@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
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  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
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  351. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js} +1 -1
  352. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js} +2 -2
  353. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
  354. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js} +2 -2
  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  356. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
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@@ -0,0 +1,1257 @@
1
+ import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
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+ import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
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+
4
+ import {math} from "../../../../math/math.js";
5
+ import {RenderState} from "../../../../webgl/RenderState.js";
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+ import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
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+ import {geometryCompressionUtils} from "../../../../math/geometryCompressionUtils.js";
8
+ import {getRenderers} from "./renderers/Renderers.js";
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+ import {VBOBatchingTrianglesBuffer} from "./VBOBatchingTrianglesBuffer.js";
10
+ import {quantizePositions, transformAndOctEncodeNormals} from "../../../compression.js";
11
+
12
+ const tempMat4 = math.mat4();
13
+ const tempMat4b = math.mat4();
14
+ const tempVec4a = math.vec4([0, 0, 0, 1]);
15
+
16
+ const tempVec3a = math.vec3();
17
+ const tempVec3b = math.vec3();
18
+ const tempVec3c = math.vec3();
19
+ const tempVec3d = math.vec3();
20
+ const tempVec3e = math.vec3();
21
+ const tempVec3f = math.vec3();
22
+ const tempVec3g = math.vec3();
23
+
24
+ /**
25
+ * @private
26
+ */
27
+ export class VBOBatchingTrianglesLayer {
28
+
29
+ /**
30
+ * @param model
31
+ * @param cfg.model
32
+ * @param cfg.autoNormals
33
+ * @param cfg.layerIndex
34
+ * @param cfg.positionsDecodeMatrix
35
+ * @param cfg.uvDecodeMatrix
36
+ * @param cfg.maxGeometryBatchSize
37
+ * @param cfg.origin
38
+ * @param cfg.scratchMemory
39
+ * @param cfg.textureSet
40
+ * @param cfg.solid
41
+ */
42
+ constructor(cfg) {
43
+
44
+ console.info("Creating VBOBatchingTrianglesLayer");
45
+
46
+ /**
47
+ * Owner model
48
+ * @type {VBOSceneModel}
49
+ */
50
+ this.model = cfg.model;
51
+
52
+ /**
53
+ * State sorting key.
54
+ * @type {string}
55
+ */
56
+ this.sortId = "TrianglesBatchingLayer"
57
+ + (cfg.solid ? "-solid" : "-surface")
58
+ + (cfg.autoNormals ? "-autonormals" : "-normals")
59
+
60
+ // TODO: These two parts need to be IDs (ie. unique):
61
+
62
+ + (cfg.textureSet && cfg.textureSet.colorTexture ? "-colorTexture" : "")
63
+ + (cfg.textureSet && cfg.textureSet.metallicRoughnessTexture ? "-metallicRoughnessTexture" : "");
64
+
65
+ /**
66
+ * Index of this TrianglesBatchingLayer in {@link VBOSceneModel#_layerList}.
67
+ * @type {Number}
68
+ */
69
+ this.layerIndex = cfg.layerIndex;
70
+
71
+ this._renderers = getRenderers(cfg.model.scene);
72
+ this._buffer = new VBOBatchingTrianglesBuffer(cfg.maxGeometryBatchSize);
73
+ this._scratchMemory = cfg.scratchMemory;
74
+
75
+ this._state = new RenderState({
76
+ origin: math.vec3(),
77
+ positionsBuf: null,
78
+ offsetsBuf: null,
79
+ normalsBuf: null,
80
+ colorsBuf: null,
81
+ uvBuf: null,
82
+ metallicRoughnessBuf: null,
83
+ flagsBuf: null,
84
+ indicesBuf: null,
85
+ edgeIndicesBuf: null,
86
+ positionsDecodeMatrix: null,
87
+ uvDecodeMatrix: null,
88
+ textureSet: cfg.textureSet,
89
+ pbrSupported: false // Set in #finalize if we have enough to support quality rendering
90
+ });
91
+
92
+ // These counts are used to avoid unnecessary render passes
93
+ this._numPortions = 0;
94
+ this._numVisibleLayerPortions = 0;
95
+ this._numTransparentLayerPortions = 0;
96
+ this._numXRayedLayerPortions = 0;
97
+ this._numSelectedLayerPortions = 0;
98
+ this._numHighlightedLayerPortions = 0;
99
+ this._numClippableLayerPortions = 0;
100
+ this._numEdgesLayerPortions = 0;
101
+ this._numPickableLayerPortions = 0;
102
+ this._numCulledLayerPortions = 0;
103
+
104
+ this._modelAABB = math.collapseAABB3(); // Model-space AABB
105
+ this._portions = [];
106
+ this._meshes = [];
107
+ this._numVerts = 0;
108
+
109
+ this._aabb = math.collapseAABB3();
110
+ this.aabbDirty = true;
111
+
112
+ this._finalized = false;
113
+
114
+ if (cfg.positionsDecodeMatrix) {
115
+ this._state.positionsDecodeMatrix = math.mat4(cfg.positionsDecodeMatrix);
116
+ }
117
+
118
+ if (cfg.uvDecodeMatrix) {
119
+ this._state.uvDecodeMatrix = math.mat3(cfg.uvDecodeMatrix);
120
+ this._preCompressedUVsExpected = true;
121
+ } else {
122
+ this._preCompressedUVsExpected = false;
123
+ }
124
+
125
+ if (cfg.origin) {
126
+ this._state.origin.set(cfg.origin);
127
+ }
128
+
129
+ /**
130
+ * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
131
+ * @type {boolean}
132
+ */
133
+ this.solid = !!cfg.solid;
134
+ }
135
+
136
+ get aabb() {
137
+ if (this.aabbDirty) {
138
+ math.collapseAABB3(this._aabb);
139
+ for (let i = 0, len = this._meshes.length; i < len; i++) {
140
+ math.expandAABB3(this._aabb, this._meshes[i].aabb);
141
+ }
142
+ this.aabbDirty = false;
143
+ }
144
+ return this._aabb;
145
+ }
146
+
147
+ /**
148
+ * Tests if there is room for another portion in this TrianglesBatchingLayer.
