@zephyr3d/scene 0.7.1 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +0 -18
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +200 -3
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +371 -0
- package/dist/animation/ik/ccd_solver.js.map +1 -0
- package/dist/animation/ik/fabrik_solver.js +398 -0
- package/dist/animation/ik/fabrik_solver.js.map +1 -0
- package/dist/animation/ik/ik_angle_constraint.js +181 -0
- package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
- package/dist/animation/ik/ik_chain.js +163 -0
- package/dist/animation/ik/ik_chain.js.map +1 -0
- package/dist/animation/ik/ik_constraint.js +25 -0
- package/dist/animation/ik/ik_constraint.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +128 -0
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
- package/dist/animation/ik/ik_solver.js +48 -0
- package/dist/animation/ik/ik_solver.js.map +1 -0
- package/dist/animation/ik/ik_track.js +96 -0
- package/dist/animation/ik/ik_track.js.map +1 -0
- package/dist/animation/ik/ik_utils.js +191 -0
- package/dist/animation/ik/ik_utils.js.map +1 -0
- package/dist/animation/ik/two_bone_ik_solver.js +331 -0
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
- package/dist/animation/ik_modifier.js +61 -0
- package/dist/animation/ik_modifier.js.map +1 -0
- package/dist/animation/ik_postprocessor.js +71 -0
- package/dist/animation/ik_postprocessor.js.map +1 -0
- package/dist/animation/manual_transform_processor.js +156 -0
- package/dist/animation/manual_transform_processor.js.map +1 -0
- package/dist/animation/skeleton.js +55 -51
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +38 -0
- package/dist/animation/skeleton_modifier.js.map +1 -0
- package/dist/animation/skeleton_postprocessor.js +50 -0
- package/dist/animation/skeleton_postprocessor.js.map +1 -0
- package/dist/animation/spring/multi_chain_spring_system.js +503 -0
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/animation/spring/spring_chain.js +103 -0
- package/dist/animation/spring/spring_chain.js.map +1 -0
- package/dist/animation/spring/spring_collider.js +247 -0
- package/dist/animation/spring/spring_collider.js.map +1 -0
- package/dist/animation/spring/spring_constraint.js +21 -0
- package/dist/animation/spring/spring_constraint.js.map +1 -0
- package/dist/animation/spring/spring_particle.js +20 -0
- package/dist/animation/spring/spring_particle.js.map +1 -0
- package/dist/animation/spring/spring_system.js +526 -0
- package/dist/animation/spring/spring_system.js.map +1 -0
- package/dist/animation/spring_modifier.js +45 -0
- package/dist/animation/spring_modifier.js.map +1 -0
- package/dist/animation/spring_postprocessor.js +54 -0
- package/dist/animation/spring_postprocessor.js.map +1 -0
- package/dist/app/screen.js +1 -1
- package/dist/app/screen.js.map +1 -1
- package/dist/asset/model.js +10 -6
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/perspectivecamera.js +3 -3
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +1400 -4
- package/dist/index.js +16 -0
- package/dist/index.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/shader/helper.js +5 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/scene/mesh.js +15 -23
- package/dist/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +24 -23
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +62 -0
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +3 -3
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
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import { applyMixins, Vector4, Vector3 } from '@zephyr3d/base';
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import { BoundingBox } from '../../utility/bounding_volume.js';
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import { Primitive } from '../../render/primitive.js';
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import { QUEUE_OPAQUE } from '../../values.js';
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import { mixinDrawable } from '../../render/drawable_mixin.js';
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/** @internal */ class TerrainPatchBase {
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_terrain;
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constructor(terrain){
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this._terrain = terrain;
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}
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getNode() {
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return this._terrain;
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}
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}
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/** @internal */ class TerrainPatch extends applyMixins(TerrainPatchBase, mixinDrawable) {
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_geometry;
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_quadtree;
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_mipLevel;
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_offsetX;
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_offsetZ;
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_step;
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_boundingBox;
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_lodDistance;
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_maxError;
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_parent;
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_offsetScale;
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constructor(terrain){
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super(terrain);
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this._geometry = null;
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this._mipLevel = 0;
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this._offsetX = 0;
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this._offsetZ = 0;
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this._boundingBox = null;
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this._parent = null;
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this._offsetScale = null;
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this._quadtree = null;
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this._step = 0;
