@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
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  600. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
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  606. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
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@@ -16,7 +16,7 @@
16
16
  * a vertex buffer per frame.
17
17
  *
18
18
  * Colour rides the vertices because that is what fades a trail along its length: the knot's own
19
- * bytes divided by 255, with its alpha — the simulator's age fade, already scaled by the trail's
19
+ * half-float colour as is, unclamped so HDR survives, with its alpha — the simulator's age fade, already scaled by the trail's
20
20
  * base opacity — as the fourth channel. A knot that has aged out is written transparent rather than
21
21
  * dropped, which is what the index buffer expects, and blending takes it out of the picture.
22
22
  *
@@ -1,7 +1,7 @@
1
1
  import { assert } from "../../../core/assert.js";
2
- import {
3
- geometry_obtain_attribute,
4
- geometry_obtain_index
2
+ import {
3
+ geometry_obtain_attribute,
4
+ geometry_obtain_index
5
5
  } from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
6
6
  import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
7
7
  import {
@@ -34,7 +34,7 @@ const TWO_PI = Math.PI * 2;
34
34
  * a vertex buffer per frame.
35
35
  *
36
36
  * Colour rides the vertices because that is what fades a trail along its length: the knot's own
37
- * bytes divided by 255, with its alpha — the simulator's age fade, already scaled by the trail's
37
+ * half-float colour as is, unclamped so HDR survives, with its alpha — the simulator's age fade, already scaled by the trail's
38
38
  * base opacity — as the fourth channel. A knot that has aged out is written transparent rather than
39
39
  * dropped, which is what the index buffer expects, and blending takes it out of the picture.
40
40
  *
@@ -54,15 +54,15 @@ export function trail_tube_write_geometry(geometry, tube) {
54
54
  const table = tube.table;
55
55
 
56
56
  // Views over the knot rows, not a copy of them. Every attribute up to the colour is a float, so
57
- // a column index is also its offset in the float view; the colour is three bytes at the column
58
- // that follows them.
57
+ // a column index is also its offset in the float view; the colour is three half floats at the
58
+ // column that follows them.
59
59
  const floats = new Float32Array(table.data);
60
- const bytes = new Uint8Array(table.data);
60
+ const halves = new Float16Array(table.data);
61
61
 
62
62
  const float_stride = tube.bytes_per_vertex >> 2;
63
- const byte_stride = tube.bytes_per_vertex;
63
+ const half_stride = tube.bytes_per_vertex >> 1;
64
64
 
65
- const color_offset = TUBE_ATTRIBUTE_ADDRESS_COLOR * 4;
65
+ const color_offset = TUBE_ATTRIBUTE_ADDRESS_COLOR * 2;
66
66
 
67
67
  for (let i = 0; i < vertex_count; i++) {
68
68
  const f = i * float_stride;
@@ -88,12 +88,12 @@ export function trail_tube_write_geometry(geometry, tube) {
88
88
  positions[p + 1] = floats[f + TUBE_ATTRIBUTE_ADDRESS_POSITION + 1] + (c * ny + s * by) * radius;
89
89
  positions[p + 2] = floats[f + TUBE_ATTRIBUTE_ADDRESS_POSITION + 2] + (c * nz + s * bz) * radius;
90
90
 
91
- const b = i * byte_stride + color_offset;
91
+ const h = i * half_stride + color_offset;
92
92
  const o = i * 4;
93
93
 
94
- colors[o] = bytes[b] / 255;
95
- colors[o + 1] = bytes[b + 1] / 255;
96
- colors[o + 2] = bytes[b + 2] / 255;
94
+ colors[o] = halves[h];
95
+ colors[o + 1] = halves[h + 1];
96
+ colors[o + 2] = halves[h + 2];
97
97
  colors[o + 3] = floats[f + TUBE_ATTRIBUTE_ADDRESS_ALPHA];
98
98
  }
99
99
 
