@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  285. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  286. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsBuffer.js +20 -0
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  288. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  289. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  290. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  291. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  292. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  293. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
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  300. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js} +6 -2
  301. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js} +6 -4
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  304. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js} +4 -3
  305. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js} +2 -2
  306. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorTextureRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js} +2 -2
  307. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  308. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  309. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  311. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  312. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  313. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  314. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
  315. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js} +2 -2
  316. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
  317. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js} +3 -3
  318. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapInitRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js} +1 -1
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  342. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js} +8 -4
  343. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js} +8 -5
  344. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  345. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js} +45 -45
  346. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js} +3 -3
  347. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js} +2 -2
  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
  350. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js} +2 -2
  351. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js} +1 -1
  352. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  353. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  354. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  356. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
  357. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js} +2 -2
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  359. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js} +2 -2
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@@ -0,0 +1,24 @@
1
+ import {VBORenderer} from "../../VBORenderer.js";
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+
3
+ /**
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+ * @private
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+ */
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+
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+
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+ export class VBOBatchingPointsRenderer extends VBORenderer {
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+ _draw(drawCfg) {
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+ const {gl} = this._scene.canvas;
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+
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+ const {
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+ state,
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+ frameCtx,
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+ incrementDrawState,
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+ } = drawCfg;
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+
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+ gl.drawArrays(gl.POINTS, 0, state.positionsBuf.numItems);
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+
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+ if (incrementDrawState) {
21
+ frameCtx.drawArrays++;
22
+ }
23
+ }
24
+ }
@@ -0,0 +1,168 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class VBOBatchingPointsColorRenderer extends VBOBatchingPointsRenderer {
7
+ _getHash() {
8
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
+ }
10
+
11
+ drawLayer(frameCtx, layer, renderPass) {
12
+ super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
13
+ }
14
+
15
+ _buildVertexShader() {
16
+
17
+ const scene = this._scene;
18
+ const sectionPlanesState = scene._sectionPlanesState;
19