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this._lodDistance = 0;
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}
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initialize(quadtree, parent, rowIndex, colIndex, baseVertices, normals, heightScale, elevations) {
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const patchSize = quadtree.getPatchSize();
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const rootSize = quadtree.getRootSize();
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this._mipLevel = parent ? parent.getMipLevel() + 1 : 0;
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const step = Math.floor((rootSize - 1) / (patchSize - 1)) >> this._mipLevel;
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const interval = (patchSize - 1) * step;
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const parentOffsetX = parent ? parent.getOffsetX() : 0;
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const parentOffsetZ = parent ? parent.getOffsetZ() : 0;
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this._offsetX = parentOffsetX + rowIndex * interval;
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this._offsetZ = parentOffsetZ + colIndex * interval;
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if (this._offsetX + interval >= quadtree.getRootSizeX() || this._offsetZ + interval >= quadtree.getRootSizeZ()) {
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baseVertices = null;
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}
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this._quadtree = quadtree;
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this._step = step;
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this._parent = parent;
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this._geometry = baseVertices ? new Primitive() : null;
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this._maxError = baseVertices ? this.computeMaxError() : 0;
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if (baseVertices) {
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const scaleX = this._quadtree.getScaleX();
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const scaleZ = this._quadtree.getScaleZ();
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if (step === 1) {
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this._boundingBox = new BoundingBox();
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this._boundingBox.minPoint.x = this._offsetX * scaleX;
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this._boundingBox.minPoint.y = Number.MAX_VALUE;
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this._boundingBox.minPoint.z = this._offsetZ * scaleZ;
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this._boundingBox.maxPoint.x = this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX;
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this._boundingBox.maxPoint.y = -Number.MAX_VALUE;
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this._boundingBox.maxPoint.z = this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ;
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}
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this.setupVertices(this.computeSkirtLength(), baseVertices, normals, heightScale, elevations);
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this._offsetScale = new Vector4(this._step * scaleX, this._offsetX * scaleX, this._step * scaleZ, this._offsetZ * scaleZ);
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}
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return true;
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}
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getPickTarget() {
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return {
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node: this._terrain
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};
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}
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getMaterial() {
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return this._terrain.material;
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}
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getPrimitive() {
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return this._geometry;
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}
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draw(ctx) {
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this.bind(ctx);
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this._terrain.material.draw(this._geometry, ctx);
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}
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setupCamera(viewportH, tanHalfFovy, maxPixelError) {
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if (maxPixelError > 0 && tanHalfFovy > 0) {
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this._lodDistance = this.computeLodDistance(viewportH, tanHalfFovy, maxPixelError);
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} else {
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this._lodDistance = -1;
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}
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}
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getName() {
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return 'TerrainPatch';
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}
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getBoneMatrices() {
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return null;
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}
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getMorphData() {
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return null;
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}
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getMorphInfo() {
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return null;
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}
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getSortDistance(camera) {
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return this._quadtree.getTerrain().getSortDistance(camera);
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}
