@zephyr3d/scene 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/dist/animation/animation.js +0 -18
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +200 -3
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/ik/ccd_solver.js +371 -0
  6. package/dist/animation/ik/ccd_solver.js.map +1 -0
  7. package/dist/animation/ik/fabrik_solver.js +398 -0
  8. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  9. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  11. package/dist/animation/ik/ik_chain.js +163 -0
  12. package/dist/animation/ik/ik_chain.js.map +1 -0
  13. package/dist/animation/ik/ik_constraint.js +25 -0
  14. package/dist/animation/ik/ik_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_pole_constraint.js +128 -0
  16. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  17. package/dist/animation/ik/ik_solver.js +48 -0
  18. package/dist/animation/ik/ik_solver.js.map +1 -0
  19. package/dist/animation/ik/ik_track.js +96 -0
  20. package/dist/animation/ik/ik_track.js.map +1 -0
  21. package/dist/animation/ik/ik_utils.js +191 -0
  22. package/dist/animation/ik/ik_utils.js.map +1 -0
  23. package/dist/animation/ik/two_bone_ik_solver.js +331 -0
  24. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  25. package/dist/animation/ik_modifier.js +61 -0
  26. package/dist/animation/ik_modifier.js.map +1 -0
  27. package/dist/animation/ik_postprocessor.js +71 -0
  28. package/dist/animation/ik_postprocessor.js.map +1 -0
  29. package/dist/animation/manual_transform_processor.js +156 -0
  30. package/dist/animation/manual_transform_processor.js.map +1 -0
  31. package/dist/animation/skeleton.js +55 -51
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +38 -0
  34. package/dist/animation/skeleton_modifier.js.map +1 -0
  35. package/dist/animation/skeleton_postprocessor.js +50 -0
  36. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  37. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  38. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  39. package/dist/animation/spring/spring_bone.js +240 -0
  40. package/dist/animation/spring/spring_bone.js.map +1 -0
  41. package/dist/animation/spring/spring_bone_collider.js +198 -0
  42. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  43. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  44. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  45. package/dist/animation/spring/spring_bone_system.js +328 -0
  46. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  47. package/dist/animation/spring/spring_chain.js +103 -0
  48. package/dist/animation/spring/spring_chain.js.map +1 -0
  49. package/dist/animation/spring/spring_collider.js +247 -0
  50. package/dist/animation/spring/spring_collider.js.map +1 -0
  51. package/dist/animation/spring/spring_constraint.js +21 -0
  52. package/dist/animation/spring/spring_constraint.js.map +1 -0
  53. package/dist/animation/spring/spring_particle.js +20 -0
  54. package/dist/animation/spring/spring_particle.js.map +1 -0
  55. package/dist/animation/spring/spring_system.js +526 -0
  56. package/dist/animation/spring/spring_system.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +45 -0
  58. package/dist/animation/spring_modifier.js.map +1 -0
  59. package/dist/animation/spring_postprocessor.js +54 -0
  60. package/dist/animation/spring_postprocessor.js.map +1 -0
  61. package/dist/app/screen.js +1 -1
  62. package/dist/app/screen.js.map +1 -1
  63. package/dist/asset/model.js +10 -6
  64. package/dist/asset/model.js.map +1 -1
  65. package/dist/camera/perspectivecamera.js +3 -3
  66. package/dist/camera/perspectivecamera.js.map +1 -1
  67. package/dist/index.d.ts +1400 -4
  68. package/dist/index.js +16 -0
  69. package/dist/index.js.map +1 -1
  70. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  71. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +20 -17
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/shader/helper.js +5 -3
  75. package/dist/material/shader/helper.js.map +1 -1
  76. package/dist/render/gpu_picking.js +100 -0
  77. package/dist/render/gpu_picking.js.map +1 -0
  78. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  79. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  80. package/dist/render/rendergraph/executor.js +146 -0
  81. package/dist/render/rendergraph/executor.js.map +1 -0
  82. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  83. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  84. package/dist/render/rendergraph/rendergraph.js +306 -0
  85. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  86. package/dist/render/rendergraph/types.js +57 -0
  87. package/dist/render/rendergraph/types.js.map +1 -0
  88. package/dist/render/sky_motion_vector.js +85 -0
  89. package/dist/render/sky_motion_vector.js.map +1 -0
  90. package/dist/scene/mesh.js +15 -23
  91. package/dist/scene/mesh.js.map +1 -1
  92. package/dist/utility/serialization/scene/animation.js +24 -23
  93. package/dist/utility/serialization/scene/animation.js.map +1 -1
  94. package/dist/utility/serialization/scene/material.js +62 -0
  95. package/dist/utility/serialization/scene/material.js.map +1 -1
  96. package/dist/utility/serialization/scene/node.js +1 -1
  97. package/package.json +3 -3
  98. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  99. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  100. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  101. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  102. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  103. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  104. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  105. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  106. package/dist/src/animation/animation.js +0 -127
  107. package/dist/src/animation/animation.js.map +0 -1
  108. package/dist/src/animation/animationset.js +0 -255
  109. package/dist/src/animation/animationset.js.map +0 -1
  110. package/dist/src/animation/animationtrack.js +0 -34
  111. package/dist/src/animation/animationtrack.js.map +0 -1
  112. package/dist/src/animation/eulerrotationtrack.js +0 -52
  113. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  114. package/dist/src/animation/morphtarget.js +0 -93
  115. package/dist/src/animation/morphtarget.js.map +0 -1
  116. package/dist/src/animation/morphtrack.js +0 -70
  117. package/dist/src/animation/morphtrack.js.map +0 -1
  118. package/dist/src/animation/proptrack.js +0 -161
  119. package/dist/src/animation/proptrack.js.map +0 -1
  120. package/dist/src/animation/rotationtrack.js +0 -51
  121. package/dist/src/animation/rotationtrack.js.map +0 -1
  122. package/dist/src/animation/scaletrack.js +0 -50
  123. package/dist/src/animation/scaletrack.js.map +0 -1
  124. package/dist/src/animation/skeleton.js +0 -204
  125. package/dist/src/animation/skeleton.js.map +0 -1
  126. package/dist/src/animation/translationtrack.js +0 -50
  127. package/dist/src/animation/translationtrack.js.map +0 -1
  128. package/dist/src/app/app.js +0 -129
  129. package/dist/src/app/app.js.map +0 -1
  130. package/dist/src/app/inputmgr.js +0 -267
  131. package/dist/src/app/inputmgr.js.map +0 -1
  132. package/dist/src/asset/assetmanager.js +0 -404
  133. package/dist/src/asset/assetmanager.js.map +0 -1
  134. package/dist/src/asset/builtin.js +0 -337
  135. package/dist/src/asset/builtin.js.map +0 -1
  136. package/dist/src/asset/loaders/dds/dds.js +0 -470
