@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  307. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  308. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
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  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
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  312. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
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  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  350. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js} +2 -2
  351. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js} +1 -1
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  353. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  354. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  356. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  357. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
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@@ -0,0 +1,1570 @@
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+ /**
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+ * @private
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+ */
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+
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+ import {LinearEncoding, sRGBEncoding} from "../../constants/constants.js";
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+
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+ const DrawShaderSource = function (mesh) {
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+ if (mesh._material._state.type === "LambertMaterial") {
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+ this.vertex = buildVertexLambert(mesh);
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+ this.fragment = buildFragmentLambert(mesh);
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+ } else {
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+ this.vertex = buildVertexDraw(mesh);
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+ this.fragment = buildFragmentDraw(mesh);
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+ }
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+ };
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+
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+ const TEXTURE_DECODE_FUNCS = {};
18
+ TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
19
+ TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
20
+
21
+ function getReceivesShadow(mesh) {
22
+ if (!mesh.receivesShadow) {
23
+ return false;
24
+ }
25
+ const lights = mesh.scene._lightsState.lights;
26
+ if (!lights || lights.length === 0) {
27
+ return false;
28
+ }
29
+ for (let i = 0, len = lights.length; i < len; i++) {
30
+ if (lights[i].castsShadow) {
31
+ return true;
32
+ }
33
+ }
34
+ return false;
35
+ }
36
+
37
+ function hasTextures(mesh) {
38
+ if (!mesh._geometry._state.uvBuf) {
39
+ return false;
40
+ }
41
+ const material = mesh._material;
42
+ return !!(material._ambientMap ||
43
+ material._occlusionMap ||
44
+ material._baseColorMap ||
45
+ material._diffuseMap ||
46
+ material._alphaMap ||
47
+ material._specularMap ||
48
+ material._glossinessMap ||
49
+ material._specularGlossinessMap ||
50
+ material._emissiveMap ||
51
+ material._metallicMap ||
52
+ material._roughnessMap ||
53
+ material._metallicRoughnessMap ||
54
+ material._reflectivityMap ||
55
+ material._normalMap);
56
+ }
57
+
58
+ function hasNormals(mesh) {
59
+ const primitive = mesh._geometry._state.primitiveName;
60
+ if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
61
+ return true;
62
+ }
63
+ return false;
64
+ }
65
+
66
+ function buildVertexLambert(mesh) {
67
+
68
+ const scene = mesh.scene;
69
+ const sectionPlanesState = mesh.scene._sectionPlanesState;
70
+ const lightsState = mesh.scene._lightsState;
71
+ const geometryState = mesh._geometry._state;
72
+ const billboard = mesh._state.billboard;
73
+ const stationary = mesh._state.stationary;
74
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
75
+ const quantizedGeometry = !!geometryState.compressGeometry;
76
+
77
+ const src = [];
78
+ src.push("#version 300 es");
79
+ src.push("// Lambertian drawing vertex shader");
80
+ src.push("in vec3 position;");
81
+ src.push("uniform mat4 modelMatrix;");
82
+ src.push("uniform mat4 viewMatrix;");
83
+ src.push("uniform mat4 projMatrix;");
84
+ src.push("uniform vec4 colorize;");
85
+ src.push("uniform vec3 offset;");
86
+ if (quantizedGeometry) {
87
+ src.push("uniform mat4 positionsDecodeMatrix;");
88
+ }
89
+ if (scene.logarithmicDepthBufferEnabled) {
90
+ src.push("uniform float logDepthBufFC;");
91
+ src.push("out float vFragDepth;");
92
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
93
+ src.push(" return (m[2][3] == - 1.0);");
94
+ src.push("}");
95
+ src.push("out float isPerspective;");
96
+ }
97
+ if (clipping) {
98
+ src.push("out vec4 vWorldPosition;");
99
+ }
100
+ src.push("uniform vec4 lightAmbient;");
101
+ src.push("uniform vec4 materialColor;");
102
+ src.push("uniform vec3 materialEmissive;");
103
+ if (geometryState.normalsBuf) {
104
+ src.push("in vec3 normal;");
105
+ src.push("uniform mat4 modelNormalMatrix;");
106
+ src.push("uniform mat4 viewNormalMatrix;");
107
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
108
+ const light = lightsState.lights[i];
109
+ if (light.type === "ambient") {
110
+ continue;
111
+ }
112
+ src.push("uniform vec4 lightColor" + i + ";");
113
+ if (light.type === "dir") {
114
+ src.push("uniform vec3 lightDir" + i + ";");
115
+ }
116
+ if (light.type === "point") {
117
+ src.push("uniform vec3 lightPos" + i + ";");
118
+ }
119
+ if (light.type === "spot") {
120
+ src.push("uniform vec3 lightPos" + i + ";");
121
+ src.push("uniform vec3 lightDir" + i + ";");
122
+ }
123
+ }
124
+ if (quantizedGeometry) {
125
+ src.push("vec3 octDecode(vec2 oct) {");
126
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
127
+ src.push(" if (v.z < 0.0) {");
128
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
129
+ src.push(" }");
130
+ src.push(" return normalize(v);");
131
+ src.push("}");
132
+ }
133
+ }
134
+ src.push("out vec4 vColor;");
135
+ if (geometryState.primitiveName === "points") {
136
+ src.push("uniform float pointSize;");
137
+ }
138
+ if (billboard === "spherical" || billboard === "cylindrical") {
139
+ src.push("void billboard(inout mat4 mat) {");
140
+ src.push(" mat[0][0] = 1.0;");
141
+ src.push(" mat[0][1] = 0.0;");
142
+ src.push(" mat[0][2] = 0.0;");
143
+ if (billboard === "spherical") {
144
+ src.push(" mat[1][0] = 0.0;");
145
+ src.push(" mat[1][1] = 1.0;");
146
+ src.push(" mat[1][2] = 0.0;");
147
+ }
148
+ src.push(" mat[2][0] = 0.0;");
149
+ src.push(" mat[2][1] = 0.0;");
150
+ src.push(" mat[2][2] =1.0;");
151
+ src.push("}");
152
+ }
153
+ src.push("void main(void) {");
154
+ src.push("vec4 localPosition = vec4(position, 1.0); ");
155
+ src.push("vec4 worldPosition;");
156
+ if (quantizedGeometry) {
157
+ src.push("localPosition = positionsDecodeMatrix * localPosition;");
158
+ }
159
+ if (geometryState.normalsBuf) {
160
+ if (quantizedGeometry) {
161
+ src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
162
+ } else {
163
+ src.push("vec4 localNormal = vec4(normal, 0.0); ");
164
+ }
165
+ src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
166
+ src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
167
+ }
168
+ src.push("mat4 viewMatrix2 = viewMatrix;");
169
+ src.push("mat4 modelMatrix2 = modelMatrix;");
170
+ if (stationary) {
171
+ src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
172
+ }
173
+ if (billboard === "spherical" || billboard === "cylindrical") {
174
+ src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
175
+ src.push("billboard(modelMatrix2);");
176
+ src.push("billboard(viewMatrix2);");
177
+ src.push("billboard(modelViewMatrix);");
178
+ if (geometryState.normalsBuf) {
179
+ src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
180
+ src.push("billboard(modelNormalMatrix2);");
181
+ src.push("billboard(viewNormalMatrix2);");
182
+ src.push("billboard(modelViewNormalMatrix);");
183
+ }
184
+ src.push("worldPosition = modelMatrix2 * localPosition;");
185
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
186
+ src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
187
+ } else {
188
+ src.push("worldPosition = modelMatrix2 * localPosition;");
189
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
190
+ src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
191
+ }
192
+ if (geometryState.normalsBuf) {
193
+ src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
194
+ }
195
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
196
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
197
+ src.push("float lambertian = 1.0;");
198
+ if (geometryState.normalsBuf) {
199
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
200
+ const light = lightsState.lights[i];
201
+ if (light.type === "ambient") {
202
+ continue;
203
+ }
204
+ if (light.type === "dir") {
205
+ if (light.space === "view") {
206
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
207
+ } else {
208
+ src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
209
+ }
210
+ } else if (light.type === "point") {
211
+ if (light.space === "view") {
212
+ src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
213
+ } else {
214
+ src.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
215
+ }
216
+ } else if (light.type === "spot") {
217
+ if (light.space === "view") {
218
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
219
+ } else {
220
+ src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
221
+ }
222
+ } else {
223
+ continue;
224
+ }
225
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
226
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
227
+ }
228
+ }
229
+ src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;"); // TODO: How to have ambient bright enough for canvas BG but not too bright for scene?
