianceMap || null);
32
- this._irradianceSH = new DRef(irradianceSH || null);
33
- this._irradianceSHFB = new DRef(irradianceSHFB || null);
34
- this._irraidanceWindow = new Vector3();
35
- }
36
- /**
37
- * {@inheritDoc EnvironmentLighting.getType}
38
- * @override
39
- */ getType() {
40
- return 'ibl-sh';
41
- }
42
- /**
43
- * {@inheritDoc EnvironmentLighting.dispose}
44
- * @override
45
- */ dispose() {
46
- this._radianceMap.dispose();
47
- this._irradianceSH.dispose();
48
- this._irradianceSHFB.dispose();
49
- }
50
- /** The radiance map */ get radianceMap() {
51
- return this._radianceMap.get();
52
- }
53
- set radianceMap(tex) {
54
- this._radianceMap.set(tex);
55
- }
56
- /** The irradiance sh coeffecients */ get irradianceSH() {
57
- return this._irradianceSH.get();
58
- }
59
- set irradianceSH(value) {
60
- this._irradianceSH.set(value);
61
- }
62
- /** The irradiance sh coeffecients */ get irradianceSHFB() {
63
- return this._irradianceSHFB.get();
64
- }
65
- set irradianceSHFB(value) {
66
- this._irradianceSHFB.set(value);
67
- }
68
- /** The irradiance sh window */ get irradianceWindow() {
69
- return this._irraidanceWindow;
70
- }
71
- set irradianceWindow(val) {
72
- this._irraidanceWindow = val;
73
- }
74
- /**
75
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
76
- * @override
77
- */ initShaderBindings(pb) {
78
- if (pb.shaderKind === 'fragment') {
79
- if (this.radianceMap) {
80
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
81
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
82
- }
83
- if (Application.instance.device.type === 'webgl') {
84
- if (this.irradianceSHFB) {
85
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);
86
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
87
- }
88
- } else {
89
- if (this.irradianceSH) {
90
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);
91
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
92
- }
93
- }
94
- }
95
- }
96
- /**
97
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
98
- * @override
99
- */ updateBindGroup(bg) {
100
- if (this.radianceMap) {
101
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
102
- bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
103
- }
104
- if (Application.instance.device.type === 'webgl') {
105
- if (this.irradianceSHFB) {
106
- bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSHFB.getColorAttachments()[0], fetchSampler('clamp_nearest_nomip'));
107
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
108
- }
109
- } else {
110
- if (this.irradianceSH) {
111
- bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);
112
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
113
- }
114
- }
115
- }
116
- /**
117
- * {@inheritDoc EnvironmentLighting.getRadiance}
118
- * @override
119
- */ getRadiance(scope, refl, roughness) {
120
- const pb = scope.$builder;
121
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
122
- }
123
- /**
124
- * {@inheritDoc EnvironmentLighting.getIrradiance}
125
- * @override
126
- */ getIrradiance(scope, normal) {
127
- const pb = scope.$builder;
128
- pb.func('Z_sh_Y0', [
129
- pb.vec3('v')
130
- ], function() {
131
- this.$return(0.2820947917);
132
- });
133
- pb.func('Z_sh_Y1', [
134
- pb.vec3('v')
135
- ], function() {
136
- this.$return(pb.mul(this.v.y, -0.4886025119));
137
- });
138
- pb.func('Z_sh_Y2', [
139
- pb.vec3('v')
140
- ], function() {
141
- this.$return(pb.mul(this.v.z, 0.4886025119));
142
- });
143
- pb.func('Z_sh_Y3', [
144
- pb.vec3('v')
145
- ], function() {
146
- this.$return(pb.mul(this.v.x, -0.4886025119));
147
- });
148
- pb.func('Z_sh_Y4', [
149
- pb.vec3('v')
150
- ], function() {
151
- this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));
152
- });
153
- pb.func('Z_sh_Y5', [
154
- pb.vec3('v')
155
- ], function() {
156
- this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));
157
- });
158
- pb.func('Z_sh_Y6', [
159
- pb.vec3('v')
160
- ], function() {
161
- this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));
162
- });
163
- pb.func('Z_sh_Y7', [
164
- pb.vec3('v')
165
- ], function() {
166
- this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));
167
- });
168
- pb.func('Z_sh_Y8', [
169
- pb.vec3('v')
170
- ], function() {
171
- this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));
172
- });
173
- pb.func('Z_sh_eval', [
174
- pb.vec3('v')
175
- ], function() {
176
- this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];
177
- if (Application.instance.device.type === 'webgl') {
178
- this.$l.c = pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y0(this.v), this.window.x);
179
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y1(this.v), this.window.y));
180
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y2(this.v), this.window.y));
181
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y3(this.v), this.window.y));
182
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y4(this.v), this.window.z));
183
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y5(this.v), this.window.z));
184
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y6(this.v), this.window.z));
185
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y7(this.v), this.window.z));
186
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y8(this.v), this.window.z));
187
- } else {
188