149
+ *
150
+ * @param lenPositions Number of positions we'd like to create in the portion.
151
+ * @param lenIndices Number of indices we'd like to create in this portion.
152
+ * @returns {Boolean} True if OK to create another portion.
153
+ */
154
+ canCreatePortion(lenPositions, lenIndices) {
155
+ if (this._finalized) {
156
+ throw "Already finalized";
157
+ }
158
+ return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
159
+ }
160
+
161
+ /**
162
+ * Creates a new portion within this TrianglesBatchingLayer, returns the new portion ID.
163
+ *
164
+ * Gives the portion the specified geometry, color and matrix.
165
+ *
166
+ * @param mesh The SceneModelMesh that owns the portion
167
+ * @param cfg.positions Flat float Local-space positions array.
168
+ * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
169
+ * @param [cfg.normals] Flat float normals array.
170
+ * @param [cfg.uv] Flat UVs array.
171
+ * @param [cfg.uvCompressed]
172
+ * @param [cfg.colors] Flat float colors array.
173
+ * @param [cfg.colorsCompressed]
174
+ * @param cfg.indices Flat int indices array.
175
+ * @param [cfg.edgeIndices] Flat int edges indices array.
176
+ * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
177
+ * @param cfg.metallic Metalness factor [0..255]
178
+ * @param cfg.roughness Roughness factor [0..255]
179
+ * @param cfg.opacity Opacity [0..255]
180
+ * @param [cfg.meshMatrix] Flat float 4x4 matrix
181
+ * @param cfg.aabb Flat float AABB World-space AABB
182
+ * @param cfg.pickColor Quantized pick color
183
+ * @returns {number} Portion ID
184
+ */
185
+ createPortion(mesh, cfg) {
186
+
187
+ if (this._finalized) {
188
+ throw "Already finalized";
189
+ }
190
+
191
+ const positions = cfg.positions;
192
+ const positionsCompressed = cfg.positionsCompressed;
193
+ const normals = cfg.normals;
194
+ const normalsCompressed = cfg.normalsCompressed;
195
+ const uv = cfg.uv;
196
+ const uvCompressed = cfg.uvCompressed;
197
+ const colors = cfg.colors;
198
+ const colorsCompressed = cfg.colorsCompressed;
199
+ const indices = cfg.indices;
200
+ const edgeIndices = cfg.edgeIndices;
201
+ const color = cfg.color;
202
+ const metallic = cfg.metallic;
203
+ const roughness = cfg.roughness;
204
+ const opacity = cfg.opacity;
205
+ const meshMatrix = cfg.meshMatrix;
206
+ const pickColor = cfg.pickColor;
207
+
208
+ const scene = this.model.scene;
209
+ const buffer = this._buffer;
210
+ const vertsBaseIndex = buffer.positions.length / 3;
211
+
212
+ let numVerts;
213
+
214
+ math.expandAABB3(this._modelAABB, cfg.aabb);
215
+
216
+ if (this._state.positionsDecodeMatrix) {
217
+ if (!positionsCompressed) {
218
+ throw "positionsCompressed expected";
219
+ }
220
+ numVerts = positionsCompressed.length / 3;
221
+ for (let i = 0, len = positionsCompressed.length; i < len; i++) {
222
+ buffer.positions.push(positionsCompressed[i]);
223
+ }
224
+ } else {
225
+ if (!positions) {
226
+ throw "positions expected";
227
+ }
228
+ numVerts = positions.length / 3;
229
+ for (let i = 0, len = positions.length; i < len; i++) {
230
+ buffer.positions.push(positions[i]);
231
+ }
232
+ }
233
+
234
+ if (normalsCompressed && normalsCompressed.length > 0) {
235
+ for (let i = 0, len = normalsCompressed.length; i < len; i++) {
236
+ buffer.normals.push(normalsCompressed[i]);
237
+ }
238
+ } else if (normals && normals.length > 0) {
239
+ const worldNormalMatrix = tempMat4;
240
+ if (meshMatrix) {
241
+ math.inverseMat4(math.transposeMat4(meshMatrix, tempMat4b), worldNormalMatrix); // Note: order of inverse and transpose doesn't matter
242
+ } else {
243
+ math.identityMat4(worldNormalMatrix, worldNormalMatrix);
244
+ }
245
+ transformAndOctEncodeNormals(worldNormalMatrix, normals, normals.length, buffer.normals, buffer.normals.length);
246
+ }
247
+
248
+ if (colors) {
249
+ for (let i = 0, len = colors.length; i < len; i += 3) {
250
+ buffer.colors.push(colors[i] * 255);
251
+ buffer.colors.push(colors[i + 1] * 255);
252
+ buffer.colors.push(colors[i + 2] * 255);
253
+ buffer.colors.push(255);
254
+ }
255
+ } else if (colorsCompressed) {
256
+ for (let i = 0, len = colors.length; i < len; i += 3) {
257
+ buffer.colors.push(colors[i]);
258
+ buffer.colors.push(colors[i + 1]);
259
+ buffer.colors.push(colors[i + 2]);
260
+ buffer.colors.push(255);
261
+ }
262
+ } else if (color) {
263
+ const r = color[0]; // Color is pre-quantized by VBOSceneModel
264
+ const g = color[1];
265
+ const b = color[2];
266
+ const a = opacity;
267
+ for (let i = 0; i < numVerts; i++) {
268
+ buffer.colors.push(r);
269
+ buffer.colors.push(g);
270
+ buffer.colors.push(b);
271
+ buffer.colors.push(a);
272
+ }
273
+ }
274
+ const metallicValue = (metallic !== null && metallic !== undefined) ? metallic : 0;
275
+ const roughnessValue = (roughness !== null && roughness !== undefined) ? roughness : 255;
276
+ for (let i = 0; i < numVerts; i++) {
277
+ buffer.metallicRoughness.push(metallicValue);
278
+ buffer.metallicRoughness.push(roughnessValue);
279
+ }
280
+
281
+ if (uv && uv.length > 0) {
282
+ for (let i = 0, len = uv.length; i < len; i++) {
283
+ buffer.uv.push(uv[i]);
284
+ }
285
+ } else if (uvCompressed && uvCompressed.length > 0) {
286
+ for (let i = 0, len = uvCompressed.length; i < len; i++) {
287
