@zephyr3d/scene 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/dist/animation/animation.js +0 -18
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +200 -3
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/ik/ccd_solver.js +371 -0
  6. package/dist/animation/ik/ccd_solver.js.map +1 -0
  7. package/dist/animation/ik/fabrik_solver.js +398 -0
  8. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  9. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  11. package/dist/animation/ik/ik_chain.js +163 -0
  12. package/dist/animation/ik/ik_chain.js.map +1 -0
  13. package/dist/animation/ik/ik_constraint.js +25 -0
  14. package/dist/animation/ik/ik_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_pole_constraint.js +128 -0
  16. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  17. package/dist/animation/ik/ik_solver.js +48 -0
  18. package/dist/animation/ik/ik_solver.js.map +1 -0
  19. package/dist/animation/ik/ik_track.js +96 -0
  20. package/dist/animation/ik/ik_track.js.map +1 -0
  21. package/dist/animation/ik/ik_utils.js +191 -0
  22. package/dist/animation/ik/ik_utils.js.map +1 -0
  23. package/dist/animation/ik/two_bone_ik_solver.js +331 -0
  24. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  25. package/dist/animation/ik_modifier.js +61 -0
  26. package/dist/animation/ik_modifier.js.map +1 -0
  27. package/dist/animation/ik_postprocessor.js +71 -0
  28. package/dist/animation/ik_postprocessor.js.map +1 -0
  29. package/dist/animation/manual_transform_processor.js +156 -0
  30. package/dist/animation/manual_transform_processor.js.map +1 -0
  31. package/dist/animation/skeleton.js +55 -51
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +38 -0
  34. package/dist/animation/skeleton_modifier.js.map +1 -0
  35. package/dist/animation/skeleton_postprocessor.js +50 -0
  36. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  37. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  38. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  39. package/dist/animation/spring/spring_bone.js +240 -0
  40. package/dist/animation/spring/spring_bone.js.map +1 -0
  41. package/dist/animation/spring/spring_bone_collider.js +198 -0
  42. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  43. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  44. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  45. package/dist/animation/spring/spring_bone_system.js +328 -0
  46. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  47. package/dist/animation/spring/spring_chain.js +103 -0
  48. package/dist/animation/spring/spring_chain.js.map +1 -0
  49. package/dist/animation/spring/spring_collider.js +247 -0
  50. package/dist/animation/spring/spring_collider.js.map +1 -0
  51. package/dist/animation/spring/spring_constraint.js +21 -0
  52. package/dist/animation/spring/spring_constraint.js.map +1 -0
  53. package/dist/animation/spring/spring_particle.js +20 -0
  54. package/dist/animation/spring/spring_particle.js.map +1 -0
  55. package/dist/animation/spring/spring_system.js +526 -0
  56. package/dist/animation/spring/spring_system.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +45 -0
  58. package/dist/animation/spring_modifier.js.map +1 -0
  59. package/dist/animation/spring_postprocessor.js +54 -0
  60. package/dist/animation/spring_postprocessor.js.map +1 -0
  61. package/dist/app/screen.js +1 -1
  62. package/dist/app/screen.js.map +1 -1
  63. package/dist/asset/model.js +10 -6
  64. package/dist/asset/model.js.map +1 -1
  65. package/dist/camera/perspectivecamera.js +3 -3
  66. package/dist/camera/perspectivecamera.js.map +1 -1
  67. package/dist/index.d.ts +1400 -4
  68. package/dist/index.js +16 -0
  69. package/dist/index.js.map +1 -1
  70. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  71. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +20 -17
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/shader/helper.js +5 -3
  75. package/dist/material/shader/helper.js.map +1 -1
  76. package/dist/render/gpu_picking.js +100 -0
  77. package/dist/render/gpu_picking.js.map +1 -0
  78. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  79. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  80. package/dist/render/rendergraph/executor.js +146 -0
  81. package/dist/render/rendergraph/executor.js.map +1 -0
  82. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  83. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  84. package/dist/render/rendergraph/rendergraph.js +306 -0
  85. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  86. package/dist/render/rendergraph/types.js +57 -0
  87. package/dist/render/rendergraph/types.js.map +1 -0
  88. package/dist/render/sky_motion_vector.js +85 -0
  89. package/dist/render/sky_motion_vector.js.map +1 -0
  90. package/dist/scene/mesh.js +15 -23
  91. package/dist/scene/mesh.js.map +1 -1
  92. package/dist/utility/serialization/scene/animation.js +24 -23
  93. package/dist/utility/serialization/scene/animation.js.map +1 -1
  94. package/dist/utility/serialization/scene/material.js +62 -0
  95. package/dist/utility/serialization/scene/material.js.map +1 -1
  96. package/dist/utility/serialization/scene/node.js +1 -1
  97. package/package.json +3 -3
  98. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  99. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  100. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  101. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  102. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  103. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  104. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  105. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  106. package/dist/src/animation/animation.js +0 -127
  107. package/dist/src/animation/animation.js.map +0 -1
  108. package/dist/src/animation/animationset.js +0 -255
  109. package/dist/src/animation/animationset.js.map +0 -1
  110. package/dist/src/animation/animationtrack.js +0 -34
  111. package/dist/src/animation/animationtrack.js.map +0 -1
  112. package/dist/src/animation/eulerrotationtrack.js +0 -52
  113. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  114. package/dist/src/animation/morphtarget.js +0 -93
