@zephyr3d/scene 0.7.1 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +0 -18
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +200 -3
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +371 -0
- package/dist/animation/ik/ccd_solver.js.map +1 -0
- package/dist/animation/ik/fabrik_solver.js +398 -0
- package/dist/animation/ik/fabrik_solver.js.map +1 -0
- package/dist/animation/ik/ik_angle_constraint.js +181 -0
- package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
- package/dist/animation/ik/ik_chain.js +163 -0
- package/dist/animation/ik/ik_chain.js.map +1 -0
- package/dist/animation/ik/ik_constraint.js +25 -0
- package/dist/animation/ik/ik_constraint.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +128 -0
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
- package/dist/animation/ik/ik_solver.js +48 -0
- package/dist/animation/ik/ik_solver.js.map +1 -0
- package/dist/animation/ik/ik_track.js +96 -0
- package/dist/animation/ik/ik_track.js.map +1 -0
- package/dist/animation/ik/ik_utils.js +191 -0
- package/dist/animation/ik/ik_utils.js.map +1 -0
- package/dist/animation/ik/two_bone_ik_solver.js +331 -0
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
- package/dist/animation/ik_modifier.js +61 -0
- package/dist/animation/ik_modifier.js.map +1 -0
- package/dist/animation/ik_postprocessor.js +71 -0
- package/dist/animation/ik_postprocessor.js.map +1 -0
- package/dist/animation/manual_transform_processor.js +156 -0
- package/dist/animation/manual_transform_processor.js.map +1 -0
- package/dist/animation/skeleton.js +55 -51
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +38 -0
- package/dist/animation/skeleton_modifier.js.map +1 -0
- package/dist/animation/skeleton_postprocessor.js +50 -0
- package/dist/animation/skeleton_postprocessor.js.map +1 -0
- package/dist/animation/spring/multi_chain_spring_system.js +503 -0
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/animation/spring/spring_chain.js +103 -0
- package/dist/animation/spring/spring_chain.js.map +1 -0
- package/dist/animation/spring/spring_collider.js +247 -0
- package/dist/animation/spring/spring_collider.js.map +1 -0
- package/dist/animation/spring/spring_constraint.js +21 -0
- package/dist/animation/spring/spring_constraint.js.map +1 -0
- package/dist/animation/spring/spring_particle.js +20 -0
- package/dist/animation/spring/spring_particle.js.map +1 -0
- package/dist/animation/spring/spring_system.js +526 -0
- package/dist/animation/spring/spring_system.js.map +1 -0
- package/dist/animation/spring_modifier.js +45 -0
- package/dist/animation/spring_modifier.js.map +1 -0
- package/dist/animation/spring_postprocessor.js +54 -0
- package/dist/animation/spring_postprocessor.js.map +1 -0
- package/dist/app/screen.js +1 -1
- package/dist/app/screen.js.map +1 -1
- package/dist/asset/model.js +10 -6
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/perspectivecamera.js +3 -3
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +1400 -4
- package/dist/index.js +16 -0
- package/dist/index.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/shader/helper.js +5 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/scene/mesh.js +15 -23
- package/dist/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +24 -23
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +62 -0
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +3 -3
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
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import { Application } from '../app/app.js';
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import { Vector3 } from '@zephyr3d/base';
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import { QUEUE_TRANSPARENT } from '../values.js';
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import { ProgramBuilder } from '@zephyr3d/device';
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import { ShaderHelper } from '../material/shader/helper.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/particle.js';
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import { RenderBundleWrapper } from './renderbundle_wrapper.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrainmaterial.js';
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import '../material/terrain-cm.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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const maxBufferSizeInFloats = 65536 / 4;
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/** @internal */ class InstanceBindGroupAllocator {
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static _instanceBindGroupLayout = null;
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_bindGroupList = [];
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_allocFrameStamp;
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constructor(){
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this._allocFrameStamp = -1;
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this._bindGroupList = [];
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}
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allocateInstanceBindGroup(framestamp, sizeInFloats) {
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// Reset if render frame changed
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if (this._allocFrameStamp !== framestamp) {
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this._allocFrameStamp = framestamp;
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for (const k of this._bindGroupList){
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k.offset = 0;
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}
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}
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for (const k of this._bindGroupList){
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if (k.offset + sizeInFloats <= maxBufferSizeInFloats) {
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k.dirty = true;
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return k;
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}
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}
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if (!InstanceBindGroupAllocator._instanceBindGroupLayout) {
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const buildInfo = new ProgramBuilder(Application.instance.device).buildRender({
