@xeokit/xeokit-sdk 2.5.2-beta-10 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/src/extras/ContextMenu/ContextMenu.js +907 -0
  9. package/src/src/extras/ContextMenu/index.js +1 -0
  10. package/src/src/extras/MarqueePicker/MarqueePicker.js +352 -0
  11. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +174 -0
  12. package/src/src/extras/MarqueePicker/index.js +2 -0
  13. package/src/src/extras/PointerLens/PointerLens.js +312 -0
  14. package/src/src/extras/PointerLens/index.js +1 -0
  15. package/src/src/extras/collision/ObjectsKdTree3.js +149 -0
  16. package/src/src/extras/collision/index.js +1 -0
  17. package/src/src/extras/index.js +4 -0
  18. package/src/src/index.js +3 -0
  19. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +731 -0
  20. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +84 -0
  21. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +435 -0
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +406 -0
  23. package/src/src/plugins/AngleMeasurementsPlugin/index.js +3 -0
  24. package/src/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  25. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  26. package/src/src/plugins/AnnotationsPlugin/index.js +1 -0
  27. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  28. package/src/src/plugins/AxisGizmoPlugin/index.js +1 -0
  29. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +977 -0
  30. package/src/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  31. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  32. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  33. package/src/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  34. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +963 -0
  35. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +84 -0
  36. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +399 -0
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +505 -0
  38. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +3 -0
  39. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  40. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  41. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  44. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  45. package/src/src/plugins/FastNavPlugin/index.js +1 -0
  46. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +140 -0
  47. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  48. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  49. package/src/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  50. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  51. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +563 -0
  52. package/src/src/plugins/LASLoaderPlugin/index.js +1 -0
  53. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  54. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +290 -0
  55. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +753 -0
  56. package/src/src/plugins/NavCubePlugin/index.js +1 -0
  57. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  58. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  59. package/src/src/plugins/OBJLoaderPlugin/index.js +1 -0
  60. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  61. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  62. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  63. package/src/src/plugins/STLLoaderPlugin/index.js +2 -0
  64. package/src/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  65. package/src/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  66. package/src/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  67. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  68. package/src/src/plugins/SectionPlanesPlugin/index.js +1 -0
  69. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  70. package/src/src/plugins/SkyboxesPlugin/index.js +1 -0
  71. package/src/src/plugins/StoreyViewsPlugin/Storey.js +84 -0
  72. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  73. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +773 -0
  74. package/src/src/plugins/StoreyViewsPlugin/index.js +1 -0
  75. package/src/src/plugins/TreeViewPlugin/RenderService.js +169 -0
  76. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +101 -0
  77. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1370 -0
  78. package/src/src/plugins/TreeViewPlugin/index.js +1 -0
  79. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  80. package/src/src/plugins/ViewCullPlugin/index.js +1 -0
  81. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  82. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  83. package/src/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  84. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  85. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1194 -0
  86. package/src/src/plugins/XKTLoaderPlugin/index.js +2 -0
  87. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  88. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +660 -0
  89. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +663 -0