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
+ const pointsMaterial = scene.pointsMaterial;
21
+ const src = [];
22
+ src.push('#version 300 es');
23
+ src.push("// Points batching color vertex shader");
24
+
25
+ src.push("uniform int renderPass;");
26
+
27
+ src.push("in vec3 position;");
28
+ src.push("in vec4 color;");
29
+ src.push("in float flags;");
30
+
31
+ if (scene.entityOffsetsEnabled) {
32
+ src.push("in vec3 offset;");
33
+ }
34
+
35
+ this._addMatricesUniformBlockLines(src);
36
+
37
+ src.push("uniform float pointSize;");
38
+ if (pointsMaterial.perspectivePoints) {
39
+ src.push("uniform float nearPlaneHeight;");
40
+ }
41
+
42
+ if (pointsMaterial.filterIntensity) {
43
+ src.push("uniform vec2 intensityRange;");
44
+ }
45
+
46
+ if (scene.logarithmicDepthBufferEnabled) {
47
+ src.push("uniform float logDepthBufFC;");
48
+ src.push("out float vFragDepth;");
49
+ }
50
+
51
+ if (clipping) {
52
+ src.push("out vec4 vWorldPosition;");
53
+ src.push("out float vFlags;");
54
+ }
55
+ src.push("out vec4 vColor;");
56
+
57
+ src.push("void main(void) {");
58
+
59
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
60
+ // renderPass = COLOR_OPAQUE
61
+
62
+ src.push(`int colorFlag = int(flags) & 0xF;`);
63
+ src.push(`if (colorFlag != renderPass) {`);
64
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
65
+
66
+ src.push("} else {");
67
+
68
+ if (pointsMaterial.filterIntensity) {
69
+ src.push("float intensity = float(color.a) / 255.0;")
70
+ src.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {");
71
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
72
+ src.push("} else {");
73
+ }
74
+
75
+ src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
76
+ if (scene.entityOffsetsEnabled) {
77
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
78
+ }
79
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
80
+
81
+ src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");
82
+
83
+ if (clipping) {
84
+ src.push("vWorldPosition = worldPosition;");
85
+ src.push("vFlags = flags;");
86
+ }
87
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
88
+ if (scene.logarithmicDepthBufferEnabled) {
89
+ src.push("vFragDepth = 1.0 + clipPos.w;");
90
+ }
91
+
92
+ src.push("gl_Position = clipPos;");
93
+ if (pointsMaterial.perspectivePoints) {
94
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
95
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
96
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
97
+ } else {
98
+ src.push("gl_PointSize = pointSize;");
99
+ }
100
+ src.push("}");
101
+ if (pointsMaterial.filterIntensity) {
102
+ src.push("}");
103
+ }
104
+ src.push("}");
105
+ return src;
106
+ }
107
+
108
+ _buildFragmentShader() {
109
+
110
+ const scene = this._scene;
111
+ const sectionPlanesState = scene._sectionPlanesState;
112
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
113
+ const src = [];
114
+ src.push('#version 300 es');
115
+ src.push("// Points batching color fragment shader");
116
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
117
+ src.push("precision highp float;");
118
+ src.push("precision highp int;");
119
+ src.push("#else");
120
+ src.push("precision mediump float;");
121
+ src.push("precision mediump int;");
122
+ src.push("#endif");
123
+
124
+ if (scene.logarithmicDepthBufferEnabled) {
125
+ src.push("uniform float logDepthBufFC;");
126
+ src.push("in float vFragDepth;");
127
+ }
128
+ if (clipping) {
129
+ src.push("in vec4 vWorldPosition;");
130
+ src.push("in float vFlags;");
131
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
132
+ src.push("uniform bool sectionPlaneActive" + i + ";");
133
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
134
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
135
+ }
136
+ }
137
+ src.push("in vec4 vColor;");
138
+ src.push("out vec4 outColor;");
139
+ src.push("void main(void) {");
140
+ if (scene.pointsMaterial.roundPoints) {
141
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
142
+ src.push(" float r = dot(cxy, cxy);");
143
+ src.push(" if (r > 1.0) {");
144
+ src.push(" discard;");
145
+ src.push(" }");
146
+ }
147
+ if (clipping) {
148
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
149
+ src.push(" if (clippable) {");
150
+ src.push(" float dist = 0.0;");
151
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
152
+ src.push("if (sectionPlaneActive" + i + ") {");
153
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
154
+ src.push("}");
155
+ }
156
+ src.push(" if (dist > 0.0) { discard; }");
157
+ src.push("}");
158
+ }
159
+ src.push(" outColor = vColor;");
160
+ if (scene.logarithmicDepthBufferEnabled) {
161
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
162
+ }
163
+ src.push("}");
164
+ return src;
165
+ }
166
+ }
167
+
168
+ export {VBOBatchingPointsColorRenderer};
