@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
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- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_compute_specular_occlusion_bn } from "../../../shader/chunk/brdf/chunk_compute_specular_occlusion_bn.js";
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import { chunk_MIN_DIELECTRICS_F0 } from "../../../shader/chunk/brdf/chunk_MIN_DIELECTRICS_F0.js";
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import { chunk_decode_g_buffer_metalness } from "../../../shader/chunk/material/chunk_decode_g_buffer_metalness.js";
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import { chunk_metalness_to_specular_color } from "../../../shader/chunk/material/chunk_metalness_to_specular_color.js";
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import { PI_DECLARATION } from "../../../shader/chunk/math/PI_DECLARATION.js";
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chunk_resolve_irradiance_sh_to_diffuse
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import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
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const body = CodeChunk.from(
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//language=WGSL
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@fragment
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fn main(
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let i_coord = vec2<u32>(coord.xy);
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let depth = textureLoad(tDepth, i_coord, 0).r;
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let texel_pbr = textureLoad(tGBufferPBR, i_coord, 0);
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// the radiance is sampled at the surface's roughness, as the IBL pass samples it; the resolve holds it off zero
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let surface_roughness = decode_g_buffer_roughness(texel_pbr);
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let position = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
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// the surface's own normal picks, as want chose by it; the bent normal resolves the diffuse, as IBL's does
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let normal = decode_g_buffer_normal(textureLoad(tNormals, i_coord, 0).xy);
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let pick = probe_clipmap_pick(position, normal, view_direction, noise);
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let probes = probe_clipmap_sh_of(pick);
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if (probes.found) {
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irradiance = PI * resolve_irradiance_sh_to_diffuse(probes.sh.Y, probes.sh.CoCg, bent_normal);
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|
+
radiance = probe_clipmap_radiance_of(pick, position, normal, view_direction, surface_roughness).radiance;
|
|
94
|
+
} else {
|
|
95
|
+
// a pixel no probe weighs anything for takes the environment's, as the IBL passes give it
|
|
96
|
+
irradiance = get_ibl_irradiance(bent_normal);
|
|
97
|
+
radiance = get_ibl_radiance(view_direction, normal, surface_roughness);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// what shader_resolve_indirect_lighting does with the pair: the diffuse with AO in, the specular occluded
|
|
101
|
+
// along the lobe it was taken along
|
|
102
|
+
let indirect = compute_indirect_specular(
|
|
103
|
+
radiance,
|
|
104
|
+
irradiance * occlusion,
|
|
105
|
+
normal,
|
|
106
|
+
view_direction,
|
|
107
|
+
albedo * (1.0 - f_metalness),
|
|
108
|
+
metalness_to_specular_color(f_metalness, albedo),
|
|
109
|
+
vec3(MIN_DIELECTRICS_F0),
|
|
110
|
+
albedo,
|
|
111
|
+
1.0,
|
|
112
|
+
roughness,
|
|
113
|
+
);
|
|
114
|
+
|
|
115
|
+
let spec_direction = normalize(mix(reflect(-view_direction, normal), normal, alpha));
|
|
116
|
+
let specular_occlusion = compute_specular_occlusion_bn(spec_direction, bent_normal, occlusion, roughness);
|
|
117
|
+
|
|
118
|
+
return vec4(indirect[0] * specular_occlusion + indirect[1], 1.0);
|
|
119
|
+
}
|
|
120
|
+
`, [
|
|
121
|
+
chunk_project_position_from_depth,
|
|
122
|
+
chunk_mat4_extract_position,
|
|
123
|
+
chunk_decode_g_buffer_normal,
|
|
124
|
+
chunk_decode_g_buffer_metalness,
|
|
125
|
+
chunk_decode_g_buffer_roughness,
|
|
126
|
+
chunk_metalness_to_specular_color,
|
|
127
|
+
chunk_MIN_DIELECTRICS_F0,
|
|
128
|
+
chunk_stbn_sample_vec2,
|
|
129
|
+
chunk_probe_clipmap_pick,
|
|
130
|
+
chunk_probe_clipmap_sample_radiance,
|
|
131
|
+
chunk_resolve_irradiance_sh_to_diffuse,
|
|
132
|
+
chunk_get_ibl_irradiance,
|
|
133
|
+
chunk_get_ibl_radiance,
|
|
134
|
+
chunk_compute_indirect_specular,
|
|
135
|
+
chunk_compute_specular_occlusion_bn,
|
|
136
|
+
PI_DECLARATION,
|
|
137
|
+
]);
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* The probe clipmap's deferred indirect light in one pass (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.6), for SSR
|
|
141
|
+
* off: one pick a pixel, by its own normal and the view, with the frame's STBN, for both lobes.
