@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  285. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
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  307. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  308. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  309. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  311. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  312. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  313. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  314. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
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  316. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
  317. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js} +3 -3
  318. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapInitRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js} +1 -1
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  342. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js} +8 -4
  343. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js} +8 -5
  344. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  345. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js} +45 -45
  346. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js} +3 -3
  347. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js} +2 -2
  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  350. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js} +2 -2
  351. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js} +1 -1
  352. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  353. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  354. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  356. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  357. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
  358. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js} +2 -2
  359. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
  360. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js} +2 -2
  361. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js} +1 -1
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@@ -0,0 +1,619 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {math} from "../../../../math/math.js";
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+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
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+
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+ const tempVec3a = math.vec3();
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+ const tempVec3b = math.vec3();
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+ const tempVec3c = math.vec3();
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+ const tempVec3d = math.vec3();
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+
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+ const tempVec4a = math.vec4();
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+
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+ const tempMat4a = math.mat4();
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+
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+ /**
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+ * @private
16
+ */
17
+ export class DTXTrianglesColorRenderer {
18
+
19
+ constructor(scene, withSAO) {
20
+ this._scene = scene;
21
+ this._withSAO = withSAO;
22
+ this._hash = this._getHash();
23
+ this._allocate();
24
+ }
25
+
26
+ getValid() {
27
+ return this._hash === this._getHash();
28
+ };
29
+
30
+ _getHash() {
31
+ const scene = this._scene;
32
+ return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
33
+ }
34
+
35
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
36
+
37
+ const scene = this._scene;
38
+ const camera = scene.camera;
39
+ const model = dataTextureLayer.model;
40
+ const gl = scene.canvas.gl;
41
+ const state = dataTextureLayer._state;
42
+ const textureState = state.textureState;
43
+ const origin = dataTextureLayer._state.origin;
44
+ const {position, rotationMatrix, rotationMatrixConjugate} = model;
45
+
46
+ if (!this._program) {
47
+ this._allocate();
48
+ if (this.errors) {
49
+ return;
50
+ }
51
+ }
52
+
53
+ if (frameCtx.lastProgramId !== this._program.id) {
54
+ frameCtx.lastProgramId = this._program.id;
55
+ this._bindProgram(frameCtx, state);
56
+ }
57
+
58
+ textureState.bindCommonTextures(
59
+ this._program,
60
+ this.uTexturePerObjectPositionsDecodeMatrix,
61
+ this._uTexturePerVertexIdCoordinates,
62
+ this.uTexturePerObjectColorsAndFlags,
63
+ this._uTexturePerObjectMatrix
64
+ );
65
+
66
+ let rtcViewMatrix;
67
+ let rtcCameraEye;
68
+
69
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
70
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
71