  137. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  138. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  139. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  140. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  141. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  142. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  143. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  144. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  145. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  146. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  147. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  148. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  149. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  150. package/dist/src/asset/loaders/loader.js +0 -45
  151. package/dist/src/asset/loaders/loader.js.map +0 -1
  152. package/dist/src/asset/model.js +0 -414
  153. package/dist/src/asset/model.js.map +0 -1
  154. package/dist/src/blitter/bilateralblur.js +0 -221
  155. package/dist/src/blitter/bilateralblur.js.map +0 -1
  156. package/dist/src/blitter/blitter.js +0 -390
  157. package/dist/src/blitter/blitter.js.map +0 -1
  158. package/dist/src/blitter/box.js +0 -118
  159. package/dist/src/blitter/box.js.map +0 -1
  160. package/dist/src/blitter/copy.js +0 -22
  161. package/dist/src/blitter/copy.js.map +0 -1
  162. package/dist/src/blitter/gaussianblur.js +0 -228
  163. package/dist/src/blitter/gaussianblur.js.map +0 -1
  164. package/dist/src/camera/base.js +0 -92
  165. package/dist/src/camera/base.js.map +0 -1
  166. package/dist/src/camera/camera.js +0 -1005
  167. package/dist/src/camera/camera.js.map +0 -1
  168. package/dist/src/camera/fps.js +0 -238
  169. package/dist/src/camera/fps.js.map +0 -1
  170. package/dist/src/camera/orbit.js +0 -245
  171. package/dist/src/camera/orbit.js.map +0 -1
  172. package/dist/src/camera/orthocamera.js +0 -167
  173. package/dist/src/camera/orthocamera.js.map +0 -1
  174. package/dist/src/camera/perspectivecamera.js +0 -141
  175. package/dist/src/camera/perspectivecamera.js.map +0 -1
  176. package/dist/src/index.js +0 -120
  177. package/dist/src/index.js.map +0 -1
  178. package/dist/src/material/blinn.js +0 -81
  179. package/dist/src/material/blinn.js.map +0 -1
  180. package/dist/src/material/grassmaterial.js +0 -113
  181. package/dist/src/material/grassmaterial.js.map +0 -1
  182. package/dist/src/material/lambert.js +0 -92
  183. package/dist/src/material/lambert.js.map +0 -1
  184. package/dist/src/material/material.js +0 -301
  185. package/dist/src/material/material.js.map +0 -1
  186. package/dist/src/material/meshmaterial.js +0 -704
  187. package/dist/src/material/meshmaterial.js.map +0 -1
  188. package/dist/src/material/mixins/albedocolor.js +0 -76
  189. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  190. package/dist/src/material/mixins/foliage.js +0 -47
  191. package/dist/src/material/mixins/foliage.js.map +0 -1
  192. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  193. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  194. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  195. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  196. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  197. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  198. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  199. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  200. package/dist/src/material/mixins/lit.js +0 -476
  201. package/dist/src/material/mixins/lit.js.map +0 -1
  202. package/dist/src/material/mixins/pbr/common.js +0 -918
  203. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  204. package/dist/src/material/mixins/texture.js +0 -172
  205. package/dist/src/material/mixins/texture.js.map +0 -1
  206. package/dist/src/material/mixins/vertexcolor.js +0 -56
  207. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  208. package/dist/src/material/particle.js +0 -178
  209. package/dist/src/material/particle.js.map +0 -1
  210. package/dist/src/material/pbrmr.js +0 -97
  211. package/dist/src/material/pbrmr.js.map +0 -1
  212. package/dist/src/material/pbrsg.js +0 -97
  213. package/dist/src/material/pbrsg.js.map +0 -1
  214. package/dist/src/material/shader/helper.js +0 -1209
  215. package/dist/src/material/shader/helper.js.map +0 -1
  216. package/dist/src/material/terrain-cm.js +0 -606
  217. package/dist/src/material/terrain-cm.js.map +0 -1
  218. package/dist/src/material/terrainmaterial.js +0 -375
  219. package/dist/src/material/terrainmaterial.js.map +0 -1
  220. package/dist/src/material/unlit.js +0 -41
  221. package/dist/src/material/unlit.js.map +0 -1
  222. package/dist/src/material/water.js +0 -417
  223. package/dist/src/material/water.js.map +0 -1
  224. package/dist/src/posteffect/bloom.js +0 -361
  225. package/dist/src/posteffect/bloom.js.map +0 -1
  226. package/dist/src/posteffect/compositor.js +0 -226
  227. package/dist/src/posteffect/compositor.js.map +0 -1
  228. package/dist/src/posteffect/fxaa.js +0 -273
  229. package/dist/src/posteffect/fxaa.js.map +0 -1
  230. package/dist/src/posteffect/grayscale.js +0 -69
  231. package/dist/src/posteffect/grayscale.js.map +0 -1
  232. package/dist/src/posteffect/motionblur.js +0 -96
  233. package/dist/src/posteffect/motionblur.js.map +0 -1
  234. package/dist/src/posteffect/posteffect.js +0 -126
  235. package/dist/src/posteffect/posteffect.js.map +0 -1
  236. package/dist/src/posteffect/sao.js +0 -324
  237. package/dist/src/posteffect/sao.js.map +0 -1
  238. package/dist/src/posteffect/ssr.js +0 -489
  239. package/dist/src/posteffect/ssr.js.map +0 -1
  240. package/dist/src/posteffect/taa.js +0 -172
  241. package/dist/src/posteffect/taa.js.map +0 -1
  242. package/dist/src/posteffect/tonemap.js +0 -94
  243. package/dist/src/posteffect/tonemap.js.map +0 -1
  244. package/dist/src/render/abuffer_oit.js +0 -361
  245. package/dist/src/render/abuffer_oit.js.map +0 -1
  246. package/dist/src/render/clipmap.js +0 -851
  247. package/dist/src/render/clipmap.js.map +0 -1
  248. package/dist/src/render/cluster_light.js +0 -333
  249. package/dist/src/render/cluster_light.js.map +0 -1
  250. package/dist/src/render/cull_visitor.js +0 -187
  251. package/dist/src/render/cull_visitor.js.map +0 -1
  252. package/dist/src/render/depthpass.js +0 -68
  253. package/dist/src/render/depthpass.js.map +0 -1
  254. package/dist/src/render/drawable_mixin.js +0 -227
  255. package/dist/src/render/drawable_mixin.js.map +0 -1
  256. package/dist/src/render/envlight.js +0 -463
  257. package/dist/src/render/envlight.js.map +0 -1
  258. package/dist/src/render/fbm_wavegenerator.js +0 -251
  259. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  260. package/dist/src/render/fft_wavegenerator.js +0 -1006
  261. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  262. package/dist/src/render/fullscreenquad.js +0 -38
  263. package/dist/src/render/fullscreenquad.js.map +0 -1
  264. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  265. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  266. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  267. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  268. package/dist/src/render/hzb.js +0 -273
  269. package/dist/src/render/hzb.js.map +0 -1
  270. package/dist/src/render/lightpass.js +0 -172
  271. package/dist/src/render/lightpass.js.map +0 -1
  272. package/dist/src/render/objectcolorpass.js +0 -51
  273. package/dist/src/render/objectcolorpass.js.map +0 -1
  274. package/dist/src/render/primitive.js +0 -364
  275. package/dist/src/render/primitive.js.map +0 -1
  276. package/dist/src/render/render_queue.js +0 -467
  277. package/dist/src/render/render_queue.js.map +0 -1
  278. package/dist/src/render/renderbundle_wrapper.js +0 -152
  279. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  280. package/dist/src/render/renderer.js +0 -455
  281. package/dist/src/render/renderer.js.map +0 -1
  282. package/dist/src/render/renderpass.js +0 -200
