@zephyr3d/scene 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/dist/animation/animation.js +0 -18
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +200 -3
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/ik/ccd_solver.js +371 -0
  6. package/dist/animation/ik/ccd_solver.js.map +1 -0
  7. package/dist/animation/ik/fabrik_solver.js +398 -0
  8. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  9. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  11. package/dist/animation/ik/ik_chain.js +163 -0
  12. package/dist/animation/ik/ik_chain.js.map +1 -0
  13. package/dist/animation/ik/ik_constraint.js +25 -0
  14. package/dist/animation/ik/ik_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_pole_constraint.js +128 -0
  16. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  17. package/dist/animation/ik/ik_solver.js +48 -0
  18. package/dist/animation/ik/ik_solver.js.map +1 -0
  19. package/dist/animation/ik/ik_track.js +96 -0
  20. package/dist/animation/ik/ik_track.js.map +1 -0
  21. package/dist/animation/ik/ik_utils.js +191 -0
  22. package/dist/animation/ik/ik_utils.js.map +1 -0
  23. package/dist/animation/ik/two_bone_ik_solver.js +331 -0
  24. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  25. package/dist/animation/ik_modifier.js +61 -0
  26. package/dist/animation/ik_modifier.js.map +1 -0
  27. package/dist/animation/ik_postprocessor.js +71 -0
  28. package/dist/animation/ik_postprocessor.js.map +1 -0
  29. package/dist/animation/manual_transform_processor.js +156 -0
  30. package/dist/animation/manual_transform_processor.js.map +1 -0
  31. package/dist/animation/skeleton.js +55 -51
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +38 -0
  34. package/dist/animation/skeleton_modifier.js.map +1 -0
  35. package/dist/animation/skeleton_postprocessor.js +50 -0
  36. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  37. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  38. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  39. package/dist/animation/spring/spring_bone.js +240 -0
  40. package/dist/animation/spring/spring_bone.js.map +1 -0
  41. package/dist/animation/spring/spring_bone_collider.js +198 -0
  42. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  43. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  44. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  45. package/dist/animation/spring/spring_bone_system.js +328 -0
  46. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  47. package/dist/animation/spring/spring_chain.js +103 -0
  48. package/dist/animation/spring/spring_chain.js.map +1 -0
  49. package/dist/animation/spring/spring_collider.js +247 -0
  50. package/dist/animation/spring/spring_collider.js.map +1 -0
  51. package/dist/animation/spring/spring_constraint.js +21 -0
  52. package/dist/animation/spring/spring_constraint.js.map +1 -0
  53. package/dist/animation/spring/spring_particle.js +20 -0
  54. package/dist/animation/spring/spring_particle.js.map +1 -0
  55. package/dist/animation/spring/spring_system.js +526 -0
  56. package/dist/animation/spring/spring_system.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +45 -0
  58. package/dist/animation/spring_modifier.js.map +1 -0
  59. package/dist/animation/spring_postprocessor.js +54 -0
  60. package/dist/animation/spring_postprocessor.js.map +1 -0
  61. package/dist/app/screen.js +1 -1
  62. package/dist/app/screen.js.map +1 -1
  63. package/dist/asset/model.js +10 -6
  64. package/dist/asset/model.js.map +1 -1
  65. package/dist/camera/perspectivecamera.js +3 -3
  66. package/dist/camera/perspectivecamera.js.map +1 -1
  67. package/dist/index.d.ts +1400 -4
  68. package/dist/index.js +16 -0
  69. package/dist/index.js.map +1 -1
  70. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  71. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +20 -17
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/shader/helper.js +5 -3
  75. package/dist/material/shader/helper.js.map +1 -1
  76. package/dist/render/gpu_picking.js +100 -0
  77. package/dist/render/gpu_picking.js.map +1 -0
  78. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  79. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  80. package/dist/render/rendergraph/executor.js +146 -0
  81. package/dist/render/rendergraph/executor.js.map +1 -0
  82. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  83. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  84. package/dist/render/rendergraph/rendergraph.js +306 -0
  85. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  86. package/dist/render/rendergraph/types.js +57 -0
  87. package/dist/render/rendergraph/types.js.map +1 -0
  88. package/dist/render/sky_motion_vector.js +85 -0
  89. package/dist/render/sky_motion_vector.js.map +1 -0
  90. package/dist/scene/mesh.js +15 -23
  91. package/dist/scene/mesh.js.map +1 -1
  92. package/dist/utility/serialization/scene/animation.js +24 -23
  93. package/dist/utility/serialization/scene/animation.js.map +1 -1
  94. package/dist/utility/serialization/scene/material.js +62 -0
  95. package/dist/utility/serialization/scene/material.js.map +1 -1
  96. package/dist/utility/serialization/scene/node.js +1 -1
  97. package/package.json +3 -3
  98. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  99. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  100. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  101. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  102. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  103. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  104. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  105. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  106. package/dist/src/animation/animation.js +0 -127
  107. package/dist/src/animation/animation.js.map +0 -1
  108. package/dist/src/animation/animationset.js +0 -255
  109. package/dist/src/animation/animationset.js.map +0 -1
  110. package/dist/src/animation/animationtrack.js +0 -34
  111. package/dist/src/animation/animationtrack.js.map +0 -1
  112. package/dist/src/animation/eulerrotationtrack.js +0 -52
  113. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  114. package/dist/src/animation/morphtarget.js +0 -93
  115. package/dist/src/animation/morphtarget.js.map +0 -1
  116. package/dist/src/animation/morphtrack.js +0 -70
  117. package/dist/src/animation/morphtrack.js.map +0 -1
  118. package/dist/src/animation/proptrack.js +0 -161
  119. package/dist/src/animation/proptrack.js.map +0 -1
  120. package/dist/src/animation/rotationtrack.js +0 -51
  121. package/dist/src/animation/rotationtrack.js.map +0 -1
  122. package/dist/src/animation/scaletrack.js +0 -50
  123. package/dist/src/animation/scaletrack.js.map +0 -1
  124. package/dist/src/animation/skeleton.js +0 -204
  125. package/dist/src/animation/skeleton.js.map +0 -1
  126. package/dist/src/animation/translationtrack.js +0 -50
  127. package/dist/src/animation/translationtrack.js.map +0 -1
  128. package/dist/src/app/app.js +0 -129
  129. package/dist/src/app/app.js.map +0 -1
  130. package/dist/src/app/inputmgr.js +0 -267