|
|
142
|
+
* - The diffuse is `shader_probe_clipmap_diffuse`'s: the picked SH resolved at the bent normal, times π. Its
|
|
143
|
+
* shares are the pick's, not re-weighted for the bent normal, so SSR on and off light the diffuse alike.
|
|
144
|
+
* - The specular is the pick's radiance (`probe_clipmap_radiance_of`), its shares re-weighted for the lobe.
|
|
145
|
+
* - A pixel no probe weighs anything for takes the environment's for both.
|
|
146
|
+
* - The two are resolved as `shader_resolve_indirect_lighting` resolves the IBL pair: AO multiplies the
|
|
147
|
+
* diffuse, the specular is occluded along its lobe, and the result is added to the scene's colour.
|
|
148
|
+
*
|
|
149
|
+
* @type {ImageShader}
|
|
150
|
+
*/
|
|
151
|
+
export const shader_probe_clipmap_indirect_lighting = ImageShader.from({
|
|
152
|
+
descriptor: ShaderDescriptor.from({
|
|
153
|
+
label: "Probe Clipmap / Indirect Lighting (Fused)",
|
|
154
|
+
resources,
|
|
155
|
+
body,
|
|
156
|
+
}),
|
|
157
|
+
targets: [
|
|
158
|
+
{
|
|
159
|
+
format: "rgba16float",
|
|
160
|
+
blend: {
|
|
161
|
+
color: {
|
|
162
|
+
operation: "add",
|
|
163
|
+
srcFactor: "one",
|
|
164
|
+
dstFactor: "one",
|
|
165
|
+
},
|
|
166
|
+
alpha: {
|
|
167
|
+
operation: "add",
|
|
168
|
+
srcFactor: "zero",
|
|
169
|
+
dstFactor: "one",
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
],
|
|
174
|
+
depthStencil: DEPTH_STENCIL_FOREGROUND_ONLY,
|
|
175
|
+
});
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The light a front-face hit takes from beyond the trace (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.7): a
|
|
3
|
+
* thread a ray, after shade through the same launch, `PROBE_DISPATCH_RAYS`. It adds ρ_d·(E_loc + E_ind)/π
|
|
4
|
+
* to the radiance shade left, ρ_d being the albedo shade left in the ray's \`row\`.
|
|
5
|
+
*
|
|
6
|
+
* - **E_loc, the local lights**: the point and spot lights of the hit's cell of the world light clusters,
|
|
7
|
+
* built over the bricks' cascades so that every hit has one, at most `IRRADIANCE_CLIPMAP_LIGHT_BUDGET` of
|
|
8
|
+
* each; past them lights are dropped. Each is the irradiance clipmap's, at the footprint of a voxel of
|
|
9
|
+
* the hit's cascade, its cosine at the hit's normal, and its shadow map's nearest texel from a voxel off
|
|
10
|
+
* the surface, past the field's half-voxel expand. A light whose map is cleared lights hits unshadowed.
|
|
11
|
+
* - **E_ind, the next bounce**: this mode's own diffuse at the hit, `probe_clipmap_sample_sh` from the
|
|
12
|
+
* hit along its normal, the view back along the ray, with the ray's own jitter as the pick's noise.
|
|
13
|
+
* The projection writes the records later in the frame, so they hold last frame's SH: each frame takes
|
|
14
|
+
* one more bounce.
|
|
15
|
+
* - Where no probe weighs anything the bounce is **zero**, not the environment: a hit behind the camera
|
|
16
|
+
* in a cave must not bring daylight in. The next frame's hits' wants ask for the probes it read
|
|
17
|
+
* (`shader_probe_clipmap_want_hits`), so the bounce has them a frame or two later.
|
|
18
|
+
* - LPV's 0.97 a bounce is dropped: an albedo under one bounds the series already.
|
|
19
|
+
*
|
|
20
|
+
* Its own pass because shade binds nine of a stage's ten storage buffers, and the pick takes two more.