  283. package/dist/src/render/renderpass.js.map +0 -1
  284. package/dist/src/render/shadowmap_pass.js +0 -56
  285. package/dist/src/render/shadowmap_pass.js.map +0 -1
  286. package/dist/src/render/sky.js +0 -1103
  287. package/dist/src/render/sky.js.map +0 -1
  288. package/dist/src/render/weightedblended_oit.js +0 -168
  289. package/dist/src/render/weightedblended_oit.js.map +0 -1
  290. package/dist/src/scene/batchgroup.js +0 -162
  291. package/dist/src/scene/batchgroup.js.map +0 -1
  292. package/dist/src/scene/environment.js +0 -209
  293. package/dist/src/scene/environment.js.map +0 -1
  294. package/dist/src/scene/graph_node.js +0 -72
  295. package/dist/src/scene/graph_node.js.map +0 -1
  296. package/dist/src/scene/light.js +0 -416
  297. package/dist/src/scene/light.js.map +0 -1
  298. package/dist/src/scene/mesh.js +0 -341
  299. package/dist/src/scene/mesh.js.map +0 -1
  300. package/dist/src/scene/octree.js +0 -649
  301. package/dist/src/scene/octree.js.map +0 -1
  302. package/dist/src/scene/particlesys.js +0 -738
  303. package/dist/src/scene/particlesys.js.map +0 -1
  304. package/dist/src/scene/raycast_visitor.js +0 -103
  305. package/dist/src/scene/raycast_visitor.js.map +0 -1
  306. package/dist/src/scene/scene.js +0 -284
  307. package/dist/src/scene/scene.js.map +0 -1
  308. package/dist/src/scene/scene_node.js +0 -732
  309. package/dist/src/scene/scene_node.js.map +0 -1
  310. package/dist/src/scene/terrain/grass.js +0 -278
  311. package/dist/src/scene/terrain/grass.js.map +0 -1
  312. package/dist/src/scene/terrain/heightfield.js +0 -475
  313. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  314. package/dist/src/scene/terrain/patch.js +0 -530
  315. package/dist/src/scene/terrain/patch.js.map +0 -1
  316. package/dist/src/scene/terrain/quadtree.js +0 -461
  317. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  318. package/dist/src/scene/terrain/terrain.js +0 -246
  319. package/dist/src/scene/terrain/terrain.js.map +0 -1
  320. package/dist/src/scene/terrain-cm/grass.js +0 -594
  321. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  322. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  323. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  324. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  325. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  326. package/dist/src/scene/water.js +0 -374
  327. package/dist/src/scene/water.js.map +0 -1
  328. package/dist/src/shaders/atmosphere.js +0 -957
  329. package/dist/src/shaders/atmosphere.js.map +0 -1
  330. package/dist/src/shaders/fog.js +0 -112
  331. package/dist/src/shaders/fog.js.map +0 -1
  332. package/dist/src/shaders/misc.js +0 -266
  333. package/dist/src/shaders/misc.js.map +0 -1
  334. package/dist/src/shaders/noise.js +0 -222
  335. package/dist/src/shaders/noise.js.map +0 -1
  336. package/dist/src/shaders/pbr.js +0 -51
  337. package/dist/src/shaders/pbr.js.map +0 -1
  338. package/dist/src/shaders/shadow.js +0 -636
  339. package/dist/src/shaders/shadow.js.map +0 -1
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@@ -1,538 +0,0 @@
1
- import { applyMixins, DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { GraphNode } from '../graph_node.js';
3
- import { mixinDrawable } from '../../render/drawable_mixin.js';
4
- import { MAX_TERRAIN_MIPMAP_LEVELS, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
5
- import { Application } from '../../app/app.js';
6
- import '@zephyr3d/device';
7
- import '../../material/shader/helper.js';
8
- import '../../material/lambert.js';
9
- import '../../material/blinn.js';
10
- import '../../material/unlit.js';
11
- import '../../material/particle.js';
12
- import '../../material/meshmaterial.js';
13
- import '../../material/grassmaterial.js';
14
- import '../../material/terrainmaterial.js';
15
- import { ClipmapTerrainMaterial } from '../../material/terrain-cm.js';
16
- import '../../material/pbrmr.js';
17
- import '../../material/pbrsg.js';
18
- import '../../render/renderer.js';
19
- import { fetchSampler } from '../../utility/misc.js';
20
- import '../../render/sky.js';
21
- import { Clipmap } from '../../render/clipmap.js';
22
- import '../../shaders/atmosphere.js';
23
- import { BoundingBox } from '../../utility/bounding_volume.js';
24
- import { CopyBlitter } from '../../blitter/copy.js';
25
- import { RenderMipmap } from '../../utility/rendermipmap.js';
26
- import { GrassRenderer } from './grass.js';
27
-
28
- class HeightMinMaxBlitter extends CopyBlitter {
29
- filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
30
- return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType).xxxx;
31
- }
32
- }
33
- class HeightBoundingGenerator extends RenderMipmap {
34
- renderPixel(scope, leftTop, rightTop, leftBottom, rightBottom) {
35
- const pb = scope.$builder;
36
- scope.$l.maxHeight = pb.max(pb.max(leftTop.r, rightTop.r), pb.max(leftBottom.r, rightBottom.r));
37
- scope.$l.minHeight = pb.min(pb.min(leftTop.g, rightTop.g), pb.min(leftBottom.g, rightBottom.g));
38
- return pb.vec4(scope.maxHeight, scope.minHeight, leftTop.r, 1);
39
- }
40
- }
41
- /**
42
- * ClipmapTerrain implements an efficient terrain rendering system using clipmaps.
43
- *
44
- * Clipmaps provide level-of-detail (LOD) rendering for large terrains by using
45
- * multiple nested grids at different resolutions. The terrain automatically
46
- * adjusts detail levels based on camera distance, providing high detail near
47
- * the camera and lower detail in the distance.
48
- *
49
- * Key features:
50
- * - Automatic LOD management based on camera position
51
- * - Support for height maps, splat maps, and detail textures
52
- * - Integrated grass rendering system
53
- *
54
- * @public
55
- */ class ClipmapTerrain extends applyMixins(GraphNode, mixinDrawable) {
56
- static _heightBoundingGenerator = new HeightBoundingGenerator();
57
- static _copyBlitter = new HeightMinMaxBlitter();
58
- static _tmpBuffer = new Float32Array(MAX_TERRAIN_MIPMAP_LEVELS * 2 * 4);
59
- _pickTarget;
60
- _clipmap;
61
- _renderData;
62
- _gridScale;
63
- _material;
64
- _grassRenderer;
65
- _castShadow;
66
- _sizeX;
67
- _sizeZ;
68
- _heightMapAssetId;
69
- _splatMapAssetId;
70
- _grassAssetId;
71
- _minHeight;
72
- _maxHeight;
73
- _tmpTexture;
74
- /**
75
- * Creates a new clipmap terrain instance.
76
- *
77
- * @param scene - Scene to add the terrain to
78
- * @param sizeX - Terrain width in world units (default: 256)
79
- * @param sizeZ - Terrain depth in world units (default: 256)
80
- * @param clipMapTileSize - Size of each clipmap tile in vertices (default: 64)
81
- * Larger values use more memory but reduce draw calls
82
- *
83
- */ constructor(scene, sizeX = 256, sizeZ = 256, clipMapTileSize = 64){
84
- super(scene);
85
- this._pickTarget = {
86
- node: this
87
- };
88
- this._clipmap = new Clipmap(clipMapTileSize, [
89
- 'tex1_f32'
90
- ], MAX_TERRAIN_MIPMAP_LEVELS);
91
- this._renderData = null;
92
- this._grassRenderer = new DRef(new GrassRenderer(this));
93
- this._gridScale = 1;
94
- this._castShadow = true;
95
- this._sizeX = sizeX;
96
- this._sizeZ = sizeZ;
97
- this._heightMapAssetId = `.embedded.dir/${this.persistentId}-heightmap.bin`;
98
- this._grassAssetId = `.embedded.dir/${this.persistentId}-grass.bin`;
99
- this._splatMapAssetId = `.embedded.dir/${this.persistentId}-splatmap.bin`;
100
- this._minHeight = 0;
101
- this._maxHeight = 0;
102
- this._material = new DRef(new ClipmapTerrainMaterial(this.createHeightMapTexture(this._sizeX, this._sizeZ)));
103
- this._tmpTexture = new DRef();
104
- this.updateRegion();
105
- scene.queuePerCameraUpdateNode(this);
106
- }
107
- /**
108
- * Gets the integrated grass renderer for this terrain.
