@zephyr3d/scene 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/dist/animation/animation.js +0 -18
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +200 -3
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/ik/ccd_solver.js +371 -0
  6. package/dist/animation/ik/ccd_solver.js.map +1 -0
  7. package/dist/animation/ik/fabrik_solver.js +398 -0
  8. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  9. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  11. package/dist/animation/ik/ik_chain.js +163 -0
  12. package/dist/animation/ik/ik_chain.js.map +1 -0
  13. package/dist/animation/ik/ik_constraint.js +25 -0
  14. package/dist/animation/ik/ik_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_pole_constraint.js +128 -0
  16. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  17. package/dist/animation/ik/ik_solver.js +48 -0
  18. package/dist/animation/ik/ik_solver.js.map +1 -0
  19. package/dist/animation/ik/ik_track.js +96 -0
  20. package/dist/animation/ik/ik_track.js.map +1 -0
  21. package/dist/animation/ik/ik_utils.js +191 -0
  22. package/dist/animation/ik/ik_utils.js.map +1 -0
  23. package/dist/animation/ik/two_bone_ik_solver.js +331 -0
  24. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  25. package/dist/animation/ik_modifier.js +61 -0
  26. package/dist/animation/ik_modifier.js.map +1 -0
  27. package/dist/animation/ik_postprocessor.js +71 -0
  28. package/dist/animation/ik_postprocessor.js.map +1 -0
  29. package/dist/animation/manual_transform_processor.js +156 -0
  30. package/dist/animation/manual_transform_processor.js.map +1 -0
  31. package/dist/animation/skeleton.js +55 -51
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +38 -0
  34. package/dist/animation/skeleton_modifier.js.map +1 -0
  35. package/dist/animation/skeleton_postprocessor.js +50 -0
  36. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  37. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  38. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  39. package/dist/animation/spring/spring_bone.js +240 -0
  40. package/dist/animation/spring/spring_bone.js.map +1 -0
  41. package/dist/animation/spring/spring_bone_collider.js +198 -0
  42. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  43. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  44. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  45. package/dist/animation/spring/spring_bone_system.js +328 -0
  46. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  47. package/dist/animation/spring/spring_chain.js +103 -0
  48. package/dist/animation/spring/spring_chain.js.map +1 -0
  49. package/dist/animation/spring/spring_collider.js +247 -0
  50. package/dist/animation/spring/spring_collider.js.map +1 -0
  51. package/dist/animation/spring/spring_constraint.js +21 -0
  52. package/dist/animation/spring/spring_constraint.js.map +1 -0
  53. package/dist/animation/spring/spring_particle.js +20 -0
  54. package/dist/animation/spring/spring_particle.js.map +1 -0
  55. package/dist/animation/spring/spring_system.js +526 -0
  56. package/dist/animation/spring/spring_system.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +45 -0
  58. package/dist/animation/spring_modifier.js.map +1 -0
  59. package/dist/animation/spring_postprocessor.js +54 -0
  60. package/dist/animation/spring_postprocessor.js.map +1 -0
  61. package/dist/app/screen.js +1 -1
  62. package/dist/app/screen.js.map +1 -1
  63. package/dist/asset/model.js +10 -6
  64. package/dist/asset/model.js.map +1 -1
  65. package/dist/camera/perspectivecamera.js +3 -3
  66. package/dist/camera/perspectivecamera.js.map +1 -1
  67. package/dist/index.d.ts +1400 -4
  68. package/dist/index.js +16 -0
  69. package/dist/index.js.map +1 -1
  70. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  71. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +20 -17
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/shader/helper.js +5 -3
  75. package/dist/material/shader/helper.js.map +1 -1
  76. package/dist/render/gpu_picking.js +100 -0
  77. package/dist/render/gpu_picking.js.map +1 -0
  78. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  79. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  80. package/dist/render/rendergraph/executor.js +146 -0
  81. package/dist/render/rendergraph/executor.js.map +1 -0
  82. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  83. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  84. package/dist/render/rendergraph/rendergraph.js +306 -0
  85. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  86. package/dist/render/rendergraph/types.js +57 -0
  87. package/dist/render/rendergraph/types.js.map +1 -0
  88. package/dist/render/sky_motion_vector.js +85 -0
  89. package/dist/render/sky_motion_vector.js.map +1 -0
  90. package/dist/scene/mesh.js +15 -23
  91. package/dist/scene/mesh.js.map +1 -1
  92. package/dist/utility/serialization/scene/animation.js +24 -23
  93. package/dist/utility/serialization/scene/animation.js.map +1 -1
  94. package/dist/utility/serialization/scene/material.js +62 -0
  95. package/dist/utility/serialization/scene/material.js.map +1 -1
  96. package/dist/utility/serialization/scene/node.js +1 -1
  97. package/package.json +3 -3
  98. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  99. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  100. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  101. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  102. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  103. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  104. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  105. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  106. package/dist/src/animation/animation.js +0 -127
  107. package/dist/src/animation/animation.js.map +0 -1
  108. package/dist/src/animation/animationset.js +0 -255
  109. package/dist/src/animation/animationset.js.map +0 -1
  110. package/dist/src/animation/animationtrack.js +0 -34
  111. package/dist/src/animation/animationtrack.js.map +0 -1
  112. package/dist/src/animation/eulerrotationtrack.js +0 -52
  113. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  114. package/dist/src/animation/morphtarget.js +0 -93
  115. package/dist/src/animation/morphtarget.js.map +0 -1
  116. package/dist/src/animation/morphtrack.js +0 -70
  117. package/dist/src/animation/morphtrack.js.map +0 -1
  118. package/dist/src/animation/proptrack.js +0 -161
  119. package/dist/src/animation/proptrack.js.map +0 -1
  120. package/dist/src/animation/rotationtrack.js +0 -51
  121. package/dist/src/animation/rotationtrack.js.map +0 -1
  122. package/dist/src/animation/scaletrack.js +0 -50
  123. package/dist/src/animation/scaletrack.js.map +0 -1
  124. package/dist/src/animation/skeleton.js +0 -204
  125. package/dist/src/animation/skeleton.js.map +0 -1
  126. package/dist/src/animation/translationtrack.js +0 -50
  127. package/dist/src/animation/translationtrack.js.map +0 -1
  128. package/dist/src/app/app.js +0 -129
  129. package/dist/src/app/app.js.map +0 -1
  130. package/dist/src/app/inputmgr.js +0 -267
  131. package/dist/src/app/inputmgr.js.map +0 -1
  132. package/dist/src/asset/assetmanager.js +0 -404
  133. package/dist/src/asset/assetmanager.js.map +0 -1
  134. package/dist/src/asset/builtin.js +0 -337
  135. package/dist/src/asset/builtin.js.map +0 -1
  136. package/dist/src/asset/loaders/dds/dds.js +0 -470
  137. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  138. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  139. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  140. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  141. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  142. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  143. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  144. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  145. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  146. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  147. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  148. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  149. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  150. package/dist/src/asset/loaders/loader.js +0 -45
  151. package/dist/src/asset/loaders/loader.js.map +0 -1
  152. package/dist/src/asset/model.js +0 -414
  153. package/dist/src/asset/model.js.map +0 -1
  154. package/dist/src/blitter/bilateralblur.js +0 -221
