@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  285. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
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  305. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js} +2 -2
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  307. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  308. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  309. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  311. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  312. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
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  314. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
  315. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js} +2 -2
  316. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
  317. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js} +3 -3
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  343. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js} +8 -5
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  345. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js} +45 -45
  346. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js} +3 -3
  347. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js} +2 -2
  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  350. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js} +2 -2
  351. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js} +1 -1
  352. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  353. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  354. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  356. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  357. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
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  359. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
  360. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js} +2 -2
  361. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js} +1 -1
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@@ -0,0 +1,1190 @@
1
+ import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
+ import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
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+
4
+ import {math} from "../../../../math/math.js";
5
+ import {RenderState} from "../../../../webgl/RenderState.js";
6
+ import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
+ import {getRenderers} from "./renderers/Renderers.js";
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+
9
+ const tempUint8Vec4 = new Uint8Array(4);
10
+ const tempFloat32 = new Float32Array(1);
11
+ const tempVec4a = math.vec4([0, 0, 0, 1]);
12
+ const tempVec3fa = new Float32Array(3);
13
+
14
+ const tempVec3a = math.vec3();
15
+ const tempVec3b = math.vec3();
16
+ const tempVec3c = math.vec3();
17
+ const tempVec3d = math.vec3();
18
+ const tempVec3e = math.vec3();
19
+ const tempVec3f = math.vec3();
20
+ const tempVec3g = math.vec3();
21
+
22
+ const tempFloat32Vec4 = new Float32Array(4);
23
+
24
+ /**
25
+ * @private
26
+ */
27
+ export class VBOInstancingTrianglesLayer {
28
+
29
+ /**
30
+ * @param cfg
31
+ * @param cfg.layerIndex
32
+ * @param cfg.model
33
+ * @param cfg.geometry
34
+ * @param cfg.textureSet
35
+ * @param cfg.origin
36
+ */
37
+ constructor(cfg) {
38
+
39
+ console.info("Creating VBOInstancingTrianglesLayer");
40
+
41
+ /**
42
+ * Owner model
43
+ * @type {VBOSceneModel}
44
+ */
45
+ this.model = cfg.model;
46
+
47
+ /**
48
+ * State sorting key.
49
+ * @type {string}
50
+ */
51
+ this.sortId = "TrianglesInstancingLayer" + (cfg.solid ? "-solid" : "-surface") + (cfg.normals ? "-normals" : "-autoNormals");
52
+
53
+ /**
54
+ * Index of this InstancingLayer in VBOSceneModel#_layerList
55
+ * @type {Number}
56
+ */
57
+ this.layerIndex = cfg.layerIndex;
58
+
59
+ this._renderers = getRenderers(cfg.model.scene);
60
+
61
+ this._aabb = math.collapseAABB3();
62
+
63
+ this._state = new RenderState({
64
+ numInstances: 0,
65
+ obb: math.OBB3(),
66
+ origin: math.vec3(),
67
+ geometry: cfg.geometry,
68
+ textureSet: cfg.textureSet,
69
+ pbrSupported: false, // Set in #finalize if we have enough to support quality rendering
70
+ positionsDecodeMatrix: cfg.geometry.positionsDecodeMatrix, // So we can null the geometry for GC
71
+ colorsBuf: null,
72
+ metallicRoughnessBuf: null,
73
+ flagsBuf: null,
74
+ offsetsBuf: null,
75
+ modelMatrixBuf: null,
76
+ modelMatrixCol0Buf: null,
77
+ modelMatrixCol1Buf: null,
78
+ modelMatrixCol2Buf: null,
79
+ modelNormalMatrixCol0Buf: null,
80
+ modelNormalMatrixCol1Buf: null,
81
+ modelNormalMatrixCol2Buf: null,
82
+ pickColorsBuf: null
83
+ });
84
+
85
+ // These counts are used to avoid unnecessary render passes
86
+ this._numPortions = 0;
87
+ this._numVisibleLayerPortions = 0;
88
+ this._numTransparentLayerPortions = 0;
89
+ this._numXRayedLayerPortions = 0;
90
+ this._numHighlightedLayerPortions = 0;
91
+ this._numSelectedLayerPortions = 0;
92
+ this._numClippableLayerPortions = 0;
93
+ this._numEdgesLayerPortions = 0;
94
+ this._numPickableLayerPortions = 0;
95
+ this._numCulledLayerPortions = 0;
96
+
97
+ /** @private */
98
+ this.numIndices = cfg.geometry.numIndices;
99
+
100
+ // Vertex arrays
101
+ this._colors = [];
102
+ this._metallicRoughness = [];
103
+ this._pickColors = [];
104
+ this._offsets = [];
105
+
106
+ // Modeling matrix per instance, array for each column
107
+
108
+ this._modelMatrix = [];
109
+
110
+ this._modelMatrixCol0 = [];
111
+ this._modelMatrixCol1 = [];
112
+ this._modelMatrixCol2 = [];
113
+
114
+ // Modeling normal matrix per instance, array for each column
115
+ this._modelNormalMatrixCol0 = [];
116
+ this._modelNormalMatrixCol1 = [];
117
+ this._modelNormalMatrixCol2 = [];
118
+
119
+ this._portions = [];
120
+ this._meshes = [];
121
+
122
+ this._aabb = math.collapseAABB3();
123
+ this.aabbDirty = true;
124
+
125
+ if (cfg.origin) {
126
+ this._state.origin.set(cfg.origin);
127
+ }
128
+
129
+ this._finalized = false;
130
+
131
+ /**
132
+ * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
133
+ * @type {boolean}
134
+ */
135
+ this.solid = !!cfg.solid;
136
+
137
+ /**
138
+ * The number of indices in this layer.
