@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  282. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  283. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +311 -0
  284. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +309 -0
  285. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  286. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsBuffer.js +20 -0
  287. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +718 -0
  288. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  289. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  290. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  291. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  292. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  293. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  294. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  295. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  296. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +309 -0
  297. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +303 -0
  298. package/src/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  299. package/src/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1257 -0
  300. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js} +6 -2
  301. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js} +6 -4
  302. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  303. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderers.js → src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js} +45 -45
  304. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js} +4 -3
  305. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js} +2 -2
  306. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorTextureRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js} +2 -2
  307. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  308. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  309. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  311. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  312. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  313. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  314. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
  315. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js} +2 -2
  316. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
  317. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js} +3 -3
  318. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapInitRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js} +1 -1
  319. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js} +1 -1
  320. package/src/src/viewer/scene/model/vbo/float16.js +760 -0
  321. package/src/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +704 -0
  322. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  323. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  324. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  325. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  326. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +331 -0
  327. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +316 -0
  328. package/src/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +728 -0
  329. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  330. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  331. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  332. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  333. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  334. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  335. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  336. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  337. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  338. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +330 -0
  339. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +311 -0
  340. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  341. package/src/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1190 -0
  342. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js} +8 -4
  343. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js} +8 -5
  344. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  345. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js} +45 -45
  346. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js} +3 -3
  347. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js} +2 -2
  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  350. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js} +2 -2
  351. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js} +1 -1
  352. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  353. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  354. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  356. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  357. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
  358. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js} +2 -2
  359. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
  360. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js} +2 -2
  361. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js} +1 -1
  362. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js} +1 -1
  363. package/src/src/viewer/scene/nodes/Node.js +1383 -0
  364. package/src/src/viewer/scene/nodes/index.js +1 -0
  365. package/src/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  366. package/src/src/viewer/scene/paths/Curve.js +183 -0
  367. package/src/src/viewer/scene/paths/Path.js +239 -0
  368. package/src/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  369. package/src/src/viewer/scene/paths/SplineCurve.js +133 -0
  370. package/src/src/viewer/scene/paths/index.js +5 -0
  371. package/src/src/viewer/scene/postfx/SAO.js +543 -0
  372. package/src/src/viewer/scene/scene/Scene.js +2802 -0
  373. package/src/src/viewer/scene/sectionPlane/SectionPlane.js +198 -0
  374. package/src/src/viewer/scene/sectionPlane/SectionPlaneCache.js +101 -0
  375. package/src/src/viewer/scene/sectionPlane/index.js +1 -0
  376. package/src/src/viewer/scene/skybox/Skybox.js +123 -0
  377. package/src/src/viewer/scene/skybox/index.js +1 -0
  378. package/src/src/viewer/scene/stats.js +44 -0
  379. package/src/src/viewer/scene/utils/Cache.js +29 -0
  380. package/src/src/viewer/scene/utils/FileLoader.js +161 -0
  381. package/src/src/viewer/scene/utils/Loader.js +55 -0
  382. package/src/src/viewer/scene/utils/LoadingManager.js +86 -0
  383. package/src/src/viewer/scene/utils/Map.js +45 -0
  384. package/src/src/viewer/scene/utils/Queue.js +56 -0
  385. package/src/src/viewer/scene/utils/WorkerPool.js +73 -0
  386. package/src/src/viewer/scene/utils/index.js +6 -0
  387. package/src/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  388. package/src/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  389. package/src/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  390. package/src/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  391. package/src/src/viewer/scene/utils.js +453 -0
  392. package/src/src/viewer/scene/viewport/Viewport.js +212 -0
  393. package/src/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  394. package/src/src/viewer/scene/webgl/Attribute.js +23 -0