  155. package/dist/src/blitter/bilateralblur.js.map +0 -1
  156. package/dist/src/blitter/blitter.js +0 -390
  157. package/dist/src/blitter/blitter.js.map +0 -1
  158. package/dist/src/blitter/box.js +0 -118
  159. package/dist/src/blitter/box.js.map +0 -1
  160. package/dist/src/blitter/copy.js +0 -22
  161. package/dist/src/blitter/copy.js.map +0 -1
  162. package/dist/src/blitter/gaussianblur.js +0 -228
  163. package/dist/src/blitter/gaussianblur.js.map +0 -1
  164. package/dist/src/camera/base.js +0 -92
  165. package/dist/src/camera/base.js.map +0 -1
  166. package/dist/src/camera/camera.js +0 -1005
  167. package/dist/src/camera/camera.js.map +0 -1
  168. package/dist/src/camera/fps.js +0 -238
  169. package/dist/src/camera/fps.js.map +0 -1
  170. package/dist/src/camera/orbit.js +0 -245
  171. package/dist/src/camera/orbit.js.map +0 -1
  172. package/dist/src/camera/orthocamera.js +0 -167
  173. package/dist/src/camera/orthocamera.js.map +0 -1
  174. package/dist/src/camera/perspectivecamera.js +0 -141
  175. package/dist/src/camera/perspectivecamera.js.map +0 -1
  176. package/dist/src/index.js +0 -120
  177. package/dist/src/index.js.map +0 -1
  178. package/dist/src/material/blinn.js +0 -81
  179. package/dist/src/material/blinn.js.map +0 -1
  180. package/dist/src/material/grassmaterial.js +0 -113
  181. package/dist/src/material/grassmaterial.js.map +0 -1
  182. package/dist/src/material/lambert.js +0 -92
  183. package/dist/src/material/lambert.js.map +0 -1
  184. package/dist/src/material/material.js +0 -301
  185. package/dist/src/material/material.js.map +0 -1
  186. package/dist/src/material/meshmaterial.js +0 -704
  187. package/dist/src/material/meshmaterial.js.map +0 -1
  188. package/dist/src/material/mixins/albedocolor.js +0 -76
  189. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  190. package/dist/src/material/mixins/foliage.js +0 -47
  191. package/dist/src/material/mixins/foliage.js.map +0 -1
  192. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  193. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  194. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  195. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  196. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  197. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  198. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  199. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  200. package/dist/src/material/mixins/lit.js +0 -476
  201. package/dist/src/material/mixins/lit.js.map +0 -1
  202. package/dist/src/material/mixins/pbr/common.js +0 -918
  203. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  204. package/dist/src/material/mixins/texture.js +0 -172
  205. package/dist/src/material/mixins/texture.js.map +0 -1
  206. package/dist/src/material/mixins/vertexcolor.js +0 -56
  207. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  208. package/dist/src/material/particle.js +0 -178
  209. package/dist/src/material/particle.js.map +0 -1
  210. package/dist/src/material/pbrmr.js +0 -97
  211. package/dist/src/material/pbrmr.js.map +0 -1
  212. package/dist/src/material/pbrsg.js +0 -97
  213. package/dist/src/material/pbrsg.js.map +0 -1
  214. package/dist/src/material/shader/helper.js +0 -1209
  215. package/dist/src/material/shader/helper.js.map +0 -1
  216. package/dist/src/material/terrain-cm.js +0 -606
  217. package/dist/src/material/terrain-cm.js.map +0 -1
  218. package/dist/src/material/terrainmaterial.js +0 -375
  219. package/dist/src/material/terrainmaterial.js.map +0 -1
  220. package/dist/src/material/unlit.js +0 -41
  221. package/dist/src/material/unlit.js.map +0 -1
  222. package/dist/src/material/water.js +0 -417
  223. package/dist/src/material/water.js.map +0 -1
  224. package/dist/src/posteffect/bloom.js +0 -361
  225. package/dist/src/posteffect/bloom.js.map +0 -1
  226. package/dist/src/posteffect/compositor.js +0 -226
  227. package/dist/src/posteffect/compositor.js.map +0 -1
  228. package/dist/src/posteffect/fxaa.js +0 -273
  229. package/dist/src/posteffect/fxaa.js.map +0 -1
  230. package/dist/src/posteffect/grayscale.js +0 -69
  231. package/dist/src/posteffect/grayscale.js.map +0 -1
  232. package/dist/src/posteffect/motionblur.js +0 -96
  233. package/dist/src/posteffect/motionblur.js.map +0 -1
  234. package/dist/src/posteffect/posteffect.js +0 -126
  235. package/dist/src/posteffect/posteffect.js.map +0 -1
  236. package/dist/src/posteffect/sao.js +0 -324
  237. package/dist/src/posteffect/sao.js.map +0 -1
  238. package/dist/src/posteffect/ssr.js +0 -489
  239. package/dist/src/posteffect/ssr.js.map +0 -1
  240. package/dist/src/posteffect/taa.js +0 -172
  241. package/dist/src/posteffect/taa.js.map +0 -1
  242. package/dist/src/posteffect/tonemap.js +0 -94
  243. package/dist/src/posteffect/tonemap.js.map +0 -1
  244. package/dist/src/render/abuffer_oit.js +0 -361
  245. package/dist/src/render/abuffer_oit.js.map +0 -1
  246. package/dist/src/render/clipmap.js +0 -851
  247. package/dist/src/render/clipmap.js.map +0 -1
  248. package/dist/src/render/cluster_light.js +0 -333
  249. package/dist/src/render/cluster_light.js.map +0 -1
  250. package/dist/src/render/cull_visitor.js +0 -187
  251. package/dist/src/render/cull_visitor.js.map +0 -1
  252. package/dist/src/render/depthpass.js +0 -68
  253. package/dist/src/render/depthpass.js.map +0 -1
  254. package/dist/src/render/drawable_mixin.js +0 -227
  255. package/dist/src/render/drawable_mixin.js.map +0 -1
  256. package/dist/src/render/envlight.js +0 -463
  257. package/dist/src/render/envlight.js.map +0 -1
  258. package/dist/src/render/fbm_wavegenerator.js +0 -251
  259. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  260. package/dist/src/render/fft_wavegenerator.js +0 -1006
  261. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  262. package/dist/src/render/fullscreenquad.js +0 -38
  263. package/dist/src/render/fullscreenquad.js.map +0 -1
  264. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  265. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  266. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  267. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  268. package/dist/src/render/hzb.js +0 -273
  269. package/dist/src/render/hzb.js.map +0 -1
  270. package/dist/src/render/lightpass.js +0 -172
  271. package/dist/src/render/lightpass.js.map +0 -1
  272. package/dist/src/render/objectcolorpass.js +0 -51
  273. package/dist/src/render/objectcolorpass.js.map +0 -1
  274. package/dist/src/render/primitive.js +0 -364
  275. package/dist/src/render/primitive.js.map +0 -1
  276. package/dist/src/render/render_queue.js +0 -467
  277. package/dist/src/render/render_queue.js.map +0 -1
  278. package/dist/src/render/renderbundle_wrapper.js +0 -152
  279. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  280. package/dist/src/render/renderer.js +0 -455
  281. package/dist/src/render/renderer.js.map +0 -1
  282. package/dist/src/render/renderpass.js +0 -200
  283. package/dist/src/render/renderpass.js.map +0 -1
  284. package/dist/src/render/shadowmap_pass.js +0 -56
  285. package/dist/src/render/shadowmap_pass.js.map +0 -1
  286. package/dist/src/render/sky.js +0 -1103
  287. package/dist/src/render/sky.js.map +0 -1
  288. package/dist/src/render/weightedblended_oit.js +0 -168
  289. package/dist/src/render/weightedblended_oit.js.map +0 -1
  290. package/dist/src/scene/batchgroup.js +0 -162
  291. package/dist/src/scene/batchgroup.js.map +0 -1
  292. package/dist/src/scene/environment.js +0 -209
  293. package/dist/src/scene/environment.js.map +0 -1
  294. package/dist/src/scene/graph_node.js +0 -72
  295. package/dist/src/scene/graph_node.js.map +0 -1
  296. package/dist/src/scene/light.js +0 -416
  297. package/dist/src/scene/light.js.map +0 -1
  298. package/dist/src/scene/mesh.js +0 -341
  299. package/dist/src/scene/mesh.js.map +0 -1
  300. package/dist/src/scene/octree.js +0 -649
  301. package/dist/src/scene/octree.js.map +0 -1
  302. package/dist/src/scene/particlesys.js +0 -738
  303. package/dist/src/scene/particlesys.js.map +0 -1
  304. package/dist/src/scene/raycast_visitor.js +0 -103
  305. package/dist/src/scene/raycast_visitor.js.map +0 -1
  306. package/dist/src/scene/scene.js +0 -284
  307. package/dist/src/scene/scene.js.map +0 -1
  308. package/dist/src/scene/scene_node.js +0 -732
  309. package/dist/src/scene/scene_node.js.map +0 -1
  310. package/dist/src/scene/terrain/grass.js +0 -278