139
+ * @type {number|*}
140
+ */
141
+ this.numIndices = cfg.geometry.numIndices;
142
+ }
143
+
144
+ get aabb() {
145
+ if (this.aabbDirty) {
146
+ math.collapseAABB3(this._aabb);
147
+ for (let i = 0, len = this._meshes.length; i < len; i++) {
148
+ math.expandAABB3(this._aabb, this._meshes[i].aabb);
149
+ }
150
+ this.aabbDirty = false;
151
+ }
152
+ return this._aabb;
153
+ }
154
+
155
+ /**
156
+ * Creates a new portion within this InstancingLayer, returns the new portion ID.
157
+ *
158
+ * The portion will instance this InstancingLayer's geometry.
159
+ *
160
+ * Gives the portion the specified color and matrix.
161
+ *
162
+ * @param mesh The SceneModelMesh that owns the portion
163
+ * @param cfg Portion params
164
+ * @param cfg.color Color [0..255,0..255,0..255]
165
+ * @param cfg.metallic Metalness factor [0..255]
166
+ * @param cfg.roughness Roughness factor [0..255]
167
+ * @param cfg.opacity Opacity [0..255].
168
+ * @param cfg.meshMatrix Flat float 4x4 matrix.
169
+ * @param [cfg.worldMatrix] Flat float 4x4 matrix.
170
+ * @param cfg.pickColor Quantized pick color
171
+ * @returns {number} Portion ID.
172
+ */
173
+ createPortion(mesh, cfg) {
174
+
175
+ const color = cfg.color;
176
+ const metallic = cfg.metallic;
177
+ const roughness = cfg.roughness;
178
+ const opacity = cfg.opacity !== null && cfg.opacity !== undefined ? cfg.opacity : 255;
179
+ const meshMatrix = cfg.meshMatrix;
180
+ const pickColor = cfg.pickColor;
181
+
182
+ if (this._finalized) {
183
+ throw "Already finalized";
184
+ }
185
+
186
+ const r = color[0]; // Color is pre-quantized by SceneModel
187
+ const g = color[1];
188
+ const b = color[2];
189
+
190
+ this._colors.push(r);
191
+ this._colors.push(g);
192
+ this._colors.push(b);
193
+ this._colors.push(opacity);
194
+
195
+ this._metallicRoughness.push((metallic !== null && metallic !== undefined) ? metallic : 0);
196
+ this._metallicRoughness.push((roughness !== null && roughness !== undefined) ? roughness : 255);
197
+
198
+ if (this.model.scene.entityOffsetsEnabled) {
199
+ this._offsets.push(0);
200
+ this._offsets.push(0);
201
+ this._offsets.push(0);
202
+ }
203
+
204
+ this._modelMatrixCol0.push(meshMatrix[0]);
205
+ this._modelMatrixCol0.push(meshMatrix[4]);
206
+ this._modelMatrixCol0.push(meshMatrix[8]);
207
+ this._modelMatrixCol0.push(meshMatrix[12]);
208
+
209
+ this._modelMatrixCol1.push(meshMatrix[1]);
210
+ this._modelMatrixCol1.push(meshMatrix[5]);
211
+ this._modelMatrixCol1.push(meshMatrix[9]);
212
+ this._modelMatrixCol1.push(meshMatrix[13]);
213
+
214
+ this._modelMatrixCol2.push(meshMatrix[2]);
215
+ this._modelMatrixCol2.push(meshMatrix[6]);
216
+ this._modelMatrixCol2.push(meshMatrix[10]);
217
+ this._modelMatrixCol2.push(meshMatrix[14]);
218
+
219
+ if (this._state.geometry.normals) {
220
+
221
+ // Note: order of inverse and transpose doesn't matter
222
+
223
+ let transposedMat = math.transposeMat4(meshMatrix, math.mat4()); // TODO: Use cached matrix
224
+ let normalMatrix = math.inverseMat4(transposedMat);
225
+
226
+ this._modelNormalMatrixCol0.push(normalMatrix[0]);
227
+ this._modelNormalMatrixCol0.push(normalMatrix[4]);
228
+ this._modelNormalMatrixCol0.push(normalMatrix[8]);
229
+ this._modelNormalMatrixCol0.push(normalMatrix[12]);
230
+
231
+ this._modelNormalMatrixCol1.push(normalMatrix[1]);
232
+ this._modelNormalMatrixCol1.push(normalMatrix[5]);
233
+ this._modelNormalMatrixCol1.push(normalMatrix[9]);
234
+ this._modelNormalMatrixCol1.push(normalMatrix[13]);
235
+
236
+ this._modelNormalMatrixCol2.push(normalMatrix[2]);
237
+ this._modelNormalMatrixCol2.push(normalMatrix[6]);
238
+ this._modelNormalMatrixCol2.push(normalMatrix[10]);
239
+ this._modelNormalMatrixCol2.push(normalMatrix[14]);
240
+ }
241
+
242
+ // Per-vertex pick colors
243
+
244
+ this._pickColors.push(pickColor[0]);
245
+ this._pickColors.push(pickColor[1]);
246
+ this._pickColors.push(pickColor[2]);
247
+ this._pickColors.push(pickColor[3]);
248
+
249
+ this._state.numInstances++;
250
+
251
+ const portionId = this._portions.length;
252
+
253
+ const portion = {};
254
+
255
+ if (this.model.scene.pickSurfacePrecisionEnabled) {
256
+ portion.matrix = meshMatrix.slice();
257
+ portion.inverseMatrix = null; // Lazy-computed in precisionRayPickSurface
258
+ portion.normalMatrix = null; // Lazy-computed in precisionRayPickSurface
259
+ }
260
+
261
+ this._portions.push(portion);
262
+
263
+ this._numPortions++;
264
+ this.model.numPortions++;
265
+ this._meshes.push(mesh);
266
+ return portionId;
267
+ }
268
+
269
+ finalize() {
270
+
271
+ if (this._finalized) {
272
+ return;
273
+ }
274
+
275
+ const state = this._state;
276
+ const geometry = state.geometry;
277
+ const textureSet = state.textureSet;
278
+ const gl = this.model.scene.canvas.gl;
279
+ const colorsLength = this._colors.length;
280
+ const flagsLength = colorsLength / 4;