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vertex (pb) {
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this[ShaderHelper.getInstanceDataUniformName()] = pb.vec4[65536 >> 4]().uniformBuffer(3);
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pb.main(function() {});
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},
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fragment (pb) {
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pb.main(function() {});
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}
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});
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InstanceBindGroupAllocator._instanceBindGroupLayout = buildInfo[2][3];
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}
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const bindGroup = {
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bindGroup: Application.instance.device.createBindGroup(InstanceBindGroupAllocator._instanceBindGroupLayout),
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buffer: new Float32Array(maxBufferSizeInFloats),
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offset: 0,
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dirty: true
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};
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this._bindGroupList.push(bindGroup);
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return bindGroup;
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}
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}
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const defaultInstanceBindGroupAlloator = new InstanceBindGroupAllocator();
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/**
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* A queue that contains the items to be rendered
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* @public
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*/ class RenderQueue {
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/** @internal */ _itemList;
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/** @internal */ _renderPass;
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/** @internal */ _shadowedLightList;
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/** @internal */ _unshadowedLightList;
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/** @internal */ _sunLight;
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/** @internal */ _bindGroupAllocator;
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/** @internal */ _ref;
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/** @internal */ _instanceInfo;
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/** @internal */ _needSceneColor;
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_needSceneDepth;
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_needSceneColorWithDepth;
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/** @internal */ _drawTransparent;
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/** @internal */ _objectColorMaps;
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/** @internal */ _disposed;
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/**
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* Creates an instance of a render queue
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* @param renderPass - The render pass to which the render queue belongs
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*/ constructor(renderPass, bindGroupAllocator){
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this._bindGroupAllocator = bindGroupAllocator ?? defaultInstanceBindGroupAlloator;
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this._itemList = null;
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this._renderPass = renderPass;
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this._shadowedLightList = [];
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this._unshadowedLightList = [];
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this._sunLight = null;
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this._ref = {
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ref: this
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};
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this._instanceInfo = new Map();
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this._needSceneColor = false;
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this._needSceneDepth = false;
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this._needSceneColorWithDepth = false;
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this._drawTransparent = false;
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this._disposed = false;
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this._objectColorMaps = [
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new Map()
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];
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}
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/** Whether this is disposed */ get disposed() {
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return this._disposed;
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}
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/** The sun light */ get sunLight() {
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return this._sunLight;
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}
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set sunLight(light) {
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this._sunLight = light;
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}
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/** @internal */ needSceneColor() {
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return this._needSceneColor;
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}
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/** @internal */ needSceneDepth() {
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return this._needSceneDepth;
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}
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/** @internal */ needSceneColorWithDepth() {
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return this._needSceneColorWithDepth;