- this.$l.c = pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz, this.Z_sh_Y0(this.v), this.window.x);
189
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y));
190
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y));
191
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y));
192
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z));
193
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z));
194
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z));
195
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z));
196
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z));
197
- }
198
- this.$return(this.c);
199
- });
200
- return pb.getGlobalScope().Z_sh_eval(normal);
201
- }
202
- /**
203
- * {@inheritDoc EnvironmentLighting.hasRadiance}
204
- * @override
205
- */ hasRadiance() {
206
- return !!this._radianceMap;
207
- }
208
- /**
209
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
210
- * @override
211
- */ hasIrradiance() {
212
- return !!this._irradianceSH;
213
- }
214
- }
215
- /**
216
- * IBL based environment lighting
217
- * @public
218
- */ class EnvIBL extends EnvironmentLighting {
219
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
220
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
221
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';
222
- /** @internal */ _radianceMap;
223
- /** @internal */ _irradianceMap;
224
- /**
225
- * Creates an instance of EnvIBL
226
- * @param radianceMap - The radiance map
227
- * @param irradianceMap - The irradiance map
228
- */ constructor(radianceMap, irradianceMap){
229
- super();
230
- this._radianceMap = new DRef(radianceMap);
231
- this._irradianceMap = new DRef(irradianceMap);
232
- }
233
- /**
234
- * {@inheritDoc EnvironmentLighting.getType}
235
- * @override
236
- */ getType() {
237
- return 'ibl';
238
- }
239
- /**
240
- * {@inheritDoc EnvironmentLighting.dispose}
241
- * @override
242
- */ dispose() {
243
- this._radianceMap.dispose();
244
- this._irradianceMap.dispose();
245
- }
246
- /** The radiance map */ get radianceMap() {
247
- return this._radianceMap.get();
248
- }
249
- set radianceMap(tex) {
250
- this._radianceMap.set(tex);
251
- }
252
- /** The irradiance map */ get irradianceMap() {
253
- return this._irradianceMap.get();
254
- }
255
- set irradianceMap(tex) {
256
- this._irradianceMap.set(tex);
257
- }
258
- /**
259
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
260
- * @override
261
- */ initShaderBindings(pb) {
262
- if (pb.shaderKind === 'fragment') {
263
- if (this._radianceMap.get()) {
264
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
265
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
266
- }
267
- if (this._irradianceMap.get()) {
268
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);
269
- }
270
- }
271
- }
272
- /**
273
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
274
- * @override
275
- */ updateBindGroup(bg) {
276
- if (this._radianceMap.get()) {
277
- bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
278
- bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
279
- }
280
- if (this._irradianceMap.get()) {
281
- bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);
282
- }
283
- }
284
- /**
285
- * {@inheritDoc EnvironmentLighting.getRadiance}
286
- * @override
287
- */ getRadiance(scope, refl, roughness) {
288
- const pb = scope.$builder;
289
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
290
- }
291
- /**
292
- * {@inheritDoc EnvironmentLighting.getIrradiance}
293
- * @override
294
- */ getIrradiance(scope, normal) {
295
- const pb = scope.$builder;
296
- return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;
297
- }
298
- /**
299
- * {@inheritDoc EnvironmentLighting.hasRadiance}
300
- * @override
301
- */ hasRadiance() {
302
- return !!this._radianceMap;
303
- }
304
- /**
305
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
306
- * @override
307
- */ hasIrradiance() {
308
- return !!this._irradianceMap;
309
- }
310
- }
311
- /**
312
- * Constant ambient light
313
- * @public
314
- */ class EnvConstantAmbient extends EnvironmentLighting {
315
- /** @internal */ static UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';
316
- /** @internal */ _ambientColor;
317
- /**
318
- * Creates an instance of EnvConstantAmbient
319
- * @param ambientColor - The ambient color
320
- */ constructor(ambientColor){
321
- super();
322
- this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);
323
- }
324
- /** The ambient color */ get ambientColor() {
325
- return this._ambientColor;
326
- }
327
- set ambientColor(ambientColor) {
328
- if (ambientColor) {
329
- this._ambientColor.set(ambientColor);
330
- }
331
- }
332
- /**
333
- * {@inheritDoc EnvironmentLighting.getType}
334
- * @override
335
- */ getType() {
336
- return 'constant';
337
- }
338
- /**
339
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
340
- * @override
341
- */ initShaderBindings(pb) {
342
- if (pb.shaderKind === 'fragment') {
343
- pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);
344
- }
345
- }
346
- /**
347
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
348
- * @override
349
- */ updateBindGroup(bg) {
350
- bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);
351
- }
352
- /**
353
- * {@inheritDoc EnvironmentLighting.getRadiance}
354
- * @override
355
- */ getRadiance(_scope, _refl, _roughness) {