281
+
282
+ if (colorsLength > 0) {
283
+ let notNormalized = false;
284
+ state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._colors), this._colors.length, 4, gl.DYNAMIC_DRAW, notNormalized);
285
+ this._colors = []; // Release memory
286
+ }
287
+
288
+ if (this._metallicRoughness.length > 0) {
289
+ const metallicRoughness = new Uint8Array(this._metallicRoughness);
290
+ let normalized = false;
291
+ state.metallicRoughnessBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, metallicRoughness, this._metallicRoughness.length, 2, gl.STATIC_DRAW, normalized);
292
+ }
293
+
294
+ if (flagsLength > 0) {
295
+ // Because we only build flags arrays here,
296
+ // get their length from the colors array
297
+ let notNormalized = false;
298
+ state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(flagsLength), flagsLength, 1, gl.DYNAMIC_DRAW, notNormalized);
299
+ }
300
+
301
+ if (this.model.scene.entityOffsetsEnabled) {
302
+ if (this._offsets.length > 0) {
303
+ const notNormalized = false;
304
+ state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
305
+ this._offsets = []; // Release memory
306
+ }
307
+ }
308
+
309
+ if (geometry.positionsCompressed && geometry.positionsCompressed.length > 0) {
310
+ const normalized = false;
311
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.positionsCompressed, geometry.positionsCompressed.length, 3, gl.STATIC_DRAW, normalized);
312
+ state.positionsDecodeMatrix = math.mat4(geometry.positionsDecodeMatrix);
313
+ }
314
+ // if (geometry.normalsCompressed && geometry.normalsCompressed.length > 0) {
315
+ // const normalized = true; // For oct-encoded UInt8
316
+ // state.normalsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.normalsCompressed, geometry.normalsCompressed.length, 3, gl.STATIC_DRAW, normalized);
317
+ // }
318
+ if (geometry.colorsCompressed && geometry.colorsCompressed.length > 0) {
319
+ const colorsCompressed = new Uint8Array(geometry.colorsCompressed);
320
+ const notNormalized = false;
321
+ state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colorsCompressed, colorsCompressed.length, 4, gl.STATIC_DRAW, notNormalized);
322
+ }
323
+ if (geometry.uvCompressed && geometry.uvCompressed.length > 0) {
324
+ const uvCompressed = geometry.uvCompressed;
325
+ state.uvDecodeMatrix = geometry.uvDecodeMatrix;
326
+ state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uvCompressed, uvCompressed.length, 2, gl.STATIC_DRAW, false);
327
+ }
328
+ if (geometry.indices && geometry.indices.length > 0) {
329
+ state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.indices), geometry.indices.length, 1, gl.STATIC_DRAW);
330
+ state.numIndices = geometry.indices.length;
331
+ }
332
+ if (geometry.primitive === "triangles" || geometry.primitive === "solid" || geometry.primitive === "surface") {
333
+ state.edgeIndicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.edgeIndices), geometry.edgeIndices.length, 1, gl.STATIC_DRAW);
334
+ }
335
+
336
+ if (this._modelMatrixCol0.length > 0) {
337
+
338
+ const normalized = false;
339
+
340
+ state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
341
+ state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
342
+ state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
343
+ this._modelMatrixCol0 = [];
344
+ this._modelMatrixCol1 = [];
345
+ this._modelMatrixCol2 = [];
346
+
347
+ if (state.normalsBuf) {
348
+ state.modelNormalMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol0), this._modelNormalMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
349
+ state.modelNormalMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol1), this._modelNormalMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
350
+ state.modelNormalMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol2), this._modelNormalMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
351
+ this._modelNormalMatrixCol0 = [];
352
+ this._modelNormalMatrixCol1 = [];
353
+ this._modelNormalMatrixCol2 = [];
354
+ }
355
+ }
356
+
357
+ if (this._pickColors.length > 0) {
358
+ const normalized = false;
359
+ state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._pickColors), this._pickColors.length, 4, gl.STATIC_DRAW, normalized);
360
+ this._pickColors = []; // Release memory
361
+ }
362
+
363
+ state.pbrSupported
364
+ = !!state.metallicRoughnessBuf
365
+ && !!state.uvBuf
366
+ && !!state.normalsBuf
367
+ && !!textureSet
368
+ && !!textureSet.colorTexture
369
+ && !!textureSet.metallicRoughnessTexture;
370
+
371
+ state.colorTextureSupported
372
+ = !!state.uvBuf
373
+ && !!textureSet
374
+ && !!textureSet.colorTexture;
375
+
376
+ this._state.geometry = null;
377
+
378
+ this._finalized = true;
379
+ }
380
+
381
+ // The following setters are called by VBOSceneModelMesh, in turn called by VBOSceneModelNode, only after the layer is finalized.