+ if (gotOrigin || gotPosition) {
72
+ const rtcOrigin = tempVec3a;
73
+ if (gotOrigin) {
74
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
75
+ rtcOrigin[0] = rotatedOrigin[0];
76
+ rtcOrigin[1] = rotatedOrigin[1];
77
+ rtcOrigin[2] = rotatedOrigin[2];
78
+ } else {
79
+ rtcOrigin[0] = 0;
80
+ rtcOrigin[1] = 0;
81
+ rtcOrigin[2] = 0;
82
+ }
83
+ rtcOrigin[0] += position[0];
84
+ rtcOrigin[1] += position[1];
85
+ rtcOrigin[2] += position[2];
86
+ rtcViewMatrix = createRTCViewMat(camera.viewMatrix, rtcOrigin, tempMat4a);
87
+ rtcCameraEye = tempVec3c;
88
+ rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
89
+ rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
90
+ rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
91
+ } else {
92
+ rtcViewMatrix = camera.viewMatrix;
93
+ rtcCameraEye = camera.eye;
94
+ }
95
+
96
+ gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrixConjugate);
97
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
98
+ gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
99
+ gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
100
+ gl.uniform1i(this._uRenderPass, renderPass);
101
+
102
+ if (scene.logarithmicDepthBufferEnabled) {
103
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
104
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
105
+ }
106
+
107
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
108
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
109
+ if (numAllocatedSectionPlanes > 0) {
110
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
111
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
112
+ const renderFlags = model.renderFlags;
113
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
114
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
115
+ if (sectionPlaneUniforms) {
116
+ if (sectionPlaneIndex < numSectionPlanes) {
117
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
118
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
119
+ if (active) {
120
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
121
+ if (origin) {
122
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
123
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
124
+ } else {
125
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
126
+ }
127
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
128
+ }
129
+ } else {
130
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
131
+ }
132
+ }
133
+ }
134
+ }
135
+
136
+ if (state.numIndices8Bits > 0) {
137
+ textureState.bindTriangleIndicesTextures(
138
+ this._program,
139
+ this._uTexturePerPolygonIdPortionIds,
140
+ this._uTexturePerPolygonIdIndices,
141
+ 8 // 8 bits indices
142
+ );
143
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
144
+ }
145
+
146
+ if (state.numIndices16Bits > 0) {
147
+ textureState.bindTriangleIndicesTextures(
148
+ this._program,
149
+ this._uTexturePerPolygonIdPortionIds,
150
+ this._uTexturePerPolygonIdIndices,
151
+ 16 // 16 bits indices
152
+ );
153
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
154
+ }
155
+
156
+ if (state.numIndices32Bits > 0) {
157
+ textureState.bindTriangleIndicesTextures(
158
+ this._program,
159
+ this._uTexturePerPolygonIdPortionIds,
160
+ this._uTexturePerPolygonIdIndices,
161
+ 32 // 32 bits indices
162
+ );
163
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
164
+ }
165
+
166
+ frameCtx.drawElements++;
167
+ }
168
+
169
+ _allocate() {
170
+
171
+ const scene = this._scene;
172
+ const gl = scene.canvas.gl;
173
+ const lightsState = scene._lightsState;
174
+
175
+ this._program = new Program(gl, this._buildShader());
176
+
177
+ if (this._program.errors) {
178
+ this.errors = this._program.errors;
179
+ console.error(this.errors);
180
+ return;
181
+ }
182
+
183
+ const program = this._program;
184
+
185
+ this._uRenderPass = program.getLocation("renderPass");
186
+
187
+ this._uLightAmbient = program.getLocation("lightAmbient");
188
+ this._uLightColor = [];
189
+ this._uLightDir = [];
190
+ this._uLightPos = [];
191
+ this._uLightAttenuation = [];
192
+
193
+ const lights = lightsState.lights;
194
+ let light;
195
+
196
+ for (let i = 0, len = lights.length; i < len; i++) {
197
+ light = lights[i];
198
+ switch (light.type) {
199
+ case "dir":
200
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
201
+ this._uLightPos[i] = null;
202
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
203
+ break;
204
+ case "point":
205
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
206
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
207
+ this._uLightDir[i] = null;
208
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
209
+ break;
210
+ case "spot":
211
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
212
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
