@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  307. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
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  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
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  312. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
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@@ -0,0 +1,312 @@
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+ import {math} from "../../math/math.js";
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+
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+ const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
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+ const EPSILON = 0.001;
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+ const tempVec3 = math.vec3();
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+
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+ /**
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+ * Handles camera updates on each "tick" that were scheduled by the various controllers.
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+ *
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+ * @private
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+ */
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+ class CameraUpdater {
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+
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+ constructor(scene, controllers, configs, states, updates) {
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+
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+ this._scene = scene;
17
+ const camera = scene.camera;
18
+ const pickController = controllers.pickController;
19
+ const pivotController = controllers.pivotController;
20
+ const panController = controllers.panController;
21
+
22
+ let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
23
+ let dollyDistFactor = 1.0; // Calculated when countDown is zero
24
+ let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
25
+
26
+ this._onTick = scene.on("tick", () => {
27
+
28
+ if (!(configs.active && configs.pointerEnabled)) {
29
+ return;
30
+ }
31
+
32
+ let cursorType = "default";
33
+
34
+ //----------------------------------------------------------------------------------------------------------
35
+ // Dolly decay
36
+ //------------------------------------------------------------------------------------ ----------------------
37
+
38
+ if (Math.abs(updates.dollyDelta) < EPSILON) {
39
+ updates.dollyDelta = 0;
40
+ }
41
+
42
+ //----------------------------------------------------------------------------------------------------------
43
+ // Rotation decay
44
+ //----------------------------------------------------------------------------------------------------------
45
+
46
+ if (Math.abs(updates.rotateDeltaX) < EPSILON) {
47
+ updates.rotateDeltaX = 0;
48
+ }
49
+
50
+ if (Math.abs(updates.rotateDeltaY) < EPSILON) {
51
+ updates.rotateDeltaY = 0;
52
+ }
53
+
54
+ if (updates.rotateDeltaX !== 0 || updates.rotateDeltaY !== 0) {
55
+ updates.dollyDelta = 0;
56
+ }
57
+
58
+ //----------------------------------------------------------------------------------------------------------
59
+ // Dolly speed eye->look scaling
60
+ //
61
+ // If pointer is over an object, then dolly speed is proportional to the distance to that object.
62
+ //
63
+ // If pointer is not over an object, then dolly speed is proportional to the distance to the last
64
+ // object the pointer was over. This is so that we can dolly to structures that may have gaps through
65
+ // which empty background shows, that the pointer may inadvertently be over. In these cases, we don't
66
+ // want dolly speed wildly varying depending on how accurately the user avoids the gaps with the pointer.
67
+ //----------------------------------------------------------------------------------------------------------
68
+
69
+ if (configs.followPointer) {
70
+
71
+ if (--countDown <= 0) {