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}
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/** Whether this render queue has transparent objects to be drawn */ get drawTransparent() {
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return this._drawTransparent;
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}
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/** The render pass to which the render queue belongs */ get renderPass() {
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return this._renderPass;
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}
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/**
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* Gets the items of the render queue
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*/ get itemList() {
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return this._itemList;
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}
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/**
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* Gets the shadowed lights
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*/ get shadowedLights() {
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return this._shadowedLightList;
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}
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/**
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* Gets the unshadowed lights
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*/ get unshadowedLights() {
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return this._unshadowedLightList;
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}
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/**
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* Gets the indirect reference of this
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*/ get ref() {
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return this._ref;
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}
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/**
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* Gets the instance information for given drawable object
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* @param drawable - The drawable object
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* @returns The instane information for given drawable object, null if no exists
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*/ getInstanceInfo(drawable) {
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return this._instanceInfo.get(drawable);
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}
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/**
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* Gets the maximum batch size of a given device
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* @returns The maximum batch size of the device
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*
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* @internal
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*/ getMaxBatchSize() {
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return Application.instance.device.getDeviceCaps().shaderCaps.maxUniformBufferSize / 64;
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}
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/**
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* Push a punctual light
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* @param light - The light to be pushed
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*/ pushLight(light) {
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if (light.castShadow) {
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this._shadowedLightList.push(light);
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} else {
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this._unshadowedLightList.push(light);
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}
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if (light.isDirectionLight() && light.sunLight) {
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this.sunLight = light;
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}
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}
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/**
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* Push items from another render queue
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* @param queue - The render queue to be pushed
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*/ pushRenderQueue(queue) {
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const newItemLists = queue._itemList;
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if (!newItemLists) {
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return;
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}
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if (!this._itemList) {
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this._itemList = this.newRenderItemList();
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}
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this._itemList.opaque.lit.push(...newItemLists.opaque.lit);
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this._itemList.opaque.unlit.push(...newItemLists.opaque.unlit);
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this._itemList.transmission.lit.push(...newItemLists.transmission.lit);
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this._itemList.transmission.unlit.push(...newItemLists.transmission.unlit);
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this._itemList.transparent.lit.push(...newItemLists.transparent.lit);
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this._itemList.transparent.unlit.push(...newItemLists.transparent.unlit);
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this._itemList.transmission_trans.lit.push(...newItemLists.transmission_trans.lit);
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this._itemList.transmission_trans.unlit.push(...newItemLists.transmission_trans.unlit);
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this._needSceneColor ||= queue._needSceneColor;
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this._needSceneDepth ||= queue._needSceneDepth;