+ buffer.uv.push(uvCompressed[i]);
288
+ }
289
+ }
290
+
291
+ for (let i = 0, len = indices.length; i < len; i++) {
292
+ buffer.indices.push(vertsBaseIndex + indices[i]);
293
+ }
294
+
295
+
296
+ if (edgeIndices) {
297
+ for (let i = 0, len = edgeIndices.length; i < len; i++) {
298
+ buffer.edgeIndices.push(vertsBaseIndex + edgeIndices[i]);
299
+ }
300
+ }
301
+
302
+ {
303
+ const pickColorsBase = buffer.pickColors.length;
304
+ const lenPickColors = numVerts * 4;
305
+ for (let i = pickColorsBase, len = pickColorsBase + lenPickColors; i < len; i += 4) {
306
+ buffer.pickColors.push(pickColor[0]);
307
+ buffer.pickColors.push(pickColor[1]);
308
+ buffer.pickColors.push(pickColor[2]);
309
+ buffer.pickColors.push(pickColor[3]);
310
+ }
311
+ }
312
+
313
+ if (scene.entityOffsetsEnabled) {
314
+ for (let i = 0; i < numVerts; i++) {
315
+ buffer.offsets.push(0);
316
+ buffer.offsets.push(0);
317
+ buffer.offsets.push(0);
318
+ }
319
+ }
320
+
321
+ const portionId = this._portions.length;
322
+
323
+ const portion = {
324
+ vertsBaseIndex: vertsBaseIndex,
325
+ numVerts: numVerts,
326
+ indicesBaseIndex: buffer.indices.length - indices.length,
327
+ numIndices: indices.length,
328
+ };
329
+
330
+ if (scene.pickSurfacePrecisionEnabled) {
331
+ // Quantized in-memory positions are initialized in finalize()
332
+
333
+ portion.indices = indices;
334
+
335
+ if (scene.entityOffsetsEnabled) {
336
+ portion.offset = new Float32Array(3);
337
+ }
338
+ }
339
+
340
+ this._portions.push(portion);
341
+ this._numPortions++;
342
+ this.model.numPortions++;
343
+ this._numVerts += portion.numVerts;
344
+ this._meshes.push(mesh);
345
+ return portionId;
346
+ }
347
+
348
+ /**
349
+ * Builds batch VBOs from appended geometries.
350
+ * No more portions can then be created.
351
+ */
352
+ finalize() {
353
+
354
+ if (this._finalized) {
355
+ return;
356
+ }
357
+
358
+ const state = this._state;
359
+ const gl = this.model.scene.canvas.gl;
360
+ const buffer = this._buffer;
361
+
362
+ if (buffer.positions.length > 0) {
363
+ const quantizedPositions = (this._state.positionsDecodeMatrix)
364
+ ? new Uint16Array(buffer.positions)
365
+ : quantizePositions(buffer.positions, this._modelAABB, this._state.positionsDecodeMatrix = math.mat4()); // BOTTLENECK
366
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, quantizedPositions.length, 3, gl.STATIC_DRAW);
367
+ if (this.model.scene.pickSurfacePrecisionEnabled) {
368
+ for (let i = 0, numPortions = this._portions.length; i < numPortions; i++) {
369
+ const portion = this._portions[i];
370
+ const start = portion.vertsBaseIndex * 3;
371
+ const end = start + (portion.numVerts * 3);
372
+ portion.quantizedPositions = quantizedPositions.slice(start, end);
373
+ }
374
+ }
375
+ }
376
+
377
+ if (buffer.normals.length > 0) { // Normals are already oct-encoded
378
+ const normals = new Int8Array(buffer.normals);
379
+ let normalized = true; // For oct encoded UInts
380
+ state.normalsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, normals, buffer.normals.length, 3, gl.STATIC_DRAW, normalized);
381
+ }
382
+
383
+ if (buffer.colors.length > 0) { // Colors are already compressed
384
+ const colors = new Uint8Array(buffer.colors);
385
+ let normalized = false;
386
+ state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
387
+ }
388
+
389
+ if (buffer.uv.length > 0) {
390
+ if (!state.uvDecodeMatrix) {
391
+ const bounds = geometryCompressionUtils.getUVBounds(buffer.uv);
392
+ const result = geometryCompressionUtils.compressUVs(buffer.uv, bounds.min, bounds.max);
393
+ const uv = result.quantized;
394
+ let notNormalized = false;
395
+ state.uvDecodeMatrix = math.mat3(result.decodeMatrix);
396
+ state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uv, uv.length, 2, gl.STATIC_DRAW, notNormalized);
397
+ } else {
398
+ let notNormalized = false;
399
+ state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, buffer.uv, buffer.uv.length, 2, gl.STATIC_DRAW, notNormalized);
400
+ }
401
+ }
402
+
403
+ if (buffer.metallicRoughness.length > 0) {
404
+ const metallicRoughness = new Uint8Array(buffer.metallicRoughness);
405
+ let normalized = false;
406
+ state.metallicRoughnessBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, metallicRoughness, buffer.metallicRoughness.length, 2, gl.STATIC_DRAW, normalized);
407
+ }
408
+
409
+ if (buffer.positions.length > 0) { // Because we build flags arrays here, get their length from the positions array
410
+ const flagsLength = (buffer.positions.length / 3);
411
+ const flags = new Float32Array(flagsLength);
412
+ const notNormalized = false;
413
+ state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
414
+ }
415
+
416
+ if (buffer.pickColors.length > 0) {
417
+ const pickColors = new Uint8Array(buffer.pickColors);
418
+ let normalized = false;
419
+ state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, pickColors, buffer.pickColors.length, 4, gl.STATIC_DRAW, normalized);
420
+ }
421
+
422
+ if (this.model.scene.entityOffsetsEnabled) {
423
+ if (buffer.offsets.length > 0) {
424
+ const offsets = new Float32Array(buffer.offsets);
425
+ state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
426
+ }
427
+ }
428
+
429
+ if (buffer.indices.length > 0) {
430
+ const indices = new Uint32Array(buffer.indices);