72
+
73
+ countDown = SCALE_DOLLY_EACH_FRAME;
74
+
75
+ if (updates.dollyDelta !== 0) {
76
+ if (updates.rotateDeltaY === 0 && updates.rotateDeltaX === 0) {
77
+
78
+ if (configs.followPointer && states.followPointerDirty) {
79
+
80
+ pickController.pickCursorPos = states.pointerCanvasPos;
81
+ pickController.schedulePickSurface = true;
82
+ pickController.update();
83
+
84
+ if (pickController.pickResult && pickController.pickResult.worldPos) {
85
+ followPointerWorldPos = pickController.pickResult.worldPos;
86
+
87
+ } else {
88
+ dollyDistFactor = 1.0;
89
+ followPointerWorldPos = null;
90
+ }
91
+
92
+ states.followPointerDirty = false;
93
+ }
94
+ }
95
+
96
+ if (followPointerWorldPos) {
97
+ const dist = Math.abs(math.lenVec3(math.subVec3(followPointerWorldPos, scene.camera.eye, tempVec3)));
98
+ dollyDistFactor = dist / configs.dollyProximityThreshold;
99
+ }
100
+
101
+ if (dollyDistFactor < configs.dollyMinSpeed) {
102
+ dollyDistFactor = configs.dollyMinSpeed;
103
+ }
104
+ }
105
+ }
106
+ }
107
+
108
+ const dollyDeltaForDist = (updates.dollyDelta * dollyDistFactor);
109
+
110
+ //----------------------------------------------------------------------------------------------------------
111
+ // Rotation
112
+ //----------------------------------------------------------------------------------------------------------
113
+
114
+ if (updates.rotateDeltaY !== 0 || updates.rotateDeltaX !== 0) {
115
+
116
+ if ((!configs.firstPerson) && configs.followPointer && pivotController.getPivoting()) {
117
+ pivotController.continuePivot(updates.rotateDeltaY, updates.rotateDeltaX);
118
+ pivotController.showPivot();
119
+
120
+ } else {
121
+
122
+ if (updates.rotateDeltaX !== 0) {
123
+ if (configs.firstPerson) {
124
+ camera.pitch(-updates.rotateDeltaX);
125
+ } else {
126
+ camera.orbitPitch(updates.rotateDeltaX);
127
+ }
128
+ }
129
+
130
+ if (updates.rotateDeltaY !== 0) {
131
+ if (configs.firstPerson) {
132
+ camera.yaw(updates.rotateDeltaY);
133
+ } else {
134
+ camera.orbitYaw(updates.rotateDeltaY);
135
+ }
136
+ }
137
+ }
138
+
139
+ updates.rotateDeltaX *= configs.rotationInertia;
140
+ updates.rotateDeltaY *= configs.rotationInertia;
141
+
142
+ cursorType = "grabbing";
143
+ }
144
+
145
+ //----------------------------------------------------------------------------------------------------------
146
+ // Panning
147
+ //----------------------------------------------------------------------------------------------------------
148
+
149
+ if (Math.abs(updates.panDeltaX) < EPSILON) {
150
+ updates.panDeltaX = 0;
151
+ }
152
+
153
+ if (Math.abs(updates.panDeltaY) < EPSILON) {
154
+ updates.panDeltaY = 0;
155
+ }
156
+
157
+ if (Math.abs(updates.panDeltaZ) < EPSILON) {
158
+ updates.panDeltaZ = 0;
159
+ }
160
+
161
+ if (updates.panDeltaX !== 0 || updates.panDeltaY !== 0 || updates.panDeltaZ !== 0) {
162
+
163
+ const vec = math.vec3();
164
+
165
+ vec[0] = updates.panDeltaX;
166
+ vec[1] = updates.panDeltaY;
167
+ vec[2] = updates.panDeltaZ;
168
+
169
+ let verticalEye;
170
+ let verticalLook;
171
+
172
+ if (configs.constrainVertical) {
173
+
174
+ if (camera.xUp) {
175
+ verticalEye = camera.eye[0];
176
+ verticalLook = camera.look[0];
177
+ } else if (camera.yUp) {
178
+ verticalEye = camera.eye[1];
179
+ verticalLook = camera.look[1];
180
+ } else if (camera.zUp) {
181
+ verticalEye = camera.eye[2];
182
+ verticalLook = camera.look[2];
183
+ }
184
+
185
+ camera.pan(vec);
186
+
187
+ const eye = camera.eye;
188
+ const look = camera.look;
189
+
190
+ if (camera.xUp) {
191
+ eye[0] = verticalEye;
192
+ look[0] = verticalLook;
193
+ } else if (camera.yUp) {
194
+ eye[1] = verticalEye;
195
+ look[1] = verticalLook;
196
+ } else if (camera.zUp) {
197
+ eye[2] = verticalEye;
198
+ look[2] = verticalLook;
199
+ }
200
+
201
+ camera.eye = eye;
202
+ camera.look = look;
203
+
204
+ } else {
205
+ camera.pan(vec);
206
+ }
207
+
208
+ cursorType = "grabbing";
209
+ }
210
+
211
+ updates.panDeltaX *= configs.panInertia;
212