230
+ if (clipping) {
231
+ src.push("vWorldPosition = worldPosition;");
232
+ }
233
+ if (geometryState.primitiveName === "points") {
234
+ src.push("gl_PointSize = pointSize;");
235
+ }
236
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
237
+ if (scene.logarithmicDepthBufferEnabled) {
238
+ src.push("vFragDepth = 1.0 + clipPos.w;");
239
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
240
+ }
241
+ src.push("gl_Position = clipPos;");
242
+ src.push("}");
243
+ return src;
244
+ }
245
+
246
+ function buildFragmentLambert(mesh) {
247
+ const scene = mesh.scene;
248
+ const sectionPlanesState = scene._sectionPlanesState;
249
+ const materialState = mesh._material._state;
250
+ const geometryState = mesh._geometry._state;
251
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
252
+ const solid = false && materialState.backfaces;
253
+ const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
254
+ const src = [];
255
+ src.push("#version 300 es");
256
+ src.push("// Lambertian drawing fragment shader");
257
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
258
+ src.push("precision highp float;");
259
+ src.push("precision highp int;");
260
+ src.push("#else");
261
+ src.push("precision mediump float;");
262
+ src.push("precision mediump int;");
263
+ src.push("#endif");
264
+ if (scene.logarithmicDepthBufferEnabled) {
265
+ src.push("in float isPerspective;");
266
+ src.push("uniform float logDepthBufFC;");
267
+ src.push("in float vFragDepth;");
268
+ }
269
+ if (clipping) {
270
+ src.push("in vec4 vWorldPosition;");
271
+ src.push("uniform bool clippable;");
272
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
273
+ src.push("uniform bool sectionPlaneActive" + i + ";");
274
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
275
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
276
+ }
277
+ }
278
+ src.push("in vec4 vColor;");
279
+ if (gammaOutput) {
280
+ src.push("uniform float gammaFactor;");
281
+ src.push(" vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
282
+ src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
283
+ src.push("}");
284
+ }
285
+ src.push("out vec4 outColor;");
286
+ src.push("void main(void) {");
287
+ if (clipping) {
288
+ src.push("if (clippable) {");
289
+ src.push(" float dist = 0.0;");
290
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
291
+ src.push("if (sectionPlaneActive" + i + ") {");
292
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
293
+ src.push("}");
294
+ }
295
+ src.push(" if (dist > 0.0) { discard; }");
296
+ if (solid) {
297
+ src.push(" if (gl_FrontFacing == false) {");
298
+ src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0);");
299
+ src.push(" return;");
300
+ src.push(" }");
301
+ }
302
+ src.push("}");
303
+ }
304
+ if (geometryState.primitiveName === "points") {
305
+ src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
306
+ src.push("float r = dot(cxy, cxy);");
307
+ src.push("if (r > 1.0) {");
308
+ src.push(" discard;");
309
+ src.push("}");
310
+
311
+ }
312
+ if (scene.logarithmicDepthBufferEnabled) {
313
+ src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
314
+ }
315
+ if (gammaOutput) {
316
+ src.push("outColor = linearToGamma(vColor, gammaFactor);");
317
+ } else {
318
+ src.push("outColor = vColor;");
319
+ }
320
+ src.push("}");
321
+ return src;
322
+ }
323
+
324
+ function buildVertexDraw(mesh) {
325
+ const scene = mesh.scene;
326
+ const material = mesh._material;
327
+ const meshState = mesh._state;
328
+ const sectionPlanesState = scene._sectionPlanesState;
329
+ const geometryState = mesh._geometry._state;
330
+ const lightsState = scene._lightsState;
331
+ let i;
332
+ let len;
333
+ let light;
334
+ const billboard = meshState.billboard;
335
+ const background = meshState.background;
336
+ const stationary = meshState.stationary;
337
+ const texturing = hasTextures(mesh);
338
+ const normals = hasNormals(mesh);
339
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
340
+ const receivesShadow = getReceivesShadow(mesh);
341
+ const quantizedGeometry = !!geometryState.compressGeometry;
342
+ const src = [];
343
+ src.push("#version 300 es");
344
+ src.push("// Drawing vertex shader");
345
+ src.push("in vec3 position;");
346
+ if (quantizedGeometry) {
347
+ src.push("uniform mat4 positionsDecodeMatrix;");
348
+ }
349
+ src.push("uniform mat4 modelMatrix;");
350
+ src.push("uniform mat4 viewMatrix;");
351
+ src.push("uniform mat4 projMatrix;");
352
+ src.push("out vec3 vViewPosition;");
353
+ src.push("uniform vec3 offset;");
354
+ if (clipping) {
355
+ src.push("out vec4 vWorldPosition;");
356
+ }
357
+ if (scene.logarithmicDepthBufferEnabled) {
358
+ src.push("uniform float logDepthBufFC;");
359
+ src.push("out float vFragDepth;");
360
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
361
+ src.push(" return (m[2][3] == - 1.0);");
362
+ src.push("}");
363
+ src.push("out float isPerspective;");
364
+ }
365
+ if (lightsState.lightMaps.length > 0) {
366
+ src.push("out vec3 vWorldNormal;");
367
+ }
368
+ if (normals) {
369
+ src.push("in vec3 normal;");
370
+ src.push("uniform mat4 modelNormalMatrix;");
371
+ src.push("uniform mat4 viewNormalMatrix;");
372
+ src.push("out vec3 vViewNormal;");
373
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
374
+ light = lightsState.lights[i];
375
+ if (light.type === "ambient") {
376
+ continue;
377
+ }
378
+ if (light.type === "dir") {
379
+ src.push("uniform vec3 lightDir" + i + ";");
380
+ }
381
+ if (light.type === "point") {
382
+ src.push("uniform vec3 lightPos" + i + ";");
383
+ }
384
+ if (light.type === "spot") {
385
+ src.push("uniform vec3 lightPos" + i + ";");
386
+ src.push("uniform vec3 lightDir" + i + ";");
387
+ }
388
+ if (!(light.type === "dir" && light.space === "view")) {
389
+ src.push("out vec4 vViewLightReverseDirAndDist" + i + ";");
390
+ }
391
+ }
392
+ if (quantizedGeometry) {
393
+ src.push("vec3 octDecode(vec2 oct) {");
394
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
395
+ src.push(" if (v.z < 0.0) {");
396
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
397
+ src.push(" }");
398
+ src.push(" return normalize(v);");
399
+ src.push("}");
400
+ }
401
+ }
402
+ if (texturing) {
403
+ src.push("in vec2 uv;");
404
+ src.push("out vec2 vUV;");
405
+ if (quantizedGeometry) {
406
+ src.push("uniform mat3 uvDecodeMatrix;")
407
+ }
408
+ }
409