431
+ state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
432
+ }
433
+ if (buffer.edgeIndices.length > 0) {
434
+ const edgeIndices = new Uint32Array(buffer.edgeIndices);
435
+ state.edgeIndicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, edgeIndices, buffer.edgeIndices.length, 1, gl.STATIC_DRAW);
436
+ }
437
+
438
+ this._state.pbrSupported
439
+ = !!state.metallicRoughnessBuf
440
+ && !!state.uvBuf
441
+ && !!state.normalsBuf
442
+ && !!state.textureSet
443
+ && !!state.textureSet.colorTexture
444
+ && !!state.textureSet.metallicRoughnessTexture;
445
+
446
+ this._state.colorTextureSupported
447
+ = !!state.uvBuf
448
+ && !!state.textureSet
449
+ && !!state.textureSet.colorTexture;
450
+
451
+ this._buffer = null;
452
+ this._finalized = true;
453
+ }
454
+
455
+ isEmpty() {
456
+ return (!this._state.indicesBuf);
457
+ }
458
+
459
+ initFlags(portionId, flags, meshTransparent) {
460
+ if (flags & ENTITY_FLAGS.VISIBLE) {
461
+ this._numVisibleLayerPortions++;
462
+ this.model.numVisibleLayerPortions++;
463
+ }
464
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
465
+ this._numHighlightedLayerPortions++;
466
+ this.model.numHighlightedLayerPortions++;
467
+ }
468
+ if (flags & ENTITY_FLAGS.XRAYED) {
469
+ this._numXRayedLayerPortions++;
470
+ this.model.numXRayedLayerPortions++;
471
+ }
472
+ if (flags & ENTITY_FLAGS.SELECTED) {
473
+ this._numSelectedLayerPortions++;
474
+ this.model.numSelectedLayerPortions++;
475
+ }
476
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
477
+ this._numClippableLayerPortions++;
478
+ this.model.numClippableLayerPortions++;
479
+ }
480
+ if (flags & ENTITY_FLAGS.EDGES) {
481
+ this._numEdgesLayerPortions++;
482
+ this.model.numEdgesLayerPortions++;
483
+ }
484
+ if (flags & ENTITY_FLAGS.PICKABLE) {
485
+ this._numPickableLayerPortions++;
486
+ this.model.numPickableLayerPortions++;
487
+ }
488
+ if (flags & ENTITY_FLAGS.CULLED) {
489
+ this._numCulledLayerPortions++;
490
+ this.model.numCulledLayerPortions++;
491
+ }
492
+ if (meshTransparent) {
493
+ this._numTransparentLayerPortions++;
494
+ this.model.numTransparentLayerPortions++;
495
+ }
496
+ const deferred = true;
497
+ this._setFlags(portionId, flags, meshTransparent, deferred);
498
+ }
499
+
500
+ flushInitFlags() {
501
+ this._setDeferredFlags();
502
+ }
503
+
504
+ setVisible(portionId, flags, transparent) {
505
+ if (!this._finalized) {
506
+ throw "Not finalized";
507
+ }
508
+ if (flags & ENTITY_FLAGS.VISIBLE) {
509
+ this._numVisibleLayerPortions++;
510
+ this.model.numVisibleLayerPortions++;
511
+ } else {
512
+ this._numVisibleLayerPortions--;
513
+ this.model.numVisibleLayerPortions--;
514
+ }
515
+ this._setFlags(portionId, flags, transparent);
516
+ }
517
+
518
+ setHighlighted(portionId, flags, transparent) {
519
+ if (!this._finalized) {
520
+ throw "Not finalized";
521
+ }
522
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
523
+ this._numHighlightedLayerPortions++;
524
+ this.model.numHighlightedLayerPortions++;
525
+ } else {
526
+ this._numHighlightedLayerPortions--;
527
+ this.model.numHighlightedLayerPortions--;
528
+ }
529
+ this._setFlags(portionId, flags, transparent);
530
+ }
531
+
532
+ setXRayed(portionId, flags, transparent) {
533
+ if (!this._finalized) {
534
+ throw "Not finalized";
535
+ }
536
+ if (flags & ENTITY_FLAGS.XRAYED) {
537
+ this._numXRayedLayerPortions++;
538
+ this.model.numXRayedLayerPortions++;
539
+ } else {
540
+ this._numXRayedLayerPortions--;
541
+ this.model.numXRayedLayerPortions--;
542
+ }
543
+ this._setFlags(portionId, flags, transparent);
544
+ }
545
+
546
+ setSelected(portionId, flags, transparent) {
547
+ if (!this._finalized) {
548
+ throw "Not finalized";
549
+ }
550
+ if (flags & ENTITY_FLAGS.SELECTED) {
551
+ this._numSelectedLayerPortions++;
552
+ this.model.numSelectedLayerPortions++;
553
+ } else {
554
+ this._numSelectedLayerPortions--;
555
+ this.model.numSelectedLayerPortions--;
556
+ }
557
+ this._setFlags(portionId, flags, transparent);
558
+ }
559
+
560
+ setEdges(portionId, flags, transparent) {
561
+ if (!this._finalized) {
562
+ throw "Not finalized";
563
+ }
564
+ if (flags & ENTITY_FLAGS.EDGES) {
565
+ this._numEdgesLayerPortions++;
566
+ this.model.numEdgesLayerPortions++;
567
+ } else {
568
+ this._numEdgesLayerPortions--;
569
+ this.model.numEdgesLayerPortions--;
570
+ }
571
+ this._setFlags(portionId, flags, transparent);
572
+ }
573
+
574
+ setClippable(portionId, flags) {
575
+ if (!this._finalized) {
576
+ throw "Not finalized";
577
+ }
578
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
579
+ this._numClippableLayerPortions++;
580
+ this.model.numClippableLayerPortions++;
581
+ } else {
582
+ this._numClippableLayerPortions--;
583
+ this.model.numClippableLayerPortions--;
584
+ }
585
+ this._setFlags(portionId, flags);
586
+ }
587
+
588
+ setCulled(portionId, flags, transparent) {
589
+ if (!this._finalized) {
590
+ throw "Not finalized";
591
+ }
592
+ if (flags & ENTITY_FLAGS.CULLED) {
593
+ this._numCulledLayerPortions++;
594
+ this.model.numCulledLayerPortions++;
595
+ } else {
596
+ this._numCulledLayerPortions--;
597
+ this.model.numCulledLayerPortions--;
598
+ }
599
+ this._setFlags(portionId, flags, transparent);
600
+ }
601
+
602
+ setCollidable(portionId, flags) {