+ updates.panDeltaY *= configs.panInertia;
213
+ updates.panDeltaZ *= configs.panInertia;
214
+
215
+ //----------------------------------------------------------------------------------------------------------
216
+ // Dollying
217
+ //----------------------------------------------------------------------------------------------------------
218
+
219
+ if (dollyDeltaForDist !== 0) {
220
+
221
+ if (dollyDeltaForDist < 0) {
222
+ cursorType = "zoom-in";
223
+ } else {
224
+ cursorType = "zoom-out";
225
+ }
226
+
227
+ if (configs.firstPerson) {
228
+
229
+ let verticalEye;
230
+ let verticalLook;
231
+
232
+ if (configs.constrainVertical) {
233
+ if (camera.xUp) {
234
+ verticalEye = camera.eye[0];
235
+ verticalLook = camera.look[0];
236
+ } else if (camera.yUp) {
237
+ verticalEye = camera.eye[1];
238
+ verticalLook = camera.look[1];
239
+ } else if (camera.zUp) {
240
+ verticalEye = camera.eye[2];
241
+ verticalLook = camera.look[2];
242
+ }
243
+ }
244
+
245
+ if (configs.followPointer) {
246
+ const dolliedThroughSurface = panController.dollyToCanvasPos(followPointerWorldPos, states.pointerCanvasPos, -dollyDeltaForDist);
247
+ if (dolliedThroughSurface) {
248
+ states.followPointerDirty = true;
249
+ }
250
+ } else {
251
+ camera.pan([0, 0, dollyDeltaForDist]);
252
+ camera.ortho.scale = camera.ortho.scale - dollyDeltaForDist;
253
+ }
254
+
255
+ if (configs.constrainVertical) {
256
+ const eye = camera.eye;
257
+ const look = camera.look;
258
+ if (camera.xUp) {
259
+ eye[0] = verticalEye;
260
+ look[0] = verticalLook;
261
+ } else if (camera.yUp) {
262
+ eye[1] = verticalEye;
263
+ look[1] = verticalLook;
264
+ } else if (camera.zUp) {
265
+ eye[2] = verticalEye;
266
+ look[2] = verticalLook;
267
+ }
268
+ camera.eye = eye;
269
+ camera.look = look;
270
+ }
271
+
272
+ } else if (configs.planView) {
273
+
274
+ if (configs.followPointer) {
275
+ const dolliedThroughSurface = panController.dollyToCanvasPos(followPointerWorldPos, states.pointerCanvasPos, -dollyDeltaForDist);
276
+ if (dolliedThroughSurface) {
277
+ states.followPointerDirty = true;
278
+ }
279
+ } else {
280
+ camera.ortho.scale = camera.ortho.scale + dollyDeltaForDist;
281
+ camera.zoom(dollyDeltaForDist);
282
+ }
283
+
284
+ } else { // Orbiting
285
+
286
+ if (configs.followPointer) {
287
+ const dolliedThroughSurface = panController.dollyToCanvasPos(followPointerWorldPos, states.pointerCanvasPos, -dollyDeltaForDist);
288
+ if (dolliedThroughSurface) {
289
+ states.followPointerDirty = true;
290
+ }
291
+ } else {
292
+ camera.ortho.scale = camera.ortho.scale + dollyDeltaForDist;
293
+ camera.zoom(dollyDeltaForDist);
294
+ }
295
+ }
296
+
297
+ updates.dollyDelta *= configs.dollyInertia;
298
+ }
299
+
300
+ pickController.fireEvents();
301
+
302
+ document.body.style.cursor = cursorType;
303
+ });
304
+ }
305
+
306
+
307
+ destroy() {
308
+ this._scene.off(this._onTick);
309
+ }
310
+ }
311
+
312
+ export {CameraUpdater};
@@ -0,0 +1,112 @@
1
+ import {math} from "../../../math/math.js";
2
+
3
+ const screenPos = math.vec4();
4
+ const viewPos = math.vec4();
5
+
6
+ const tempVec3a = math.vec3();
7
+ const tempVec3b = math.vec3();
8
+ const tempVec3c = math.vec3();
9
+
10
+ const tempVec4a = math.vec4();
11
+ const tempVec4b = math.vec4();
12
+ const tempVec4c = math.vec4();
13
+
14
+ /**
15
+ * @private
16
+ */
17
+ class PanController {
18
+
19
+ constructor(scene) {
20
+ this._scene = scene;
21
+ }
22
+
23
+ /**
24
+ * Dollys the Camera towards the given target 2D canvas position.
25
+ *
26
+ * When the target's corresponding World-space position is also provided, then this function will also test if we've
27
+ * dollied past the target, and will return ````true```` if that's the case.
28
+ *
29
+ * @param [optionalTargetWorldPos] Optional world position of the target
30
+ * @param targetCanvasPos Canvas position of the target
31
+ * @param dollyDelta Amount to dolly
32
+ * @return True if optionalTargetWorldPos was given, and we've dollied past that position.