213
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
214
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
215
+ break;
216
+ }
217
+ }
218
+
219
+ this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
220
+ this._uViewMatrix = program.getLocation("viewMatrix");
221
+ this._uProjMatrix = program.getLocation("projMatrix");
222
+
223
+ this._uSectionPlanes = [];
224
+
225
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
226
+ this._uSectionPlanes.push({
227
+ active: program.getLocation("sectionPlaneActive" + i),
228
+ pos: program.getLocation("sectionPlanePos" + i),
229
+ dir: program.getLocation("sectionPlaneDir" + i)
230
+ });
231
+ }
232
+
233
+ if (this._withSAO) {
234
+ this._uOcclusionTexture = "uOcclusionTexture";
235
+ this._uSAOParams = program.getLocation("uSAOParams");
236
+ }
237
+
238
+ if (scene.logarithmicDepthBufferEnabled) {
239
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
240
+ }
241
+
242
+ this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
243
+ this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
244
+ this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
245
+ this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
246
+ this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
247
+ this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
248
+ this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
249
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
250
+ }
251
+
252
+ _bindProgram(frameCtx) {
253
+
254
+ const scene = this._scene;
255
+ const gl = scene.canvas.gl;
256
+ const program = this._program;
257
+ const lights = scene._lightsState.lights;
258
+ const project = scene.camera.project;
259
+
260
+ program.bind();
261
+
262
+ if (this._uLightAmbient) {
263
+ gl.uniform4fv(this._uLightAmbient, scene._lightsState.getAmbientColorAndIntensity());
264
+ }
265
+
266
+ for (let i = 0, len = lights.length; i < len; i++) {
267
+ const light = lights[i];
268
+
269
+ if (this._uLightColor[i]) {
270
+ gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
271
+ }
272
+ if (this._uLightPos[i]) {
273
+ gl.uniform3fv(this._uLightPos[i], light.pos);
274
+ if (this._uLightAttenuation[i]) {
275
+ gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
276
+ }
277
+ }
278
+ if (this._uLightDir[i]) {
279
+ gl.uniform3fv(this._uLightDir[i], light.dir);
280
+ }
281
+ }
282
+
283
+ if (this._withSAO) {
284
+ const sao = scene.sao;
285
+ const saoEnabled = sao.possible;
286
+ if (saoEnabled) {
287
+ const viewportWidth = gl.drawingBufferWidth;
288
+ const viewportHeight = gl.drawingBufferHeight;
289
+ tempVec4a[0] = viewportWidth;
290
+ tempVec4a[1] = viewportHeight;
291
+ tempVec4a[2] = sao.blendCutoff;
292
+ tempVec4a[3] = sao.blendFactor;
293
+ gl.uniform4fv(this._uSAOParams, tempVec4a);
294
+ this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, 10);
295
+ }
296
+ }
297
+
298
+ if (scene.logarithmicDepthBufferEnabled) {
299
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
300
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
301
+ }
302
+ }
303
+
304
+ _buildShader() {
305
+ return {
306
+ vertex: this._buildVertexShader(),
307
+ fragment: this._buildFragmentShader()
308
+ };
309
+ }
310
+
311
+ _buildVertexShader() {
312
+ const scene = this._scene;
313
+ const sectionPlanesState = scene._sectionPlanesState;
314
+ const lightsState = scene._lightsState;
315
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
316
+ let light;
317
+ const src = [];
318
+ src.push("#version 300 es");
319
+ src.push("// TrianglesDataTextureColorRenderer vertex shader");
320
+
321
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
322
+ src.push("precision highp float;");
323
+ src.push("precision highp int;");
324
+ src.push("precision highp usampler2D;");
325
+ src.push("precision highp isampler2D;");
326
+ src.push("precision highp sampler2D;");
327
+ src.push("#else");
328
+ src.push("precision mediump float;");
329
+ src.push("precision mediump int;");
330
+ src.push("precision mediump usampler2D;");
331
+ src.push("precision mediump isampler2D;");
332
+ src.push("precision mediump sampler2D;");
333
+ src.push("#endif");
334
+
335
+ src.push("uniform int renderPass;");
336
+
337
+ src.push("uniform mat4 sceneModelMatrix;");
338
+ src.push("uniform mat4 viewMatrix;");
339
+ src.push("uniform mat4 projMatrix;");
340
+
341
+ src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
342
+ src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
343
+ src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
344
+ src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
345
+ src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
346
+ src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