603
+ if (!this._finalized) {
604
+ throw "Not finalized";
605
+ }
606
+ }
607
+
608
+ setPickable(portionId, flags, transparent) {
609
+ if (!this._finalized) {
610
+ throw "Not finalized";
611
+ }
612
+ if (flags & ENTITY_FLAGS.PICKABLE) {
613
+ this._numPickableLayerPortions++;
614
+ this.model.numPickableLayerPortions++;
615
+ } else {
616
+ this._numPickableLayerPortions--;
617
+ this.model.numPickableLayerPortions--;
618
+ }
619
+ this._setFlags(portionId, flags, transparent);
620
+ }
621
+
622
+ setColor(portionId, color) {
623
+ if (!this._finalized) {
624
+ throw "Not finalized";
625
+ }
626
+ const portionsIdx = portionId;
627
+ const portion = this._portions[portionsIdx];
628
+ const vertsBaseIndex = portion.vertsBaseIndex;
629
+ const numVerts = portion.numVerts;
630
+ const firstColor = vertsBaseIndex * 4;
631
+ const lenColor = numVerts * 4;
632
+ const tempArray = this._scratchMemory.getUInt8Array(lenColor);
633
+ const r = color[0];
634
+ const g = color[1];
635
+ const b = color[2];
636
+ const a = color[3];
637
+ for (let i = 0; i < lenColor; i += 4) {
638
+ tempArray[i + 0] = r;
639
+ tempArray[i + 1] = g;
640
+ tempArray[i + 2] = b;
641
+ tempArray[i + 3] = a;
642
+ }
643
+ if (this._state.colorsBuf) {
644
+ this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
645
+ }
646
+ }
647
+
648
+ setTransparent(portionId, flags, transparent) {
649
+ if (transparent) {
650
+ this._numTransparentLayerPortions++;
651
+ this.model.numTransparentLayerPortions++;
652
+ } else {
653
+ this._numTransparentLayerPortions--;
654
+ this.model.numTransparentLayerPortions--;
655
+ }
656
+ this._setFlags(portionId, flags, transparent);
657
+ }
658
+
659
+ /**
660
+ * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
661
+ */
662
+ _setFlags(portionId, flags, transparent, deferred = false) {
663
+
664
+ if (!this._finalized) {
665
+ throw "Not finalized";
666
+ }
667
+
668
+ const portionsIdx = portionId;
669
+ const portion = this._portions[portionsIdx];
670
+ const vertsBaseIndex = portion.vertsBaseIndex;
671
+ const numVerts = portion.numVerts;
672
+ const firstFlag = vertsBaseIndex;
673
+ const lenFlags = numVerts;
674
+
675
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
676
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
677
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
678
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
679
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
680
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
681
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
682
+
683
+ let colorFlag;
684
+ if (!visible || culled || xrayed
685
+ || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
686
+ || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
687
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
688
+ } else {
689
+ if (transparent) {
690
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
691
+ } else {
692
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
693
+ }
694
+ }
695
+
696
+ let silhouetteFlag;
697
+ if (!visible || culled) {
698
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
699
+ } else if (selected) {
700
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
701
+ } else if (highlighted) {
702
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
703
+ } else if (xrayed) {
704
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
705
+ } else {
706
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
707
+ }
708
+
709
+ let edgeFlag = 0;
710
+ if (!visible || culled) {
711
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
712
+ } else if (selected) {
713
+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
714
+ } else if (highlighted) {
715
+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
716
+ } else if (xrayed) {
717
+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
718
+ } else if (edges) {
719
+ if (transparent) {
720
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
721
+ } else {
722
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
723
+ }
724
+ } else {
725
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
726
+ }
727
+
728
+ let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
729
+
730
+ const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
731
+
732
+ if (deferred) {
733
+ // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
734
+ if (!this._deferredFlagValues) {
735
+ this._deferredFlagValues = new Float32Array(this._numVerts);
736
+ }
737
+ for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
738
+ let vertFlag = 0;
739
+ vertFlag |= colorFlag;
740
+ vertFlag |= silhouetteFlag << 4;
741
+ vertFlag |= edgeFlag << 8;
742
+ vertFlag |= pickFlag << 12;
743
+ vertFlag |= clippableFlag << 16;
744
+
745
+ this._deferredFlagValues[i] = vertFlag;
746
+ }
747
+ } else if (this._state.flagsBuf) {
748
+ const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
749
+ for (let i = 0; i < lenFlags; i++) {
750
+ let vertFlag = 0;
751
+ vertFlag |= colorFlag;
752
+ vertFlag |= silhouetteFlag << 4;
753
+ vertFlag |= edgeFlag << 8;
754
+ vertFlag |= pickFlag << 12;
755
+ vertFlag |= clippableFlag << 16;
756
+
757
+ tempArray[i] = vertFlag;
758
+ }
759
+ this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
760
+ }
