@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
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  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
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  351. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js} +1 -1
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  353. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  354. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
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@@ -0,0 +1,1322 @@
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+ import {math} from "../../../math/math.js";
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+ import {RenderState} from "../../../webgl/RenderState.js";
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+ import {Configs} from "../../../../Configs.js";
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+ import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
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+ import {RENDER_PASSES} from '../../RENDER_PASSES.js';
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+ import {getRenderers} from "./renderers/DTXTrianglesRenderers.js";
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+ import {DTXTrianglesBuffer} from "./lib/DTXTrianglesBuffer.js";
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+ import {DTXTrianglesState} from "./lib/DTXTrianglesState.js"
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+ import {dataTextureRamStats} from "./lib/dataTextureRamStats.js";
10
+ import {DTXTrianglesTextureFactory} from "./lib/DTXTrianglesTextureFactory.js";
11
+
12
+ const configs = new Configs();
13
+
14
+ /**
15
+ * 12-bits allowed for object ids.
16
+ * Limits the per-object texture height in the layer.
17
+ */
18
+ const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
19
+
20
+ /**
21
+ * 4096 is max data texture height.
22
+ * Limits the aggregated geometry texture height in the layer.
23
+ */
24
+ const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
25
+
26
+ /**
27
+ * Align `indices` and `edgeIndices` memory layout to 8 elements.
28
+ *
29
+ * Used as an optimization for the `...portionIds...` texture, so it
30
+ * can just be stored 1 out of 8 `portionIds` corresponding to a given
31
+ * `triangle-index` or `edge-index`.
32
+ */
33
+ const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
34
+
35
+ /**
36
+ * Number of maximum allowed per-object flags update per render frame
37
+ * before switching to batch update mode.
38
+ */
39
+ const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
40
+
41
+ const tempMat4a = new Float32Array(16);
42
+ const tempUint8Array4 = new Uint8Array(4);
43
+ const tempFloat32Array3 = new Float32Array(3);
44
+
45
+ let numLayers = 0;
46
+
47
+ const DEFAULT_MATRIX = math.identityMat4();
48
+
49
+ /**
50
+ * @private
51
+ */
52
+ export class DTXTrianglesLayer {
53
+
54
+ constructor(model, cfg) {
55
+
56
+ console.info("Creating DTXTrianglesLayer");
57
+
58
+ dataTextureRamStats.numberOfLayers++;
59
+
60
+ this._layerNumber = numLayers++;
61
+ this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
62
+ this.layerIndex = cfg.layerIndex; // Index of this TrianglesDataTextureLayer in {@link SceneModel#_layerList}.
63
+
64
+ this._renderers = getRenderers(model.scene);
65
+ this.model = model;
66
+ this._buffer = new DTXTrianglesBuffer();
67
+ this._dtxState = new DTXTrianglesState();
68
+ this._dtxTextureFactory = new DTXTrianglesTextureFactory();
69
+
70
+ this._state = new RenderState({
71
+ origin: math.vec3(cfg.origin),
72
+ metallicRoughnessBuf: null,
73
+ textureState: this._dtxState,
74
+ numIndices8Bits: 0,
75
+ numIndices16Bits: 0,
76
+ numIndices32Bits: 0,
77
+ numEdgeIndices8Bits: 0,
78
+ numEdgeIndices16Bits: 0,
79
+ numEdgeIndices32Bits: 0,
80
+ numVertices: 0,
81
+ });
82
+
83
+ this._numPortions = 0; // These counts are used to avoid unnecessary render passes
84
+ this._numVisibleLayerPortions = 0;
85
+ this._numTransparentLayerPortions = 0;
86
+ this._numXRayedLayerPortions = 0;
87
+ this._numSelectedLayerPortions = 0;
88
+ this._numHighlightedLayerPortions = 0;
89
+ this._numClippableLayerPortions = 0;
90
+ this._numEdgesLayerPortions = 0;
91
+ this._numPickableLayerPortions = 0;
92
+ this._numCulledLayerPortions = 0;
93
+
94
+ this._subPortions = [];
95
+
96
+ /**
97
+ * Due to `index rebucketting` process in ```prepareMeshGeometry``` function, it's possible that a single
98
+ * portion is expanded to more than 1 real sub-portion.
99
+ *
100
+ * This Array tracks the mapping between:
101
+ *
102
+ * - external `portionIds` as seen by consumers of this class.
103
+ * - internal `sub-portionIds` actually managed by this class.
104
+ *
105
+ * The outer index of this array is the externally seen `portionId`.
106
+ * The inner value of the array, are `sub-portionIds` corresponding to the `portionId`.
107
+ */
108
+ this._portionToSubPortionsMap = [];
109
+
110
+ this._bucketGeometries = {};
111
+
112
+ this._meshes = [];
113
+
114
+ /**
115
+ * The axis-aligned World-space boundary of this TrianglesDataTextureLayer's positions.
116
+ */
117
+ this._aabb = math.collapseAABB3();
118
+ this.aabbDirty = true;
119
+
120
+ /**
121
+ * The number of updates in the current frame;
122
+ */
123
+ this._numUpdatesInFrame = 0;
124
+
125
+ this._finalized = false;
126
+ }
127
+
128
+ get aabb() {
129
+ if (this.aabbDirty) {
130
+ math.collapseAABB3(this._aabb);
131
+ for (let i = 0, len = this._meshes.length; i < len; i++) {
132
+ math.expandAABB3(this._aabb, this._meshes[i].aabb);
133
+ }
134
+ this.aabbDirty = false;
135
+ }
136
+ return this._aabb;
137
+ }
138
+
139
+ /**
140
+ * Returns whether the ```TrianglesDataTextureLayer``` has room for more portions.
141
+ *
142
+ * @param {object} portionCfg An object containing the geometrical data (`positions`, `indices`, `edgeIndices`) for the portion.
143
+ * @returns {Boolean} Wheter the requested portion can be created
144
+ */
145
+ canCreatePortion(portionCfg) {
146
+ if (this._finalized) {
147
+ throw "Already finalized";
148
+ }
149
+ const numNewPortions = portionCfg.buckets.length;
150
+ if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
151
+ dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
152
+ }
153
+ let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
154
+ const bucketIndex = 0; // TODO: Is this a bug?