  115. package/dist/src/animation/morphtarget.js.map +0 -1
  116. package/dist/src/animation/morphtrack.js +0 -70
  117. package/dist/src/animation/morphtrack.js.map +0 -1
  118. package/dist/src/animation/proptrack.js +0 -161
  119. package/dist/src/animation/proptrack.js.map +0 -1
  120. package/dist/src/animation/rotationtrack.js +0 -51
  121. package/dist/src/animation/rotationtrack.js.map +0 -1
  122. package/dist/src/animation/scaletrack.js +0 -50
  123. package/dist/src/animation/scaletrack.js.map +0 -1
  124. package/dist/src/animation/skeleton.js +0 -204
  125. package/dist/src/animation/skeleton.js.map +0 -1
  126. package/dist/src/animation/translationtrack.js +0 -50
  127. package/dist/src/animation/translationtrack.js.map +0 -1
  128. package/dist/src/app/app.js +0 -129
  129. package/dist/src/app/app.js.map +0 -1
  130. package/dist/src/app/inputmgr.js +0 -267
  131. package/dist/src/app/inputmgr.js.map +0 -1
  132. package/dist/src/asset/assetmanager.js +0 -404
  133. package/dist/src/asset/assetmanager.js.map +0 -1
  134. package/dist/src/asset/builtin.js +0 -337
  135. package/dist/src/asset/builtin.js.map +0 -1
  136. package/dist/src/asset/loaders/dds/dds.js +0 -470
  137. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  138. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  139. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  140. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  141. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  142. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  143. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  144. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  145. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  146. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  147. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  148. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  149. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  150. package/dist/src/asset/loaders/loader.js +0 -45
  151. package/dist/src/asset/loaders/loader.js.map +0 -1
  152. package/dist/src/asset/model.js +0 -414
  153. package/dist/src/asset/model.js.map +0 -1
  154. package/dist/src/blitter/bilateralblur.js +0 -221
  155. package/dist/src/blitter/bilateralblur.js.map +0 -1
  156. package/dist/src/blitter/blitter.js +0 -390
  157. package/dist/src/blitter/blitter.js.map +0 -1
  158. package/dist/src/blitter/box.js +0 -118
  159. package/dist/src/blitter/box.js.map +0 -1
  160. package/dist/src/blitter/copy.js +0 -22
  161. package/dist/src/blitter/copy.js.map +0 -1
  162. package/dist/src/blitter/gaussianblur.js +0 -228
  163. package/dist/src/blitter/gaussianblur.js.map +0 -1
  164. package/dist/src/camera/base.js +0 -92
  165. package/dist/src/camera/base.js.map +0 -1
  166. package/dist/src/camera/camera.js +0 -1005
  167. package/dist/src/camera/camera.js.map +0 -1
  168. package/dist/src/camera/fps.js +0 -238
  169. package/dist/src/camera/fps.js.map +0 -1
  170. package/dist/src/camera/orbit.js +0 -245
  171. package/dist/src/camera/orbit.js.map +0 -1
  172. package/dist/src/camera/orthocamera.js +0 -167
  173. package/dist/src/camera/orthocamera.js.map +0 -1
  174. package/dist/src/camera/perspectivecamera.js +0 -141
  175. package/dist/src/camera/perspectivecamera.js.map +0 -1
  176. package/dist/src/index.js +0 -120
  177. package/dist/src/index.js.map +0 -1
  178. package/dist/src/material/blinn.js +0 -81
  179. package/dist/src/material/blinn.js.map +0 -1
  180. package/dist/src/material/grassmaterial.js +0 -113
  181. package/dist/src/material/grassmaterial.js.map +0 -1
  182. package/dist/src/material/lambert.js +0 -92
  183. package/dist/src/material/lambert.js.map +0 -1
  184. package/dist/src/material/material.js +0 -301
  185. package/dist/src/material/material.js.map +0 -1
  186. package/dist/src/material/meshmaterial.js +0 -704
  187. package/dist/src/material/meshmaterial.js.map +0 -1
  188. package/dist/src/material/mixins/albedocolor.js +0 -76
  189. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  190. package/dist/src/material/mixins/foliage.js +0 -47
  191. package/dist/src/material/mixins/foliage.js.map +0 -1
  192. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  193. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  194. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  195. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  196. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  197. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  198. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  199. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  200. package/dist/src/material/mixins/lit.js +0 -476
  201. package/dist/src/material/mixins/lit.js.map +0 -1
  202. package/dist/src/material/mixins/pbr/common.js +0 -918
  203. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  204. package/dist/src/material/mixins/texture.js +0 -172
  205. package/dist/src/material/mixins/texture.js.map +0 -1
  206. package/dist/src/material/mixins/vertexcolor.js +0 -56
  207. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  208. package/dist/src/material/particle.js +0 -178
  209. package/dist/src/material/particle.js.map +0 -1
  210. package/dist/src/material/pbrmr.js +0 -97
  211. package/dist/src/material/pbrmr.js.map +0 -1
  212. package/dist/src/material/pbrsg.js +0 -97
  213. package/dist/src/material/pbrsg.js.map +0 -1
  214. package/dist/src/material/shader/helper.js +0 -1209
  215. package/dist/src/material/shader/helper.js.map +0 -1
  216. package/dist/src/material/terrain-cm.js +0 -606
  217. package/dist/src/material/terrain-cm.js.map +0 -1
  218. package/dist/src/material/terrainmaterial.js +0 -375
  219. package/dist/src/material/terrainmaterial.js.map +0 -1
  220. package/dist/src/material/unlit.js +0 -41
  221. package/dist/src/material/unlit.js.map +0 -1
  222. package/dist/src/material/water.js +0 -417
  223. package/dist/src/material/water.js.map +0 -1
  224. package/dist/src/posteffect/bloom.js +0 -361
  225. package/dist/src/posteffect/bloom.js.map +0 -1