382
+ // It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
383
+
384
+ initFlags(portionId, flags, meshTransparent) {
385
+ if (flags & ENTITY_FLAGS.VISIBLE) {
386
+ this._numVisibleLayerPortions++;
387
+ this.model.numVisibleLayerPortions++;
388
+ }
389
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
390
+ this._numHighlightedLayerPortions++;
391
+ this.model.numHighlightedLayerPortions++;
392
+ }
393
+ if (flags & ENTITY_FLAGS.XRAYED) {
394
+ this._numXRayedLayerPortions++;
395
+ this.model.numXRayedLayerPortions++;
396
+ }
397
+ if (flags & ENTITY_FLAGS.SELECTED) {
398
+ this._numSelectedLayerPortions++;
399
+ this.model.numSelectedLayerPortions++;
400
+ }
401
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
402
+ this._numClippableLayerPortions++;
403
+ this.model.numClippableLayerPortions++;
404
+ }
405
+ if (flags & ENTITY_FLAGS.EDGES) {
406
+ this._numEdgesLayerPortions++;
407
+ this.model.numEdgesLayerPortions++;
408
+ }
409
+ if (flags & ENTITY_FLAGS.PICKABLE) {
410
+ this._numPickableLayerPortions++;
411
+ this.model.numPickableLayerPortions++;
412
+ }
413
+ if (flags & ENTITY_FLAGS.CULLED) {
414
+ this._numCulledLayerPortions++;
415
+ this.model.numCulledLayerPortions++;
416
+ }
417
+ if (meshTransparent) {
418
+ this._numTransparentLayerPortions++;
419
+ this.model.numTransparentLayerPortions++;
420
+ }
421
+ this._setFlags(portionId, flags, meshTransparent);
422
+ }
423
+
424
+ setVisible(portionId, flags, meshTransparent) {
425
+ if (!this._finalized) {
426
+ throw "Not finalized";
427
+ }
428
+ if (flags & ENTITY_FLAGS.VISIBLE) {
429
+ this._numVisibleLayerPortions++;
430
+ this.model.numVisibleLayerPortions++;
431
+ } else {
432
+ this._numVisibleLayerPortions--;
433
+ this.model.numVisibleLayerPortions--;
434
+ }
435
+ this._setFlags(portionId, flags, meshTransparent);
436
+ }
437
+
438
+ setHighlighted(portionId, flags, meshTransparent) {
439
+ if (!this._finalized) {
440
+ throw "Not finalized";
441
+ }
442
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
443
+ this._numHighlightedLayerPortions++;
444
+ this.model.numHighlightedLayerPortions++;
445
+ } else {
446
+ this._numHighlightedLayerPortions--;
447
+ this.model.numHighlightedLayerPortions--;
448
+ }
449
+ this._setFlags(portionId, flags, meshTransparent);
450
+ }
451
+
452
+ setXRayed(portionId, flags, meshTransparent) {
453
+ if (!this._finalized) {
454
+ throw "Not finalized";
455
+ }
456
+ if (flags & ENTITY_FLAGS.XRAYED) {
457
+ this._numXRayedLayerPortions++;
458
+ this.model.numXRayedLayerPortions++;
459
+ } else {
460
+ this._numXRayedLayerPortions--;
461
+ this.model.numXRayedLayerPortions--;
462
+ }
463
+ this._setFlags(portionId, flags, meshTransparent);
464
+ }
465
+
466
+ setSelected(portionId, flags, meshTransparent) {
467
+ if (!this._finalized) {
468
+ throw "Not finalized";
469
+ }
470
+ if (flags & ENTITY_FLAGS.SELECTED) {
471
+ this._numSelectedLayerPortions++;
472
+ this.model.numSelectedLayerPortions++;
473
+ } else {
474
+ this._numSelectedLayerPortions--;
475
+ this.model.numSelectedLayerPortions--;
476
+ }
477
+ this._setFlags(portionId, flags, meshTransparent);
478
+ }
479
+
480
+ setEdges(portionId, flags, meshTransparent) {
481
+ if (!this._finalized) {
482
+ throw "Not finalized";
483
+ }
484
+ if (flags & ENTITY_FLAGS.EDGES) {
485
+ this._numEdgesLayerPortions++;
486
+ this.model.numEdgesLayerPortions++;
487
+ } else {
488
+ this._numEdgesLayerPortions--;
489
+ this.model.numEdgesLayerPortions--;
490
+ }
491
+ this._setFlags(portionId, flags, meshTransparent);
492
+ }
493
+
494
+ setClippable(portionId, flags) {
495
+ if (!this._finalized) {
496
+ throw "Not finalized";
497
+ }
498
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
499
+ this._numClippableLayerPortions++;
500
+ this.model.numClippableLayerPortions++;
501
+ } else {
502
+ this._numClippableLayerPortions--;
503
+ this.model.numClippableLayerPortions--;
504
+ }
505
+ this._setFlags(portionId, flags);
506
+ }
507
+
508
+ setCollidable(portionId, flags) {
509
+ if (!this._finalized) {
510
+ throw "Not finalized";
511
+ }
512
+ }
513
+
514
+ setPickable(portionId, flags, meshTransparent) {
515
+ if (!this._finalized) {
516
+ throw "Not finalized";
517
+ }
518
+ if (flags & ENTITY_FLAGS.PICKABLE) {
519
+ this._numPickableLayerPortions++;
520
+ this.model.numPickableLayerPortions++;
521
+ } else {
522
+ this._numPickableLayerPortions--;
523
+ this.model.numPickableLayerPortions--;
524
+ }
525
+ this._setFlags(portionId, flags, meshTransparent);
526
+ }
527
+
528
+ setCulled(portionId, flags, meshTransparent) {
529
+ if (!this._finalized) {
530
+ throw "Not finalized";
531
+ }
532
+ if (flags & ENTITY_FLAGS.CULLED) {
533
+ this._numCulledLayerPortions++;
534
+ this.model.numCulledLayerPortions++;
535
+ } else {
536
+ this._numCulledLayerPortions--;
537
+ this.model.numCulledLayerPortions--;
538
+ }
539
+ this._setFlags(portionId, flags, meshTransparent);
540
+ }
541
+
542
+ setColor(portionId, color) { // RGBA color is normalized as ints
543
+ if (!this._finalized) {
544
+ throw "Not finalized";
545
+ }
546
+ tempUint8Vec4[0] = color[0];
547
+ tempUint8Vec4[1] = color[1];
548
+ tempUint8Vec4[2] = color[2];
549
+ tempUint8Vec4[3] = color[3];
550
+ if (this._state.colorsBuf) {