155
+ const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
156
+ ? `${portionCfg.geometryId}#${bucketIndex}`
157
+ : `${portionCfg.id}#${bucketIndex}`;
158
+ const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
159
+ if (!alreadyHasPortionGeometry) {
160
+ const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
161
+ let numVertices = 0;
162
+ let numIndices = 0;
163
+ portionCfg.buckets.forEach(bucket => {
164
+ numVertices += bucket.positionsCompressed.length / 3;
165
+ numIndices += bucket.indices.length / 3;
166
+ });
167
+ if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
168
+ (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
169
+ dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
170
+ }
171
+ retVal &&=
172
+ (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
173
+ (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
174
+ }
175
+ return retVal;
176
+ }
177
+
178
+ /**
179
+ * Creates a new portion within this TrianglesDataTextureLayer, returns the new portion ID.
180
+ *
181
+ * Gives the portion the specified geometry, color and matrix.
182
+ *
183
+ * @param mesh The SceneModelMesh that owns the portion
184
+ * @param portionCfg.positionsCompressed Flat float Local-space positionsCompressed array.
185
+ * @param [portionCfg.normals] Flat float normals array.
186
+ * @param [portionCfg.colors] Flat float colors array.
187
+ * @param portionCfg.indices Flat int indices array.
188
+ * @param [portionCfg.edgeIndices] Flat int edges indices array.
189
+ * @param portionCfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
190
+ * @param portionCfg.metallic Metalness factor [0..255]
191
+ * @param portionCfg.roughness Roughness factor [0..255]
192
+ * @param portionCfg.opacity Opacity [0..255]
193
+ * @param [portionCfg.meshMatrix] Flat float 4x4 matrix - transforms the portion within the coordinate system that's local to the SceneModel
194
+ * @param portionCfg.worldAABB Flat float AABB World-space AABB
195
+ * @param portionCfg.pickColor Quantized pick color
196
+ * @returns {number} Portion ID
197
+ */
198
+ createPortion(mesh, portionCfg) {
199
+ if (this._finalized) {
200
+ throw "Already finalized";
201
+ }
202
+ const subPortionIds = [];
203
+ // const portionAABB = portionCfg.worldAABB;
204
+ portionCfg.buckets.forEach((bucket, bucketIndex) => {
205
+ const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
206
+ ? `${portionCfg.geometryId}#${bucketIndex}`
207
+ : `${portionCfg.id}#${bucketIndex}`;
208
+ let bucketGeometry = this._bucketGeometries[bucketGeometryId];
209
+ if (!bucketGeometry) {
210
+ bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
211
+ this._bucketGeometries[bucketGeometryId] = bucketGeometry;
212
+ }
213
+ // const subPortionAABB = math.collapseAABB3(tempAABB3b);
214
+ const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
215
+ //math.expandAABB3(portionAABB, subPortionAABB);
216
+ subPortionIds.push(subPortionId);
217
+ });
218
+ const portionId = this._portionToSubPortionsMap.length;
219
+ this._portionToSubPortionsMap.push(subPortionIds);
220
+ this.model.numPortions++;
221
+ this._meshes.push(mesh);
222
+ return portionId;
223
+ }
224
+
225
+ _createBucketGeometry(portionCfg, bucket) {
226
+
227
+ // Indices alignement
228
+ // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
229
+ // array items for storing the triangles of the mesh, and it supports:
230
+ // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
231
+ // - in exchange for a small RAM overhead
232
+ // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
233
+
234
+ if (bucket.indices) {
235
+ const alignedIndicesLen = Math.ceil((bucket.indices.length / 3) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 3;
236
+ dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
237
+ const alignedIndices = new Uint32Array(alignedIndicesLen);
238
+ alignedIndices.fill(0);
239
+ alignedIndices.set(bucket.indices);
240
+ bucket.indices = alignedIndices;
241
+ }
242
+
243
+ // EdgeIndices alignement
244
+ // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
245
+ // array items for storing the edges of the mesh, and it supports:
246
+ // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
247
+ // - in exchange for a small RAM overhead
248
+ // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
249
+
250
+ if (bucket.edgeIndices) {
251
+ const alignedEdgeIndicesLen = Math.ceil((bucket.edgeIndices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
252
+ dataTextureRamStats.overheadSizeAlignementEdgeIndices += 2 * (alignedEdgeIndicesLen - bucket.edgeIndices.length);
253
+ const alignedEdgeIndices = new Uint32Array(alignedEdgeIndicesLen);
254
+ alignedEdgeIndices.fill(0);
255
+ alignedEdgeIndices.set(bucket.edgeIndices);
256
+ bucket.edgeIndices = alignedEdgeIndices;
257
+ }
258
+
259
+ const positionsCompressed = bucket.positionsCompressed;
260
+ const indices = bucket.indices;
261
+ const edgeIndices = bucket.edgeIndices;
262
+ const buffer = this._buffer;
263
+
264
+ buffer.positionsCompressed.push(positionsCompressed)
265
+ const vertexBase = buffer.lenPositionsCompressed / 3;
266
+ const numVertices = positionsCompressed.length / 3;
267
+ buffer.lenPositionsCompressed += positionsCompressed.length;
268
+
269
+ let indicesBase;
270
+ let numTriangles = 0;
271
+ if (indices) {
272
+ numTriangles = indices.length / 3;
273
+ let indicesBuffer;
274
+ if (numVertices <= (1 << 8)) {
275
+ indicesBuffer = buffer.indices8Bits;
276
+ indicesBase = buffer.lenIndices8Bits / 3;
277
+ buffer.lenIndices8Bits += indices.length;
278
+ } else if (numVertices <= (1 << 16)) {
279
+ indicesBuffer = buffer.indices16Bits;
280
+ indicesBase = buffer.lenIndices16Bits / 3;
281
+ buffer.lenIndices16Bits += indices.length;
282
+ } else {
283
+ indicesBuffer = buffer.indices32Bits;
