@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  285. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
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  305. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js} +2 -2
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  307. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
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  309. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
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  312. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
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  314. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
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  346. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js} +3 -3
  347. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js} +2 -2
  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  350. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js} +2 -2
  351. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js} +1 -1
  352. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  353. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  354. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  356. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  357. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
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  359. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
  360. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js} +2 -2
  361. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js} +1 -1
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@@ -0,0 +1,646 @@
1
+ import {createRTCViewMat, getPlaneRTCPos} from "../../math/rtcCoords.js";
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+ import {math} from "../../math/math.js";
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+ import {Program} from "../../webgl/Program.js";
4
+ import {stats} from "../../stats.js"
5
+ import {WEBGL_INFO} from "../../webglInfo.js";
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+ import {RENDER_PASSES} from "./../RENDER_PASSES.js";
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+
8
+ const defaultColor = new Float32Array([1, 1, 1, 1]);
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+ const edgesDefaultColor = new Float32Array([0, 0, 0, 1]);
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+
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+ const tempVec4 = math.vec4();
12
+ const tempVec3a = math.vec3();
13
+ const tempVec3c = math.vec3();
14
+ const tempMat4a = math.mat4();
15
+
16
+ /**
17
+ * @private
18
+ */
19
+ export class VBORenderer {
20
+ constructor(scene, withSAO = false, {instancing = false, edges = false} = {}) {
21
+ this._scene = scene;
22
+ this._withSAO = withSAO;
23
+ this._instancing = instancing;
24
+ this._edges = edges;
25
+ this._hash = this._getHash();
26
+
27
+ /**
28
+ * Matrices Uniform Block Buffer
29
+ *
30
+ * In shaders, matrices in the Matrices Uniform Block MUST be set in this order:
31
+ * - worldMatrix
32
+ * - viewMatrix
33
+ * - projMatrix
34
+ * - positionsDecodeMatrix
35
+ * - worldNormalMatrix
36
+ * - viewNormalMatrix
37
+ */
38
+ this._matricesUniformBlockBufferBindingPoint = 0;
39
+
40
+ this._matricesUniformBlockBuffer = this._scene.canvas.gl.createBuffer();
41
+ this._matricesUniformBlockBufferData = new Float32Array(4 * 4 * 6); // there is 6 mat4
42
+
43
+ /**
44
+ * A Vertex Array Object by Layer
45
+ */
46
+ this._vaoCache = new WeakMap();
47
+
48
+ this._allocate();
49
+ }
50
+
51
+ /**
52
+ * Should be overrided by subclasses if it does not only "depend" on section planes state.
53
+ * @returns { string }
54
+ */
55
+ _getHash() {
56
+ return this._scene._sectionPlanesState.getHash();
57
+ }
58
+
59
+ _buildShader() {
60
+ return {
61
+ vertex: this._buildVertexShader(),
62
+ fragment: this._buildFragmentShader()
63
+ };
64
+ }
65
+
66
+ _buildVertexShader() {
67
+ return [""];
68
+ }
69
+
