@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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@@ -0,0 +1,891 @@
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+ import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
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+ import {RENDER_PASSES} from '../../RENDER_PASSES.js';
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+ import {math} from "../../../math/math.js";
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+ import {RenderState} from "../../../webgl/RenderState.js";
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+ import {getRenderers} from "./renderers/DTXLinesRenderers.js";
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+ import {DTXLinesBuffer} from "./DTXLinesBuffer.js";
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+ import {DTXLinesState} from "./DTXLinesState.js"
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+ import {DTXLinesTextureFactory} from "./DTXLinesTextureFactory.js";
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+ import {dataTextureRamStats} from "./dataTextureRamStats.js";
10
+ import {Configs} from "../../../../Configs.js";
11
+
12
+ const configs = new Configs();
13
+
14
+ const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
15
+ const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
16
+ const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
17
+ const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
18
+
19
+ const tempMat4a = new Float32Array(16);
20
+ const tempUint8Array4 = new Uint8Array(4);
21
+ const tempFloat32Array3 = new Float32Array(3);
22
+
23
+ let numLayers = 0;
24
+
25
+ const DEFAULT_MATRIX = math.identityMat4();
26
+
27
+ /**
28
+ * @private
29
+ */
30
+ export class DTXLinesLayer {
31
+
32
+ constructor(model, cfg) {
33
+
34
+ console.info("Creating DTXLinesLayer");
35
+
36
+ dataTextureRamStats.numberOfLayers++;
37
+
38
+ this._layerNumber = numLayers++;
39
+ this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
40
+ this.layerIndex = cfg.layerIndex; // Index of this DTXLinesLayer in {@link SceneModel#_layerList}.
41
+ this._renderers = getRenderers(model.scene);
42
+ this.model = model;
43
+ this._buffer = new DTXLinesBuffer();
44
+ this._dataTextureState = new DTXLinesState();
45
+ this._dataTextureGenerator = new DTXLinesTextureFactory();
46
+
47
+ this._state = new RenderState({
48
+ origin: math.vec3(cfg.origin),
49
+ textureState: this._dataTextureState,
50
+ numIndices8Bits: 0,
51
+ numIndices16Bits: 0,
52
+ numIndices32Bits: 0,
53
+ numVertices: 0,
54
+ });
55
+
56
+ this._numPortions = 0; // These counts are used to avoid unnecessary render passes
57
+ this._numVisibleLayerPortions = 0;
58
+ this._numTransparentLayerPortions = 0;
59
+ this._numXRayedLayerPortions = 0;
60
+ this._numSelectedLayerPortions = 0;
61
+ this._numHighlightedLayerPortions = 0;
62
+ this._numClippableLayerPortions = 0;
63
+ this._numPickableLayerPortions = 0;
64
+ this._numCulledLayerPortions = 0;
65
+
66
+ this._subPortions = [];
67
+ this._portionToSubPortionsMap = [];
68
+ this._bucketGeometries = {};
69
+ this._meshes = [];
70
+ this._aabb = math.collapseAABB3();
71
+ this.aabbDirty = true;
72
+ this._numUpdatesInFrame = 0;
73
+ this._finalized = false;
74
+ }
75
+
76
+ get aabb() {
77
+ if (this.aabbDirty) {
78
+ math.collapseAABB3(this._aabb);
79
+ for (let i = 0, len = this._meshes.length; i < len; i++) {
80
+ math.expandAABB3(this._aabb, this._meshes[i].aabb);
81
+ }
82
+ this.aabbDirty = false;
83
+ }
84
+ return this._aabb;
85
+ }
86
+
87
+ canCreatePortion(portionCfg) {
88
+ if (this._finalized) {
89
+ throw "Already finalized";
90
+ }
91
+ const numNewPortions = portionCfg.buckets.length;
92
+ if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
93
+ dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
94
+ }
95
+ let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
96
+ const bucketIndex = 0; // TODO: Is this a bug?