  395. package/src/src/viewer/scene/webgl/Drawable.js +270 -0
  396. package/src/src/viewer/scene/webgl/FrameContext.js +313 -0
  397. package/src/src/viewer/scene/webgl/PickResult.js +364 -0
  398. package/src/src/viewer/scene/webgl/Pickable.js +69 -0
  399. package/src/src/viewer/scene/webgl/Program.js +181 -0
  400. package/src/src/viewer/scene/webgl/RenderBuffer.js +378 -0
  401. package/src/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  402. package/src/src/viewer/scene/webgl/RenderFlags.js +203 -0
  403. package/src/src/viewer/scene/webgl/RenderState.js +40 -0
  404. package/src/src/viewer/scene/webgl/Renderer.js +1781 -0
  405. package/src/src/viewer/scene/webgl/Sampler.js +18 -0
  406. package/src/src/viewer/scene/webgl/Shader.js +49 -0
  407. package/src/src/viewer/scene/webgl/Texture2D.js +442 -0
  408. package/src/src/viewer/scene/webgl/convertConstant.js +244 -0
  409. package/src/src/viewer/scene/webgl/getExtension.js +32 -0
  410. package/src/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  411. package/src/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  412. package/src/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  413. package/src/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  414. package/src/src/viewer/scene/webgl/webglEnums.js +61 -0
  415. package/src/src/viewer/scene/webglInfo.js +47 -0
  416. package/src/viewer/scene/model/SceneModel.js +1 -1
  417. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
  418. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  419. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  420. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  421. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +375 -0
  422. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +34 -0
  423. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +238 -0
  424. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +270 -0
  425. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  426. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +235 -0
  427. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  428. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  429. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  430. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  431. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  432. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  433. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  434. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  435. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +136 -0
  436. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +311 -0
  437. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +308 -0
  438. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
  439. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +136 -0
  440. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  441. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  442. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +376 -0
  443. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +253 -0
  444. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +278 -0
  445. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  446. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +244 -0
  447. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  448. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +29 -0
  449. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  450. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  451. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  452. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  453. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  454. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  455. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  456. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  457. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +139 -0
  458. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +342 -0
  459. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +325 -0
  460. package/src/viewer/scene/webgl/Renderer.js +20 -19
  461. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOSceneModelTriangleBatchingEdgesRenderer.js +0 -12
  462. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingEdgesRenderer.js +0 -12
@@ -0,0 +1,912 @@
1
+ import {math} from '../math/math.js';
2
+ import {Component} from '../Component.js';
3
+ import {RenderState} from '../webgl/RenderState.js';
4
+ import {Perspective} from './Perspective.js';
5
+ import {Ortho} from './Ortho.js';
6
+ import {Frustum} from './Frustum.js';
7
+ import {CustomProjection} from './CustomProjection.js';
8
+
9
+ const tempVec3 = math.vec3();
10
+ const tempVec3b = math.vec3();
11
+ const tempVec3c = math.vec3();
12
+ const tempVec3d = math.vec3();
13
+ const tempVec3e = math.vec3();
14
+ const tempVec3f = math.vec3();
15
+ const tempVec4a = math.vec4();
16
+ const tempVec4b = math.vec4();
17
+ const tempVec4c = math.vec4();
18
+ const tempMat = math.mat4();
19
+ const tempMatb = math.mat4();
20
+ const eyeLookVec = math.vec3();
21
+ const eyeLookVecNorm = math.vec3();
22
+ const eyeLookOffset = math.vec3();
23
+ const offsetEye = math.vec3();
24
+
25
+ /**
26
+ * @desc Manages viewing and projection transforms for its {@link Scene}.
27
+ *
28
+ * * One Camera per {@link Scene}
29
+ * * Scene is located at {@link Viewer#scene} and Camera is located at {@link Scene#camera}
30
+ * * Controls viewing and projection transforms
31
+ * * Has methods to pan, zoom and orbit (or first-person rotation)
32
+ * * Dynamically configurable World-space axis
33
+ * * Has {@link Perspective}, {@link Ortho} and {@link Frustum} and {@link CustomProjection}, which you can dynamically switch it between
34
+ * * Switchable gimbal lock
35
+ * * Can be "flown" to look at targets using a {@link CameraFlightAnimation}
36
+ * * Can be animated along a path using a {@link CameraPathAnimation}
37
+ *
38
+ * ## Getting the Camera
39
+ *
40
+ * There is exactly one Camera per {@link Scene}:
41
+ *
42
+ * ````javascript
43
+ * import {Viewer} from "xeokit-sdk.es.js";
44
+ *
45
+ * var camera = viewer.scene.camera;
46
+ *
47
+ * ````
48
+ *
49
+ * ## Setting the Camera Position
50
+ *
51
+ * Get and set the Camera's absolute position via {@link Camera#eye}, {@link Camera#look} and {@link Camera#up}:
52
+ *
53
+ * ````javascript
54
+ * camera.eye = [-10,0,0];
55
+ * camera.look = [-10,0,0];
56
+ * camera.up = [0,1,0];
57
+ * ````
58
+ *
59
+ * ## Camera View and Projection Matrices
60
+ *
61
+ * The Camera's view matrix transforms coordinates from World-space to View-space.
62
+ *
63
+ * Getting the view matrix:
64
+ *
65
+ * ````javascript
66
+ * var viewMatrix = camera.viewMatrix;
67
+ * var viewNormalMatrix = camera.normalMatrix;
68
+ * ````
69
+ *
70
+ * The Camera's view normal matrix transforms normal vectors from World-space to View-space.
71
+ *
72
+ * Getting the view normal matrix:
73
+ *
74
+ * ````javascript
75
+ * var viewNormalMatrix = camera.normalMatrix;
76
+ * ````
77
+ *
78
+ * The Camera fires a ````"viewMatrix"```` event whenever the {@link Camera#viewMatrix} and {@link Camera#viewNormalMatrix} updates.