70
+ _buildFragmentShader() {
71
+ return [""];
72
+ }
73
+
74
+ _addMatricesUniformBlockLines(src, normals = false) {
75
+ src.push("uniform Matrices {");
76
+ src.push(" mat4 worldMatrix;");
77
+ src.push(" mat4 viewMatrix;");
78
+ src.push(" mat4 projMatrix;");
79
+ src.push(" mat4 positionsDecodeMatrix;");
80
+ if (normals) {
81
+ src.push(" mat4 worldNormalMatrix;");
82
+ src.push(" mat4 viewNormalMatrix;");
83
+ }
84
+ src.push("};");
85
+ return src;
86
+ }
87
+
88
+ _addRemapClipPosLines(src, viewportSize = 1) {
89
+ src.push("uniform vec2 drawingBufferSize;");
90
+ src.push("uniform vec2 pickClipPos;");
91
+
92
+ src.push("vec4 remapClipPos(vec4 clipPos) {");
93
+ src.push(" clipPos.xy /= clipPos.w;");
94
+ if (viewportSize === 1) {
95
+ src.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;");
96
+ } else {
97
+ src.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${viewportSize}));`);
98
+ }
99
+ src.push(" clipPos.xy *= clipPos.w;")
100
+ src.push(" return clipPos;")
101
+ src.push("}");
102
+ return src;
103
+ }
104
+
105
+ getValid() {
106
+ return this._hash === this._getHash();
107
+ }
108
+
109
+ setSectionPlanesStateUniforms(layer) {
110
+ const scene = this._scene;
111
+ const {gl} = scene.canvas;
112
+ const {model, layerIndex} = layer;
113
+
114
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
115
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
116
+ if (numAllocatedSectionPlanes > 0) {
117
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
118
+ const baseIndex = layerIndex * numSectionPlanes;
119
+ const renderFlags = model.renderFlags;
120
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
121
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
122
+ if (sectionPlaneUniforms) {
123
+ if (sectionPlaneIndex < numSectionPlanes) {
124
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
125
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
126
+ if (active) {
127
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
128
+ const origin = layer._state.origin;
129
+ if (origin) {
130
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
131
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
132
+ } else {
133
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
134
+ }
135
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
136
+ }
137
+ } else {
138
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
139
+ }
140
+ }
141
+ }
142
+ }
143
+ }
144
+
145
+
146
+ _allocate() {
147
+ const scene = this._scene;
148
+ const gl = scene.canvas.gl;
149
+ const lightsState = scene._lightsState;
150
+
151
+ this._program = new Program(gl, this._buildShader());
152
+
153
+ if (this._program.errors) {
154
+ this.errors = this._program.errors;
155
+ return;
156
+ }
157
+
158
+ const program = this._program;
159
+
160
+ this._uRenderPass = program.getLocation("renderPass");
161
+
162
+ this._uColor = program.getLocation("color");
163
+ if (!this._uColor) {
164
+ // some shader may have color as attribute, in this case the uniform must be renamed silhouetteColor
165
+ this._uColor = program.getLocation("silhouetteColor");
166
+ }
167
+ this._uUVDecodeMatrix = program.getLocation("uvDecodeMatrix");
168
+ this._uPickInvisible = program.getLocation("pickInvisible");
169
+ this._uGammaFactor = program.getLocation("gammaFactor");
170
+
171
+ gl.uniformBlockBinding(
172
+ program.handle,
173
+ gl.getUniformBlockIndex(program.handle, "Matrices"),
174
+ this._matricesUniformBlockBufferBindingPoint
175
+ );
176
+
177
+ this._uShadowViewMatrix = program.getLocation("shadowViewMatrix");
178
+ this._uShadowProjMatrix = program.getLocation("shadowProjMatrix");
179
+ if (scene.logarithmicDepthBufferEnabled) {
180
+ this._uZFar = program.getLocation("zFar");
181
+ }
182
+
183
+ this._uLightAmbient = program.getLocation("lightAmbient");
184
+ this._uLightColor = [];
185
+ this._uLightDir = [];
186
+ this._uLightPos = [];
187
+ this._uLightAttenuation = [];
188
+
189
+ // TODO add a gard to prevent light params if not affected by light ?