@@ -66,11 +66,11 @@ export class FluidObstacleSystem extends System<any> {
66
66
  /**
67
67
  * @param {FluidComponent} fluid
68
68
  */
69
- static "__#476@#refresh_masks"(fluid: FluidComponent): void;
69
+ static "__#478@#refresh_masks"(fluid: FluidComponent): void;
70
70
  /**
71
71
  * @param {FluidComponent} fluid
72
72
  */
73
- static "__#476@#clear_field"(fluid: FluidComponent): void;
73
+ static "__#478@#clear_field"(fluid: FluidComponent): void;
74
74
  /**
75
75
  * Mark every cell of `fluid` whose centre lies within `inflation` of the
76
76
  * posed shape as solid. Iteration is clipped to the shape's world AABB
@@ -82,7 +82,7 @@ export class FluidObstacleSystem extends System<any> {
82
82
  * @param {number} inflation world-units SDF threshold
83
83
  * @param {Float64Array} point length-3 scratch
84
84
  */
85
- static "__#476@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
85
+ static "__#478@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
86
86
  /**
87
87
  * Write the obstacle's translation velocity onto every face of every cell
88
88
  * it voxelized — the moving-wall boundary condition. Runs AFTER the mask
@@ -102,7 +102,7 @@ export class FluidObstacleSystem extends System<any> {
102
102
  * @param {number} wvy
103
103
  * @param {number} wvz
104
104
  */
105
- static "__#476@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
105
+ static "__#478@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
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  constructor();
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  dependencies: (typeof FluidObstacle)[];
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  components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof FluidObstacle> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof FluidComponent>)[];
@@ -106,6 +106,16 @@ Evaluating any point or derivative at local parameter $u \in [0, 1]$ along edge
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  - `spline3_hermite_derivative(u, p0x, p1x, m0x, m1x)` (for $x, y, z$)
107
107
 
108
108
  ### 4.2 Hybrid Parametric + Space-Colonization Growth Algorithm
109
+ A tree grows by one of two front ends (`TreeGrowth`, `generate_tree`'s `growth`; TWO_FRONT_ENDS_BRIEF_2026_10_28.md):
110
+ `TreeGrowth.Graph`, the default, grows the framework below alone (`tree_skeleton_grow_framework`) and draws its species'
111
+ shoot prototypes on its carriers (`tree_shoot_prototypes`, `tree_shoot_instances`): the wood any LOD draws grafted
112
+ onto each carrier, every leaf and twig the prototype's cuts at the tree's error, for most trees;
113
+ `TreeGrowth.Botanical` grows that framework and then every shoot system of `species.shoot_rules` on it
114
+ (`tree_skeleton_grow`, `tree_skeleton_grow_shoots`). The botanical tree's framework is the graph tree, node for node,
115
+ thickened by the shoots it carries. Everything after the skeleton draws both alike. A species is the same for both but
116