  131. package/dist/src/app/inputmgr.js.map +0 -1
  132. package/dist/src/asset/assetmanager.js +0 -404
  133. package/dist/src/asset/assetmanager.js.map +0 -1
  134. package/dist/src/asset/builtin.js +0 -337
  135. package/dist/src/asset/builtin.js.map +0 -1
  136. package/dist/src/asset/loaders/dds/dds.js +0 -470
  137. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  138. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  139. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  140. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  141. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  142. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  143. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  144. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  145. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  146. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  147. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  148. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  149. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  150. package/dist/src/asset/loaders/loader.js +0 -45
  151. package/dist/src/asset/loaders/loader.js.map +0 -1
  152. package/dist/src/asset/model.js +0 -414
  153. package/dist/src/asset/model.js.map +0 -1
  154. package/dist/src/blitter/bilateralblur.js +0 -221
  155. package/dist/src/blitter/bilateralblur.js.map +0 -1
  156. package/dist/src/blitter/blitter.js +0 -390
  157. package/dist/src/blitter/blitter.js.map +0 -1
  158. package/dist/src/blitter/box.js +0 -118
  159. package/dist/src/blitter/box.js.map +0 -1
  160. package/dist/src/blitter/copy.js +0 -22
  161. package/dist/src/blitter/copy.js.map +0 -1
  162. package/dist/src/blitter/gaussianblur.js +0 -228
  163. package/dist/src/blitter/gaussianblur.js.map +0 -1
  164. package/dist/src/camera/base.js +0 -92
  165. package/dist/src/camera/base.js.map +0 -1
  166. package/dist/src/camera/camera.js +0 -1005
  167. package/dist/src/camera/camera.js.map +0 -1
  168. package/dist/src/camera/fps.js +0 -238
  169. package/dist/src/camera/fps.js.map +0 -1
  170. package/dist/src/camera/orbit.js +0 -245
  171. package/dist/src/camera/orbit.js.map +0 -1
  172. package/dist/src/camera/orthocamera.js +0 -167
  173. package/dist/src/camera/orthocamera.js.map +0 -1
  174. package/dist/src/camera/perspectivecamera.js +0 -141
  175. package/dist/src/camera/perspectivecamera.js.map +0 -1
  176. package/dist/src/index.js +0 -120
  177. package/dist/src/index.js.map +0 -1
  178. package/dist/src/material/blinn.js +0 -81
  179. package/dist/src/material/blinn.js.map +0 -1
  180. package/dist/src/material/grassmaterial.js +0 -113
  181. package/dist/src/material/grassmaterial.js.map +0 -1
  182. package/dist/src/material/lambert.js +0 -92
  183. package/dist/src/material/lambert.js.map +0 -1
  184. package/dist/src/material/material.js +0 -301
  185. package/dist/src/material/material.js.map +0 -1
  186. package/dist/src/material/meshmaterial.js +0 -704
  187. package/dist/src/material/meshmaterial.js.map +0 -1
  188. package/dist/src/material/mixins/albedocolor.js +0 -76
  189. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  190. package/dist/src/material/mixins/foliage.js +0 -47
  191. package/dist/src/material/mixins/foliage.js.map +0 -1
  192. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  193. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  194. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  195. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  196. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  197. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  198. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  199. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  200. package/dist/src/material/mixins/lit.js +0 -476
  201. package/dist/src/material/mixins/lit.js.map +0 -1
  202. package/dist/src/material/mixins/pbr/common.js +0 -918
  203. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  204. package/dist/src/material/mixins/texture.js +0 -172
  205. package/dist/src/material/mixins/texture.js.map +0 -1
  206. package/dist/src/material/mixins/vertexcolor.js +0 -56
  207. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  208. package/dist/src/material/particle.js +0 -178
  209. package/dist/src/material/particle.js.map +0 -1
  210. package/dist/src/material/pbrmr.js +0 -97
  211. package/dist/src/material/pbrmr.js.map +0 -1
  212. package/dist/src/material/pbrsg.js +0 -97
  213. package/dist/src/material/pbrsg.js.map +0 -1
  214. package/dist/src/material/shader/helper.js +0 -1209
  215. package/dist/src/material/shader/helper.js.map +0 -1
  216. package/dist/src/material/terrain-cm.js +0 -606
  217. package/dist/src/material/terrain-cm.js.map +0 -1
  218. package/dist/src/material/terrainmaterial.js +0 -375
  219. package/dist/src/material/terrainmaterial.js.map +0 -1
  220. package/dist/src/material/unlit.js +0 -41
  221. package/dist/src/material/unlit.js.map +0 -1
  222. package/dist/src/material/water.js +0 -417
  223. package/dist/src/material/water.js.map +0 -1
  224. package/dist/src/posteffect/bloom.js +0 -361
  225. package/dist/src/posteffect/bloom.js.map +0 -1
  226. package/dist/src/posteffect/compositor.js +0 -226
  227. package/dist/src/posteffect/compositor.js.map +0 -1
  228. package/dist/src/posteffect/fxaa.js +0 -273
  229. package/dist/src/posteffect/fxaa.js.map +0 -1
  230. package/dist/src/posteffect/grayscale.js +0 -69
  231. package/dist/src/posteffect/grayscale.js.map +0 -1
  232. package/dist/src/posteffect/motionblur.js +0 -96
  233. package/dist/src/posteffect/motionblur.js.map +0 -1
  234. package/dist/src/posteffect/posteffect.js +0 -126
  235. package/dist/src/posteffect/posteffect.js.map +0 -1
  236. package/dist/src/posteffect/sao.js +0 -324
  237. package/dist/src/posteffect/sao.js.map +0 -1
  238. package/dist/src/posteffect/ssr.js +0 -489
  239. package/dist/src/posteffect/ssr.js.map +0 -1
  240. package/dist/src/posteffect/taa.js +0 -172
  241. package/dist/src/posteffect/taa.js.map +0 -1
  242. package/dist/src/posteffect/tonemap.js +0 -94
  243. package/dist/src/posteffect/tonemap.js.map +0 -1
  244. package/dist/src/render/abuffer_oit.js +0 -361
  245. package/dist/src/render/abuffer_oit.js.map +0 -1
  246. package/dist/src/render/clipmap.js +0 -851
  247. package/dist/src/render/clipmap.js.map +0 -1
  248. package/dist/src/render/cluster_light.js +0 -333
  249. package/dist/src/render/cluster_light.js.map +0 -1
  250. package/dist/src/render/cull_visitor.js +0 -187
  251. package/dist/src/render/cull_visitor.js.map +0 -1
  252. package/dist/src/render/depthpass.js +0 -68
  253. package/dist/src/render/depthpass.js.map +0 -1
  254. package/dist/src/render/drawable_mixin.js +0 -227
  255. package/dist/src/render/drawable_mixin.js.map +0 -1
  256. package/dist/src/render/envlight.js +0 -463
  257. package/dist/src/render/envlight.js.map +0 -1
  258. package/dist/src/render/fbm_wavegenerator.js +0 -251
  259. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  260. package/dist/src/render/fft_wavegenerator.js +0 -1006