190
+ const lights = lightsState.lights;
191
+ let light;
192
+
193
+ for (let i = 0, len = lights.length; i < len; i++) {
194
+ light = lights[i];
195
+ switch (light.type) {
196
+ case "dir":
197
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
198
+ this._uLightPos[i] = null;
199
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
200
+ break;
201
+ case "point":
202
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
203
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
204
+ this._uLightDir[i] = null;
205
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
206
+ break;
207
+ case "spot":
208
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
209
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
210
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
211
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
212
+ break;
213
+ }
214
+ }
215
+
216
+ if (lightsState.reflectionMaps.length > 0) {
217
+ this._uReflectionMap = "reflectionMap";
218
+ }
219
+
220
+ if (lightsState.lightMaps.length > 0) {
221
+ this._uLightMap = "lightMap";
222
+ }
223
+
224
+ this._uSectionPlanes = [];
225
+
226
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
227
+ this._uSectionPlanes.push({
228
+ active: program.getLocation("sectionPlaneActive" + i),
229
+ pos: program.getLocation("sectionPlanePos" + i),
230
+ dir: program.getLocation("sectionPlaneDir" + i)
231
+ });
232
+ }
233
+
234
+ this._aPosition = program.getAttribute("position");
235
+ this._aOffset = program.getAttribute("offset");
236
+ this._aNormal = program.getAttribute("normal");
237
+ this._aUV = program.getAttribute("uv");
238
+ this._aColor = program.getAttribute("color");
239
+ this._aMetallicRoughness = program.getAttribute("metallicRoughness");
240
+ this._aFlags = program.getAttribute("flags");
241
+ this._aPickColor = program.getAttribute("pickColor");
242
+ this._uPickZNear = program.getLocation("pickZNear");
243
+ this._uPickZFar = program.getLocation("pickZFar");
244
+ this._uPickClipPos = program.getLocation("pickClipPos");
245
+ this._uDrawingBufferSize = program.getLocation("drawingBufferSize");
246
+
247
+ this._uColorMap = "uColorMap";
248
+ this._uMetallicRoughMap = "uMetallicRoughMap";
249
+ this._uEmissiveMap = "uEmissiveMap";
250
+ this._uNormalMap = "uNormalMap";
251
+ this._uAOMap = "uAOMap";
252
+
253
+ if (this._instancing) {
254
+
255
+ this._aModelMatrix = program.getAttribute("modelMatrix");
256
+
257
+ this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
258
+ this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
259
+ this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
260
+
261
+ this._aModelNormalMatrixCol0 = program.getAttribute("modelNormalMatrixCol0");
262
+ this._aModelNormalMatrixCol1 = program.getAttribute("modelNormalMatrixCol1");
263
+ this._aModelNormalMatrixCol2 = program.getAttribute("modelNormalMatrixCol2");
264
+ }
265
+
266
+ if (this._withSAO) {
267
+ this._uOcclusionTexture = "uOcclusionTexture";
268
+ this._uSAOParams = program.getLocation("uSAOParams");
269
+ }
270
+
271
+ if (scene.logarithmicDepthBufferEnabled) {
272
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
273
+ }
274
+
275
+ if (scene.pointsMaterial._state.filterIntensity) {
276
+ this._uIntensityRange = program.getLocation("intensityRange");
277
+ }
278
+
279
+ this._uPointSize = program.getLocation("pointSize");
280
+ this._uNearPlaneHeight = program.getLocation("nearPlaneHeight");
281
+ }
282
+
283
+ _bindProgram(frameCtx) {
284
+ const scene = this._scene;
285
+ const gl = scene.canvas.gl;
286
+ const program = this._program;
287
+ const lightsState = scene._lightsState;
288
+ const lights = lightsState.lights;
289
+
290
+ program.bind();
291
+
292
+ frameCtx.textureUnit = 0;
293
+
294
+ if (this._uLightAmbient) {
295
+ gl.uniform4fv(this._uLightAmbient, lightsState.getAmbientColorAndIntensity());
296
+ }