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getQueueType() {
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return QUEUE_OPAQUE;
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}
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isUnlit() {
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return false;
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}
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needSceneColor() {
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return false;
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}
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needSceneDepth() {
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return false;
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}
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isBatchable() {
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return false;
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}
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setupVertices(skirtLength, baseVertices, normalVectors, heightScale, elevations) {
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const that = this;
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const sx = this._quadtree.getScaleX() * this._step;
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const sz = this._quadtree.getScaleZ() * this._step;
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const tx = this._quadtree.getScaleX() * this._offsetX;
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const tz = this._quadtree.getScaleZ() * this._offsetZ;
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function setNormalAndHeight(heights, normals, index, x, z, width, hDelta) {
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const k = x + z * width;
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const h = elevations[k] * heightScale;
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normals[index * 3 + 0] = normalVectors[k].x;
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normals[index * 3 + 1] = normalVectors[k].y;
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normals[index * 3 + 2] = normalVectors[k].z;
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heights[index * 3 + 0] = baseVertices[index * 3 + 0] * sx + tx;
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heights[index * 3 + 1] = h + hDelta;
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heights[index * 3 + 2] = baseVertices[index * 3 + 2] * sz + tz;
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if (that._boundingBox) {
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if (that._boundingBox.maxPoint.y < h) {
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that._boundingBox.maxPoint.y = h;
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}
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if (that._boundingBox.minPoint.y > h) {
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that._boundingBox.minPoint.y = h;
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}
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}
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return index + 1;
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}
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const patchSize = this._quadtree.getPatchSize();
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const numVerts = (patchSize + 2) * (patchSize + 2);
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const heights = new Float32Array(numVerts * 3);
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const normals = new Float32Array(numVerts * 3);
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let x = this._offsetX;
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let z = this._offsetZ;
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let t = 0;
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const hf = this._quadtree.getHeightField();
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const w = hf.getSizeX();
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t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
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for(let i = 0; i < patchSize; i++, x += this._step){
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t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
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}
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t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
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z = this._offsetZ;
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for(let i = 0; i < patchSize; i++, z += this._step){
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x = this._offsetX;
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t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
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for(let j = 0; j < patchSize; j++, x += this._step){
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t = setNormalAndHeight(heights, normals, t, x, z, w, 0);
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}
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t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
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}
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x = this._offsetX;
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z -= this._step;
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t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
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for(let i = 0; i < patchSize; i++, x += this._step){
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t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
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}
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t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
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this._geometry.createAndSetVertexBuffer('position_f32x3', heights);
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this._geometry.createAndSetVertexBuffer('normal_f32x3', normals);
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this._geometry.setIndexBuffer(this._quadtree.getIndices());