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +518 -0
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  99. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  100. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  101. package/src/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  102. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  103. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  104. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  112. package/src/src/plugins/index.js +21 -0
  113. package/src/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  114. package/src/src/plugins/lib/earcut.js +677 -0
  115. package/src/src/plugins/lib/html/Dot.js +179 -0
  116. package/src/src/plugins/lib/html/Label.js +174 -0
  117. package/src/src/plugins/lib/html/Wire.js +220 -0
  118. package/src/src/viewer/Configs.js +127 -0
  119. package/src/src/viewer/Plugin.js +233 -0
  120. package/src/src/viewer/Viewer.js +542 -0
  121. package/src/src/viewer/index.js +5 -0
  122. package/src/src/viewer/localization/LocaleService.js +475 -0
  123. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +163 -0
  124. package/src/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  125. package/src/src/viewer/metadata/MetaModel.js +414 -0
  126. package/src/src/viewer/metadata/MetaObject.js +223 -0
  127. package/src/src/viewer/metadata/MetaScene.js +336 -0
  128. package/src/src/viewer/metadata/Property.js +55 -0
  129. package/src/src/viewer/metadata/PropertySet.js +77 -0
  130. package/src/src/viewer/scene/Bitmap/Bitmap.js +473 -0
  131. package/src/src/viewer/scene/Bitmap/index.js +1 -0
  132. package/src/src/viewer/scene/CameraControl/CameraControl.js +1750 -0
  133. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  134. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  135. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +265 -0
  136. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  137. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  138. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  139. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +376 -0
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +288 -0
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  144. package/src/src/viewer/scene/Component.js +915 -0
  145. package/src/src/viewer/scene/Entity.js +502 -0
  146. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  147. package/src/src/viewer/scene/ImagePlane/index.js +1 -0
  148. package/src/src/viewer/scene/LineSet/LineSet.js +163 -0
  149. package/src/src/viewer/scene/LineSet/index.js +1 -0
  150. package/src/src/viewer/scene/camera/Camera.js +912 -0
  151. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  152. package/src/src/viewer/scene/camera/CameraPath.js +194 -0
  153. package/src/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  154. package/src/src/viewer/scene/camera/CustomProjection.js +149 -0
  155. package/src/src/viewer/scene/camera/Frustum.js +316 -0
  156. package/src/src/viewer/scene/camera/Ortho.js +286 -0
  157. package/src/src/viewer/scene/camera/Perspective.js +304 -0
  158. package/src/src/viewer/scene/camera/index.js +2 -0
  159. package/src/src/viewer/scene/canvas/Canvas.js +490 -0
  160. package/src/src/viewer/scene/canvas/Spinner.js +323 -0
  161. package/src/src/viewer/scene/constants/constants.js +371 -0
  162. package/src/src/viewer/scene/core.js +268 -0
  163. package/src/src/viewer/scene/geometry/Geometry.js +33 -0
  164. package/src/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  165. package/src/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  166. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  167. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  168. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  169. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  170. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  171. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  172. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  173. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  174. package/src/src/viewer/scene/geometry/builders/index.js +8 -0
  175. package/src/src/viewer/scene/geometry/index.js +4 -0
  176. package/src/src/viewer/scene/geometry/loaders/index.js +2 -0
  177. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  178. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  179. package/src/src/viewer/scene/index.js +21 -0
  180. package/src/src/viewer/scene/input/Input.js +1333 -0
  181. package/src/src/viewer/scene/libs/k3d.js +1032 -0
  182. package/src/src/viewer/scene/lights/AmbientLight.js +175 -0
  183. package/src/src/viewer/scene/lights/CubeTexture.js +156 -0
  184. package/src/src/viewer/scene/lights/DirLight.js +314 -0
  185. package/src/src/viewer/scene/lights/Light.js +29 -0
  186. package/src/src/viewer/scene/lights/LightMap.js +77 -0
  187. package/src/src/viewer/scene/lights/PointLight.js +395 -0
  188. package/src/src/viewer/scene/lights/ReflectionMap.js +79 -0
  189. package/src/src/viewer/scene/lights/Shadow.js +138 -0