  226. package/dist/src/posteffect/compositor.js +0 -226
  227. package/dist/src/posteffect/compositor.js.map +0 -1
  228. package/dist/src/posteffect/fxaa.js +0 -273
  229. package/dist/src/posteffect/fxaa.js.map +0 -1
  230. package/dist/src/posteffect/grayscale.js +0 -69
  231. package/dist/src/posteffect/grayscale.js.map +0 -1
  232. package/dist/src/posteffect/motionblur.js +0 -96
  233. package/dist/src/posteffect/motionblur.js.map +0 -1
  234. package/dist/src/posteffect/posteffect.js +0 -126
  235. package/dist/src/posteffect/posteffect.js.map +0 -1
  236. package/dist/src/posteffect/sao.js +0 -324
  237. package/dist/src/posteffect/sao.js.map +0 -1
  238. package/dist/src/posteffect/ssr.js +0 -489
  239. package/dist/src/posteffect/ssr.js.map +0 -1
  240. package/dist/src/posteffect/taa.js +0 -172
  241. package/dist/src/posteffect/taa.js.map +0 -1
  242. package/dist/src/posteffect/tonemap.js +0 -94
  243. package/dist/src/posteffect/tonemap.js.map +0 -1
  244. package/dist/src/render/abuffer_oit.js +0 -361
  245. package/dist/src/render/abuffer_oit.js.map +0 -1
  246. package/dist/src/render/clipmap.js +0 -851
  247. package/dist/src/render/clipmap.js.map +0 -1
  248. package/dist/src/render/cluster_light.js +0 -333
  249. package/dist/src/render/cluster_light.js.map +0 -1
  250. package/dist/src/render/cull_visitor.js +0 -187
  251. package/dist/src/render/cull_visitor.js.map +0 -1
  252. package/dist/src/render/depthpass.js +0 -68
  253. package/dist/src/render/depthpass.js.map +0 -1
  254. package/dist/src/render/drawable_mixin.js +0 -227
  255. package/dist/src/render/drawable_mixin.js.map +0 -1
  256. package/dist/src/render/envlight.js +0 -463
  257. package/dist/src/render/envlight.js.map +0 -1
  258. package/dist/src/render/fbm_wavegenerator.js +0 -251
  259. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  260. package/dist/src/render/fft_wavegenerator.js +0 -1006
  261. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  262. package/dist/src/render/fullscreenquad.js +0 -38
  263. package/dist/src/render/fullscreenquad.js.map +0 -1
  264. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  265. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  266. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  267. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  268. package/dist/src/render/hzb.js +0 -273
  269. package/dist/src/render/hzb.js.map +0 -1
  270. package/dist/src/render/lightpass.js +0 -172
  271. package/dist/src/render/lightpass.js.map +0 -1
  272. package/dist/src/render/objectcolorpass.js +0 -51
  273. package/dist/src/render/objectcolorpass.js.map +0 -1
  274. package/dist/src/render/primitive.js +0 -364
  275. package/dist/src/render/primitive.js.map +0 -1
  276. package/dist/src/render/render_queue.js +0 -467
  277. package/dist/src/render/render_queue.js.map +0 -1
  278. package/dist/src/render/renderbundle_wrapper.js +0 -152
  279. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  280. package/dist/src/render/renderer.js +0 -455
  281. package/dist/src/render/renderer.js.map +0 -1
  282. package/dist/src/render/renderpass.js +0 -200
  283. package/dist/src/render/renderpass.js.map +0 -1
  284. package/dist/src/render/shadowmap_pass.js +0 -56
  285. package/dist/src/render/shadowmap_pass.js.map +0 -1
  286. package/dist/src/render/sky.js +0 -1103
  287. package/dist/src/render/sky.js.map +0 -1
  288. package/dist/src/render/weightedblended_oit.js +0 -168
  289. package/dist/src/render/weightedblended_oit.js.map +0 -1
  290. package/dist/src/scene/batchgroup.js +0 -162
  291. package/dist/src/scene/batchgroup.js.map +0 -1
  292. package/dist/src/scene/environment.js +0 -209
  293. package/dist/src/scene/environment.js.map +0 -1
  294. package/dist/src/scene/graph_node.js +0 -72
  295. package/dist/src/scene/graph_node.js.map +0 -1
  296. package/dist/src/scene/light.js +0 -416
  297. package/dist/src/scene/light.js.map +0 -1
  298. package/dist/src/scene/mesh.js +0 -341
  299. package/dist/src/scene/mesh.js.map +0 -1
  300. package/dist/src/scene/octree.js +0 -649
  301. package/dist/src/scene/octree.js.map +0 -1
  302. package/dist/src/scene/particlesys.js +0 -738
  303. package/dist/src/scene/particlesys.js.map +0 -1
  304. package/dist/src/scene/raycast_visitor.js +0 -103
  305. package/dist/src/scene/raycast_visitor.js.map +0 -1
  306. package/dist/src/scene/scene.js +0 -284
  307. package/dist/src/scene/scene.js.map +0 -1
  308. package/dist/src/scene/scene_node.js +0 -732
  309. package/dist/src/scene/scene_node.js.map +0 -1
  310. package/dist/src/scene/terrain/grass.js +0 -278
  311. package/dist/src/scene/terrain/grass.js.map +0 -1
  312. package/dist/src/scene/terrain/heightfield.js +0 -475
  313. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  314. package/dist/src/scene/terrain/patch.js +0 -530
  315. package/dist/src/scene/terrain/patch.js.map +0 -1
  316. package/dist/src/scene/terrain/quadtree.js +0 -461
  317. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  318. package/dist/src/scene/terrain/terrain.js +0 -246
  319. package/dist/src/scene/terrain/terrain.js.map +0 -1
  320. package/dist/src/scene/terrain-cm/grass.js +0 -594
  321. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  322. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  323. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  324. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  325. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  326. package/dist/src/scene/water.js +0 -374
  327. package/dist/src/scene/water.js.map +0 -1
  328. package/dist/src/shaders/atmosphere.js +0 -957
  329. package/dist/src/shaders/atmosphere.js.map +0 -1
  330. package/dist/src/shaders/fog.js +0 -112
  331. package/dist/src/shaders/fog.js.map +0 -1
  332. package/dist/src/shaders/misc.js +0 -266
  333. package/dist/src/shaders/misc.js.map +0 -1
  334. package/dist/src/shaders/noise.js +0 -222
  335. package/dist/src/shaders/noise.js.map +0 -1
  336. package/dist/src/shaders/pbr.js +0 -51
  337. package/dist/src/shaders/pbr.js.map +0 -1
  338. package/dist/src/shaders/shadow.js +0 -636
  339. package/dist/src/shaders/shadow.js.map +0 -1