+ if (geometryState.colors) {
410
+ src.push("in vec4 color;");
411
+ src.push("out vec4 vColor;");
412
+ }
413
+ if (geometryState.primitiveName === "points") {
414
+ src.push("uniform float pointSize;");
415
+ }
416
+ if (billboard === "spherical" || billboard === "cylindrical") {
417
+ src.push("void billboard(inout mat4 mat) {");
418
+ src.push(" mat[0][0] = 1.0;");
419
+ src.push(" mat[0][1] = 0.0;");
420
+ src.push(" mat[0][2] = 0.0;");
421
+ if (billboard === "spherical") {
422
+ src.push(" mat[1][0] = 0.0;");
423
+ src.push(" mat[1][1] = 1.0;");
424
+ src.push(" mat[1][2] = 0.0;");
425
+ }
426
+ src.push(" mat[2][0] = 0.0;");
427
+ src.push(" mat[2][1] = 0.0;");
428
+ src.push(" mat[2][2] =1.0;");
429
+ src.push("}");
430
+ }
431
+ if (receivesShadow) {
432
+ src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");
433
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
434
+ if (lightsState.lights[i].castsShadow) {
435
+ src.push("uniform mat4 shadowViewMatrix" + i + ";");
436
+ src.push("uniform mat4 shadowProjMatrix" + i + ";");
437
+ src.push("out vec4 vShadowPosFromLight" + i + ";");
438
+ }
439
+ }
440
+ }
441
+ src.push("void main(void) {");
442
+ src.push("vec4 localPosition = vec4(position, 1.0); ");
443
+ src.push("vec4 worldPosition;");
444
+ if (quantizedGeometry) {
445
+ src.push("localPosition = positionsDecodeMatrix * localPosition;");
446
+ }
447
+ if (normals) {
448
+ if (quantizedGeometry) {
449
+ src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
450
+ } else {
451
+ src.push("vec4 localNormal = vec4(normal, 0.0); ");
452
+ }
453
+ src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
454
+ src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
455
+ }
456
+ src.push("mat4 viewMatrix2 = viewMatrix;");
457
+ src.push("mat4 modelMatrix2 = modelMatrix;");
458
+ if (stationary) {
459
+ src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
460
+ } else if (background) {
461
+ src.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");
462
+ }
463
+ if (billboard === "spherical" || billboard === "cylindrical") {
464
+ src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
465
+ src.push("billboard(modelMatrix2);");
466
+ src.push("billboard(viewMatrix2);");
467
+ src.push("billboard(modelViewMatrix);");
468
+ if (normals) {
469
+ src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
470
+ src.push("billboard(modelNormalMatrix2);");
471
+ src.push("billboard(viewNormalMatrix2);");
472
+ src.push("billboard(modelViewNormalMatrix);");
473
+ }
474
+ src.push("worldPosition = modelMatrix2 * localPosition;");
475
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
476
+ src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
477
+ } else {
478
+ src.push("worldPosition = modelMatrix2 * localPosition;");
479
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
480
+ src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
481
+ }
482
+ if (normals) {
483
+ src.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; ");
484
+ if (lightsState.lightMaps.length > 0) {
485
+ src.push("vWorldNormal = worldNormal;");
486
+ }
487
+ src.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);");
488
+ src.push("vec3 tmpVec3;");
489
+ src.push("float lightDist;");
490
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Lights
491
+ light = lightsState.lights[i];
492
+ if (light.type === "ambient") {
493
+ continue;
494
+ }
495
+ if (light.type === "dir") {
496
+ if (light.space === "world") {
497
+ src.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir" + i + ", 0.0) ).xyz;");
498
+ src.push("vViewLightReverseDirAndDist" + i + " = vec4(-tmpVec3, 0.0);");
499
+ }
500
+ }
501
+ if (light.type === "point") {
502
+ if (light.space === "world") {
503
+ src.push("tmpVec3 = (viewMatrix2 * vec4(lightPos" + i + ", 1.0)).xyz - viewPosition.xyz;");
504
+ src.push("lightDist = abs(length(tmpVec3));");
505
+ } else {
506
+ src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;");
507
+ src.push("lightDist = abs(length(tmpVec3));");
508
+ }
509
+ src.push("vViewLightReverseDirAndDist" + i + " = vec4(tmpVec3, lightDist);");
510
+ }
511
+ }
512
+ }
513
+ if (texturing) {
514
+ if (quantizedGeometry) {
515
+ src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
516
+ } else {
517
+ src.push("vUV = uv;");
518
+ }
519
+ }
520
+ if (geometryState.colors) {
521
+ src.push("vColor = color;");
522
+ }
523
+ if (geometryState.primitiveName === "points") {
524
+ src.push("gl_PointSize = pointSize;");
525
+ }
526
+ if (clipping) {
527
+ src.push("vWorldPosition = worldPosition;");
528
+ }
529
+ src.push(" vViewPosition = viewPosition.xyz;");
530
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
531
+ if (scene.logarithmicDepthBufferEnabled) {
532
+ src.push("vFragDepth = 1.0 + clipPos.w;");
533
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
534
+ }
535
+ if (background) {
536
+ src.push("clipPos.z = clipPos.w;");
537
+ }
538
+ src.push("gl_Position = clipPos;");
539
+ if (receivesShadow) {
540
+ src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");
541
+ src.push("vec4 tempx; ");
542
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
543
+ if (lightsState.lights[i].castsShadow) {
544
+ src.push("vShadowPosFromLight" + i + " = texUnitConverter * shadowProjMatrix" + i + " * (shadowViewMatrix" + i + " * worldPosition); ");
545
+ }
546
+ }
547
+ }
548
+ src.push("}");
549
+ return src;
550
+ }
551
+
552
+ function buildFragmentDraw(mesh) {
553
+
554
+ const scene = mesh.scene;
555
+ const gl = scene.canvas.gl;
556
+ const material = mesh._material;
557
+ const geometryState = mesh._geometry._state;
558
+ const sectionPlanesState = mesh.scene._sectionPlanesState;
559
+ const lightsState = mesh.scene._lightsState;
560
+ const materialState = mesh._material._state;
561
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
562
+ const normals = hasNormals(mesh);
563
+ const uvs = geometryState.uvBuf;
564
+ const solid = false && materialState.backfaces;
565
+ const phongMaterial = (materialState.type === "PhongMaterial");
566
+ const metallicMaterial = (materialState.type === "MetallicMaterial");
567
+ const specularMaterial = (materialState.type === "SpecularMaterial");
568
+ const receivesShadow = getReceivesShadow(mesh);
569
+ const gammaInput = scene.gammaInput; // If set, then it expects that all textures and colors are premultiplied gamma. Default is false.