297
+
298
+ if (this._uGammaFactor) {
299
+ gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
300
+ }
301
+
302
+ for (let i = 0, len = lights.length; i < len; i++) {
303
+
304
+ const light = lights[i];
305
+
306
+ if (this._uLightColor[i]) {
307
+ gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
308
+ }
309
+ if (this._uLightPos[i]) {
310
+ gl.uniform3fv(this._uLightPos[i], light.pos);
311
+ if (this._uLightAttenuation[i]) {
312
+ gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
313
+ }
314
+ }
315
+ if (this._uLightDir[i]) {
316
+ gl.uniform3fv(this._uLightDir[i], light.dir);
317
+ }
318
+ }
319
+ }
320
+
321
+ _makeVAO(state) {
322
+ const gl = this._scene.canvas.gl;
323
+ const vao = gl.createVertexArray();
324
+ gl.bindVertexArray(vao);
325
+
326
+ if (this._instancing) {
327
+ this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);
328
+ this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);
329
+ this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);
330
+
331
+ gl.vertexAttribDivisor(this._aModelMatrixCol0.location, 1);
332
+ gl.vertexAttribDivisor(this._aModelMatrixCol1.location, 1);
333
+ gl.vertexAttribDivisor(this._aModelMatrixCol2.location, 1);
334
+
335
+ if (this._aModelNormalMatrixCol0) {
336
+ this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);
337
+ gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location, 1);
338
+ }
339
+ if (this._aModelNormalMatrixCol1) {
340
+ this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);
341
+ gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location, 1);
342
+ }
343
+ if (this._aModelNormalMatrixCol2) {
344
+ this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);
345
+ gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location, 1);
346
+ }
347
+
348
+ }
349
+
350
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
351
+
352
+ if (this._aUV) {
353
+ this._aUV.bindArrayBuffer(state.uvBuf);
354
+ }
355
+
356
+ if (this._aNormal) {
357
+ this._aNormal.bindArrayBuffer(state.normalsBuf);
358
+ }
359
+
360
+ if (this._aMetallicRoughness) {
361
+ this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);
362
+ if (this._instancing) {
363
+ gl.vertexAttribDivisor(this._aMetallicRoughness.location, 1);
364
+ }
365
+ }
366
+
367
+ if (this._aColor) {
368
+ this._aColor.bindArrayBuffer(state.colorsBuf);
369
+ if (this._instancing && state.colorsBuf) {
370
+ gl.vertexAttribDivisor(this._aColor.location, 1);
371
+ }
372
+ }
373
+
374
+ if (this._aFlags) {
375
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
376
+ if (this._instancing) {
377
+ gl.vertexAttribDivisor(this._aFlags.location, 1);
378
+ }
379
+ }
380
+
381
+ if (this._aOffset) {
382
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
383
+ if (this._instancing) {
384
+ gl.vertexAttribDivisor(this._aOffset.location, 1);
385
+ }
386
+ }
387
+
388
+ if (this._aPickColor) {
389
+ this._aPickColor.bindArrayBuffer(state.pickColorsBuf);
390
+ if (this._instancing) {
391
+ gl.vertexAttribDivisor(this._aPickColor.location, 1);
392
+ }
393
+ }
394
+
395
+ if (this._instancing) {
396
+ if (this._edges) {
397
+ state.edgeIndicesBuf.bind();
398
+ } else {
399
+ if (state.indicesBuf) {
400
+ state.indicesBuf.bind();
401
+ }
402
+ }
403
+ } else {
404
+ if (this._edges) {
405
+ state.edgeIndicesBuf.bind();
406
+ } else {
407
+ if (state.indicesBuf) {
408
+ state.indicesBuf.bind();
409
+ }
410
+ }
411
+ }
412
+
413
+ return vao;
414
+ }
415
+
416
+ drawLayer(frameCtx, layer, renderPass, {colorUniform = false, incrementDrawState = false} = {}) {
417
+ const maxTextureUnits = WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;
418
+
419
+ const scene = this._scene;
420
+ const gl = scene.canvas.gl;
421
+ const {_state: state, model} = layer;
422
+ const {textureSet, origin, positionsDecodeMatrix} = state;
423
+ const lightsState = scene._lightsState;
424