  190. package/src/src/viewer/scene/lights/index.js +5 -0
  191. package/src/src/viewer/scene/marker/Marker.js +383 -0
  192. package/src/src/viewer/scene/marker/SpriteMarker.js +356 -0
  193. package/src/src/viewer/scene/marker/index.js +2 -0
  194. package/src/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  195. package/src/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  196. package/src/src/viewer/scene/materials/Fresnel.js +222 -0
  197. package/src/src/viewer/scene/materials/LambertMaterial.js +378 -0
  198. package/src/src/viewer/scene/materials/LinesMaterial.js +169 -0
  199. package/src/src/viewer/scene/materials/Material.js +39 -0
  200. package/src/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  201. package/src/src/viewer/scene/materials/PhongMaterial.js +860 -0
  202. package/src/src/viewer/scene/materials/PointsMaterial.js +409 -0
  203. package/src/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  204. package/src/src/viewer/scene/materials/Texture.js +513 -0
  205. package/src/src/viewer/scene/materials/index.js +8 -0
  206. package/src/src/viewer/scene/math/Frustum.js +118 -0
  207. package/src/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  208. package/src/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  209. package/src/src/viewer/scene/math/index.js +3 -0
  210. package/src/src/viewer/scene/math/math.js +5386 -0
  211. package/src/src/viewer/scene/math/rtcCoords.js +139 -0
  212. package/src/src/viewer/scene/mementos/CameraMemento.js +200 -0
  213. package/src/src/viewer/scene/mementos/ModelMemento.js +263 -0
  214. package/src/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  215. package/src/src/viewer/scene/mementos/index.js +3 -0
  216. package/src/src/viewer/scene/mesh/Mesh.js +2202 -0
  217. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +996 -0
  218. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  219. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  220. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +159 -0
  221. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +262 -0
  223. package/src/src/viewer/scene/mesh/index.js +1 -0
  224. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +217 -0
  225. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +157 -0
  226. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  227. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -0
  228. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  229. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -0
  230. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  231. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  232. package/src/src/viewer/scene/metriqs/Metriqs.js +259 -0
  233. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  234. package/src/src/viewer/scene/model/PerformanceModel.js +26 -0
  235. package/src/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  236. package/src/src/viewer/scene/model/SceneModel.js +4018 -0
  237. package/src/src/viewer/scene/model/SceneModelEntity.js +715 -0
  238. package/src/src/viewer/scene/model/SceneModelMesh.js +341 -0
  239. package/src/src/viewer/scene/model/SceneModelTexture.js +38 -0
  240. package/src/src/viewer/scene/model/SceneModelTextureSet.js +59 -0
  241. package/src/src/viewer/scene/model/SceneModelTransform.js +404 -0
  242. package/src/src/viewer/scene/model/VBOSceneModel.js +26 -0
  243. package/src/src/viewer/scene/model/calculateUniquePositions.js +126 -0
  244. package/src/src/viewer/scene/model/compression.js +227 -0
  245. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  246. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  247. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +891 -0
  248. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  250. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  251. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  252. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  253. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  254. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1322 -0
  255. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  256. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  257. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  259. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +619 -0
  260. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  261. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +414 -0
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +422 -0
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +462 -0
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +436 -0
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +455 -0
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +440 -0
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +465 -0
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +466 -0
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +427 -0
  273. package/src/src/viewer/scene/model/index.js +5 -0