79
+ *
80
+ * Listen for view matrix updates:
81
+ *
82
+ * ````javascript
83
+ * camera.on("viewMatrix", function(matrix) { ... });
84
+ * ````
85
+ *
86
+ * ## Rotating the Camera
87
+ *
88
+ * Orbiting the {@link Camera#look} position:
89
+ *
90
+ * ````javascript
91
+ * camera.orbitYaw(20.0);
92
+ * camera.orbitPitch(10.0);
93
+ * ````
94
+ *
95
+ * First-person rotation, rotates {@link Camera#look} and {@link Camera#up} about {@link Camera#eye}:
96
+ *
97
+ * ````javascript
98
+ * camera.yaw(5.0);
99
+ * camera.pitch(-10.0);
100
+ * ````
101
+ *
102
+ * ## Panning the Camera
103
+ *
104
+ * Panning along the Camera's local axis (ie. left/right, up/down, forward/backward):
105
+ *
106
+ * ````javascript
107
+ * camera.pan([-20, 0, 10]);
108
+ * ````
109
+ *
110
+ * ## Zooming the Camera
111
+ *
112
+ * Zoom to vary distance between {@link Camera#eye} and {@link Camera#look}:
113
+ *
114
+ * ````javascript
115
+ * camera.zoom(-5); // Move five units closer
116
+ * ````
117
+ *
118
+ * Get the current distance between {@link Camera#eye} and {@link Camera#look}:
119
+ *
120
+ * ````javascript
121
+ * var distance = camera.eyeLookDist;
122
+ * ````
123
+ *
124
+ * ## Projection
125
+ *
126
+ * The Camera has a Component to manage each projection type, which are: {@link Perspective}, {@link Ortho}
127
+ * and {@link Frustum} and {@link CustomProjection}.
128
+ *
129
+ * You can configure those components at any time, regardless of which is currently active:
130
+ *
131
+ * The Camera has a {@link Perspective} to manage perspective
132
+ * ````javascript
133
+ *
134
+ * // Set some properties on Perspective
135
+ * camera.perspective.near = 0.4;
136
+ * camera.perspective.fov = 45;
137
+ *
138
+ * // Set some properties on Ortho
139
+ * camera.ortho.near = 0.8;
140
+ * camera.ortho.far = 1000;
141
+ *
142
+ * // Set some properties on Frustum
143
+ * camera.frustum.left = -1.0;
144
+ * camera.frustum.right = 1.0;
145
+ * camera.frustum.far = 1000.0;
146
+ *
147
+ * // Set the matrix property on CustomProjection
148
+ * camera.customProjection.matrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
149
+ *
150
+ * // Switch between the projection types
151
+ * camera.projection = "perspective"; // Switch to perspective
152
+ * camera.projection = "frustum"; // Switch to frustum
153
+ * camera.projection = "ortho"; // Switch to ortho
154
+ * camera.projection = "customProjection"; // Switch to custom
155
+ * ````
156
+ *
157
+ * Camera provides the projection matrix for the currently active projection in {@link Camera#projMatrix}.
158
+ *
159
+ * Get the projection matrix:
160
+ *
161
+ * ````javascript
162
+ * var projMatrix = camera.projMatrix;
163
+ * ````
164
+ *
165
+ * Listen for projection matrix updates:
166
+ *
167
+ * ````javascript
168
+ * camera.on("projMatrix", function(matrix) { ... });
169
+ * ````
170
+ *
171
+ * ## Configuring World up direction
172
+ *
173
+ * We can dynamically configure the directions of the World-space coordinate system.
174
+ *
175
+ * Setting the +Y axis as World "up", +X as right and -Z as forwards (convention in some modeling software):
176
+ *
177
+ * ````javascript
178
+ * camera.worldAxis = [
179
+ * 1, 0, 0, // Right
180
+ * 0, 1, 0, // Up
181
+ * 0, 0,-1 // Forward
182
+ * ];
183
+ * ````
184
+ *
185
+ * Setting the +Z axis as World "up", +X as right and -Y as "up" (convention in most CAD and BIM viewers):
186
+ *
187
+ * ````javascript
188
+ * camera.worldAxis = [
189
+ * 1, 0, 0, // Right
190
+ * 0, 0, 1, // Up
191
+ * 0,-1, 0 // Forward
192
+ * ];
193
+ * ````
194
+ *
195
+ * The Camera has read-only convenience properties that provide each axis individually:
196
+ *
197
+ * ````javascript
198
+ * var worldRight = camera.worldRight;
199
+ * var worldForward = camera.worldForward;
200
+ * var worldUp = camera.worldUp;
201
+ * ````
202
+ *
203
+ * ### Gimbal locking
204
+ *
205
+ * By default, the Camera locks yaw rotation to pivot about the World-space "up" axis. We can dynamically lock and unlock that at any time:
206
+ *
207
+ * ````javascript
208
+ * camera.gimbalLock = false; // Yaw rotation now happens about Camera's local Y-axis
209
+ * camera.gimbalLock = true; // Yaw rotation now happens about World's "up" axis
210
+ * ````
211
+ *
212
+ * See: <a href="https://en.wikipedia.org/wiki/Gimbal_lock">https://en.wikipedia.org/wiki/Gimbal_lock</a>
213
+ */
214
+ class Camera extends Component {
215
+
216
+ /**
217
+ @private
218
+ */
219
+ get type() {
220
+ return "Camera";
221
+ }
222
+
223
+ /**
224
+ * @constructor
225
+ * @private
226
+ */
227
+ constructor(owner, cfg = {}) {
228
+
229
+ super(owner, cfg);
230
+
231
+ this._state = new RenderState({