551
+ this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4);
552
+ }
553
+ }
554
+
555
+ setTransparent(portionId, flags, transparent) {
556
+ if (transparent) {
557
+ this._numTransparentLayerPortions++;
558
+ this.model.numTransparentLayerPortions++;
559
+ } else {
560
+ this._numTransparentLayerPortions--;
561
+ this.model.numTransparentLayerPortions--;
562
+ }
563
+ this._setFlags(portionId, flags, transparent);
564
+ }
565
+
566
+ // setMatrix(portionId, matrix) {
567
+ //
568
+ // if (!this._finalized) {
569
+ // throw "Not finalized";
570
+ // }
571
+ //
572
+ // var offset = portionId * 4;
573
+ //
574
+ // tempFloat32Vec4[0] = matrix[0];
575
+ // tempFloat32Vec4[1] = matrix[4];
576
+ // tempFloat32Vec4[2] = matrix[8];
577
+ // tempFloat32Vec4[3] = matrix[12];
578
+ //
579
+ // this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
580
+ //
581
+ // tempFloat32Vec4[0] = matrix[1];
582
+ // tempFloat32Vec4[1] = matrix[5];
583
+ // tempFloat32Vec4[2] = matrix[9];
584
+ // tempFloat32Vec4[3] = matrix[13];
585
+ //
586
+ // this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
587
+ //
588
+ // tempFloat32Vec4[0] = matrix[2];
589
+ // tempFloat32Vec4[1] = matrix[6];
590
+ // tempFloat32Vec4[2] = matrix[10];
591
+ // tempFloat32Vec4[3] = matrix[14];
592
+ //
593
+ // this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
594
+ // }
595
+
596
+ /**
597
+ * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
598
+ */
599
+ _setFlags(portionId, flags, meshTransparent) {
600
+
601
+ if (!this._finalized) {
602
+ throw "Not finalized";
603
+ }
604
+
605
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
606
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
607
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
608
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
609
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
610
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
611
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
612
+
613
+ let colorFlag;
614
+ if (!visible || culled || xrayed
615
+ || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
616
+ || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
617
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
618
+ } else {
619
+ if (meshTransparent) {
620
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
621
+ } else {
622
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
623
+ }
624
+ }
625
+
626
+ let silhouetteFlag;
627
+ if (!visible || culled) {
628
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
629
+ } else if (selected) {
630
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
631
+ } else if (highlighted) {
632
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
633
+ } else if (xrayed) {
634
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
635
+ } else {
636
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
637
+ }
638
+
639
+ let edgeFlag = 0;
640
+ if (!visible || culled) {
641
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
642
+ } else if (selected) {
643
+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
644
+ } else if (highlighted) {
645
+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
646
+ } else if (xrayed) {
647
+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
648
+ } else if (edges) {
649
+ if (meshTransparent) {
650
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
651
+ } else {
652
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
653
+ }
654
+ } else {
655
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
656
+ }
657
+
658
+ const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
659
+
660
+ const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
661
+
662
+ let vertFlag = 0;
663
+ vertFlag |= colorFlag;
664
+ vertFlag |= silhouetteFlag << 4;
665
+ vertFlag |= edgeFlag << 8;
666
+ vertFlag |= pickFlag << 12;
667
+ vertFlag |= clippableFlag << 16;
668
+
669
+ tempFloat32[0] = vertFlag;
670
+
671
+ if (this._state.flagsBuf) {
672
+ this._state.flagsBuf.setData(tempFloat32, portionId);
673
+ }
674
+ }
675
+
676
+ setOffset(portionId, offset) {
677
+ if (!this._finalized) {
678
+ throw "Not finalized";
679
+ }
680
+ if (!this.model.scene.entityOffsetsEnabled) {
681
+ this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
682
+ return;
683
+ }
684
+ tempVec3fa[0] = offset[0];
685
+ tempVec3fa[1] = offset[1];
686
+ tempVec3fa[2] = offset[2];
687
+ if (this._state.offsetsBuf) {
688
+ this._state.offsetsBuf.setData(tempVec3fa, portionId * 3);
689
+ }
690
+ }
691
+
692
+ getEachVertex(portionId, callback) {
693
+ if (!this.model.scene.pickSurfacePrecisionEnabled) {
694
+ return false;
695
+ }
696
+ const state = this._state;
697
+ const geometry = state.geometry;
698
+ const portion = this._portions[portionId];
699
+ if (!portion) {
700
+ this.model.error("portion not found: " + portionId);
701
+ return;
702
+ }
703
+ const positions = geometry.quantizedPositions;
704
+ const origin = state.origin;
705
+ const offset = portion.offset;
706
+ const offsetX = origin[0] + offset[0];
707
+ const offsetY = origin[1] + offset[1];
708
+ const offsetZ = origin[2] + offset[2];
709
+ const worldPos = tempVec4a;
710
+ const portionMatrix = portion.matrix;
711
+ const sceneModelPatrix = this.model.sceneModelMatrix;