|
|
21
|
+
*
|
|
22
|
+
* @type {ComputeShader}
|
|
23
|
+
*/
|
|
24
|
+
export const shader_probe_clipmap_light: ComputeShader;
|
|
25
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
26
|
+
//# sourceMappingURL=shader_probe_clipmap_light.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_light.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js"],"names":[],"mappings":"AAyEA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,yCAFU,aAAa,CAmHpB;8BAlM2B,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js
ADDED
|
@@ -0,0 +1,210 @@
|
|
|
1
|
+
import { MESH_SDF_BRICK_VOXELS } from "../../../geometry/sdf/MESH_SDF.js";
|
|
2
|
+
import { chunk_light_cluster_counts } from "../../../light/cluster/chunk_light_cluster_counts.js";
|
|
3
|
+
import { LIGHT_DATA_RESOURCE } from "../../../light/LIGHT_DATA_RESOURCE.js";
|
|
4
|
+
import {
|
|
5
|
+
chunk_world_light_cluster_lookup_at,
|
|
6
|
+
WORLD_CLUSTER_DATA_RESOURCE,
|
|
7
|
+
WORLD_CLUSTER_LOOKUP_RESOURCE
|
|
8
|
+
} from "../../../light/world_cluster/chunk_world_light_cluster_lookup.js";
|
|
9
|
+
import { chunk_uv_octahedral_unit_decode } from "../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
|
|
10
|
+
import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
11
|
+
import { RECIPROCAL_PI_DECLARATION } from "../../../shader/chunk/math/RECIPROCAL_PI_DECLARATION.js";
|
|
12
|
+
import {
|
|
13
|
+
chunk_resolve_irradiance_sh_to_diffuse
|
|
14
|
+
} from "../../../shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_diffuse.js";
|
|
15
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
16
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
17
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
18
|
+
import { SHADOWMAP_ATLAS_RESOURCE } from "../../../shadow/map/SHADOWMAP_RESOURCES.js";
|
|
19
|
+
import { STBN_VEC2_RESOURCE } from "../../../STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js";
|
|
20
|
+
import { chunk_volumetrics_local_light_shadow } from "../../../volumetrics/chunk_volumetrics_local_light_shadow.js";
|
|
21
|
+
import { chunk_irradiance_clipmap_local_light } from "../../../volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js";
|
|
22
|
+
import { IRRADIANCE_CLIPMAP_LIGHT_BUDGET } from "../../../volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js";
|
|
23
|
+
import { BRICK_TRACE_HIT } from "../brick/BRICK_CLIPMAP.js";
|
|
24
|
+
import { BRICK_LEVELS_RESOURCE } from "../brick/chunk_brick_clipmap_trace.js";
|
|
25
|
+
import {
|
|
26
|
+
chunk_probe_clipmap,
|
|
27
|
+
chunk_probe_clipmap_ray_jitter,
|
|
28
|
+
chunk_probe_clipmap_ray_texel,
|
|
29
|
+
PROBE_DEPTH_HISTORY_RESOURCE,
|
|
30
|
+
PROBE_LEVELS_RESOURCE,
|
|
31
|
+
PROBE_ORIGINS_READ_RESOURCE,
|
|
32
|
+
PROBE_RAYS_WRITE_RESOURCE,
|
|
33
|
+
PROBE_RECORDS_READ_RESOURCE,
|
|
34
|
+
PROBE_STATES_READ_RESOURCE,
|
|
35
|
+
PROBE_TRACE_READ_RESOURCE
|
|
36
|
+
} from "./chunk_probe_clipmap.js";
|
|
37
|
+
import {
|
|
38
|
+
chunk_probe_clipmap_pick,
|
|
39
|
+
PROBE_DEPTH_SAMPLER_RESOURCE,
|
|
40
|
+
PROBE_INDIRECTION_READ_RESOURCE,
|
|
41
|
+
PROBE_SAMPLING_RESOURCE
|
|
42