761
+ }
762
+
763
+ _setDeferredFlags() {
764
+ if (this._deferredFlagValues) {
765
+ this._state.flagsBuf.setData(this._deferredFlagValues);
766
+ this._deferredFlagValues = null;
767
+ }
768
+ }
769
+
770
+ setOffset(portionId, offset) {
771
+ if (!this._finalized) {
772
+ throw "Not finalized";
773
+ }
774
+ if (!this.model.scene.entityOffsetsEnabled) {
775
+ this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
776
+ return;
777
+ }
778
+ const portionsIdx = portionId;
779
+ const portion = this._portions[portionsIdx];
780
+ const vertsBaseIndex = portion.vertsBaseIndex;
781
+ const numVerts = portion.numVerts;
782
+ const firstOffset = vertsBaseIndex * 3;
783
+ const lenOffsets = numVerts * 3;
784
+ const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
785
+ const x = offset[0];
786
+ const y = offset[1];
787
+ const z = offset[2];
788
+ for (let i = 0; i < lenOffsets; i += 3) {
789
+ tempArray[i + 0] = x;
790
+ tempArray[i + 1] = y;
791
+ tempArray[i + 2] = z;
792
+ }
793
+ if (this._state.offsetsBuf) {
794
+ this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
795
+ }
796
+ if (this.model.scene.pickSurfacePrecisionEnabled) {
797
+ portion.offset[0] = offset[0];
798
+ portion.offset[1] = offset[1];
799
+ portion.offset[2] = offset[2];
800
+ }
801
+ }
802
+
803
+ getEachVertex(portionId, callback) {
804
+ if (!this.model.scene.pickSurfacePrecisionEnabled) {
805
+ return;
806
+ }
807
+ const state = this._state;
808
+ const portion = this._portions[portionId];
809
+ if (!portion) {
810
+ this.model.error("portion not found: " + portionId);
811
+ return;
812
+ }
813
+ const positions = portion.quantizedPositions;
814
+ const origin = state.origin;
815
+ const offset = portion.offset;
816
+ const offsetX = origin[0] + offset[0];
817
+ const offsetY = origin[1] + offset[1];
818
+ const offsetZ = origin[2] + offset[2];
819
+ const worldPos = tempVec4a;
820
+ for (let i = 0, len = positions.length; i < len; i += 3) {
821
+ worldPos[0] = positions[i];
822
+ worldPos[1] = positions[i + 1];
823
+ worldPos[2] = positions[i + 2];
824
+ worldPos[3] = 1.0;
825
+ math.decompressPosition(worldPos, state.positionsDecodeMatrix);
826
+ math.transformPoint4(this.model.worldMatrix, worldPos);
827
+ worldPos[0] += offsetX;
828
+ worldPos[1] += offsetY;
829
+ worldPos[2] += offsetZ;
830
+ callback(worldPos);
831
+ }
832
+ }
833
+
834
+ getElementsCountAndOffset(portionId) {
835
+ let count = null;
836
+ let offset = null;
837
+ const portion = this._portions[portionId];
838
+
839
+ if (portion) {
840
+ count = portion.numIndices;
841
+ offset = portion.indicesBaseIndex;
842
+ }
843
+
844
+ return {count, offset}
845
+ }
846
+
847
+ // ---------------------- COLOR RENDERING -----------------------------------
848
+
849
+ drawColorOpaque(renderFlags, frameCtx) {
850
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
851
+ return;
852
+ }
853
+ this._updateBackfaceCull(renderFlags, frameCtx);
854
+ if (frameCtx.withSAO && this.model.saoEnabled) {
855
+ if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
856
+ if (this._renderers.pbrRendererWithSAO) {
857
+ this._renderers.pbrRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
858
+ }
859
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
860
+ if (this._renderers.colorTextureRendererWithSAO) {
861
+ this._renderers.colorTextureRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
862
+ }
863
+ } else if (this._state.normalsBuf) {
864
+ if (this._renderers.colorRendererWithSAO) {
865
+ this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
866
+ }
867
+ } else {
868
+ if (this._renderers.flatColorRendererWithSAO) {
869
+ this._renderers.flatColorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
870
+ }
871
+ }
872
+ } else {
873
+ if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
874
+ if (this._renderers.pbrRenderer) {
875
+ this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
876
+ }
877
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
878
+ if (this._renderers.colorTextureRenderer) {
879
+ this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
880
+ }
881
+ } else if (this._state.normalsBuf) {
882
+ if (this._renderers.colorRenderer) {
883
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
884
+ }
885
+ } else {
886
+ if (this._renderers.flatColorRenderer) {
887
+ this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
888
+ }
889
+ }
890
+ }
891
+ }
892
+
893
+ _updateBackfaceCull(renderFlags, frameCtx) {
894
+ const backfaces = this.model.backfaces || (!this.solid) || renderFlags.sectioned;
895
+ if (frameCtx.backfaces !== backfaces) {
896
+ const gl = frameCtx.gl;
897
+ if (backfaces) {
898
+ gl.disable(gl.CULL_FACE);
899
+ } else {
900
+ gl.enable(gl.CULL_FACE);
901
+ }
902
+ frameCtx.backfaces = backfaces;
903
+ }
904
+ }
905
+
906
+ drawColorTransparent(renderFlags, frameCtx) {
907
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
908
+ return;
909
+ }
910
+ this._updateBackfaceCull(renderFlags, frameCtx);
911
+ if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
912
+ if (this._renderers.pbrRenderer) {
913
+ this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
914
+ }
915
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
916
+ if (this._renderers.colorTextureRenderer) {