+ const pointsMaterial = scene.pointsMaterial;
425
+ const {camera} = model.scene;
426
+ const {viewNormalMatrix, project} = camera;
427
+ const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix
428
+ const {position, rotationMatrix, rotationMatrixConjugate, worldNormalMatrix} = model;
429
+
430
+ if (!this._program) {
431
+ this._allocate();
432
+ if (this.errors) {
433
+ return;
434
+ }
435
+ }
436
+
437
+ if (frameCtx.lastProgramId !== this._program.id) {
438
+ frameCtx.lastProgramId = this._program.id;
439
+ this._bindProgram(frameCtx);
440
+ }
441
+
442
+ if (this._vaoCache.has(layer)) {
443
+ gl.bindVertexArray(this._vaoCache.get(layer));
444
+ } else {
445
+ this._vaoCache.set(layer, this._makeVAO(state))
446
+ }
447
+
448
+ let offset = 0;
449
+ const mat4Size = 4 * 4;
450
+
451
+ this._matricesUniformBlockBufferData.set(rotationMatrixConjugate, 0);
452
+
453
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
454
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
455
+ if (gotOrigin || gotPosition) {
456
+ const rtcOrigin = tempVec3a;
457
+ if (gotOrigin) {
458
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c);
459
+ rtcOrigin[0] = rotatedOrigin[0];
460
+ rtcOrigin[1] = rotatedOrigin[1];
461
+ rtcOrigin[2] = rotatedOrigin[2];
462
+ } else {
463
+ rtcOrigin[0] = 0;
464
+ rtcOrigin[1] = 0;
465
+ rtcOrigin[2] = 0;
466
+ }
467
+ rtcOrigin[0] += position[0];
468
+ rtcOrigin[1] += position[1];
469
+ rtcOrigin[2] += position[2];
470
+ this._matricesUniformBlockBufferData.set(createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a), offset += mat4Size);
471
+ } else {
472
+ this._matricesUniformBlockBufferData.set(viewMatrix, offset += mat4Size);
473
+ }
474
+
475
+ this._matricesUniformBlockBufferData.set(frameCtx.pickProjMatrix || project.matrix, offset += mat4Size);
476
+ this._matricesUniformBlockBufferData.set(positionsDecodeMatrix, offset += mat4Size);
477
+ this._matricesUniformBlockBufferData.set(worldNormalMatrix, offset += mat4Size);
478
+ this._matricesUniformBlockBufferData.set(viewNormalMatrix, offset += mat4Size);
479
+
480
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
481
+ gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
482
+
483
+ gl.bindBufferBase(
484
+ gl.UNIFORM_BUFFER,
485
+ this._matricesUniformBlockBufferBindingPoint,
486
+ this._matricesUniformBlockBuffer);
487
+
488
+
489
+ gl.uniform1i(this._uRenderPass, renderPass);
490
+
491
+ this.setSectionPlanesStateUniforms(layer);
492
+
493
+ if (scene.logarithmicDepthBufferEnabled) {
494
+ if (this._uLogDepthBufFC) {
495
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix?
496
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
497
+ }
498
+ if (this._uZFar) {
499
+ gl.uniform1f(this._uZFar, scene.camera.project.far)
500
+ }
501
+ }
502
+
503
+ if (this._uPickInvisible) {
504
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
505
+ }
506
+
507
+ if (this._uPickZNear) {
508
+ gl.uniform1f(this._uPickZNear, frameCtx.pickZNear);
509
+ }
510
+
511
+ if (this._uPickZFar) {
512
+ gl.uniform1f(this._uPickZFar, frameCtx.pickZFar);
513
+ }
514
+
515
+ if (this._uPickClipPos) {
516
+ gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
517
+ }
518
+
519
+ if (this._uDrawingBufferSize) {
520
+ gl.uniform2f(this._uDrawingBufferSize, gl.drawingBufferWidth, gl.drawingBufferHeight);
521
+ }
522
+
523
+ if (this._uUVDecodeMatrix) {
524
+ gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, state.uvDecodeMatrix);
525
+ }
526
+
527
+ if (this._uIntensityRange && pointsMaterial.filterIntensity) {
528
+ gl.uniform2f(this._uIntensityRange, pointsMaterial.minIntensity, pointsMaterial.maxIntensity);
529
+ }
530
+
531
+ if (this._uPointSize) {
532
+ gl.uniform1f(this._uPointSize, pointsMaterial.pointSize);
533
+ }
534
+
535
+ if (this._uNearPlaneHeight) {
536
+ const nearPlaneHeight = (scene.camera.projection === "ortho") ?