570
+ const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
571
+
572
+ let light;
573
+ const src = [];
574
+ src.push("#version 300 es");
575
+ src.push("// Drawing fragment shader");
576
+
577
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
578
+ src.push("precision highp float;");
579
+ src.push("precision highp int;");
580
+ src.push("#else");
581
+ src.push("precision mediump float;");
582
+ src.push("precision mediump int;");
583
+ src.push("#endif");
584
+
585
+ if (scene.logarithmicDepthBufferEnabled) {
586
+ src.push("in float isPerspective;");
587
+ src.push("uniform float logDepthBufFC;");
588
+ src.push("in float vFragDepth;");
589
+ }
590
+
591
+ if (receivesShadow) {
592
+ src.push("float unpackDepth (vec4 color) {");
593
+ src.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));");
594
+ src.push(" return dot(color, bitShift);");
595
+ src.push("}");
596
+ }
597
+
598
+ //--------------------------------------------------------------------------------
599
+ // GAMMA CORRECTION
600
+ //--------------------------------------------------------------------------------
601
+
602
+ src.push("uniform float gammaFactor;");
603
+ src.push("vec4 linearToLinear( in vec4 value ) {");
604
+ src.push(" return value;");
605
+ src.push("}");
606
+ src.push("vec4 sRGBToLinear( in vec4 value ) {");
607
+ src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
608
+ src.push("}");
609
+ src.push("vec4 gammaToLinear( in vec4 value) {");
610
+ src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
611
+ src.push("}");
612
+ if (gammaOutput) {
613
+ src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
614
+ src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
615
+ src.push("}");
616
+ }
617
+
618
+ //--------------------------------------------------------------------------------
619
+ // USER CLIP PLANES
620
+ //--------------------------------------------------------------------------------
621
+
622
+ if (clipping) {
623
+ src.push("in vec4 vWorldPosition;");
624
+ src.push("uniform bool clippable;");
625
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
626
+ src.push("uniform bool sectionPlaneActive" + i + ";");
627
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
628
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
629
+ }
630
+ }
631
+
632
+ if (normals) {
633
+
634
+ //--------------------------------------------------------------------------------
635
+ // LIGHT AND REFLECTION MAP INPUTS
636
+ // Define here so available globally to shader functions
637
+ //--------------------------------------------------------------------------------
638
+
639
+ if (lightsState.lightMaps.length > 0) {
640
+ src.push("uniform samplerCube lightMap;");
641
+ src.push("uniform mat4 viewNormalMatrix;");
642
+ }
643
+ if (lightsState.reflectionMaps.length > 0) {
644
+ src.push("uniform samplerCube reflectionMap;");
645
+ }
646
+ if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
647
+ src.push("uniform mat4 viewMatrix;");
648
+ }
649
+
650
+ //--------------------------------------------------------------------------------
651
+ // SHADING FUNCTIONS
652
+ //--------------------------------------------------------------------------------
653
+
654
+ // CONSTANT DEFINITIONS
655
+
656
+ src.push("#define PI 3.14159265359");
657
+ src.push("#define RECIPROCAL_PI 0.31830988618");
658
+ src.push("#define RECIPROCAL_PI2 0.15915494");
659
+ src.push("#define EPSILON 1e-6");
660
+
661
+ src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
662
+
663
+ // UTILITY DEFINITIONS
664
+
665
+ src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
666
+ src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
667
+ src.push("}");
668
+
669
+ // STRUCTURES
670
+
671
+ src.push("struct IncidentLight {");
672
+ src.push(" vec3 color;");
673
+ src.push(" vec3 direction;");
674
+ src.push("};");
675
+
676
+ src.push("struct ReflectedLight {");
677
+ src.push(" vec3 diffuse;");
678
+ src.push(" vec3 specular;");
679
+ src.push("};");
680
+
681
+ src.push("struct Geometry {");
682
+ src.push(" vec3 position;");
683
+ src.push(" vec3 viewNormal;");
684
+ src.push(" vec3 worldNormal;");
685
+ src.push(" vec3 viewEyeDir;");
686
+ src.push("};");
687
+
688
+ src.push("struct Material {");
689
+ src.push(" vec3 diffuseColor;");
690
+ src.push(" float specularRoughness;");
691
+ src.push(" vec3 specularColor;");
692
+ src.push(" float shine;"); // Only used for Phong
693
+ src.push("};");
694
+
695
+ // COMMON UTILS
696
+
697
+ if (phongMaterial) {
698
+
699
+ if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
700
+
701
+ src.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
702
+
703
+ if (lightsState.lightMaps.length > 0) {
704
+ src.push(" vec3 irradiance = " + TEXTURE_DECODE_FUNCS[lightsState.lightMaps[0].encoding] + "(texture(lightMap, geometry.worldNormal)).rgb;");
705
+ src.push(" irradiance *= PI;");
706
+ src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
707
+ src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
708
+ }
709
+ if (lightsState.reflectionMaps.length > 0) {
710
+ src.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);");
711
+ src.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;");
712
+ src.push(" radiance *= PI;");
713
+ src.push(" reflectedLight.specular += radiance;");
714
+ }
715
+ src.push("}");
716
+ }
717
+
718
+ src.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
719
+ src.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));");
720
+ src.push(" vec3 irradiance = dotNL * directLight.color * PI;");
721
+ src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
722
+ src.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);");
723
+ src.push("}");
724
+ }
725
+
726
+ if (metallicMaterial || specularMaterial) {
727
+
728
+ // IRRADIANCE EVALUATION
729
+
730
+ src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");
731
+ src.push(" float r = ggxRoughness + 0.0001;");
732
+ src.push(" return (2.0 / (r * r) - 2.0);");
733
+ src.push("}");
734
+
735
+ src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");
736
+ src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");
737
+ src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
738
+ src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
739
+ src.push("}");
740
+
741
+ if (lightsState.reflectionMaps.length > 0) {
742
+ src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
743
+ src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
744
+ src.push(" vec3 envMapColor = " + TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding] + "(texture(reflectionMap, reflectVec, mipLevel)).rgb;");
745
+ src.push(" return envMapColor;");
746
+ src.push("}");
747
+ }
748
+
749
+ // SPECULAR BRDF EVALUATION
750
+
751
+ src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
752
+ src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
753
+ src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
754
+ src.push("}");
755
+
756
+ src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
757
+ src.push(" float a2 = ( alpha * alpha );");
758
+ src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
759
+ src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
760
+ src.push(" return 1.0 / ( gl * gv );");
761
+ src.push("}");
762
+
763
+ src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
764
+ src.push(" float a2 = ( alpha * alpha );");
765
+ src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
766
+ src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
767
+ src.push(" return 0.5 / max( gv + gl, EPSILON );");
768
+ src.push("}");
769
+
770
+ src.push("float D_GGX(const in float alpha, const in float dotNH) {");
771
+ src.push(" float a2 = ( alpha * alpha );");
772
+ src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
773
+ src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");
774
+ src.push("}");
775
+
776
+ src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
777
+ src.push(" float alpha = ( roughness * roughness );");
778