|
+
} from "./chunk_probe_clipmap_pick.js";
|
|
43
|
+
import { PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
|
|
44
|
+
import { PROBE_TRACE_SETTINGS } from "./shader_probe_clipmap_trace.js";
|
|
45
|
+
|
|
46
|
+
const HALF_MAX = 65504;
|
|
47
|
+
|
|
48
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
49
|
+
|
|
50
|
+
resources.setImmediate("settings", PROBE_TRACE_SETTINGS);
|
|
51
|
+
|
|
52
|
+
resources.createGroup()
|
|
53
|
+
.add(PROBE_TRACE_READ_RESOURCE)
|
|
54
|
+
.add(PROBE_ORIGINS_READ_RESOURCE)
|
|
55
|
+
.add(PROBE_RAYS_WRITE_RESOURCE)
|
|
56
|
+
.add(PROBE_STATES_READ_RESOURCE)
|
|
57
|
+
.add(STBN_VEC2_RESOURCE);
|
|
58
|
+
|
|
59
|
+
resources.createGroup()
|
|
60
|
+
.add(PROBE_LEVELS_RESOURCE)
|
|
61
|
+
.add(PROBE_SAMPLING_RESOURCE)
|
|
62
|
+
.add(PROBE_INDIRECTION_READ_RESOURCE)
|
|
63
|
+
.add(PROBE_RECORDS_READ_RESOURCE)
|
|
64
|
+
.add(PROBE_DEPTH_HISTORY_RESOURCE)
|
|
65
|
+
.add(PROBE_DEPTH_SAMPLER_RESOURCE);
|
|
66
|
+
|
|
67
|
+
resources.createGroup()
|
|
68
|
+
.add(BRICK_LEVELS_RESOURCE)
|
|
69
|
+
.add(LIGHT_DATA_RESOURCE)
|
|
70
|
+
.add(WORLD_CLUSTER_LOOKUP_RESOURCE)
|
|
71
|
+
.add(WORLD_CLUSTER_DATA_RESOURCE)
|
|
72
|
+
.add(SHADOWMAP_ATLAS_RESOURCE);
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* The light a front-face hit takes from beyond the trace (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.7): a
|
|
76
|
+
* thread a ray, after shade through the same launch, `PROBE_DISPATCH_RAYS`. It adds ρ_d·(E_loc + E_ind)/π
|
|
77
|
+
* to the radiance shade left, ρ_d being the albedo shade left in the ray's \`row\`.
|
|
78
|
+
*
|
|
79
|
+
* - **E_loc, the local lights**: the point and spot lights of the hit's cell of the world light clusters,
|
|
80
|
+
* built over the bricks' cascades so that every hit has one, at most `IRRADIANCE_CLIPMAP_LIGHT_BUDGET` of
|
|
81
|
+
* each; past them lights are dropped. Each is the irradiance clipmap's, at the footprint of a voxel of
|
|
82
|
+
* the hit's cascade, its cosine at the hit's normal, and its shadow map's nearest texel from a voxel off
|
|
83
|
+
* the surface, past the field's half-voxel expand. A light whose map is cleared lights hits unshadowed.
|
|
84
|
+
* - **E_ind, the next bounce**: this mode's own diffuse at the hit, `probe_clipmap_sample_sh` from the
|
|
85
|
+
* hit along its normal, the view back along the ray, with the ray's own jitter as the pick's noise.
|
|
86
|
+
* The projection writes the records later in the frame, so they hold last frame's SH: each frame takes
|
|
87
|
+
* one more bounce.
|
|
88
|
+
* - Where no probe weighs anything the bounce is **zero**, not the environment: a hit behind the camera
|
|
89
|
+
* in a cave must not bring daylight in. The next frame's hits' wants ask for the probes it read
|
|
90
|
+
* (`shader_probe_clipmap_want_hits`), so the bounce has them a frame or two later.
|
|
91
|
+
* - LPV's 0.97 a bounce is dropped: an albedo under one bounds the series already.
|
|
92
|
+
*
|
|
93
|
+
* Its own pass because shade binds nine of a stage's ten storage buffers, and the pick takes two more.