284
+ indicesBase = buffer.lenIndices32Bits / 3;
285
+ buffer.lenIndices32Bits += indices.length;
286
+ }
287
+ indicesBuffer.push(indices);
288
+ }
289
+
290
+ let edgeIndicesBase;
291
+ let numEdges = 0;
292
+ if (edgeIndices) {
293
+ numEdges = edgeIndices.length / 2;
294
+ let edgeIndicesBuffer;
295
+ if (numVertices <= (1 << 8)) {
296
+ edgeIndicesBuffer = buffer.edgeIndices8Bits;
297
+ edgeIndicesBase = buffer.lenEdgeIndices8Bits / 2;
298
+ buffer.lenEdgeIndices8Bits += edgeIndices.length;
299
+ } else if (numVertices <= (1 << 16)) {
300
+ edgeIndicesBuffer = buffer.edgeIndices16Bits;
301
+ edgeIndicesBase = buffer.lenEdgeIndices16Bits / 2;
302
+ buffer.lenEdgeIndices16Bits += edgeIndices.length;
303
+ } else {
304
+ edgeIndicesBuffer = buffer.edgeIndices32Bits;
305
+ edgeIndicesBase = buffer.lenEdgeIndices32Bits / 2;
306
+ buffer.lenEdgeIndices32Bits += edgeIndices.length;
307
+ }
308
+ edgeIndicesBuffer.push(edgeIndices);
309
+ }
310
+
311
+ this._state.numVertices += numVertices;
312
+
313
+ dataTextureRamStats.numberOfGeometries++;
314
+
315
+ const bucketGeometry = {
316
+ vertexBase,
317
+ numVertices,
318
+ numTriangles,
319
+ numEdges,
320
+ indicesBase,
321
+ edgeIndicesBase
322
+ };
323
+
324
+ return bucketGeometry;
325
+ }
326
+
327
+ _createSubPortion(portionCfg, bucketGeometry, bucket, subPortionAABB) {
328
+
329
+ const color = portionCfg.color;
330
+ const metallic = portionCfg.metallic;
331
+ const roughness = portionCfg.roughness;
332
+ const colors = portionCfg.colors;
333
+ const opacity = portionCfg.opacity;
334
+ const meshMatrix = portionCfg.meshMatrix;
335
+ const pickColor = portionCfg.pickColor;
336
+ const buffer = this._buffer;
337
+ const state = this._state;
338
+
339
+ buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
340
+ buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
341
+
342
+ buffer.perObjectSolid.push(!!portionCfg.solid);
343
+
344
+ if (colors) {
345
+ buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
346
+ } else if (color) { // Color is pre-quantized by SceneModel
347
+ buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
348
+ }
349
+
350
+ buffer.perObjectPickColors.push(pickColor);
351
+ buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
352
+
353
+ {
354
+ let currentNumIndices;
355
+ if (bucketGeometry.numVertices <= (1 << 8)) {
356
+ currentNumIndices = state.numIndices8Bits;
357
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
358
+ currentNumIndices = state.numIndices16Bits;
359
+ } else {
360
+ currentNumIndices = state.numIndices32Bits;
361
+ }
362
+ buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 3 - bucketGeometry.indicesBase);
363
+ }
364
+
365
+ {
366
+ let currentNumEdgeIndices;
367
+ if (bucketGeometry.numVertices <= (1 << 8)) {
368
+ currentNumEdgeIndices = state.numEdgeIndices8Bits;
369
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
370
+ currentNumEdgeIndices = state.numEdgeIndices16Bits;
371
+ } else {
372
+ currentNumEdgeIndices = state.numEdgeIndices32Bits;
373
+ }
374
+ buffer.perObjectEdgeIndexBaseOffsets.push(currentNumEdgeIndices / 2 - bucketGeometry.edgeIndicesBase);
375
+ }
376
+
377
+ const subPortionId = this._subPortions.length;
378
+ if (bucketGeometry.numTriangles > 0) {
379
+ let numIndices = bucketGeometry.numTriangles * 3;
380
+ let indicesPortionIdBuffer;
381
+ if (bucketGeometry.numVertices <= (1 << 8)) {
382
+ indicesPortionIdBuffer = buffer.perTriangleNumberPortionId8Bits;
383
+ state.numIndices8Bits += numIndices;
384
+ dataTextureRamStats.totalPolygons8Bits += bucketGeometry.numTriangles;
385
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
386
+ indicesPortionIdBuffer = buffer.perTriangleNumberPortionId16Bits;
387
+ state.numIndices16Bits += numIndices;
388
+ dataTextureRamStats.totalPolygons16Bits += bucketGeometry.numTriangles;
389
+ } else {
390
+ indicesPortionIdBuffer = buffer.perTriangleNumberPortionId32Bits;
391
+ state.numIndices32Bits += numIndices;
392
+ dataTextureRamStats.totalPolygons32Bits += bucketGeometry.numTriangles;
393
+ }
394
+ dataTextureRamStats.totalPolygons += bucketGeometry.numTriangles;
395
+ for (let i = 0; i < bucketGeometry.numTriangles; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
396
+ indicesPortionIdBuffer.push(subPortionId);
397
+ }
398
+ }
399
+
400
+ if (bucketGeometry.numEdges > 0) {
401
+ let numEdgeIndices = bucketGeometry.numEdges * 2;
402
+ let edgeIndicesPortionIdBuffer;
403
+ if (bucketGeometry.numVertices <= (1 << 8)) {
404
+ edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId8Bits;
405
+ state.numEdgeIndices8Bits += numEdgeIndices;
406
+ dataTextureRamStats.totalEdges8Bits += bucketGeometry.numEdges;
407
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
408
+ edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId16Bits;
409
+ state.numEdgeIndices16Bits += numEdgeIndices;
410
+ dataTextureRamStats.totalEdges16Bits += bucketGeometry.numEdges;
411
+ } else {
412
+ edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId32Bits;
413
+ state.numEdgeIndices32Bits += numEdgeIndices;
414
+ dataTextureRamStats.totalEdges32Bits += bucketGeometry.numEdges;
415
+ }
416
+ dataTextureRamStats.totalEdges += bucketGeometry.numEdges;
417
+ for (let i = 0; i < bucketGeometry.numEdges; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
418
+ edgeIndicesPortionIdBuffer.push(subPortionId);
419
+ }
420
+ }
421
+
422
+ // buffer.perObjectOffsets.push([0, 0, 0]);
423
+
424
+ this._subPortions.push({
425
+ // vertsBase: vertsIndex,
426
+ numVertices: bucketGeometry.numTriangles
427
+ });
428
+
429
+ this._numPortions++;
430
+
431
+ dataTextureRamStats.numberOfPortions++;
432
+
433
+ return subPortionId;
434
+ }
435
+
436
+ /**
437
+ * Builds data textures from the appended geometries and loads them into the GPU.
438
+ *
439
+ * No more portions can then be created.
440
+ */
441
+ finalize() {
442
+
443
+ if (this._finalized) {
444
+ return;
445
+ }
446
+
447
+ const state = this._state;
448
+ const textureState = this._dtxState;
449
+ const gl = this.model.scene.canvas.gl;
450
+ const buffer = this._buffer;
451
+
452
+ state.gl = gl;
453
+ textureState.texturePerObjectColorsAndFlags = this._dtxTextureFactory.createTextureForColorsAndFlags(
454
+ gl,
455
+ buffer.perObjectColors,
456
+ buffer.perObjectPickColors,
457
+ buffer.perObjectVertexBases,
458
+ buffer.perObjectIndexBaseOffsets,
459
+ buffer.perObjectEdgeIndexBaseOffsets,
460
+ buffer.perObjectSolid);
461
+
462
+ textureState.texturePerObjectInstanceMatrices
463
+ = this._dtxTextureFactory.createTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
464
+
465
+ textureState.texturePerObjectPositionsDecodeMatrix
466
+ = this._dtxTextureFactory.createTextureForPositionsDecodeMatrices(
467
+ gl,
468
+ buffer.perObjectPositionsDecodeMatrices);
469
+
470
+ textureState.texturePerVertexIdCoordinates = this._dtxTextureFactory.createTextureForPositions(
471
+ gl,
472
+ buffer.positionsCompressed,
473
+ buffer.lenPositionsCompressed);
474
+
475
+ textureState.texturePerPolygonIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
476
+ gl,
477
+ buffer.perTriangleNumberPortionId8Bits);
478
+
479
+ textureState.texturePerPolygonIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
480
+ gl,
481
+ buffer.perTriangleNumberPortionId16Bits);
482
+
483
+ textureState.texturePerPolygonIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
484
+ gl,
485
+ buffer.perTriangleNumberPortionId32Bits);
486
+
487
+ if (buffer.perEdgeNumberPortionId8Bits.length > 0) {
488
+ textureState.texturePerEdgeIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
489
+ gl,
490
+ buffer.perEdgeNumberPortionId8Bits);
491
+ }
492
+
493
+ if (buffer.perEdgeNumberPortionId16Bits.length > 0) {
494
+ textureState.texturePerEdgeIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
495
+ gl,
496
+ buffer.perEdgeNumberPortionId16Bits);
497
+ }
498
+
499
+ if (buffer.perEdgeNumberPortionId32Bits.length > 0) {
500
+ textureState.texturePerEdgeIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
501
+ gl,
502
+ buffer.perEdgeNumberPortionId32Bits);
503
+ }
504
+
505
+ if (buffer.lenIndices8Bits > 0) {
506
+ textureState.texturePerPolygonIdIndices8Bits = this._dtxTextureFactory.createTextureFor8BitIndices(
507
+ gl,
508
+ buffer.indices8Bits, buffer.lenIndices8Bits);
509
+ }
510
+
511
+ if (buffer.lenIndices16Bits > 0) {
512
+ textureState.texturePerPolygonIdIndices16Bits = this._dtxTextureFactory.createTextureFor16BitIndices(
513
+ gl,
514
+ buffer.indices16Bits, buffer.lenIndices16Bits);
515
+ }
516
+
517
+ if (buffer.lenIndices32Bits > 0) {
518
+ textureState.texturePerPolygonIdIndices32Bits = this._dtxTextureFactory.createTextureFor32BitIndices(
519
+ gl,
520
+ buffer.indices32Bits, buffer.lenIndices32Bits);
521
+ }
522
+
523
+ if (buffer.lenEdgeIndices8Bits > 0) {
524
+ textureState.texturePerPolygonIdEdgeIndices8Bits = this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(
525
+ gl,
526
+ buffer.edgeIndices8Bits, buffer.lenEdgeIndices8Bits);
527
+ }
528
+
529
+ if (buffer.lenEdgeIndices16Bits > 0) {
530
+ textureState.texturePerPolygonIdEdgeIndices16Bits = this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(
531
+ gl,
532
+ buffer.edgeIndices16Bits, buffer.lenEdgeIndices16Bits);
533
+ }
534
+
535
+ if (buffer.lenEdgeIndices32Bits > 0) {
536
+ textureState.texturePerPolygonIdEdgeIndices32Bits = this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(
537
+ gl,
538
+ buffer.edgeIndices32Bits, buffer.lenEdgeIndices32Bits);
539
+ }
540
+
541
+ textureState.finalize();
542
+
543
+ // Free up memory
544
+ this._buffer = null;
545
+ this._bucketGeometries = {};
546
+ this._finalized = true;
547
+ this._deferredSetFlagsDirty = false; //
548
+
549
+ this._onSceneRendering = this.model.scene.on("rendering", () => {
550
+ if (this._deferredSetFlagsDirty) {
551
+ this._uploadDeferredFlags();
552
+ }
553
+ this._numUpdatesInFrame = 0;
554
+ });
555
+ }
556
+
557
+ isEmpty() {
558
+ return this._numPortions === 0;
559
+ }
560
+
561
+ initFlags(portionId, flags, meshTransparent) {
562
+ if (flags & ENTITY_FLAGS.VISIBLE) {
563
+ this._numVisibleLayerPortions++;
564
+ this.model.numVisibleLayerPortions++;
565
+ }
566
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
567
+ this._numHighlightedLayerPortions++;
568
+ this.model.numHighlightedLayerPortions++;
569