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@@ -1,62 +0,0 @@
1
- import { drawFullscreenQuad } from '../../render/fullscreenquad.js';
2
- import '@zephyr3d/device';
3
- import { perlinNoise3D } from '../../shaders/noise.js';
4
- import '@zephyr3d/base';
5
- import '../../shaders/atmosphere.js';
6
-
7
- let gradientNoiseProgram = null;
8
- let gradientNoiseBindGroup = null;
9
- /** @internal */ function createGradientNoiseTexture(device, size, uvscale, mono = false, seed = 0) {
10
- if (!gradientNoiseProgram) {
11
- gradientNoiseProgram = device.buildRenderProgram({
12
- vertex (pb) {
13
- this.$inputs.pos = pb.vec2().attrib('position');
14
- this.$outputs.uv = pb.vec2();
15
- pb.main(function() {
16
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
17
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
18
- if (device.type === 'webgpu') {
19
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
20
- }
21
- });
22
- },
23
- fragment (pb) {
24
- this.$outputs.color = pb.vec4();
25
- this.uvScale = pb.float().uniform(0);
26
- this.seed = pb.float().uniform(0);
27
- this.mono = pb.int().uniform(0);
28
- pb.main(function() {
29
- this.$l.p = pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), this.seed);
30
- this.$l.r = perlinNoise3D(this, this.p);
31
- //this.$l.r = gradient(this, this.p.xy, this.p.z).x;
32
- this.$if(pb.notEqual(this.mono, 0), function() {
33
- this.$outputs.color = pb.vec4(pb.vec3(this.r), 1);
34
- }).$else(function() {
35
- this.$l.g = perlinNoise3D(this, pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 1.9)));
36
- this.$l.b = perlinNoise3D(this, pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 2.3)));
37
- this.$outputs.color = pb.vec4(this.r, this.g, this.b, 1);
38
- });
39
- });
40
- }
41
- });
42
- gradientNoiseBindGroup = device.createBindGroup(gradientNoiseProgram.bindGroupLayouts[0]);
43
- }
44
- const tex = device.createTexture2D('rgba8unorm', size, size);
45
- const fb = device.createFrameBuffer([
46
- tex
47
- ], null);
48
- gradientNoiseBindGroup.setValue('uvScale', uvscale);
49
- gradientNoiseBindGroup.setValue('seed', seed);
50
- gradientNoiseBindGroup.setValue('mono', mono ? 1 : 0);
51
- device.pushDeviceStates();
52
- device.setFramebuffer(fb);
53
- device.setProgram(gradientNoiseProgram);
54
- device.setBindGroup(0, gradientNoiseBindGroup);
55
- drawFullscreenQuad();
56
- device.popDeviceStates();
57
- fb.dispose();
58
- return tex;
59
- }
60
-
61
- export { createGradientNoiseTexture };
62
- //# sourceMappingURL=gradientnoise.js.map
@@ -1 +0,0 @@
1
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@@ -1,41 +0,0 @@
1
- import { drawFullscreenQuad } from '../../render/fullscreenquad.js';
2
-
3
- let randomNoiseProgram = null;
4
- /** @internal */ function createRandomNoiseTexture(device, size) {
5
- if (!randomNoiseProgram) {
6
- randomNoiseProgram = device.buildRenderProgram({
7
- vertex (pb) {
8
- this.$inputs.pos = pb.vec2().attrib('position');
9
- this.$outputs.uv = pb.vec2();
10
- pb.main(function() {
11
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
12
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
13
- if (device.type === 'webgpu') {
14
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
15
- }
16
- });
17
- },
18
- fragment (pb) {
19
- this.$outputs.color = pb.vec4();
20
- pb.main(function() {
21
- this.$l.noise = pb.fract(pb.mul(pb.sin(pb.dot(this.$inputs.uv, pb.vec2(12.9898, 78.233))), 43758.5453));
22
- this.$outputs.color = pb.vec4(pb.vec3(this.noise), 1);
23
- });
24
- }
25
- });
26
- }
27
- const tex = device.createTexture2D('rgba8unorm', size, size);
28
- const fb = device.createFrameBuffer([
29
- tex
30
- ], null);
31
- device.pushDeviceStates();
32
- device.setFramebuffer(fb);
33
- device.setProgram(randomNoiseProgram);
34
- drawFullscreenQuad();
35
- device.popDeviceStates();
36
- fb.dispose();
37
- return tex;
38
- }
39
-
40
- export { createRandomNoiseTexture };
41
- //# sourceMappingURL=randomnoise.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"randomnoise.js","sources":["../../../../src/utility/textures/randomnoise.ts"],"sourcesContent":["import type { AbstractDevice, GPUProgram } from '@zephyr3d/device';\r\nimport { drawFullscreenQuad } from '../../render/fullscreenquad';\r\n\r\nlet randomNoiseProgram: GPUProgram = null;\r\n\r\n/** @internal */\r\nexport function createRandomNoiseTexture(device: AbstractDevice, size: number) {\r\n if (!randomNoiseProgram) {\r\n randomNoiseProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.color = pb.vec4();\r\n pb.main(function () {\r\n this.$l.noise = pb.fract(\r\n pb.mul(pb.sin(pb.dot(this.$inputs.uv, pb.vec2(12.9898, 78.233))), 43758.5453)\r\n );\r\n this.$outputs.color = pb.vec4(pb.vec3(this.noise), 1);\r\n });\r\n }\r\n });\r\n }\r\n const tex = device.createTexture2D('rgba8unorm', size, size);\r\n const fb = device.createFrameBuffer([tex], null);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n device.setProgram(randomNoiseProgram);\r\n drawFullscreenQuad();\r\n device.popDeviceStates();\r\n fb.dispose();\r\n return tex;\r\n}\r\n"],"names":["randomNoiseProgram","createRandomNoiseTexture","device","size","buildRenderProgram","vertex","pb","$inputs","pos","vec2","attrib","$outputs","uv","main","$builtins","position","vec4","add","mul","xy","type","y","neg","fragment","color","$l","noise","fract","sin","dot","vec3","tex","createTexture2D","fb","createFrameBuffer","pushDeviceStates","setFramebuffer","setProgram","drawFullscreenQuad","popDeviceStates","dispose"],"mappings":";;AAGA,IAAIA,kBAAiC,GAAA,IAAA;AAErC,iBACO,SAASC,wBAAyBC,CAAAA,MAAsB,EAAEC,IAAY,EAAA;AAC3E,IAAA,IAAI,CAACH,kBAAoB,EAAA;QACvBA,kBAAqBE,GAAAA,MAAAA,CAAOE,kBAAkB,CAAC;AAC7CC,YAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;gBACP,IAAI,CAACC,OAAO,CAACC,GAAG,GAAGF,EAAGG,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,gBAAA,IAAI,CAACC,QAAQ,CAACC,EAAE,GAAGN,GAAGG,IAAI,EAAA;AAC1BH,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,WAAA;AACN,oBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGT,EAAGU,CAAAA,IAAI,CAAC,IAAI,CAACT,OAAO,CAACC,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;oBACvD,IAAI,CAACG,QAAQ,CAACC,EAAE,GAAGN,EAAGW,CAAAA,GAAG,CAACX,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACX,OAAO,CAACC,GAAG,CAACW,EAAE,EAAE,GAAA,CAAA,EAAMb,EAAGG,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;oBACpE,IAAIP,MAAAA,CAAOkB,IAAI,KAAK,QAAU,EAAA;AAC5B,wBAAA,IAAI,CAACN,SAAS,CAACC,QAAQ,CAACM,CAAC,GAAGf,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACR,SAAS,CAACC,QAAQ,CAACM,CAAC,CAAA;AAC9D;AACF,iBAAA,CAAA;AACF,aAAA;AACAE,YAAAA,QAAAA,CAAAA,CAASjB,EAAE,EAAA;AACT,gBAAA,IAAI,CAACK,QAAQ,CAACa,KAAK,GAAGlB,GAAGU,IAAI,EAAA;AAC7BV,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,WAAA;oBACN,IAAI,CAACY,EAAE,CAACC,KAAK,GAAGpB,EAAGqB,CAAAA,KAAK,CACtBrB,EAAAA,CAAGY,GAAG,CAACZ,EAAGsB,CAAAA,GAAG,CAACtB,EAAAA,CAAGuB,GAAG,CAAC,IAAI,CAACtB,OAAO,CAACK,EAAE,EAAEN,EAAGG,CAAAA,IAAI,CAAC,OAAA,EAAS,MAAW,CAAA,CAAA,CAAA,EAAA,UAAA,CAAA,CAAA;AAEpE,oBAAA,IAAI,CAACE,QAAQ,CAACa,KAAK,GAAGlB,EAAGU,CAAAA,IAAI,CAACV,EAAAA,CAAGwB,IAAI,CAAC,IAAI,CAACJ,KAAK,CAAG,EAAA,CAAA,CAAA;AACrD,iBAAA,CAAA;AACF;AACF,SAAA,CAAA;AACF;AACA,IAAA,MAAMK,GAAM7B,GAAAA,MAAAA,CAAO8B,eAAe,CAAC,cAAc7B,IAAMA,EAAAA,IAAAA,CAAAA;IACvD,MAAM8B,EAAAA,GAAK/B,MAAOgC,CAAAA,iBAAiB,CAAC;AAACH,QAAAA;KAAI,EAAE,IAAA,CAAA;AAC3C7B,IAAAA,MAAAA,CAAOiC,gBAAgB,EAAA;AACvBjC,IAAAA,MAAAA,CAAOkC,cAAc,CAACH,EAAAA,CAAAA;AACtB/B,IAAAA,MAAAA,CAAOmC,UAAU,CAACrC,kBAAAA,CAAAA;AAClBsC,IAAAA,kBAAAA,EAAAA;AACApC,IAAAA,MAAAA,CAAOqC,eAAe,EAAA;AACtBN,IAAAA,EAAAA,CAAGO,OAAO,EAAA;IACV,OAAOT,GAAAA;AACT;;;;"}
@@ -1,162 +0,0 @@
1
- import { Vector3 } from '@zephyr3d/base';
2
-
3
- /**
4
- * Forward render pass type
5
- * @public
6
- */ const RENDER_PASS_TYPE_LIGHT = 0;
7
- /**
8
- * Shadow map render pass type
9
- * @public
10
- */ const RENDER_PASS_TYPE_SHADOWMAP = 1;
11
- /**
12
- * Depth only render pass type
13
- * @public
14
- */ const RENDER_PASS_TYPE_DEPTH = 2;
15
- /**
16
- * Object color render pass type
17
- * @public
18
- */ const RENDER_PASS_TYPE_OBJECT_COLOR = 3;
19
- /**
20
- * Builtin texture name for sheen LUT
21
- * @public
22
- */ const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';
23
- /**
24
- * Builtin cube texture for test
25
- * @public
26
- */ const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';
27
- /**
28
- * No light
29
- * @public
30
- */ const LIGHT_TYPE_NONE = 0;
31
- /**
32
- * Directional light type
33
- * @public
34
- */ const LIGHT_TYPE_DIRECTIONAL = 1;
35
- /**
36
- * Point light type
37
- * @public
38
- */ const LIGHT_TYPE_POINT = 2;
39
- /**
40
- * Spot light type
41
- * @public
42
- */ const LIGHT_TYPE_SPOT = 3;
43
- /**
44
- * Max light size for clustered lighting
45
- * @public
46
- */ const MAX_CLUSTERED_LIGHTS = 255;
47
- /**
48
- * Opaque render queue type
49
- * @public
50
- */ const QUEUE_OPAQUE = 1;
51
- /**
52
- * Transparent render queue type
53
- * @public
54
- */ const QUEUE_TRANSPARENT = 2;
55
- // Morph target attributes
56
- /** @internal */ const MORPH_TARGET_POSITION = 0;
57
- /** @internal */ const MORPH_TARGET_NORMAL = 1;
58
- /** @internal */ const MORPH_TARGET_TANGENT = 2;
59
- /** @internal */ const MORPH_TARGET_COLOR = 3;
60
- /** @internal */ const MORPH_TARGET_TEX0 = 4;
61
- /** @internal */ const MORPH_TARGET_TEX1 = 5;
62
- /** @internal */ const MORPH_TARGET_TEX2 = 6;
63
- /** @internal */ const MORPH_TARGET_TEX3 = 7;
64
- /** @internal */ const MAX_MORPH_ATTRIBUTES = 8;
65
- /** @internal */ const MAX_MORPH_TARGETS = 256;
66
- /** @internal */ const MORPH_WEIGHTS_VECTOR_COUNT = MAX_MORPH_TARGETS + 3 >> 2;
67
- /** @internal */ const MORPH_ATTRIBUTE_VECTOR_COUNT = MAX_MORPH_ATTRIBUTES + 3 >> 2;
68
- /** @internal */ const MAX_TERRAIN_MIPMAP_LEVELS = 64;
69
- /** @internal */ const MAX_GERSTNER_WAVE_COUNT = 16;
70
- /**
71
- * Material varying flags
72
- * @public
73
- */ var MaterialVaryingFlags = /*#__PURE__*/ function(MaterialVaryingFlags) {
74
- MaterialVaryingFlags[MaterialVaryingFlags["MORPH_ANIMATION"] = 1] = "MORPH_ANIMATION";
75
- MaterialVaryingFlags[MaterialVaryingFlags["SKIN_ANIMATION"] = 2] = "SKIN_ANIMATION";
76
- MaterialVaryingFlags[MaterialVaryingFlags["INSTANCING"] = 4] = "INSTANCING";
77
- MaterialVaryingFlags[MaterialVaryingFlags["SSR_STORE_ROUGHNESS"] = 8] = "SSR_STORE_ROUGHNESS";
78
- MaterialVaryingFlags[MaterialVaryingFlags["APPLY_FOG"] = 16] = "APPLY_FOG";
79
- return MaterialVaryingFlags;
80
- }({});
81
- /**
82
- * Atmospheric Fog flag
83
- * @public
84
- */ const ATMOSPHERIC_FOG_BIT = 1 << 0;
85
- /**
86
- * Exponential Fog flag
87
- * @public
88
- */ const HEIGHT_FOG_BIT = 1 << 1;
89
- /** @internal */ const uniformSphereSamples = [
90
- new Vector3(-0.7838, -0.620933, 0.00996137),
91
- new Vector3(0.106751, 0.965982, 0.235549),
92
- new Vector3(-0.215177, -0.687115, -0.693954),
93
- new Vector3(0.318002, 0.0640084, -0.945927),
94
- new Vector3(0.357396, 0.555673, 0.750664),
95
- new Vector3(0.866397, -0.19756, 0.458613),
96
- new Vector3(0.130216, 0.232736, -0.963783),
97
- new Vector3(-174431e-8, 0.376657, 0.926351),
98
- new Vector3(0.663478, 0.704806, -0.251089),
99
- new Vector3(0.0327851, 0.110534, -0.993331),
100
- new Vector3(0.0561973, 0.0234288, 0.998145),
101
- new Vector3(0.0905264, -0.169771, 0.981317),
102
- new Vector3(0.26694, 0.95222, -0.148393),
103
- new Vector3(-0.812874, -0.559051, -0.163393),
104
- new Vector3(-0.323378, -0.25855, -0.910263),
105
- new Vector3(-0.1333, 0.591356, -0.795317),
106
- new Vector3(0.480876, 0.408711, 0.775702),
107
- new Vector3(-0.332263, -0.533895, -0.777533),
108
- new Vector3(-0.0392473, -0.704457, -0.708661),
109
- new Vector3(0.427015, 0.239811, 0.871865),
110
- new Vector3(-0.416624, -0.563856, 0.713085),
111
- new Vector3(0.12793, 0.334479, -0.933679),
112
- new Vector3(-0.0343373, -0.160593, -0.986423),
113
- new Vector3(0.580614, 0.0692947, 0.811225),
114
- new Vector3(-0.459187, 0.43944, 0.772036),
115
- new Vector3(0.215474, -0.539436, -0.81399),
116
- new Vector3(-0.378969, -0.31988, -0.868366),
117
- new Vector3(-0.279978, -0.0109692, 0.959944),
118
- new Vector3(0.692547, 0.690058, 0.210234),
119
- new Vector3(0.53227, -0.123044, -0.837585),
120
- new Vector3(-0.772313, -0.283334, -0.568555),
121
- new Vector3(-0.0311218, 0.995988, -0.0838977),
122
- new Vector3(-0.366931, -0.276531, -0.888196),
123
- new Vector3(0.488778, 0.367878, -0.791051),