109
- * The grass renderer handles vegetation rendering on the terrain surface.
110
- *
111
- * @returns The grass renderer instance
112
- */ get grassRenderer() {
113
- return this._grassRenderer.get();
114
- }
115
- /**
116
- * Gets the maximum number of detail maps supported by the terrain material.
117
- * Detail maps provide surface texturing (grass, rock, sand, etc.).
118
- *
119
- * @returns Maximum number of detail maps
120
- */ get MAX_DETAIL_MAP_COUNT() {
121
- return ClipmapTerrainMaterial.MAX_DETAIL_MAP_COUNT;
122
- }
123
- /**
124
- * Gets the asset ID for the height map texture.
125
- * Generates a random UUID if not previously set.
126
- *
127
- * @returns Height map asset ID
128
- * @internal
129
- */ get heightMapAssetId() {
130
- if (!this._heightMapAssetId) {
131
- this._heightMapAssetId = crypto.randomUUID();
132
- }
133
- return this._heightMapAssetId;
134
- }
135
- set heightMapAssetId(val) {
136
- this._heightMapAssetId = val;
137
- }
138
- /**
139
- * Gets the asset ID for the splat map texture.
140
- * Generates a random UUID if not previously set.
141
- *
142
- * @returns Splat map asset ID
143
- * @internal
144
- */ get splatMapAssetId() {
145
- if (!this._splatMapAssetId) {
146
- this._splatMapAssetId = crypto.randomUUID();
147
- }
148
- return this._splatMapAssetId;
149
- }
150
- set splatMapAssetId(val) {
151
- this._splatMapAssetId = val;
152
- }
153
- /**
154
- * Gets the asset ID for grass configuration.
155
- * Generates a random UUID if not previously set.
156
- *
157
- * @returns Grass asset ID
158
- * @internal
159
- */ get grassAssetId() {
160
- if (!this._grassAssetId) {
161
- this._grassAssetId = crypto.randomUUID();
162
- }
163
- return this._grassAssetId;
164
- }
165
- set grassAssetId(val) {
166
- this._grassAssetId = val;
167
- }
168
- /**
169
- * The current number of active detail maps.
170
- * Detail maps define different surface materials (grass, rock, etc.).
171
- *
172
- * @returns Number of active detail maps
173
- */ get numDetailMaps() {
174
- return this.material.numDetailMaps;
175
- }
176
- set numDetailMaps(val) {
177
- this.material.numDetailMaps = val;
178
- }
179
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
180
- const other = new ClipmapTerrain(this.scene, this._sizeX, this._sizeZ);
181
- other.copyFrom(this, method, recursive);
182
- other.parent = this.parent;
183
- return other;
184
- }
185
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
186
- super.copyFrom(other, method, recursive);
187
- this.setSize(other.sizeX, other.sizeZ);
188
- this.wireframe = other.wireframe;
189
- this.castShadow = other.castShadow;
190
- }
191
- /**
192
- * Sets the terrain size.
193
- * Triggers height map resize if dimensions change.
194
- *
195
- * @param sizeX - New width
196
- * @param sizeZ - New depth
197
- */ setSize(sizeX, sizeZ) {
198
- if (sizeX !== this._sizeX || sizeZ !== this._sizeZ) {
199
- this._sizeX = sizeX;
200
- this._sizeZ = sizeZ;
201
- this.resizeHeightMap(this._sizeX, this._sizeZ);
202
- }
203
- }
204
- /** Wether the mesh node casts shadows */ get castShadow() {
205
- return this._castShadow;
206
- }
207
- set castShadow(val) {
208
- this._castShadow = !!val;
209
- }
210
- /** The terrain width. */ get sizeX() {
211
- return this._sizeX;
212
- }
213
- set sizeX(val) {
214
- if (val !== this._sizeX) {
215
- this._sizeX = val;
216
- this.resizeHeightMap(this._sizeX, this._sizeZ);
217
- }
218
- }
219
- /** The terrain depth. */ get sizeZ() {
220
- return this._sizeZ;
221
- }
222
- set sizeZ(val) {
223
- if (val !== this._sizeZ) {
224
- this._sizeZ = val;
225
- this.resizeHeightMap(this._sizeX, this._sizeZ);
226
- }
227
- }
228
- /** The current height map texture. */ get heightMap() {
229
- return this.material.heightMap;
230
- }
231
- set heightMap(val) {
232
- if (val) {
233
- this.material.heightMap = val;
234
- this.updateRegion();
235
- }
236
- }
237
- /** The splat map texture */ get splatMap() {
238
- return this.material.getSplatMap();
239
- }
240
- /** Material instance of the terrain */ get material() {
241
- return this._material?.get() ?? null;
242
- }
243
- /** whether wireframe rendering is enabled */ get wireframe() {
244
- return this._clipmap.wireframe;
245
- }
246
- set wireframe(val) {
247
- this._clipmap.wireframe = val;
248
- }
249
- /**
250
- * {@inheritDoc Drawable.getPickTarget }
251
- */ getPickTarget() {
252
- return this._pickTarget;
253
- }
254
- /**
255
- * {@inheritDoc Drawable.getMorphData}
256
- */ getMorphData() {
257
- return null;
258
- }
259
- /**
260
- * {@inheritDoc Drawable.getMorphInfo}
261
- */ getMorphInfo() {
262
- return null;
263
- }
264
- /**
265
- * {@inheritDoc Drawable.getQueueType}
266
- */ getQueueType() {
267
- return this.material.getQueueType();
268
- }
269
- /**
270
- * {@inheritDoc Drawable.isUnlit}
271
- */ isUnlit() {
272
- return !this.material.supportLighting();
273
- }
274
- /**
275
- * {@inheritDoc Drawable.needSceneColor}
276
- */ needSceneColor() {
277
- return this.material.needSceneColor();
278
- }
279
- /**
280
- * {@inheritDoc Drawable.needSceneDepth}
281
- */ needSceneDepth() {
282
- return this.material.needSceneDepth();
283
- }
284
- /**
285
- * {@inheritDoc Drawable.getMaterial}
286
- */ getMaterial() {
287
- return this._material.get();
288
- }
289
- /**
290
- * {@inheritDoc Drawable.getPrimitive}
291
- */ getPrimitive() {
292
- return null;
293
- }
294
- /**
295
- * {@inheritDoc SceneNode.isClipmapTerrain}
296
- */ isClipmapTerrain() {
297
- return true;
298
- }
299
- /**
300
- * {@inheritDoc SceneNode.computeBoundingVolume}
301
- */ computeBoundingVolume() {
302
- return null;
303
- }
304
- /**
305
- * {@inheritDoc SceneNode.computeWorldBoundingVolume}
306
- */ computeWorldBoundingVolume() {
307
- const p = this.worldMatrix.transformPointAffine(Vector3.zero());
308
- const minHeight = this._minHeight * this.scale.y;
309
- const maxHeight = this._maxHeight * this.scale.y;
310
- return new BoundingBox(new Vector3(this.material.region.x, p.y + Math.min(minHeight, maxHeight), this.material.region.y), new Vector3(this.material.region.z, p.y + Math.max(minHeight, maxHeight), this.material.region.w));
311
- }
312
- /**
313
- * the actual world-space region covered by this terrain (After applying world transform).