  311. package/dist/src/scene/terrain/grass.js.map +0 -1
  312. package/dist/src/scene/terrain/heightfield.js +0 -475
  313. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  314. package/dist/src/scene/terrain/patch.js +0 -530
  315. package/dist/src/scene/terrain/patch.js.map +0 -1
  316. package/dist/src/scene/terrain/quadtree.js +0 -461
  317. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  318. package/dist/src/scene/terrain/terrain.js +0 -246
  319. package/dist/src/scene/terrain/terrain.js.map +0 -1
  320. package/dist/src/scene/terrain-cm/grass.js +0 -594
  321. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  322. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  323. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  324. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  325. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  326. package/dist/src/scene/water.js +0 -374
  327. package/dist/src/scene/water.js.map +0 -1
  328. package/dist/src/shaders/atmosphere.js +0 -957
  329. package/dist/src/shaders/atmosphere.js.map +0 -1
  330. package/dist/src/shaders/fog.js +0 -112
  331. package/dist/src/shaders/fog.js.map +0 -1
  332. package/dist/src/shaders/misc.js +0 -266
  333. package/dist/src/shaders/misc.js.map +0 -1
  334. package/dist/src/shaders/noise.js +0 -222
  335. package/dist/src/shaders/noise.js.map +0 -1
  336. package/dist/src/shaders/pbr.js +0 -51
  337. package/dist/src/shaders/pbr.js.map +0 -1
  338. package/dist/src/shaders/shadow.js +0 -636
  339. package/dist/src/shaders/shadow.js.map +0 -1
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@@ -1,162 +0,0 @@
1
- import { GraphNode } from './graph_node.js';
2
- import { Matrix4x4 } from '@zephyr3d/base';
3
- import '../values.js';
4
- import { InstanceBindGroupAllocator, RenderQueue } from '../render/render_queue.js';
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- import '../material/shader/helper.js';
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- import '../render/renderer.js';
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- import '@zephyr3d/device';
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- import '../render/sky.js';
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- import '../render/clipmap.js';
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- import '../material/lambert.js';
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- import '../material/blinn.js';
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- import '../material/unlit.js';
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- import '../material/particle.js';
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- import '../material/meshmaterial.js';
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- import '../material/grassmaterial.js';
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- import '../material/terrainmaterial.js';
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- import '../material/terrain-cm.js';
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- import '../material/pbrmr.js';
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- import '../material/pbrsg.js';
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- import '../shaders/atmosphere.js';
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- import { BoundingBox } from '../utility/bounding_volume.js';
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-
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- const tmpMatrix = new Matrix4x4();
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- /**
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- * Batch group node
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- * @public
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- */ class BatchGroup extends GraphNode {
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- _renderQueueMap;
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- _bindGroupAllocator;
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- _changeTag;
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- _staticBV;
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- /**
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- * Creates an instance of mesh node
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- * @param scene - The scene to which the mesh node belongs
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- */ constructor(scene){
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- super(scene);
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- this._renderQueueMap = new Map();
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- this._changeTag = 0;
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- this._bindGroupAllocator = new InstanceBindGroupAllocator();
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- this._staticBV = false;
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- const bvCallback = (function() {
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- }).bind(this);
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- this.on('visiblechanged', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- this._changeTag++;
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- return true;
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- }
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- return false;
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- });
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- });
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- this.on('nodeattached', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- child.placeToOctree = false;
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- child.on('bvchanged', bvCallback);
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- this._changeTag++;
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- }
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- });
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- });
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- this.on('noderemoved', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- child.placeToOctree = true;
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- child.off('bvchanged', bvCallback);
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- this._changeTag++;
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- }
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- });
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- });
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- }
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- /**
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- * {@inheritDoc Drawable.getName}
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- */ getName() {
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- return this._name;
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- }
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- /**
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- * {@inheritDoc SceneNode.isBatchGroup}
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- */ isBatchGroup() {
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- return true;
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- }
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- clone(method, recursive) {
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- const other = new BatchGroup(this.scene);
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- other.copyFrom(this, method, recursive);
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- other.parent = this.parent;
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- return other;
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- }
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- /**
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- * Force the batch state to be rebuilt
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- */ invalidate() {
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- this._changeTag++;
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- }
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- /** @internal */ _onDetached() {
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- super._onDetached();
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- // Usually the node will be garbage collected after it is detached,
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- // We should reset the render queue to release the render bundles.