@@ -0,0 +1,136 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+
4
+ /**
5
+ * @private
6
+ */
7
+ class VBOBatchingPointsOcclusionRenderer extends VBOBatchingPointsRenderer {
8
+ _getHash() {
9
+ return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
10
+ }
11
+
12
+ _buildVertexShader() {
13
+ const scene = this._scene;
14
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
15
+ const pointsMaterial = scene.pointsMaterial._state;
16
+ const src = [];
17
+ src.push('#version 300 es');
18
+ src.push("// Points batching occlusion vertex shader");
19
+ src.push("uniform int renderPass;");
20
+ src.push("in vec3 position;");
21
+ if (scene.entityOffsetsEnabled) {
22
+ src.push("in vec3 offset;");
23
+ }
24
+ src.push("in float flags;");
25
+
26
+ this._addMatricesUniformBlockLines(src);
27
+
28
+ src.push("uniform float pointSize;");
29
+ if (pointsMaterial.perspectivePoints) {
30
+ src.push("uniform float nearPlaneHeight;");
31
+ }
32
+
33
+ if (scene.logarithmicDepthBufferEnabled) {
34
+ src.push("uniform float logDepthBufFC;");
35
+ src.push("out float vFragDepth;");
36
+ }
37
+ if (clipping) {
38
+ src.push("out vec4 vWorldPosition;");
39
+ src.push("out float vFlags;");
40
+ }
41
+ src.push("void main(void) {");
42
+
43
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
44
+ // renderPass = COLOR_OPAQUE
45
+ // Only opaque objects can be occluders
46
+
47
+ src.push(`int colorFlag = int(flags) & 0xF;`);
48
+ src.push(`if (colorFlag != renderPass) {`);
49
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
50
+
51
+ src.push(" } else {");
52
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
53
+ if (scene.entityOffsetsEnabled) {
54
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
55
+ }
56
+
57
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
58
+ if (clipping) {
59
+ src.push(" vWorldPosition = worldPosition;");
60
+ src.push(" vFlags = flags;");
61
+ }
62
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
63
+ if (scene.logarithmicDepthBufferEnabled) {
64
+ src.push("vFragDepth = 1.0 + clipPos.w;");
65
+ }
66
+ src.push(" gl_Position = clipPos;");
67
+ if (pointsMaterial.perspectivePoints) {
68
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
69
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
70
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
71
+ } else {
72
+ src.push("gl_PointSize = pointSize;");
73
+ }
74
+ src.push(" }");
75
+ src.push("}");
76
+ return src;
77
+ }
78
+
79
+ _buildFragmentShader() {
80
+ const scene = this._scene;
81
+ const sectionPlanesState = scene._sectionPlanesState;
82
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
83
+ const src = [];
84
+ src.push('#version 300 es');
85
+ src.push("// Points batching occlusion fragment shader");
86
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
87
+ src.push("precision highp float;");
88
+ src.push("precision highp int;");
89
+ src.push("#else");
90
+ src.push("precision mediump float;");
91
+ src.push("precision mediump int;");
92
+ src.push("#endif");
93
+ if (scene.logarithmicDepthBufferEnabled) {
94
+ src.push("uniform float logDepthBufFC;");
95
+ src.push("in float vFragDepth;");
96
+ }
97
+ if (clipping) {
98
+ src.push("in vec4 vWorldPosition;");
99
+ src.push("in float vFlags;");
100
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
101
+ src.push("uniform bool sectionPlaneActive" + i + ";");
102
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
103
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
104
+ }
105
+ }
106
+ src.push("out vec4 outColor;");
107
+ src.push("void main(void) {");
108
+ if (scene.pointsMaterial.roundPoints) {
109
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
110
+ src.push(" float r = dot(cxy, cxy);");
111
+ src.push(" if (r > 1.0) {");
112
+ src.push(" discard;");
113
+ src.push(" }");
114
+ }
115
+ if (clipping) {
116
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
117
+ src.push(" if (clippable) {");
118
+ src.push(" float dist = 0.0;");
119
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
120
+ src.push(" if (sectionPlaneActive" + i + ") {");
121
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
122
+ src.push(" }");
123
+ }
124
+ src.push(" if (dist > 0.0) { discard; }");
125
+ src.push(" }");
126
+ }
127
+ if (scene.logarithmicDepthBufferEnabled) {
128
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
129
+ }
130
+ src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
131
+ src.push("}");
132
+ return src;
133
+ }
134
+ }
135
+
136
+ export {VBOBatchingPointsOcclusionRenderer};
@@ -0,0 +1,156 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+
7
+
8
+ export class VBOBatchingPointsPickDepthRenderer extends VBOBatchingPointsRenderer {
9
+ _getHash() {
10
+ return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
11
+ }
12
+
13
+ _buildVertexShader() {
14
+ const scene = this._scene;