33
+ */
34
+ dollyToCanvasPos(optionalTargetWorldPos, targetCanvasPos, dollyDelta) {
35
+
36
+ let dolliedThroughSurface = false;
37
+
38
+ const camera = this._scene.camera;
39
+
40
+ if (optionalTargetWorldPos) {
41
+ const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a);
42
+ const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
43
+ dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
44
+ }
45
+
46
+ if (camera.projection === "perspective") {
47
+
48
+ camera.ortho.scale = camera.ortho.scale - dollyDelta;
49
+
50
+ const unprojectedWorldPos = this._unproject(targetCanvasPos, tempVec4a);
51
+ const offset = math.subVec3(unprojectedWorldPos, camera.eye, tempVec4c);
52
+ const moveVec = math.mulVec3Scalar(math.normalizeVec3(offset), -dollyDelta, []);
53
+
54
+ camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
55
+ camera.look = [camera.look[0] - moveVec[0], camera.look[1] - moveVec[1], camera.look[2] - moveVec[2]];
56
+
57
+ if (optionalTargetWorldPos) {
58
+
59
+ // Subtle UX tweak - if we have a target World position, then set camera eye->look distance to
60
+ // the same distance as from eye->target. This just gives us a better position for look,
61
+ // if we subsequently orbit eye about look, so that we don't orbit a position that's
62
+ // suddenly a lot closer than the point we pivoted about on the surface of the last object
63
+ // that we click-drag-pivoted on.
64
+
65
+ const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a);
66
+ const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
67
+ const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b)), lenEyeTargetVec);
68
+ camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
69
+ }
70
+
71
+ } else if (camera.projection === "ortho") {
72
+
73
+ // - set ortho scale, getting the unprojected targetCanvasPos before and after, get that difference in a vector;
74
+ // - get the vector in which we're dollying;
75
+ // - add both vectors to camera eye and look.
76
+
77
+ const worldPos1 = this._unproject(targetCanvasPos, tempVec4a);
78
+
79
+ camera.ortho.scale = camera.ortho.scale - dollyDelta;
80
+ camera.ortho._update(); // HACK
81
+
82
+ const worldPos2 = this._unproject(targetCanvasPos, tempVec4b);
83
+ const offset = math.subVec3(worldPos2, worldPos1, tempVec4c);
84
+ const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a)), -dollyDelta, tempVec3b);
85
+ const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c);
86
+
87
+ camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
88
+ camera.look = [camera.look[0] - moveVec[0], camera.look[1] - moveVec[1], camera.look[2] - moveVec[2]];
89
+ }
90
+
91
+ return dolliedThroughSurface;
92
+ }
93
+
94
+ _unproject(canvasPos, worldPos) {
95
+
96
+ const camera = this._scene.camera;
97
+ const transposedProjectMat = camera.project.transposedMatrix;
98
+ const Pt3 = transposedProjectMat.subarray(8, 12);
99
+ const Pt4 = transposedProjectMat.subarray(12);
100
+ const D = [0, 0, -1.0, 1];
101
+ const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
102
+
103
+ camera.project.unproject(canvasPos, screenZ, screenPos, viewPos, worldPos);
104
+
105
+ return worldPos;
106
+ }
107
+
108
+ destroy() {
109
+ }
110
+ }
111
+
112
+ export {PanController};
@@ -0,0 +1,265 @@
1
+ import {math} from "../../../math/math.js";
2
+ import {Scene} from "../../../scene/Scene.js";
3
+ import {PickResult} from "../../../webgl/PickResult.js";
4
+
5
+ const DEFAULT_SNAP_PICK_RADIUS = 45;
6
+ const DEFAULT_SNAP_MODE = "vertex";
7
+
8
+ /**
9
+ *
10
+ * @private
11
+ */
12
+ class PickController {
13
+
14
+ constructor(cameraControl, configs) {
15
+ /**
16
+ * @type {Scene}
17
+ */
18
+ this._scene = cameraControl.scene;
19
+
20
+ this._cameraControl = cameraControl;
21
+
22
+ this._scene.canvas.canvas.oncontextmenu = function (e) {
23
+ e.preventDefault();
24
+ };
25
+
26
+ this._configs = configs;
27
+
28
+ /**
29
+ * Set true to schedule picking of an Entity.
30
+ * @type {boolean}
31
+ */
32
+ this.schedulePickEntity = false;
33
+
34
+ /**
35
+ * Set true to schedule picking of a position on teh surface of an Entity.