124
- new Vector3(-0.885561, -0.453445, 0.100842),
125
- new Vector3(0.71656, 0.443635, 0.538265),
126
- new Vector3(0.645383, -0.152576, -0.748466),
127
- new Vector3(-0.171259, 0.91907, 0.354939),
128
- new Vector3(-31122e-7, 0.9457, 0.325026),
129
- new Vector3(0.731503, 0.623089, -0.276881),
130
- new Vector3(-0.91466, 0.186904, 0.358419),
131
- new Vector3(0.15595, 0.828193, -0.538309),
132
- new Vector3(0.175396, 0.584732, 0.792038),
133
- new Vector3(-0.0838381, -0.943461, 0.320707),
134
- new Vector3(0.305876, 0.727604, 0.614029),
135
- new Vector3(0.754642, -0.197903, -0.62558),
136
- new Vector3(0.217255, -0.0177771, -0.975953),
137
- new Vector3(0.140412, -0.844826, 0.516287),
138
- new Vector3(-0.549042, 0.574859, -0.606705),
139
- new Vector3(0.570057, 0.17459, 0.802841),
140
- new Vector3(-0.0330304, 0.775077, 0.631003),
141
- new Vector3(-0.938091, 0.138937, 0.317304),
142
- new Vector3(0.483197, -0.726405, -0.48873),
143
- new Vector3(0.485263, 0.52926, 0.695991),
144
- new Vector3(0.224189, 0.742282, -0.631472),
145
- new Vector3(-0.322429, 0.662214, -0.676396),
146
- new Vector3(0.625577, -0.12711, 0.769738),
147
- new Vector3(-0.714032, -0.584461, -0.385439),
148
- new Vector3(-0.0652053, -0.892579, -0.446151),
149
- new Vector3(0.408421, -0.912487, 0.0236566),
150
- new Vector3(0.0900381, 0.319983, 0.943135),
151
- new Vector3(-0.708553, 0.483646, 0.513847),
152
- new Vector3(0.803855, -0.0902273, 0.587942),
153
- new Vector3(-0.0555802, -0.374602, -0.925519)
154
- ];
155
- /** @internal */ var Fog = /*#__PURE__*/ function(Fog) {
156
- Fog[Fog["FOG_TYPE_NONE"] = 0] = "FOG_TYPE_NONE";
157
- Fog[Fog["FOG_TYPE_HEIGHT"] = 4] = "FOG_TYPE_HEIGHT";
158
- return Fog;
159
- }({});
160
-
161
- export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples };
162
- //# sourceMappingURL=values.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"values.js","sources":["../../src/values.ts"],"sourcesContent":["import { Vector3 } from '@zephyr3d/base';\n\n/**\n * Forward render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_LIGHT = 0;\n/**\n * Shadow map render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_SHADOWMAP = 1;\n/**\n * Depth only render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_DEPTH = 2;\n/**\n * Object color render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_OBJECT_COLOR = 3;\n\n/**\n * Builtin texture name for sheen LUT\n * @public\n */\nexport const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';\n\n/**\n * Builtin cube texture for test\n * @public\n */\nexport const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';\n\n/**\n * No light\n * @public\n */\nexport const LIGHT_TYPE_NONE = 0;\n\n/**\n * Directional light type\n * @public\n */\nexport const LIGHT_TYPE_DIRECTIONAL = 1;\n\n/**\n * Point light type\n * @public\n */\nexport const LIGHT_TYPE_POINT = 2;\n\n/**\n * Spot light type\n * @public\n */\nexport const LIGHT_TYPE_SPOT = 3;\n\n/**\n * Max light size for clustered lighting\n * @public\n */\nexport const MAX_CLUSTERED_LIGHTS = 255;\n\n/**\n * Opaque render queue type\n * @public\n */\nexport const QUEUE_OPAQUE = 1;\n\n/**\n * Transparent render queue type\n * @public\n */\nexport const QUEUE_TRANSPARENT = 2;\n\n// Morph target attributes\n\n/** @internal */\nexport const MORPH_TARGET_POSITION = 0;\n/** @internal */\nexport const MORPH_TARGET_NORMAL = 1;\n/** @internal */\nexport const MORPH_TARGET_TANGENT = 2;\n/** @internal */\nexport const MORPH_TARGET_COLOR = 3;\n/** @internal */\nexport const MORPH_TARGET_TEX0 = 4;\n/** @internal */\nexport const MORPH_TARGET_TEX1 = 5;\n/** @internal */\nexport const MORPH_TARGET_TEX2 = 6;\n/** @internal */\nexport const MORPH_TARGET_TEX3 = 7;\n/** @internal */\nexport const MAX_MORPH_ATTRIBUTES = 8;\n/** @internal */\nexport const MAX_MORPH_TARGETS = 256;\n/** @internal */\nexport const MORPH_WEIGHTS_VECTOR_COUNT = (MAX_MORPH_TARGETS + 3) >> 2;\n/** @internal */\nexport const MORPH_ATTRIBUTE_VECTOR_COUNT = (MAX_MORPH_ATTRIBUTES + 3) >> 2;\n\n/** @internal */\nexport const MAX_TERRAIN_MIPMAP_LEVELS = 64;\n\n/** @internal */\nexport const MAX_GERSTNER_WAVE_COUNT = 16;\n\n/**\n * Material varying flags\n * @public\n */\nexport const enum MaterialVaryingFlags {\n MORPH_ANIMATION = 1 << 0,\n SKIN_ANIMATION = 1 << 1,\n INSTANCING = 1 << 2,\n SSR_STORE_ROUGHNESS = 1 << 3,\n APPLY_FOG = 1 << 4\n}\n\n/**\n * Atmospheric Fog flag\n * @public\n */\nexport const ATMOSPHERIC_FOG_BIT = 1 << 0;\n/**\n * Exponential Fog flag\n * @public\n */\nexport const HEIGHT_FOG_BIT = 1 << 1;\n\n/** @internal */\nexport const uniformSphereSamples = [\n new Vector3(-0.7838, -0.620933, 0.00996137),\n new Vector3(0.106751, 0.965982, 0.235549),\n new Vector3(-0.215177, -0.687115, -0.693954),\n new Vector3(0.318002, 0.0640084, -0.945927),\n new Vector3(0.357396, 0.555673, 0.750664),\n new Vector3(0.866397, -0.19756, 0.458613),\n new Vector3(0.130216, 0.232736, -0.963783),\n new Vector3(-0.00174431, 0.376657, 0.926351),\n new Vector3(0.663478, 0.704806, -0.251089),\n new Vector3(0.0327851, 0.110534, -0.993331),\n new Vector3(0.0561973, 0.0234288, 0.998145),\n new Vector3(0.0905264, -0.169771, 0.981317),\n new Vector3(0.26694, 0.95222, -0.148393),\n new Vector3(-0.812874, -0.559051, -0.163393),\n new Vector3(-0.323378, -0.25855, -0.910263),\n new Vector3(-0.1333, 0.591356, -0.795317),\n new Vector3(0.480876, 0.408711, 0.775702),\n new Vector3(-0.332263, -0.533895, -0.777533),\n new Vector3(-0.0392473, -0.704457, -0.708661),\n new Vector3(0.427015, 0.239811, 0.871865),\n new Vector3(-0.416624, -0.563856, 0.713085),\n new Vector3(0.12793, 0.334479, -0.933679),\n new Vector3(-0.0343373, -0.160593, -0.986423),\n new Vector3(0.580614, 0.0692947, 0.811225),\n new Vector3(-0.459187, 0.43944, 0.772036),\n new Vector3(0.215474, -0.539436, -0.81399),\n new Vector3(-0.378969, -0.31988, -0.868366),\n new Vector3(-0.279978, -0.0109692, 0.959944),\n new Vector3(0.692547, 0.690058, 0.210234),\n new Vector3(0.53227, -0.123044, -0.837585),\n new Vector3(-0.772313, -0.283334, -0.568555),\n new Vector3(-0.0311218, 0.995988, -0.0838977),\n new Vector3(-0.366931, -0.276531, -0.888196),\n new