+ where the botanical front end grows its framework from shoots: the pine, grown from its seed, has its own graph framework
117
+ (`make_tree_species_preset`'s `growth`).
118
+
109
119
  Branches are grown breadth-first from the trunk (`species.branches[0]`). Every `species.branch_rules` edge
110
120
  `source -> target` (always `source < target`, so the graph is acyclic) spawns branches of generator `target` along
111
121
  each branch of generator `source`; one generator may spawn several kinds of children (boughs, roots, stubs, sprouts,
@@ -353,7 +363,7 @@ Meep's visibility-buffer renderer (`Shade`) deforms `MeshletGeometry` on the GPU
353
363
  - Every bark and foliage vertex writes normalized `uv1 = [wind_hierarchy_weight, wind_edge_flutter_weight]` in $[0, 1]^2$ (encoded losslessly to `u16x2` in `MeshletBatch`).
354
364
  2. **Skeletal Joint Hierarchy & `Skin` Generation**:
355
365
  - The tree generator maps structural nodes (trunk sections + primary boughs up to a configurable joint budget $J_{\max} \le 64$) to `SceneNode` joints in pre-order.
356
- - Every bark and foliage vertex binds up to 4 ancestor joints (`StandardAttributes.SkinningJoints`: `Uint16Array(4 * V)`, `StandardAttributes.SkinningWeights`: `Float32Array(4 * V)` summing to $1.0$) with smooth cubic Hermite weight falloff along each branch segment.
366
+ - Every bark and foliage vertex binds up to 4 joints (`StandardAttributes.SkinningJoints`: `Uint16Array(4 * V)`, `StandardAttributes.SkinningWeights`: `Float32Array(4 * V)` summing to $1.0$). A bark ring moves with the joint whose span it is in, alone: a joint turns its whole span about its pivot, as the rig placed it, so the bark is continuous across every pivot (which the joint turning it does not move) and a child's joint pivots where the bark it grows from carries it; between rings the mesh eases a pivot's crease over the ring segment around it. A child's first ring is seated in its parent's bark, carried as that bark carries it, and so is the child's wood before its own first joint. Blending a span with the joints above it, as the weights once did by `t_norm` along the branch, tore the bark at the pivot ending the span (the palm's trunk opened 7.6 cm in the reference wind). Leaves and cluster cards take the weights of the bark where they hang.
357
367
  3. **GPU Fluid-Driven Foliage Bone System (`FoliageWindRig` + `shader_foliage_wind_apply` + `GPUSceneWind`)**:
358
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  - **Data Tables (`ANIMATION_DATABASE_SPEC`)**:
359
369
  - `animation_foliage_rigs` (`ANIMATION_FOLIAGE_RIG_STRUCT`): stores `joints_first`, `joint_count`, `root_node` (`transforms` row of the tree root), and `weight`.
@@ -366,7 +376,7 @@ Meep's visibility-buffer renderer (`Shade`) deforms `MeshletGeometry` on the GPU
366
376
  - Downstream `shader_animation_pose_resolve` $\to$ `graph_scene_update_transform_hierarchy` $\to$ `shader_skin_matrix_prep` $\to$ `GPUMeshSkinningContext` (dual-quaternion meshlet deformation + BLAS/TLAS BVH refit) executes unchanged with zero scale conflicts.
367
377
 