232
+ deviceMatrix: math.mat4(),
233
+ hasDeviceMatrix: false, // True when deviceMatrix set to other than identity
234
+ matrix: math.mat4(),
235
+ normalMatrix: math.mat4(),
236
+ inverseMatrix: math.mat4()
237
+ });
238
+
239
+ this._perspective = new Perspective(this);
240
+ this._ortho = new Ortho(this);
241
+ this._frustum = new Frustum(this);
242
+ this._customProjection = new CustomProjection(this);
243
+ this._project = this._perspective;
244
+
245
+ this._eye = math.vec3([0, 0, 10.0]);
246
+ this._look = math.vec3([0, 0, 0]);
247
+ this._up = math.vec3([0, 1, 0]);
248
+
249
+ this._worldUp = math.vec3([0, 1, 0]);
250
+ this._worldRight = math.vec3([1, 0, 0]);
251
+ this._worldForward = math.vec3([0, 0, -1]);
252
+
253
+ this.deviceMatrix = cfg.deviceMatrix;
254
+ this.eye = cfg.eye;
255
+ this.look = cfg.look;
256
+ this.up = cfg.up;
257
+ this.worldAxis = cfg.worldAxis;
258
+ this.gimbalLock = cfg.gimbalLock;
259
+ this.constrainPitch = cfg.constrainPitch;
260
+
261
+ this.projection = cfg.projection;
262
+
263
+ this._perspective.on("matrix", () => {
264
+ if (this._projectionType === "perspective") {
265
+ this.fire("projMatrix", this._perspective.matrix);
266
+ }
267
+ });
268
+ this._ortho.on("matrix", () => {
269
+ if (this._projectionType === "ortho") {
270
+ this.fire("projMatrix", this._ortho.matrix);
271
+ }
272
+ });
273
+ this._frustum.on("matrix", () => {
274
+ if (this._projectionType === "frustum") {
275
+ this.fire("projMatrix", this._frustum.matrix);
276
+ }
277
+ });
278
+ this._customProjection.on("matrix", () => {
279
+ if (this._projectionType === "customProjection") {
280
+ this.fire("projMatrix", this._customProjection.matrix);
281
+ }
282
+ });
283
+ }
284
+
285
+ _update() {
286
+ const state = this._state;
287
+ // In ortho mode, build the view matrix with an eye position that's translated
288
+ // well back from look, so that the front sectionPlane plane doesn't unexpectedly cut
289
+ // the front off the view (not a problem with perspective, since objects close enough
290
+ // to be clipped by the front plane are usually too big to see anything of their cross-sections).
291
+ let eye;
292
+ if (this.projection === "ortho") {
293
+ math.subVec3(this._eye, this._look, eyeLookVec);
294
+ math.normalizeVec3(eyeLookVec, eyeLookVecNorm);
295
+ math.mulVec3Scalar(eyeLookVecNorm, 1000.0, eyeLookOffset);
296
+ math.addVec3(this._look, eyeLookOffset, offsetEye);
297
+ eye = offsetEye;
298
+ } else {
299
+ eye = this._eye;
300
+ }
301
+ if (state.hasDeviceMatrix) {
302
+ math.lookAtMat4v(eye, this._look, this._up, tempMatb);
303
+ math.mulMat4(state.deviceMatrix, tempMatb, state.matrix);
304
+ //state.matrix.set(state.deviceMatrix);
305
+ } else {
306
+ math.lookAtMat4v(eye, this._look, this._up, state.matrix);
307
+ }
308
+ math.inverseMat4(this._state.matrix, this._state.inverseMatrix);
309
+ math.transposeMat4(this._state.inverseMatrix, this._state.normalMatrix);
310
+ this.glRedraw();
311
+ this.fire("matrix", this._state.matrix);
312
+ this.fire("viewMatrix", this._state.matrix);
313
+ }
314
+
315
+ /**
316
+ * Rotates {@link Camera#eye} about {@link Camera#look}, around the {@link Camera#up} vector
317
+ *
318
+ * @param {Number} angleInc Angle of rotation in degrees
319
+ */
320
+ orbitYaw(angleInc) {
321
+ let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3);
322
+ math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
323
+ lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b);
324
+ this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c); // Set eye position as 'look' plus 'eye' vector
325
+ this.up = math.transformPoint3(tempMat, this._up, tempVec3d); // Rotate 'up' vector
326
+ }
327
+
328
+ /**
329
+ * Rotates {@link Camera#eye} about {@link Camera#look} around the right axis (orthogonal to {@link Camera#up} and "look").
330
+ *
331
+ * @param {Number} angleInc Angle of rotation in degrees
332
+ */
333
+ orbitPitch(angleInc) {
334
+ if (this._constrainPitch) {
335
+ angleInc = math.dotVec3(this._up, this._worldUp) / math.DEGTORAD;
336
+ if (angleInc < 1) {
337
+ return;
338
+ }
339
+ }
340
+ let eye2 = math.subVec3(this._eye, this._look, tempVec3);
341
+ const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b), math.normalizeVec3(this._up, tempVec3c));
342
+ math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
343
+ eye2 = math.transformPoint3(tempMat, eye2, tempVec3d);
344
+ this.up = math.transformPoint3(tempMat, this._up, tempVec3e);
345
+ this.eye = math.addVec3(eye2, this._look, tempVec3f);
346
+ }
347
+
348
+ /**
349
+ * Rotates {@link Camera#look} about {@link Camera#eye}, around the {@link Camera#up} vector.