  261. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  262. package/dist/src/render/fullscreenquad.js +0 -38
  263. package/dist/src/render/fullscreenquad.js.map +0 -1
  264. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  265. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  266. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  267. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  268. package/dist/src/render/hzb.js +0 -273
  269. package/dist/src/render/hzb.js.map +0 -1
  270. package/dist/src/render/lightpass.js +0 -172
  271. package/dist/src/render/lightpass.js.map +0 -1
  272. package/dist/src/render/objectcolorpass.js +0 -51
  273. package/dist/src/render/objectcolorpass.js.map +0 -1
  274. package/dist/src/render/primitive.js +0 -364
  275. package/dist/src/render/primitive.js.map +0 -1
  276. package/dist/src/render/render_queue.js +0 -467
  277. package/dist/src/render/render_queue.js.map +0 -1
  278. package/dist/src/render/renderbundle_wrapper.js +0 -152
  279. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  280. package/dist/src/render/renderer.js +0 -455
  281. package/dist/src/render/renderer.js.map +0 -1
  282. package/dist/src/render/renderpass.js +0 -200
  283. package/dist/src/render/renderpass.js.map +0 -1
  284. package/dist/src/render/shadowmap_pass.js +0 -56
  285. package/dist/src/render/shadowmap_pass.js.map +0 -1
  286. package/dist/src/render/sky.js +0 -1103
  287. package/dist/src/render/sky.js.map +0 -1
  288. package/dist/src/render/weightedblended_oit.js +0 -168
  289. package/dist/src/render/weightedblended_oit.js.map +0 -1
  290. package/dist/src/scene/batchgroup.js +0 -162
  291. package/dist/src/scene/batchgroup.js.map +0 -1
  292. package/dist/src/scene/environment.js +0 -209
  293. package/dist/src/scene/environment.js.map +0 -1
  294. package/dist/src/scene/graph_node.js +0 -72
  295. package/dist/src/scene/graph_node.js.map +0 -1
  296. package/dist/src/scene/light.js +0 -416
  297. package/dist/src/scene/light.js.map +0 -1
  298. package/dist/src/scene/mesh.js +0 -341
  299. package/dist/src/scene/mesh.js.map +0 -1
  300. package/dist/src/scene/octree.js +0 -649
  301. package/dist/src/scene/octree.js.map +0 -1
  302. package/dist/src/scene/particlesys.js +0 -738
  303. package/dist/src/scene/particlesys.js.map +0 -1
  304. package/dist/src/scene/raycast_visitor.js +0 -103
  305. package/dist/src/scene/raycast_visitor.js.map +0 -1
  306. package/dist/src/scene/scene.js +0 -284
  307. package/dist/src/scene/scene.js.map +0 -1
  308. package/dist/src/scene/scene_node.js +0 -732
  309. package/dist/src/scene/scene_node.js.map +0 -1
  310. package/dist/src/scene/terrain/grass.js +0 -278
  311. package/dist/src/scene/terrain/grass.js.map +0 -1
  312. package/dist/src/scene/terrain/heightfield.js +0 -475
  313. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  314. package/dist/src/scene/terrain/patch.js +0 -530
  315. package/dist/src/scene/terrain/patch.js.map +0 -1
  316. package/dist/src/scene/terrain/quadtree.js +0 -461
  317. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  318. package/dist/src/scene/terrain/terrain.js +0 -246
  319. package/dist/src/scene/terrain/terrain.js.map +0 -1
  320. package/dist/src/scene/terrain-cm/grass.js +0 -594
  321. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  322. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  323. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  324. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  325. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  326. package/dist/src/scene/water.js +0 -374
  327. package/dist/src/scene/water.js.map +0 -1
  328. package/dist/src/shaders/atmosphere.js +0 -957
  329. package/dist/src/shaders/atmosphere.js.map +0 -1
  330. package/dist/src/shaders/fog.js +0 -112
  331. package/dist/src/shaders/fog.js.map +0 -1
  332. package/dist/src/shaders/misc.js +0 -266
  333. package/dist/src/shaders/misc.js.map +0 -1
  334. package/dist/src/shaders/noise.js +0 -222
  335. package/dist/src/shaders/noise.js.map +0 -1
  336. package/dist/src/shaders/pbr.js +0 -51
  337. package/dist/src/shaders/pbr.js.map +0 -1
  338. package/dist/src/shaders/shadow.js +0 -636
  339. package/dist/src/shaders/shadow.js.map +0 -1
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@@ -1,404 +0,0 @@
1
- import { HttpFS, DWeakRef, isPowerOf2, nextPowerOf2 } from '@zephyr3d/base';
2
- import { GLTFLoader } from './loaders/gltf/gltf_loader.js';
3
- import { WebImageLoader } from './loaders/image/webimage_loader.js';
4
- import { DDSLoader } from './loaders/dds/dds_loader.js';
5
- import { HDRLoader } from './loaders/hdr/hdr.js';
6
- import { Application } from '../app/app.js';
7
- import '@zephyr3d/device';
8
- import { CopyBlitter } from '../blitter/copy.js';
9
- import { getSheenLutLoader } from './builtin.js';
10
- import { BUILTIN_ASSET_TEXTURE_SHEEN_LUT } from '../values.js';
11
- import { TGALoader } from './loaders/image/tga_Loader.js';
12
-
13
- function getDefaultBaseURL() {
14
- if (window.location.href.toLowerCase().endsWith('.html') || window.location.href.toLowerCase().endsWith('.htm')) {
15
- return window.location.href.slice(0, window.location.href.lastIndexOf('/'));
16
- }
17
- return window.location.href;
18
- }
19
- /**
20
- * The asset manager
21
- * @public
22
- */ class AssetManager {
23
- /** @internal */ static _builtinTextures = {};
24
- /** @internal */ static _builtinTextureLoaders = {
25
- [BUILTIN_ASSET_TEXTURE_SHEEN_LUT]: getSheenLutLoader(64)
26
- };
27
- /** @internal */ static _textureLoaders = [
28
- new WebImageLoader(),
29
- new DDSLoader(),
30
- new HDRLoader(),
31
- new TGALoader()
32
- ];
33
- /** @internal */ static _modelLoaders = [
34
- new GLTFLoader()
35
- ];
36
- /** @internal */ _textures;
37
- /** @internal */ _models;
38
- /** @internal */ _binaryDatas;
39
- /** @internal */ _textDatas;
40
- /** @internal */ _jsonDatas;
41
- /** @internal */ _vfs;
42
- /**
43
- * Creates an instance of AssetManager
44
- */ constructor(vfs){
45
- this._vfs = vfs ?? new HttpFS(getDefaultBaseURL());
46
- this._textures = {};
47
- this._models = {};
48
- this._binaryDatas = {};
49
- this._textDatas = {};
50
- this._jsonDatas = {};
51
- }
52
- /**
53
- * VFS used to resources
54
- */ get vfs() {
55
- return this._vfs;
56
- }
57
- /**
58
- * Adds a texture loader to the asset manager
59
- *
60
- * @remarks
61
- * TODO: this should be a static method
62
- *
63
- * @param loader - The texture loader to be added
64
- */ static addTextureLoader(loader) {
65
- if (loader) {
66
- this._textureLoaders.unshift(loader);
67
- }
68
- }
69
- /**
70
- * Adds a model loader to the asset manager
71
- *
72
- * @remarks
73
- * TODO: this should be a static method
74
- *
75
- * @param loader - The model loader to be added
76
- */ static addModelLoader(loader) {
77
- if (loader) {
78
- this._modelLoaders.unshift(loader);
79
- }
80
- }
81
- /**
82
- * Fetches a text resource from a given URL
83
- * @param url - The URL from where to fetch the resource
84
- * @param postProcess - A function that will be involved when the text data was loaded.