314
- */ get worldRegion() {
315
- return this.material.region;
316
- }
317
- /**
318
- * Calculates the local transformation matrix.
319
- * For terrains, this only includes translation.
320
- *
321
- * @param outMatrix - Output matrix to store the result
322
- */ calculateLocalTransform(outMatrix) {
323
- outMatrix.translation(this._position);
324
- }
325
- /**
326
- * Calculates the world transformation matrix.
327
- * Terrains inherit only translation from parent nodes.
328
- *
329
- * @param outMatrix - Output matrix to store the result
330
- */ calculateWorldTransform(outMatrix) {
331
- outMatrix.set(this.localMatrix);
332
- if (this.parent) {
333
- outMatrix.m03 += this.parent.worldMatrix.m03;
334
- outMatrix.m13 += this.parent.worldMatrix.m13;
335
- outMatrix.m23 += this.parent.worldMatrix.m23;
336
- }
337
- }
338
- /**
339
- * Updates the terrain's bounding box by analyzing the height map.
340
- * This is an asynchronous operation that reads back GPU data.
341
- *
342
- * @param tmpTexture - Optional temporary texture to reuse (optimization)
343
- *
344
- * @example
345
- * ```typescript
346
- * // Update bounding box after changing height map
347
- * terrain.heightMap = newHeightMap;
348
- * terrain.updateBoundingBox();
349
- * ```
350
- */ updateBoundingBox() {
351
- const heightMap = this.heightMap;
352
- const device = Application.instance.device;
353
- let tmp = this._tmpTexture.get();
354
- if (tmp && (tmp.width !== heightMap.width || tmp.height !== heightMap.height)) {
355
- this._tmpTexture.dispose();
356
- }
357
- if (!this._tmpTexture.get()) {
358
- tmp = Application.instance.device.createTexture2D(device.type === 'webgl' ? 'rgba32f' : 'rg32f', heightMap.width, heightMap.height);
359
- tmp.name = 'TerrainBoundingBoxTexture';
360
- this._tmpTexture.set(tmp);
361
- }
362
- const tmpFB = device.createFrameBuffer([
363
- tmp
364
- ], null);
365
- ClipmapTerrain._copyBlitter.blit(heightMap, tmpFB, fetchSampler('clamp_nearest_nomip'));
366
- tmpFB.dispose();
367
- ClipmapTerrain._heightBoundingGenerator.render(tmp);
368
- const data = new Float32Array(4);
369
- tmp.readPixels(0, 0, 1, 1, 0, tmp.mipLevelCount - 1, data).then(()=>{
370
- this._minHeight = data[0];
371
- this._maxHeight = data[1];
372
- this.invalidateWorldBoundingVolume(false);
373
- }).catch((_err)=>{
374
- console.error('Read pixels failed');
375
- });
376
- }
377
- /** @internal */ createHeightMapTexture(width, height) {
378
- return Application.instance.device.createTexture2D(Application.instance.device.type === 'webgl' ? 'rgba16f' : 'r16f', width, height);
379
- }
380
- /** @internal */ _onTransformChanged(invalidateLocal) {
381
- super._onTransformChanged(invalidateLocal);
382
- this.updateRegion();
383
- }
384
- /** {@inheritDoc SceneNode.updatePerCamera} */ updatePerCamera(camera, _elapsedInSeconds, _deltaInSeconds) {
385
- const mat = this._material.get();
386
- const that = this;
387
- const bv = this.getWorldBoundingVolume().toAABB();
388
- this._renderData = this._clipmap.gather({
389
- camera: camera,
390
- minMaxWorldPos: mat.region,
391
- gridScale: this._gridScale,
392
- userData: this,
393
- calcAABB (userData, minX, maxX, minZ, maxZ, outAABB) {
394
- const p = that.worldMatrix.transformPointAffine(Vector3.zero());
395
- outAABB.minPoint.setXYZ(minX, bv ? bv.minPoint.y : p.y - 9999, minZ);
396
- outAABB.maxPoint.setXYZ(maxX, bv ? bv.maxPoint.y : p.y + 9999, maxZ);
397
- }
398
- });
399
- let maxMipLevel = 0;
400
- for (const info of this._renderData){
401
- const buffer = info.primitive.getVertexBuffer('texCoord1');
402
- buffer.bufferSubData(0, info.mipLevels, 0, info.numInstances);
403
- if (info.maxMiplevel > maxMipLevel) {
404
- maxMipLevel = info.maxMiplevel;
405
- }
406
- }
407
- const levelAABB = this._clipmap.calcLevelAABB(camera, mat.region, this._gridScale);
408
- const cameraPos = camera.getWorldPosition();
409
- const tmpBuffer = ClipmapTerrain._tmpBuffer;
410
- for(let i = 0; i <= maxMipLevel; i++){
411
- if (i === 0) {
412
- tmpBuffer[i * 8 + 0] = cameraPos.x;
413
- tmpBuffer[i * 8 + 1] = cameraPos.z;
414
- tmpBuffer[i * 8 + 2] = cameraPos.x;
415
- tmpBuffer[i * 8 + 3] = cameraPos.z;
416
- } else {
417
- const prevAABB = levelAABB[i - 1];
418
- tmpBuffer[i * 8 + 0] = prevAABB.minPoint.x;
419
- tmpBuffer[i * 8 + 1] = prevAABB.minPoint.z;
420
- tmpBuffer[i * 8 + 2] = prevAABB.maxPoint.x;
421
- tmpBuffer[i * 8 + 3] = prevAABB.maxPoint.z;
422
- }
423
- const currentAABB = levelAABB[i];
424
- tmpBuffer[i * 8 + 4] = 1 / (currentAABB.minPoint.x - tmpBuffer[i * 8 + 0]);
425
- tmpBuffer[i * 8 + 5] = 1 / (currentAABB.minPoint.z - tmpBuffer[i * 8 + 1]);
426
- tmpBuffer[i * 8 + 6] = 1 / (currentAABB.maxPoint.x - tmpBuffer[i * 8 + 2]);
427
- tmpBuffer[i * 8 + 7] = 1 / (currentAABB.maxPoint.z - tmpBuffer[i * 8 + 3]);
428
- }
429
- mat.setLevelData(tmpBuffer, 8 * (maxMipLevel + 1));
430
- this.scene.queuePerCameraUpdateNode(this);
431
- }
432
- /** @internal */ updateRegion() {
433
- if (this.material) {
434
- const x = Math.abs(this.scale.x);
435
- const z = Math.abs(this.scale.z);
436
- const px = this.position.x + (this.parent?.worldMatrix.m03 ?? 0);
437
- const pz = this.position.z + (this.parent?.worldMatrix.m23 ?? 0);
438
- this._gridScale = Math.max(x * this._sizeX / this.material.heightMap.width, z * this._sizeZ / this.material.heightMap.height);
439
- this.material.update(new Vector4(px, pz, px + x * this._sizeX, pz + z * this._sizeZ), this.scale);
440
- }
441
- this._grassRenderer?.get().updateMaterial();
442
- }
443
- /** {@inheritDoc Drawable.draw} */ draw(ctx) {
444
- const mat = this._material?.get();
445
- this.bind(ctx);
446
- mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);
447
- mat.apply(ctx);
448
- for (const info of this._renderData){
449
- mat.draw(info.primitive, ctx, info.numInstances);
450
- }
451
- if (ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR && ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {
452
- this._grassRenderer.get().draw(ctx);
453
- }
454
- }
455
- /** @internal */ resizeHeightMap(sizeX, sizeZ) {
456
- const oldHeightMap = this.material.heightMap;
457
- const device = Application.instance.device;
458
- const maxTextureSize = device.getDeviceCaps().textureCaps.maxTextureSize;
459
- sizeX = Math.min(Math.max(sizeX, 1), maxTextureSize) >> 0;
460
- sizeZ = Math.min(Math.max(sizeZ, 1), maxTextureSize) >> 0;