97
+ const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
98
+ ? `${portionCfg.geometryId}#${bucketIndex}`
99
+ : `${portionCfg.id}#${bucketIndex}`;
100
+ const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
101
+ if (!alreadyHasPortionGeometry) {
102
+ const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
103
+ let numVertices = 0;
104
+ let numIndices = 0;
105
+ portionCfg.buckets.forEach(bucket => {
106
+ numVertices += bucket.positionsCompressed.length / 3;
107
+ numIndices += bucket.indices.length / 2;
108
+ });
109
+ if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
110
+ (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
111
+ dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
112
+ }
113
+ retVal &&=
114
+ (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
115
+ (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
116
+ }
117
+ return retVal;
118
+ }
119
+
120
+ createPortion(mesh, portionCfg) {
121
+ if (this._finalized) {
122
+ throw "Already finalized";
123
+ }
124
+ const subPortionIds = [];
125
+ // const portionAABB = portionCfg.worldAABB;
126
+ portionCfg.buckets.forEach((bucket, bucketIndex) => {
127
+ const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
128
+ ? `${portionCfg.geometryId}#${bucketIndex}`
129
+ : `${portionCfg.id}#${bucketIndex}`;
130
+ let bucketGeometry = this._bucketGeometries[bucketGeometryId];
131
+ if (!bucketGeometry) {
132
+ bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
133
+ this._bucketGeometries[bucketGeometryId] = bucketGeometry;
134
+ }
135
+ // const subPortionAABB = math.collapseAABB3(tempAABB3b);
136
+ const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
137
+ //math.expandAABB3(portionAABB, subPortionAABB);
138
+ subPortionIds.push(subPortionId);
139
+ });
140
+ const portionId = this._portionToSubPortionsMap.length;
141
+ this._portionToSubPortionsMap.push(subPortionIds);
142
+ this.model.numPortions++;
143
+ this._meshes.push(mesh);
144
+ return portionId;
145
+ }
146
+
147
+ _createBucketGeometry(portionCfg, bucket) {
148
+ if (bucket.indices) {
149
+ const alignedIndicesLen = Math.ceil((bucket.indices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
150
+ dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
151
+ const alignedIndices = new Uint32Array(alignedIndicesLen);
152
+ alignedIndices.fill(0);
153
+ alignedIndices.set(bucket.indices);
154
+ bucket.indices = alignedIndices;
155
+ }
156
+ const positionsCompressed = bucket.positionsCompressed;
157
+ const indices = bucket.indices;
158
+ const buffer = this._buffer;
159
+ buffer.positionsCompressed.push(positionsCompressed)
160
+ const vertexBase = buffer.lenPositionsCompressed / 3;
161
+ const numVertices = positionsCompressed.length / 3;
162
+ buffer.lenPositionsCompressed += positionsCompressed.length;
163
+ let indicesBase;
164
+ let numLines = 0;
165
+ if (indices) {
166
+ numLines = indices.length / 2;
167
+ let indicesBuffer;
168
+ if (numVertices <= (1 << 8)) {
169
+ indicesBuffer = buffer.indices8Bits;
170
+ indicesBase = buffer.lenIndices8Bits / 2;
171
+ buffer.lenIndices8Bits += indices.length;
172
+ } else if (numVertices <= (1 << 16)) {
173
+ indicesBuffer = buffer.indices16Bits;
174
+ indicesBase = buffer.lenIndices16Bits / 2;
175
+ buffer.lenIndices16Bits += indices.length;
176
+ } else {
177
+ indicesBuffer = buffer.indices32Bits;
178
+ indicesBase = buffer.lenIndices32Bits / 2;
179
+ buffer.lenIndices32Bits += indices.length;
180
+ }
181
+ indicesBuffer.push(indices);
182
+ }
183
+ this._state.numVertices += numVertices;
184
+ dataTextureRamStats.numberOfGeometries++;
185
+ const bucketGeometry = {
186
+ vertexBase,
187
+ numVertices,
188
+ numLines,
189
+ indicesBase
190
+ };
191
+ return bucketGeometry;
192
+ }
193
+
194
+ _createSubPortion(portionCfg, bucketGeometry) {
195