+ src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");
779
+ src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");
780
+ src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");
781
+ src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");
782
+ src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");
783
+ src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
784
+ src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
785
+ src.push(" float D = D_GGX( alpha, dotNH );");
786
+ src.push(" return F * (G * D);");
787
+ src.push("}");
788
+
789
+ src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
790
+ src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");
791
+ src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
792
+ src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
793
+ src.push(" vec4 r = roughness * c0 + c1;");
794
+ src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
795
+ src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
796
+ src.push(" return specularColor * AB.x + AB.y;");
797
+ src.push("}");
798
+
799
+ if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
800
+
801
+ src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
802
+ if (lightsState.lightMaps.length > 0) {
803
+ src.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;");
804
+ src.push(" irradiance *= PI;");
805
+ src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
806
+ src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
807
+ // src.push(" reflectedLight.diffuse = vec3(1.0, 0.0, 0.0);");
808
+ }
809
+ if (lightsState.reflectionMaps.length > 0) {
810
+ src.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);");
811
+ src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");
812
+ src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");
813
+ src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");
814
+ src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");
815
+ src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
816
+ }
817
+ src.push("}");
818
+ }
819
+
820
+ // MAIN LIGHTING COMPUTATION FUNCTION
821
+
822
+ src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
823
+ src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
824
+ src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
825
+ src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
826
+ src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
827
+ src.push("}");
828
+
829
+ } // (metallicMaterial || specularMaterial)
830
+
831
+ } // geometry.normals
832
+
833
+ //--------------------------------------------------------------------------------
834
+ // GEOMETRY INPUTS
835
+ //--------------------------------------------------------------------------------
836
+
837
+ src.push("in vec3 vViewPosition;");
838
+
839
+ if (geometryState.colors) {
840
+ src.push("in vec4 vColor;");
841
+ }
842
+
843
+ if (uvs &&
844
+ ((normals && material._normalMap)
845
+ || material._ambientMap
846
+ || material._baseColorMap
847
+ || material._diffuseMap
848
+ || material._emissiveMap
849
+ || material._metallicMap
850
+ || material._roughnessMap
851
+ || material._metallicRoughnessMap
852
+ || material._specularMap
853
+ || material._glossinessMap
854
+ || material._specularGlossinessMap
855
+ || material._occlusionMap
856
+ || material._alphaMap)) {
857
+ src.push("in vec2 vUV;");
858
+ }
859
+
860
+ if (normals) {
861
+ if (lightsState.lightMaps.length > 0) {
862
+ src.push("in vec3 vWorldNormal;");
863
+ }
864
+ src.push("in vec3 vViewNormal;");
865
+ }
866
+
867
+ //--------------------------------------------------------------------------------
868
+ // MATERIAL CHANNEL INPUTS
869
+ //--------------------------------------------------------------------------------
870
+
871
+ if (materialState.ambient) {
872
+ src.push("uniform vec3 materialAmbient;");
873
+ }
874
+ if (materialState.baseColor) {
875
+ src.push("uniform vec3 materialBaseColor;");
876
+ }
877
+ if (materialState.alpha !== undefined && materialState.alpha !== null) {
878
+ src.push("uniform vec4 materialAlphaModeCutoff;"); // [alpha, alphaMode, alphaCutoff]
879
+ }
880
+ if (materialState.emissive) {
881
+ src.push("uniform vec3 materialEmissive;");
882
+ }
883
+ if (materialState.diffuse) {
884
+ src.push("uniform vec3 materialDiffuse;");
885
+ }
886
+ if (materialState.glossiness !== undefined && materialState.glossiness !== null) {
887
+ src.push("uniform float materialGlossiness;");
888
+ }
889
+ if (materialState.shininess !== undefined && materialState.shininess !== null) {
890
+ src.push("uniform float materialShininess;"); // Phong channel
891
+ }
892
+ if (materialState.specular) {
893
+ src.push("uniform vec3 materialSpecular;");
894
+ }
895
+ if (materialState.metallic !== undefined && materialState.metallic !== null) {
896
+ src.push("uniform float materialMetallic;");
897
+ }
898
+ if (materialState.roughness !== undefined && materialState.roughness !== null) {
899
+ src.push("uniform float materialRoughness;");
900
+ }
901
+ if (materialState.specularF0 !== undefined && materialState.specularF0 !== null) {
902
+ src.push("uniform float materialSpecularF0;");
903
+ }
904
+
905
+ //--------------------------------------------------------------------------------
906
+ // MATERIAL TEXTURE INPUTS
907
+ //--------------------------------------------------------------------------------
908
+
909
+ if (uvs && material._ambientMap) {
910
+ src.push("uniform sampler2D ambientMap;");
911
+ if (material._ambientMap._state.matrix) {
912
+ src.push("uniform mat4 ambientMapMatrix;");
913
+ }
914
+ }
915
+ if (uvs && material._baseColorMap) {
916
+ src.push("uniform sampler2D baseColorMap;");
917
+ if (material._baseColorMap._state.matrix) {
918
+ src.push("uniform mat4 baseColorMapMatrix;");
919
+ }
920
+ }
921
+ if (uvs && material._diffuseMap) {
922
+ src.push("uniform sampler2D diffuseMap;");
923
+ if (material._diffuseMap._state.matrix) {
924
+ src.push("uniform mat4 diffuseMapMatrix;");
925
+ }
926
+ }
927
+ if (uvs && material._emissiveMap) {
928
+ src.push("uniform sampler2D emissiveMap;");
929
+ if (material._emissiveMap._state.matrix) {
930
+ src.push("uniform mat4 emissiveMapMatrix;");
931
+ }
932
+ }
933
+ if (normals && uvs && material._metallicMap) {
934
+ src.push("uniform sampler2D metallicMap;");
935
+ if (material._metallicMap._state.matrix) {
936
+ src.push("uniform mat4 metallicMapMatrix;");
937
+ }
938
+ }
939
+ if (normals && uvs && material._roughnessMap) {
940
+ src.push("uniform sampler2D roughnessMap;");
941
+ if (material._roughnessMap._state.matrix) {
942
+ src.push("uniform mat4 roughnessMapMatrix;");
943
+ }
944
+ }
945
+ if (normals && uvs && material._metallicRoughnessMap) {
946
+ src.push("uniform sampler2D metallicRoughnessMap;");
947
+ if (material._metallicRoughnessMap._state.matrix) {
948
+ src.push("uniform mat4 metallicRoughnessMapMatrix;");
949
+ }
950
+ }
951
+ if (normals && material._normalMap) {
952
+ src.push("uniform sampler2D normalMap;");
953
+ if (material._normalMap._state.matrix) {
954
+ src.push("uniform mat4 normalMapMatrix;");
955
+ }
956
+ src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");
957
+ src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
958
+ src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
959
+ src.push(" vec2 st0 = dFdx( uv.st );");
960
+ src.push(" vec2 st1 = dFdy( uv.st );");
961
+ src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
962
+ src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
963
+ src.push(" vec3 N = normalize( surf_norm );");
964
+ src.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;");
965
+ src.push(" mat3 tsn = mat3( S, T, N );");
966
+ // src.push(" mapN *= 3.0;");
967
+ src.push(" return normalize( tsn * mapN );");
968
+ src.push("}");
969
+ }
970
+ if (uvs && material._occlusionMap) {
971
+ src.push("uniform sampler2D occlusionMap;");
972
+ if (material._occlusionMap._state.matrix) {
973
+ src.push("uniform mat4 occlusionMapMatrix;");
974
+ }
975
+ }
976
+ if (uvs && material._alphaMap) {
977
+ src.push("uniform sampler2D alphaMap;");