85
- * @param httpRequest - Custom HttpRequest object to be used
86
- *
87
- * @remarks
88
- * If a text data has already been loaded, the function will ignore the
89
- * postProcess parameter and directly return the text loaded previously.
90
- * To load the same text with different postProcess parameters,
91
- * use different AssetManager instances separately.
92
- *
93
- * @returns The fetched text
94
- */ async fetchTextData(url, postProcess, httpRequest) {
95
- const hash = httpRequest?.urlResolver?.(url) ?? url;
96
- let P = this._textDatas[hash];
97
- if (!P) {
98
- P = this.loadTextData(url, postProcess);
99
- this._textDatas[hash] = P;
100
- }
101
- return P;
102
- }
103
- /**
104
- * Fetches a json resource from a given URL
105
- * @param url - The URL from where to fetch the resource
106
- * @param postProcess - A function that will be involved when the text data was loaded.
107
- * @param httpRequest - Custom HttpRequest object to be used
108
- *
109
- * @remarks
110
- * If a json data has already been loaded, the function will ignore the
111
- * postProcess parameter and directly return the json loaded previously.
112
- * To load the same json with different postProcess parameters,
113
- * use different AssetManager instances separately.
114
- *
115
- * @returns The fetched json object
116
- */ async fetchJsonData(url, postProcess, httpRequest) {
117
- const hash = httpRequest?.urlResolver?.(url) ?? url;
118
- let P = this._jsonDatas[hash];
119
- if (!P) {
120
- P = this.loadJsonData(url, postProcess);
121
- this._jsonDatas[hash] = P;
122
- }
123
- return P;
124
- }
125
- /**
126
- * Fetches a binary resource from a given URL
127
- * @param url - The URL from where to fetch the resource
128
- * @param postProcess - A function that will be involved when the binary data was loaded.
129
- * @param httpRequest - Custom HttpRequest object to be used
130
- *
131
- * @remarks
132
- * If a binary data has already been loaded, the function will ignore the
133
- * postProcess parameter and directly return the data loaded previously.
134
- * To load the same data with different postProcess parameters,
135
- * use different AssetManager instances separately.
136
- *
137
- * @returns Binary data as ArrayBuffer
138
- */ async fetchBinaryData(url, postProcess, httpRequest) {
139
- const hash = httpRequest?.urlResolver?.(url) ?? url;
140
- let P = this._binaryDatas[hash];
141
- if (!P) {
142
- P = this.loadBinaryData(url, postProcess);
143
- this._binaryDatas[hash] = P;
144
- }
145
- return P;
146
- }
147
- /**
148
- * Fetches a texture resource from a given URL
149
- * @param url - The URL from where to fetch the resource
150
- * @param options - Options for texture fetching
151
- * @param httpRequest - Custom HttpRequest object to be used
152
- *
153
- * @returns The fetched texture
154
- */ async fetchTexture(url, options) {
155
- if (options?.texture) {
156
- return this.loadTexture(url, options.mimeType ?? null, !options.linearColorSpace, options.samplerOptions, options.texture);
157
- } else {
158
- const hash = this.getHash('2d', url, options);
159
- let P = this._textures[hash];
160
- if (P instanceof DWeakRef && P.get() && !P.get().disposed) {
161
- return P.get();
162
- } else if (!P || P instanceof DWeakRef) {
163
- P = this.loadTexture(url, options?.mimeType ?? null, !options?.linearColorSpace, options?.samplerOptions, null);
164
- this._textures[hash] = P;
165
- }
166
- const tex = await P;
167
- if (this._textures[hash] instanceof Promise) {
168
- this._textures[hash] = new DWeakRef(tex);
169
- }
170
- return tex;
171
- }
172
- }
173
- /** @internal */ async fetchModelData(url, options) {
174
- const hash = url;
175
- let P = this._models[hash];
176
- if (P instanceof DWeakRef && P.get() && !P.get().disposed) {
177
- return P.get();
178
- } else if (!P || P instanceof DWeakRef) {
179
- P = this.loadModel(url, options);
180
- this._models[hash] = P;
181
- }
182
- const sharedModel = await P;
183
- if (this._models[hash] instanceof Promise) {
184
- this._models[hash] = new DWeakRef(sharedModel);
185
- }
186
- return sharedModel;
187
- }
188
- /**
189
- * Fetches a model resource from a given URL and adds it to a scene
190
- * @param scene - The scene to which the model node belongs
191
- * @param url - The URL from where to fetch the resource
192
- * @param options - Options for model fetching
193
- * @param httpRequest - HttpRequest object to be used
194
- *
195
- * @remarks
196
- * If a model has already been loaded, the function will ignore the
197
- * postProcess parameter and directly return the model loaded previously.
198
- * To load the same model with different postProcess parameters,
199
- * use different AssetManager instances separately.