+ const color = portionCfg.color;
196
+ const colors = portionCfg.colors;
197
+ const opacity = portionCfg.opacity;
198
+ const meshMatrix = portionCfg.meshMatrix;
199
+ const pickColor = portionCfg.pickColor;
200
+ const buffer = this._buffer;
201
+ const state = this._state;
202
+ buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
203
+ buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
204
+ buffer.perObjectSolid.push(!!portionCfg.solid);
205
+ if (colors) {
206
+ buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
207
+ } else if (color) { // Color is pre-quantized by SceneModel
208
+ buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
209
+ }
210
+ buffer.perObjectPickColors.push(pickColor);
211
+ buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
212
+ {
213
+ let currentNumIndices;
214
+ if (bucketGeometry.numVertices <= (1 << 8)) {
215
+ currentNumIndices = state.numIndices8Bits;
216
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
217
+ currentNumIndices = state.numIndices16Bits;
218
+ } else {
219
+ currentNumIndices = state.numIndices32Bits;
220
+ }
221
+ buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 2 - bucketGeometry.indicesBase);
222
+ }
223
+ const subPortionId = this._subPortions.length;
224
+ if (bucketGeometry.numLines > 0) {
225
+ let numIndices = bucketGeometry.numLines * 2;
226
+ let indicesPortionIdBuffer;
227
+ if (bucketGeometry.numVertices <= (1 << 8)) {
228
+ indicesPortionIdBuffer = buffer.perLineNumberPortionId8Bits;
229
+ state.numIndices8Bits += numIndices;
230
+ dataTextureRamStats.totalLines8Bits += bucketGeometry.numLines;
231
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
232
+ indicesPortionIdBuffer = buffer.perLineNumberPortionId16Bits;
233
+ state.numIndices16Bits += numIndices;
234
+ dataTextureRamStats.totalLines16Bits += bucketGeometry.numLines;
235
+ } else {
236
+ indicesPortionIdBuffer = buffer.perLineNumberPortionId32Bits;
237
+ state.numIndices32Bits += numIndices;
238
+ dataTextureRamStats.totalLines32Bits += bucketGeometry.numLines;
239
+ }
240
+ dataTextureRamStats.totalLines += bucketGeometry.numLines;
241
+ for (let i = 0; i < bucketGeometry.numLines; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
242
+ indicesPortionIdBuffer.push(subPortionId);
243
+ }
244
+ }
245
+ this._subPortions.push({
246
+ // vertsBase: vertsIndex,
247
+ numVertices: bucketGeometry.numLines
248
+ });
249
+ this._numPortions++;
250
+ dataTextureRamStats.numberOfPortions++;
251
+ return subPortionId;
252
+ }
253
+
254
+ /**
255
+ * Builds data textures from the appended geometries and loads them into the GPU.
256
+ *
257
+ * No more portions can then be created.
258
+ */
259
+ finalize() {
260
+ if (this._finalized) {
261
+ return;
262
+ }
263
+ const state = this._state;
264
+ const textureState = this._dataTextureState;
265
+ const gl = this.model.scene.canvas.gl;
266
+ const buffer = this._buffer;
267
+ state.gl = gl;
268
+ textureState.texturePerObjectColorsAndFlags = this._dataTextureGenerator.generateTextureForColorsAndFlags(
269
+ gl,
270
+ buffer.perObjectColors,
271
+ buffer.perObjectPickColors,
272
+ buffer.perObjectVertexBases,
273
+ buffer.perObjectIndexBaseOffsets,
274
+ buffer.perObjectSolid);
275
+ textureState.texturePerObjectInstanceMatrices = this._dataTextureGenerator.generateTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
276
+ textureState.texturePerObjectPositionsDecodeMatrix = this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(gl, buffer.perObjectPositionsDecodeMatrices);
277
+ textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(gl, buffer.positionsCompressed, buffer.lenPositionsCompressed);
278
+ textureState.texturePerLineIdPortionIds8Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId8Bits);
279