350
+ *
351
+ * @param {Number} angleInc Angle of rotation in degrees
352
+ */
353
+ yaw(angleInc) {
354
+ let look2 = math.subVec3(this._look, this._eye, tempVec3);
355
+ math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
356
+ look2 = math.transformPoint3(tempMat, look2, tempVec3b);
357
+ this.look = math.addVec3(look2, this._eye, tempVec3c);
358
+ if (this._gimbalLock) {
359
+ this.up = math.transformPoint3(tempMat, this._up, tempVec3d);
360
+ }
361
+ }
362
+
363
+ /**
364
+ * Rotates {@link Camera#look} about {@link Camera#eye}, around the right axis (orthogonal to {@link Camera#up} and "look").
365
+
366
+ * @param {Number} angleInc Angle of rotation in degrees
367
+ */
368
+ pitch(angleInc) {
369
+ if (this._constrainPitch) {
370
+ angleInc = math.dotVec3(this._up, this._worldUp) / math.DEGTORAD;
371
+ if (angleInc < 1) {
372
+ return;
373
+ }
374
+ }
375
+ let look2 = math.subVec3(this._look, this._eye, tempVec3);
376
+ const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b), math.normalizeVec3(this._up, tempVec3c));
377
+ math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
378
+ this.up = math.transformPoint3(tempMat, this._up, tempVec3f);
379
+ look2 = math.transformPoint3(tempMat, look2, tempVec3d);
380
+ this.look = math.addVec3(look2, this._eye, tempVec3e);
381
+ }
382
+
383
+ /**
384
+ * Pans the Camera along its local X, Y and Z axis.
385
+ *
386
+ * @param pan The pan vector
387
+ */
388
+ pan(pan) {
389
+ const eye2 = math.subVec3(this._eye, this._look, tempVec3);
390
+ const vec = [0, 0, 0];
391
+ let v;
392
+ if (pan[0] !== 0) {
393
+ const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b));
394
+ v = math.mulVec3Scalar(left, pan[0]);
395
+ vec[0] += v[0];
396
+ vec[1] += v[1];
397
+ vec[2] += v[2];
398
+ }
399
+ if (pan[1] !== 0) {
400
+ v = math.mulVec3Scalar(math.normalizeVec3(this._up, tempVec3c), pan[1]);
401
+ vec[0] += v[0];
402
+ vec[1] += v[1];
403
+ vec[2] += v[2];
404
+ }
405
+ if (pan[2] !== 0) {
406
+ v = math.mulVec3Scalar(math.normalizeVec3(eye2, tempVec3d), pan[2]);
407
+ vec[0] += v[0];
408
+ vec[1] += v[1];
409
+ vec[2] += v[2];
410
+ }
411
+ this.eye = math.addVec3(this._eye, vec, tempVec3e);
412
+ this.look = math.addVec3(this._look, vec, tempVec3f);
413
+ }
414
+
415
+ /**
416
+ * Increments/decrements the Camera's zoom factor, which is the distance between {@link Camera#eye} and {@link Camera#look}.
417
+ *
418
+ * @param {Number} delta Zoom factor increment.
419
+ */
420
+ zoom(delta) {
421
+ const vec = math.subVec3(this._eye, this._look, tempVec3);
422
+ const lenLook = Math.abs(math.lenVec3(vec, tempVec3b));
423
+ const newLenLook = Math.abs(lenLook + delta);
424
+ if (newLenLook < 0.5) {
425
+ return;
426
+ }
427
+ const dir = math.normalizeVec3(vec, tempVec3c);
428
+ this.eye = math.addVec3(this._look, math.mulVec3Scalar(dir, newLenLook), tempVec3d);
429
+ }
430
+
431
+ /**
432
+ * Sets the position of the Camera's eye.
433
+ *
434
+ * Default value is ````[0,0,10]````.
435
+ *
436
+ * @emits "eye" event on change, with the value of this property.
437
+ * @type {Number[]} New eye position.
438
+ */
439
+ set eye(eye) {
440
+ this._eye.set(eye || [0, 0, 10]);
441
+ this._needUpdate(0); // Ensure matrix built on next "tick"
442
+ this.fire("eye", this._eye);
443
+ }
444
+
445
+ /**
446
+ * Gets the position of the Camera's eye.
447
+ *
448
+ * Default vale is ````[0,0,10]````.
449
+ *
450
+ * @type {Number[]} New eye position.
451
+ */
452
+ get eye() {
453
+ return this._eye;
454
+ }
455
+
456
+ /**
457
+ * Sets the position of this Camera's point-of-interest.
458
+ *
459
+ * Default value is ````[0,0,0]````.
460
+ *
461
+ * @emits "look" event on change, with the value of this property.
462
+ *
463
+ * @param {Number[]} look Camera look position.