461
- if (sizeX !== oldHeightMap.width || sizeZ !== oldHeightMap.height) {
462
- const newHeightMap = device.createTexture2D(device.type === 'webgl' ? 'rgba16f' : 'r16f', sizeX, sizeZ);
463
- const fb = device.createFrameBuffer([
464
- newHeightMap
465
- ], null);
466
- ClipmapTerrain._copyBlitter.blit(oldHeightMap, fb, fetchSampler('clamp_linear_nomip'));
467
- fb.dispose();
468
- this.heightMap = newHeightMap;
469
- this.updateBoundingBox();
470
- }
471
- }
472
- /*
473
- private calcNormalHeightMap(): Texture2D {
474
- const device = Application.instance.device;
475
- if (!ClipmapTerrain._normalHeightMapProgram) {
476
- ClipmapTerrain._normalHeightMapProgram = device.buildRenderProgram({
477
- vertex(pb) {
478
- this.$inputs.pos = pb.vec2().attrib('position');
479
- this.$outputs.uv = pb.vec2();
480
- pb.main(function () {
481
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
482
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
483
- if (device.type === 'webgpu') {
484
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
485
- }
486
- });
487
- },
488
- fragment(pb) {
489
- this.heightMap = pb.tex2D().uniform(0);
490
- this.texelSize = pb.vec2().uniform(0);
491
- this.terrainScale = pb.vec3().uniform(0);
492
- this.$outputs.outColor = pb.vec4();
493
- pb.func('calcNormal', [pb.vec2('texCoord')], function () {
494
- this.$l.t = pb.textureSample(
495
- this.heightMap,
496
- pb.sub(this.texCoord, pb.vec2(0, this.texelSize.y))
497
- ).r;
498
- this.$l.l = pb.textureSample(
499
- this.heightMap,
500
- pb.sub(this.texCoord, pb.vec2(this.texelSize.x, 0))
501
- ).r;
502
- this.$l.r = pb.textureSample(
503
- this.heightMap,
504
- pb.add(this.texCoord, pb.vec2(this.texelSize.x, 0))
505
- ).r;
506
- this.$l.b = pb.textureSample(
507
- this.heightMap,
508
- pb.add(this.texCoord, pb.vec2(0, this.texelSize.y))
509
- ).r;
510
- this.$l.tx = pb.vec3(this.terrainScale.x, pb.mul(pb.sub(this.r, this.l), this.terrainScale.y), 0);
511
- this.$l.tz = pb.vec3(0, pb.mul(pb.sub(this.b, this.t), this.terrainScale.y), this.terrainScale.z);
512
- this.$l.normal = pb.normalize(pb.cross(this.tz, this.tx));
513
- this.$return(this.normal);
514
- });
515
- pb.main(function () {
516
- this.$l.normal = this.calcNormal(this.$inputs.uv);
517
- this.$outputs.outColor = pb.vec4(pb.add(pb.mul(this.normal, 0.5), pb.vec3(0.5)), 1);
518
- });
519
- }
520
- });
521
- }
522
- }
523
- */ /**
524
- * Disposes of all resources used by this terrain.
525
- * Should be called when the terrain is no longer needed.
526
- */ dispose() {
527
- super.dispose();
528
- this._clipmap?.dispose();
529
- this._clipmap = null;
530
- this._material?.dispose();
531
- this._material = null;
532
- this._grassRenderer?.dispose();
533
- this._grassRenderer = null;
534
- }
535
- }
536
-
537
- export { ClipmapTerrain };
538
- //# sourceMappingURL=terrain-cm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"terrain-cm.js","sources":["../../../../src/scene/terrain-cm/terrain-cm.ts"],"sourcesContent":["import type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { Vector4, applyMixins, Vector3, DRef } from '@zephyr3d/base';\r\nimport type {\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene_node';\r\nimport type { Scene } from '../scene';\r\nimport { GraphNode } from '../graph_node';\r\nimport { mixinDrawable } from '../../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, Primitive, PrimitiveInstanceInfo } from '../../render';\r\nimport { Clipmap } from '../../render';\r\nimport { ClipmapTerrainMaterial } from '../../material/terrain-cm';\r\nimport { Application } from '../../app';\r\nimport type { MeshMaterial } from '../../material';\r\nimport type { BoundingVolume } from '../../utility/bounding_volume';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport {\r\n MAX_TERRAIN_MIPMAP_LEVELS,\r\n RENDER_PASS_TYPE_OBJECT_COLOR,\r\n RENDER_PASS_TYPE_SHADOWMAP\r\n} from '../../values';\r\nimport type { BlitType } from '../../blitter';\r\nimport { CopyBlitter } from '../../blitter';\r\nimport { fetchSampler } from '../../utility/misc';\r\nimport { RenderMipmap } from '../../utility/rendermipmap';\r\nimport { GrassRenderer } from './grass';\r\nimport type { Camera } from '../../camera';\r\n\r\nclass HeightMinMaxBlitter extends CopyBlitter {\r\n filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType).xxxx;\r\n }\r\n}\r\n\r\nclass HeightBoundingGenerator extends RenderMipmap {\r\n renderPixel(\r\n scope: PBInsideFunctionScope,\r\n leftTop: PBShaderExp,\r\n rightTop: PBShaderExp,\r\n leftBottom: PBShaderExp,\r\n rightBottom: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n scope.$l.maxHeight = pb.max(pb.max(leftTop.r, rightTop.r), pb.max(leftBottom.r, rightBottom.r));\r\n scope.$l.minHeight = pb.min(pb.min(leftTop.g, rightTop.g), pb.min(leftBottom.g, rightBottom.g));\r\n return pb.vec4(scope.maxHeight, scope.minHeight, leftTop.r, 1);\r\n }\r\n}\r\n\r\n/**\r\n * ClipmapTerrain implements an efficient terrain rendering system using clipmaps.\r\n *\r\n * Clipmaps provide level-of-detail (LOD) rendering for large terrains by using\r\n * multiple nested grids at different resolutions. The terrain automatically\r\n * adjusts detail levels based on camera distance, providing high detail near\r\n * the camera and lower detail in the distance.\r\n *\r\n * Key features:\r\n * - Automatic LOD management based on camera position\r\n * - Support for height maps, splat maps, and detail textures\r\n * - Integrated grass rendering system\r\n *\r\n * @public\r\n */\r\nexport class ClipmapTerrain\r\n extends applyMixins(GraphNode, mixinDrawable)\r\n implements Drawable, NodeClonable<ClipmapTerrain>\r\n{\r\n private static readonly _heightBoundingGenerator = new HeightBoundingGenerator();\r\n private static readonly _copyBlitter = new HeightMinMaxBlitter();\r\n private static readonly _tmpBuffer = new Float32Array(MAX_TERRAIN_MIPMAP_LEVELS * 2 * 4);\r\n private readonly _pickTarget: PickTarget;\r\n private _clipmap: Clipmap;\r\n private _renderData: PrimitiveInstanceInfo[];\r\n private _gridScale: number;\r\n private _material: DRef<ClipmapTerrainMaterial>;\r\n private _grassRenderer: DRef<GrassRenderer>;\r\n private _castShadow: boolean;\r\n private _sizeX: number;\r\n private _sizeZ: number;\r\n private _heightMapAssetId: string;\r\n private _splatMapAssetId: string;\r\n private _grassAssetId: string;\r\n private _minHeight: number;\r\n private _maxHeight: number;\r\n private _tmpTexture: DRef<Texture2D>;\r\n /**\r\n * Creates a new clipmap terrain instance.