+ textureState.texturePerLineIdPortionIds16Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId16Bits);
280
+ textureState.texturePerLineIdPortionIds32Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId32Bits);
281
+ if (buffer.lenIndices8Bits > 0) {
282
+ textureState.texturePerLineIdIndices8Bits = this._dataTextureGenerator.generateTextureFor8BitIndices(gl, buffer.indices8Bits, buffer.lenIndices8Bits);
283
+ }
284
+ if (buffer.lenIndices16Bits > 0) {
285
+ textureState.texturePerLineIdIndices16Bits = this._dataTextureGenerator.generateTextureFor16BitIndices(gl, buffer.indices16Bits, buffer.lenIndices16Bits);
286
+ }
287
+ if (buffer.lenIndices32Bits > 0) {
288
+ textureState.texturePerLineIdIndices32Bits = this._dataTextureGenerator.generateTextureFor32BitIndices(gl, buffer.indices32Bits, buffer.lenIndices32Bits);
289
+ }
290
+ textureState.finalize();
291
+ // Free up memory
292
+ this._buffer = null;
293
+ this._bucketGeometries = {};
294
+ this._finalized = true;
295
+ this._deferredSetFlagsDirty = false; //
296
+ this._onSceneRendering = this.model.scene.on("rendering", () => {
297
+ if (this._deferredSetFlagsDirty) {
298
+ this._uploadDeferredFlags();
299
+ }
300
+ this._numUpdatesInFrame = 0;
301
+ });
302
+ }
303
+
304
+ initFlags(portionId, flags, meshTransparent) {
305
+ if (flags & ENTITY_FLAGS.VISIBLE) {
306
+ this._numVisibleLayerPortions++;
307
+ this.model.numVisibleLayerPortions++;
308
+ }
309
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
310
+ this._numHighlightedLayerPortions++;
311
+ this.model.numHighlightedLayerPortions++;
312
+ }
313
+ if (flags & ENTITY_FLAGS.XRAYED) {
314
+ this._numXRayedLayerPortions++;
315
+ this.model.numXRayedLayerPortions++;
316
+ }
317
+ if (flags & ENTITY_FLAGS.SELECTED) {
318
+ this._numSelectedLayerPortions++;
319
+ this.model.numSelectedLayerPortions++;
320
+ }
321
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
322
+ this._numClippableLayerPortions++;
323
+ this.model.numClippableLayerPortions++;
324
+ }
325
+ if (flags & ENTITY_FLAGS.PICKABLE) {
326
+ this._numPickableLayerPortions++;
327
+ this.model.numPickableLayerPortions++;
328
+ }
329
+ if (flags & ENTITY_FLAGS.CULLED) {
330
+ this._numCulledLayerPortions++;
331
+ this.model.numCulledLayerPortions++;
332
+ }
333
+ if (meshTransparent) {
334
+ this._numTransparentLayerPortions++;
335
+ this.model.numTransparentLayerPortions++;
336
+ }
337
+ const deferred = true;
338
+ this._setFlags(portionId, flags, meshTransparent, deferred);
339
+ this._setFlags2(portionId, flags, deferred);
340
+ }
341
+
342
+ flushInitFlags() {
343
+ this._setDeferredFlags();
344
+ this._setDeferredFlags2();
345
+ }
346
+
347
+ setVisible(portionId, flags, transparent) {
348
+ if (!this._finalized) {
349
+ throw "Not finalized";
350
+ }
351
+ if (flags & ENTITY_FLAGS.VISIBLE) {
352
+ this._numVisibleLayerPortions++;
353
+ this.model.numVisibleLayerPortions++;
354
+ } else {
355
+ this._numVisibleLayerPortions--;
356
+ this.model.numVisibleLayerPortions--;
357
+ }
358
+ this._setFlags(portionId, flags, transparent);
359
+ }
360
+
361
+ setHighlighted(portionId, flags, transparent) {
362
+ if (!this._finalized) {
363
+ throw "Not finalized";
364
+ }
365
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
366
+ this._numHighlightedLayerPortions++;
367
+ this.model.numHighlightedLayerPortions++;
368
+ } else {
369
+ this._numHighlightedLayerPortions--;
370
+ this.model.numHighlightedLayerPortions--;
371
+ }
372
+ this._setFlags(portionId, flags, transparent);
373
+ }
374
+
375
+ setXRayed(portionId, flags, transparent) {
376
+ if (!this._finalized) {
377
+ throw "Not finalized";
378
+ }
379
+ if (flags & ENTITY_FLAGS.XRAYED) {
380
+ this._numXRayedLayerPortions++;
381
+ this.model.numXRayedLayerPortions++;
382
+ } else {
383
+ this._numXRayedLayerPortions--;
384
+ this.model.numXRayedLayerPortions--;
385
+ }