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this._geometry.indexStart = 0;
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this._geometry.indexCount = this._quadtree.getIndices().length;
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this._geometry.primitiveType = 'triangle-strip';
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}
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getOffsetScale() {
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if (!this._offsetScale) {
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const scaleX = this._quadtree.getScaleX();
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const scaleZ = this._quadtree.getScaleZ();
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this._offsetScale = new Vector4(this._step * scaleX, this._offsetX * scaleX, this._step * scaleZ, this._offsetZ * scaleZ);
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}
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return this._offsetScale;
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}
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getBoundingBox() {
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return this._boundingBox;
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}
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setBoundingBox(bbox) {
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this._boundingBox = bbox;
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}
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getMipLevel() {
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return this._mipLevel;
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}
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getOffsetX() {
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return this._offsetX;
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}
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getOffsetZ() {
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return this._offsetZ;
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}
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getStep() {
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return this._step;
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}
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getLODDistance() {
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return this._lodDistance;
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}
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getGeometry() {
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return this._geometry;
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}
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getHeight(x, z) {
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const startX = this._offsetX + this._step * Math.floor((x - this._offsetX) / this._step);
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const startZ = this._offsetZ + this._step * Math.floor((z - this._offsetZ) / this._step);
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const endX = startX == x ? startX : startX + this._step;
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const endZ = startZ == z ? startZ : startZ + this._step;
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const hf = this._quadtree.getHeightField();
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const lt_height = hf.getHeight(startX, startZ);
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const rt_height = hf.getHeight(endX, startZ);
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const lb_height = hf.getHeight(startX, endZ);
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const rb_height = hf.getHeight(endX, endZ);
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const t1 = (x - startX) / this._step;
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const t2 = (z - startZ) / this._step;
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const h1 = lt_height + (rt_height - lt_height) * t1;
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const h2 = lb_height + (rb_height - lb_height) * t1;
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return h1 + (h2 - h1) * t2;
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}
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computeMaxError() {
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if (this._step === 1) {
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return 0;
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241
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-
}
|
|
242
|
-
let maxError = 0;
|
|
243
|
-
const dimension = this._step * (this._quadtree.getPatchSize() - 1);
|
|
244
|
-
const rootSize = this._quadtree.getRootSize();
|
|
245
|
-
const hf = this._quadtree.getHeightField();
|
|
246
|
-
for(let i = this._offsetZ; i <= this._offsetZ + dimension; i++){
|
|
247
|
-
for(let j = this._offsetX; j <= this._offsetX + dimension; j++){
|
|
248
|
-
const i00 = this._offsetZ + Math.floor((i - this._offsetZ) / this._step) * this._step;
|
|
249
|
-
const j00 = this._offsetX + Math.floor((j - this._offsetX) / this._step) * this._step;
|
|
250
|
-
if (i00 === rootSize - 1 || j00 === rootSize - 1) {
|
|
251
|
-
continue;
|
|
252
|
-
}
|
|
253
|
-
const i11 = i00 + this._step;
|
|
254
|
-
const j11 = j00 + this._step;
|
|
255
|
-
const h00 = hf.getHeight(j00, i00);
|
|
256
|
-
const h01 = hf.getHeight(j11, i00);
|
|
257
|
-
const h10 = hf.getHeight(j00, i11);
|
|
258
|
-
const h11 = hf.getHeight(j11, i11);
|
|
259
|
-
const factorZ = (i - i00) / this._step;
|
|
260
|
-
const factorX = (j - j00) / this._step;
|
|
261
|
-
const h = hf.getHeight(j, i);
|
|
262
|
-
const h0 = h00 + factorX * (h01 - h00);
|
|
263
|
-
const h1 = h10 + factorX * (h11 - h10);
|
|
264
|
-
const h2 = h0 + factorZ * (h1 - h0);
|
|
265
|
-
const err = Math.abs(h - h2);
|
|
266
|
-
if (err > maxError) {
|
|
267
|
-
maxError = err;
|
|
268
|
-
}
|
|
269
|
-
}
|
|
270
|
-
}
|
|
271
|
-
return maxError;
|
|
272
|
-
}
|
|
273
|
-
computeSkirtLength() {
|
|
274
|
-
let skirtLength = 0;
|
|
275
|
-
let p = this._parent;
|
|
276
|
-
while(p){
|
|
277
|
-
const f = this.computeErrorMetric(p);
|
|
278
|
-
if (f > skirtLength) {
|
|
279
|
-
skirtLength = f;
|
|
280
|
-
}
|
|
281
|
-
p = p._parent;