+ }
570
+ if (flags & ENTITY_FLAGS.XRAYED) {
571
+ this._numXRayedLayerPortions++;
572
+ this.model.numXRayedLayerPortions++;
573
+ }
574
+ if (flags & ENTITY_FLAGS.SELECTED) {
575
+ this._numSelectedLayerPortions++;
576
+ this.model.numSelectedLayerPortions++;
577
+ }
578
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
579
+ this._numClippableLayerPortions++;
580
+ this.model.numClippableLayerPortions++;
581
+ }
582
+ if (flags & ENTITY_FLAGS.EDGES) {
583
+ this._numEdgesLayerPortions++;
584
+ this.model.numEdgesLayerPortions++;
585
+ }
586
+ if (flags & ENTITY_FLAGS.PICKABLE) {
587
+ this._numPickableLayerPortions++;
588
+ this.model.numPickableLayerPortions++;
589
+ }
590
+ if (flags & ENTITY_FLAGS.CULLED) {
591
+ this._numCulledLayerPortions++;
592
+ this.model.numCulledLayerPortions++;
593
+ }
594
+ if (meshTransparent) {
595
+ this._numTransparentLayerPortions++;
596
+ this.model.numTransparentLayerPortions++;
597
+ }
598
+ const deferred = true;
599
+ this._setFlags(portionId, flags, meshTransparent, deferred);
600
+ this._setFlags2(portionId, flags, deferred);
601
+ }
602
+
603
+ flushInitFlags() {
604
+ this._setDeferredFlags();
605
+ this._setDeferredFlags2();
606
+ }
607
+
608
+ setVisible(portionId, flags, transparent) {
609
+ if (!this._finalized) {
610
+ throw "Not finalized";
611
+ }
612
+ if (flags & ENTITY_FLAGS.VISIBLE) {
613
+ this._numVisibleLayerPortions++;
614
+ this.model.numVisibleLayerPortions++;
615
+ } else {
616
+ this._numVisibleLayerPortions--;
617
+ this.model.numVisibleLayerPortions--;
618
+ }
619
+ this._setFlags(portionId, flags, transparent);
620
+ }
621
+
622
+ setHighlighted(portionId, flags, transparent) {
623
+ if (!this._finalized) {
624
+ throw "Not finalized";
625
+ }
626
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
627
+ this._numHighlightedLayerPortions++;
628
+ this.model.numHighlightedLayerPortions++;
629
+ } else {
630
+ this._numHighlightedLayerPortions--;
631
+ this.model.numHighlightedLayerPortions--;
632
+ }
633
+ this._setFlags(portionId, flags, transparent);
634
+ }
635
+
636
+ setXRayed(portionId, flags, transparent) {
637
+ if (!this._finalized) {
638
+ throw "Not finalized";
639
+ }
640
+ if (flags & ENTITY_FLAGS.XRAYED) {
641
+ this._numXRayedLayerPortions++;
642
+ this.model.numXRayedLayerPortions++;
643
+ } else {
644
+ this._numXRayedLayerPortions--;
645
+ this.model.numXRayedLayerPortions--;
646
+ }
647
+ this._setFlags(portionId, flags, transparent);
648
+ }
649
+
650
+ setSelected(portionId, flags, transparent) {
651
+ if (!this._finalized) {
652
+ throw "Not finalized";
653
+ }
654
+ if (flags & ENTITY_FLAGS.SELECTED) {
655
+ this._numSelectedLayerPortions++;
656
+ this.model.numSelectedLayerPortions++;
657
+ } else {
658
+ this._numSelectedLayerPortions--;
659
+ this.model.numSelectedLayerPortions--;
660
+ }
661
+ this._setFlags(portionId, flags, transparent);
662
+ }
663
+
664
+ setEdges(portionId, flags, transparent) {
665
+ if (!this._finalized) {
666
+ throw "Not finalized";
667
+ }
668
+ if (flags & ENTITY_FLAGS.EDGES) {
669
+ this._numEdgesLayerPortions++;
670
+ this.model.numEdgesLayerPortions++;
671
+ } else {
672
+ this._numEdgesLayerPortions--;
673
+ this.model.numEdgesLayerPortions--;
674
+ }
675
+ this._setFlags(portionId, flags, transparent);
676
+ }
677
+
678
+ setClippable(portionId, flags) {
679
+ if (!this._finalized) {
680
+ throw "Not finalized";
681
+ }
682
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
683
+ this._numClippableLayerPortions++;
684
+ this.model.numClippableLayerPortions++;
685
+ } else {
686
+ this._numClippableLayerPortions--;
687
+ this.model.numClippableLayerPortions--;
688
+ }
689
+ this._setFlags2(portionId, flags);
690
+ }
691
+
692
+ /**
693
+ * This will _start_ a "set-flags transaction".
694
+ *
695
+ * After invoking this method, calling setFlags/setFlags2 will not update
696
+ * the colors+flags texture but only store the new flags/flag2 in the
697
+ * colors+flags texture data array.
698
+ *
699
+ * After invoking this method, and when all desired setFlags/setFlags2 have
700
+ * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
701
+ * to actually upload the data array into the texture.
702
+ *
703
+ * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
704
+ * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
705
+ * up to 80x when e.g. objects are massively (un)culled 🚀.
706
+ */
707
+ _beginDeferredFlags() {
708
+ this._deferredSetFlagsActive = true;
709
+ }
710
+
711
+ /**
712
+ * This will _commit_ a "set-flags transaction".