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this._needSceneColorWithDepth ||= queue._needSceneColorWithDepth;
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this._drawTransparent ||= queue._drawTransparent;
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this._objectColorMaps.push(...queue._objectColorMaps);
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}
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/**
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* Push an item to the render queue
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* @param camera - The camera for drawing the item
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* @param drawable - The object to be drawn
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*/ push(camera, drawable) {
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if (drawable) {
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drawable.pushRenderQueueRef(this._ref);
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if (!this._itemList) {
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this._itemList = this.newRenderItemList();
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}
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const trans = drawable.getQueueType() === QUEUE_TRANSPARENT;
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const unlit = drawable.isUnlit();
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const needDepth = !!drawable.needSceneDepth();
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const transmission = !!drawable.needSceneColor() || needDepth;
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this._needSceneColor ||= transmission;
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this._needSceneDepth ||= drawable.needSceneDepth();
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this._needSceneColorWithDepth ||= transmission && needDepth;
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this._drawTransparent ||= trans;
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if (camera.getPickResultResolveFunc()) {
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drawable.getMaterial().objectColor = drawable.getObjectColor();
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this._objectColorMaps[0].set(drawable.getDrawableId(), drawable);
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}
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if (drawable.isBatchable()) {
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const instanceList = trans ? transmission ? unlit ? this._itemList.transmission_trans.unlit[0].instanceList : this._itemList.transmission_trans.lit[0].instanceList : unlit ? this._itemList.transparent.unlit[0].instanceList : this._itemList.transparent.lit[0].instanceList : transmission ? unlit ? this._itemList.transmission.unlit[0].instanceList : this._itemList.transmission.lit[0].instanceList : unlit ? this._itemList.opaque.unlit[0].instanceList : this._itemList.opaque.lit[0].instanceList;
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const hash = drawable.getInstanceId(this._renderPass);
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let drawableList = instanceList[hash];
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if (!drawableList) {
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drawableList = [];
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instanceList[hash] = drawableList;
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}
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drawableList.push(drawable);
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} else {
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const list = trans ? transmission ? unlit ? this._itemList.transmission_trans.unlit[0] : this._itemList.transmission_trans.lit[0] : unlit ? this._itemList.transparent.unlit[0] : this._itemList.transparent.lit[0] : transmission ? unlit ? this._itemList.transmission.unlit[0] : this._itemList.transmission.lit[0] : unlit ? this._itemList.opaque.unlit[0] : this._itemList.opaque.lit[0];
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const skinAnimation = !!drawable.getBoneMatrices();
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const morphAnimation = !!drawable.getMorphData();
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let queue;
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if (skinAnimation && morphAnimation) {
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queue = list.skinAndMorphItemList;
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} else if (skinAnimation) {
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queue = list.skinItemList;
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} else if (morphAnimation) {
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queue = list.morphItemList;
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} else {
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queue = list.itemList;
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}
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this.binaryInsert(queue, {
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drawable,
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sortDistance: drawable.getSortDistance(camera),
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instanceData: null
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});
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const mat = drawable.getMaterial();
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if (mat) {
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list.materialList.add(mat.coreMaterial);
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}
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drawable.applyTransformUniforms(this);
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}
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}
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}
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/** @internal */ getDrawableByColor(c) {
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const id = (c[0] << 24) + (c[1] << 16) + (c[2] << 8) + c[3];
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for (const m of this._objectColorMaps){
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const drawable = m.get(id);
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if (drawable) {