|
|
94
|
+
*
|
|
95
|
+
* @type {ComputeShader}
|
|
96
|
+
*/
|
|
97
|
+
export const shader_probe_clipmap_light = ComputeShader.from({
|
|
98
|
+
label: "Probe Clipmap Light",
|
|
99
|
+
resources,
|
|
100
|
+
body: CodeChunk.from(
|
|
101
|
+
//language=WGSL
|
|
102
|
+
`
|
|
103
|
+
// E_loc at a front-face hit in brick cascade \`cascade\`: its world cluster cell's point and spot lights
|
|
104
|
+
fn probe_clipmap_local_irradiance(cascade: u32, position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
|
105
|
+
let level = brick_levels[cascade];
|
|
106
|
+
let voxel = level.cell_size / ${MESH_SDF_BRICK_VOXELS}.0;
|
|
107
|
+
let cell = world_light_cluster_metadata_at(cascade, level, 0.0, position);
|
|
108
|
+
let point_count = min(light_cluster_count_point(cell.counts), ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u);
|
|
109
|
+
let spot_count = min(light_cluster_count_spot(cell.counts), ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u);
|
|
110
|
+
|
|
111
|
+
// the maps' receiver: a voxel off the surface, past the half voxel the field's surface may sit off it
|
|
112
|
+
let lifted = position + normal * voxel;
|
|
113
|
+
|
|
114
|
+
var irradiance = vec3<f32>(0.0);
|
|
115
|
+
|
|
116
|
+
for (var j = 0u; j < point_count; j++) {
|
|
117
|
+
let index = world_cluster_data[cell.offset + j];
|
|
118
|
+
let light = irradiance_clipmap_get_point_light_info_by_index(&light_data, index, position, voxel);
|
|
119
|
+
let cosine = max(dot(normal, light.direction), 0.0);
|
|
120
|
+
|
|
121
|
+
if (cosine == 0.0 || all(light.color == vec3<f32>(0.0))) {
|
|
122
|
+
continue;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
irradiance += light.color * (cosine * volumetrics_point_light_shadow(&light_data, index, lifted));
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
// the cell's spot lights follow its point lights
|
|
129
|
+
let spots = cell.offset + light_cluster_count_point(cell.counts);
|
|
130
|
+
|
|
131
|
+
for (var k = 0u; k < spot_count; k++) {
|
|
132
|
+
let index = world_cluster_data[spots + k];
|
|
133
|
+
let light = irradiance_clipmap_get_spot_light_info_by_index(&light_data, index, position, voxel);
|
|
134
|
+
let cosine = max(dot(normal, light.direction), 0.0);
|
|
135
|
+
|
|
136
|
+
if (cosine == 0.0 || all(light.color == vec3<f32>(0.0))) {
|
|
137
|
+
continue;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
irradiance += light.color * (cosine * volumetrics_spot_light_shadow(&light_data, index, lifted));
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
return irradiance;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
@compute @workgroup_size(${PROBE_THREAD_WORKGROUP_SIZE})
|
|
147
|
+
fn main(
|
|
148
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
149
|
+
@builtin(local_invocation_index) lane: u32,
|
|
150
|
+
) {
|
|
151
|
+
let ray = folded_workgroup_index(workgroup_id) * PROBE_THREAD_WORKGROUP_SIZE + lane;
|
|
152
|
+
let rays = settings.rays_per_probe;
|
|
153
|
+
|
|
154
|
+
if (ray >= min(probe_trace.count, settings.trace_capacity) * rays) {
|
|
155
|
+
return;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
let record = probe_rays[ray];
|
|
159
|
+
let albedo = unpack4x8unorm(record.row).rgb;
|
|
160
|
+
let front_hit = (record.flags & PROBE_RAY_KIND_MASK) == ${BRICK_TRACE_HIT}u && (record.flags & PROBE_RAY_BACK_FACE) == 0u;
|
|
161
|
+
|
|
162
|
+
// only a front-face hit that bounces anything takes more light
|
|
163
|
+
if (!front_hit || all(albedo == vec3<f32>(0.0))) {
|
|
164
|
+
return;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
let slot = probe_trace.elements[ray / rays];
|
|
168
|
+
let i = ray % rays;
|
|
169
|
+
let n = settings.radiance_resolution;
|
|
170
|
+
let updates = probe_state_updates(probe_states[slot].x);
|
|
171
|
+
let texel = probe_clipmap_ray_texel(i, updates, rays, n * n);
|
|
172
|
+
|
|
173
|
+
let direction = uv_octahedral_unit_decode(unpack2x16unorm(record.direction));
|
|
174
|
+
let position = probe_origins[ray / rays].xyz + record.t * direction;