713
+ *
714
+ * Invoking this method will update the colors+flags texture data with new
715
+ * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
716
+ */
717
+ _uploadDeferredFlags() {
718
+ this._deferredSetFlagsActive = false;
719
+ if (!this._deferredSetFlagsDirty) {
720
+ return;
721
+ }
722
+ this._deferredSetFlagsDirty = false;
723
+ const gl = this.model.scene.canvas.gl;
724
+ const textureState = this._dtxState;
725
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
726
+ gl.texSubImage2D(
727
+ gl.TEXTURE_2D,
728
+ 0, // level
729
+ 0, // xoffset
730
+ 0, // yoffset
731
+ textureState.texturePerObjectColorsAndFlags._textureWidth, // width
732
+ textureState.texturePerObjectColorsAndFlags._textureHeight, // width
733
+ gl.RGBA_INTEGER,
734
+ gl.UNSIGNED_BYTE,
735
+ textureState.texturePerObjectColorsAndFlags._textureData
736
+ );
737
+ // gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
738
+ // gl.texSubImage2D(
739
+ // gl.TEXTURE_2D,
740
+ // 0, // level
741
+ // 0, // xoffset
742
+ // 0, // yoffset
743
+ // textureState.texturePerObjectInstanceMatrices._textureWidth, // width
744
+ // textureState.texturePerObjectInstanceMatrices._textureHeight, // width
745
+ // gl.RGB,
746
+ // gl.FLOAT,
747
+ // textureState.texturePerObjectInstanceMatrices._textureData
748
+ // );
749
+ }
750
+
751
+ setCulled(portionId, flags, transparent) {
752
+ if (!this._finalized) {
753
+ throw "Not finalized";
754
+ }
755
+ if (flags & ENTITY_FLAGS.CULLED) {
756
+ this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
757
+ this.model.numCulledLayerPortions++;
758
+ } else {
759
+ this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
760
+ this.model.numCulledLayerPortions--;
761
+ }
762
+ this._setFlags(portionId, flags, transparent);
763
+ }
764
+
765
+ setCollidable(portionId, flags) {
766
+ if (!this._finalized) {
767
+ throw "Not finalized";
768
+ }
769
+ }
770
+
771
+ setPickable(portionId, flags, transparent) {
772
+ if (!this._finalized) {
773
+ throw "Not finalized";
774
+ }
775
+ if (flags & ENTITY_FLAGS.PICKABLE) {
776
+ this._numPickableLayerPortions++;
777
+ this.model.numPickableLayerPortions++;
778
+ } else {
779
+ this._numPickableLayerPortions--;
780
+ this.model.numPickableLayerPortions--;
781
+ }
782
+ this._setFlags(portionId, flags, transparent);
783
+ }
784
+
785
+ setColor(portionId, color) {
786
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
787
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
788
+ this._subPortionSetColor(subPortionIds[i], color);
789
+ }
790
+ }
791
+
792
+ _subPortionSetColor(subPortionId, color) {
793
+ if (!this._finalized) {
794
+ throw "Not finalized";
795
+ }
796
+ // Color
797
+ const textureState = this._dtxState;
798
+ const gl = this.model.scene.canvas.gl;
799
+ tempUint8Array4 [0] = color[0];
800
+ tempUint8Array4 [1] = color[1];
801
+ tempUint8Array4 [2] = color[2];
802
+ tempUint8Array4 [3] = color[3];
803
+ // object colors
804
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
805
+ if (this._deferredSetFlagsActive) {
806
+ console.info("_subPortionSetColor defer");
807
+ this._deferredSetFlagsDirty = true;
808
+ return;
809
+ }
810
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
811
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
812
+ }
813
+ console.info("_subPortionSetColor write through");
814
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
815
+ gl.texSubImage2D(
816
+ gl.TEXTURE_2D,
817
+ 0, // level
818
+ (subPortionId % 512) * 8, // xoffset
819
+ Math.floor(subPortionId / 512), // yoffset
820
+ 1, // width
821
+ 1, //height
822
+ gl.RGBA_INTEGER,
823
+ gl.UNSIGNED_BYTE,
824
+ tempUint8Array4
825
+ );
826
+ // gl.bindTexture (gl.TEXTURE_2D, null);
827
+ }
828
+
829
+ setTransparent(portionId, flags, transparent) {
830
+ if (transparent) {
831
+ this._numTransparentLayerPortions++;
832
+ this.model.numTransparentLayerPortions++;
833
+ } else {
834
+ this._numTransparentLayerPortions--;
835
+ this.model.numTransparentLayerPortions--;
836
+ }
837
+ this._setFlags(portionId, flags, transparent);
838
+ }
839
+
840
+ _setFlags(portionId, flags, transparent, deferred = false) {
841
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
842
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
843
+ this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
844
+ }
845
+ }
846
+
847
+ _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
848
+ if (!this._finalized) {
849
+ throw "Not finalized";
850
+ }
851
+
852
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
853
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
854
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
855
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
856
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
857
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
858
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
859
+
860
+ // Color
861
+
862
+ let f0;
863
+ if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
864
+ f0 = RENDER_PASSES.NOT_RENDERED;
865
+ } else {
866
+ if (transparent) {
867
+ f0 = RENDER_PASSES.COLOR_TRANSPARENT;
868
+ } else {
869
+ f0 = RENDER_PASSES.COLOR_OPAQUE;
870
+ }
871
+ }
872
+
873
+ // Silhouette
874
+
875
+ let f1;
876
+ if (!visible || culled) {
877
+ f1 = RENDER_PASSES.NOT_RENDERED;
878
+ } else if (selected) {
879
+ f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
880
+ } else if (highlighted) {
881
+ f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
882
+ } else if (xrayed) {
883
+ f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
884
+ } else {
885
+ f1 = RENDER_PASSES.NOT_RENDERED;
886
+ }
887
+
888
+ // Edges
889
+
890
+ let f2 = 0;
891
+ if (!visible || culled) {
892
+ f2 = RENDER_PASSES.NOT_RENDERED;
893
+ } else if (selected) {
894
+ f2 = RENDER_PASSES.EDGES_SELECTED;
895
+ } else if (highlighted) {
896
+ f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
897
+ } else if (xrayed) {
898
+ f2 = RENDER_PASSES.EDGES_XRAYED;
899
+ } else if (edges) {
900
+ if (transparent) {
901
+ f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
902
+ } else {
903
+ f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
904
+ }
905
+ } else {
906
+ f2 = RENDER_PASSES.NOT_RENDERED;
907
+ }
908
+
909
+ // Pick
910
+
911
+ let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
912
+ const textureState = this._dtxState;
913
+ const gl = this.model.scene.canvas.gl;
914
+ tempUint8Array4 [0] = f0;
915