347
+
348
+ src.push("uniform vec3 uCameraEyeRtc;");
349
+
350
+ src.push("vec3 positions[3];")
351
+
352
+ if (scene.logarithmicDepthBufferEnabled) {
353
+ src.push("uniform float logDepthBufFC;");
354
+ src.push("out float vFragDepth;");
355
+ src.push("out float isPerspective;");
356
+ }
357
+
358
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
359
+ src.push(" return (m[2][3] == - 1.0);");
360
+ src.push("}");
361
+
362
+ src.push("uniform vec4 lightAmbient;");
363
+
364
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
365
+ light = lightsState.lights[i];
366
+ if (light.type === "ambient") {
367
+ continue;
368
+ }
369
+ src.push("uniform vec4 lightColor" + i + ";");
370
+ if (light.type === "dir") {
371
+ src.push("uniform vec3 lightDir" + i + ";");
372
+ }
373
+ if (light.type === "point") {
374
+ src.push("uniform vec3 lightPos" + i + ";");
375
+ }
376
+ if (light.type === "spot") {
377
+ src.push("uniform vec3 lightPos" + i + ";");
378
+ src.push("uniform vec3 lightDir" + i + ";");
379
+ }
380
+ }
381
+
382
+ if (clipping) {
383
+ src.push("out vec4 vWorldPosition;");
384
+ src.push("flat out uint vFlags2;");
385
+ }
386
+
387
+ src.push("out vec4 vColor;");
388
+
389
+ src.push("void main(void) {");
390
+
391
+ // constants
392
+ src.push("int polygonIndex = gl_VertexID / 3;")
393
+
394
+ // get packed object-id
395
+ src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
396
+ src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
397
+
398
+ src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
399
+ src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
400
+
401
+ // get flags & flags2
402
+ src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
403
+ src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
404
+
405
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
406
+ // renderPass = COLOR_OPAQUE
407
+
408
+ src.push(`if (int(flags.x) != renderPass) {`);
409
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
410
+ src.push(" return;"); // Cull vertex
411
+ src.push("} else {");
412
+
413
+ src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
414
+ src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
415
+
416
+ src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
417
+
418
+ src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
419
+ src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
420
+
421
+ src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
422
+ src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
423
+
424
+ src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
425
+ src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
426
+
427
+ src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
428
+ src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
429
+
430
+ src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
431
+
432
+ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
433
+ src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
434
+ src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
435
+
436
+ src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
437
+ src.push(`if (color.a == 0u) {`);
438
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
439
+ src.push(" return;");
440
+ src.push("};");
441
+
442
+ src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
443
+ src.push("vec3 position;");
444
+ src.push("position = positions[gl_VertexID % 3];");
445
+ src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
446
+ // when the geometry is not solid, if needed, flip the triangle winding
447
+
448
+ src.push("if (solid != 1u) {");
449
+ src.push("if (isPerspectiveMatrix(projMatrix)) {");
450
+ src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
451
+ // src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);")
452
+ src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
453
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
454
+ src.push("viewNormal = -viewNormal;");
455
+ src.push("}");
456
+ src.push("} else {");
457
+ // src.push("vColor = vec4(vec3(1, -1, 0)*viewNormal.z, 1);")
458
+
459
+ src.push("if (viewNormal.z < 0.0) {");
460
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
461
+ src.push("viewNormal = -viewNormal;");
462
+ src.push("}");
463
+ src.push("}");
464
+ src.push("}");
465
+
466
+ src.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); ");
467
+
468
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
469
+
470
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
471
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
472
+
473
+ src.push("float lambertian = 1.0;");
474
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
475
+ light = lightsState.lights[i];
476
+ if (light.type === "ambient") {
477