464
+ */
465
+ set look(look) {
466
+ this._look.set(look || [0, 0, 0]);
467
+ this._needUpdate(0); // Ensure matrix built on next "tick"
468
+ this.fire("look", this._look);
469
+ }
470
+
471
+ /**
472
+ * Gets the position of this Camera's point-of-interest.
473
+ *
474
+ * Default value is ````[0,0,0]````.
475
+ *
476
+ * @returns {Number[]} Camera look position.
477
+ */
478
+ get look() {
479
+ return this._look;
480
+ }
481
+
482
+ /**
483
+ * Sets the direction of this Camera's {@link Camera#up} vector.
484
+ *
485
+ * @emits "up" event on change, with the value of this property.
486
+ *
487
+ * @param {Number[]} up Direction of "up".
488
+ */
489
+ set up(up) {
490
+ this._up.set(up || [0, 1, 0]);
491
+ this._needUpdate(0);
492
+ this.fire("up", this._up);
493
+ }
494
+
495
+ /**
496
+ * Gets the direction of this Camera's {@link Camera#up} vector.
497
+ *
498
+ * @returns {Number[]} Direction of "up".
499
+ */
500
+ get up() {
501
+ return this._up;
502
+ }
503
+
504
+ /**
505
+ * Sets an optional matrix to premultiply into {@link Camera#matrix} matrix.
506
+ *
507
+ * This is intended to be used for stereo rendering with WebVR etc.
508
+ *
509
+ * @param {Number[]} matrix The matrix.
510
+ */
511
+ set deviceMatrix(matrix) {
512
+ this._state.deviceMatrix.set(matrix || [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
513
+ this._state.hasDeviceMatrix = !!matrix;
514
+ this._needUpdate(0);
515
+ this.fire("deviceMatrix", this._state.deviceMatrix);
516
+ }
517
+
518
+ /**
519
+ * Gets an optional matrix to premultiply into {@link Camera#matrix} matrix.
520
+ *
521
+ * @returns {Number[]} The matrix.
522
+ */
523
+ get deviceMatrix() {
524
+ return this._state.deviceMatrix;
525
+ }
526
+
527
+ /**
528
+ * Sets the up, right and forward axis of the World coordinate system.
529
+ *
530
+ * Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
531
+ *
532
+ * Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
533
+ *
534
+ * @param {Number[]} axis The new Wworld coordinate axis.
535
+ */
536
+ set worldAxis(axis) {
537
+ axis = axis || [1, 0, 0, 0, 1, 0, 0, 0, 1];
538
+ if (!this._worldAxis) {
539
+ this._worldAxis = math.vec3(axis);
540
+ } else {
541
+ this._worldAxis.set(axis);
542
+ }
543
+ this._worldRight[0] = this._worldAxis[0];
544
+ this._worldRight[1] = this._worldAxis[1];
545
+ this._worldRight[2] = this._worldAxis[2];
546
+ this._worldUp[0] = this._worldAxis[3];
547
+ this._worldUp[1] = this._worldAxis[4];
548
+ this._worldUp[2] = this._worldAxis[5];
549
+ this._worldForward[0] = this._worldAxis[6];
550
+ this._worldForward[1] = this._worldAxis[7];
551
+ this._worldForward[2] = this._worldAxis[8];
552
+ this.fire("worldAxis", this._worldAxis);
553
+ }
554
+
555
+ /**
556
+ * Gets the up, right and forward axis of the World coordinate system.
557
+ *
558
+ * Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
559
+ *
560
+ * Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
561
+ *
562
+ * @returns {Number[]} The current World coordinate axis.
563
+ */
564
+ get worldAxis() {
565
+ return this._worldAxis;
566
+ }
567
+
568
+ /**
569
+ * Gets the direction of World-space "up".
570
+ *
571
+ * This is set by {@link Camera#worldAxis}.
572
+ *
573
+ * Default value is ````[0,1,0]````.
574
+ *
575
+ * @returns {Number[]} The "up" vector.
576
+ */
577
+ get worldUp() {
578
+ return this._worldUp;
579
+ }
580
+
581
+ /**
582
+ * Gets if the World-space X-axis is "up".
583
+ * @returns {Boolean}
584
+ */
585
+ get xUp() {
586
+ return this._worldUp[0] > this._worldUp[1] && this._worldUp[0] > this._worldUp[2];
587
+ }
588
+
589
+ /**
590
+ * Gets if the World-space Y-axis is "up".
591
+ * @returns {Boolean}
592
+ */
593
+ get yUp() {
594
+ return this._worldUp[1] > this._worldUp[0] && this._worldUp[1] > this._worldUp[2];
595
+ }
596
+
597
+ /**
598
+ * Gets if the World-space Z-axis is "up".
599
+ * @returns {Boolean}
600
+ */
601
+ get zUp() {
602
+ return this._worldUp[2] > this._worldUp[0] && this._worldUp[2] > this._worldUp[1];
603
+ }
604
+
605
+ /**
606
+ * Gets the direction of World-space "right".
607
+ *
608
+ * This is set by {@link Camera#worldAxis}.
609
+ *
610
+ * Default value is ````[1,0,0]````.
611
+ *
612
+ * @returns {Number[]} The "up" vector.