368
378
  ### 7.3 Procedural PBR `StandardShadeMaterial` Synthesis
369
- When the caller does not pass custom `bark_material` or `foliage_material`, the system synthesizes studio-quality procedural PBR textures using `Sampler2D` $\to$ `ShadeImage.fromSampler2D` $\to$ `ShadeTexture.from`:
379
+ When the caller does not pass `custom_bark_material` or `custom_foliage_material`, the system synthesizes studio-quality procedural PBR textures using `Sampler2D` $\to$ `ShadeImage.fromSampler2D` $\to$ `ShadeTexture.from`. Both are the species', whatever the tree's seed or growth: a `TreeSpeciesCache` passed to `generate_tree` makes a bark material once per `bark_material` and a leaf atlas once per `foliage` and `foliage_material`, and shares them between the trees made alike, each tree tinting a leaf material of its own over the shared atlas.
370
380
  1. **`make_bark_material(config)`**:
371
381
  - Generates tileable (`TextureWrapType.Repeat`) bark **Albedo** (fissured ridges, lenticels/stripes for birch, warm heartwood/moss undertones), **Tangent-Space Normal Map** (derived analytically from height gradients), and **ORM Map** (`R`: fissure occlusion, `G`: micro-roughness, `B`: 0 metalness) on a `StandardShadeMaterial` (`TransparencyMode.Opaque`, `ShadeDrawSide.Front`).
372
382
  2. **`make_foliage_material(species)`**:
@@ -387,10 +397,11 @@ Each LOD (default 3) is the tree drawn to a geometric error $\epsilon_k$, in met
387
397
  (its leaves' and twigs' area: sized by its extent instead, the shrub's crown lost .12 of its density), hanging where it
388
398
  hangs, turned to run out its way. All of a tree's LODs share the one atlas.
389
399
  - **The texel is the leaf's**: the leaf material's own (`FoliageTileLayout.texel`), coarsened by halves only while the
390
- cover does not fit the texture ceiling, never past what still tells the leaf from another
400
+ cover does not fit the texture ceiling, to what still tells the leaf from another
391
401
  (`FoliageTileLayout.legible_texel`: its outline's finest feature, teeth aside, four texels across, a needle two
392
- across its width); a coarser LOD's representative at the error of the LOD before it, where that one is drawn to a
393
- pixel. Tied to the LOD's error, LOD0's leaves were six texels long.
402
+ across its width), and past it only where even that does not fit: a blurred leaf is still the tree's, a tile drawn
403
+ past the leaves' spread is not (its twigs as thick as boughs); a coarser LOD's representative at the error of the
404
+ LOD before it, where that one is drawn to a pixel. Tied to the LOD's error, LOD0's leaves were six texels long.
394
405
  - **The bake** (`tree_cluster_bake`): each representative's tile is drawn orthographically from the leaves and twigs
395
406
  the tree grew, at its texel, 4x4 samples a texel, back to front in linear light. Every leaf is first pressed
396
407
  onto its card, turned about where it attaches until it lies in the card's plane, so a card shows the leaf area the
@@ -443,6 +454,11 @@ src/generation/foliage/
443
454
  crown_envelope_evaluate.js (+ .spec.js)
444
455
  spine_frame_double_reflection.js (+ .spec.js)
445
456
  tree_skeleton_grow.js (+ .spec.js)
457
+ tree_skeleton_grow_framework.js
458
+ tree_skeleton_fit_crown_frame.js
459
+ tree_skeleton_copy_branches.js (+ .spec.js)
460
+ tree_skeleton_extend_branch.js
461
+ tree_skeleton_floor_girth.js
446
462
  tree_skeleton_compute_pipe_radii.js (+ .spec.js)
447
463
  shoot_demography.js (+ .spec.js)
448
464
  tree_skeleton_grow_shoots.js (+ .spec.js)
@@ -459,6 +475,7 @@ src/generation/foliage/
459
475
  foliage_seasons.spec.js
460
476
  tree_mesh_build_foliage.js (+ .spec.js, _cutout.spec.js)
461
477
  tree_mesh_apply_canopy_ao.js (+ .spec.js)
478
+ foliage_scale_spread.js
462
479
  tree_clusters.js (+ .spec.js)
463
480
  tree_cluster_cards.js (+ .spec.js)
464
481
  tree_mesh_build_clusters.js
@@ -471,6 +488,7 @@ src/generation/foliage/
471
488
  FoliageAtlasCutout.js
472
489
  foliage_atlas_cutout.js (+ .spec.js)
473
490
  tree_cluster_bake.js (+ .spec.js)
491
+ tree_cluster_atlas.js
474
492
  tree_cluster_press.js
475
493
  tree_cluster_tiles.js
476
494
  tree_cluster_atlas_pack.js
@@ -480,6 +498,9 @@ src/generation/foliage/
480
498
  asset/
481
499
  TreeLODAsset.js
482
500
  TreeAsset.js
501
+ TreeSpeciesCache.js (+ .spec.js)
502
+ tree_shoot_prototypes.js (+ .spec.js)
503
+ tree_shoot_instances.js (+ .spec.js)
483
504
  tree_lod_plan.js (+ .spec.js)
484
505
  generate_tree.js (+ .spec.js)
485
506
  place_tree.js (+ .spec.js)
@@ -484,3 +484,38 @@ upright.
484
484
  | fern | .42/.63 | .42/.63 | .50/.61 | .47/.65 |
485
485
 