712
+ const positionsDecodeMatrix = state.positionsDecodeMatrix;
713
+ for (let i = 0, len = positions.length; i < len; i += 3) {
714
+ worldPos[0] = positions[i];
715
+ worldPos[1] = positions[i + 1];
716
+ worldPos[2] = positions[i + 2];
717
+ math.decompressPosition(worldPos, positionsDecodeMatrix);
718
+ math.transformPoint3(portionMatrix, worldPos);
719
+ math.transformPoint3(sceneModelPatrix, worldPos);
720
+ worldPos[0] += offsetX;
721
+ worldPos[1] += offsetY;
722
+ worldPos[2] += offsetZ;
723
+ callback(worldPos);
724
+ }
725
+ }
726
+
727
+ setMatrix(portionId, matrix) {
728
+ if (!this._finalized) {
729
+ throw "Not finalized";
730
+ }
731
+
732
+ ////////////////////////////////////////
733
+ // TODO: Update portion matrix
734
+ ////////////////////////////////////////
735
+
736
+ var offset = portionId * 4;
737
+
738
+ tempFloat32Vec4[0] = matrix[0];
739
+ tempFloat32Vec4[1] = matrix[4];
740
+ tempFloat32Vec4[2] = matrix[8];
741
+ tempFloat32Vec4[3] = matrix[12];
742
+
743
+ this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
744
+
745
+ tempFloat32Vec4[0] = matrix[1];
746
+ tempFloat32Vec4[1] = matrix[5];
747
+ tempFloat32Vec4[2] = matrix[9];
748
+ tempFloat32Vec4[3] = matrix[13];
749
+
750
+ this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
751
+
752
+ tempFloat32Vec4[0] = matrix[2];
753
+ tempFloat32Vec4[1] = matrix[6];
754
+ tempFloat32Vec4[2] = matrix[10];
755
+ tempFloat32Vec4[3] = matrix[14];
756
+
757
+ this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
758
+ }
759
+
760
+ // ---------------------- COLOR RENDERING -----------------------------------
761
+
762
+ drawColorOpaque(renderFlags, frameCtx) {
763
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
764
+ return;
765
+ }
766
+ this._updateBackfaceCull(renderFlags, frameCtx);
767
+ if (frameCtx.withSAO && this.model.saoEnabled) {
768
+ if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
769
+ if (this._renderers.pbrRendererWithSAO) {
770
+ this._renderers.pbrRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
771
+ }
772
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
773
+ if (this._renderers.colorTextureRendererWithSAO) {
774
+ this._renderers.colorTextureRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
775
+ }
776
+ } else if (this._state.normalsBuf) {
777
+ if (this._renderers.colorRendererWithSAO) {
778
+ this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
779
+ }
780
+ } else {
781
+ if (this._renderers.flatColorRendererWithSAO) {
782
+ this._renderers.flatColorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
783
+ }
784
+ }
785
+ } else if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
786
+ if (this._renderers.pbrRenderer) {
787
+ this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
788
+ }
789
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
790
+ if (this._renderers.colorTextureRenderer) {
791
+ this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
792
+ }
793
+ } else if (this._state.normalsBuf) {
794
+ if (this._renderers.colorRenderer) {
795
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
796
+ }
797
+ } else {
798
+ if (this._renderers.flatColorRenderer) {
799
+ this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
800
+ }
801
+ }
802
+ }
803
+
804
+ _updateBackfaceCull(renderFlags, frameCtx) {
805
+ const backfaces = this.model.backfaces || (!this.solid) || renderFlags.sectioned;
806
+ if (frameCtx.backfaces !== backfaces) {
807
+ const gl = frameCtx.gl;
808
+ if (backfaces) {
809
+ gl.disable(gl.CULL_FACE);
810
+ } else {
811
+ gl.enable(gl.CULL_FACE);
812
+ }
813
+ frameCtx.backfaces = backfaces;
814
+ }
815
+ }
816
+
817
+ drawColorTransparent(renderFlags, frameCtx) {
818
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
819
+ return;
820
+ }
821
+ this._updateBackfaceCull(renderFlags, frameCtx);
822
+ if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
823
+ if (this._renderers.pbrRenderer) {
824
+ this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
825
+ }
826
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
827
+ if (this._renderers.colorTextureRenderer) {
828
+ this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
829
+ }
830
+ } else if (this._state.normalsBuf) {
831
+ if (this._renderers.colorRenderer) {
832
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
833
+ }
834
+ } else {
835
+ if (this._renderers.flatColorRenderer) {
836
+ this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
837
+ }
838
+ }
839
+ }
840
+
841
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
842
+
843
+ drawDepth(renderFlags, frameCtx) {
844
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
845
+ return;
846
+ }
847
+ this._updateBackfaceCull(renderFlags, frameCtx);
848
+ if (this._renderers.depthRenderer) {
849
+ this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
850
+ }
851
+ }
852
+
853
+ drawNormals(renderFlags, frameCtx) {
854
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
855
+ return;
856
+ }
857
+ this._updateBackfaceCull(renderFlags, frameCtx);
858
+ if (this._renderers.normalsRenderer) {
859
+ this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
860
+ }
861
+ }
862
+
863
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