613
+ */
614
+ get worldRight() {
615
+ return this._worldRight;
616
+ }
617
+
618
+ /**
619
+ * Gets the direction of World-space "forwards".
620
+ *
621
+ * This is set by {@link Camera#worldAxis}.
622
+ *
623
+ * Default value is ````[0,0,1]````.
624
+ *
625
+ * @returns {Number[]} The "up" vector.
626
+ */
627
+ get worldForward() {
628
+ return this._worldForward;
629
+ }
630
+
631
+ /**
632
+ * Sets whether to lock yaw rotation to pivot about the World-space "up" axis.
633
+ *
634
+ * Fires a {@link Camera#gimbalLock:event} event on change.
635
+ *
636
+ * @params {Boolean} gimbalLock Set true to lock gimbal.
637
+ */
638
+ set gimbalLock(value) {
639
+ this._gimbalLock = value !== false;
640
+ this.fire("gimbalLock", this._gimbalLock);
641
+ }
642
+
643
+ /**
644
+ * Gets whether to lock yaw rotation to pivot about the World-space "up" axis.
645
+ *
646
+ * @returns {Boolean} Returns ````true```` if gimbal is locked.
647
+ */
648
+ get gimbalLock() {
649
+ return this._gimbalLock;
650
+ }
651
+
652
+ /**
653
+ * Sets whether to prevent camera from being pitched upside down.
654
+ *
655
+ * The camera is upside down when the angle between {@link Camera#up} and {@link Camera#worldUp} is less than one degree.
656
+ *
657
+ * Fires a {@link Camera#constrainPitch:event} event on change.
658
+ *
659
+ * Default value is ````false````.
660
+ *
661
+ * @param {Boolean} value Set ````true```` to contrain pitch rotation.
662
+ */
663
+ set constrainPitch(value) {
664
+ this._constrainPitch = !!value;
665
+ this.fire("constrainPitch", this._constrainPitch);
666
+ }
667
+
668
+ /**
669
+ * Gets whether to prevent camera from being pitched upside down.
670
+ *
671
+ * The camera is upside down when the angle between {@link Camera#up} and {@link Camera#worldUp} is less than one degree.
672
+ *
673
+ * Default value is ````false````.
674
+ *
675
+ * @returns {Boolean} ````true```` if pitch rotation is currently constrained.
676
+ get constrainPitch() {
677
+ return this._constrainPitch;
678
+ }
679
+
680
+ /**
681
+ * Gets distance from {@link Camera#look} to {@link Camera#eye}.
682
+ *
683
+ * @returns {Number} The distance.
684
+ */
685
+ get eyeLookDist() {
686
+ return math.lenVec3(math.subVec3(this._look, this._eye, tempVec3));
687
+ }
688
+
689
+ /**
690
+ * Gets the Camera's viewing transformation matrix.
691
+ *
692
+ * Fires a {@link Camera#matrix:event} event on change.
693
+ *
694
+ * @returns {Number[]} The viewing transform matrix.
695
+ */
696
+ get matrix() {
697
+ if (this._updateScheduled) {
698
+ this._doUpdate();
699
+ }
700
+ return this._state.matrix;
701
+ }
702
+
703
+ /**
704
+ * Gets the Camera's viewing transformation matrix.
705
+ *
706
+ * Fires a {@link Camera#matrix:event} event on change.
707
+ *
708
+ * @returns {Number[]} The viewing transform matrix.
709
+ */
710
+ get viewMatrix() {
711
+ if (this._updateScheduled) {
712
+ this._doUpdate();
713
+ }
714
+ return this._state.matrix;
715
+ }
716
+
717
+ /**
718
+ * The Camera's viewing normal transformation matrix.
719
+ *
720
+ * Fires a {@link Camera#matrix:event} event on change.
721
+ *
722
+ * @returns {Number[]} The viewing normal transform matrix.
723
+ */
724
+ get normalMatrix() {
725
+ if (this._updateScheduled) {
726
+ this._doUpdate();
727
+ }
728
+ return this._state.normalMatrix;
729
+ }
730
+
731
+ /**
732
+ * The Camera's viewing normal transformation matrix.
733
+ *
734
+ * Fires a {@link Camera#matrix:event} event on change.
735
+ *
736
+ * @returns {Number[]} The viewing normal transform matrix.
737
+ */
738
+ get viewNormalMatrix() {
739
+ if (this._updateScheduled) {
740
+ this._doUpdate();
741
+ }
742
+ return this._state.normalMatrix;
743
+ }
744
+
745
+ /**
746
+ * Gets the inverse of the Camera's viewing transform matrix.
747
+ *
748
+ * This has the same value as {@link Camera#normalMatrix}.
749
+ *
750
+ * @returns {Number[]} The inverse viewing transform matrix.
751
+ */
752
+ get inverseViewMatrix() {
753
+ if (this._updateScheduled) {
754
+ this._doUpdate();
755
+ }
756
+ return this._state.inverseMatrix;
757
+ }
758
+
759
+ /**
760
+ * Gets the Camera's projection transformation projMatrix.
761
+ *
762
+ * Fires a {@link Camera#projMatrix:event} event on change.