  274. package/src/src/viewer/scene/model/rebucketPositions.js +354 -0
  275. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  276. package/src/src/viewer/scene/model/vbo/VBORenderer.js +646 -0
  277. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +699 -0
  278. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  279. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +316 -0
  280. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  281. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
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  307. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
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  310. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js} +2 -2
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  312. package/src/{viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
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  348. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js} +2 -2
  349. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js} +2 -2
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  355. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js} +2 -2
  356. package/src/{viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js → src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js} +2 -2
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@@ -0,0 +1,144 @@
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+ import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
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+
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+ /**
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+ * @private
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+ */
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+ export class TrianglesPickDepthRenderer extends TrianglesBatchingRenderer {
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+
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+ _buildVertexShader() {
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+
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+ const scene = this._scene;
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+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const src = [];
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+ src.push("#version 300 es");
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+ src.push("// Triangles batching pick depth vertex shader");
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+
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+
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+
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+ src.push("uniform int renderPass;");
19
+
20
+ src.push("in vec3 position;");
21
+ if (scene.entityOffsetsEnabled) {
22
+ src.push("in vec3 offset;");
23
+ }
24
+ src.push("in float flags;");
25
+
26
+ src.push("uniform bool pickInvisible;");
27
+
28
+ this._addMatricesUniformBlockLines(src);
29
+
30
+ if (scene.logarithmicDepthBufferEnabled) {
31
+ src.push("uniform float logDepthBufFC;");
32
+ src.push("out float vFragDepth;");
33
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
34
+ src.push(" return (m[2][3] == - 1.0);");
35
+ src.push("}");
36
+ src.push("out float isPerspective;");
37
+ }
38
+
39
+ if (clipping) {
40
+ src.push("out vec4 vWorldPosition;");
41
+ src.push("out float vFlags;");
42
+ }
43
+
44
+ this._addRemapClipPosLines(src);
45
+
46
+ src.push("out vec4 vViewPosition;");
47
+ src.push("void main(void) {");
48
+
49
+ // pickFlag = NOT_RENDERED | PICK
50
+ // renderPass = PICK
51
+
52
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
53
+ src.push(`if (pickFlag != renderPass) {`);
54
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
55
+ src.push(" } else {");
56
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
57
+ if (scene.entityOffsetsEnabled) {
58
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
59
+ }
60
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
61
+ if (clipping) {
62
+ src.push(" vWorldPosition = worldPosition;");
63
+ src.push(" vFlags = flags;");
64
+ }
65
+ src.push("vViewPosition = viewPosition;");
66
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
67
+ if (scene.logarithmicDepthBufferEnabled) {
68
+ src.push("vFragDepth = 1.0 + clipPos.w;");
69
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
70
+ }
71
+ src.push("gl_Position = remapClipPos(clipPos);");
72
+ src.push(" }");
73
+ src.push("}");
74
+ return src;
75
+ }
76
+
77
+ _buildFragmentShader() {
78
+
79
+ const scene = this._scene;
80
+ const sectionPlanesState = scene._sectionPlanesState;
81
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
82
+ const src = [];
83
+ src.push("#version 300 es");
84
+ src.push("// Triangles batching pick depth fragment shader");
85
+
86
+
87
+
88
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
89
+ src.push("precision highp float;");
90
+ src.push("precision highp int;");
91
+ src.push("#else");
92
+ src.push("precision mediump float;");
93