36
+ * @type {boolean}
37
+ */
38
+ this.schedulePickSurface = false;
39
+
40
+ /**
41
+ * Set true to schedule snap-picking with surface picking as a fallback - used for measurement.
42
+ * @type {boolean}
43
+ */
44
+ this.scheduleSnapOrPick = false;
45
+
46
+ /**
47
+ * The canvas position at which to do the next scheduled pick.
48
+ * @type {Number[]}
49
+ */
50
+ this.pickCursorPos = math.vec2();
51
+
52
+ /**
53
+ * Will be true after picking to indicate that something was picked.
54
+ * @type {boolean}
55
+ */
56
+ this.picked = false;
57
+
58
+ /**
59
+ * Will be true after picking to indicate that a position on the surface of an Entity was picked.
60
+ * @type {boolean}
61
+ */
62
+ this.pickedSurface = false;
63
+
64
+ /**
65
+ * Will hold the PickResult after after picking.
66
+ * @type {PickResult}
67
+ */
68
+ this.pickResult = null;
69
+
70
+ this._lastPickedEntityId = null;
71
+
72
+ this._lastHash = null;
73
+
74
+ this._needFireEvents = 0;
75
+ }
76
+
77
+ /**
78
+ * Immediately attempts a pick, if scheduled.
79
+ */
80
+ update() {
81
+
82
+ if (!this._configs.pointerEnabled) {
83
+ return;
84
+ }
85
+
86
+ if (!this.schedulePickEntity && !this.schedulePickSurface) {
87
+ return;
88
+ }
89
+
90
+ const hash = `${~~this.pickCursorPos[0]}-${~~this.pickCursorPos[1]}-${this.scheduleSnapOrPick}-${this.schedulePickSurface}-${this.schedulePickEntity}`;
91
+ if (this._lastHash === hash) {
92
+ return;
93
+ }
94
+
95
+ this.picked = false;
96
+ this.pickedSurface = false;
97
+ this.snappedOrPicked = false;
98
+ this.hoveredSnappedOrSurfaceOff = false;
99
+
100
+ const hasHoverSurfaceSubs = this._cameraControl.hasSubs("hoverSurface");
101
+
102
+ if (this.scheduleSnapOrPick) {
103
+ const snapPickResult = this._scene.pick({
104
+ canvasPos: this.pickCursorPos,
105
+ snapRadius: this._configs.snapRadius,
106
+ snapToVertex: this._configs.snapToVertex,
107
+ snapToEdge: this._configs.snapToEdge,
108
+ });
109
+ if (snapPickResult && (snapPickResult.snappedToEdge || snapPickResult.snappedToVertex)) {
110
+ this.snapPickResult = snapPickResult;
111
+ this.snappedOrPicked = true;
112
+ this._needFireEvents++;
113
+ } else {
114
+ this.schedulePickSurface = true; // Fallback
115
+ this.snapPickResult = null;
116
+ }
117
+ }
118
+
119
+ if (this.schedulePickSurface) {
120
+ if (this.pickResult && this.pickResult.worldPos) {
121
+ const pickResultCanvasPos = this.pickResult.canvasPos;
122
+ if (pickResultCanvasPos[0] === this.pickCursorPos[0] && pickResultCanvasPos[1] === this.pickCursorPos[1]) {
123
+ this.picked = true;
124
+ this.pickedSurface = true;
125
+ this._needFireEvents += hasHoverSurfaceSubs ? 1 : 0;
126
+ this.schedulePickEntity = false;
127
+ this.schedulePickSurface = false;
128
+ if (this.scheduleSnapOrPick) {
129
+ this.snappedOrPicked = true;
130
+ } else {
131
+ this.hoveredSnappedOrSurfaceOff = true;
132
+ }
133
+ this.scheduleSnapOrPick = false;
134
+ return;
135
+ }
136
+ }
137
+ }
138
+
139
+ if (this.schedulePickEntity) {
140
+ if (this.pickResult && (this.pickResult.canvasPos || this.pickResult.snappedCanvasPos)) {
141
+ const pickResultCanvasPos = this.pickResult.canvasPos || this.pickResult.snappedCanvasPos;
142
+ if (pickResultCanvasPos[0] === this.pickCursorPos[0] && pickResultCanvasPos[1] === this.pickCursorPos[1]) {
143
+ this.picked = true;
144
+ this.pickedSurface = false;
145