356
- return null;
357
- }
358
- /**
359
- * {@inheritDoc EnvironmentLighting.getIrradiance}
360
- * @override
361
- */ getIrradiance(scope, _normal) {
362
- return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;
363
- }
364
- /**
365
- * {@inheritDoc EnvironmentLighting.hasRadiance}
366
- * @override
367
- */ hasRadiance() {
368
- return false;
369
- }
370
- /**
371
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
372
- * @override
373
- */ hasIrradiance() {
374
- return true;
375
- }
376
- }
377
- /**
378
- * Hemispheric ambient light
379
- * @public
380
- */ class EnvHemisphericAmbient extends EnvironmentLighting {
381
- /** @internal */ static UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';
382
- /** @internal */ static UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';
383
- /** @internal */ _ambientUp;
384
- /** @internal */ _ambientDown;
385
- /**
386
- * Creates an instance of EnvConstantAmbient
387
- * @param ambientUp - The upside ambient color
388
- * @param ambientDown - The downside ambient color
389
- */ constructor(ambientUp, ambientDown){
390
- super();
391
- this._ambientUp = new Vector4(ambientUp);
392
- this._ambientDown = new Vector4(ambientDown);
393
- }
394
- /** The upside ambient color */ get ambientUp() {
395
- return this._ambientUp;
396
- }
397
- set ambientUp(color) {
398
- if (color) {
399
- this._ambientUp.set(color);
400
- }
401
- }
402
- /** The downside ambient color */ get ambientDown() {
403
- return this._ambientDown;
404
- }
405
- set ambientDown(color) {
406
- if (color) {
407
- this._ambientDown.set(color);
408
- }
409
- }
410
- /**
411
- * {@inheritDoc EnvironmentLighting.getType}
412
- * @override
413
- */ getType() {
414
- return 'hemisphere';
415
- }
416
- /**
417
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
418
- * @override
419
- */ initShaderBindings(pb) {
420
- if (pb.shaderKind === 'fragment') {
421
- pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP] = pb.vec4().uniform(0);
422
- pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN] = pb.vec4().uniform(0);
423
- }
424
- }
425
- /**
426
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
427
- * @override
428
- */ updateBindGroup(bg) {
429
- bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP, this._ambientUp);
430
- bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN, this._ambientDown);
431
- }
432
- /**
433
- * {@inheritDoc EnvironmentLighting.getRadiance}
434
- * @override
435
- */ getRadiance(scope, refl, _roughness) {
436
- const pb = scope.$builder;
437
- const factor = pb.add(pb.mul(refl.y, 0.5), 0.5);
438
- return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
439
- }
440
- /**
441
- * {@inheritDoc EnvironmentLighting.getIrradiance}
442
- * @override
443
- */ getIrradiance(scope, normal) {
444
- const pb = scope.$builder;
445
- const factor = pb.add(pb.mul(normal.y, 0.5), 0.5);
446
- return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
447
- }
448
- /**
449
- * {@inheritDoc EnvironmentLighting.hasRadiance}
450
- * @override
451
- */ hasRadiance() {
452
- return true;
453
- }
454
- /**
455
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
456
- * @override
457
- */ hasIrradiance() {
458
- return true;
459
- }
460
- }
461
-
462
- export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting };
463
- //# sourceMappingURL=envlight.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"envlight.js","sources":["../../../src/render/envlight.ts"],"sourcesContent":["import { DRef, Vector3 } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n BindGroup,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n ProgramBuilder,\r\n TextureCube\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app/app';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * Environment light type\r\n * @public\r\n */\r\nexport type EnvLightType = 'ibl' | 'ibl-sh' | 'hemisphere' | 'constant' | 'none';\r\n\r\n/**\r\n * Base class for any kind of environment light\r\n * @public\r\n */\r\nexport abstract class EnvironmentLighting {\r\n /**\r\n * The environment light type\r\n */\r\n abstract getType(): EnvLightType;\r\n /**\r\n * Initialize shader bindings\r\n * @param pb - The program builder\r\n */\r\n abstract initShaderBindings(pb: ProgramBuilder): void;\r\n /**\r\n * Updates the uniform values\r\n * @param bg - The bind group to be updated\r\n */\r\n abstract updateBindGroup(bg: BindGroup): void;\r\n /**\r\n * Get radiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param refl - Reflection vector\r\n * @param roughness - Surface roughness\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp;\r\n /**\r\n * Get irradiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param normal - surface normal\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp;\r\n /**\r\n * Returns whether this environment lighting supports reflective light\r\n */\r\n abstract hasRadiance(): boolean;\r\n /**\r\n * Returns whether this environment lighting supports diffuse light\r\n */\r\n abstract hasIrradiance(): boolean;\r\n /**\r\n * Dispose this object\r\n */\r\n dispose() {}\r\n}\r\n\r\n/**\r\n * IBL with SH based environment lighting\r\n * @public\r\n */\r\nexport class EnvShIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n /** @internal */\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n /** @internal */\r\n private _irraidanceWindow: Vector3;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceSH - The irradiance SH\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceSH?: GPUDataBuffer, irradianceSHFB?: FrameBuffer) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap || null);\r\n this._irradianceSH = new DRef(irradianceSH || null);\r\n this._irradianceSHFB = new DRef(irradianceSHFB || null);\r\n this._irraidanceWindow = new Vector3();\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl-sh';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceSH.dispose();\r\n this._irradianceSHFB.