978
+ if (material._alphaMap._state.matrix) {
979
+ src.push("uniform mat4 alphaMapMatrix;");
980
+ }
981
+ }
982
+ if (normals && uvs && material._specularMap) {
983
+ src.push("uniform sampler2D specularMap;");
984
+ if (material._specularMap._state.matrix) {
985
+ src.push("uniform mat4 specularMapMatrix;");
986
+ }
987
+ }
988
+ if (normals && uvs && material._glossinessMap) {
989
+ src.push("uniform sampler2D glossinessMap;");
990
+ if (material._glossinessMap._state.matrix) {
991
+ src.push("uniform mat4 glossinessMapMatrix;");
992
+ }
993
+ }
994
+ if (normals && uvs && material._specularGlossinessMap) {
995
+ src.push("uniform sampler2D materialSpecularGlossinessMap;");
996
+ if (material._specularGlossinessMap._state.matrix) {
997
+ src.push("uniform mat4 materialSpecularGlossinessMapMatrix;");
998
+ }
999
+ }
1000
+
1001
+ //--------------------------------------------------------------------------------
1002
+ // MATERIAL FRESNEL INPUTS
1003
+ //--------------------------------------------------------------------------------
1004
+
1005
+ if (normals && (material._diffuseFresnel ||
1006
+ material._specularFresnel ||
1007
+ material._alphaFresnel ||
1008
+ material._emissiveFresnel ||
1009
+ material._reflectivityFresnel)) {
1010
+ src.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {");
1011
+ src.push(" float fr = abs(dot(eyeDir, normal));");
1012
+ src.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);");
1013
+ src.push(" return pow(finalFr, power);");
1014
+ src.push("}");
1015
+ if (material._diffuseFresnel) {
1016
+ src.push("uniform float diffuseFresnelCenterBias;");
1017
+ src.push("uniform float diffuseFresnelEdgeBias;");
1018
+ src.push("uniform float diffuseFresnelPower;");
1019
+ src.push("uniform vec3 diffuseFresnelCenterColor;");
1020
+ src.push("uniform vec3 diffuseFresnelEdgeColor;");
1021
+ }
1022
+ if (material._specularFresnel) {
1023
+ src.push("uniform float specularFresnelCenterBias;");
1024
+ src.push("uniform float specularFresnelEdgeBias;");
1025
+ src.push("uniform float specularFresnelPower;");
1026
+ src.push("uniform vec3 specularFresnelCenterColor;");
1027
+ src.push("uniform vec3 specularFresnelEdgeColor;");
1028
+ }
1029
+ if (material._alphaFresnel) {
1030
+ src.push("uniform float alphaFresnelCenterBias;");
1031
+ src.push("uniform float alphaFresnelEdgeBias;");
1032
+ src.push("uniform float alphaFresnelPower;");
1033
+ src.push("uniform vec3 alphaFresnelCenterColor;");
1034
+ src.push("uniform vec3 alphaFresnelEdgeColor;");
1035
+ }
1036
+ if (material._reflectivityFresnel) {
1037
+ src.push("uniform float materialSpecularF0FresnelCenterBias;");
1038
+ src.push("uniform float materialSpecularF0FresnelEdgeBias;");
1039
+ src.push("uniform float materialSpecularF0FresnelPower;");
1040
+ src.push("uniform vec3 materialSpecularF0FresnelCenterColor;");
1041
+ src.push("uniform vec3 materialSpecularF0FresnelEdgeColor;");
1042
+ }
1043
+ if (material._emissiveFresnel) {
1044
+ src.push("uniform float emissiveFresnelCenterBias;");
1045
+ src.push("uniform float emissiveFresnelEdgeBias;");
1046
+ src.push("uniform float emissiveFresnelPower;");
1047
+ src.push("uniform vec3 emissiveFresnelCenterColor;");
1048
+ src.push("uniform vec3 emissiveFresnelEdgeColor;");
1049
+ }
1050
+ }
1051
+
1052
+ //--------------------------------------------------------------------------------
1053
+ // LIGHT SOURCES
1054
+ //--------------------------------------------------------------------------------
1055
+
1056
+ src.push("uniform vec4 lightAmbient;");
1057
+
1058
+ if (normals) {
1059
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
1060
+ const light = lightsState.lights[i];
1061
+ if (light.type === "ambient") {
1062
+ continue;
1063
+ }
1064
+ src.push("uniform vec4 lightColor" + i + ";");
1065
+ if (light.type === "point") {
1066
+ src.push("uniform vec3 lightAttenuation" + i + ";");
1067
+ }
1068
+ if (light.type === "dir" && light.space === "view") {
1069
+ src.push("uniform vec3 lightDir" + i + ";");
1070
+ }
1071
+ if (light.type === "point" && light.space === "view") {
1072
+ src.push("uniform vec3 lightPos" + i + ";");
1073
+ } else {
1074
+ src.push("in vec4 vViewLightReverseDirAndDist" + i + ";");
1075
+ }
1076
+ }
1077
+ }
1078
+
1079
+ if (receivesShadow) {
1080
+
1081
+ // Variance castsShadow mapping filter
1082
+
1083
+ // src.push("float linstep(float low, float high, float v){");
1084
+ // src.push(" return clamp((v-low)/(high-low), 0.0, 1.0);");
1085
+ // src.push("}");
1086
+ //
1087
+ // src.push("float VSM(sampler2D depths, vec2 uv, float compare){");
1088
+ // src.push(" vec2 moments = texture(depths, uv).xy;");
1089
+ // src.push(" float p = smoothstep(compare-0.02, compare, moments.x);");
1090
+ // src.push(" float variance = max(moments.y - moments.x*moments.x, -0.001);");
1091
+ // src.push(" float d = compare - moments.x;");
1092
+ // src.push(" float p_max = linstep(0.2, 1.0, variance / (variance + d*d));");
1093
+ // src.push(" return clamp(max(p, p_max), 0.0, 1.0);");
1094
+ // src.push("}");
1095
+
1096
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
1097
+ if (lightsState.lights[i].castsShadow) {
1098
+ src.push("in vec4 vShadowPosFromLight" + i + ";");
1099
+ src.push("uniform sampler2D shadowMap" + i + ";");
1100
+ }
1101
+ }
1102
+ }
1103
+
1104
+ src.push("uniform vec4 colorize;");
1105
+
1106
+ //================================================================================
1107
+ // MAIN
1108
+ //================================================================================
1109
+ src.push("out vec4 outColor;");
1110
+ src.push("void main(void) {");
1111
+
1112
+ if (clipping) {
1113
+ src.push("if (clippable) {");
1114
+ src.push(" float dist = 0.0;");
1115
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
1116
+ src.push("if (sectionPlaneActive" + i + ") {");
1117
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
1118
+ src.push("}");
1119
+ }
1120
+ src.push(" if (dist > 0.0) { discard; }");
1121
+ if (solid) {
1122
+ src.push(" if (gl_FrontFacing == false) {");
1123
+ src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0);");
1124
+ src.push(" return;");
1125
+ src.push(" }");
1126
+ }
1127
+ src.push("}");
1128
+ }
1129
+
1130
+ if (geometryState.primitiveName === "points") {
1131
+ src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
1132
+ src.push("float r = dot(cxy, cxy);");
1133
+ src.push("if (r > 1.0) {");
1134
+ src.push(" discard;");
1135
+ src.push("}");
1136
+ }
1137
+
1138
+ src.push("float occlusion = 1.0;");
1139
+
1140
+ if (materialState.ambient) {
1141
+ src.push("vec3 ambientColor = materialAmbient;");
1142
+ } else {
1143
+ src.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");
1144
+ }
1145
+
1146
+ if (materialState.diffuse) {
1147
+ src.push("vec3 diffuseColor = materialDiffuse;");
1148
+ } else if (materialState.baseColor) {
1149
+ src.push("vec3 diffuseColor = materialBaseColor;");
1150
+ } else {
1151
+ src.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");
1152
+ }
1153
+
1154
+ if (geometryState.colors) {
1155
+ src.push("diffuseColor *= vColor.rgb;");
1156
+ }
1157
+
1158
+ if (materialState.emissive) {
1159
+ src.push("vec3 emissiveColor = materialEmissive;"); // Emissive default is (0,0,0), so initializing here
1160
+ } else {
1161
+ src.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");
1162
+ }
1163
+
1164
+ if (materialState.specular) {
1165
+ src.push("vec3 specular = materialSpecular;");
1166
+ } else {
1167
+ src.push("vec3 specular = vec3(1.0, 1.0, 1.0);");
1168
+ }
1169
+
1170
+ if (materialState.alpha !== undefined) {
1171
+ src.push("float alpha = materialAlphaModeCutoff[0];");
1172
+ } else {
1173
+ src.push("float alpha = 1.0;");
1174
+ }
1175
+
1176
+ if (geometryState.colors) {
1177
+ src.push("alpha *= vColor.a;");
1178
+ }
1179
+
1180
+ if (materialState.glossiness !== undefined) {
1181
+ src.push("float glossiness = materialGlossiness;");
1182
+ } else {
1183
+ src.push("float glossiness = 1.0;");
1184
+ }
1185