|
|
282
|
-
}
|
|
283
|
-
return skirtLength;
|
|
284
|
-
}
|
|
285
|
-
computeErrorMetric(other) {
|
|
286
|
-
let errMetric = 0;
|
|
287
|
-
if (other.getMipLevel() > this._mipLevel) {
|
|
288
|
-
const otherOffsetX = other.getOffsetX();
|
|
289
|
-
const otherOffsetZ = other.getOffsetZ();
|
|
290
|
-
const otherStep = other.getStep();
|
|
291
|
-
const otherDimension = other.getStep() * this._quadtree.getPatchSize();
|
|
292
|
-
for(let i = otherOffsetZ; i < otherOffsetZ + otherDimension; i += otherStep){
|
|
293
|
-
for(let j = otherOffsetX; j < otherOffsetX + otherDimension; j += otherStep){
|
|
294
|
-
const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));
|
|
295
|
-
if (err > errMetric) {
|
|
296
|
-
errMetric = err;
|
|
297
|
-
}
|
|
298
|
-
}
|
|
299
|
-
}
|
|
300
|
-
} else if (other.getMipLevel() < this._mipLevel) {
|
|
301
|
-
const dimension = this._step * (this._quadtree.getPatchSize() - 1);
|
|
302
|
-
for(let i = this._offsetZ; i <= this._offsetZ + dimension; i += this._step){
|
|
303
|
-
for(let j = this._offsetX; j <= this._offsetX + dimension; j += this._step){
|
|
304
|
-
const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));
|
|
305
|
-
if (err > errMetric) {
|
|
306
|
-
errMetric = err;
|
|
307
|
-
}
|
|
308
|
-
}
|
|
309
|
-
}
|
|
310
|
-
}
|
|
311
|
-
return errMetric;
|
|
312
|
-
}
|
|
313
|
-
computeBoundingBox(box) {
|
|
314
|
-
const [maxHeight, minHeight] = this.computeHeightBound();
|
|
315
|
-
const scaleX = this._quadtree.getScaleX();
|
|
316
|
-
const scaleZ = this._quadtree.getScaleZ();
|
|
317
|
-
box.minPoint = new Vector3(this._offsetX * scaleX, minHeight, this._offsetZ * scaleZ);
|
|
318
|
-
box.maxPoint = new Vector3(this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX, maxHeight, this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ);
|
|
319
|
-
}
|
|
320
|
-
computeLodDistance(viewportH, tanHalfFovy, maxPixelError) {
|
|
321
|
-
return 0.5 * this._maxError * viewportH / (maxPixelError * tanHalfFovy);
|
|
322
|
-
}
|
|
323
|
-
sqrDistanceToPoint(point) {
|
|
324
|
-
const bbox = this.getBoundingBox();
|
|
325
|
-
const radius = Math.sqrt(bbox.extents.x * bbox.extents.x + bbox.extents.z * bbox.extents.z);
|
|
326
|
-
const dx = point.x - bbox.center.x;
|
|
327
|
-
const dz = point.z - bbox.center.z;
|
|
328
|
-
const s = Math.max(0, Math.sqrt(dx * dx + dz * dz) - radius);
|
|
329
|
-
const t = point.y > bbox.maxPoint.y ? point.y - bbox.maxPoint.y : point.y < bbox.minPoint.y ? bbox.minPoint.y - point.y : 0;
|
|
330
|
-
return s * s + t * t;
|
|
331
|
-
}
|
|
332
|
-
sqrDistancePointToTriangle(P, t0, t1, t2) {
|
|
333
|
-
const B = t0;
|
|
334
|
-
const E0 = Vector3.sub(t1, B);
|
|
335
|
-
const E1 = Vector3.sub(t2, B);
|
|
336
|
-
const D = Vector3.sub(B, P);
|
|
337
|
-
const a = Vector3.dot(E0, E0);
|
|
338
|
-
const b = Vector3.dot(E0, E1);
|
|
339
|
-
const c = Vector3.dot(E1, E1);
|
|
340
|
-
const d = Vector3.dot(E0, D);
|
|
341
|
-
const e = Vector3.dot(E1, D);
|
|
342
|
-
const f = Vector3.dot(D, D);
|
|
343
|
-
const det = a * c - b * b;
|
|
344
|
-
let s = b * e - c * d;
|
|
345
|
-
let t = b * d - a * e;
|
|
346
|
-
let sqrDistance;
|
|
347
|
-
if (s + t <= det) {
|
|
348
|
-
if (s < 0) {
|
|
349
|
-
if (t < 0) {
|
|
350
|
-
if (d < 0) {
|
|
351
|
-
t = 0;
|
|
352
|
-
if (-d >= a) {
|
|
353
|
-
s = 1;
|
|
354
|
-
sqrDistance = a + 2 * d + f;
|
|
355
|
-
} else {
|
|
356
|
-
s = -d / a;
|
|
357
|
-
sqrDistance = d * s + f;
|
|
358
|
-
}
|
|
359
|
-
} else {
|
|
360
|
-
s = 0;
|
|
361
|
-
if (e >= 0) {
|
|
362
|
-
t = 0;
|
|
363
|
-
sqrDistance = f;
|
|
364
|
-
} else {
|
|
365
|
-
if (-e >= c) {
|
|
366
|
-
t = 1;
|
|
367
|
-
sqrDistance = c + 2 * e + f;
|
|
368
|
-
} else {
|
|
369
|
-
t = -e / c;
|
|
370
|
-
sqrDistance = e * t + f;
|
|
371
|
-
}
|
|
372
|
-
}
|
|
373
|
-
}
|
|
374
|
-
} else {
|
|
375
|
-
s = 0;
|
|
376
|
-
if (e >= 0) {
|
|
377
|
-
t = 0;
|
|
378
|
-
sqrDistance = f;
|
|
379
|
-
} else {
|
|
380
|
-
if (-e >= c) {
|
|
381
|
-
t = 1;
|
|
382
|
-
sqrDistance = c + 2 * e + f;
|
|
383
|
-
} else {
|
|
384
|
-
t = -e / c;
|
|
385
|
-
sqrDistance = e * t + f;
|
|
386
|
-
}
|
|
387
|
-
}
|
|
388
|
-
}
|
|
389
|
-
} else {
|
|
390
|
-
if (t < 0) {
|
|
391
|
-
t = 0;
|
|
392
|
-
if (d >= 0) {
|
|
393
|
-
s = 0;
|
|
394
|
-
sqrDistance = f;
|
|
395
|
-
} else {
|
|
396
|
-
if (-d >= a) {
|
|
397
|
-
s = 1;
|
|
398
|
-
sqrDistance = a + 2 * d + f;
|
|
399
|
-
} else {
|
|
400
|
-
s = -d / a;
|
|
401
|
-
sqrDistance = d * s + f;
|
|
402
|
-
}
|
|
403
|
-
}
|
|
404
|
-
} else {
|
|
405
|
-
s /= det;
|
|
406
|
-
t /= det;
|
|
407
|
-
sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
|
|
408
|
-
}
|
|
409
|
-
}
|
|
410
|
-
} else {
|
|
411
|
-
if (s < 0) {
|
|
412
|
-
const tmp0 = b + d;
|
|
413
|
-
const tmp1 = c + e;
|
|
414
|
-
if (tmp1 > tmp0) {
|
|
415
|
-
const numer = tmp1 - tmp0;
|
|
416
|
-
const denom = a - 2 * b + c;
|
|
417
|
-
if (numer >= denom) {
|
|
418
|
-
s = 1;
|
|
419
|
-
t = 0;
|
|
420
|
-
sqrDistance = a + 2 * d + f;
|
|
421
|
-
} else {
|
|
422
|
-
s = numer / denom;
|
|
423
|
-
t = 1 - s;
|
|
424
|
-
sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
|
|
425
|
-
}
|
|
426
|
-
} else {
|
|
427
|
-
s = 0;
|
|
428
|
-
if (tmp1 <= 0) {
|
|
429
|
-
t = 1;
|
|
430
|
-
sqrDistance = c + 2 * e + f;
|
|
431
|
-
} else {
|
|
432
|
-
if (e >= 0) {
|
|
433
|
-
t = 0;
|
|
434
|
-
sqrDistance = f;
|
|
435
|
-
} else {
|
|
436
|
-
t = -e / c;
|
|
437
|
-
sqrDistance = e * t + f;
|
|
438
|
-
}
|
|
439
|
-
}
|
|
440
|
-
}
|
|
441
|
-
} else {
|
|
442
|
-
if (t < 0) {
|
|
443
|
-
const tmp0 = b + e;
|
|
444
|
-
const tmp1 = a + d;
|
|
445
|
-
if (tmp1 > tmp0) {
|
|
446
|
-
const numer = tmp1 - tmp0;
|
|
447
|
-
const denom = a - 2 * b + c;
|
|
448
|
-
if (numer >= denom) {
|
|
449
|
-
t = 1;
|
|
450
|
-
s = 0;
|
|
451
|
-
sqrDistance = c + 2 * e + f;
|
|
452
|
-
} else {
|
|
453
|
-
t = numer / denom;
|
|
454
|
-
s = 1 - t;
|
|
455
|
-
sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
|
|
456
|
-
}
|
|
457
|
-
} else {
|
|
458
|
-
t = 0;
|
|
459
|
-
if (tmp1 <= 0) {
|
|
460
|
-
s = 1;
|
|
461
|
-
sqrDistance = a + 2 * d + f;
|
|
462
|
-
} else {
|
|
463
|
-
if (d >= 0) {
|
|
464
|
-
s = 0;
|
|
465
|
-
sqrDistance = f;
|
|
466
|
-
} else {
|
|
467
|
-
s = -d / a;
|
|
468
|
-