+ src.push("precision mediump int;");
94
+ src.push("#endif");
95
+
96
+ if (scene.logarithmicDepthBufferEnabled) {
97
+ src.push("in float isPerspective;");
98
+ src.push("uniform float logDepthBufFC;");
99
+ src.push("in float vFragDepth;");
100
+ }
101
+
102
+ src.push("uniform float pickZNear;");
103
+ src.push("uniform float pickZFar;");
104
+
105
+ if (clipping) {
106
+ src.push("in vec4 vWorldPosition;");
107
+ src.push("in float vFlags;");
108
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
109
+ src.push("uniform bool sectionPlaneActive" + i + ";");
110
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
111
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
112
+ }
113
+ }
114
+ src.push("in vec4 vViewPosition;");
115
+ src.push("vec4 packDepth(const in float depth) {");
116
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
117
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
118
+ src.push(" vec4 res = fract(depth * bitShift);");
119
+ src.push(" res -= res.xxyz * bitMask;");
120
+ src.push(" return res;");
121
+ src.push("}");
122
+ src.push("out vec4 outColor;");
123
+ src.push("void main(void) {");
124
+ if (clipping) {
125
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
126
+ src.push(" if (clippable) {");
127
+ src.push(" float dist = 0.0;");
128
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
129
+ src.push(" if (sectionPlaneActive" + i + ") {");
130
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
131
+ src.push(" }");
132
+ }
133
+ src.push(" if (dist > 0.0) { discard; }");
134
+ src.push(" }");
135
+ }
136
+ if (scene.logarithmicDepthBufferEnabled) {
137
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
138
+ }
139
+ src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
140
+ src.push(" outColor = packDepth(zNormalizedDepth); "); // Must be linear depth
141
+ src.push("}");
142
+ return src;
143
+ }
144
+ }
@@ -0,0 +1,130 @@
1
+ import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class TrianglesPickMeshRenderer extends TrianglesBatchingRenderer {
7
+
8
+ _buildVertexShader() {
9
+ const scene = this._scene;
10
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
11
+ const src = [];
12
+ src.push("#version 300 es");
13
+ src.push("// Batched geometry picking vertex shader");
14
+
15
+
16
+ src.push("uniform int renderPass;");
17
+
18
+ src.push("in vec3 position;");
19
+ if (scene.entityOffsetsEnabled) {
20
+ src.push("in vec3 offset;");
21
+ }
22
+ src.push("in float flags;");
23
+
24
+ src.push("in vec4 pickColor;");
25
+
26
+ src.push("uniform bool pickInvisible;");
27
+
28
+ this._addMatricesUniformBlockLines(src);
29
+
30
+ if (scene.logarithmicDepthBufferEnabled) {
31
+ src.push("uniform float logDepthBufFC;");
32
+ src.push("out float vFragDepth;");
33
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
34
+ src.push(" return (m[2][3] == - 1.0);");
35
+ src.push("}");
36
+ src.push("out float isPerspective;");
37
+ }
38
+
39
+ if (clipping) {
40
+ src.push("out vec4 vWorldPosition;");
41
+ src.push("out float vFlags;");
42
+ }
43
+
44
+ this._addRemapClipPosLines(src);
45
+
46
+ src.push("out vec4 vPickColor;");
47
+
48
+ src.push("void main(void) {");
49
+
50
+ // pickFlag = NOT_RENDERED | PICK
51
+ // renderPass = PICK
52
+
53
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
54
+ src.push(`if (pickFlag != renderPass) {`);
55
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
56
+
57
+ src.push(" } else {");
58
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
59
+ if (scene.entityOffsetsEnabled) {
60
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
+ }
62
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
+ src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
64
+ if (clipping) {
65
+ src.push(" vWorldPosition = worldPosition;");
66
+ src.push(" vFlags = flags;");
67
+ }
68
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
69
+ if (scene.logarithmicDepthBufferEnabled) {
70
+ src.push("vFragDepth = 1.0 + clipPos.w;");
71
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
72
+ }
73
+ src.push("gl_Position = remapClipPos(clipPos);");
74
+ src.push(" }");
75
+ src.push("}");
76
+ return src;
77
+ }
78
+
79
+ _buildFragmentShader() {
80
+ const scene = this._scene;
81
+ const sectionPlanesState = scene._sectionPlanesState;
82
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
83
+ const src = [];
84
+ src.push("#version 300 es");
85
+ src.push("// Batched geometry picking fragment shader");
86
+
87
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
88
+ src.push("precision highp float;");
89
+ src.push("precision highp int;");
90
+ src.push("#else");
91
+ src.push("precision mediump float;");
92
+ src.push("precision mediump int;");
93
+ src.push("#endif");
94
+ if (scene.logarithmicDepthBufferEnabled) {
95
+ src.push("in float isPerspective;");
96
+ src.push("uniform float logDepthBufFC;");
97
+ src.push("in float vFragDepth;");
98
+ }
99
+ if (clipping) {
100
+ src.push("in vec4 vWorldPosition;");
101
+ src.push("in float vFlags;");
102