+
1186
+ if (materialState.metallic !== undefined) {
1187
+ src.push("float metallic = materialMetallic;");
1188
+ } else {
1189
+ src.push("float metallic = 1.0;");
1190
+ }
1191
+
1192
+ if (materialState.roughness !== undefined) {
1193
+ src.push("float roughness = materialRoughness;");
1194
+ } else {
1195
+ src.push("float roughness = 1.0;");
1196
+ }
1197
+
1198
+ if (materialState.specularF0 !== undefined) {
1199
+ src.push("float specularF0 = materialSpecularF0;");
1200
+ } else {
1201
+ src.push("float specularF0 = 1.0;");
1202
+ }
1203
+
1204
+ //--------------------------------------------------------------------------------
1205
+ // TEXTURING
1206
+ //--------------------------------------------------------------------------------
1207
+
1208
+ if (uvs && ((normals && material._normalMap)
1209
+ || material._ambientMap
1210
+ || material._baseColorMap
1211
+ || material._diffuseMap
1212
+ || material._occlusionMap
1213
+ || material._emissiveMap
1214
+ || material._metallicMap
1215
+ || material._roughnessMap
1216
+ || material._metallicRoughnessMap
1217
+ || material._specularMap
1218
+ || material._glossinessMap
1219
+ || material._specularGlossinessMap
1220
+ || material._alphaMap)) {
1221
+ src.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);");
1222
+ src.push("vec2 textureCoord;");
1223
+ }
1224
+
1225
+ if (uvs && material._ambientMap) {
1226
+ if (material._ambientMap._state.matrix) {
1227
+ src.push("textureCoord = (ambientMapMatrix * texturePos).xy;");
1228
+ } else {
1229
+ src.push("textureCoord = texturePos.xy;");
1230
+ }
1231
+ src.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;");
1232
+ src.push("ambientTexel = " + TEXTURE_DECODE_FUNCS[material._ambientMap._state.encoding] + "(ambientTexel);");
1233
+ src.push("ambientColor *= ambientTexel.rgb;");
1234
+ }
1235
+
1236
+ if (uvs && material._diffuseMap) {
1237
+ if (material._diffuseMap._state.matrix) {
1238
+ src.push("textureCoord = (diffuseMapMatrix * texturePos).xy;");
1239
+ } else {
1240
+ src.push("textureCoord = texturePos.xy;");
1241
+ }
1242
+ src.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);");
1243
+ src.push("diffuseTexel = " + TEXTURE_DECODE_FUNCS[material._diffuseMap._state.encoding] + "(diffuseTexel);");
1244
+ src.push("diffuseColor *= diffuseTexel.rgb;");
1245
+ src.push("alpha *= diffuseTexel.a;");
1246
+ }
1247
+
1248
+ if (uvs && material._baseColorMap) {
1249
+ if (material._baseColorMap._state.matrix) {
1250
+ src.push("textureCoord = (baseColorMapMatrix * texturePos).xy;");
1251
+ } else {
1252
+ src.push("textureCoord = texturePos.xy;");
1253
+ }
1254
+ src.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);");
1255
+ src.push("baseColorTexel = " + TEXTURE_DECODE_FUNCS[material._baseColorMap._state.encoding] + "(baseColorTexel);");
1256
+ src.push("diffuseColor *= baseColorTexel.rgb;");
1257
+ src.push("alpha *= baseColorTexel.a;");
1258
+ }
1259
+
1260
+ if (uvs && material._emissiveMap) {
1261
+ if (material._emissiveMap._state.matrix) {
1262
+ src.push("textureCoord = (emissiveMapMatrix * texturePos).xy;");
1263
+ } else {
1264
+ src.push("textureCoord = texturePos.xy;");
1265
+ }
1266
+ src.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);");
1267
+ src.push("emissiveTexel = " + TEXTURE_DECODE_FUNCS[material._emissiveMap._state.encoding] + "(emissiveTexel);");
1268
+ src.push("emissiveColor = emissiveTexel.rgb;");
1269
+ }
1270
+
1271
+ if (uvs && material._alphaMap) {
1272
+ if (material._alphaMap._state.matrix) {
1273
+ src.push("textureCoord = (alphaMapMatrix * texturePos).xy;");
1274
+ } else {
1275
+ src.push("textureCoord = texturePos.xy;");
1276
+ }
1277
+ src.push("alpha *= texture(alphaMap, textureCoord).r;");
1278
+ }
1279
+
1280
+ if (uvs && material._occlusionMap) {
1281
+ if (material._occlusionMap._state.matrix) {
1282
+ src.push("textureCoord = (occlusionMapMatrix * texturePos).xy;");
1283
+ } else {
1284
+ src.push("textureCoord = texturePos.xy;");
1285
+ }
1286
+ src.push("occlusion *= texture(occlusionMap, textureCoord).r;");
1287
+ }
1288
+
1289
+ if (normals && ((lightsState.lights.length > 0) || lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
1290
+
1291
+ //--------------------------------------------------------------------------------
1292
+ // SHADING
1293
+ //--------------------------------------------------------------------------------
1294
+
1295
+ if (uvs && material._normalMap) {
1296
+ if (material._normalMap._state.matrix) {
1297
+ src.push("textureCoord = (normalMapMatrix * texturePos).xy;");
1298
+ } else {
1299
+ src.push("textureCoord = texturePos.xy;");
1300
+ }
1301
+ src.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );");
1302
+ } else {
1303
+ src.push("vec3 viewNormal = normalize(vViewNormal);");
1304
+ }
1305
+
1306
+ if (uvs && material._specularMap) {
1307
+ if (material._specularMap._state.matrix) {
1308
+ src.push("textureCoord = (specularMapMatrix * texturePos).xy;");
1309
+ } else {
1310
+ src.push("textureCoord = texturePos.xy;");
1311
+ }
1312
+ src.push("specular *= texture(specularMap, textureCoord).rgb;");
1313
+ }
1314
+
1315
+ if (uvs && material._glossinessMap) {
1316
+ if (material._glossinessMap._state.matrix) {
1317
+ src.push("textureCoord = (glossinessMapMatrix * texturePos).xy;");
1318
+ } else {
1319
+ src.push("textureCoord = texturePos.xy;");
1320
+ }
1321
+ src.push("glossiness *= texture(glossinessMap, textureCoord).r;");
1322
+ }
1323
+
1324
+ if (uvs && material._specularGlossinessMap) {
1325
+ if (material._specularGlossinessMap._state.matrix) {
1326
+ src.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;");
1327
+ } else {
1328
+ src.push("textureCoord = texturePos.xy;");
1329
+ }
1330
+ src.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"); // TODO: what if only RGB texture?
1331
+ src.push("specular *= specGlossRGB.rgb;");
1332
+ src.push("glossiness *= specGlossRGB.a;");
1333
+ }
1334
+
1335
+ if (uvs && material._metallicMap) {
1336
+ if (material._metallicMap._state.matrix) {
1337
+ src.push("textureCoord = (metallicMapMatrix * texturePos).xy;");
1338
+ } else {
1339
+ src.push("textureCoord = texturePos.xy;");
1340
+ }
1341
+ src.push("metallic *= texture(metallicMap, textureCoord).r;");
1342
+ }
1343
+
1344
+ if (uvs && material._roughnessMap) {
1345
+ if (material._roughnessMap._state.matrix) {
1346
+ src.push("textureCoord = (roughnessMapMatrix * texturePos).xy;");
1347
+ } else {
1348
+ src.push("textureCoord = texturePos.xy;");
1349
+ }
1350
+ src.push("roughness *= texture(roughnessMap, textureCoord).r;");
1351
+ }
1352
+
1353
+ if (uvs && material._metallicRoughnessMap) {
1354
+ if (material._metallicRoughnessMap._state.matrix) {
1355
+ src.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;");
1356
+ } else {
1357
+ src.push("textureCoord = texturePos.xy;");
1358
+ }
1359
+ src.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;");
1360
+ src.push("metallic *= metalRoughRGB.b;");
1361
+ src.push("roughness *= metalRoughRGB.g;");
1362
+ }
1363
+
1364
+ src.push("vec3 viewEyeDir = normalize(-vViewPosition);");
1365
+
1366
+ if (material._diffuseFresnel) {
1367
+ src.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);");
1368
+ src.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);");
1369
+ }
1370
+ if (material._specularFresnel) {
1371
+ src.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);");
1372
+ src.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);");
1373
+ }
1374
+ if (material._alphaFresnel) {
1375
+ src.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);");
1376
+ src.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);");
1377
+ }
1378
+ if (material._emissiveFresnel) {
1379
+ src.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);");
1380
+ src.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);");
1381
+ }
1382
+
1383
+ src.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"); // ie. (alphaMode == "mask" && alpha < alphaCutoff)
1384
+ src.push(" discard;"); // TODO: Discard earlier within this shader?