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- this._renderQueueMap.forEach((val)=>{
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- val.queue.reset();
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- });
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- this.invalidate();
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- }
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- /** @internal */ _onAttached() {
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- // Reset the render queue when attached to a new scene.
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- this.invalidate();
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- }
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- /** @internal */ computeBoundingVolume() {
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- const bv = new BoundingBox();
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- const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);
117
- bv.beginExtend();
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- this.iterate((node)=>{
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- if (node.isMesh()) {
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- Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);
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- const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();
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- bv.extend(wb.minPoint);
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- bv.extend(wb.maxPoint);
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- }
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- });
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- return bv.isValid() ? bv : null;
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- }
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- /** @internal */ setBoundingVolume(bv) {
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- this._staticBV = !!bv;
130
- super.setBoundingVolume(bv);
131
- }
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- /** @internal */ cull(cullVisitor) {
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- let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);
134
- if (!queueInfo) {
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- queueInfo = {
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- queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),
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- tag: -1
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- };
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- this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);
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- }
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- if (queueInfo.tag !== this._changeTag) {
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- queueInfo.tag = this._changeTag;
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- queueInfo.queue.reset();
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- const frustumCulling = cullVisitor.frustumCulling;
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- const renderQueue = cullVisitor.renderQueue;
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- cullVisitor.frustumCulling = false;
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- cullVisitor.renderQueue = queueInfo.queue;
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- this.iterate((node)=>{
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- if (node.isMesh()) {
150
- cullVisitor.visit(node);
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- }
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- });
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- queueInfo.queue.end(cullVisitor.camera, true);
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- cullVisitor.frustumCulling = frustumCulling;
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- cullVisitor.renderQueue = renderQueue;
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- }
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- cullVisitor.pushRenderQueue(queueInfo.queue);
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- }
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- }
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-
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- export { BatchGroup };
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- //# sourceMappingURL=batchgroup.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"batchgroup.js","sources":["../../../src/scene/batchgroup.ts"],"sourcesContent":["import { GraphNode } from './graph_node';\r\nimport type { CullVisitor, RenderPass } from '../render';\r\nimport { RenderQueue, InstanceBindGroupAllocator } from '../render';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox, type BoundingVolume } from '../utility/bounding_volume';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '.';\r\n\r\nconst tmpMatrix = new Matrix4x4();\r\n\r\n/**\r\n * Batch group node\r\n * @public\r\n */\r\nexport class BatchGroup extends GraphNode implements NodeClonable<BatchGroup> {\r\n private readonly _renderQueueMap: Map<\r\n RenderPass,\r\n {\r\n queue: RenderQueue;\r\n tag: number;\r\n }\r\n >;\r\n private readonly _bindGroupAllocator: InstanceBindGroupAllocator;\r\n private _changeTag: number;\r\n private _staticBV: boolean;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._renderQueueMap = new Map();\r\n this._changeTag = 0;\r\n this._bindGroupAllocator = new InstanceBindGroupAllocator();\r\n this._staticBV = false;\r\n const bvCallback = function (this: BatchGroup) {\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n }.bind(this);\r\n