Vector3(0.488778, 0.367878, -0.791051),\n new Vector3(-0.885561, -0.453445, 0.100842),\n new Vector3(0.71656, 0.443635, 0.538265),\n new Vector3(0.645383, -0.152576, -0.748466),\n new Vector3(-0.171259, 0.91907, 0.354939),\n new Vector3(-0.0031122, 0.9457, 0.325026),\n new Vector3(0.731503, 0.623089, -0.276881),\n new Vector3(-0.91466, 0.186904, 0.358419),\n new Vector3(0.15595, 0.828193, -0.538309),\n new Vector3(0.175396, 0.584732, 0.792038),\n new Vector3(-0.0838381, -0.943461, 0.320707),\n new Vector3(0.305876, 0.727604, 0.614029),\n new Vector3(0.754642, -0.197903, -0.62558),\n new Vector3(0.217255, -0.0177771, -0.975953),\n new Vector3(0.140412, -0.844826, 0.516287),\n new Vector3(-0.549042, 0.574859, -0.606705),\n new Vector3(0.570057, 0.17459, 0.802841),\n new Vector3(-0.0330304, 0.775077, 0.631003),\n new Vector3(-0.938091, 0.138937, 0.317304),\n new Vector3(0.483197, -0.726405, -0.48873),\n new Vector3(0.485263, 0.52926, 0.695991),\n new Vector3(0.224189, 0.742282, -0.631472),\n new Vector3(-0.322429, 0.662214, -0.676396),\n new Vector3(0.625577, -0.12711, 0.769738),\n new Vector3(-0.714032, -0.584461, -0.385439),\n new Vector3(-0.0652053, -0.892579, -0.446151),\n new Vector3(0.408421, -0.912487, 0.0236566),\n new Vector3(0.0900381, 0.319983, 0.943135),\n new Vector3(-0.708553, 0.483646, 0.513847),\n new Vector3(0.803855, -0.0902273, 0.587942),\n new Vector3(-0.0555802, -0.374602, -0.925519)\n];\n\n/** @internal */\nexport enum Fog {\n FOG_TYPE_NONE = 0,\n FOG_TYPE_HEIGHT = 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@@ -1,7 +0,0 @@
1
- let paramId = 1;
2
- function getParamName() {
3
- return `Param${paramId++}`;
4
- }
5
-
6
- export { getParamName };
7
- //# sourceMappingURL=common.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"common.js","sources":["../../../../src/utility/blueprint/material/common.ts"],"sourcesContent":["let paramId = 1;\n\nexport function getParamName() {\n return `Param${paramId++}`;\n}\n"],"names":["paramId","getParamName"],"mappings":"AAAA,IAAIA,OAAU,GAAA,CAAA;AAEP,SAASC,YAAAA,GAAAA;IACd,OAAO,CAAC,KAAK,EAAED,OAAW,EAAA,CAAA,CAAA;AAC5B;;;;"}
@@ -1,255 +0,0 @@
1
- import { ConstantScalarNode, ConstantVec2Node, ConstantVec3Node, ConstantVec4Node } from '../../blueprint/common/constants.js';
2
-
3
- function getConstantScalarClass() {
4
- return {
5
- ctor: ConstantScalarNode,
6
- name: 'MaterialConstantScalar',
7
- noTitle: true,
8
- getProps () {
9
- return [
10
- {
11
- name: 'IsUniform',
12
- type: 'bool',
13
- default: false,
14
- get (value) {
15
- value.bool[0] = this.isUniform;
16
- },
17
- set (value) {
18
- this.isUniform = value.bool[0];
19
- }
20
- },
21
- {
22
- name: 'Name',
23
- type: 'string',
24
- isValid () {
25
- return this.isUniform;
26
- },
27
- get (value) {
28
- value.str[0] = this.paramName;
29
- },
30
- set (value) {
31
- this.paramName = value.str[0];
32
- }
33
- },
34
- {
35
- name: 'X',
36
- type: 'float',
37
- default: 0,
38
- get (value) {
39
- value.num[0] = this.x;
40
- },
41
- set (value) {
42
- this.x = value.num[0];
43
- }
44
- }
45
- ];
46
- }
47
- };
48
- }
49
- function getConstantVec2Class() {
50
- return {
51
- ctor: ConstantVec2Node,
52
- name: 'MaterialConstantVec2',
53
- noTitle: true,
54
- getProps () {
55
- return [
56
- {
57
- name: 'IsUniform',
58
- type: 'bool',
59
- default: false,
60
- get (value) {
61
- value.bool[0] = this.isUniform;
62
- },
63
- set (value) {
64
- this.isUniform = value.bool[0];
65
- }
66
- },
67
- {
68
- name: 'Name',
69
- type: 'string',
70
- isValid () {
71
- return this.isUniform;
72
- },
73
- get (value) {
74
- value.str[0] = this.paramName;
75
- },
76
- set (value) {
77
- this.paramName = value.str[0];
78
- }
79
- },
80
- {
81
- name: 'X',
82
- type: 'float',
83
- default: 0,
84
- get (value) {
85
- value.num[0] = this.x;
86
- },
87
- set (value) {
88
- this.x = value.num[0];
89
- }
90
- },
91
- {
92
- name: 'Y',
93
- type: 'float',
94
- default: 0,
95
- get (value) {
96
- value.num[0] = this.y;
97
- },
98
- set (value) {
99
- this.y = value.num[0];
100
- }
101
- }
102
- ];
103
- }
104
- };
105
- }
106
- function getConstantVec3Class() {
107
- return {
108
- ctor: ConstantVec3Node,
109
- name: 'MaterialConstantVec3',
110
- noTitle: true,
111
- getProps () {
112
- return [
113
- {
114
- name: 'IsUniform',
115
- type: 'bool',
116
- default: false,
117
- get (value) {
118
- value.bool[0] = this.isUniform;
119
- },
120
- set (value) {
121
- this.isUniform = value.bool[0];
122
- }
123
- },
124
- {
125
- name: 'Name',
126
- type: 'string',
127
- isValid () {
128
- return this.isUniform;
129
- },
130
- get (value) {
131
- value.str[0] = this.paramName;
132
- },
133
- set (value) {
134
- this.paramName = value.str[0];
135
- }
136
- },
137
- {
138
- name: 'X',
139
- type: 'float',
140
- default: 0,
141
- get (value) {
142
- value.num[0] = this.x;
143
- },
144
- set (value) {
145
- this.x = value.num[0];
146
- }
147
- },
148
- {
149
- name: 'Y',
150
- type: 'float',
151
- default: 0,
152
- get (value) {
153
- value.num[0] = this.y;
154
- },
155
- set (value) {
156
- this.y = value.num[0];
157
- }
158
- },
159
- {
160
- name: 'Z',
161
- type: 'float',
162
- default: 0,
163
- get (value) {
164
- value.num[0] = this.z;
165
- },
166
- set (value) {
167
- this.z = value.num[0];
168
- }
169
- }
170
- ];
171
- }
172
- };
173
- }
174
- function getConstantVec4Class() {
175
- return {
176
- ctor: ConstantVec4Node,
177
- name: 'MaterialConstantVec4',
178
- noTitle: true,
179
- getProps () {
180
- return [
181
- {
182
- name: 'IsUniform',
183
- type: 'bool',
184
- default: false,
185
- get (value) {
186
- value.bool[0] = this.isUniform;
187
- },
188
- set (value) {
189
- this.isUniform = value.bool[0];
190
- }
191
- },
192
- {
193
- name: 'Name',
194
- type: 'string',
195
- isValid () {
196
- return this.isUniform;
197
- },
198
- get (value) {
199
- value.str[0] = this.paramName;
200
- },
201
- set (value) {
202
- this.paramName = value.str[0];
203
- }
204
- },
205
- {
206
- name: 'X',
207
- type: 'float',
208
- default: 0,
209
- get (value) {
210
- value.num[0] = this.x;
211
- },
212
- set (value) {
213
- this.x = value.num[0];
214
- }
215
- },
216
- {
217
- name: 'Y',
218