15
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
+ const pointsMaterial = scene.pointsMaterial._state;
17
+ const src = [];
18
+ src.push('#version 300 es');
19
+ src.push("// Points batched pick depth vertex shader");
20
+ src.push("uniform int renderPass;");
21
+
22
+ src.push("in vec3 position;");
23
+ if (scene.entityOffsetsEnabled) {
24
+ src.push("in vec3 offset;");
25
+ }
26
+ src.push("in float flags;");
27
+
28
+ src.push("uniform bool pickInvisible;");
29
+
30
+ this._addMatricesUniformBlockLines(src);
31
+
32
+ this._addRemapClipPosLines(src);
33
+
34
+ src.push("uniform float pointSize;");
35
+ if (pointsMaterial.perspectivePoints) {
36
+ src.push("uniform float nearPlaneHeight;");
37
+ }
38
+
39
+ if (scene.logarithmicDepthBufferEnabled) {
40
+ src.push("uniform float logDepthBufFC;");
41
+ src.push("out float vFragDepth;");
42
+ }
43
+
44
+ if (clipping) {
45
+ src.push("out vec4 vWorldPosition;");
46
+ src.push("out float vFlags;");
47
+ }
48
+ src.push("out vec4 vViewPosition;");
49
+ src.push("void main(void) {");
50
+
51
+ // pickFlag = NOT_RENDERED | PICK
52
+ // renderPass = PICK
53
+
54
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
55
+ src.push(`if (pickFlag != renderPass) {`);
56
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
57
+ src.push(" } else {");
58
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
59
+ if (scene.entityOffsetsEnabled) {
60
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
+ }
62
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
+ if (clipping) {
64
+ src.push(" vWorldPosition = worldPosition;");
65
+ src.push(" vFlags = flags;");
66
+ }
67
+ src.push("vViewPosition = viewPosition;");
68
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
69
+ if (scene.logarithmicDepthBufferEnabled) {
70
+ src.push("vFragDepth = 1.0 + clipPos.w;");
71
+ }
72
+ src.push("gl_Position = remapClipPos(clipPos);");
73
+ if (pointsMaterial.perspectivePoints) {
74
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
75
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
76
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
77
+ } else {
78
+ src.push("gl_PointSize = pointSize;");
79
+ }
80
+ src.push("gl_PointSize += 10.0;");
81
+ src.push(" }");
82
+ src.push("}");
83
+ return src;
84
+ }
85
+
86
+ _buildFragmentShader() {
87
+ const scene = this._scene;
88
+ const sectionPlanesState = scene._sectionPlanesState;
89
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
90
+ const src = [];
91
+ src.push('#version 300 es');
92
+ src.push("// Points batched pick depth fragment shader");
93
+
94
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
95
+ src.push("precision highp float;");
96
+ src.push("precision highp int;");
97
+ src.push("#else");
98
+ src.push("precision mediump float;");
99
+ src.push("precision mediump int;");
100
+ src.push("#endif");
101
+
102
+ if (scene.logarithmicDepthBufferEnabled) {
103
+ src.push("uniform float logDepthBufFC;");
104
+ src.push("in float vFragDepth;");
105
+ }
106
+
107
+ src.push("uniform float pickZNear;");
108
+ src.push("uniform float pickZFar;");
109
+
110
+ if (clipping) {
111
+ src.push("in vec4 vWorldPosition;");
112
+ src.push("in float vFlags;");
113
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
114
+ src.push("uniform bool sectionPlaneActive" + i + ";");
115
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
116
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
117
+ }
118
+ }
119
+ src.push("in vec4 vViewPosition;");
120
+ src.push("vec4 packDepth(const in float depth) {");
121
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
122
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
123
+ src.push(" vec4 res = fract(depth * bitShift);");
124
+ src.push(" res -= res.xxyz * bitMask;");
125
+ src.push(" return res;");
126
+ src.push("}");
127
+ src.push("out vec4 outColor;");
128
+ src.push("void main(void) {");
129
+ if (scene.pointsMaterial.roundPoints) {
130
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
131
+ src.push(" float r = dot(cxy, cxy);");
132
+ src.push(" if (r > 1.0) {");
133
+ src.push(" discard;");
134
+ src.push(" }");
135
+ }
136
+ if (clipping) {
137
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
138
+ src.push(" if (clippable) {");
139
+ src.push(" float dist = 0.0;");
140
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
141
+ src.push(" if (sectionPlaneActive" + i + ") {");
142
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
143
+ src.push(" }");
144
+ }
145
+ src.push(" if (dist > 0.0) { discard; }");
146
+ src.push(" }");
147
+ }
148
+ if (scene.logarithmicDepthBufferEnabled) {
149
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
150
+ }
151
+ src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
152
+ src.push(" outColor = packDepth(zNormalizedDepth); "); // Must be linear depth