this.on('visiblechanged', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n this._changeTag++;\r\n return true;\r\n }\r\n return false;\r\n });\r\n });\r\n this.on('nodeattached', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = false;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.on('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n this.on('noderemoved', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = true;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.off('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isBatchGroup}\r\n */\r\n isBatchGroup(): this is BatchGroup {\r\n return true;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): BatchGroup {\r\n const other = new BatchGroup(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /**\r\n * Force the batch state to be rebuilt\r\n */\r\n invalidate() {\r\n this._changeTag++;\r\n }\r\n /** @internal */\r\n protected _onDetached(): void {\r\n super._onDetached();\r\n // Usually the node will be garbage collected after it is detached,\r\n // We should reset the render queue to release the render bundles.\r\n this._renderQueueMap.forEach((val) => {\r\n val.queue.reset();\r\n });\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n protected _onAttached(): void {\r\n // Reset the render queue when attached to a new scene.\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bv = new BoundingBox();\r\n const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);\r\n bv.beginExtend();\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);\r\n const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();\r\n bv.extend(wb.minPoint);\r\n bv.extend(wb.maxPoint);\r\n }\r\n });\r\n return bv.isValid() ? bv : null;\r\n }\r\n /** @internal */\r\n setBoundingVolume(bv: BoundingVolume): void {\r\n this._staticBV = !!bv;\r\n super.setBoundingVolume(bv);\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor) {\r\n let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);\r\n if (!queueInfo) {\r\n queueInfo = {\r\n queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),\r\n tag: -1\r\n };\r\n this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);\r\n }\r\n if (queueInfo.tag !== this._changeTag) {\r\n queueInfo.tag = this._changeTag;\r\n queueInfo.queue.reset();\r\n const frustumCulling = cullVisitor.frustumCulling;\r\n const renderQueue = cullVisitor.renderQueue;\r\n cullVisitor.frustumCulling = false;\r\n cullVisitor.renderQueue = queueInfo.queue;\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n cullVisitor.visit(node);\r\n }\r\n });\r\n queueInfo.queue.end(cullVisitor.camera, true);\r\n cullVisitor.frustumCulling = frustumCulling;\r\n cullVisitor.renderQueue = renderQueue;\r\n }\r\n cullVisitor.pushRenderQueue(queueInfo.queue);\r\n 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@@ -1,209 +0,0 @@
1
- import { ObservableVector4, DRef, Vector3 } from '@zephyr3d/base';
2
- import '../values.js';
3
- import '@zephyr3d/device';
4
- import '../material/shader/helper.js';
5
- import '../material/lambert.js';
6
- import '../material/blinn.js';
7
- import '../material/unlit.js';
8
- import '../material/particle.js';
9
- import '../material/meshmaterial.js';
10
- import '../material/grassmaterial.js';
11
- import '../material/terrainmaterial.js';
12
- import '../material/terrain-cm.js';
13
- import '../material/pbrmr.js';
14
- import '../material/pbrsg.js';
15
- import '../render/renderer.js';
16
- import { SkyRenderer } from '../render/sky.js';
17
- import '../render/clipmap.js';
18
- import { EnvIBL, EnvHemisphericAmbient, EnvConstantAmbient, EnvShIBL } from '../render/envlight.js';
19
- import '../shaders/atmosphere.js';
20
-
21
- /**
22
- * Wrapper for environmant lighting
23
- * @public
24
- */ class EnvLightWrapper {
25
- _envLight;
26
- _ambientColor;
27
- _ambientDown;
28
- _ambientUp;
29
- _radianceMap;
30
- _irradianceMap;
31
- _irradianceSH;
32
- _irradianceSHFB;
33
- _irradianceWindow;
34
- _strength;
35
- /** @internal */ constructor(){
36
- this._envLight = new EnvIBL();
37
- this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);
38
- this._ambientColor.callback = ()=>{
39
- if (this.type === 'constant') {
40
- this._envLight.ambientColor.set(this._ambientColor);
41
- }
42
- };
43
- this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);
44
- this._ambientDown.callback = ()=>{
45
- if (this.type === 'hemisphere') {
46
- this._envLight.ambientDown.set(this._ambientDown);
47
- }
48
- };
49
- this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);
50
- this._ambientUp.callback = ()=>{
51
- if (this.type === 'hemisphere') {
52
- this._envLight.ambientUp.set(this._ambientUp);
53
- }
54
- };
55
- this._radianceMap = new DRef();
56
- this._irradianceMap = new DRef();
57
- this._irradianceSH = new DRef();
58
- this._irradianceSHFB = new DRef();
59
- this._irradianceWindow = new Vector3();
60
- this._strength = 1;
61
- }
62
- /** @internal */ dispose() {
63
- this._envLight?.dispose();
64
- this._radianceMap.dispose();
65
- this._irradianceMap.dispose();
66
- this._irradianceSHFB.dispose();
67
- this._irradianceSH.dispose();
68
- }
69
- /** @internal */ getHash(ctx) {
70
- return !ctx || ctx.drawEnvLight ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${this._envLight.hasIrradiance() ? '1' : '0'}` : 'none';
71
- }
72
- /** @internal */ get envLight() {
73
- return this._envLight;
74
- }
75
- /** The strength of environment lighting */ get strength() {
76
- return this._strength;
77
- }
78
- set strength(val) {
79
- this._strength = val;
80
- }
81
- /** Ambient light color for environment light type constant */ get ambientColor() {
82
- return this._ambientColor;
83
- }
84
- set ambientColor(val) {
85
- this._ambientColor.set(val);