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}
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}
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return null;
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}
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/**
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* Removes all items in the render queue
|
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*/ reset() {
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if (this._itemList) {
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// Release all render bundles
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for(const k in this._itemList){
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const itemListBundle = this._itemList[k];
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for(const l in itemListBundle){
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const listInfo = itemListBundle[l];
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for (const info of listInfo){
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if (info.renderBundle) {
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info.renderBundle.dispose();
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}
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if (info.skinRenderBundle) {
|
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|
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info.skinRenderBundle.dispose();
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}
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287
|
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if (info.morphRenderBundle) {
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|
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info.morphRenderBundle.dispose();
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}
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if (info.skinAndMorphRenderBundle) {
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|
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info.skinAndMorphRenderBundle.dispose();
|
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|
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}
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|
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|
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if (info.instanceRenderBundle) {
|
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|
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info.instanceRenderBundle.dispose();
|
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|
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}
|
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|
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}
|
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|
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}
|
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|
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}
|
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|
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}
|
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300
|
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this._itemList = null;
|
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|
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}
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|
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this._shadowedLightList = [];
|
|
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|
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this._unshadowedLightList = [];
|
|
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|
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this._sunLight = null;
|
|
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|
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this._needSceneColor = false;
|
|
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|
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this._needSceneDepth = false;
|
|
307
|
-
this._needSceneColorWithDepth = false;
|
|
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|
-
this._drawTransparent = false;
|
|
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|
-
}
|
|
310
|
-
/** @internal */ dispose() {
|
|
311
|
-
this.reset();
|
|
312
|
-
this._disposed = true;
|
|
313
|
-
}
|
|
314
|
-
/** @internal */ end(camera, createRenderBundles) {
|
|
315
|
-
const frameCounter = Application.instance.device.frameInfo.frameCounter;
|
|
316
|
-
const itemList = this._itemList;
|
|
317
|
-
if (!this.itemList) {
|
|
318
|
-
return this;
|
|
319
|
-
}
|
|
320
|
-
const lists = [
|
|
321
|
-
itemList.opaque.lit,
|
|
322
|
-
itemList.opaque.unlit,
|
|
323
|
-
itemList.transmission.lit,
|
|
324
|
-
itemList.transmission.unlit,
|
|
325
|
-
itemList.transparent.lit,
|
|
326
|
-
itemList.transparent.unlit,
|
|
327
|
-
itemList.transmission_trans.lit,
|
|
328
|
-
itemList.transmission_trans.unlit
|
|
329
|
-
];
|
|
330
|
-
for(let i = 0; i < lists.length; i++){
|
|
331
|
-
const list = lists[i];
|
|
332
|
-
for (const info of list){
|
|
333
|
-
if (info.renderQueue !== this) {
|
|
334
|
-
continue;
|
|
335
|
-
}
|
|
336
|
-
const instanceList = info.instanceList;
|
|
337
|
-
for(const x in instanceList){
|
|
338
|
-
const drawables = instanceList[x];
|
|
339
|
-
let bindGroup = null;
|
|
340
|
-
let item = null;
|
|
341
|
-
for(let i = 0; i < drawables.length; i++){
|
|
342
|
-
const drawable = drawables[i];
|
|
343
|
-
const instanceUniforms = drawable.getInstanceUniforms();
|
|
344
|
-
const instanceUniformsSize = instanceUniforms?.length ?? 0;
|
|
345
|
-
const stride = ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4 + instanceUniformsSize;
|
|
346
|
-
if (!bindGroup || bindGroup.offset + stride > maxBufferSizeInFloats) {
|
|
347
|
-
bindGroup = this._bindGroupAllocator.allocateInstanceBindGroup(frameCounter, stride);
|
|
348
|
-
item = {
|
|
349
|
-
drawable,
|
|
350
|
-
sortDistance: drawable.getSortDistance(camera),
|
|
351
|
-
instanceData: {
|
|
352
|
-
bindGroup,
|
|
353
|
-
offset: bindGroup.offset,
|
|
354
|
-
numInstances: 0,
|
|
355
|
-
stride
|
|
356
|
-
}
|
|
357
|
-
};
|
|
358
|
-
this.binaryInsert(info.instanceItemList, item);
|
|
359
|
-