sqrDistance = d * s + f;
|
|
469
|
-
}
|
|
470
|
-
}
|
|
471
|
-
}
|
|
472
|
-
} else {
|
|
473
|
-
const numer = c + e - b - d;
|
|
474
|
-
if (numer <= 0) {
|
|
475
|
-
s = 0;
|
|
476
|
-
t = 1;
|
|
477
|
-
sqrDistance = c + 2 * e + f;
|
|
478
|
-
} else {
|
|
479
|
-
const denom = a - 2 * b + c;
|
|
480
|
-
if (numer >= denom) {
|
|
481
|
-
s = 1;
|
|
482
|
-
t = 0;
|
|
483
|
-
sqrDistance = a + 2 * d + f;
|
|
484
|
-
} else {
|
|
485
|
-
s = numer / denom;
|
|
486
|
-
t = 1 - s;
|
|
487
|
-
sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
|
|
488
|
-
}
|
|
489
|
-
}
|
|
490
|
-
}
|
|
491
|
-
}
|
|
492
|
-
}
|
|
493
|
-
if (sqrDistance < 0) {
|
|
494
|
-
sqrDistance = 0;
|
|
495
|
-
}
|
|
496
|
-
return sqrDistance;
|
|
497
|
-
}
|
|
498
|
-
computeHeightBound() {
|
|
499
|
-
let maxHeight = -Number.MAX_VALUE;
|
|
500
|
-
let minHeight = Number.MAX_VALUE;
|
|
501
|
-
const dimension = this._step * (this._quadtree.getPatchSize() - 1);
|
|
502
|
-
const hf = this._quadtree.getHeightField();
|
|
503
|
-
const z = Math.min(hf.getSizeZ() - 1, this._offsetZ + dimension);
|
|
504
|
-
const x = Math.min(hf.getSizeX() - 1, this._offsetX + dimension);
|
|
505
|
-
for(let i = this._offsetZ; i <= z; i++){
|
|
506
|
-
for(let j = this._offsetX; j <= x; j++){
|
|
507
|
-
const h = hf.getHeight(j, i);
|
|
508
|
-
if (h > maxHeight) {
|
|
509
|
-
maxHeight = h;
|
|
510
|
-
}
|
|
511
|
-
if (h < minHeight) {
|
|
512
|
-
minHeight = h;
|
|
513
|
-
}
|
|
514
|
-
}
|
|
515
|
-
}
|
|
516
|
-
return [
|
|
517
|
-
maxHeight,
|
|
518
|
-
minHeight
|
|
519
|
-
];
|
|
520
|
-
}
|
|
521
|
-
isDummy() {
|
|
522
|
-
return !this._geometry && !!this._quadtree;
|
|
523
|
-
}
|
|
524
|
-
dispose() {
|
|
525
|
-
this._geometry?.dispose();
|
|
526
|
-
}
|
|
527
|
-
}
|
|
528
|
-
|
|
529
|
-
export { TerrainPatch, TerrainPatchBase };
|
|
530
|
-
//# sourceMappingURL=patch.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"patch.js","sources":["../../../../src/scene/terrain/patch.ts"],"sourcesContent":["import { Vector3, Vector4, applyMixins } from '@zephyr3d/base';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport { Primitive } from '../../render/primitive';\r\nimport type { GPUDataBuffer, Texture2D } from '@zephyr3d/device';\r\nimport type { BatchDrawable, Drawable, DrawContext, PickTarget } from '../../render/drawable';\r\nimport type { Camera } from '../../camera/camera';\r\nimport type { Quadtree } from './quadtree';\r\nimport type { Terrain } from './terrain';\r\nimport { QUEUE_OPAQUE } from '../../values';\r\nimport { mixinDrawable } from '../../render/drawable_mixin';\r\nimport type { MeshMaterial } from '../../material';\r\nimport type { SceneNode } from '..';\r\n\r\n/** @internal */\r\nexport class TerrainPatchBase {\r\n protected _terrain: Terrain;\r\n constructor(terrain: Terrain) {\r\n this._terrain = terrain;\r\n }\r\n getNode(): SceneNode {\r\n return this._terrain;\r\n }\r\n}\r\n/** @internal */\r\nexport class TerrainPatch extends applyMixins(TerrainPatchBase, mixinDrawable) implements Drawable {\r\n private _geometry: Primitive;\r\n private _quadtree: Quadtree;\r\n private _mipLevel: number;\r\n private _offsetX: number;\r\n private _offsetZ: number;\r\n private _step: number;\r\n private _boundingBox: BoundingBox;\r\n private _lodDistance: number;\r\n private _maxError: number;\r\n private _parent: TerrainPatch;\r\n private _offsetScale: Vector4;\r\n constructor(terrain: Terrain) {\r\n super(terrain);\r\n this._geometry = null;\r\n this._mipLevel = 0;\r\n this._offsetX = 0;\r\n this._offsetZ = 0;\r\n this._boundingBox = null;\r\n this._parent = null;\r\n this._offsetScale = null;\r\n this._quadtree = null;\r\n this._step = 0;\r\n this._lodDistance = 0;\r\n }\r\n initialize(\r\n quadtree: Quadtree,\r\n parent: TerrainPatch,\r\n rowIndex: number,\r\n colIndex: number,\r\n baseVertices: Float32Array,\r\n normals: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): boolean {\r\n const patchSize = quadtree.getPatchSize();\r\n const rootSize = quadtree.getRootSize();\r\n this._mipLevel = parent ? parent.getMipLevel() + 1 : 0;\r\n const step = Math.floor((rootSize - 1) / (patchSize - 1)) >> this._mipLevel;\r\n const interval = (patchSize - 1) * step;\r\n const parentOffsetX = parent ? parent.getOffsetX() : 0;\r\n const parentOffsetZ = parent ? parent.getOffsetZ() : 0;\r\n this._offsetX = parentOffsetX + rowIndex * interval;\r\n this._offsetZ = parentOffsetZ + colIndex * interval;\r\n if (\r\n this._offsetX + interval >= quadtree.getRootSizeX() ||\r\n this._offsetZ + interval >= quadtree.getRootSizeZ()\r\n ) {\r\n baseVertices = null;\r\n }\r\n this._quadtree = quadtree;\r\n this._step = step;\r\n this._parent = parent;\r\n this._geometry = baseVertices ? new Primitive() : null;\r\n this._maxError = baseVertices ? this.computeMaxError() : 0;\r\n if (baseVertices) {\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n if (step === 1) {\r\n this._boundingBox = new BoundingBox();\r\n this._boundingBox.minPoint.x = this._offsetX * scaleX;\r\n this._boundingBox.minPoint.y = Number.MAX_VALUE;\r\n this._boundingBox.minPoint.z = this._offsetZ * scaleZ;\r\n this._boundingBox.maxPoint.x =\r\n this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX;\r\n this._boundingBox.maxPoint.y = -Number.MAX_VALUE;\r\n this._boundingBox.maxPoint.z =\r\n this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ;\r\n }\r\n this.setupVertices(this.computeSkirtLength(), baseVertices, normals, heightScale, elevations);\r\n this._offsetScale = new Vector4(\r\n this._step * scaleX,\r\n this._offsetX * scaleX,\r\n this._step * scaleZ,\r\n this._offsetZ * scaleZ\r\n );\r\n }\r\n return true;\r\n }\r\n getPickTarget(): PickTarget {\r\n return { node: this._terrain };\r\n }\r\n getMaterial(): MeshMaterial {\r\n return this._terrain.material;\r\n }\r\n getPrimitive(): Primitive {\r\n return this._geometry;\r\n }\r\n draw(ctx: DrawContext) {\r\n this.bind(ctx);\r\n this._terrain.material.draw(this._geometry, ctx);\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n if (maxPixelError > 0 && tanHalfFovy > 0) {\r\n this._lodDistance = this.computeLodDistance(viewportH, tanHalfFovy, maxPixelError);\r\n } else {\r\n this._lodDistance = -1;\r\n }\r\n }\r\n getName(): string {\r\n return 'TerrainPatch';\r\n }\r\n