386
+ this._setFlags(portionId, flags, transparent);
387
+ }
388
+
389
+ setSelected(portionId, flags, transparent) {
390
+ if (!this._finalized) {
391
+ throw "Not finalized";
392
+ }
393
+ if (flags & ENTITY_FLAGS.SELECTED) {
394
+ this._numSelectedLayerPortions++;
395
+ this.model.numSelectedLayerPortions++;
396
+ } else {
397
+ this._numSelectedLayerPortions--;
398
+ this.model.numSelectedLayerPortions--;
399
+ }
400
+ this._setFlags(portionId, flags, transparent);
401
+ }
402
+
403
+ setEdges(portionId, flags, transparent) {
404
+ }
405
+
406
+ setClippable(portionId, flags) {
407
+ if (!this._finalized) {
408
+ throw "Not finalized";
409
+ }
410
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
411
+ this._numClippableLayerPortions++;
412
+ this.model.numClippableLayerPortions++;
413
+ } else {
414
+ this._numClippableLayerPortions--;
415
+ this.model.numClippableLayerPortions--;
416
+ }
417
+ this._setFlags2(portionId, flags);
418
+ }
419
+
420
+ /**
421
+ * This will _start_ a "set-flags transaction".
422
+ *
423
+ * After invoking this method, calling setFlags/setFlags2 will not update
424
+ * the colors+flags texture but only store the new flags/flag2 in the
425
+ * colors+flags texture data array.
426
+ *
427
+ * After invoking this method, and when all desired setFlags/setFlags2 have
428
+ * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
429
+ * to actually upload the data array into the texture.
430
+ *
431
+ * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
432
+ * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
433
+ * up to 80x when e.g. objects are massively (un)culled 🚀.
434
+ */
435
+ _beginDeferredFlags() {
436
+ this._deferredSetFlagsActive = true;
437
+ }
438
+
439
+ /**
440
+ * This will _commit_ a "set-flags transaction".
441
+ *
442
+ * Invoking this method will update the colors+flags texture data with new
443
+ * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
444
+ */
445
+ _uploadDeferredFlags() {
446
+ this._deferredSetFlagsActive = false;
447
+ if (!this._deferredSetFlagsDirty) {
448
+ return;
449
+ }
450
+ this._deferredSetFlagsDirty = false;
451
+ const gl = this.model.scene.canvas.gl;
452
+ const textureState = this._dataTextureState;
453
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
454
+ gl.texSubImage2D(
455
+ gl.TEXTURE_2D,
456
+ 0, // level
457
+ 0, // xoffset
458
+ 0, // yoffset
459
+ textureState.texturePerObjectColorsAndFlags._textureWidth, // width
460
+ textureState.texturePerObjectColorsAndFlags._textureHeight, // width
461
+ gl.RGBA_INTEGER,
462
+ gl.UNSIGNED_BYTE,
463
+ textureState.texturePerObjectColorsAndFlags._textureData
464
+ );
465
+ }
466
+
467
+ setCulled(portionId, flags, transparent) {
468
+ if (!this._finalized) {
469
+ throw "Not finalized";
470
+ }
471
+ if (flags & ENTITY_FLAGS.CULLED) {
472
+ this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
473
+ this.model.numCulledLayerPortions++;
474
+ } else {
475
+ this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
476
+ this.model.numCulledLayerPortions--;
477
+ }
478
+ this._setFlags(portionId, flags, transparent);
479
+ }
480
+
481
+ setCollidable(portionId, flags) {
482
+ if (!this._finalized) {
483
+ throw "Not finalized";
484
+ }
485
+ }
486
+
487
+ setPickable(portionId, flags, transparent) {
488
+ if (!this._finalized) {
489
+ throw "Not finalized";
490
+ }
491
+ if (flags & ENTITY_FLAGS.PICKABLE) {
492
+ this._numPickableLayerPortions++;
493
+ this.model.numPickableLayerPortions++;
494
+ } else {
495
+ this._numPickableLayerPortions--;
496
+ this.model.numPickableLayerPortions--;
497
+ }
498
+ this._setFlags(portionId, flags, transparent);
499
+ }
500
+
501
+ setColor(portionId, color) {
502
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
503
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
504