+ tempUint8Array4 [1] = f1;
916
+ tempUint8Array4 [2] = f2;
917
+ tempUint8Array4 [3] = f3;
918
+ // object flags
919
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
920
+ if (this._deferredSetFlagsActive || deferred) {
921
+ this._deferredSetFlagsDirty = true;
922
+ return;
923
+ }
924
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
925
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
926
+ }
927
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
928
+ gl.texSubImage2D(
929
+ gl.TEXTURE_2D,
930
+ 0, // level
931
+ (subPortionId % 512) * 8 + 2, // xoffset
932
+ Math.floor(subPortionId / 512), // yoffset
933
+ 1, // width
934
+ 1, //height
935
+ gl.RGBA_INTEGER,
936
+ gl.UNSIGNED_BYTE,
937
+ tempUint8Array4
938
+ );
939
+ // gl.bindTexture (gl.TEXTURE_2D, null);
940
+ }
941
+
942
+ _setDeferredFlags() {
943
+ }
944
+
945
+ _setFlags2(portionId, flags, deferred = false) {
946
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
947
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
948
+ this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
949
+ }
950
+ }
951
+
952
+ _subPortionSetFlags2(subPortionId, flags, deferred = false) {
953
+ if (!this._finalized) {
954
+ throw "Not finalized";
955
+ }
956
+ const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
957
+ const textureState = this._dtxState;
958
+ const gl = this.model.scene.canvas.gl;
959
+ tempUint8Array4 [0] = clippable;
960
+ tempUint8Array4 [1] = 0;
961
+ tempUint8Array4 [2] = 1;
962
+ tempUint8Array4 [3] = 2;
963
+ // object flags2
964
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
965
+ if (this._deferredSetFlagsActive || deferred) {
966
+ // console.log("_subPortionSetFlags2 set flags defer");
967
+ this._deferredSetFlagsDirty = true;
968
+ return;
969
+ }
970
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
971
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
972
+ }
973
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
974
+ gl.texSubImage2D(
975
+ gl.TEXTURE_2D,
976
+ 0, // level
977
+ (subPortionId % 512) * 8 + 3, // xoffset
978
+ Math.floor(subPortionId / 512), // yoffset
979
+ 1, // width
980
+ 1, //height
981
+ gl.RGBA_INTEGER,
982
+ gl.UNSIGNED_BYTE,
983
+ tempUint8Array4
984
+ );
985
+ // gl.bindTexture (gl.TEXTURE_2D, null);
986
+ }
987
+
988
+ _setDeferredFlags2() {
989
+ }
990
+
991
+ setOffset(portionId, offset) {
992
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
993
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
994
+ this._subPortionSetOffset(subPortionIds[i], offset);
995
+ }
996
+ }
997
+
998
+ _subPortionSetOffset(subPortionId, offset) {
999
+ if (!this._finalized) {
1000
+ throw "Not finalized";
1001
+ }
1002
+ // if (!this.model.scene.entityOffsetsEnabled) {
1003
+ // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
1004
+ // return;
1005
+ // }
1006
+ const textureState = this._dtxState;
1007
+ const gl = this.model.scene.canvas.gl;
1008
+ tempFloat32Array3 [0] = offset[0];
1009
+ tempFloat32Array3 [1] = offset[1];
1010
+ tempFloat32Array3 [2] = offset[2];
1011
+ // object offset
1012
+ textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
1013
+ if (this._deferredSetFlagsActive) {
1014
+ this._deferredSetFlagsDirty = true;
1015
+ return;
1016
+ }
1017
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
1018
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
1019
+ }
1020
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
1021
+ gl.texSubImage2D(
1022
+ gl.TEXTURE_2D,
1023
+ 0, // level
1024
+ 0, // x offset
1025
+ subPortionId, // yoffset
1026
+ 1, // width
1027
+ 1, // height
1028
+ gl.RGB,
1029
+ gl.FLOAT,
1030
+ tempFloat32Array3
1031
+ );
1032
+ // gl.bindTexture (gl.TEXTURE_2D, null);
1033
+ }
1034
+
1035
+ setMatrix(portionId, matrix) {
1036
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
1037
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
1038
+ this._subPortionSetMatrix(subPortionIds[i], matrix);
1039
+ }
1040
+ }
1041
+
1042
+ _subPortionSetMatrix(subPortionId, matrix) {
1043
+ if (!this._finalized) {
1044
+ throw "Not finalized";
1045
+ }
1046
+ // if (!this.model.scene.entityMatrixsEnabled) {
1047
+ // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
1048
+ // return;
1049
+ // }
1050
+ const textureState = this._dtxState;
1051
+ const gl = this.model.scene.canvas.gl;
1052
+ tempMat4a.set(matrix);
1053
+ textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
1054
+ if (this._deferredSetFlagsActive) {
1055
+ this._deferredSetFlagsDirty = true;
1056
+ return;
1057
+ }
1058
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
1059
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
1060
+ }
1061
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
1062
+ gl.texSubImage2D(
1063
+ gl.TEXTURE_2D,
1064
+ 0, // level
1065
+ (subPortionId % 512) * 4, // xoffset
1066
+ Math.floor(subPortionId / 512), // yoffset
1067
+ // 1,
1068
+ 4, // width
1069
+ 1, // height
1070
+ gl.RGBA,
1071
+ gl.FLOAT,
1072
+ tempMat4a
1073
+ );
1074
+ // gl.bindTexture (gl.TEXTURE_2D, null);
1075
+ }
1076
+
1077
+ // ---------------------- COLOR RENDERING -----------------------------------
1078
+
1079
+ drawColorOpaque(renderFlags, frameCtx) {
1080
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1081
+ return;
1082
+ }
1083
+ this._updateBackfaceCull(renderFlags, frameCtx);
1084
+ if (frameCtx.withSAO && this.model.saoEnabled) {
1085
+ if (this._renderers.colorRendererWithSAO) {
1086
+ this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1087
+ }
1088
+ } else {
1089
+ if (this._renderers.colorRenderer) {
1090
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1091
+ }
1092
+ }
1093
+ }
1094
+
1095
+ _updateBackfaceCull(renderFlags, frameCtx) {
1096
+ const backfaces = this.model.backfaces || renderFlags.sectioned;
1097
+ if (frameCtx.backfaces !== backfaces) {
1098
+ const gl = frameCtx.gl;
1099
+ if (backfaces) {
1100
+ gl.disable(gl.CULL_FACE);
1101
+ } else {
1102
+ gl.enable(gl.CULL_FACE);
1103
+ }
1104
+ frameCtx.backfaces = backfaces;
1105
+ }
1106
+ }
1107
+
1108
+ drawColorTransparent(renderFlags, frameCtx) {
1109
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
1110
+ return;
1111
+ }
1112
+ this._updateBackfaceCull(renderFlags, frameCtx);
1113
+ if (this._renderers.colorRenderer) {
1114
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
1115
+ }
1116
+ }
1117
+
1118
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
1119
+
1120