|
|
175
|
+
let normal = uv_octahedral_unit_decode(unpack2x16unorm(record.normal));
|
|
176
|
+
|
|
177
|
+
// E/π: the local lights', then the next bounce's, which the resolve gives as E/π
|
|
178
|
+
var e = probe_clipmap_local_irradiance(record.flags >> PROBE_RAY_CASCADE_SHIFT, position, normal) * RECIPROCAL_PI;
|
|
179
|
+
|
|
180
|
+
let probes = probe_clipmap_sample_sh(position, normal, -direction, probe_clipmap_ray_jitter(slot, texel, i, updates, rays, n));
|
|
181
|
+
|
|
182
|
+
if (probes.found) {
|
|
183
|
+
e += resolve_irradiance_sh_to_diffuse(probes.sh.Y, probes.sh.CoCg, normal);
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
if (all(e == vec3<f32>(0.0))) {
|
|
187
|
+
return;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
let light = vec3<f32>(unpack2x16float(record.light_rg), unpack2x16float(record.light_b).x) + albedo * e;
|
|
191
|
+
let held = min(light, vec3<f32>(${HALF_MAX}.0));
|
|
192
|
+
|
|
193
|
+
probe_rays[ray].light_rg = pack2x16float(held.rg);
|
|
194
|
+
probe_rays[ray].light_b = pack2x16float(vec2<f32>(held.b, 0.0));
|
|
195
|
+
}
|
|
196
|
+
`, [
|
|
197
|
+
chunk_probe_clipmap,
|
|
198
|
+
chunk_probe_clipmap_ray_texel,
|
|
199
|
+
chunk_probe_clipmap_ray_jitter,
|
|
200
|
+
chunk_folded_workgroup_index,
|
|
201
|
+
chunk_uv_octahedral_unit_decode,
|
|
202
|
+
chunk_probe_clipmap_pick,
|
|
203
|
+
chunk_resolve_irradiance_sh_to_diffuse,
|
|
204
|
+
RECIPROCAL_PI_DECLARATION,
|
|
205
|
+
chunk_world_light_cluster_lookup_at,
|
|
206
|
+
chunk_light_cluster_counts,
|
|
207
|
+
chunk_irradiance_clipmap_local_light,
|
|
208
|
+
chunk_volumetrics_local_light_shadow,
|
|
209
|
+
]),
|
|
210
|
+
});
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts
CHANGED
|
@@ -6,9 +6,9 @@ export const PROBE_RETIRE_SETTINGS: WebGPUStruct;
|
|
|
6
6
|
* Retire (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a live probe, the first of the frame's
|
|
7
7
|
* lifetime passes, dispatched through `PROBE_DISPATCH_ACTIVE` over the list the frame before wrote.
|
|
8
8
|
*
|
|
9
|
-
* A probe is freed when its lattice point has left its cascade's window, or when
|
|
10
|
-
* for longer than the retention time: its slot goes back on the free list, its state to
|
|
11
|
-
* indirection entry, if it still names the slot, to none. The rest go on the frame's list.
|
|
9
|
+
* A probe is freed when its lattice point has left its cascade's window, or when nothing, pixel or hit,
|
|
10
|
+
* has wanted it for longer than the retention time: its slot goes back on the free list, its state to
|
|
11
|
+
* FREE, and its indirection entry, if it still names the slot, to none. The rest go on the frame's list.
|
|
12
12
|
*
|
|
13
13
|
* Running before want means a window's move needs no pass of its own: the storage cells it vacated
|
|
14
14
|
* are emptied before any point it exposed can claim them.
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js
CHANGED
|
@@ -53,9 +53,9 @@ resources.createGroup()
|
|
|
53
53
|
* Retire (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a live probe, the first of the frame's
|
|
54
54
|
* lifetime passes, dispatched through `PROBE_DISPATCH_ACTIVE` over the list the frame before wrote.
|
|
55
55
|
*
|
|
56
|
-
* A probe is freed when its lattice point has left its cascade's window, or when
|
|
57
|
-
* for longer than the retention time: its slot goes back on the free list, its state to
|
|
58
|
-
* indirection entry, if it still names the slot, to none. The rest go on the frame's list.
|
|
56
|
+
* A probe is freed when its lattice point has left its cascade's window, or when nothing, pixel or hit,
|
|
57
|
+
* has wanted it for longer than the retention time: its slot goes back on the free list, its state to
|
|
58
|
+
* FREE, and its indirection entry, if it still names the slot, to none. The rest go on the frame's list.
|
|
59
59
|
*
|
|
60
60
|
* Running before want means a window's move needs no pass of its own: the storage cells it vacated
|
|
61
61
|
* are emptied before any point it exposed can claim them.