763
+ *
764
+ * @returns {Number[]} The projection matrix.
765
+ */
766
+ get projMatrix() {
767
+ return this[this.projection].matrix;
768
+ }
769
+
770
+ /**
771
+ * Gets the Camera's perspective projection.
772
+ *
773
+ * The Camera uses this while {@link Camera#projection} equals ````perspective````.
774
+ *
775
+ * @returns {Perspective} The Perspective component.
776
+ */
777
+ get perspective() {
778
+ return this._perspective;
779
+ }
780
+
781
+ /**
782
+ * Gets the Camera's orthographic projection.
783
+ *
784
+ * The Camera uses this while {@link Camera#projection} equals ````ortho````.
785
+ *
786
+ * @returns {Ortho} The Ortho component.
787
+ */
788
+ get ortho() {
789
+ return this._ortho;
790
+ }
791
+
792
+ /**
793
+ * Gets the Camera's frustum projection.
794
+ *
795
+ * The Camera uses this while {@link Camera#projection} equals ````frustum````.
796
+ *
797
+ * @returns {Frustum} The Ortho component.
798
+ */
799
+ get frustum() {
800
+ return this._frustum;
801
+ }
802
+
803
+ /**
804
+ * Gets the Camera's custom projection.
805
+ *
806
+ * This is used while {@link Camera#projection} equals "customProjection".
807
+ *
808
+ * @returns {CustomProjection} The custom projection.
809
+ */
810
+ get customProjection() {
811
+ return this._customProjection;
812
+ }
813
+
814
+ /**
815
+ * Sets the active projection type.
816
+ *
817
+ * Accepted values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
818
+ *
819
+ * Default value is ````"perspective"````.
820
+ *
821
+ * @param {String} value Identifies the active projection type.
822
+ */
823
+ set projection(value) {
824
+ value = value || "perspective";
825
+ if (this._projectionType === value) {
826
+ return;
827
+ }
828
+ if (value === "perspective") {
829
+ this._project = this._perspective;
830
+ } else if (value === "ortho") {
831
+ this._project = this._ortho;
832
+ } else if (value === "frustum") {
833
+ this._project = this._frustum;
834
+ } else if (value === "customProjection") {
835
+ this._project = this._customProjection;
836
+ } else {
837
+ this.error("Unsupported value for 'projection': " + value + " defaulting to 'perspective'");
838
+ this._project = this._perspective;
839
+ value = "perspective";
840
+ }
841
+ this._project._update();
842
+ this._projectionType = value;
843
+ this.glRedraw();
844
+ this._update(); // Need to rebuild lookat matrix with full eye, look & up
845
+ this.fire("dirty");
846
+ this.fire("projection", this._projectionType);
847
+ this.fire("projMatrix", this._project.matrix);
848
+ }
849
+
850
+ /**
851
+ * Gets the active projection type.
852
+ *
853
+ * Possible values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
854
+ *
855
+ * Default value is ````"perspective"````.
856
+ *
857
+ * @returns {String} Identifies the active projection type.
858
+ */
859
+ get projection() {
860
+ return this._projectionType;
861
+ }
862
+
863
+ /**
864
+ * Gets the currently active projection for this Camera.
865
+ *
866
+ * The currently active project is selected with {@link Camera#projection}.
867
+ *
868
+ * @returns {Perspective|Ortho|Frustum|CustomProjection} The currently active projection is active.
869
+ */
870
+ get project() {
871
+ return this._project;
872
+ }
873
+
874
+ /**
875
+ * Get the 2D canvas position of a 3D world position.
876
+ *
877
+ * @param {[number, number, number]} worldPos
878
+ * @returns {[number, number]} the canvas position
879
+ */
880
+ projectWorldPos(worldPos) {
881
+ const _worldPos = tempVec4a;
882
+ const viewPos = tempVec4b;
883
+ const screenPos = tempVec4c;
884
+ _worldPos[0] = worldPos[0];
885
+ _worldPos[1] = worldPos[1];
886
+ _worldPos[2] = worldPos[2];
887
+ _worldPos[3] = 1;
888
+ math.mulMat4v4(this.viewMatrix, _worldPos, viewPos);
889
+ math.mulMat4v4(this.projMatrix, viewPos, screenPos);
890
+ math.mulVec3Scalar(screenPos, 1.0 / screenPos[3]);
891
+ screenPos[3] = 1.0;
892
+ screenPos[1] *= -1;
893
+ const canvas = this.scene.canvas.canvas;
894
+ const halfCanvasWidth = canvas.offsetWidth / 2.0;
895
+ const halfCanvasHeight = canvas.offsetHeight / 2.0;
896
+ const canvasPos = [
897
+ screenPos[0] * halfCanvasWidth + halfCanvasWidth,
898
+ screenPos[1] * halfCanvasHeight + halfCanvasHeight,
899
+ ]
900
+ return canvasPos;
901
+ }
902
+
903
+ /**
904
+ * Destroys this Camera.
905
+ */
906
+ destroy() {
907
+ super.destroy();
908
+ this._state.destroy();
909
+ }
910
+ }
911
+
912
+ export {Camera};