864
+
865
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
866
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
867
+ return;
868
+ }
869
+ this._updateBackfaceCull(renderFlags, frameCtx);
870
+ if (this._renderers.silhouetteRenderer) {
871
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
872
+ }
873
+ }
874
+
875
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
876
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
877
+ return;
878
+ }
879
+ this._updateBackfaceCull(renderFlags, frameCtx);
880
+ if (this._renderers.silhouetteRenderer) {
881
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
882
+ }
883
+ }
884
+
885
+ drawSilhouetteSelected(renderFlags, frameCtx) {
886
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
887
+ return;
888
+ }
889
+ this._updateBackfaceCull(renderFlags, frameCtx);
890
+ if (this._renderers.silhouetteRenderer) {
891
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
892
+ }
893
+ }
894
+
895
+ // ---------------------- EDGES RENDERING -----------------------------------
896
+
897
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
898
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
899
+ return;
900
+ }
901
+ if (this._renderers.edgesColorRenderer) {
902
+ this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
903
+ }
904
+ }
905
+
906
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
907
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
908
+ return;
909
+ }
910
+ if (this._renderers.edgesColorRenderer) {
911
+ this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
912
+ }
913
+ }
914
+
915
+ drawEdgesXRayed(renderFlags, frameCtx) {
916
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
917
+ return;
918
+ }
919
+ if (this._renderers.edgesRenderer) {
920
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
921
+ }
922
+ }
923
+
924
+ drawEdgesHighlighted(renderFlags, frameCtx) {
925
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
926
+ return;
927
+ }
928
+ if (this._renderers.edgesRenderer) {
929
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
930
+ }
931
+ }
932
+
933
+ drawEdgesSelected(renderFlags, frameCtx) {
934
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
935
+ return;
936
+ }
937
+ if (this._renderers.edgesRenderer) {
938
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
939
+ }
940
+ }
941
+
942
+ // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
943
+
944
+ drawOcclusion(renderFlags, frameCtx) {
945
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
946
+ return;
947
+ }
948
+ this._updateBackfaceCull(renderFlags, frameCtx);
949
+ if (this._renderers.occlusionRenderer) {
950
+ // Only opaque, filled objects can be occluders
951
+ this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
952
+ }
953
+ }
954
+
955
+ // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
956
+
957
+ drawShadow(renderFlags, frameCtx) {
958
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
959
+ return;
960
+ }
961
+ this._updateBackfaceCull(renderFlags, frameCtx);
962
+ if (this._renderers.shadowRenderer) {
963
+ this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
964
+ }
965
+ }
966
+
967
+ //---- PICKING ----------------------------------------------------------------------------------------------------
968
+
969
+ drawPickMesh(renderFlags, frameCtx) {
970
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
971
+ return;
972
+ }
973
+ this._updateBackfaceCull(renderFlags, frameCtx);
974
+ if (this._renderers.pickMeshRenderer) {
975
+ this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
976
+ }
977
+ }
978
+
979
+ drawPickDepths(renderFlags, frameCtx) {
980
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
981
+ return;
982
+ }
983
+ this._updateBackfaceCull(renderFlags, frameCtx);
984
+ if (this._renderers.pickDepthRenderer) {
985
+ this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
986
+ }
987
+ }
988
+
989
+ drawPickNormals(renderFlags, frameCtx) {
990
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
991
+ return;
992
+ }
993
+ this._updateBackfaceCull(renderFlags, frameCtx);
994
+
995
+ ////////////////////////////////////////////////////////////////////////////////////////////////////
996
+ // TODO
997
+ // if (this._state.normalsBuf) {
998
+ // if (this._renderers.pickNormalsRenderer) {
999
+ // this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1000
+ // }
1001
+ ////////////////////////////////////////////////////////////////////////////////////////////////////
1002
+ // } else {
1003
+ if (this._renderers.pickNormalsFlatRenderer) {
1004
+ this._renderers.pickNormalsFlatRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1005
+ }
1006
+ // }
1007
+ }
1008
+
1009
+ drawSnapInit(renderFlags, frameCtx) {
1010
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1011
+ return;
1012
+ }
1013
+ this._updateBackfaceCull(renderFlags, frameCtx);
1014
+ if (this._renderers.snapInitRenderer) {
1015
+ this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1016
+ }
1017
+ }
1018
+
1019
+ drawSnap(renderFlags, frameCtx) {
1020
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1021
+ return;
1022
+ }
1023
+ this._updateBackfaceCull(renderFlags, frameCtx);
1024
+ if (this._renderers.snapRenderer) {