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
103
+ src.push("uniform bool sectionPlaneActive" + i + ";");
104
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
105
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
106
+ }
107
+ }
108
+ src.push("in vec4 vPickColor;");
109
+ src.push("out vec4 outColor;");
110
+ src.push("void main(void) {");
111
+ if (clipping) {
112
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
113
+ src.push(" if (clippable) {");
114
+ src.push(" float dist = 0.0;");
115
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
116
+ src.push(" if (sectionPlaneActive" + i + ") {");
117
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
118
+ src.push(" }");
119
+ }
120
+ src.push(" if (dist > 0.0) { discard; }");
121
+ src.push(" }");
122
+ }
123
+ if (scene.logarithmicDepthBufferEnabled) {
124
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
125
+ }
126
+ src.push(" outColor = vPickColor; ");
127
+ src.push("}");
128
+ return src;
129
+ }
130
+ }
@@ -0,0 +1,121 @@
1
+ import { math } from "../../../../../math/math.js";
2
+ import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
3
+
4
+
5
+ /**
6
+ * @private
7
+ */
8
+ export class TrianglesPickNormalsFlatRenderer extends TrianglesBatchingRenderer {
9
+
10
+ _buildVertexShader() {
11
+ const scene = this._scene;
12
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
13
+ const src = [];
14
+ src.push("#version 300 es");
15
+ src.push("// Triangles batching pick flat normals vertex shader");
16
+
17
+ src.push("uniform int renderPass;");
18
+ src.push("in vec3 position;");
19
+ if (scene.entityOffsetsEnabled) {
20
+ src.push("in vec3 offset;");
21
+ }
22
+ src.push("in float flags;");
23
+ src.push("uniform bool pickInvisible;");
24
+
25
+ this._addMatricesUniformBlockLines(src);
26
+
27
+ this._addRemapClipPosLines(src, 3);
28
+
29
+ if (scene.logarithmicDepthBufferEnabled) {
30
+ src.push("uniform float logDepthBufFC;");
31
+ src.push("out float vFragDepth;");
32
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
33
+ src.push(" return (m[2][3] == - 1.0);");
34
+ src.push("}");
35
+ src.push("out float isPerspective;");
36
+ }
37
+ src.push("out vec4 vWorldPosition;");
38
+ if (clipping) {
39
+ src.push("out float vFlags;");
40
+ }
41
+ src.push("void main(void) {");
42
+ // pickFlag = NOT_RENDERED | PICK
43
+ // renderPass = PICK
44
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
45
+ src.push(`if (pickFlag != renderPass) {`);
46
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
47
+ src.push(" } else {");
48
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
49
+ if (scene.entityOffsetsEnabled) {
50
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
51
+ }
52
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
53
+ src.push(" vWorldPosition = worldPosition;");
54
+ if (clipping) {
55
+ src.push(" vFlags = flags;");
56
+ }
57
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
58
+ if (scene.logarithmicDepthBufferEnabled) {
59
+ src.push("vFragDepth = 1.0 + clipPos.w;");
60
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
61
+ }
62
+ src.push("gl_Position = remapClipPos(clipPos);");
63
+ src.push(" }");
64
+ src.push("}");
65
+ return src;
66
+ }
67
+
68
+ _buildFragmentShader() {
69
+ const scene = this._scene;
70
+ const sectionPlanesState = scene._sectionPlanesState;
71
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
72
+ const src = [];
73
+ src.push("#version 300 es");
74
+ src.push("// Triangles batching pick flat normals fragment shader");
75
+
76
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
77
+ src.push("precision highp float;");
78
+ src.push("precision highp int;");
79
+ src.push("#else");
80
+ src.push("precision mediump float;");
81
+ src.push("precision mediump int;");
82
+ src.push("#endif");
83
+ if (scene.logarithmicDepthBufferEnabled) {
84
+ src.push("in float isPerspective;");
85
+ src.push("uniform float logDepthBufFC;");
86
+ src.push("in float vFragDepth;");
87
+ }
88
+ src.push("in vec4 vWorldPosition;");
89
+ if (clipping) {
90
+ src.push("in float vFlags;");
91
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
92
+ src.push("uniform bool sectionPlaneActive" + i + ";");
93
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
94
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
95
+ }
96
+ }
97
+ src.push("out highp ivec4 outNormal;");
98
+ src.push("void main(void) {");
99
+ if (clipping) {
100
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
101
+ src.push(" if (clippable) {");
102
+ src.push(" float dist = 0.0;");
103
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
104
+ src.push(" if (sectionPlaneActive" + i + ") {");
105
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
106
+ src.push(" }");
107
+ }
108
+ src.push(" if (dist > 0.0) { discard; }");
109
+ src.push(" }");
110
+ }
111
+ if (scene.logarithmicDepthBufferEnabled) {
112
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
113
+ }
114
+ src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");
115