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts
CHANGED
|
@@ -14,7 +14,8 @@ export const PROBE_SHADE_SETTINGS: WebGPUStruct;
|
|
|
14
14
|
* - an **unresolved** ray and a **back face** bring nothing back: accumulation discards the one and
|
|
15
15
|
* counts the other (§8.4, §8.8).
|
|
16
16
|
*
|
|
17
|
-
*
|
|
17
|
+
* A front-face hit's diffuse albedo goes over its `row`, `pack4x8unorm`, and every other ray's row to
|
|
18
|
+
* zero: the light pass adds ρ_d·(E_loc + E_ind)/π after it (S5).
|
|
18
19
|
*
|
|
19
20
|
* @type {ComputeShader}
|
|
20
21
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_shade.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js"],"names":[],"mappings":"AAyCA;;GAEG;AACH,mCAFU,YAAY,CAOG;AAyBzB
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_shade.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js"],"names":[],"mappings":"AAyCA;;GAEG;AACH,mCAFU,YAAY,CAOG;AAyBzB;;;;;;;;;;;;;;;;GAgBG;AACH,yCAFU,aAAa,CAuDpB;6BA9H0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js
CHANGED
|
@@ -84,7 +84,8 @@ resources.createGroup()
|
|
|
84
84
|
* - an **unresolved** ray and a **back face** bring nothing back: accumulation discards the one and
|
|
85
85
|
* counts the other (§8.4, §8.8).
|
|
86
86
|
*
|
|
87
|
-
*
|
|
87
|
+
* A front-face hit's diffuse albedo goes over its `row`, `pack4x8unorm`, and every other ray's row to
|
|
88
|
+
* zero: the light pass adds ρ_d·(E_loc + E_ind)/π after it (S5).
|
|
88
89
|
*
|
|
89
90
|
* @type {ComputeShader}
|
|
90
91
|
*/
|
|
@@ -111,6 +112,7 @@ fn main(
|
|
|
111
112
|
let direction = uv_octahedral_unit_decode(unpack2x16unorm(record.direction));
|
|
112
113
|
|
|
113
114
|
var radiance = vec3<f32>(0.0);
|
|
115
|
+
var albedo = vec3<f32>(0.0);
|
|
114
116
|
|
|
115
117
|
if (kind == ${BRICK_TRACE_MISS}u) {
|
|
116
118
|
radiance = sample_environment_color(tEnvironment, sEnvironment, direction);
|
|
@@ -123,12 +125,14 @@ fn main(
|
|
|
123
125
|
let direct = vec3<f32>(unpack2x16float(record.light_rg), unpack2x16float(record.light_b).x);
|
|
124
126
|
|
|
125
127
|
radiance = surface.emissive + surface.albedo * direct * RECIPROCAL_PI;
|
|
128
|
+
albedo = surface.albedo;
|
|
126
129
|
}
|
|
127
130
|
|
|
128
131
|
let held = min(radiance, vec3<f32>(${HALF_MAX}.0));
|
|
129
132
|
|
|
130
133
|
probe_rays[ray].light_rg = pack2x16float(held.rg);
|
|
131
134
|
probe_rays[ray].light_b = pack2x16float(vec2<f32>(held.b, 0.0));
|
|
135
|
+
probe_rays[ray].row = pack4x8unorm(vec4<f32>(albedo, 0.0));
|
|
132
136
|
}
|
|
133
137
|
`, [
|
|
134
138
|
chunk_probe_clipmap,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_trace.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_trace.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js"],"names":[],"mappings":"AAsCA;;GAEG;AACH,mCAFU,YAAY,CAaG;AAsBzB;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,yCAFU,aAAa,CAkGpB;6BAvL0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js
CHANGED
|
@@ -6,8 +6,6 @@ import { chunk_uv_octahedral_unit_decode } from "../../../shader/chunk/geometry/
|
|
|
6
6
|
import { chunk_uv_octahedral_unit_encode } from "../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_encode.js";
|
|
7
7
|
import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
8
8
|
import { chunk_directional_lights_iteration_mask } from "../../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
9
|
-
import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
|
|
10
|
-
import { chunk_hash_lowbias32 } from "../../../shader/chunk/random/chunk_hash_lowbias32.js";