86
- }
87
- /** Up color for environment light type hemisphere */ get ambientUp() {
88
- return this._ambientUp;
89
- }
90
- set ambientUp(val) {
91
- this._ambientUp.set(val);
92
- }
93
- /** Down color for environment light type hemisphere */ get ambientDown() {
94
- return this._ambientDown;
95
- }
96
- set ambientDown(val) {
97
- this._ambientDown.set(val);
98
- }
99
- /** Radiance map for environment light type ibl */ get radianceMap() {
100
- return this._radianceMap.get();
101
- }
102
- set radianceMap(tex) {
103
- this._radianceMap.set(tex);
104
- if (this.type === 'ibl' || this.type === 'ibl-sh') {
105
- this._envLight.radianceMap = this.radianceMap;
106
- }
107
- }
108
- /** Irradiance map for environment light type ibl */ get irradianceMap() {
109
- return this._irradianceMap.get();
110
- }
111
- set irradianceMap(tex) {
112
- this._irradianceMap.set(tex);
113
- if (this.type === 'ibl') {
114
- this._envLight.irradianceMap = this.irradianceMap;
115
- }
116
- }
117
- /** Irradiance SH buffer for environment light type ibl-sh */ get irradianceSH() {
118
- return this._irradianceSH.get();
119
- }
120
- set irradianceSH(value) {
121
- this._irradianceSH.set(value);
122
- if (this.type === 'ibl-sh') {
123
- this._envLight.irradianceSH = this.irradianceSH;
124
- }
125
- }
126
- /** Irradiance SH texture for environment light type ibl-sh */ get irradianceSHFB() {
127
- return this._irradianceSHFB.get();
128
- }
129
- set irradianceSHFB(value) {
130
- this._irradianceSHFB.set(value);
131
- if (this.type === 'ibl-sh') {
132
- this._envLight.irradianceSHFB = this.irradianceSHFB;
133
- }
134
- }
135
- /** Irradiance SH window for environment light type ibl-sh */ get irradianceWindow() {
136
- return this._irradianceWindow;
137
- }
138
- set irradianceWindow(value) {
139
- this._irradianceWindow.set(value);
140
- if (this.type === 'ibl-sh') {
141
- this._envLight.irradianceWindow = this._irradianceWindow;
142
- }
143
- }
144
- /** The environment light type */ get type() {
145
- return this._envLight?.getType() ?? 'none';
146
- }
147
- set type(val) {
148
- switch(val){
149
- case 'none':
150
- this._envLight = null;
151
- break;
152
- case 'ibl':
153
- if (this._envLight?.getType() !== val) {
154
- this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);
155
- }
156
- this._envLight.radianceMap = this.radianceMap;
157
- this._envLight.irradianceMap = this.irradianceMap;
158
- break;
159
- case 'ibl-sh':
160
- if (this._envLight?.getType() !== val) {
161
- this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);
162
- }
163
- this._envLight.radianceMap = this.radianceMap;
164
- this._envLight.irradianceSH = this.irradianceSH;
165
- this._envLight.irradianceWindow = this.irradianceWindow;
166
- break;
167
- case 'constant':
168
- if (this._envLight?.getType() !== val) {
169
- this._envLight = new EnvConstantAmbient(this._ambientColor);
170
- }
171
- break;
172
- case 'hemisphere':
173
- if (this._envLight?.getType() !== val) {
174
- this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);
175
- }
176
- break;
177
- }
178
- }
179
- }
180
- /**
181
- * Environment of scene
182
- * @public
183
- */ class Environment {
184
- _sky;
185
- _light;
186
- /** @internal */ constructor(){
187
- this._sky = new SkyRenderer();
188
- this._light = new EnvLightWrapper();
189
- }
190
- /** The sky renderer */ get sky() {
191
- return this._sky;
192
- }
193
- /** The environment lighting renderer */ get light() {
194
- return this._light;
195
- }
196
- /** @internal */ getHash(ctx) {
197
- return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;
198
- }
199
- /** @internal */ needSceneDepthTexture() {
200
- return this._sky.fogType !== 'none';
201
- }
202
- /** @internal */ dispose() {
203
- this._sky.dispose();
204
- this._light.dispose();
205
- }
206
- }
207
-
208
- export { EnvLightWrapper, Environment };
209
- //# sourceMappingURL=environment.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"environment.js","sources":["../../../src/scene/environment.ts"],"sourcesContent":["import type { Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting, EnvLightType } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper {\r\n private _envLight: EnvironmentLighting;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n this._envLight = new EnvIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientColor.callback = () => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n };\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientDown.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n };\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);\r\n this._ambientUp.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n };\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext): string {\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${\r\n this._envLight.hasIrradiance() ? '1' : '0'\r\n }`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight(): EnvironmentLighting {\r\n return this._envLight;\r\n }\r\n /** The strength of environment lighting */\r\n get strength(): number {\r\n return this._strength;\r\n }\r\n set strength(val: number) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl' || this.type === 'ibl-sh') {\r\n (this._envLight as EnvIBL | EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance map for environment light type ibl */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl-sh */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl-sh */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl-sh */\r\n get irradianceWindow(): Vector3 {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Vector3) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type(): EnvLightType {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val: EnvLightType) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);\r\n }\r\n (this._envLight as EnvIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n break;\r\n case 'ibl-sh':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky(): SkyRenderer {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light(): EnvLightWrapper {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture(): boolean {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._sky.dispose();\r\n this._light.dispose();\r\n }\r\n}\r\n"],"names":["EnvLightWrapper","_envLight","_ambientColor","_ambientDown","_ambientUp","_radianceMap","_irradianceMap","_irradianceSH","_irradianceSHFB","_irradianceWindow","_strength","EnvIBL","ObservableVector4","callback","type","ambientColor","set","ambientDown","ambientUp","DRef","Vector3","dispose","getHash","ctx","drawEnvLight","hasRadiance","hasIrradiance","envLight","strength","val","radianceMap","get","tex","irradianceMap","irradianceSH","value","irradianceSHFB","irradianceWindow","getType","EnvShIBL","EnvConstantAmbient","EnvHemisphericAmbient","Environment","_sky","_light","SkyRenderer","sky","light","needSceneDepthTexture","fogType"],"mappings":";;;;;;;;;;;;;;;;;;;;AASA;;;AAGC,IACM,MAAMA,eAAAA,CAAAA;IACHC,SAA+B;IACtBC,aAAiC;IACjCC,YAAgC;IAChCC,UAA8B;IAC9BC,YAAgC;IAChCC,cAAkC;IAClCC,aAAmC;IACnCC,eAAmC;IACnCC,iBAA2B;IACpCC,SAAkB;AAC1B,qBACA,WAAc,EAAA;QACZ,IAAI,CAACT,SAAS,GAAG,IAAIU,MAAAA,EAAAA;AACrB,QAAA,IAAI,CAACT,aAAa,GAAG,IAAIU,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AAC1D,QAAA,IAAI,CAACV,aAAa,CAACW,QAAQ,GAAG,IAAA;AAC5B,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,UAAY,EAAA;gBAC3B,IAAI,CAACb,SAAS,CAAwBc,YAAY,CAACC,GAAG,CAAC,IAAI,CAACd,aAAa,CAAA;AAC5E;AACF,SAAA;AACA,QAAA,IAAI,CAACC,YAAY,GAAG,IAAIS,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AACzD,QAAA,IAAI,CAACT,YAAY,CAACU,QAAQ,GAAG,IAAA;AAC3B,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BgB,WAAW,CAACD,GAAG,CAAC,IAAI,CAACb,YAAY,CAAA;AAC7E;AACF,SAAA;AACA,QAAA,IAAI,CAACC,UAAU,GAAG,IAAIQ,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AACvD,QAAA,IAAI,CAACR,UAAU,CAACS,QAAQ,GAAG,IAAA;AACzB,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BiB,SAAS,CAACF,GAAG,CAAC,IAAI,CAACZ,UAAU,CAAA;AACzE;AACF,SAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIc,IAAAA,EAAAA;QACxB,IAAI,CAACb,cAAc,GAAG,IAAIa,IAAAA,EAAAA;QAC1B,IAAI,CAACZ,aAAa,GAAG,IAAIY,IAAAA,EAAAA;QACzB,IAAI,CAACX,eAAe,GAAG,IAAIW,IAAAA,EAAAA;QAC3B,IAAI,CAACV,iBAAiB,GAAG,IAAIW,OAAAA,EAAAA;QAC7B,IAAI,CAACV,SAAS,GAAG,CAAA;AACnB;AACA,qBACAW,OAAU,GAAA;QACR,IAAI,CAACpB,SAAS,EAAEoB,OAAAA,EAAAA;QAChB,IAAI,CAAChB,YAAY,CAACgB,OAAO,EAAA;QACzB,IAAI,CAACf,cAAc,CAACe,OAAO,EAAA;QAC3B,IAAI,CAACb,eAAe,CAACa,OAAO,EAAA;QAC5B,IAAI,CAACd,aAAa,CAACc,OAAO,EAAA;AAC5B;qBAEAC,OAAQC,CAAAA,GAAiB,EAAU;AACjC,QAAA,OAAO,CAACA,GAAAA,IAAOA,GAAIC,CAAAA,YAAY,GAC3B,CAAA,EAAG,IAAI,CAACV,IAAI,CAAC,CAAC,EAAE,IAAI,CAACb,SAAS,CAACwB,WAAW,EAAK,GAAA,GAAA,GAAM,GAAI,CAAA,CAAC,EACxD,IAAI,CAACxB,SAAS,CAACyB,aAAa,EAAK,GAAA,GAAA,GAAM,KACvC,GACF,MAAA;AACN;qBAEA,IAAIC,QAAgC,GAAA;QAClC,OAAO,IAAI,CAAC1B,SAAS;AACvB;gDAEA,IAAI2B,QAAmB,GAAA;QACrB,OAAO,IAAI,CAAClB,SAAS;AACvB;IACA,IAAIkB,QAAAA,CAASC,GAAW,EAAE;QACxB,IAAI,CAACnB,SAAS,GAAGmB,GAAAA;AACnB;mEAEA,IAAId,YAAwB,GAAA;QAC1B,OAAO,IAAI,CAACb,aAAa;AAC3B;IACA,IAAIa,YAAAA,CAAac,GAAY,EAAE;AAC7B,QAAA,IAAI,CAAC3B,aAAa,CAACc,GAAG,CAACa,GAAAA,CAAAA;AACzB;0DAEA,IAAIX,SAAqB,GAAA;QACvB,OAAO,IAAI,CAACd,UAAU;AACxB;IACA,IAAIc,SAAAA,CAAUW,GAAY,EAAE;AAC1B,QAAA,IAAI,CAACzB,UAAU,CAACY,GAAG,CAACa,GAAAA,CAAAA;AACtB;4DAEA,IAAIZ,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACd,YAAY;AAC1B;IACA,IAAIc,WAAAA,CAAYY,GAAY,EAAE;AAC5B,QAAA,IAAI,CAAC1B,YAAY,CAACa,GAAG,CAACa,GAAAA,CAAAA;AACxB;uDAEA,IAAIC,WAA2B,GAAA;AAC7B,QAAA,OAAO,IAAI,CAACzB,YAAY,CAAC0B,GAAG,EAAA;AAC9B;IACA,IAAID,WAAAA,CAAYE,GAAgB,EAAE;AAChC,QAAA,IAAI,CAAC3B,YAAY,CAACW,GAAG,CAACgB,GAAAA,CAAAA;QACtB,IAAI,IAAI,CAAClB,IAAI,KAAK,SAAS,IAAI,CAACA,IAAI,KAAK,QAAU,EAAA;AAChD,YAAA,IAAI,CAACb,SAAS,CAAuB6B,WAAW,GAAG,IAAI,CAACA,WAAW;AACtE;AACF;yDAEA,IAAIG,aAA6B,GAAA;AAC/B,QAAA,OAAO,IAAI,CAAC3B,cAAc,CAACyB,GAAG,EAAA;AAChC;IACA,IAAIE,aAAAA,CAAcD,GAAgB,EAAE;AAClC,QAAA,IAAI,CAAC1B,cAAc,CAACU,GAAG,CAACgB,GAAAA,CAAAA;AACxB,QAAA,IAAI,IAAI,CAAClB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAYgC,aAAa,GAAG,IAAI,CAACA,aAAa;AAC/D;AACF;kEAEA,IAAIC,YAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAAC3B,aAAa,CAACwB,GAAG,EAAA;AAC/B;IACA,IAAIG,YAAAA,CAAaC,KAAoB,EAAE;AACrC,QAAA,IAAI,CAAC5B,aAAa,CAACS,GAAG,CAACmB,KAAAA,CAAAA;AACvB,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAciC,YAAY,GAAG,IAAI,CAACA,YAAY;AAC/D;AACF;mEAEA,IAAIE,cAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAAC5B,eAAe,CAACuB,GAAG,EAAA;AACjC;IACA,IAAIK,cAAAA,CAAeD,KAAkB,EAAE;AACrC,QAAA,IAAI,CAAC3B,eAAe,CAACQ,GAAG,CAACmB,KAAAA,CAAAA;AACzB,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAcmC,cAAc,GAAG,IAAI,CAACA,cAAc;AACnE;AACF;kEAEA,IAAIC,gBAA4B,GAAA;QAC9B,OAAO,IAAI,CAAC5B,iBAAiB;AAC/B;IACA,IAAI4B,gBAAAA,CAAiBF,KAAc,EAAE;AACnC,QAAA,IAAI,CAAC1B,iBAAiB,CAACO,GAAG,CAACmB,KAAAA,CAAAA;AAC3B,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAcoC,gBAAgB,GAAG,IAAI,CAAC5B,iBAAiB;AACxE;AACF;sCAEA,IAAIK,IAAqB,GAAA;AACvB,QAAA,OAAO,IAAI,CAACb,SAAS,EAAEqC,OAAa,EAAA,IAAA,MAAA;AACtC;IACA,IAAIxB,IAAAA,CAAKe,GAAiB,EAAE;QAC1B,OAAQA,GAAAA;YACN,KAAK,MAAA;gBACH,IAAI,CAAC5B,SAAS,GAAG,IAAA;AACjB,gBAAA;YACF,KAAK,KAAA;AACH,gBAAA,IAAI,IAAI,CAACA,SAAS,EAAEqC,cAAcT,GAAK,EAAA;oBACrC,IAAI,CAAC5B,SAAS,GAAG,IAAIU,MAAAA,CAAO,IAAI,CAACmB,WAAW,EAAE,IAAI,CAACG,aAAa,CAAA;AAClE;AACC,gBAAA,IAAI,CAAChC,SAAS,CAAY6B,WAAW,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@@ -1,72 +0,0 @@
1
- import { SceneNode } from './scene_node.js';
2
-
3