486
486
  The palm is drawn with one tile for its 12 fronds (its fronds magnified 0.91-1.06), 0.76 MiB.
487
+
488
+ ## Tiles drawn past the leaves' spread (2026-10-28)
489
+
490
+ **What was wrong** (Alex's screenshot of the pine, seed 60557, LOD0 in the playground): thick logs among the
491
+ branches, some thicker than the trunk beside them. They were tiles' twigs, magnified. Where the texture ceiling could
492
+ not hold a cover within the leaves' spread at the legible texel, the choice stopped at legible and drew the cuts no
493
+ tile covered with the least unlike of all, at any size. A pine's LOD0 cuts are whole boughs, 3.5 GB of their own tiles
494
+ at 0.8 mm against a 9.9 MiB ceiling: 86% of its LOD0 cover (by area) was drawn past the spread, magnified up to 10.8x;
495
+ the spruce's up to 15.6x; the shrub's tiles shrunk down to 0.02x. "Up to 1.67x" above was the 90th percentile.
496
+
497
+ **The fix.** No cut is drawn at a size the tree's leaves do not grow to: LOD0's texel keeps halving past the legible
498
+ texel until the cover fits. A blurred leaf is still the tree's leaf; a magnified tile is another tree. The loop ends: a
499
+ cut's size is never under a texel, so at a texel as large as every cut one tile draws them all.
500
+
501
+ **Each preset**, LOD0 texel and FIA crown density side/below per LOD, before / after (seed 1337; 60557 where it differs):
502
+
503
+ | preset | LOD0 texel | LOD0 | LOD1 | LOD2 | atlas |
504
+ | :--- | :--- | :--- | :--- | :--- | :--- |
505
+ | oak | 1.41 / 2.83 mm | .46/.46 / same | .45/.45 / same | .42/.42 / same | 824x804 / 502x505 |
506
+ | pine | 0.80 / 6.4 mm | .26/.32 / .26/.31 | .25/.28 / .26/.31 | .22/.27 / .25/.37 | 1038x1005 / 625x650 |
507
+ | spruce | 0.50 / 4.0 mm | .24/.39 / .25/.40 | .24/.40 / .24/.40 | .22/.40 / .22/.38 | 1057x402 / 421x417 |
508
+ | shrub | 1.20 / 4.8 mm (60557: 9.6) | .67/.60 / .64/.58 | .59/.58 / .64/.58 | .53/.51 / .59/.52 | 433x368 / 341x351 |
509
+
510
+ The willow, birch, maple, palm and fern fitted at or before legible and are drawn byte for byte as before.
511
+ The conifers' generation takes 1-2 s longer (single runs on a busy machine); the pine's choice ~5.0 s against
512
+ ~3.4 s (paired, 3 runs each).
513
+
514
+ **Measured open items** (independent review):
515
+ - **A cut's wood can be drawn thicker than it grew without magnification.** A cut is matched to a tile by the size of
516
+ its leaf and wood area together, so a few needle shoots on 44 mm of 4 mm twig (pine 60557, LOD0 cut 791) are drawn
517
+ with a tile of the same area that is mostly 1.2 m of bough up to 27.5 mm across. Pine 60557: 58 of 881 LOD0 cuts
518
+ draw more than 3x the wood area they grew (89 before); thickest drawn wood over thickest grown at most 5.3x (20.6x
519
+ before). Maple up to 4.8x, birch 4.2x, oak LOD2 9.6x.
520
+ - **A tile's wood runs off its cut's own wood**: on pine 60557 the angle between them is 10 degrees at the median,
521
+ 27 at the 90th percentile, 12-15 cuts over 45 degrees, unchanged by this fix.
@@ -140,7 +140,8 @@ What the rules need from the stem out, and what the presets already cite:
140
140
  5. **S4, bending** (F3), if taken.
141
141
  6. **S5, the other species:** spruce, maple, birch, willow, hazel, then oak once F5 has a source. Each is measured
142
142
  against S0 and looked at.
143
- 7. **S6, removal.**
143
+ 7. **S6, removal.** Struck 2026-10-28: the generator graph is a front end of its own (TWO_FRONT_ENDS_BRIEF_2026_10_28.md,
144
+ G-F7), so its crown machinery stays.
144
145
  - The graph's crown machinery goes for shoot-grown species (hard break): branch spawn rules above the roots, space
145
146
  colonization, the crown envelope's growth role, BVH avoidance, and the back-filled carrier ages.
146
147
  - Specs are restated from their principle. Tiers come from whorls; collision is "a shoot never grows into older