\r\n *\r\n * @param scene - Scene to add the terrain to\r\n * @param sizeX - Terrain width in world units (default: 256)\r\n * @param sizeZ - Terrain depth in world units (default: 256)\r\n * @param clipMapTileSize - Size of each clipmap tile in vertices (default: 64)\r\n * Larger values use more memory but reduce draw calls\r\n *\r\n */\r\n constructor(scene: Scene, sizeX = 256, sizeZ = 256, clipMapTileSize = 64) {\r\n super(scene);\r\n this._pickTarget = { node: this };\r\n this._clipmap = new Clipmap(clipMapTileSize, ['tex1_f32'], MAX_TERRAIN_MIPMAP_LEVELS);\r\n this._renderData = null;\r\n this._grassRenderer = new DRef(new GrassRenderer(this));\r\n this._gridScale = 1;\r\n this._castShadow = true;\r\n this._sizeX = sizeX;\r\n this._sizeZ = sizeZ;\r\n this._heightMapAssetId = `.embedded.dir/${this.persistentId}-heightmap.bin`;\r\n this._grassAssetId = `.embedded.dir/${this.persistentId}-grass.bin`;\r\n this._splatMapAssetId = `.embedded.dir/${this.persistentId}-splatmap.bin`;\r\n this._minHeight = 0;\r\n this._maxHeight = 0;\r\n this._material = new DRef(\r\n new ClipmapTerrainMaterial(this.createHeightMapTexture(this._sizeX, this._sizeZ))\r\n );\r\n this._tmpTexture = new DRef();\r\n this.updateRegion();\r\n scene.queuePerCameraUpdateNode(this);\r\n }\r\n /**\r\n * Gets the integrated grass renderer for this terrain.\r\n * The grass renderer handles vegetation rendering on the terrain surface.\r\n *\r\n * @returns The grass renderer instance\r\n */\r\n get grassRenderer() {\r\n return this._grassRenderer.get();\r\n }\r\n /**\r\n * Gets the maximum number of detail maps supported by the terrain material.\r\n * Detail maps provide surface texturing (grass, rock, sand, etc.).\r\n *\r\n * @returns Maximum number of detail maps\r\n */\r\n get MAX_DETAIL_MAP_COUNT() {\r\n return ClipmapTerrainMaterial.MAX_DETAIL_MAP_COUNT;\r\n }\r\n /**\r\n * Gets the asset ID for the height map texture.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Height map asset ID\r\n * @internal\r\n */\r\n get heightMapAssetId() {\r\n if (!this._heightMapAssetId) {\r\n this._heightMapAssetId = crypto.randomUUID();\r\n }\r\n return this._heightMapAssetId;\r\n }\r\n set heightMapAssetId(val: string) {\r\n this._heightMapAssetId = val;\r\n }\r\n /**\r\n * Gets the asset ID for the splat map texture.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Splat map asset ID\r\n * @internal\r\n */\r\n get splatMapAssetId() {\r\n if (!this._splatMapAssetId) {\r\n this._splatMapAssetId = crypto.randomUUID();\r\n }\r\n return this._splatMapAssetId;\r\n }\r\n set splatMapAssetId(val: string) {\r\n this._splatMapAssetId = val;\r\n }\r\n /**\r\n * Gets the asset ID for grass configuration.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Grass asset ID\r\n * @internal\r\n */\r\n get grassAssetId() {\r\n if (!this._grassAssetId) {\r\n this._grassAssetId = crypto.randomUUID();\r\n }\r\n return this._grassAssetId;\r\n }\r\n set grassAssetId(val: string) {\r\n this._grassAssetId = val;\r\n }\r\n /**\r\n * The current number of active detail maps.\r\n * Detail maps define different surface materials (grass, rock, etc.).\r\n *\r\n * @returns Number of active detail maps\r\n */\r\n get numDetailMaps(): number {\r\n return this.material.numDetailMaps;\r\n }\r\n set numDetailMaps(val: number) {\r\n this.material.numDetailMaps = val;\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new ClipmapTerrain(this.scene, this._sizeX, this._sizeZ);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.setSize(other.sizeX, other.sizeZ);\r\n this.wireframe = other.wireframe;\r\n this.castShadow = other.castShadow;\r\n }\r\n /**\r\n * Sets the terrain size.\r\n * Triggers height map resize if dimensions change.\r\n *\r\n * @param sizeX - New width\r\n * @param sizeZ - New depth\r\n */\r\n setSize(sizeX: number, sizeZ: number) {\r\n if (sizeX !== this._sizeX || sizeZ !== this._sizeZ) {\r\n this._sizeX = sizeX;\r\n this._sizeZ = sizeZ;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(val: boolean) {\r\n this._castShadow = !!val;\r\n }\r\n /** The terrain width. */\r\n get sizeX() {\r\n return this._sizeX;\r\n }\r\n set sizeX(val: number) {\r\n if (val !== this._sizeX) {\r\n this._sizeX = val;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** The terrain depth. */\r\n get sizeZ() {\r\n return this._sizeZ;\r\n }\r\n set sizeZ(val: number) {\r\n if (val !== this._sizeZ) {\r\n this._sizeZ = val;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** The current height map texture. */\r\n get heightMap(): Texture2D {\r\n return this.material.heightMap;\r\n }\r\n set heightMap(val: Texture2D) {\r\n if (val) {\r\n this.material.heightMap = val;\r\n this.updateRegion();\r\n }\r\n }\r\n /** The splat map texture */\r\n get splatMap(): Texture2DArray | Texture2D {\r\n return this.material.getSplatMap();\r\n }\r\n /** Material instance of the terrain */\r\n get material(): ClipmapTerrainMaterial {\r\n return this._material?.get() ?? null;\r\n }\r\n /** whether wireframe rendering is enabled */\r\n get wireframe() {\r\n return this._clipmap.wireframe;\r\n }\r\n set wireframe(val: boolean) {\r\n this._clipmap.wireframe = val;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this.material.getQueueType();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this.material.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this.material.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this.material.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isClipmapTerrain}\r\n */\r\n isClipmapTerrain(): this is ClipmapTerrain {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume(): BoundingVolume {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const minHeight = this._minHeight * this.scale.y;\r\n const maxHeight = this._maxHeight * this.scale.y;\r\n return new BoundingBox(\r\n new Vector3(this.material.region.x, p.y + Math.min(minHeight, maxHeight), this.material.region.y),\r\n new Vector3(this.material.region.z, p.y + Math.max(minHeight, maxHeight), this.material.region.w)\r\n );\r\n }\r\n /**\r\n * the actual world-space region covered by this terrain (After applying world transform).