200
- *
201
- * @returns The created model node
202
- */ async fetchModel(scene, url, options) {
203
- const sharedModel = await this.fetchModelData(url, options);
204
- const node = sharedModel.createSceneNode(scene, !!options?.enableInstancing);
205
- return {
206
- group: node,
207
- animationSet: node.animationSet
208
- };
209
- }
210
- /** @internal */ async loadTextData(url, postProcess) {
211
- let text = await this._vfs.readFile(url, {
212
- encoding: 'utf8'
213
- });
214
- if (postProcess) {
215
- try {
216
- text = postProcess(text);
217
- } catch (err) {
218
- throw new Error(`Load text data post process failed: ${err}`);
219
- }
220
- }
221
- return text;
222
- }
223
- /** @internal */ async loadJsonData(url, postProcess) {
224
- let json = JSON.parse(await this._vfs.readFile(url, {
225
- encoding: 'utf8'
226
- }));
227
- if (postProcess) {
228
- try {
229
- json = postProcess(json);
230
- } catch (err) {
231
- throw new Error(`Load json data post process failed: ${err}`);
232
- }
233
- }
234
- return json;
235
- }
236
- /** @internal */ async loadBinaryData(url, postProcess) {
237
- let data = await this._vfs.readFile(url, {
238
- encoding: 'binary'
239
- });
240
- if (postProcess) {
241
- try {
242
- data = postProcess(data);
243
- } catch (err) {
244
- throw new Error(`Load binary data post process failed: ${err}`);
245
- }
246
- }
247
- return data;
248
- }
249
- /**
250
- * Load a texture resource from ArrayBuffer
251
- * @param arrayBuffer - ArrayBuffer that contains the texture data
252
- * @param byteOffset - Byte offset of the ArrayBuffer to read
253
- * @param byteLength - Byte length of the ArrayBuffer to read
254
- * @param mimeType - MIME type for the image
255
- * @param srgb - Whether to load the texture data in sRGB color space
256
- * @param samplerOptions - Texture sampler options
257
- * @param texture - load into existing texture
258
- *
259
- * @returns The loaded texture
260
- */ async loadTextureFromBuffer(arrayBuffer, mimeType, srgb, samplerOptions, texture) {
261
- for (const loader of AssetManager._textureLoaders){
262
- if (!loader.supportMIMEType(mimeType)) {
263
- continue;
264
- }
265
- const tex = await this.doLoadTexture(loader, mimeType, arrayBuffer, !!srgb, samplerOptions, texture);
266
- return tex;
267
- }
268
- throw new Error(`Can not find loader for MIME type '${mimeType}'`);
269
- }
270
- /** @internal */ async loadTexture(url, mimeType, srgb, samplerOptions, texture) {
271
- const data = await this._vfs.readFile(url, {
272
- encoding: 'binary'
273
- });
274
- mimeType = mimeType ?? this._vfs.guessMIMEType(url);
275
- for (const loader of AssetManager._textureLoaders){
276
- if (!loader.supportMIMEType(mimeType)) {
277
- continue;
278
- }
279
- const tex = await this.doLoadTexture(loader, mimeType, data, !!srgb, samplerOptions, texture);
280
- tex.name = this._vfs.basename(url);
281
- return tex;
282
- }
283
- throw new Error(`Can not find loader for asset ${url}`);
284
- }
285
- /** @internal */ async doLoadTexture(loader, mimeType, data, srgb, samplerOptions, texture) {
286
- const device = Application.instance.device;
287
- if (device.type !== 'webgl') {
288
- return await loader.load(mimeType, data, srgb, samplerOptions, texture);
289
- } else {
290
- let tex = await loader.load(mimeType, data, srgb, samplerOptions);
291
- if (texture) {
292
- const magFilter = tex.width !== texture.width || tex.height !== texture.height ? 'linear' : 'nearest';
293
- const minFilter = magFilter;
294
- const mipFilter = 'none';
295
- const sampler = device.createSampler({
296
- addressU: 'clamp',
297
- addressV: 'clamp',
298
- magFilter,
299
- minFilter,
300
- mipFilter
301
- });
302
- const blitter = new CopyBlitter();
303
- blitter.blit(tex, texture, sampler);
304
- tex = texture;
305
- } else {
306
- const po2_w = isPowerOf2(tex.width);
307
- const po2_h = isPowerOf2(tex.height);
308
- const srgb = tex.isSRGBFormat();
309
- if (srgb || !po2_w || !po2_h) {
310
- const newWidth = po2_w ? tex.width : nextPowerOf2(tex.width);
311
- const newHeight = po2_h ? tex.height : nextPowerOf2(tex.height);
312
- const magFilter = newWidth !== tex.width || newHeight !== tex.height ? 'linear' : 'nearest';
313
- const minFilter = magFilter;
314
- const mipFilter = 'none';
315
- const sampler = device.createSampler({
316
- addressU: 'clamp',
317
- addressV: 'clamp',
318
- magFilter,
319
- minFilter,
320
- mipFilter
321
- });
322
- const destFormat = srgb ? 'rgba8unorm' : tex.format;
323
- const blitter = new CopyBlitter();
324
- const newTexture = tex.isTexture2D() ? device.createTexture2D(destFormat, newWidth, newHeight) : device.createCubeTexture(destFormat, newWidth);
325
- blitter.blit(tex, newTexture, sampler);
326
- tex.dispose();
327
- tex = newTexture;
328
- }
329
- }
330
- return tex;
331
- }
332
- }
333
- /** @internal */ async loadModel(url, options) {
334
- const arrayBuffer = await this._vfs.readFile(url, {
335
- encoding: 'binary'
336
- });
337
- const mimeType = options?.mimeType || this.vfs.guessMIMEType(url);
338
- const data = new Blob([
339
- arrayBuffer
340
- ], {
341
- type: mimeType
342
- });
343
- const filename = this.vfs.basename(url);
344
- for (const loader of AssetManager._modelLoaders){
345
- if (!loader.supportMIMEType(mimeType)) {
346
- continue;
347
- }
348
- let model = await loader.load(this, url, options?.mimeType || data.type, data, options?.dracoDecoderModule);
349
- if (!model) {
350
- throw new Error(`Load asset failed: ${url}`);
351
- }
352
- if (options?.postProcess) {
353
- try {
354
- model = options.postProcess(model);
355
- } catch (err) {
356
- throw new Error(`Model loader post process failed: ${err}`);
357
- }
358
- }
359
- model.name = filename;
360
- return model;
361
- }
362
- throw new Error(`Can not find loader for asset ${url}`);
363
- }
364
- /**
365
- * Fetches a built-in texture
366
- * @param name - Name of the built-in texture
367
- * @returns The built-in texture
368
- */ fetchBuiltinTexture(name, texture) {
369
- const loader = AssetManager._builtinTextureLoaders[name];
370
- if (!loader) {
371
- throw new Error(`Unknown builtin texture name: ${name}`);
372
- }
373
- if (texture) {
374
- return loader(this, texture);
375
- } else {
376
- texture = AssetManager._builtinTextures[name];
377
- if (!texture) {
378
- texture = loader(this);
379
- AssetManager._builtinTextures[name] = texture;