- // eslint-disable-next-line @typescript-eslint/no-explicit-any
4
- /**
5
- * Graph scene node
6
- *
7
- * @remarks
8
- * Graph node is the base class of any kind of scene node that will be placed into the octree
9
- *
10
- * @public
11
- */ class GraphNode extends SceneNode {
12
- _octreeNode;
13
- /**
14
- * Creates a graph node
15
- * @param scene - The scene to which the node belongs
16
- */ constructor(scene){
17
- super(scene);
18
- this._octreeNode = null;
19
- }
20
- clone(method, recursive) {
21
- const other = new GraphNode(this.scene);
22
- other.copyFrom(this, method, recursive);
23
- other.parent = this.parent;
24
- return other;
25
- }
26
- /** @internal */ get octreeNode() {
27
- return this._octreeNode;
28
- }
29
- set octreeNode(node) {
30
- this._octreeNode = node;
31
- }
32
- /** Gets the name */ getName() {
33
- return this._name;
34
- }
35
- /**
36
- * {@inheritDoc SceneNode.isGraphNode}
37
- * @override
38
- */ isGraphNode() {
39
- return true;
40
- }
41
- /**
42
- * {@inheritDoc Drawable.getNode}
43
- */ getNode() {
44
- return this;
45
- }
46
- /**
47
- * {@inheritDoc Drawable.getBoneMatrices}
48
- */ getBoneMatrices() {
49
- return null;
50
- }
51
- /**
52
- * {@inheritDoc Drawable.getSortDistance}
53
- */ getSortDistance(camera) {
54
- const cameraWorldMatrix = camera.worldMatrix;
55
- const objectWorldMatrix = this.worldMatrix;
56
- const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;
57
- const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;
58
- const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;
59
- return dx * dx + dy * dy * dz * dz;
60
- }
61
- /**
62
- * {@inheritDoc Drawable.isBatchable}
63
- */ isBatchable() {
64
- return false;
65
- }
66
- /** @internal */ _visibleChanged() {
67
- this._scene?.invalidateNodePlacement(this);
68
- }
69
- }
70
-
71
- export { GraphNode };
72
- //# sourceMappingURL=graph_node.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"graph_node.js","sources":["../../../src/scene/graph_node.ts"],"sourcesContent":["import { SceneNode } from './scene_node';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport type { BatchDrawable } from '../render/drawable';\r\nimport type { Scene } from './scene';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { NodeClonable, NodeCloneMethod, OctreeNode } from '.';\r\n\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n/**\r\n * Graph scene node\r\n *\r\n * @remarks\r\n * Graph node is the base class of any kind of scene node that will be placed into the octree\r\n *\r\n * @public\r\n */\r\nexport class GraphNode extends SceneNode implements NodeClonable<GraphNode> {\r\n private _octreeNode: OctreeNode;\r\n /**\r\n * Creates a graph node\r\n * @param scene - The scene to which the node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._octreeNode = null;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): GraphNode {\r\n const other = new GraphNode(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** @internal */\r\n get octreeNode(): OctreeNode {\r\n return this._octreeNode;\r\n }\r\n set octreeNode(node: OctreeNode) {\r\n this._octreeNode = node;\r\n }\r\n /** Gets the name */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isGraphNode}\r\n * @override\r\n */\r\n isGraphNode(): this is GraphNode {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode(): SceneNode {\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getSortDistance}\r\n */\r\n getSortDistance(camera: Camera): number {\r\n const cameraWorldMatrix = camera.worldMatrix;\r\n const objectWorldMatrix = this.worldMatrix;\r\n const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;\r\n const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;\r\n const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;\r\n return dx * dx + dy * dy * dz * dz;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return false;\r\n }\r\n /** @internal */\r\n protected _visibleChanged(): void {\r\n this._scene?.invalidateNodePlacement(this);\r\n }\r\n}\r\n"],"names":["GraphNode","SceneNode","_octreeNode","scene","clone","method","recursive","other","copyFrom","parent","octreeNode","node","getName","_name","isGraphNode","getNode","getBoneMatrices","getSortDistance","camera","cameraWorldMatrix","worldMatrix","objectWorldMatrix","dx","m03","dy","m13","dz","m23","isBatchable","_scene","invalidateNodePlacement"],"mappings":";;AAOA;AACA;;;;;;;IAQO,MAAMA,SAAkBC,SAAAA,SAAAA,CAAAA;IACrBC,WAAwB;AAChC;;;MAIA,WAAA,CAAYC,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAAA,CAAAA;QACN,IAAI,CAACD,WAAW,GAAG,IAAA;AACrB;IACAE,KAAMC,CAAAA,MAAuB,EAAEC,SAAkB,EAAa;AAC5D,QAAA,MAAMC,KAAQ,GAAA,IAAIP,SAAU,CAAA,IAAI,CAACG,KAAK,CAAA;AACtCI,QAAAA,KAAAA,CAAMC,QAAQ,CAAC,IAAI,EAAEH,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BC,QAAAA,KAAAA,CAAME,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOF,KAAAA;AACT;qBAEA,IAAIG,UAAyB,GAAA;QAC3B,OAAO,IAAI,CAACR,WAAW;AACzB;IACA,IAAIQ,UAAAA,CAAWC,IAAgB,EAAE;QAC/B,IAAI,CAACT,WAAW,GAAGS,IAAAA;AACrB;AACA,yBACAC,OAAkB,GAAA;QAChB,OAAO,IAAI,CAACC,KAAK;AACnB;AACA;;;AAGC,MACDC,WAAiC,GAAA;QAC/B,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,OAAqB,GAAA;AACnB,QAAA,OAAO,IAAI;AACb;AACA;;AAEC,MACDC,eAA6B,GAAA;QAC3B,OAAO,IAAA;AACT;AACA;;MAGAC,eAAAA,CAAgBC,MAAc,EAAU;QACtC,MAAMC,iBAAAA,GAAoBD,OAAOE,WAAW;QAC5C,MAAMC,iBAAAA,GAAoB,IAAI,CAACD,WAAW;AAC1C,QAAA,MAAME,EAAKH,GAAAA,iBAAAA,CAAkBI,GAAG,GAAGF,kBAAkBE,GAAG;AACxD,QAAA,MAAMC,EAAKL,GAAAA,iBAAAA,CAAkBM,GAAG,GAAGJ,kBAAkBI,GAAG;AACxD,QAAA,MAAMC,EAAKP,GAAAA,iBAAAA,CAAkBQ,GAAG,GAAGN,kBAAkBM,GAAG;AACxD,QAAA,OAAOL,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA;AAClC;AACA;;AAEC,MACDE,WAAqC,GAAA;QACnC,OAAO,KAAA;AACT;qBAEA,eAAkC,GAAA;AAChC,QAAA,IAAI,CAACC,MAAM,EAAEC,uBAAAA,CAAwB,IAAI,CAAA;AAC3C;AACF;;;;"}