\r\n */\r\n get worldRegion(): Vector4 {\r\n return this.material.region;\r\n }\r\n /**\r\n * Calculates the local transformation matrix.\r\n * For terrains, this only includes translation.\r\n *\r\n * @param outMatrix - Output matrix to store the result\r\n */\r\n calculateLocalTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.translation(this._position);\r\n }\r\n /**\r\n * Calculates the world transformation matrix.\r\n * Terrains inherit only translation from parent nodes.\r\n *\r\n * @param outMatrix - Output matrix to store the result\r\n */\r\n calculateWorldTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n /**\r\n * Updates the terrain's bounding box by analyzing the height map.\r\n * This is an asynchronous operation that reads back GPU data.\r\n *\r\n * @param tmpTexture - Optional temporary texture to reuse (optimization)\r\n *\r\n * @example\r\n * ```typescript\r\n * // Update bounding box after changing height map\r\n * terrain.heightMap = newHeightMap;\r\n * terrain.updateBoundingBox();\r\n * ```\r\n */\r\n updateBoundingBox() {\r\n const heightMap = this.heightMap;\r\n const device = Application.instance.device;\r\n let tmp = this._tmpTexture.get();\r\n if (tmp && (tmp.width !== heightMap.width || tmp.height !== heightMap.height)) {\r\n this._tmpTexture.dispose();\r\n }\r\n if (!this._tmpTexture.get()) {\r\n tmp = Application.instance.device.createTexture2D(\r\n device.type === 'webgl' ? 'rgba32f' : 'rg32f',\r\n heightMap.width,\r\n heightMap.height\r\n );\r\n tmp.name = 'TerrainBoundingBoxTexture';\r\n this._tmpTexture.set(tmp);\r\n }\r\n const tmpFB = device.createFrameBuffer([tmp], null);\r\n ClipmapTerrain._copyBlitter.blit(heightMap, tmpFB, fetchSampler('clamp_nearest_nomip'));\r\n tmpFB.dispose();\r\n ClipmapTerrain._heightBoundingGenerator.render(tmp);\r\n const data = new Float32Array(4);\r\n tmp\r\n .readPixels(0, 0, 1, 1, 0, tmp.mipLevelCount - 1, data)\r\n .then(() => {\r\n this._minHeight = data[0];\r\n this._maxHeight = data[1];\r\n this.invalidateWorldBoundingVolume(false);\r\n })\r\n .catch((_err) => {\r\n console.error('Read pixels failed');\r\n });\r\n }\r\n /** @internal */\r\n createHeightMapTexture(width: number, height: number) {\r\n return Application.instance.device.createTexture2D(\r\n Application.instance.device.type === 'webgl' ? 'rgba16f' : 'r16f',\r\n width,\r\n height\r\n );\r\n }\r\n /** @internal */\r\n protected _onTransformChanged(invalidateLocal: boolean): void {\r\n super._onTransformChanged(invalidateLocal);\r\n this.updateRegion();\r\n }\r\n /** {@inheritDoc SceneNode.updatePerCamera} */\r\n updatePerCamera(camera: Camera, _elapsedInSeconds: number, _deltaInSeconds: number): void {\r\n const mat = this._material.get();\r\n const that = this;\r\n const bv = this.getWorldBoundingVolume().toAABB();\r\n this._renderData = this._clipmap.gather({\r\n camera: camera,\r\n minMaxWorldPos: mat.region,\r\n gridScale: this._gridScale,\r\n userData: this,\r\n calcAABB(userData: unknown, minX, maxX, minZ, maxZ, outAABB) {\r\n const p = that.worldMatrix.transformPointAffine(Vector3.zero());\r\n outAABB.minPoint.setXYZ(minX, bv ? bv.minPoint.y : p.y - 9999, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, bv ? bv.maxPoint.y : p.y + 9999, maxZ);\r\n }\r\n });\r\n let maxMipLevel = 0;\r\n for (const info of this._renderData) {\r\n const buffer = info.primitive.getVertexBuffer('texCoord1');\r\n buffer.bufferSubData(0, info.mipLevels, 0, info.numInstances);\r\n if (info.maxMiplevel > maxMipLevel) {\r\n maxMipLevel = info.maxMiplevel;\r\n }\r\n }\r\n const levelAABB = this._clipmap.calcLevelAABB(camera, mat.region, this._gridScale);\r\n const cameraPos = camera.getWorldPosition();\r\n const tmpBuffer = ClipmapTerrain._tmpBuffer;\r\n\r\n for (let i = 0; i <= maxMipLevel; i++) {\r\n if (i === 0) {\r\n tmpBuffer[i * 8 + 0] = cameraPos.x;\r\n tmpBuffer[i * 8 + 1] = cameraPos.z;\r\n tmpBuffer[i * 8 + 2] = cameraPos.x;\r\n tmpBuffer[i * 8 + 3] = cameraPos.z;\r\n } else {\r\n const prevAABB = levelAABB[i - 1];\r\n tmpBuffer[i * 8 + 0] = prevAABB.minPoint.x;\r\n tmpBuffer[i * 8 + 1] = prevAABB.minPoint.z;\r\n tmpBuffer[i * 8 + 2] = prevAABB.maxPoint.x;\r\n tmpBuffer[i * 8 + 3] = prevAABB.maxPoint.z;\r\n }\r\n const currentAABB = levelAABB[i];\r\n tmpBuffer[i * 8 + 4] = 1 / (currentAABB.minPoint.x - tmpBuffer[i * 8 + 0]);\r\n tmpBuffer[i * 8 + 5] = 1 / (currentAABB.minPoint.z - tmpBuffer[i * 8 + 1]);\r\n tmpBuffer[i * 8 + 6] = 1 / (currentAABB.maxPoint.x - tmpBuffer[i * 8 + 2]);\r\n tmpBuffer[i * 8 + 7] = 1 / (currentAABB.maxPoint.z - tmpBuffer[i * 8 + 3]);\r\n }\r\n mat.setLevelData(tmpBuffer, 8 * (maxMipLevel + 1));\r\n\r\n this.scene.queuePerCameraUpdateNode(this);\r\n }\r\n /** @internal */\r\n updateRegion() {\r\n if (this.material) {\r\n const x = Math.abs(this.scale.x);\r\n const z = Math.abs(this.scale.z);\r\n const px = this.position.x + (this.parent?.worldMatrix.m03 ?? 0);\r\n const pz = this.position.z + (this.parent?.worldMatrix.m23 ?? 0);\r\n this._gridScale = Math.max(\r\n (x * this._sizeX) / this.material.heightMap.width,\r\n (z * this._sizeZ) / this.material.heightMap.height\r\n );\r\n this.material.update(new Vector4(px, pz, px + x * this._sizeX, pz + z * this._sizeZ), this.scale);\r\n }\r\n this._grassRenderer?.get().updateMaterial();\r\n }\r\n /** {@inheritDoc Drawable.draw} */\r\n draw(ctx: DrawContext) {\r\n const mat = this._material?.get();\r\n this.bind(ctx);\r\n mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);\r\n mat.apply(ctx);\r\n for (const info of this._renderData) {\r\n mat.draw(info.primitive, ctx, info.numInstances);\r\n }\r\n if (\r\n ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR &&\r\n ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP\r\n ) {\r\n this._grassRenderer.get().draw(ctx);\r\n }\r\n }\r\n /** @internal */\r\n private resizeHeightMap(sizeX: number, sizeZ: number) {\r\n const oldHeightMap = this.material.heightMap;\r\n const device = Application.instance.device;\r\n const maxTextureSize = device.getDeviceCaps().textureCaps.maxTextureSize;\r\n sizeX = Math.min(Math.max(sizeX, 1), maxTextureSize) >> 0;\r\n sizeZ = Math.min(Math.max(sizeZ, 1), maxTextureSize) >> 0;\r\n if (sizeX !== oldHeightMap.width || sizeZ !== oldHeightMap.height) {\r\n const newHeightMap = device.createTexture2D(device.type === 'webgl' ? 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