380
- }
381
- texture.restoreHandler = (tex)=>{
382
- loader(this, tex);
383
- };
384
- return texture;
385
- }
386
- }
387
- /**
388
- * Sets the loader for a given builtin-texture
389
- * @param name - Name of the builtin texture
390
- * @param loader - Loader for the builtin texture
391
- */ static setBuiltinTextureLoader(name, loader) {
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- if (loader) {
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- this._builtinTextureLoaders[name] = loader;
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- } else {
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- this._builtinTextureLoaders[name] = undefined;
396
- }
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- }
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- getHash(type, url, options) {
399
- return `${type}:${url}:${!options?.linearColorSpace}`;
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- }
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- }
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-
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- export { AssetManager };
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- //# sourceMappingURL=assetmanager.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"assetmanager.js","sources":["../../../src/asset/assetmanager.ts"],"sourcesContent":["import type { DecoderModule } from 'draco3d';\r\nimport type { HttpRequest, TypedArray, VFS } from '@zephyr3d/base';\r\nimport { HttpFS, isPowerOf2, nextPowerOf2, DWeakRef } from '@zephyr3d/base';\r\nimport type { SharedModel } from './model';\r\nimport { GLTFLoader } from './loaders/gltf/gltf_loader';\r\nimport { WebImageLoader } from './loaders/image/webimage_loader';\r\nimport { DDSLoader } from './loaders/dds/dds_loader';\r\nimport { HDRLoader } from './loaders/hdr/hdr';\r\nimport type { SceneNode } from '../scene/scene_node';\r\nimport { CopyBlitter } from '../blitter';\r\nimport { getSheenLutLoader } from './builtin';\r\nimport { BUILTIN_ASSET_TEXTURE_SHEEN_LUT } from '../values';\r\nimport { Application } from '../app/app';\r\nimport type { AnimationSet } from '../animation/animationset';\r\nimport type { BaseTexture, SamplerOptions } from '@zephyr3d/device';\r\nimport type { Scene } from '../scene/scene';\r\nimport type { AbstractTextureLoader, AbstractModelLoader } from './loaders/loader';\r\nimport { TGALoader } from './loaders/image/tga_Loader';\r\n\r\nfunction getDefaultBaseURL() {\r\n if (\r\n window.location.href.toLowerCase().endsWith('.html') ||\r\n window.location.href.toLowerCase().endsWith('.htm')\r\n ) {\r\n return window.location.href.slice(0, window.location.href.lastIndexOf('/'));\r\n }\r\n return window.location.href;\r\n}\r\n/**\r\n * Options for texture fetching\r\n * @public\r\n **/\r\nexport type TextureFetchOptions<T extends BaseTexture> = {\r\n /** MIME type of the texture, if not specified, model type will be determined by file extension */\r\n mimeType?: string;\r\n /** If true, load the texture in linear color space, other wise load in sRGB color space */\r\n linearColorSpace?: boolean;\r\n /** If not null, load into existing texture */\r\n texture?: T;\r\n /** Sampler options of the texture */\r\n samplerOptions?: SamplerOptions;\r\n};\r\n\r\n/**\r\n * Options for model fetching\r\n * @public\r\n **/\r\nexport type ModelFetchOptions = {\r\n /** MIME type of the model, if not specified, model type will be determined by file extension */\r\n mimeType?: string;\r\n /** Draco module */\r\n dracoDecoderModule?: DecoderModule;\r\n /** True if the model need to be rendered instanced, the default value is false */\r\n enableInstancing?: boolean;\r\n /** PostProcess loading function for the mesh */\r\n postProcess?: (model: SharedModel) => SharedModel;\r\n};\r\n\r\n/**\r\n * Data structure returned by AssetManager.fetchModel()\r\n * @public\r\n */\r\nexport type ModelInfo = {\r\n /** Mesh group */\r\n group: SceneNode;\r\n /** Animation set, null if no animation */\r\n animationSet: AnimationSet;\r\n};\r\n\r\n/**\r\n * The asset manager\r\n * @public\r\n */\r\nexport class AssetManager {\r\n /** @internal */\r\n private static _builtinTextures: {\r\n [name: string]: BaseTexture;\r\n } = {};\r\n /** @internal */\r\n private static _builtinTextureLoaders: {\r\n [name: string]: (assetManager: AssetManager, texture?: BaseTexture) => BaseTexture;\r\n } = {\r\n [BUILTIN_ASSET_TEXTURE_SHEEN_LUT]: getSheenLutLoader(64)\r\n };\r\n /** @internal */\r\n private static readonly _textureLoaders: AbstractTextureLoader[] = [\r\n new WebImageLoader(),\r\n new DDSLoader(),\r\n new HDRLoader(),\r\n new TGALoader()\r\n ];\r\n /** @internal */\r\n private static readonly _modelLoaders: AbstractModelLoader[] = [new GLTFLoader()];\r\n /** @internal */\r\n private _textures: {\r\n [hash: string]: Promise<BaseTexture> | DWeakRef<BaseTexture>;\r\n };\r\n /** @internal */\r\n private _models: {\r\n [url: string]: Promise<SharedModel> | DWeakRef<SharedModel>;\r\n };\r\n /** @internal */\r\n private _binaryDatas: {\r\n [url: string]: Promise<ArrayBuffer>;\r\n };\r\n /** @internal */\r\n private _textDatas: {\r\n [url: string]: Promise<string>;\r\n };\r\n /** @internal */\r\n private _jsonDatas: {\r\n [url: string]: Promise<any>;\r\n };\r\n /** @internal */\r\n private readonly _vfs: VFS;\r\n /**\r\n * Creates an instance of AssetManager\r\n */\r\n constructor(vfs?: VFS) {\r\n this._vfs = vfs ?? new HttpFS(getDefaultBaseURL());\r\n this._textures = {};\r\n this._models = {};\r\n this._binaryDatas = {};\r\n this._textDatas = {};\r\n this._jsonDatas = {};\r\n }\r\n /**\r\n * VFS used to resources\r\n */\r\n get vfs() {\r\n return this._vfs;\r\n }\r\n /**\r\n * Adds a texture loader to the asset manager\r\n *\r\n * @remarks\r\n * TODO: this should be a static method\r\n *\r\n * @param loader - The texture loader to be added\r\n */\r\n static addTextureLoader(loader: AbstractTextureLoader): void {\r\n if (loader) {\r\n this._textureLoaders.unshift(loader);\r\n }\r\n }\r\n /**\r\n * Adds a model loader to the asset manager\r\n *\r\n * @remarks\r\n * TODO: this should be a static method\r\n *\r\n * @param loader - The model loader to be added\r\n */\r\n static addModelLoader(loader: AbstractModelLoader) {\r\n if (loader) {\r\n this._modelLoaders.unshift(loader);\r\n }\r\n }\r\n /**\r\n * Fetches a text resource from a given URL\r\n * @param url - The URL from where to fetch the resource\r\n * @param postProcess - A function that will be involved when the text data was loaded.