+ this.schedulePickEntity = false;
146
+ this.schedulePickSurface = false;
147
+ return;
148
+ }
149
+ }
150
+ }
151
+
152
+ if (this.schedulePickSurface || (this.scheduleSnapOrPick && !this.snapPickResult)) {
153
+ this.pickResult = this._scene.pick({
154
+ pickSurface: true,
155
+ pickSurfaceNormal: false,
156
+ canvasPos: this.pickCursorPos
157
+ });
158
+ if (this.pickResult) {
159
+ this.picked = true;
160
+ if (this.scheduleSnapOrPick) {
161
+ this.snappedOrPicked = true;
162
+ } else {
163
+ this.pickedSurface = true;
164
+ }
165
+ this._needFireEvents++;
166
+ } else if (this.scheduleSnapOrPick) {
167
+ this.hoveredSnappedOrSurfaceOff = true;
168
+ this._needFireEvents++;
169
+ }
170
+
171
+ } else { // schedulePickEntity == true
172
+
173
+ this.pickResult = this._scene.pick({
174
+ canvasPos: this.pickCursorPos
175
+ });
176
+
177
+ if (this.pickResult) {
178
+ this.picked = true;
179
+ this.pickedSurface = false;
180
+ this._needFireEvents++;
181
+ }
182
+ }
183
+
184
+ this.scheduleSnapOrPick = false;
185
+ this.schedulePickEntity = false;
186
+ this.schedulePickSurface = false;
187
+ }
188
+
189
+ fireEvents() {
190
+
191
+ if (this._needFireEvents === 0) {
192
+ return;
193
+ }
194
+
195
+ if (this.hoveredSnappedOrSurfaceOff) {
196
+ this._cameraControl.fire("hoverSnapOrSurfaceOff", {
197
+ canvasPos: this.pickCursorPos,
198
+ pointerPos : this.pickCursorPos
199
+ }, true);
200
+ }
201
+
202
+ if (this.snappedOrPicked) {
203
+ if (this.snapPickResult) {
204
+ const pickResult = new PickResult();
205
+ pickResult.snappedToVertex = this.snapPickResult.snappedToVertex;
206
+ pickResult.snappedToEdge = this.snapPickResult.snappedToEdge;
207
+ pickResult.worldPos = this.snapPickResult.worldPos;
208
+ pickResult.canvasPos = this.pickCursorPos
209
+ pickResult.snappedCanvasPos = this.snapPickResult.snappedCanvasPos;
210
+ this._cameraControl.fire("hoverSnapOrSurface", pickResult, true);
211
+ this.snapPickResult = null;
212
+ } else {
213
+ this._cameraControl.fire("hoverSnapOrSurface", this.pickResult, true);
214
+ }
215
+ } else {
216
+
217
+ }
218
+
219
+ if (this.picked && this.pickResult && (this.pickResult.entity || this.pickResult.worldPos)) {
220
+
221
+ if (this.pickResult.entity) {
222
+
223
+ const pickedEntityId = this.pickResult.entity.id;
224
+
225
+ if (this._lastPickedEntityId !== pickedEntityId) {
226
+
227
+ if (this._lastPickedEntityId !== undefined) {
228
+ this._cameraControl.fire("hoverOut", {
229
+ entity: this._scene.objects[this._lastPickedEntityId]
230
+ }, true);
231
+ }
232
+
233
+ this._cameraControl.fire("hoverEnter", this.pickResult, true);
234
+ this._lastPickedEntityId = pickedEntityId;
235
+ }
236
+ }
237
+
238
+ this._cameraControl.fire("hover", this.pickResult, true);
239
+
240
+ if (this.pickResult.worldPos) {
241
+ this.pickedSurface = true;
242
+ this._cameraControl.fire("hoverSurface", this.pickResult, true);
243
+ }
244
+
245
+ } else {
246
+
247
+ if (this._lastPickedEntityId !== undefined) {
248
+ this._cameraControl.fire("hoverOut", {
249
+ entity: this._scene.objects[this._lastPickedEntityId]
250
+ }, true);
251
+ this._lastPickedEntityId = undefined;
252
+ }
253
+
254
+ this._cameraControl.fire("hoverOff", {
255
+ canvasPos: this.pickCursorPos
256
+ }, true);
257
+ }
258
+
259
+ this.pickResult = null;
260
+
261
+ this._needFireEvents = 0;
262
+ }
263
+ }
264
+
265
+ export {PickController};