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n }\r\n /** The irradiance sh window */\r\n get irradianceWindow(): Vector3 {\r\n return this._irraidanceWindow;\r\n }\r\n set irradianceWindow(val: Vector3) {\r\n this._irraidanceWindow = val;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this.radianceMap) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this.radianceMap) {\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n bg.setTexture(\r\n EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH,\r\n this.irradianceSHFB.getColorAttachments()[0],\r\n fetchSampler('clamp_nearest_nomip')\r\n );\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n pb.func('Z_sh_Y0', [pb.vec3('v')], function () {\r\n this.$return(0.2820947917);\r\n });\r\n pb.func('Z_sh_Y1', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y2', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.z, 0.4886025119));\r\n });\r\n pb.func('Z_sh_Y3', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y4', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));\r\n });\r\n pb.func('Z_sh_Y5', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y6', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));\r\n });\r\n pb.func('Z_sh_Y7', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y8', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));\r\n });\r\n pb.func('Z_sh_eval', [pb.vec3('v')], function () {\r\n this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];\r\n if (Application.instance.device.type === 'webgl') {\r\n this.$l.c = pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y1(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y2(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y3(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y4(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y5(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y6(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y7(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y8(this.v),\r\n this.window.z\r\n )\r\n );\r\n } else {\r\n this.$l.c = pb.mul(\r\n this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z)\r\n );\r\n }\r\n this.$return(this.c);\r\n });\r\n return pb.getGlobalScope().Z_sh_eval(normal);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceSH;\r\n }\r\n}\r\n\r\n/**\r\n * IBL based environment lighting\r\n * @public\r\n */\r\nexport class EnvIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceMap - The irradiance map\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceMap?: TextureCube) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap);\r\n this._irradianceMap = new DRef(irradianceMap);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance map */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this._radianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (this._irradianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this._radianceMap.get()) {\r\n bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (this._irradianceMap.get()) {\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceMap;\r\n }\r\n}\r\n\r\n/**\r\n * Constant ambient light\r\n * @public\r\n */\r\nexport class EnvConstantAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';\r\n /** @internal */\r\n private readonly _ambientColor: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientColor - The ambient color\r\n */\r\n constructor(ambientColor?: Vector4) {\r\n super();\r\n this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);\r\n }\r\n /** The ambient color */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(ambientColor: Vector4) {\r\n if (ambientColor) {\r\n this._ambientColor.set(ambientColor);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'constant';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(_scope: PBInsideFunctionScope, _refl: PBShaderExp, _roughness: PBShaderExp): PBShaderExp {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, _normal: PBShaderExp): PBShaderExp {\r\n return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Hemispheric ambient light\r\n * @public\r\n */\r\nexport class EnvHemisphericAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';\r\n /** @internal */\r\n private readonly _ambientUp: Vector4;\r\n /** @internal */\r\n private readonly _ambientDown: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientUp - The upside ambient color\r\n * @param ambientDown - The downside ambient color\r\n */\r\n constructor(ambientUp: Vector4, ambientDown: Vector4) {\r\n super();\r\n this._ambientUp = new Vector4(ambientUp);\r\n this._ambientDown = new Vector4(ambientDown);\r\n }\r\n /** The upside ambient color */\r\n get ambientUp(): 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