\r\n * @param httpRequest - Custom HttpRequest object to be used\r\n *\r\n * @remarks\r\n * If a text data has already been loaded, the function will ignore the\r\n * postProcess parameter and directly return the text loaded previously.\r\n * To load the same text with different postProcess parameters,\r\n * use different AssetManager instances separately.\r\n *\r\n * @returns The fetched text\r\n */\r\n async fetchTextData(\r\n url: string,\r\n postProcess?: (text: string) => string,\r\n httpRequest?: HttpRequest\r\n ): Promise<string> {\r\n const hash = httpRequest?.urlResolver?.(url) ?? url;\r\n let P = this._textDatas[hash];\r\n if (!P) {\r\n P = this.loadTextData(url, postProcess);\r\n this._textDatas[hash] = P;\r\n }\r\n return P;\r\n }\r\n /**\r\n * Fetches a json resource from a given URL\r\n * @param url - The URL from where to fetch the resource\r\n * @param postProcess - A function that will be involved when the text data was loaded.\r\n * @param httpRequest - Custom HttpRequest object to be used\r\n *\r\n * @remarks\r\n * If a json data has already been loaded, the function will ignore the\r\n * postProcess parameter and directly return the json loaded previously.\r\n * To load the same json with different postProcess parameters,\r\n * use different AssetManager instances separately.\r\n *\r\n * @returns The fetched json object\r\n */\r\n async fetchJsonData<T = any>(\r\n url: string,\r\n postProcess?: (json: T) => T,\r\n httpRequest?: HttpRequest\r\n ): Promise<T> {\r\n const hash = httpRequest?.urlResolver?.(url) ?? url;\r\n let P = this._jsonDatas[hash];\r\n if (!P) {\r\n P = this.loadJsonData(url, postProcess);\r\n this._jsonDatas[hash] = P;\r\n }\r\n return P;\r\n }\r\n /**\r\n * Fetches a binary resource from a given URL\r\n * @param url - The URL from where to fetch the resource\r\n * @param postProcess - A function that will be involved when the binary data was loaded.\r\n * @param httpRequest - Custom HttpRequest object to be used\r\n *\r\n * @remarks\r\n * If a binary data has already been loaded, the function will ignore the\r\n * postProcess parameter and directly return the data loaded previously.\r\n * To load the same data with different postProcess parameters,\r\n * use different AssetManager instances separately.\r\n *\r\n * @returns Binary data as ArrayBuffer\r\n */\r\n async fetchBinaryData(\r\n url: string,\r\n postProcess?: (data: ArrayBuffer) => ArrayBuffer,\r\n httpRequest?: HttpRequest\r\n ): Promise<ArrayBuffer> {\r\n const hash = httpRequest?.urlResolver?.(url) ?? url;\r\n let P = this._binaryDatas[hash];\r\n if (!P) {\r\n P = this.loadBinaryData(url, postProcess);\r\n this._binaryDatas[hash] = P;\r\n }\r\n return P;\r\n }\r\n /**\r\n * Fetches a texture resource from a given URL\r\n * @param url - The URL from where to fetch the resource\r\n * @param options - Options for texture fetching\r\n * @param httpRequest - Custom HttpRequest object to be used\r\n *\r\n * @returns The fetched texture\r\n */\r\n async fetchTexture<T extends BaseTexture>(url: string, options?: TextureFetchOptions<T>): Promise<T> {\r\n if (options?.texture) {\r\n return this.loadTexture(\r\n url,\r\n options.mimeType ?? null,\r\n !options.linearColorSpace,\r\n options.samplerOptions,\r\n options.texture\r\n ) as Promise<T>;\r\n } else {\r\n const hash = this.getHash('2d', url, options);\r\n let P = this._textures[hash] as Promise<T> | DWeakRef<T>;\r\n if (P instanceof DWeakRef && P.get() && !P.get().disposed) {\r\n return P.get();\r\n } else if (!P || P instanceof DWeakRef) {\r\n P = this.loadTexture(\r\n url,\r\n options?.mimeType ?? null,\r\n !options?.linearColorSpace,\r\n options?.samplerOptions,\r\n null\r\n ) as Promise<T>;\r\n this._textures[hash] = P;\r\n }\r\n const tex: T = await P;\r\n if (this._textures[hash] instanceof Promise) {\r\n this._textures[hash] = new DWeakRef<T>(tex);\r\n }\r\n return tex;\r\n }\r\n }\r\n /** @internal */\r\n async fetchModelData(url: string, options?: ModelFetchOptions): Promise<SharedModel> {\r\n const hash = url;\r\n let P = this._models[hash];\r\n if (P instanceof DWeakRef && P.get() && !P.get().disposed) {\r\n return P.get();\r\n } else if (!P || P instanceof DWeakRef) {\r\n P = this.loadModel(url, options);\r\n this._models[hash] = P;\r\n }\r\n const sharedModel = await P;\r\n if (this._models[hash] instanceof Promise) {\r\n this._models[hash] = new DWeakRef<SharedModel>(sharedModel);\r\n }\r\n return sharedModel;\r\n }\r\n /**\r\n * Fetches a model resource from a given URL and adds it to a scene\r\n * @param scene - The scene to which the model node belongs\r\n * @param url - The URL from where to fetch the resource\r\n * @param options - Options for model fetching\r\n * @param httpRequest - HttpRequest object to be used\r\n *\r\n * @remarks\r\n * If a model has already been loaded, the function will ignore the\r\n * postProcess parameter and directly return the model loaded previously.\r\n * To load the same model with different postProcess parameters,\r\n * use different AssetManager instances separately.\r\n *\r\n * @returns The created model node\r\n */\r\n async fetchModel(scene: Scene, url: string, options?: ModelFetchOptions): Promise<ModelInfo> {\r\n const sharedModel = await this.fetchModelData(url, options);\r\n const node = sharedModel.createSceneNode(scene, !!options?.enableInstancing);\r\n return { group: node, animationSet: node.animationSet };\r\n }\r\n /** @internal */\r\n async loadTextData(url: string, postProcess?: (text: string) => string): Promise<string> {\r\n let text = (await this._vfs.readFile(url, { encoding: 'utf8' })) as string;\r\n if (postProcess) {\r\n try {\r\n text = postProcess(text);\r\n } catch (err) {\r\n throw new Error(`Load text data post process failed: ${err}`);\r\n }\r\n }\r\n return text;\r\n }\r\n /** @internal */\r\n async loadJsonData(url: string, postProcess?: (json: any) => any): Promise<string> {\r\n let json = JSON.parse((await this._vfs.readFile(url, { encoding: 'utf8' })) as string);\r\n\r\n if (postProcess) {\r\n try {\r\n json = postProcess(json);\r\n } catch (err) {\r\n throw new Error(`Load json data post process failed: ${err}`);\r\n }\r\n }\r\n return json;\r\n }\r\n /** @internal */\r\n