- type: 'float',
219
- default: 0,
220
- get (value) {
221
- value.num[0] = this.y;
222
- },
223
- set (value) {
224
- this.y = value.num[0];
225
- }
226
- },
227
- {
228
- name: 'Z',
229
- type: 'float',
230
- default: 0,
231
- get (value) {
232
- value.num[0] = this.z;
233
- },
234
- set (value) {
235
- this.z = value.num[0];
236
- }
237
- },
238
- {
239
- name: 'W',
240
- type: 'float',
241
- default: 0,
242
- get (value) {
243
- value.num[0] = this.w;
244
- },
245
- set (value) {
246
- this.w = value.num[0];
247
- }
248
- }
249
- ];
250
- }
251
- };
252
- }
253
-
254
- export { getConstantScalarClass, getConstantVec2Class, getConstantVec3Class, getConstantVec4Class };
255
- //# sourceMappingURL=constants.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"constants.js","sources":["../../../../src/utility/serialization/blueprint/constants.ts"],"sourcesContent":["import {\r\n ConstantScalarNode,\r\n ConstantVec2Node,\r\n ConstantVec3Node,\r\n ConstantVec4Node\r\n} from '../../blueprint/common/constants';\r\nimport type { SerializableClass } from '../types';\r\n\r\nexport function getConstantScalarClass(): SerializableClass {\r\n return {\r\n ctor: ConstantScalarNode,\r\n name: 'MaterialConstantScalar',\r\n noTitle: true,\r\n getProps() {\r\n return [\r\n {\r\n name: 'IsUniform',\r\n type: 'bool',\r\n default: false,\r\n get(this: ConstantScalarNode, value) {\r\n value.bool[0] = this.isUniform;\r\n },\r\n set(this: ConstantScalarNode, value) {\r\n this.isUniform = value.bool[0];\r\n }\r\n },\r\n {\r\n name: 'Name',\r\n type: 'string',\r\n isValid(this: ConstantScalarNode) {\r\n return this.isUniform;\r\n },\r\n get(this: ConstantScalarNode, value) {\r\n value.str[0] = this.paramName;\r\n },\r\n set(this: ConstantScalarNode, value) {\r\n this.paramName = value.str[0];\r\n }\r\n },\r\n {\r\n name: 'X',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantScalarNode, value) {\r\n value.num[0] = this.x;\r\n },\r\n set(this: ConstantScalarNode, value) {\r\n this.x = value.num[0];\r\n }\r\n }\r\n ];\r\n }\r\n };\r\n}\r\n\r\nexport function getConstantVec2Class(): SerializableClass {\r\n return {\r\n ctor: ConstantVec2Node,\r\n name: 'MaterialConstantVec2',\r\n noTitle: true,\r\n getProps() {\r\n return [\r\n {\r\n name: 'IsUniform',\r\n type: 'bool',\r\n default: false,\r\n get(this: ConstantVec2Node, value) {\r\n value.bool[0] = this.isUniform;\r\n },\r\n set(this: ConstantScalarNode, value) {\r\n this.isUniform = value.bool[0];\r\n }\r\n },\r\n {\r\n name: 'Name',\r\n type: 'string',\r\n isValid(this: ConstantVec2Node) {\r\n return this.isUniform;\r\n },\r\n get(this: ConstantVec2Node, value) {\r\n value.str[0] = this.paramName;\r\n },\r\n set(this: ConstantVec2Node, value) {\r\n this.paramName = value.str[0];\r\n }\r\n },\r\n {\r\n name: 'X',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec2Node, value) {\r\n value.num[0] = this.x;\r\n },\r\n set(this: ConstantVec2Node, value) {\r\n this.x = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Y',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec2Node, value) {\r\n value.num[0] = this.y;\r\n },\r\n set(this: ConstantVec2Node, value) {\r\n this.y = value.num[0];\r\n }\r\n }\r\n ];\r\n }\r\n };\r\n}\r\n\r\nexport function getConstantVec3Class(): SerializableClass {\r\n return {\r\n ctor: ConstantVec3Node,\r\n name: 'MaterialConstantVec3',\r\n noTitle: true,\r\n getProps() {\r\n return [\r\n {\r\n name: 'IsUniform',\r\n type: 'bool',\r\n default: false,\r\n get(this: ConstantVec3Node, value) {\r\n value.bool[0] = this.isUniform;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.isUniform = value.bool[0];\r\n }\r\n },\r\n {\r\n name: 'Name',\r\n type: 'string',\r\n isValid(this: ConstantVec3Node) {\r\n return this.isUniform;\r\n },\r\n get(this: ConstantVec3Node, value) {\r\n value.str[0] = this.paramName;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.paramName = value.str[0];\r\n }\r\n },\r\n {\r\n name: 'X',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec3Node, value) {\r\n value.num[0] = this.x;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.x = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Y',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec3Node, value) {\r\n value.num[0] = this.y;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.y = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Z',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec3Node, value) {\r\n value.num[0] = this.z;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.z = value.num[0];\r\n }\r\n }\r\n ];\r\n }\r\n };\r\n}\r\n\r\nexport function getConstantVec4Class(): SerializableClass {\r\n return {\r\n ctor: ConstantVec4Node,\r\n name: 'MaterialConstantVec4',\r\n noTitle: true,\r\n getProps() {\r\n return [\r\n {\r\n name: 'IsUniform',\r\n type: 'bool',\r\n default: false,\r\n get(this: ConstantVec4Node, value) {\r\n value.bool[0] = this.isUniform;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.isUniform = value.bool[0];\r\n }\r\n },\r\n {\r\n name: 'Name',\r\n type: 'string',\r\n isValid(this: ConstantVec4Node) {\r\n return this.isUniform;\r\n },\r\n get(this: ConstantVec4Node, value) {\r\n value.str[0] = this.paramName;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.paramName = value.str[0];\r\n }\r\n },\r\n {\r\n name: 'X',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec4Node, value) {\r\n value.num[0] = this.x;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.x = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Y',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec4Node, value) {\r\n value.num[0] = this.y;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.y = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Z',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec4Node, value) {\r\n value.num[0] = this.z;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.z = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'W',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec4Node, value) {\r\n value.num[0] = this.w;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.w = value.num[0];\r\n }\r\n }\r\n ];\r\n }\r\n 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