537
+ 1.0
538
+ : (gl.drawingBufferHeight / (2 * Math.tan(0.5 * scene.camera.perspective.fov * Math.PI / 180.0)));
539
+ gl.uniform1f(this._uNearPlaneHeight, nearPlaneHeight);
540
+ }
541
+
542
+ if (textureSet) {
543
+ const {
544
+ colorTexture,
545
+ metallicRoughnessTexture,
546
+ emissiveTexture,
547
+ normalsTexture,
548
+ occlusionTexture,
549
+ } = textureSet;
550
+
551
+ if (this._uColorMap && colorTexture) {
552
+ this._program.bindTexture(this._uColorMap, colorTexture.texture, frameCtx.textureUnit);
553
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
554
+ }
555
+ if (this._uMetallicRoughMap && metallicRoughnessTexture) {
556
+ this._program.bindTexture(this._uMetallicRoughMap, metallicRoughnessTexture.texture, frameCtx.textureUnit);
557
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
558
+ }
559
+ if (this._uEmissiveMap && emissiveTexture) {
560
+ this._program.bindTexture(this._uEmissiveMap, emissiveTexture.texture, frameCtx.textureUnit);
561
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
562
+ }
563
+ if (this._uNormalMap && normalsTexture) {
564
+ this._program.bindTexture(this._uNormalMap, normalsTexture.texture, frameCtx.textureUnit);
565
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
566
+ }
567
+ if (this._uAOMap && occlusionTexture) {
568
+ this._program.bindTexture(this._uAOMap, occlusionTexture.texture, frameCtx.textureUnit);
569
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
570
+ }
571
+
572
+ }
573
+
574
+ if (lightsState.reflectionMaps.length > 0 && lightsState.reflectionMaps[0].texture && this._uReflectionMap) {
575
+ this._program.bindTexture(this._uReflectionMap, lightsState.reflectionMaps[0].texture, frameCtx.textureUnit);
576
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
577
+ frameCtx.bindTexture++;
578
+ }
579
+
580
+ if (lightsState.lightMaps.length > 0 && lightsState.lightMaps[0].texture && this._uLightMap) {
581
+ this._program.bindTexture(this._uLightMap, lightsState.lightMaps[0].texture, frameCtx.textureUnit);
582
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
583
+ frameCtx.bindTexture++;
584
+ }
585
+
586
+ if (this._withSAO) {
587
+ const sao = scene.sao;
588
+ const saoEnabled = sao.possible;
589
+ if (saoEnabled) {
590
+ const viewportWidth = gl.drawingBufferWidth;
591
+ const viewportHeight = gl.drawingBufferHeight;
592
+ tempVec4[0] = viewportWidth;
593
+ tempVec4[1] = viewportHeight;
594
+ tempVec4[2] = sao.blendCutoff;
595
+ tempVec4[3] = sao.blendFactor;
596
+ gl.uniform4fv(this._uSAOParams, tempVec4);
597
+ this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, frameCtx.textureUnit);
598
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
599
+ frameCtx.bindTexture++;
600
+ }
601
+ }
602
+
603
+ if (colorUniform) {
604
+ const colorKey = this._edges ? "edgeColor" : "fillColor";
605
+ const alphaKey = this._edges ? "edgeAlpha" : "fillAlpha";
606
+
607
+ if (renderPass === RENDER_PASSES[`${this._edges ? "EDGES" : "SILHOUETTE"}_XRAYED`]) {
608
+ const material = scene.xrayMaterial._state;
609
+ const color = material[colorKey];
610
+ const alpha = material[alphaKey];
611
+ gl.uniform4f(this._uColor, color[0], color[1], color[2], alpha);
612
+
613
+ } else if (renderPass === RENDER_PASSES[`${this._edges ? "EDGES" : "SILHOUETTE"}_HIGHLIGHTED`]) {
614
+ const material = scene.highlightMaterial._state;
615
+ const color = material[colorKey];
616
+ const alpha = material[alphaKey];
617
+ gl.uniform4f(this._uColor, color[0], color[1], color[2], alpha);
618
+
619
+ } else if (renderPass === RENDER_PASSES[`${this._edges ? "EDGES" : "SILHOUETTE"}_SELECTED`]) {
620
+ const material = scene.selectedMaterial._state;
621
+ const color = material[colorKey];
622
+ const alpha = material[alphaKey];
623
+ gl.uniform4f(this._uColor, color[0], color[1], color[2], alpha);
624
+
625
+ } else {
626
+ gl.uniform4fv(this._uColor, this._edges ? edgesDefaultColor : defaultColor);
627
+ }
628
+ }
629
+
630
+ this._draw({state, frameCtx, incrementDrawState});
631
+
632
+ gl.bindVertexArray(null);
633
+ }
634
+
635
+ webglContextRestored() {
636
+ this._program = null;
637
+ }
638
+
639
+ destroy() {
640
+ if (this._program) {
641
+ this._program.destroy();
642
+ }
643
+ this._program = null;
644
+ stats.memory.programs--;
645
+ }
646
+ }