async loadBinaryData(url: string, postProcess?: (data: ArrayBuffer) => ArrayBuffer): Promise<ArrayBuffer> {\r\n let data = (await this._vfs.readFile(url, { encoding: 'binary' })) as ArrayBuffer;\r\n if (postProcess) {\r\n try {\r\n data = postProcess(data);\r\n } catch (err) {\r\n throw new Error(`Load binary data post process failed: ${err}`);\r\n }\r\n }\r\n return data;\r\n }\r\n /**\r\n * Load a texture resource from ArrayBuffer\r\n * @param arrayBuffer - ArrayBuffer that contains the texture data\r\n * @param byteOffset - Byte offset of the ArrayBuffer to read\r\n * @param byteLength - Byte length of the ArrayBuffer to read\r\n * @param mimeType - MIME type for the image\r\n * @param srgb - Whether to load the texture data in sRGB color space\r\n * @param samplerOptions - Texture sampler options\r\n * @param texture - load into existing texture\r\n *\r\n * @returns The loaded texture\r\n */\r\n async loadTextureFromBuffer<T extends BaseTexture>(\r\n arrayBuffer: ArrayBuffer | TypedArray,\r\n mimeType: string,\r\n srgb?: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: BaseTexture\r\n ): Promise<T> {\r\n for (const loader of AssetManager._textureLoaders) {\r\n if (!loader.supportMIMEType(mimeType)) {\r\n continue;\r\n }\r\n const tex = await this.doLoadTexture(loader, mimeType, arrayBuffer, !!srgb, samplerOptions, texture);\r\n return tex as T;\r\n }\r\n throw new Error(`Can not find loader for MIME type '${mimeType}'`);\r\n }\r\n /** @internal */\r\n async loadTexture(\r\n url: string,\r\n mimeType?: string,\r\n srgb?: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: BaseTexture\r\n ): Promise<BaseTexture> {\r\n const data = (await this._vfs.readFile(url, { encoding: 'binary' })) as ArrayBuffer;\r\n mimeType = mimeType ?? this._vfs.guessMIMEType(url);\r\n for (const loader of AssetManager._textureLoaders) {\r\n if (!loader.supportMIMEType(mimeType)) {\r\n continue;\r\n }\r\n const tex = await this.doLoadTexture(loader, mimeType, data, !!srgb, samplerOptions, texture);\r\n tex.name = this._vfs.basename(url);\r\n return tex;\r\n }\r\n throw new Error(`Can not find loader for asset ${url}`);\r\n }\r\n /** @internal */\r\n async doLoadTexture(\r\n loader: AbstractTextureLoader,\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: BaseTexture\r\n ): Promise<BaseTexture> {\r\n const device = Application.instance.device;\r\n if (device.type !== 'webgl') {\r\n return await loader.load(mimeType, data, srgb, samplerOptions, texture);\r\n } else {\r\n let tex = await loader.load(mimeType, data, srgb, samplerOptions);\r\n if (texture) {\r\n const magFilter = tex.width !== texture.width || tex.height !== texture.height ? 'linear' : 'nearest';\r\n const minFilter = magFilter;\r\n const mipFilter = 'none';\r\n const sampler = device.createSampler({\r\n addressU: 'clamp',\r\n addressV: 'clamp',\r\n magFilter,\r\n minFilter,\r\n mipFilter\r\n });\r\n const blitter = new CopyBlitter();\r\n blitter.blit(tex as any, texture as any, sampler);\r\n tex = texture;\r\n } else {\r\n const po2_w = isPowerOf2(tex.width);\r\n const po2_h = isPowerOf2(tex.height);\r\n const srgb = tex.isSRGBFormat();\r\n if (srgb || !po2_w || !po2_h) {\r\n const newWidth = po2_w ? tex.width : nextPowerOf2(tex.width);\r\n const newHeight = po2_h ? tex.height : nextPowerOf2(tex.height);\r\n const magFilter = newWidth !== tex.width || newHeight !== tex.height ? 'linear' : 'nearest';\r\n const minFilter = magFilter;\r\n const mipFilter = 'none';\r\n const sampler = device.createSampler({\r\n addressU: 'clamp',\r\n addressV: 'clamp',\r\n magFilter,\r\n minFilter,\r\n mipFilter\r\n });\r\n const destFormat = srgb ? 'rgba8unorm' : tex.format;\r\n const blitter = new CopyBlitter();\r\n const newTexture = tex.isTexture2D()\r\n ? device.createTexture2D(destFormat, newWidth, newHeight)\r\n : device.createCubeTexture(destFormat, newWidth);\r\n blitter.blit(tex as any, newTexture as any, sampler);\r\n tex.dispose();\r\n tex = newTexture;\r\n }\r\n }\r\n return tex;\r\n }\r\n }\r\n /** @internal */\r\n async loadModel(url: string, options?: ModelFetchOptions): Promise<SharedModel> {\r\n const arrayBuffer = (await this._vfs.readFile(url, { encoding: 'binary' })) as ArrayBuffer;\r\n const mimeType = options?.mimeType || this.vfs.guessMIMEType(url);\r\n const data = new Blob([arrayBuffer], { type: mimeType });\r\n const filename = this.vfs.basename(url);\r\n for (const loader of AssetManager._modelLoaders) {\r\n if (!loader.supportMIMEType(mimeType)) {\r\n continue;\r\n }\r\n let model = await loader.load(\r\n this,\r\n url,\r\n options?.mimeType || data.type,\r\n data,\r\n options?.dracoDecoderModule\r\n );\r\n if (!model) {\r\n throw new Error(`Load asset failed: ${url}`);\r\n }\r\n if (options?.postProcess) {\r\n try {\r\n model = options.postProcess(model);\r\n } catch (err) {\r\n throw new Error(`Model loader post process failed: ${err}`);\r\n }\r\n }\r\n model.name = filename;\r\n return model;\r\n }\r\n throw new Error(`Can not find loader for asset ${url}`);\r\n }\r\n /**\r\n * Fetches a built-in texture\r\n * @param name - Name of the built-in texture\r\n * @returns The built-in texture\r\n */\r\n fetchBuiltinTexture<T extends BaseTexture>(name: string, texture?: T): T {\r\n const loader = AssetManager._builtinTextureLoaders[name];\r\n if (!loader) {\r\n throw new Error(`Unknown builtin texture name: ${name}`);\r\n }\r\n if (texture) {\r\n return loader(this, texture) as T;\r\n } else {\r\n texture = AssetManager._builtinTextures[name] as T;\r\n if (!texture) {\r\n texture = loader(this) as T;\r\n AssetManager._builtinTextures[name] = texture;\r\n }\r\n texture.restoreHandler = (tex) => {\r\n loader(this, tex as BaseTexture);\r\n };\r\n return texture;\r\n }\r\n }\r\n /**\r\n * Sets the loader for a given builtin-texture\r\n * @param name - Name of the builtin texture\r\n * @param loader - Loader for the builtin texture\r\n */\r\n static setBuiltinTextureLoader(name: string, loader: (assetManager: AssetManager) => BaseTexture): void {\r\n if (loader) {\r\n this._builtinTextureLoaders[name] = loader;\r\n } else {\r\n this._builtinTextureLoaders[name] = undefined;\r\n }\r\n }\r\n private getHash<T extends BaseTexture>(type: string, url: string, options: TextureFetchOptions<T>): string {\r\n return `${type}:${url}:${!options?.linearColorSpace}`;\r\n 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