getBoneMatrices(): Texture2D<unknown> {\r\n return null;\r\n }\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n getMorphInfo(): GPUDataBuffer {\r\n return null;\r\n }\r\n getSortDistance(camera: Camera): number {\r\n return this._quadtree.getTerrain().getSortDistance(camera);\r\n }\r\n getQueueType(): number {\r\n return QUEUE_OPAQUE;\r\n }\r\n isUnlit(): boolean {\r\n return false;\r\n }\r\n needSceneColor(): boolean {\r\n return false;\r\n }\r\n needSceneDepth(): boolean {\r\n return false;\r\n }\r\n isBatchable(): this is BatchDrawable {\r\n return false;\r\n }\r\n setupVertices(\r\n skirtLength: number,\r\n baseVertices: Float32Array,\r\n normalVectors: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): void {\r\n const that = this;\r\n const sx = this._quadtree.getScaleX() * this._step;\r\n const sz = this._quadtree.getScaleZ() * this._step;\r\n const tx = this._quadtree.getScaleX() * this._offsetX;\r\n const tz = this._quadtree.getScaleZ() * this._offsetZ;\r\n function setNormalAndHeight(\r\n heights: Float32Array,\r\n normals: Float32Array,\r\n index: number,\r\n x: number,\r\n z: number,\r\n width: number,\r\n hDelta: number\r\n ): number {\r\n const k = x + z * width;\r\n const h = elevations[k] * heightScale;\r\n normals[index * 3 + 0] = normalVectors[k].x;\r\n normals[index * 3 + 1] = normalVectors[k].y;\r\n normals[index * 3 + 2] = normalVectors[k].z;\r\n heights[index * 3 + 0] = baseVertices[index * 3 + 0] * sx + tx;\r\n heights[index * 3 + 1] = h + hDelta;\r\n heights[index * 3 + 2] = baseVertices[index * 3 + 2] * sz + tz;\r\n if (that._boundingBox) {\r\n if (that._boundingBox.maxPoint.y < h) {\r\n that._boundingBox.maxPoint.y = h;\r\n }\r\n if (that._boundingBox.minPoint.y > h) {\r\n that._boundingBox.minPoint.y = h;\r\n }\r\n }\r\n return index + 1;\r\n }\r\n const patchSize = this._quadtree.getPatchSize();\r\n const numVerts = (patchSize + 2) * (patchSize + 2);\r\n const heights = new Float32Array(numVerts * 3);\r\n const normals = new Float32Array(numVerts * 3);\r\n let x = this._offsetX;\r\n let z = this._offsetZ;\r\n let t = 0;\r\n const hf = this._quadtree.getHeightField();\r\n const w = hf.getSizeX();\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let i = 0; i < patchSize; i++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n z = this._offsetZ;\r\n for (let i = 0; i < patchSize; i++, z += this._step) {\r\n x = this._offsetX;\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let j = 0; j < patchSize; j++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, 0);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n }\r\n x = this._offsetX;\r\n z -= this._step;\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let i = 0; i < patchSize; i++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n this._geometry.createAndSetVertexBuffer('position_f32x3', heights);\r\n this._geometry.createAndSetVertexBuffer('normal_f32x3', normals);\r\n this._geometry.setIndexBuffer(this._quadtree.getIndices());\r\n this._geometry.indexStart = 0;\r\n this._geometry.indexCount = this._quadtree.getIndices().length;\r\n this._geometry.primitiveType = 'triangle-strip';\r\n }\r\n getOffsetScale(): Vector4 {\r\n if (!this._offsetScale) {\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n this._offsetScale = new Vector4(\r\n this._step * scaleX,\r\n this._offsetX * scaleX,\r\n this._step * scaleZ,\r\n this._offsetZ * scaleZ\r\n );\r\n }\r\n return this._offsetScale;\r\n }\r\n getBoundingBox(): BoundingBox {\r\n return this._boundingBox;\r\n }\r\n setBoundingBox(bbox: BoundingBox): void {\r\n this._boundingBox = bbox;\r\n }\r\n getMipLevel(): number {\r\n return this._mipLevel;\r\n }\r\n getOffsetX(): number {\r\n return this._offsetX;\r\n }\r\n getOffsetZ(): number {\r\n return this._offsetZ;\r\n }\r\n getStep(): number {\r\n return this._step;\r\n }\r\n getLODDistance(): number {\r\n return this._lodDistance;\r\n }\r\n getGeometry(): Primitive {\r\n return this._geometry;\r\n }\r\n getHeight(x: number, z: number): number {\r\n const startX = this._offsetX + this._step * Math.floor((x - this._offsetX) / this._step);\r\n const startZ = this._offsetZ + this._step * Math.floor((z - this._offsetZ) / this._step);\r\n const endX = startX == x ? startX : startX + this._step;\r\n const endZ = startZ == z ? startZ : startZ + this._step;\r\n const hf = this._quadtree.getHeightField();\r\n const lt_height = hf.getHeight(startX, startZ);\r\n const rt_height = hf.getHeight(endX, startZ);\r\n const lb_height = hf.getHeight(startX, endZ);\r\n const rb_height = hf.getHeight(endX, endZ);\r\n const t1 = (x - startX) / this._step;\r\n const t2 = (z - startZ) / this._step;\r\n const h1 = lt_height + (rt_height - lt_height) * t1;\r\n const h2 = lb_height + (rb_height - lb_height) * t1;\r\n return h1 + (h2 - h1) * t2;\r\n }\r\n computeMaxError(): number {\r\n if (this._step === 1) {\r\n return 0;\r\n }\r\n let maxError = 0;\r\n const dimension = this._step * (this._quadtree.getPatchSize() - 1);\r\n const rootSize = this._quadtree.getRootSize();\r\n const hf = this._quadtree.getHeightField();\r\n for (let i = this._offsetZ; i <= this._offsetZ + dimension; i++) {\r\n for (let j = this._offsetX; j <= this._offsetX + dimension; j++) {\r\n const i00 = this._offsetZ + Math.floor((i - this._offsetZ) / this._step) * this._step;\r\n const j00 = this._offsetX + Math.floor((j - this._offsetX) / this._step) * this._step;\r\n if (i00 === rootSize - 1 || j00 === rootSize - 1) {\r\n continue;\r\n }\r\n const i11 = i00 + this._step;\r\n const j11 = j00 + this._step;\r\n const h00 = hf.getHeight(j00, i00);\r\n const h01 = hf.getHeight(j11, i00);\r\n const h10 = hf.getHeight(j00, i11);\r\n const h11 = hf.getHeight(j11, i11);\r\n const factorZ = (i - i00) / this._step;\r\n const factorX = (j - j00) / this._step;\r\n const h = hf.getHeight(j, i);\r\n const h0 = h00 + factorX * (h01 - h00);\r\n const h1 = h10 + factorX * (h11 - h10);\r\n const h2 = h0 + factorZ * (h1 - h0);\r\n const err = Math.abs(h - h2);\r\n if (err > maxError) {\r\n maxError = err;\r\n }\r\n }\r\n }\r\n return maxError;\r\n }\r\n computeSkirtLength(): number {\r\n let skirtLength = 0;\r\n let p = this._parent;\r\n while (p) {\r\n const f = this.computeErrorMetric(p);\r\n if (f > skirtLength) {\r\n skirtLength = f;\r\n }\r\n p = p._parent;\r\n }\r\n return skirtLength;\r\n }\r\n computeErrorMetric(other: TerrainPatch): number {\r\n let errMetric = 0;\r\n if (other.getMipLevel() > this._mipLevel) {\r\n const otherOffsetX = other.getOffsetX();\r\n const otherOffsetZ = other.getOffsetZ();\r\n const otherStep = other.getStep();\r\n const otherDimension = other.getStep() * this._quadtree.getPatchSize();\r\n for (let i = otherOffsetZ; i < otherOffsetZ + otherDimension; i += otherStep) {\r\n for (let j = otherOffsetX; j < otherOffsetX + otherDimension; j += otherStep) {\r\n const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));\r\n if (err > errMetric) {\r\n errMetric = err;\r\n }\r\n }\r\n }\r\n } else if (other.getMipLevel() < this._mipLevel) {\r\n const dimension = this._step * (this._quadtree.getPatchSize() - 1);\r\n for (let i = this._offsetZ; i <= this._offsetZ + dimension; i += this._step) {\r\n for (let j = this._offsetX; j <= this._offsetX + dimension; j += this._step) {\r\n const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));\r\n if (err > errMetric) {\r\n errMetric = err;\r\n }\r\n }\r\n }\r\n }\r\n return errMetric;\r\n }\r\n computeBoundingBox(box: BoundingBox): void {\r\n const [maxHeight, minHeight] = this.computeHeightBound();\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n box.minPoint = new Vector3(this._offsetX * scaleX, minHeight, this._offsetZ * scaleZ);\r\n box.maxPoint = new Vector3(\r\n this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX,\r\n maxHeight,\r\n this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ\r\n );\r\n }\r\n computeLodDistance(viewportH: number, tanHalfFovy: number, maxPixelError: number): number {\r\n return (0.5 * this._maxError * viewportH) / (maxPixelError * tanHalfFovy);\r\n }\r\n sqrDistanceToPoint(point: Vector3) {\r\n const bbox = this.getBoundingBox();\r\n const radius = Math.sqrt(bbox.extents.x * bbox.extents.x + bbox.extents.z * bbox.extents.z);\r\n const dx = point.x - bbox.center.x;\r\n const dz = point.z - bbox.center.z;\r\n const s = Math.max(0, Math.sqrt(dx * dx + dz * dz) - radius);\r\n const t =\r\n point.y > bbox.maxPoint.y\r\n ? point.y - bbox.maxPoint.y\r\n : point.y < bbox.minPoint.y\r\n ? bbox.minPoint.y - point.y\r\n : 0;\r\n return s * s + t * t;\r\n }\r\n sqrDistancePointToTriangle(P: Vector3, t0: Vector3, t1: Vector3, t2: Vector3): number {\r\n const B = t0;\r\n const E0 = Vector3.sub(t1, B);\r\n const E1 = Vector3.sub(t2, B);\r\n const D = Vector3.sub(B, P);\r\n const a = Vector3.dot(E0, E0);\r\n const b = Vector3.dot(E0, E1);\r\n const c = Vector3.dot(E1, E1);\r\n const d = Vector3.dot(E0, D);\r\n const e = Vector3.dot(E1, D);\r\n const f = Vector3.dot(D, D);\r\n const det = a * c - b * b;\r\n let s = b * e - c * d;\r\n let t = b * d - a * e;\r\n let sqrDistance: number;\r\n if (s + t <= det) {\r\n if (s < 0) {\r\n if (t < 0) {\r\n if (d < 0) {\r\n t = 0;\r\n if (-d >= a) {\r\n s = 1;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n s = -d / a;\r\n sqrDistance = d * s + f;\r\n }\r\n } else {\r\n s = 0;\r\n if (e >= 0) {\r\n t = 0;\r\n sqrDistance = f;\r\n } else {\r\n if (-e >= c) {\r\n t = 1;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n t = -e / c;\r\n sqrDistance = e * t + f;\r\n }\r\n }\r\n }\r\n } else {\r\n s = 0;\r\n if (e >= 0) {\r\n t = 0;\r\n sqrDistance = f;\r\n } else {\r\n if (-e >= c) {\r\n t = 1;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n t = -e / c;\r\n sqrDistance = e * t + f;\r\n }\r\n }\r\n }\r\n } else {\r\n if (t < 0) {\r\n t = 0;\r\n if (d >= 0) {\r\n s = 0;\r\n sqrDistance = f;\r\n } else {\r\n if (-d >= a) {\r\n s = 1;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n s = -d / a;\r\n sqrDistance = d * s + f;\r\n }\r\n }\r\n } else {\r\n s /= det;\r\n t /= det;\r\n sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;\r\n }\r\n }\r\n } else {\r\n if (s < 0) {\r\n const tmp0 = b + d;\r\n const tmp1 = c + e;\r\n if (tmp1 > tmp0) {\r\n const numer = tmp1 - tmp0;\r\n const denom = a - 2 * b + c;\r\n if (numer >= denom) {\r\n s = 1;\r\n t = 0;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n s = numer / denom;\r\n t = 1 - s;\r\n sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;\r\n }\r\n } else {\r\n s = 0;\r\n if (tmp1 <= 0) {\r\n t = 1;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n if (e >= 0) {\r\n t = 0;\r\n sqrDistance = f;\r\n } else {\r\n t = -e / c;\r\n sqrDistance = e * t + f;\r\n }\r\n }\r\n }\r\n } else {\r\n if (t < 0) {\r\n const tmp0 = b + e;\r\n const tmp1 = a + d;\r\n if (tmp1 > tmp0) {\r\n const numer = tmp1 - tmp0;\r\n const denom = a - 2 * b + c;\r\n if (numer >= denom) {\r\n t = 1;\r\n s = 0;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n t = numer / denom;\r\n s = 1 - t;\r\n sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;\r\n }\r\n } else {\r\n t = 0;\r\n if (tmp1 <= 0) {\r\n s = 1;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n if (d >= 0) {\r\n s = 0;\r\n sqrDistance = f;\r\n } else {\r\n s = -d / a;\r\n sqrDistance = d * s + f;\r\n }\r\n }\r\n }\r\n } else {\r\n const numer = c + e - b - d;\r\n if (numer <= 0) {\r\n s = 0;\r\n t = 1;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n const denom = a - 2 * b + c;\r\n if (numer >= denom) {\r\n s = 1;\r\n t = 0;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n s = numer / denom;\r\n t = 1 - s;\r\n sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if (sqrDistance < 0) {\r\n sqrDistance = 0;\r\n }\r\n return sqrDistance;\r\n }\r\n computeHeightBound(): [number, number] {\r\n let maxHeight = -Number.MAX_VALUE;\r\n let minHeight = Number.MAX_VALUE;\r\n const dimension = this._step * (this._quadtree.getPatchSize() - 1);\r\n const hf = this._quadtree.getHeightField();\r\n const z = Math.min(hf.getSizeZ() - 1, this._offsetZ + dimension);\r\n const x = Math.min(hf.getSizeX() - 1, this._offsetX + dimension);\r\n for (let i = this._offsetZ; i <= z; i++) {\r\n for (let j = this._offsetX; j <= x; j++) {\r\n const h = hf.getHeight(j, i);\r\n if (h > maxHeight) {\r\n maxHeight = h;\r\n }\r\n if (h < minHeight) {\r\n minHeight = h;\r\n }\r\n }\r\n }\r\n return [maxHeight, minHeight];\r\n }\r\n isDummy(): boolean {\r\n return !this._geometry && !!this._quadtree;\r\n }\r\n dispose() {\r\n this._geometry?.dispose();\r\n 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