1025
+ this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1026
+ }
1027
+ }
1028
+
1029
+ //-----------------------------------------------------------------------------------------
1030
+
1031
+ precisionRayPickSurface(portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) {
1032
+
1033
+ if (!this.model.scene.pickSurfacePrecisionEnabled) {
1034
+ return false;
1035
+ }
1036
+
1037
+ const geometry = this._state.geometry;
1038
+ const state = this._state;
1039
+ const portion = this._portions[portionId];
1040
+
1041
+ if (!portion) {
1042
+ this.model.error("portion not found: " + portionId);
1043
+ return false;
1044
+ }
1045
+
1046
+ if (!portion.inverseMatrix) {
1047
+ portion.inverseMatrix = math.inverseMat4(portion.matrix, math.mat4());
1048
+ }
1049
+
1050
+ if (worldNormal && !portion.normalMatrix) {
1051
+ portion.normalMatrix = math.transposeMat4(portion.inverseMatrix, math.mat4());
1052
+ }
1053
+
1054
+ const quantizedPositions = geometry.quantizedPositions;
1055
+ const indices = geometry.indices;
1056
+ const origin = state.origin;
1057
+ const offset = portion.offset;
1058
+
1059
+ const rtcRayOrigin = tempVec3a;
1060
+ const rtcRayDir = tempVec3b;
1061
+
1062
+ rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
1063
+ rtcRayDir.set(worldRayDir);
1064
+
1065
+ if (offset) {
1066
+ math.subVec3(rtcRayOrigin, offset);
1067
+ }
1068
+
1069
+ math.transformRay(this.model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
1070
+
1071
+ math.transformRay(portion.inverseMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
1072
+
1073
+ const a = tempVec3d;
1074
+ const b = tempVec3e;
1075
+ const c = tempVec3f;
1076
+
1077
+ let gotIntersect = false;
1078
+ let closestDist = 0;
1079
+ const closestIntersectPos = tempVec3g;
1080
+
1081
+ for (let i = 0, len = indices.length; i < len; i += 3) {
1082
+
1083
+ const ia = indices[i + 0] * 3;
1084
+ const ib = indices[i + 1] * 3;
1085
+ const ic = indices[i + 2] * 3;
1086
+
1087
+ a[0] = quantizedPositions[ia];
1088
+ a[1] = quantizedPositions[ia + 1];
1089
+ a[2] = quantizedPositions[ia + 2];
1090
+
1091
+ b[0] = quantizedPositions[ib];
1092
+ b[1] = quantizedPositions[ib + 1];
1093
+ b[2] = quantizedPositions[ib + 2];
1094
+
1095
+ c[0] = quantizedPositions[ic];
1096
+ c[1] = quantizedPositions[ic + 1];
1097
+ c[2] = quantizedPositions[ic + 2];
1098
+
1099
+ const {positionsDecodeMatrix} = state.geometry;
1100
+
1101
+ math.decompressPosition(a, positionsDecodeMatrix);
1102
+ math.decompressPosition(b, positionsDecodeMatrix);
1103
+ math.decompressPosition(c, positionsDecodeMatrix);
1104
+
1105
+ if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
1106
+
1107
+ math.transformPoint3(portion.matrix, closestIntersectPos, closestIntersectPos);
1108
+
1109
+ math.transformPoint3(this.model.worldMatrix, closestIntersectPos, closestIntersectPos);
1110
+
1111
+ if (offset) {
1112
+ math.addVec3(closestIntersectPos, offset);
1113
+ }
1114
+
1115
+ if (origin) {
1116
+ math.addVec3(closestIntersectPos, origin);
1117
+ }
1118
+
1119
+ const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
1120
+
1121
+ if (!gotIntersect || dist > closestDist) {
1122
+ closestDist = dist;
1123
+ worldSurfacePos.set(closestIntersectPos);
1124
+ if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
1125
+ math.triangleNormal(a, b, c, worldNormal);
1126
+ }
1127
+ gotIntersect = true;
1128
+ }
1129
+ }
1130
+ }
1131
+
1132
+ if (gotIntersect && worldNormal) {
1133
+ math.transformVec3(portion.normalMatrix, worldNormal, worldNormal);
1134
+ math.transformVec3(this.model.worldNormalMatrix, worldNormal, worldNormal);
1135
+ math.normalizeVec3(worldNormal);
1136
+ }
1137
+
1138
+ return gotIntersect;
1139
+ }
1140
+
1141
+ destroy() {
1142
+ const state = this._state;
1143
+ if (state.colorsBuf) {
1144
+ state.colorsBuf.destroy();
1145
+ state.colorsBuf = null;
1146
+ }
1147
+ if (state.metallicRoughnessBuf) {
1148
+ state.metallicRoughnessBuf.destroy();
1149
+ state.metallicRoughnessBuf = null;
1150
+ }
1151
+ if (state.flagsBuf) {
1152
+ state.flagsBuf.destroy();
1153
+ state.flagsBuf = null;
1154
+ }
1155
+ if (state.offsetsBuf) {
1156
+ state.offsetsBuf.destroy();
1157
+ state.offsetsBuf = null;
1158
+ }
1159
+ if (state.modelMatrixCol0Buf) {
1160
+ state.modelMatrixCol0Buf.destroy();
1161
+ state.modelMatrixCol0Buf = null;
1162
+ }
1163
+ if (state.modelMatrixCol1Buf) {
1164
+ state.modelMatrixCol1Buf.destroy();
1165
+ state.modelMatrixCol1Buf = null;
1166
+ }
1167
+ if (state.modelMatrixCol2Buf) {
1168
+ state.modelMatrixCol2Buf.destroy();
1169
+ state.modelMatrixCol2Buf = null;
1170
+ }
1171
+ if (state.modelNormalMatrixCol0Buf) {
1172
+ state.modelNormalMatrixCol0Buf.destroy();
1173
+ state.modelNormalMatrixCol0Buf = null;
1174
+ }
1175
+ if (state.modelNormalMatrixCol1Buf) {
1176
+ state.modelNormalMatrixCol1Buf.destroy();
1177
+ state.modelNormalMatrixCol1Buf = null;
1178
+ }
1179
+ if (state.modelNormalMatrixCol2Buf) {
1180
+ state.modelNormalMatrixCol2Buf.destroy();
1181
+ state.modelNormalMatrixCol2Buf = null;
1182
+ }
1183
+ if (state.pickColorsBuf) {
1184
+ state.pickColorsBuf.destroy();
1185
+ state.pickColorsBuf = null;
1186
+ }
1187
+ state.destroy();
1188
+ this._state = null;
1189
+ }
1190
+ }