drawable.applyInstanceOffsetAndStride(this, stride, bindGroup.offset);
|
|
360
|
-
}
|
|
361
|
-
const instanceInfo = {
|
|
362
|
-
bindGroup,
|
|
363
|
-
offset: bindGroup.offset
|
|
364
|
-
};
|
|
365
|
-
this._instanceInfo.set(drawable, instanceInfo);
|
|
366
|
-
drawable.applyTransformUniforms(this);
|
|
367
|
-
drawable.applyMaterialUniforms(instanceInfo);
|
|
368
|
-
bindGroup.offset += stride;
|
|
369
|
-
item.instanceData.numInstances++;
|
|
370
|
-
const mat = drawable.getMaterial();
|
|
371
|
-
if (mat) {
|
|
372
|
-
info.materialList.add(mat.coreMaterial);
|
|
373
|
-
}
|
|
374
|
-
}
|
|
375
|
-
}
|
|
376
|
-
info.instanceList = {};
|
|
377
|
-
if (createRenderBundles) {
|
|
378
|
-
if (info.itemList.length > 0) {
|
|
379
|
-
info.renderBundle = new RenderBundleWrapper();
|
|
380
|
-
}
|
|
381
|
-
if (info.skinItemList.length > 0) {
|
|
382
|
-
info.skinRenderBundle = new RenderBundleWrapper();
|
|
383
|
-
}
|
|
384
|
-
if (info.morphItemList.length > 0) {
|
|
385
|
-
info.morphRenderBundle = new RenderBundleWrapper();
|
|
386
|
-
}
|
|
387
|
-
if (info.skinAndMorphItemList.length > 0) {
|
|
388
|
-
info.skinAndMorphRenderBundle = new RenderBundleWrapper();
|
|
389
|
-
}
|
|
390
|
-
if (info.instanceItemList.length > 0) {
|
|
391
|
-
info.instanceRenderBundle = new RenderBundleWrapper();
|
|
392
|
-
}
|
|
393
|
-
}
|
|
394
|
-
}
|
|
395
|
-
}
|
|
396
|
-
return this;
|
|
397
|
-
}
|
|
398
|
-
binaryInsert(itemList, item) {
|
|
399
|
-
let left = 0;
|
|
400
|
-
let right = itemList.length - 1;
|
|
401
|
-
const newInstanceId = item.drawable.getMaterial().instanceId;
|
|
402
|
-
while(left <= right){
|
|
403
|
-
const mid = Math.floor((left + right) / 2);
|
|
404
|
-
const instanceId = itemList[mid].drawable.getMaterial().instanceId;
|
|
405
|
-
if (instanceId === newInstanceId) {
|
|
406
|
-
itemList.splice(mid + 1, 0, item);
|
|
407
|
-
return;
|
|
408
|
-
} else if (instanceId < newInstanceId) {
|
|
409
|
-
left = mid + 1;
|
|
410
|
-
} else {
|
|
411
|
-
right = mid - 1;
|
|
412
|
-
}
|
|
413
|
-
}
|
|
414
|
-
itemList.splice(left, 0, item);
|
|
415
|
-
}
|
|
416
|
-
/**
|
|
417
|
-
* Sorts the items in the render queue for rendering
|
|
418
|
-
*/ sortTransparentItems(cameraPos) {
|
|
419
|
-
if (this._itemList) {
|
|
420
|
-
this._itemList.transparent.lit[0].itemList.sort((a, b)=>this.drawableDistanceToCamera(b.drawable, cameraPos) - this.drawableDistanceToCamera(a.drawable, cameraPos));
|
|
421
|
-
this._itemList.transparent.lit[0].skinItemList.sort((a, b)=>this.drawableDistanceToCamera(b.drawable, cameraPos) - this.drawableDistanceToCamera(a.drawable, cameraPos));
|
|
422
|
-
this._itemList.transparent.lit[0].morphItemList.sort((a, b)=>this.drawableDistanceToCamera(b.drawable, cameraPos) - this.drawableDistanceToCamera(a.drawable, cameraPos));
|
|
423
|
-
this._itemList.transparent.lit[0].skinAndMorphItemList.sort((a, b)=>this.drawableDistanceToCamera(b.drawable, cameraPos) - this.drawableDistanceToCamera(a.drawable, cameraPos));
|
|
424
|
-
this._itemList.transparent.unlit[0].itemList.sort((a, b)=>this.drawableDistanceToCamera(b.drawable, cameraPos) - this.drawableDistanceToCamera(a.drawable, cameraPos));
|
|
425
|
-
this._itemList.transparent.unlit[0].skinItemList.sort((a, b)=>this.drawableDistanceToCamera(b.drawable, cameraPos) - this.drawableDistanceToCamera(a.drawable, cameraPos));
|
|
426
|
-
this._itemList.transparent.unlit[0].morphItemList.sort((a, b)=>this.drawableDistanceToCamera(b.drawable, cameraPos) - this.drawableDistanceToCamera(a.drawable, cameraPos));
|
|
427
|
-
this._itemList.transparent.unlit[0].skinAndMorphItemList.sort((a, b)=>this.drawableDistanceToCamera(b.drawable, cameraPos) - this.drawableDistanceToCamera(a.drawable, cameraPos));
|
|
428
|
-
}
|
|
429
|
-
}
|
|
430
|
-
drawableDistanceToCamera(drawable, cameraPos) {
|
|
431
|
-
const drawablePos = drawable.getNode().position;
|
|
432
|
-
return Vector3.distanceSq(drawablePos, cameraPos);
|
|
433
|
-
}
|
|
434
|
-
newRenderItemListInfo() {
|
|
435
|
-
return {
|
|
436
|
-
itemList: [],
|
|
437
|
-
skinItemList: [],
|
|
438
|
-
morphItemList: [],
|
|
439
|
-
skinAndMorphItemList: [],
|
|
440
|
-
instanceItemList: [],
|
|
441
|
-
materialList: new Set(),
|
|
442
|
-
instanceList: {},
|
|
443
|
-
renderQueue: this
|
|
444
|
-
};
|
|
445
|
-
}
|
|
446
|
-
newRenderItemListBundle() {
|
|
447
|
-
return {
|
|
448
|
-
lit: [
|
|
449
|
-
this.newRenderItemListInfo()
|
|
450
|
-
],
|
|
451
|
-
unlit: [
|
|
452
|
-
this.newRenderItemListInfo()
|
|
453
|
-
]
|
|
454
|
-
};
|
|
455
|
-
}
|
|
456
|
-
newRenderItemList() {
|
|
457
|
-
return {
|
|
458
|
-
opaque: this.newRenderItemListBundle(),
|
|
459
|
-
transmission: this.newRenderItemListBundle(),
|
|
460
|
-
transparent: this.newRenderItemListBundle(),
|
|
461
|
-
transmission_trans: this.newRenderItemListBundle()
|
|
462
|
-
};
|
|
463
|
-
}
|
|
464
|
-
}
|
|
465
|
-
|
|
466
|
-
export { InstanceBindGroupAllocator, RenderQueue };
|
|
467
|
-
//# sourceMappingURL=render_queue.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"render_queue.js","sources":["../../../src/render/render_queue.ts"],"sourcesContent":["import { Application } from '../app/app';\nimport type { Vector4 } from '@zephyr3d/base';\nimport { Vector3 } from '@zephyr3d/base';\nimport type { Camera } from '../camera/camera';\nimport type { BatchDrawable, Drawable } from './drawable';\nimport type { DirectionalLight, PunctualLight } from '../scene/light';\nimport type { RenderPass } from '.';\nimport { QUEUE_TRANSPARENT } from '../values';\nimport type { BindGroup, BindGroupLayout } from '@zephyr3d/device';\nimport { ProgramBuilder } from '@zephyr3d/device';\nimport type { Material } from '../material';\nimport { ShaderHelper } from '../material';\nimport { RenderBundleWrapper } from './renderbundle_wrapper';\n\n/** @internal */\nexport type CachedBindGroup = {\n bindGroup: BindGroup;\n buffer: Float32Array;\n offset: number;\n dirty: boolean;\n};\n\nconst maxBufferSizeInFloats = 65536 / 4;\n\n/** @internal */\nexport class InstanceBindGroupAllocator {\n private static _instanceBindGroupLayout: BindGroupLayout = null;\n _bindGroupList: CachedBindGroup[] = [];\n private _allocFrameStamp: number;\n constructor() {\n this._allocFrameStamp = -1;\n this._bindGroupList = [];\n }\n allocateInstanceBindGroup(framestamp: number, sizeInFloats: number): CachedBindGroup {\n // Reset if render frame changed\n if (this._allocFrameStamp !