1385
+ src.push("}");
1386
+
1387
+ // PREPARE INPUTS FOR SHADER FUNCTIONS
1388
+
1389
+ src.push("IncidentLight light;");
1390
+ src.push("Material material;");
1391
+ src.push("Geometry geometry;");
1392
+ src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
1393
+ src.push("vec3 viewLightDir;");
1394
+
1395
+ if (phongMaterial) {
1396
+ src.push("material.diffuseColor = diffuseColor;");
1397
+ src.push("material.specularColor = specular;");
1398
+ src.push("material.shine = materialShininess;");
1399
+ }
1400
+
1401
+ if (specularMaterial) {
1402
+ src.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"); // Energy conservation
1403
+ src.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;");
1404
+ src.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );");
1405
+ src.push("material.specularColor = specular;");
1406
+ }
1407
+
1408
+ if (metallicMaterial) {
1409
+ src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
1410
+ src.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
1411
+ src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
1412
+ src.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);");
1413
+ }
1414
+
1415
+ src.push("geometry.position = vViewPosition;");
1416
+ if (lightsState.lightMaps.length > 0) {
1417
+ src.push("geometry.worldNormal = normalize(vWorldNormal);");
1418
+ }
1419
+ src.push("geometry.viewNormal = viewNormal;");
1420
+ src.push("geometry.viewEyeDir = viewEyeDir;");
1421
+
1422
+ // ENVIRONMENT AND REFLECTION MAP SHADING
1423
+
1424
+ if ((phongMaterial) && (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
1425
+ src.push("computePhongLightMapping(geometry, material, reflectedLight);");
1426
+ }
1427
+
1428
+ if ((specularMaterial || metallicMaterial) && (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
1429
+ src.push("computePBRLightMapping(geometry, material, reflectedLight);");
1430
+ }
1431
+
1432
+ // LIGHT SOURCE SHADING
1433
+
1434
+ src.push("float shadow = 1.0;");
1435
+
1436
+ // if (receivesShadow) {
1437
+ //
1438
+ // src.push("float lightDepth2 = clamp(length(lightPos)/40.0, 0.0, 1.0);");
1439
+ // src.push("float illuminated = VSM(sLightDepth, lightUV, lightDepth2);");
1440
+ //
1441
+ src.push("float shadowAcneRemover = 0.007;");
1442
+ src.push("vec3 fragmentDepth;");
1443
+ src.push("float texelSize = 1.0 / 1024.0;");
1444
+ src.push("float amountInLight = 0.0;");
1445
+ src.push("vec3 shadowCoord;");
1446
+ src.push('vec4 rgbaDepth;');
1447
+ src.push("float depth;");
1448
+ // }
1449
+
1450
+ const numShadows = 0;
1451
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
1452
+
1453
+ const light = lightsState.lights[i];
1454
+
1455
+ if (light.type === "ambient") {
1456
+ continue;
1457
+ }
1458
+ if (light.type === "dir" && light.space === "view") {
1459
+ src.push("viewLightDir = -normalize(lightDir" + i + ");");
1460
+ } else if (light.type === "point" && light.space === "view") {
1461
+ src.push("viewLightDir = normalize(lightPos" + i + " - vViewPosition);");
1462
+ //src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;");
1463
+ //src.push("lightDist = abs(length(tmpVec3));");
1464
+ } else {
1465
+ src.push("viewLightDir = normalize(vViewLightReverseDirAndDist" + i + ".xyz);"); // If normal mapping, the fragment->light vector will be in tangent space
1466
+ }
1467
+
1468
+ if (receivesShadow && light.castsShadow) {
1469
+
1470
+ // if (true) {
1471
+ // src.push('shadowCoord = (vShadowPosFromLight' + i + '.xyz/vShadowPosFromLight' + i + '.w)/2.0 + 0.5;');
1472
+ // src.push("lightDepth2 = clamp(length(vec3[0.0, 20.0, 20.0])/40.0, 0.0, 1.0);");
1473
+ // src.push("castsShadow *= VSM(shadowMap' + i + ', shadowCoord, lightDepth2);");
1474
+ // }
1475
+ //
1476
+ // if (false) {
1477
+ //
1478
+ // PCF
1479
+
1480
+ src.push("shadow = 0.0;");
1481
+
1482
+ src.push("fragmentDepth = vShadowPosFromLight" + i + ".xyz;");
1483
+ src.push("fragmentDepth.z -= shadowAcneRemover;");
1484
+ src.push("for (int x = -3; x <= 3; x++) {");
1485
+ src.push(" for (int y = -3; y <= 3; y++) {");
1486
+ src.push(" float texelDepth = unpackDepth(texture(shadowMap" + i + ", fragmentDepth.xy + vec2(x, y) * texelSize));");
1487
+ src.push(" if (fragmentDepth.z < texelDepth) {");
1488
+ src.push(" shadow += 1.0;");
1489
+ src.push(" }");
1490
+ src.push(" }");
1491
+ src.push("}");
1492
+
1493
+ src.push("shadow = shadow / 9.0;");
1494
+
1495
+ src.push("light.color = lightColor" + i + ".rgb * (lightColor" + i + ".a * shadow);"); // a is intensity
1496
+ //
1497
+ // }
1498
+ //
1499
+ // if (false){
1500
+ //
1501
+ // src.push("shadow = 1.0;");
1502
+ //
1503
+ // src.push('shadowCoord = (vShadowPosFromLight' + i + '.xyz/vShadowPosFromLight' + i + '.w)/2.0 + 0.5;');
1504
+ //
1505
+ // src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( -0.94201624, -0.39906216 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
1506
+ // src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( 0.94558609, -0.76890725 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
1507
+ // src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( -0.094184101, -0.92938870 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
1508
+ // src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( 0.34495938, 0.29387760 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
1509
+ //
1510
+ // src.push("light.color = lightColor" + i + ".rgb * (lightColor" + i + ".a * shadow);");
1511
+ // }
1512
+ } else {
1513
+ src.push("light.color = lightColor" + i + ".rgb * (lightColor" + i + ".a );"); // a is intensity
1514
+ }
1515
+
1516
+ src.push("light.direction = viewLightDir;");
1517
+
1518
+ if (phongMaterial) {
1519
+ src.push("computePhongLighting(light, geometry, material, reflectedLight);");
1520
+ }
1521
+
1522
+ if (specularMaterial || metallicMaterial) {
1523
+ src.push("computePBRLighting(light, geometry, material, reflectedLight);");
1524
+ }
1525
+ }
1526
+
1527
+ if (numShadows > 0) {
1528
+ //src.push("shadow /= " + (9 * numShadows) + ".0;");
1529
+ }
1530
+
1531
+ //src.push("reflectedLight.diffuse *= shadow;");
1532
+
1533
+ // COMBINE TERMS
1534
+
1535
+ if (phongMaterial) {
1536
+ src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * diffuseColor) + ((occlusion * (( reflectedLight.diffuse + reflectedLight.specular)))) + emissiveColor;");
1537
+
1538
+ } else {
1539
+ src.push("vec3 outgoingLight = (occlusion * (reflectedLight.diffuse)) + (occlusion * reflectedLight.specular) + emissiveColor;");
1540
+ }
1541
+
1542
+ } else {
1543
+
1544
+ //--------------------------------------------------------------------------------
1545
+ // NO SHADING - EMISSIVE and AMBIENT ONLY
1546
+ //--------------------------------------------------------------------------------
1547
+
1548
+ src.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);");
1549
+
1550
+ src.push("vec3 outgoingLight = emissiveColor + ambientColor;");
1551
+ }
1552
+
1553
+ src.push("vec4 fragColor = vec4(outgoingLight, alpha) * colorize;");
1554
+
1555
+ if (gammaOutput) {
1556
+ src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
1557
+ }
1558
+
1559
+ src.push("outColor = fragColor;");
1560
+
1561
+ if (scene.logarithmicDepthBufferEnabled) {
1562
+ src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
1563
+ }
1564
+
1565
+ src.push("}");
1566
+
1567
+ return src;
1568
+ }
1569
+
1570
+ export {DrawShaderSource};