153
+ src.push("}");
154
+ return src;
155
+ }
156
+ }
@@ -0,0 +1,148 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+
7
+
8
+ export class VBOBatchingPointsPickMeshRenderer extends VBOBatchingPointsRenderer {
9
+ _getHash() {
10
+ return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
11
+ }
12
+
13
+ _buildVertexShader() {
14
+
15
+ const scene = this._scene;
16
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
+ const pointsMaterial = scene.pointsMaterial._state;
18
+ const src = [];
19
+ src.push ('#version 300 es');
20
+ src.push("// Points batching pick mesh vertex shader");
21
+ src.push("uniform int renderPass;");
22
+
23
+ src.push("in vec3 position;");
24
+ if (scene.entityOffsetsEnabled) {
25
+ src.push("in vec3 offset;");
26
+ }
27
+ src.push("in float flags;");
28
+
29
+ src.push("in vec4 pickColor;");
30
+
31
+ src.push("uniform bool pickInvisible;");
32
+
33
+ this._addMatricesUniformBlockLines(src);
34
+
35
+ this._addRemapClipPosLines(src);
36
+
37
+ src.push("uniform float pointSize;");
38
+ if (pointsMaterial.perspectivePoints) {
39
+ src.push("uniform float nearPlaneHeight;");
40
+ }
41
+
42
+ if (scene.logarithmicDepthBufferEnabled) {
43
+ src.push("uniform float logDepthBufFC;");
44
+ src.push("out float vFragDepth;");
45
+ }
46
+
47
+ if (clipping) {
48
+ src.push("out vec4 vWorldPosition;");
49
+ src.push("out float vFlags;");
50
+ }
51
+
52
+ src.push("out vec4 vPickColor;");
53
+
54
+ src.push("void main(void) {");
55
+
56
+ // pickFlag = NOT_RENDERED | PICK
57
+ // renderPass = PICK
58
+
59
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
60
+ src.push(`if (pickFlag != renderPass) {`);
61
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
62
+
63
+ src.push(" } else {");
64
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
65
+ if (scene.entityOffsetsEnabled) {
66
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
67
+ }
68
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
69
+ src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
70
+ if (clipping) {
71
+ src.push(" vWorldPosition = worldPosition;");
72
+ src.push(" vFlags = flags;");
73
+ }
74
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
75
+ if (scene.logarithmicDepthBufferEnabled) {
76
+ src.push("vFragDepth = 1.0 + clipPos.w;");
77
+ }
78
+ src.push("gl_Position = remapClipPos(clipPos);");
79
+ if (pointsMaterial.perspectivePoints) {
80
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
81
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
82
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
83
+ } else {
84
+ src.push("gl_PointSize = pointSize;");
85
+ }
86
+ src.push("gl_PointSize += 10.0;");
87
+ src.push(" }");
88
+ src.push("}");
89
+ return src;
90
+ }
91
+
92
+ _buildFragmentShader() {
93
+ const scene = this._scene;
94
+ const sectionPlanesState = scene._sectionPlanesState;
95
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
96
+ const src = [];
97
+ src.push ('#version 300 es');
98
+ src.push("// Points batching pick mesh vertex shader");
99
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
100
+ src.push("precision highp float;");
101
+ src.push("precision highp int;");
102
+ src.push("#else");
103
+ src.push("precision mediump float;");
104
+ src.push("precision mediump int;");
105
+ src.push("#endif");
106
+ if (scene.logarithmicDepthBufferEnabled) {
107
+ src.push("uniform float logDepthBufFC;");
108
+ src.push("in float vFragDepth;");
109
+ }
110
+ if (clipping) {
111
+ src.push("in vec4 vWorldPosition;");
112
+ src.push("in float vFlags;");
113
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
114
+ src.push("uniform bool sectionPlaneActive" + i + ";");
115
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
116
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
117
+ }
118
+ }
119
+ src.push("in vec4 vPickColor;");
120
+ src.push("out vec4 outColor;");
121
+ src.push("void main(void) {");
122
+ if (scene.pointsMaterial.roundPoints) {
123
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
124
+ src.push(" float r = dot(cxy, cxy);");
125
+ src.push(" if (r > 1.0) {");
126
+ src.push(" discard;");
127
+ src.push(" }");
128
+ }
129
+ if (clipping) {
130
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
131
+ src.push(" if (clippable) {");
132
+ src.push(" float dist = 0.0;");
133
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
134
+ src.push(" if (sectionPlaneActive" + i + ") {");
135
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
136
+ src.push(" }");
137
+ }
138
+ src.push(" if (dist > 0.0) { discard; }");
139
+ src.push(" }");
140
+ }
141
+ if (scene.logarithmicDepthBufferEnabled) {
142
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
143
+ }
144
+ src.push(" outColor = vPickColor; ");
145
+ src.push("}");
146
+ return src;
147
+ }
148
+ }