917
+ this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
918
+ }
919
+ } else if (this._state.normalsBuf) {
920
+ if (this._renderers.colorRenderer) {
921
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
922
+ }
923
+ } else {
924
+ if (this._renderers.flatColorRenderer) {
925
+ this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
926
+ }
927
+ }
928
+ }
929
+
930
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
931
+
932
+ drawDepth(renderFlags, frameCtx) {
933
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
934
+ return;
935
+ }
936
+ this._updateBackfaceCull(renderFlags, frameCtx);
937
+ if (this._renderers.depthRenderer) {
938
+ this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
939
+ }
940
+ }
941
+
942
+ drawNormals(renderFlags, frameCtx) {
943
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
944
+ return;
945
+ }
946
+ this._updateBackfaceCull(renderFlags, frameCtx);
947
+ if (this._renderers.normalsRenderer) {
948
+ this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
949
+ }
950
+ }
951
+
952
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
953
+
954
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
955
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
956
+ return;
957
+ }
958
+ this._updateBackfaceCull(renderFlags, frameCtx);
959
+ if (this._renderers.silhouetteRenderer) {
960
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
961
+ }
962
+ }
963
+
964
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
965
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
966
+ return;
967
+ }
968
+ this._updateBackfaceCull(renderFlags, frameCtx);
969
+ if (this._renderers.silhouetteRenderer) {
970
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
971
+ }
972
+ }
973
+
974
+ drawSilhouetteSelected(renderFlags, frameCtx) {
975
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
976
+ return;
977
+ }
978
+ this._updateBackfaceCull(renderFlags, frameCtx);
979
+ if (this._renderers.silhouetteRenderer) {
980
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
981
+ }
982
+ }
983
+
984
+ // ---------------------- EDGES RENDERING -----------------------------------
985
+
986
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
987
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
988
+ return;
989
+ }
990
+ if (this._renderers.edgesColorRenderer) {
991
+ this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
992
+ }
993
+ }
994
+
995
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
996
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
997
+ return;
998
+ }
999
+ if (this._renderers.edgesColorRenderer) {
1000
+ this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1001
+ }
1002
+ }
1003
+
1004
+ drawEdgesHighlighted(renderFlags, frameCtx) {
1005
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1006
+ return;
1007
+ }
1008
+ if (this._renderers.edgesRenderer) {
1009
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1010
+ }
1011
+ }
1012
+
1013
+ drawEdgesSelected(renderFlags, frameCtx) {
1014
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1015
+ return;
1016
+ }
1017
+ if (this._renderers.edgesRenderer) {
1018
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1019
+ }
1020
+ }
1021
+
1022
+ drawEdgesXRayed(renderFlags, frameCtx) {
1023
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1024
+ return;
1025
+ }
1026
+ if (this._renderers.edgesRenderer) {
1027
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1028
+ }
1029
+ }
1030
+
1031
+ // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1032
+
1033
+ drawOcclusion(renderFlags, frameCtx) {
1034
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1035
+ return;
1036
+ }
1037
+ this._updateBackfaceCull(renderFlags, frameCtx);
1038
+ if (this._renderers.occlusionRenderer) {
1039
+ this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1040
+ }
1041
+ }
1042
+
1043
+ // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1044
+
1045
+ drawShadow(renderFlags, frameCtx) {
1046
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1047
+ return;
1048
+ }
1049
+ this._updateBackfaceCull(renderFlags, frameCtx);
1050
+ if (this._renderers.shadowRenderer) {
1051
+ this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1052
+ }
1053
+ }
1054
+
1055
+ //---- PICKING ----------------------------------------------------------------------------------------------------
1056
+
1057
+ drawPickMesh(renderFlags, frameCtx) {
1058
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1059
+ return;
1060
+ }
1061
+ this._updateBackfaceCull(renderFlags, frameCtx);
1062
+ if (this._renderers.pickMeshRenderer) {
1063
+ this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1064
+ }
1065
+ }
1066
+
1067
+ drawPickDepths(renderFlags, frameCtx) {
1068
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1069
+ return;
1070
+ }
1071
+ this._updateBackfaceCull(renderFlags, frameCtx);
1072
+ if (this._renderers.pickDepthRenderer) {
1073
+ this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1074
+ }
1075
+ }
1076
+
1077
+ drawPickNormals(renderFlags, frameCtx) {
1078
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1079
+ return;
1080
+ }
1081
+ this._updateBackfaceCull(renderFlags, frameCtx);
1082
+
1083