|
|
11
9
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
12
10
|
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
13
11
|
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
@@ -27,6 +25,7 @@ import {
|
|
|
27
25
|
} from "../brick/chunk_brick_clipmap_trace.js";
|
|
28
26
|
import {
|
|
29
27
|
chunk_probe_clipmap,
|
|
28
|
+
chunk_probe_clipmap_ray_jitter,
|
|
30
29
|
chunk_probe_clipmap_ray_texel,
|
|
31
30
|
PROBE_ORIGINS_READ_RESOURCE,
|
|
32
31
|
PROBE_RAYS_WRITE_RESOURCE,
|
|
@@ -125,12 +124,7 @@ fn main(
|
|
|
125
124
|
let updates = probe_state_updates(state.x);
|
|
126
125
|
|
|
127
126
|
let texel = probe_clipmap_ray_texel(i, updates, rays, texels);
|
|
128
|
-
let
|
|
129
|
-
let per_texel = max(rays / texels, 1u);
|
|
130
|
-
|
|
131
|
-
let scramble = hash_lowbias32(slot);
|
|
132
|
-
let noise_xy = vec2<u32>(texel % n, texel / n) + vec2<u32>(scramble & 127u, (scramble >> 7u) & 127u);
|
|
133
|
-
let jitter = stbn_sample_vec2(vec3<u32>(noise_xy, updates * per_texel + round));
|
|
127
|
+
let jitter = probe_clipmap_ray_jitter(slot, texel, i, updates, rays, n);
|
|
134
128
|
|
|
135
129
|
let direction = uv_octahedral_unit_decode((vec2<f32>(f32(texel % n), f32(texel / n)) + jitter) / f32(n));
|
|
136
130
|
|
|
@@ -189,9 +183,8 @@ fn main(
|
|
|
189
183
|
`, [
|
|
190
184
|
chunk_probe_clipmap,
|
|
191
185
|
chunk_probe_clipmap_ray_texel,
|
|
186
|
+
chunk_probe_clipmap_ray_jitter,
|
|
192
187
|
chunk_folded_workgroup_index,
|
|
193
|
-
chunk_hash_lowbias32,
|
|
194
|
-
chunk_stbn_sample_vec2,
|
|
195
188
|
chunk_uv_octahedral_unit_decode,
|
|
196
189
|
chunk_uv_octahedral_unit_encode,
|
|
197
190
|
chunk_brick_clipmap_trace,
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts
CHANGED
|
@@ -6,18 +6,14 @@ export const PROBE_WANT_SETTINGS: WebGPUStruct;
|
|
|
6
6
|
* Want (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a tile of {@link PROBE_WANT_TILE}² pixels,
|
|
7
7
|
* the launch the screen's tiles.
|
|
8
8
|
*
|
|
9
|
-
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame)
|
|
10
|
-
* that pixel's pick reads (§9.1)
|
|
11
|
-
*
|
|
12
|
-
*
|
|
13
|
-
* a cage a bias moved out of its window. Each cage point's bit is set, and a point whose bit was clear
|
|
14
|
-
* goes on the wanted list, so the list holds every point wanted this frame once.
|
|
9
|
+
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame): the cages
|
|
10
|
+
* that pixel's pick reads (§9.1), biased along `mix(n, v, 0.2)`, through `probe_clipmap_want`. A sky
|
|
11
|
+
* pixel wants nothing. Its points go on the wanted list as the screen's, `PROBE_WANTED_SCREEN`; want runs
|
|
12
|
+
* before the hits' wants, so a point both want is the screen's.
|
|
15
13
|
*
|
|
16
14
|
* At a cascade's outer edge a lattice cell is 58 pixels on a 1080p screen at a 60° field of view, and
|
|
17
15
|
* 19 at 120°, so a tile of 8 samples every cell several times a frame, and a workgroup's 64 tiles want
|
|
18
|
-
* a few cages between them
|
|
19
|
-
* workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
|
|
20
|
-
* 1280×720 on Sponza, the bits' atomics were 140 of want's 345 µs and the appends 90.
|
|
16
|
+
* a few cages between them, which its claims keep to one want each.
|
|
21
17
|
*
|
|
22
18
|
* @type {ComputeShader}
|
|
23
19
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js"],"names":[],"mappings":"AAqBA;;GAEG;AACH,kCAFU,YAAY,CAUE;AAexB;;;;;;;;;;;;;;GAcG;AACH,wCAFU,aAAa,CAqCpB;6BAtF0B,sCAAsC;8BAHrC,kCAAkC"}
|