== framestamp) {\n this._allocFrameStamp = framestamp;\n for (const k of this._bindGroupList) {\n k.offset = 0;\n }\n }\n for (const k of this._bindGroupList) {\n if (k.offset + sizeInFloats <= maxBufferSizeInFloats) {\n k.dirty = true;\n return k;\n }\n }\n if (!InstanceBindGroupAllocator._instanceBindGroupLayout) {\n const buildInfo = new ProgramBuilder(Application.instance.device).buildRender({\n vertex(pb) {\n this[ShaderHelper.getInstanceDataUniformName()] = pb.vec4[65536 >> 4]().uniformBuffer(3);\n pb.main(function () {});\n },\n fragment(pb) {\n pb.main(function () {});\n }\n });\n InstanceBindGroupAllocator._instanceBindGroupLayout = buildInfo[2][3];\n }\n const bindGroup = {\n bindGroup: Application.instance.device.createBindGroup(\n InstanceBindGroupAllocator._instanceBindGroupLayout\n ),\n buffer: new Float32Array(maxBufferSizeInFloats),\n offset: 0,\n dirty: true\n };\n this._bindGroupList.push(bindGroup);\n return bindGroup;\n }\n}\n\nconst defaultInstanceBindGroupAlloator = new InstanceBindGroupAllocator();\n\n/**\n * Instance data\n * @public\n */\nexport interface InstanceData {\n bindGroup: CachedBindGroup;\n stride: number;\n offset: number;\n numInstances: number;\n}\n\n/**\n * Render queue item\n * @internal\n */\nexport interface RenderQueueItem {\n drawable: Drawable;\n sortDistance: number;\n instanceColor?: Vector4;\n instanceData: InstanceData;\n}\n\n/** @internal */\nexport interface RenderItemListInfo {\n itemList: RenderQueueItem[];\n renderBundle?: RenderBundleWrapper;\n skinItemList: RenderQueueItem[];\n skinRenderBundle?: RenderBundleWrapper;\n morphItemList: RenderQueueItem[];\n morphRenderBundle?: RenderBundleWrapper;\n skinAndMorphItemList: RenderQueueItem[];\n skinAndMorphRenderBundle?: RenderBundleWrapper;\n instanceItemList: RenderQueueItem[];\n instanceRenderBundle?: RenderBundleWrapper;\n instanceList: Record<string, BatchDrawable[]>;\n materialList: Set<Material>;\n renderQueue: RenderQueue;\n}\n\n/** @internal */\nexport interface RenderItemListBundle {\n lit: RenderItemListInfo[];\n unlit: RenderItemListInfo[];\n}\n\n/**\n * Item list of render queue\n * @internal\n */\nexport interface RenderItemList {\n opaque: RenderItemListBundle;\n transmission: RenderItemListBundle;\n transparent: RenderItemListBundle;\n transmission_trans: RenderItemListBundle;\n}\n\n/**\n * Render queue reference\n * @internal\n */\nexport interface RenderQueueRef {\n ref: RenderQueue;\n}\n\n/**\n * Drawable instance information\n * @internal\n */\nexport interface DrawableInstanceInfo {\n bindGroup: CachedBindGroup;\n offset: number;\n}\n\n/**\n * A queue that contains the items to be rendered\n * @public\n */\nexport class RenderQueue {\n /** @internal */\n private _itemList: RenderItemList;\n /** @internal */\n private readonly _renderPass: RenderPass;\n /** @internal */\n private _shadowedLightList: PunctualLight[];\n /** @internal */\n private _unshadowedLightList: PunctualLight[];\n /** @internal */\n private _sunLight: DirectionalLight;\n /** @internal */\n private readonly _bindGroupAllocator: InstanceBindGroupAllocator;\n /** @internal */\n private readonly _ref: RenderQueueRef;\n /** @internal */\n private readonly _instanceInfo: Map<Drawable, DrawableInstanceInfo>;\n /** @internal */\n private _needSceneColor: boolean;\n private _needSceneDepth: boolean;\n private _needSceneColorWithDepth: boolean;\n /** @internal */\n private _drawTransparent: boolean;\n /** @internal */\n private readonly _objectColorMaps: Map<number, Drawable>[];\n /** @internal */\n private _disposed: boolean;\n /**\n * Creates an instance of a render queue\n * @param renderPass - The render pass to which the render queue belongs\n */\n constructor(renderPass: RenderPass, bindGroupAllocator?: InstanceBindGroupAllocator) {\n this._bindGroupAllocator = bindGroupAllocator ?? defaultInstanceBindGroupAlloator;\n this._itemList = null;\n this._renderPass = renderPass;\n this._shadowedLightList = [];\n this._unshadowedLightList = [];\n this._sunLight = null;\n this._ref = { ref: this };\n this._instanceInfo = new Map();\n this._needSceneColor = false;\n this._needSceneDepth = false;\n this._needSceneColorWithDepth = false;\n this._drawTransparent = false;\n this._disposed = false;\n this._objectColorMaps = [new Map()];\n }\n /** Whether this is disposed */\n get disposed() {\n return this._disposed;\n }\n /** The sun light */\n get sunLight(): DirectionalLight {\n return this._sunLight;\n }\n set sunLight(light: DirectionalLight) {\n this._sunLight = light;\n }\n /** @internal */\n needSceneColor(): boolean {\n return this._needSceneColor;\n }\n /** @internal */\n needSceneDepth(): boolean {\n return this._needSceneDepth;\n }\n /** @internal */\n needSceneColorWithDepth(): boolean {\n return this._needSceneColorWithDepth;\n }\n /** Whether this render queue has transparent objects to be drawn */\n get drawTransparent(): boolean {\n return this._drawTransparent;\n }\n /** The render pass to which the render queue belongs */\n get renderPass(): RenderPass {\n return this._renderPass;\n }\n /**\n * Gets the items of the render queue\n */\n get itemList() {\n return this._itemList;\n }\n /**\n * Gets the shadowed lights\n */\n get shadowedLights() {\n return this._shadowedLightList;\n }\n /**\n * Gets the unshadowed lights\n */\n get unshadowedLights() {\n return this._unshadowedLightList;\n }\n /**\n * Gets the indirect reference of this\n */\n get ref(): RenderQueueRef {\n return this._ref;\n }\n /**\n * Gets the instance information for given drawable object\n * @param drawable - The drawable object\n * @returns The instane information for given drawable object, null if no exists\n */\n getInstanceInfo(drawable: Drawable) {\n return this._instanceInfo.get(drawable);\n }\n /**\n * Gets the maximum batch size of a given device\n * @returns The maximum batch size of the device\n *\n * @internal\n */\n getMaxBatchSize() {\n return Application.instance.device.getDeviceCaps().shaderCaps.maxUniformBufferSize / 64;\n }\n /**\n * Push a punctual light\n * @param light - The light to be pushed\n */\n pushLight(light: PunctualLight) {\n if (light.castShadow) {\n this._shadowedLightList.push(light);\n } else {\n this._unshadowedLightList.push(light);\n }\n if (light.isDirectionLight() && light.sunLight) {\n