+ this._subPortionSetColor(subPortionIds[i], color);
505
+ }
506
+ }
507
+
508
+ _subPortionSetColor(subPortionId, color) {
509
+ if (!this._finalized) {
510
+ throw "Not finalized";
511
+ }
512
+ // Color
513
+ const textureState = this._dataTextureState;
514
+ const gl = this.model.scene.canvas.gl;
515
+ tempUint8Array4 [0] = color[0];
516
+ tempUint8Array4 [1] = color[1];
517
+ tempUint8Array4 [2] = color[2];
518
+ tempUint8Array4 [3] = color[3];
519
+ // object colors
520
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
521
+ if (this._deferredSetFlagsActive) {
522
+ this._deferredSetFlagsDirty = true;
523
+ return;
524
+ }
525
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
526
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
527
+ }
528
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
529
+ gl.texSubImage2D(
530
+ gl.TEXTURE_2D,
531
+ 0, // level
532
+ (subPortionId % 512) * 8, // xoffset
533
+ Math.floor(subPortionId / 512), // yoffset
534
+ 1, // width
535
+ 1, //height
536
+ gl.RGBA_INTEGER,
537
+ gl.UNSIGNED_BYTE,
538
+ tempUint8Array4
539
+ );
540
+ // gl.bindTexture (gl.TEXTURE_2D, null);
541
+ }
542
+
543
+ setTransparent(portionId, flags, transparent) {
544
+ if (transparent) {
545
+ this._numTransparentLayerPortions++;
546
+ this.model.numTransparentLayerPortions++;
547
+ } else {
548
+ this._numTransparentLayerPortions--;
549
+ this.model.numTransparentLayerPortions--;
550
+ }
551
+ this._setFlags(portionId, flags, transparent);
552
+ }
553
+
554
+ _setFlags(portionId, flags, transparent, deferred = false) {
555
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
556
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
557
+ this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
558
+ }
559
+ }
560
+
561
+ _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
562
+ if (!this._finalized) {
563
+ throw "Not finalized";
564
+ }
565
+
566
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
567
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
568
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
569
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
570
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
571
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
572
+
573
+ // Color
574
+
575
+ let f0;
576
+ if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
577
+ f0 = RENDER_PASSES.NOT_RENDERED;
578
+ } else {
579
+ if (transparent) {
580
+ f0 = RENDER_PASSES.COLOR_TRANSPARENT;
581
+ } else {
582
+ f0 = RENDER_PASSES.COLOR_OPAQUE;
583
+ }
584
+ }
585
+
586
+ // Silhouette
587
+
588
+ let f1;
589
+ if (!visible || culled) {
590
+ f1 = RENDER_PASSES.NOT_RENDERED;
591
+ } else if (selected) {
592
+ f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
593
+ } else if (highlighted) {
594
+ f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
595
+ } else if (xrayed) {
596
+ f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
597
+ } else {
598
+ f1 = RENDER_PASSES.NOT_RENDERED;
599
+ }
600
+
601
+ // // Edges
602
+ //
603
+ // let f2 = 0;
604
+ // if (!visible || culled) {
605
+ // f2 = RENDER_PASSES.NOT_RENDERED;
606
+ // } else if (selected) {
607
+ // f2 = RENDER_PASSES.EDGES_SELECTED;
608
+ // } else if (highlighted) {
609
+ // f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
610
+ // } else if (xrayed) {
611
+ // f2 = RENDER_PASSES.EDGES_XRAYED;
612
+ // } else if (edges) {
613
+ // if (transparent) {
614
+ // f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
615
+ // } else {
616
+ // f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
617
+ // }
618
+ // } else {
619
+ // f2 = RENDER_PASSES.NOT_RENDERED;
620
+ // }
621
+
622
+ // Pick
623
+
624
+ let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
625
+ const textureState = this._dataTextureState;
626
+ const gl = this.model.scene.canvas.gl;