+ src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");
116
+ src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
117
+ src.push(` outNormal = ivec4(worldNormal * float(${math.MAX_INT}), 1.0);`);
118
+ src.push("}");
119
+ return src;
120
+ }
121
+ }
@@ -0,0 +1,131 @@
1
+ import { math } from "../../../../../math/math.js";
2
+ import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
3
+
4
+
5
+ /**
6
+ * @private
7
+ */
8
+ export class TrianglesPickNormalsRenderer extends TrianglesBatchingRenderer {
9
+
10
+ _buildVertexShader() {
11
+ const scene = this._scene;
12
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
13
+ const src = [];
14
+ src.push("#version 300 es");
15
+ src.push("// Triangles batching pick normals vertex shader");
16
+
17
+ src.push("uniform int renderPass;");
18
+ src.push("in vec3 position;");
19
+ if (scene.entityOffsetsEnabled) {
20
+ src.push("in vec3 offset;");
21
+ }
22
+ src.push("in vec3 normal;");
23
+ src.push("in float flags;");
24
+ src.push("uniform bool pickInvisible;");
25
+
26
+ this._addMatricesUniformBlockLines(src);
27
+
28
+ this._addRemapClipPosLines(src, 3);
29
+
30
+ if (scene.logarithmicDepthBufferEnabled) {
31
+ src.push("uniform float logDepthBufFC;");
32
+ src.push("out float vFragDepth;");
33
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
34
+ src.push(" return (m[2][3] == - 1.0);");
35
+ src.push("}");
36
+ src.push("out float isPerspective;");
37
+ }
38
+ src.push("vec3 octDecode(vec2 oct) {");
39
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
40
+ src.push(" if (v.z < 0.0) {");
41
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
42
+ src.push(" }");
43
+ src.push(" return normalize(v);");
44
+ src.push("}");
45
+ if (clipping) {
46
+ src.push("out vec4 vWorldPosition;");
47
+ src.push("out float vFlags;");
48
+ }
49
+ src.push("out vec3 vWorldNormal;");
50
+ src.push("out vec4 outColor;");
51
+ src.push("void main(void) {");
52
+ // pickFlag = NOT_RENDERED | PICK
53
+ // renderPass = PICK
54
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
55
+ src.push(`if (pickFlag != renderPass) {`);
56
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
57
+ src.push(" } else {");
58
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
59
+ if (scene.entityOffsetsEnabled) {
60
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
+ }
62
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
+ src.push(" vec3 worldNormal = octDecode(normal.xy); ");
64
+ src.push(" vWorldNormal = worldNormal;");
65
+ if (clipping) {
66
+ src.push(" vWorldPosition = worldPosition;");
67
+ src.push(" vFlags = flags;");
68
+ }
69
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
70
+ if (scene.logarithmicDepthBufferEnabled) {
71
+ src.push("vFragDepth = 1.0 + clipPos.w;");
72
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
73
+ }
74
+ src.push("gl_Position = remapClipPos(clipPos);");
75
+ src.push(" }");
76
+ src.push("}");
77
+ return src;
78
+ }
79
+
80
+ _buildFragmentShader() {
81
+ const scene = this._scene;
82
+ const sectionPlanesState = scene._sectionPlanesState;
83
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
84
+ const src = [];
85
+ src.push("#version 300 es");
86
+ src.push("// Triangles batching pick normals fragment shader");
87
+
88
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
89
+ src.push("precision highp float;");
90
+ src.push("precision highp int;");
91
+ src.push("#else");
92
+ src.push("precision mediump float;");
93
+ src.push("precision mediump int;");
94
+ src.push("#endif");
95
+ if (scene.logarithmicDepthBufferEnabled) {
96
+ src.push("in float isPerspective;");
97
+ src.push("uniform float logDepthBufFC;");
98
+ src.push("in float vFragDepth;");
99
+ }
100
+ if (clipping) {
101
+ src.push("in vec4 vWorldPosition;");
102
+ src.push("in float vFlags;");
103
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
104
+ src.push("uniform bool sectionPlaneActive" + i + ";");
105
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
106
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
107
+ }
108
+ }
109
+ src.push("in vec3 vWorldNormal;");
110
+ src.push("out highp ivec4 outNormal;");
111
+ src.push("void main(void) {");
112
+ if (clipping) {
113
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
114
+ src.push(" if (clippable) {");
115
+ src.push(" float dist = 0.0;");
116
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
117
+ src.push(" if (sectionPlaneActive" + i + ") {");
118
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
119
+ src.push(" }");
120
+ }
121
+ src.push(" if (dist > 0.0) { discard; }");
122
+ src.push(" }");
123
+ }
124
+ if (scene.logarithmicDepthBufferEnabled) {
125
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
126
+ }
127
+ src.push(` outNormal = ivec4(vWorldNormal * float(${math.MAX_INT}), 1.0);`);
128
+ src.push("}");
129
+ return src;
130
+ }
131
+ }
@@ -0,0 +1,107 @@
1
+ import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
+
3
+ /**
4
+ * Renders BatchingLayer fragment depths to a shadow map.