this.sunLight = light;\n }\n }\n /**\n * Push items from another render queue\n * @param queue - The render queue to be pushed\n */\n pushRenderQueue(queue: RenderQueue) {\n const newItemLists = queue._itemList;\n if (!newItemLists) {\n return;\n }\n if (!this._itemList) {\n this._itemList = this.newRenderItemList();\n }\n this._itemList.opaque.lit.push(...newItemLists.opaque.lit);\n this._itemList.opaque.unlit.push(...newItemLists.opaque.unlit);\n this._itemList.transmission.lit.push(...newItemLists.transmission.lit);\n this._itemList.transmission.unlit.push(...newItemLists.transmission.unlit);\n this._itemList.transparent.lit.push(...newItemLists.transparent.lit);\n this._itemList.transparent.unlit.push(...newItemLists.transparent.unlit);\n this._itemList.transmission_trans.lit.push(...newItemLists.transmission_trans.lit);\n this._itemList.transmission_trans.unlit.push(...newItemLists.transmission_trans.unlit);\n this._needSceneColor ||= queue._needSceneColor;\n this._needSceneDepth ||= queue._needSceneDepth;\n this._needSceneColorWithDepth ||= queue._needSceneColorWithDepth;\n this._drawTransparent ||= queue._drawTransparent;\n this._objectColorMaps.push(...queue._objectColorMaps);\n }\n /**\n * Push an item to the 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this._itemList.transmission_trans.unlit[0].instanceList\n : this._itemList.transmission_trans.lit[0].instanceList\n : unlit\n ? this._itemList.transparent.unlit[0].instanceList\n : this._itemList.transparent.lit[0].instanceList\n : transmission\n ? unlit\n ? this._itemList.transmission.unlit[0].instanceList\n : this._itemList.transmission.lit[0].instanceList\n : unlit\n ? this._itemList.opaque.unlit[0].instanceList\n : this._itemList.opaque.lit[0].instanceList;\n const hash = drawable.getInstanceId(this._renderPass);\n let drawableList = instanceList[hash];\n if (!drawableList) {\n drawableList = [];\n instanceList[hash] = drawableList;\n }\n drawableList.push(drawable);\n } else {\n const list = trans\n ? transmission\n ? unlit\n ? this._itemList.transmission_trans.unlit[0]\n : this._itemList.transmission_trans.lit[0]\n : unlit\n ? this._itemList.transparent.unlit[0]\n : this._itemList.transparent.lit[0]\n : transmission\n ? unlit\n ? this._itemList.transmission.unlit[0]\n : this._itemList.transmission.lit[0]\n : unlit\n ? this._itemList.opaque.unlit[0]\n : this._itemList.opaque.lit[0];\n const skinAnimation = !!drawable.getBoneMatrices();\n const morphAnimation = !!drawable.getMorphData();\n let queue: RenderQueueItem[];\n if (skinAnimation && morphAnimation) {\n queue = list.skinAndMorphItemList;\n } else if (skinAnimation) {\n queue = list.skinItemList;\n } else if (morphAnimation) {\n queue = list.morphItemList;\n } else {\n queue = list.itemList;\n }\n this.binaryInsert(queue, {\n drawable,\n sortDistance: drawable.getSortDistance(camera),\n instanceData: null\n });\n const mat = drawable.getMaterial();\n if (mat) {\n list.materialList.add(mat.coreMaterial);\n }\n drawable.applyTransformUniforms(this);\n }\n }\n }\n /** @internal */\n getDrawableByColor(c: Uint8Array<ArrayBuffer>) {\n const id = (c[0] << 24) + (c[1] << 16) + (c[2] << 8) + c[3];\n for (const m of this._objectColorMaps) {\n const drawable = m.get(id);\n if (drawable) {\n return drawable;\n }\n }\n return null;\n }\n /**\n * Removes all items in the render queue\n */\n reset() {\n if (this._itemList) {\n // Release all render bundles\n for (const k in this._itemList) {\n const itemListBundle: RenderItemListBundle = this._itemList[k];\n for (const l in itemListBundle) {\n const listInfo: RenderItemListInfo[] = itemListBundle[l];\n for (const info of listInfo) {\n if (info.renderQueue === this) {\n if (info.renderBundle) {\n info.renderBundle.dispose();\n }\n if (info.skinRenderBundle) {\n info.skinRenderBundle.dispose();\n }\n if (info.morphRenderBundle) {\n info.morphRenderBundle.dispose();\n }\n if (info.skinAndMorphRenderBundle) {\n info.skinAndMorphRenderBundle.dispose();\n }\n if (info.instanceRenderBundle) {\n info.instanceRenderBundle.dispose();\n }\n }\n }\n }\n }\n this._itemList = null;\n }\n this._shadowedLightList = [];\n this._unshadowedLightList = [];\n this._sunLight = null;\n this._needSceneColor = false;\n this._needSceneDepth = false;\n this._needSceneColorWithDepth = false;\n this._drawTransparent = false;\n }\n /** @internal */\n dispose() {\n this.reset();\n this._disposed = true;\n }\n /** @internal */\n end(camera: Camera, createRenderBundles?: boolean): this {\n const frameCounter = Application.instance.device.frameInfo.frameCounter;\n const itemList = this._itemList;\n if (!this.itemList) {\n return this;\n }\n const lists = [\n itemList.opaque.lit,\n itemList.opaque.unlit,\n itemList.transmission.lit,\n itemList.transmission.unlit,\n itemList.transparent.lit,\n itemList.transparent.unlit,\n itemList.transmission_trans.lit,\n itemList.transmission_trans.unlit\n ];\n for (let i = 0; i < lists.length; i++) {\n const list = lists[i];\n for (const info of list) {\n if (info.renderQueue !== this) {\n continue;\n }\n const instanceList = info.instanceList;\n for (const x in instanceList) {\n const drawables = instanceList[x];\n let bindGroup: CachedBindGroup = null;\n let item: RenderQueueItem = null;\n for (let i = 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item.instanceData.numInstances++;\n const mat = drawable.getMaterial();\n if (mat) {\n info.materialList.add(mat.coreMaterial);\n }\n }\n }\n info.instanceList = {};\n if (createRenderBundles) {\n if (info.itemList.length > 0) {\n info.renderBundle = new RenderBundleWrapper();\n }\n if (info.skinItemList.length > 0) {\n info.skinRenderBundle = new RenderBundleWrapper();\n }\n if (info.morphItemList.length > 0) {\n info.morphRenderBundle = new RenderBundleWrapper();\n }\n if (info.skinAndMorphItemList.length > 0) {\n info.skinAndMorphRenderBundle = new RenderBundleWrapper();\n }\n if (info.instanceItemList.length > 0) {\n info.instanceRenderBundle = new RenderBundleWrapper();\n }\n }\n }\n }\n return this;\n }\n binaryInsert(itemList: RenderQueueItem[], item: RenderQueueItem) {\n let left = 0;\n let right = itemList.length - 1;\n const newInstanceId = item.drawable.getMaterial().instanceId;\n while (left <= right) {\n const mid = Math.floor((left + right) / 2);\n const instanceId = 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