627
+ tempUint8Array4 [0] = f0;
628
+ tempUint8Array4 [1] = f1;
629
+ // tempUint8Array4 [2] = f2;
630
+ tempUint8Array4 [3] = f3;
631
+ // object flags
632
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
633
+ if (this._deferredSetFlagsActive || deferred) {
634
+ this._deferredSetFlagsDirty = true;
635
+ return;
636
+ }
637
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
638
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
639
+ }
640
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
641
+ gl.texSubImage2D(
642
+ gl.TEXTURE_2D,
643
+ 0, // level
644
+ (subPortionId % 512) * 8 + 2, // xoffset
645
+ Math.floor(subPortionId / 512), // yoffset
646
+ 1, // width
647
+ 1, //height
648
+ gl.RGBA_INTEGER,
649
+ gl.UNSIGNED_BYTE,
650
+ tempUint8Array4
651
+ );
652
+ // gl.bindTexture (gl.TEXTURE_2D, null);
653
+ }
654
+
655
+ _setDeferredFlags() {
656
+ }
657
+
658
+ _setFlags2(portionId, flags, deferred = false) {
659
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
660
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
661
+ this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
662
+ }
663
+ }
664
+
665
+ _subPortionSetFlags2(subPortionId, flags, deferred = false) {
666
+ if (!this._finalized) {
667
+ throw "Not finalized";
668
+ }
669
+ const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
670
+ const textureState = this._dataTextureState;
671
+ const gl = this.model.scene.canvas.gl;
672
+ tempUint8Array4 [0] = clippable;
673
+ tempUint8Array4 [1] = 0;
674
+ tempUint8Array4 [2] = 1;
675
+ tempUint8Array4 [3] = 2;
676
+ // object flags2
677
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
678
+ if (this._deferredSetFlagsActive || deferred) {
679
+ // console.log("_subPortionSetFlags2 set flags defer");
680
+ this._deferredSetFlagsDirty = true;
681
+ return;
682
+ }
683
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
684
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
685
+ }
686
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
687
+ gl.texSubImage2D(
688
+ gl.TEXTURE_2D,
689
+ 0, // level
690
+ (subPortionId % 512) * 8 + 3, // xoffset
691
+ Math.floor(subPortionId / 512), // yoffset
692
+ 1, // width
693
+ 1, //height
694
+ gl.RGBA_INTEGER,
695
+ gl.UNSIGNED_BYTE,
696
+ tempUint8Array4
697
+ );
698
+ // gl.bindTexture (gl.TEXTURE_2D, null);
699
+ }
700
+
701
+ _setDeferredFlags2() {
702
+ }
703
+
704
+ setOffset(portionId, offset) {
705
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
706
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
707
+ this._subPortionSetOffset(subPortionIds[i], offset);
708
+ }
709
+ }
710
+
711
+ _subPortionSetOffset(subPortionId, offset) {
712
+ if (!this._finalized) {
713
+ throw "Not finalized";
714
+ }
715
+ // if (!this.model.scene.entityOffsetsEnabled) {
716
+ // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
717
+ // return;
718
+ // }
719
+ const textureState = this._dataTextureState;
720
+ const gl = this.model.scene.canvas.gl;
721
+ tempFloat32Array3 [0] = offset[0];
722
+ tempFloat32Array3 [1] = offset[1];
723
+ tempFloat32Array3 [2] = offset[2];
724
+ // object offset
725
+ textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
726
+ if (this._deferredSetFlagsActive) {
727
+ this._deferredSetFlagsDirty = true;
728
+ return;
729
+ }
730
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
731
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
732
+ }
733
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
734
+ gl.texSubImage2D(
735
+ gl.TEXTURE_2D,
736
+ 0, // level
737
+ 0, // x offset
738
+ subPortionId, // yoffset
739
+ 1, // width
740
+ 1, // height
741
+ gl.RGB,
742
+ gl.FLOAT,
743
+ tempFloat32Array3
744
+ );
745
+ // gl.bindTexture (gl.TEXTURE_2D, null);
746
+ }
747
+
748
+ setMatrix(portionId, matrix) {
749