+ ////////////////////////////////////////////////////////////////////////////////////////////////////
1084
+ // TODO
1085
+ // if (this._state.normalsBuf) {
1086
+ // if (this._renderers.pickNormalsRenderer) {
1087
+ // this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1088
+ // }
1089
+ ////////////////////////////////////////////////////////////////////////////////////////////////////
1090
+ // } else {
1091
+ if (this._renderers.pickNormalsFlatRenderer) {
1092
+ this._renderers.pickNormalsFlatRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1093
+ }
1094
+ // }
1095
+ }
1096
+
1097
+ drawSnapInit(renderFlags, frameCtx) {
1098
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1099
+ return;
1100
+ }
1101
+ this._updateBackfaceCull(renderFlags, frameCtx);
1102
+ if (this._renderers.snapInitRenderer) {
1103
+ this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1104
+ }
1105
+ }
1106
+
1107
+ drawSnap(renderFlags, frameCtx) {
1108
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1109
+ return;
1110
+ }
1111
+ this._updateBackfaceCull(renderFlags, frameCtx);
1112
+ if (this._renderers.snapRenderer) {
1113
+ this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1114
+ }
1115
+ }
1116
+
1117
+ //------------------------------------------------------------------------------------------------
1118
+
1119
+ precisionRayPickSurface(portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) {
1120
+
1121
+ if (!this.model.scene.pickSurfacePrecisionEnabled) {
1122
+ return false;
1123
+ }
1124
+
1125
+ const state = this._state;
1126
+ const portion = this._portions[portionId];
1127
+
1128
+ if (!portion) {
1129
+ this.model.error("portion not found: " + portionId);
1130
+ return false;
1131
+ }
1132
+
1133
+ const positions = portion.quantizedPositions;
1134
+ const indices = portion.indices;
1135
+ const origin = state.origin;
1136
+ const offset = portion.offset;
1137
+
1138
+ const rtcRayOrigin = tempVec3a;
1139
+ const rtcRayDir = tempVec3b;
1140
+
1141
+ rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
1142
+ rtcRayDir.set(worldRayDir);
1143
+
1144
+ if (offset) {
1145
+ math.subVec3(rtcRayOrigin, offset);
1146
+ }
1147
+
1148
+ math.transformRay(this.model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir); // RTC -> local
1149
+
1150
+ const a = tempVec3d;
1151
+ const b = tempVec3e;
1152
+ const c = tempVec3f;
1153
+
1154
+ let gotIntersect = false;
1155
+ let closestDist = 0;
1156
+ const closestIntersectPos = tempVec3g;
1157
+
1158
+ for (let i = 0, len = indices.length; i < len; i += 3) {
1159
+
1160
+ const ia = indices[i] * 3;
1161
+ const ib = indices[i + 1] * 3;
1162
+ const ic = indices[i + 2] * 3;
1163
+
1164
+ a[0] = positions[ia];
1165
+ a[1] = positions[ia + 1];
1166
+ a[2] = positions[ia + 2];
1167
+
1168
+ b[0] = positions[ib];
1169
+ b[1] = positions[ib + 1];
1170
+ b[2] = positions[ib + 2];
1171
+
1172
+ c[0] = positions[ic];
1173
+ c[1] = positions[ic + 1];
1174
+ c[2] = positions[ic + 2];
1175
+
1176
+ math.decompressPosition(a, state.positionsDecodeMatrix);
1177
+ math.decompressPosition(b, state.positionsDecodeMatrix);
1178
+ math.decompressPosition(c, state.positionsDecodeMatrix);
1179
+
1180
+ if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
1181
+
1182
+ math.transformPoint3(this.model.worldMatrix, closestIntersectPos, closestIntersectPos);
1183
+
1184
+ if (offset) {
1185
+ math.addVec3(closestIntersectPos, offset);
1186
+ }
1187
+
1188
+ if (origin) {
1189
+ math.addVec3(closestIntersectPos, origin);
1190
+ }
1191
+
1192
+ const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
1193
+
1194
+ if (!gotIntersect || dist > closestDist) {
1195
+ closestDist = dist;
1196
+ worldSurfacePos.set(closestIntersectPos);
1197
+ if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
1198
+ math.triangleNormal(a, b, c, worldNormal);
1199
+ }
1200
+ gotIntersect = true;
1201
+ }
1202
+ }
1203
+ }
1204
+
1205
+ if (gotIntersect && worldNormal) {
1206
+ math.transformVec3(this.model.worldNormalMatrix, worldNormal, worldNormal);
1207
+ math.normalizeVec3(worldNormal);
1208
+ }
1209
+
1210
+ return gotIntersect;
1211
+ }
1212
+
1213
+ // ---------
1214
+
1215
+ destroy() {
1216
+ const state = this._state;
1217
+ if (state.positionsBuf) {
1218
+ state.positionsBuf.destroy();
1219
+ state.positionsBuf = null;
1220
+ }
1221
+ if (state.offsetsBuf) {
1222
+ state.offsetsBuf.destroy();
1223
+ state.offsetsBuf = null;
1224
+ }
1225
+ if (state.normalsBuf) {
1226
+ state.normalsBuf.destroy();
1227
+ state.normalsBuf = null;
1228
+ }
1229
+ if (state.colorsBuf) {
1230
+ state.colorsBuf.destroy();
1231
+ state.colorsBuf = null;
1232
+ }
1233
+ if (state.metallicRoughnessBuf) {
1234
+ state.metallicRoughnessBuf.destroy();
1235
+ state.metallicRoughnessBuf = null;
1236
+ }
1237
+ if (state.flagsBuf) {
1238
+ state.flagsBuf.destroy();
1239
+ state.flagsBuf = null;
1240
+ }
1241
+ if (state.pickColorsBuf) {
1242
+ state.pickColorsBuf.destroy();
1243
+ state.pickColorsBuf = null;
1244
+ }
1245
+ if (state.indicesBuf) {
1246
+ state.indicesBuf.destroy();
1247
+ state.indicessBuf = null;
1248
+ }
1249
+ if (state.edgeIndicesBuf) {
1250
+ state.edgeIndicesBuf.destroy();
1251
+ state.edgeIndicessBuf = null;
1252
+ }
1253
+ state.destroy();
1254
+ }
1255
+ }
1256
+
1257
+