+ continue;
478
+ }
479
+ if (light.type === "dir") {
480
+ if (light.space === "view") {
481
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
482
+ } else {
483
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
484
+ }
485
+ } else if (light.type === "point") {
486
+ if (light.space === "view") {
487
+ src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
488
+ } else {
489
+ src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
490
+ }
491
+ } else if (light.type === "spot") {
492
+ if (light.space === "view") {
493
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
494
+ } else {
495
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
496
+ }
497
+ } else {
498
+ continue;
499
+ }
500
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
501
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
502
+ }
503
+
504
+ src.push("vec3 rgb = vec3(color.rgb) / 255.0;");
505
+ src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
506
+
507
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
508
+ if (scene.logarithmicDepthBufferEnabled) {
509
+ src.push("vFragDepth = 1.0 + clipPos.w;");
510
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
511
+ }
512
+ if (clipping) {
513
+ src.push("vWorldPosition = worldPosition;");
514
+ src.push("vFlags2 = flags2.r;");
515
+ }
516
+ src.push("gl_Position = clipPos;");
517
+ src.push("}");
518
+
519
+ src.push("}");
520
+
521
+ return src;
522
+ }
523
+
524
+ _buildFragmentShader() {
525
+ const scene = this._scene;
526
+ const sectionPlanesState = scene._sectionPlanesState;
527
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
528
+ const src = [];
529
+ src.push('#version 300 es');
530
+ src.push("// TrianglesDataTextureColorRenderer fragment shader");
531
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
532
+ src.push("precision highp float;");
533
+ src.push("precision highp int;");
534
+ src.push("#else");
535
+ src.push("precision mediump float;");
536
+ src.push("precision mediump int;");
537
+ src.push("#endif");
538
+
539
+ if (scene.logarithmicDepthBufferEnabled) {
540
+ src.push("in float isPerspective;");
541
+ src.push("uniform float logDepthBufFC;");
542
+ src.push("in float vFragDepth;");
543
+ }
544
+
545
+ if (this._withSAO) {
546
+ src.push("uniform sampler2D uOcclusionTexture;");
547
+ src.push("uniform vec4 uSAOParams;");
548
+
549
+ src.push("const float packUpscale = 256. / 255.;");
550
+ src.push("const float unpackDownScale = 255. / 256.;");
551
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
552
+ src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
553
+
554
+ src.push("float unpackRGBToFloat( const in vec4 v ) {");
555
+ src.push(" return dot( v, unPackFactors );");
556
+ src.push("}");
557
+ }
558
+ if (clipping) {
559
+ src.push("in vec4 vWorldPosition;");
560
+ src.push("flat in uint vFlags2;");
561
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
562
+ src.push("uniform bool sectionPlaneActive" + i + ";");
563
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
564
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
565
+ }
566
+ }
567
+ src.push("in vec4 vColor;");
568
+ src.push("out vec4 outColor;");
569
+ src.push("void main(void) {");
570
+
571
+ if (clipping) {
572
+ src.push(" bool clippable = vFlags2 > 0u;");
573
+ src.push(" if (clippable) {");
574
+ src.push(" float dist = 0.0;");
575
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
576
+ src.push("if (sectionPlaneActive" + i + ") {");
577
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
578
+ src.push("}");
579
+ }
580
+ src.push(" if (dist > 0.0) { ");
581
+ src.push(" discard;")
582
+ src.push(" }");
583
+ src.push("}");
584
+ }
585
+
586
+ if (scene.logarithmicDepthBufferEnabled) {
587
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
588
+ //src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
589
+ }
590
+
591
+ if (this._withSAO) {
592
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
593
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
594
+ src.push(" float viewportWidth = uSAOParams[0];");
595
+ src.push(" float viewportHeight = uSAOParams[1];");
596
+ src.push(" float blendCutoff = uSAOParams[2];");
597
+ src.push(" float blendFactor = uSAOParams[3];");
598
+ src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
599
+ src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
600
+ src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");
601
+ } else {
602
+ src.push(" outColor = vColor;");
603
+ }
604
+
605
+ src.push("}");
606
+ return src;
607
+ }
608
+
609
+ webglContextRestored() {
610
+ this._program = null;
611
+ }
612
+
613
+ destroy() {
614
+ if (this._program) {
615
+ this._program.destroy();
616
+ }
617
+ this._program = null;
618
+ }
619
+ }