+ drawDepth(renderFlags, frameCtx) {
1121
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1122
+ return;
1123
+ }
1124
+ this._updateBackfaceCull(renderFlags, frameCtx);
1125
+ if (this._renderers.depthRenderer) {
1126
+ this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
1127
+ }
1128
+ }
1129
+
1130
+ drawNormals(renderFlags, frameCtx) {
1131
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1132
+ return;
1133
+ }
1134
+ this._updateBackfaceCull(renderFlags, frameCtx);
1135
+ if (this._renderers.normalsRenderer) {
1136
+ this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
1137
+ }
1138
+ }
1139
+
1140
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
1141
+
1142
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
1143
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1144
+ return;
1145
+ }
1146
+ this._updateBackfaceCull(renderFlags, frameCtx);
1147
+ if (this._renderers.silhouetteRenderer) {
1148
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
1149
+ }
1150
+ }
1151
+
1152
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
1153
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1154
+ return;
1155
+ }
1156
+ this._updateBackfaceCull(renderFlags, frameCtx);
1157
+ if (this._renderers.silhouetteRenderer) {
1158
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
1159
+ }
1160
+ }
1161
+
1162
+ drawSilhouetteSelected(renderFlags, frameCtx) {
1163
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1164
+ return;
1165
+ }
1166
+ this._updateBackfaceCull(renderFlags, frameCtx);
1167
+ if (this._renderers.silhouetteRenderer) {
1168
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
1169
+ }
1170
+ }
1171
+
1172
+ // ---------------------- EDGES RENDERING -----------------------------------
1173
+
1174
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
1175
+ if (this.model.scene.logarithmicDepthBufferEnabled) {
1176
+ if (!this.model.scene._loggedWarning) {
1177
+ console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer");
1178
+ this.model.scene._loggedWarning = true;
1179
+ }
1180
+ return;
1181
+ }
1182
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
1183
+ return;
1184
+ }
1185
+ if (this._renderers.edgesColorRenderer) {
1186
+ this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
1187
+ }
1188
+ }
1189
+
1190
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
1191
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
1192
+ return;
1193
+ }
1194
+ if (this._renderers.edgesColorRenderer) {
1195
+ this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1196
+ }
1197
+ }
1198
+
1199
+ drawEdgesHighlighted(renderFlags, frameCtx) {
1200
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1201
+ return;
1202
+ }
1203
+ if (this._renderers.edgesRenderer) {
1204
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1205
+ }
1206
+ }
1207
+
1208
+ drawEdgesSelected(renderFlags, frameCtx) {
1209
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1210
+ return;
1211
+ }
1212
+ if (this._renderers.edgesRenderer) {
1213
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1214
+ }
1215
+ }
1216
+
1217
+ drawEdgesXRayed(renderFlags, frameCtx) {
1218
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1219
+ return;
1220
+ }
1221
+ if (this._renderers.edgesRenderer) {
1222
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1223
+ }
1224
+ }
1225
+
1226
+ // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1227
+
1228
+ drawOcclusion(renderFlags, frameCtx) {
1229
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1230
+ return;
1231
+ }
1232
+ this._updateBackfaceCull(renderFlags, frameCtx);
1233
+ if (this._renderers.occlusionRenderer) {
1234
+ this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1235
+ }
1236
+ }
1237
+
1238
+ // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1239
+
1240
+ drawShadow(renderFlags, frameCtx) {
1241
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1242
+ return;
1243
+ }
1244
+ this._updateBackfaceCull(renderFlags, frameCtx);
1245
+ if (this._renderers.shadowRenderer) {
1246
+ this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1247
+ }
1248
+ }
1249
+
1250
+ //---- PICKING ----------------------------------------------------------------------------------------------------
1251
+
1252
+ setPickMatrices(pickViewMatrix, pickProjMatrix) {
1253
+ // if (this._numVisibleLayerPortions === 0) {
1254
+ // return;
1255
+ // }
1256
+ // this._dtxState.texturePickCameraMatrices.updateViewMatrix(pickViewMatrix, pickProjMatrix);
1257
+ }
1258
+
1259
+ drawPickMesh(renderFlags, frameCtx) {
1260
+ if (this._numVisibleLayerPortions === 0) {
1261
+ return;
1262
+ }
1263
+ this._updateBackfaceCull(renderFlags, frameCtx);
1264
+ if (this._renderers.pickMeshRenderer) {
1265
+ this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1266
+ }
1267
+ }
1268
+
1269
+ drawPickDepths(renderFlags, frameCtx) {
1270
+ if (this._numVisibleLayerPortions === 0) {
1271
+ return;
1272
+ }
1273
+ this._updateBackfaceCull(renderFlags, frameCtx);
1274
+ if (this._renderers.pickDepthRenderer) {
1275
+ this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1276
+ }
1277
+ }
1278
+
1279
+ drawSnapInit(renderFlags, frameCtx) {
1280
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1281
+ return;
1282
+ }
1283
+ this._updateBackfaceCull(renderFlags, frameCtx);
1284
+ if (this._renderers.snapInitRenderer) {
1285
+ this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1286
+ }
1287
+ }
1288
+
1289
+ drawSnap(renderFlags, frameCtx) {
1290
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1291
+ return;
1292
+ }
1293
+ this._updateBackfaceCull(renderFlags, frameCtx);
1294
+ if (this._renderers.snapRenderer) {
1295
+ this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1296
+ }
1297
+ }
1298
+
1299
+ drawPickNormals(renderFlags, frameCtx) {
1300
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1301
+ return;
1302
+ }
1303
+ this._updateBackfaceCull(renderFlags, frameCtx);
1304
+ if (this._renderers.pickNormalsRenderer) {
1305
+ this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1306
+ }
1307
+ }
1308
+
1309
+ destroy() {
1310
+ if (this._destroyed) {
1311
+ return;
1312
+ }
1313
+ const state = this._state;
1314
+ if (state.metallicRoughnessBuf) {
1315
+ state.metallicRoughnessBuf.destroy();
1316
+ state.metallicRoughnessBuf = null;
1317
+ }
1318
+ this.model.scene.off(this._onSceneRendering);
1319
+ state.destroy();
1320
+ this._destroyed = true;
1321
+ }
1322
+ }