5
+ *
6
+ * @private
7
+ */
8
+ export class TrianglesShadowRenderer extends TrianglesBatchingRenderer {
9
+
10
+ _buildVertexShader() {
11
+ const scene = this._scene;
12
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
13
+ const src = [];
14
+ src.push("#version 300 es");
15
+ src.push("// Batched geometry shadow vertex shader");
16
+ src.push("in vec3 position;");
17
+ if (scene.entityOffsetsEnabled) {
18
+ src.push("in vec3 offset;");
19
+ }
20
+ src.push("in vec4 color;");
21
+ src.push("in float flags;");
22
+ src.push("uniform mat4 shadowViewMatrix;");
23
+ src.push("uniform mat4 shadowProjMatrix;");
24
+
25
+ this._addMatricesUniformBlockLines(src);
26
+
27
+ if (clipping) {
28
+ src.push("out vec4 vWorldPosition;");
29
+ src.push("out float vFlags;");
30
+ }
31
+ src.push("out vec4 vViewPosition;");
32
+ src.push("out vec4 outColor;");
33
+ src.push("void main(void) {");
34
+ src.push(` int colorFlag = int(flags) & 0xF;`);
35
+ src.push(" bool visible = (colorFlag > 0);");
36
+ src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");
37
+ src.push(" if (!visible || transparent) {");
38
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
39
+ src.push(" } else {");
40
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
41
+ if (scene.entityOffsetsEnabled) {
42
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
43
+ }
44
+ src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
45
+ if (clipping) {
46
+ src.push(" vWorldPosition = worldPosition;");
47
+ src.push(" vFlags = flags;");
48
+ }
49
+ src.push(" vViewPosition = viewPosition;");
50
+ src.push(" gl_Position = shadowProjMatrix * viewPosition;");
51
+ src.push(" }");
52
+ src.push("}");
53
+ return src;
54
+ }
55
+
56
+ _buildFragmentShader() {
57
+ const scene = this._scene;
58
+ const sectionPlanesState = scene._sectionPlanesState;
59
+ const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
60
+ const src = [];
61
+ src.push("#version 300 es");
62
+ src.push("// Batched geometry shadow fragment shader");
63
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
64
+ src.push("precision highp float;");
65
+ src.push("precision highp int;");
66
+ src.push("#else");
67
+ src.push("precision mediump float;");
68
+ src.push("precision mediump int;");
69
+ src.push("#endif");
70
+ if (clipping) {
71
+ src.push("in vec4 vWorldPosition;");
72
+ src.push("in float vFlags;");
73
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
74
+ src.push("uniform bool sectionPlaneActive" + i + ";");
75
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
76
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
77
+ }
78
+ }
79
+ src.push("in vec4 vViewPosition;");
80
+
81
+ src.push("vec4 encodeFloat( const in float v ) {");
82
+ src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
83
+ src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
84
+ src.push(" vec4 comp = fract(v * bitShift);");
85
+ src.push(" comp -= comp.xxyz * bitMask;");
86
+ src.push(" return comp;");
87
+ src.push("}");
88
+ src.push("out vec4 outColor;");
89
+ src.push("void main(void) {");
90
+ if (clipping) {
91
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
92
+ src.push(" if (clippable) {");
93
+ src.push(" float dist = 0.0;");
94
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
95
+ src.push(" if (sectionPlaneActive" + i + ") {");
96
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
97
+ src.push(" }");
98
+ }
99
+ src.push(" if (dist > 0.0) { discard; }");
100
+ src.push(" }");
101
+ }
102
+ src.push(" outColor = encodeFloat( gl_FragCoord.z); ");
103
+ src.push("}");
104
+ return src;
105
+ }
106
+ }
107
+