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
750
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
751
+ this._subPortionSetMatrix(subPortionIds[i], matrix);
752
+ }
753
+ }
754
+
755
+ _subPortionSetMatrix(subPortionId, matrix) {
756
+ if (!this._finalized) {
757
+ throw "Not finalized";
758
+ }
759
+ // if (!this.model.scene.entityMatrixsEnabled) {
760
+ // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
761
+ // return;
762
+ // }
763
+ const textureState = this._dataTextureState;
764
+ const gl = this.model.scene.canvas.gl;
765
+ tempMat4a.set(matrix);
766
+ textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
767
+ if (this._deferredSetFlagsActive) {
768
+ this._deferredSetFlagsDirty = true;
769
+ return;
770
+ }
771
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
772
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
773
+ }
774
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
775
+ gl.texSubImage2D(
776
+ gl.TEXTURE_2D,
777
+ 0, // level
778
+ (subPortionId % 512) * 4, // xoffset
779
+ Math.floor(subPortionId / 512), // yoffset
780
+ // 1,
781
+ 4, // width
782
+ 1, // height
783
+ gl.RGBA,
784
+ gl.FLOAT,
785
+ tempMat4a
786
+ );
787
+ // gl.bindTexture (gl.TEXTURE_2D, null);
788
+ }
789
+
790
+ // ---------------------- COLOR RENDERING -----------------------------------
791
+
792
+ drawColorOpaque(renderFlags, frameCtx) {
793
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
794
+ return;
795
+ }
796
+ if (this._renderers.colorRenderer) {
797
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
798
+ }
799
+ }
800
+
801
+ drawColorTransparent(renderFlags, frameCtx) {
802
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
803
+ return;
804
+ }
805
+ if (this._renderers.colorRenderer) {
806
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
807
+ }
808
+ }
809
+
810
+ drawDepth(renderFlags, frameCtx) {
811
+ }
812
+
813
+ drawNormals(renderFlags, frameCtx) {
814
+ }
815
+
816
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
817
+ // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
818
+ // return;
819
+ // }
820
+ // if (this._renderers.silhouetteRenderer) {
821
+ // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
822
+ // }
823
+ }
824
+
825
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
826
+ // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
827
+ // return;
828
+ // }
829
+ // if (this._renderers.silhouetteRenderer) {
830
+ // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
831
+ // }
832
+ }
833
+
834
+ drawSilhouetteSelected(renderFlags, frameCtx) {
835
+ // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
836
+ // return;
837
+ // }
838
+ // if (this._renderers.silhouetteRenderer) {
839
+ // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
840
+ // }
841
+ }
842
+
843
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
844
+ }
845
+
846
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
847
+ }
848
+
849
+ drawEdgesHighlighted(renderFlags, frameCtx) {
850
+ }
851
+
852
+ drawEdgesSelected(renderFlags, frameCtx) {
853
+ }
854
+
855
+ drawEdgesXRayed(renderFlags, frameCtx) {
856
+ }
857
+
858
+ drawOcclusion(renderFlags, frameCtx) {
859
+ }
860
+
861
+ drawShadow(renderFlags, frameCtx) {
862
+ }
863
+
864
+ setPickMatrices(pickViewMatrix, pickProjMatrix) {
865
+ }
866
+
867
+ drawPickMesh(renderFlags, frameCtx) {
868
+ }
869
+
870
+ drawPickDepths(renderFlags, frameCtx) {
871
+ }
872
+
873
+ drawSnapInit(renderFlags, frameCtx) {
874
+ }
875
+
876
+ drawSnap(renderFlags, frameCtx) {
877
+ }
878
+
879
+ drawPickNormals(renderFlags, frameCtx) {
880
+ }
881
+
882
+ destroy() {
883
+ if (this._destroyed) {
884
+ return;
885
+ }
886
+ const state = this._state;
887
+ this.model.scene.off(this._onSceneRendering);
888
+ state.destroy();
889
+ this._destroyed = true;
890
+ }
891
+ }