@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
  239. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
  240. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
  241. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
  242. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
  243. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
  244. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
  245. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
  246. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
  247. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
  248. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
  249. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
  250. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts.map +1 -0
  251. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.js +36 -0
  252. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.d.ts +29 -0
  253. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.d.ts.map +1 -0
  254. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.js +108 -0
  255. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.d.ts +31 -0
  256. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.d.ts.map +1 -0
  257. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.js +113 -0
  258. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.d.ts +36 -0
  259. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.d.ts.map +1 -0
  260. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.js +85 -0
  261. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.d.ts +23 -0
  262. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.d.ts.map +1 -0
  263. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.js +273 -0
  264. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.d.ts +13 -0
  265. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.d.ts.map +1 -0
  266. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.js +151 -0
  267. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.d.ts +13 -0
  268. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.d.ts.map +1 -0
  269. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.js +133 -0
  270. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts +22 -0
  271. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts.map +1 -0
  272. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.js +135 -0
  273. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +20 -6
  274. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  275. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +152 -10
  276. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +7 -0
  277. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  278. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +8 -0
  279. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +14 -2
  280. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  281. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +50 -5
  282. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +19 -0
  283. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -0
  284. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +40 -0
  285. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +72 -0
  286. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -0
  287. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +343 -0
  288. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +29 -0
  289. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -0
  290. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +188 -0
  291. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +26 -0
  292. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -0
  293. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +132 -0
  294. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
  295. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  296. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +26 -3
  297. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +3 -0
  298. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
  299. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +8 -1
  300. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts +12 -0
  301. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts.map +1 -0
  302. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +101 -0
  303. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +1 -1
  304. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +1 -1
  305. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +15 -0
  306. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -0
  307. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +175 -0
  308. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +26 -0
  309. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -0
  310. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +210 -0
  311. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +3 -3
  312. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +3 -3
  313. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +2 -1
  314. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  315. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +5 -1
  316. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  317. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +3 -10
  318. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +5 -9
  319. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  320. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +9 -110
  321. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +27 -0
  322. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -0
  323. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +110 -0
  324. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +13 -0
  325. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -1
  326. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +40 -0
  327. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +11 -6
  328. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -1
  329. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +15 -8
  330. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +9 -2
  331. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -1
  332. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +25 -11
  333. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  334. package/src/shade/renderer/particles/DESIGN.md +151 -42
  335. package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +283 -0
  336. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +10 -2
  337. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  338. package/src/shade/renderer/particles/GPUParticleSystem.js +46 -8
  339. package/src/shade/renderer/particles/ParticleConstants.d.ts +23 -6
  340. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  341. package/src/shade/renderer/particles/ParticleConstants.js +25 -6
  342. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +5 -5
  343. package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -187
  344. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +20 -9
  345. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
  346. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +36 -10
  347. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +8 -7
  348. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  349. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +25 -16
  350. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts +51 -0
  351. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts.map +1 -0
  352. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js +56 -0
  353. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
  354. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -0
  355. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +1 -1
  356. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +1 -1
  357. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +22 -11
  358. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  359. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +14 -11
  360. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +4 -4
  361. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  362. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +59 -24
  363. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +3 -3
  364. package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -287
  365. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +13 -6
  366. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  367. package/src/shade/renderer/particles/graph/compile_particle_graph.js +46 -27
  368. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +8 -2
  369. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -1
  370. package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +240 -234
  371. package/src/shade/renderer/particles/graph/make_particle_group.d.ts +1 -1
  372. package/src/shade/renderer/particles/graph/make_particle_group.js +1 -1
  373. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +3 -2
  374. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
  375. package/src/shade/renderer/particles/graph/particle_graph_authoring.js +3 -2
  376. package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -170
  377. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +25 -16
  378. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -1
  379. package/src/shade/renderer/particles/graph/particle_graph_json.js +16 -2
  380. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +29 -15
  381. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  382. package/src/shade/renderer/particles/graph/particle_node_parameters.js +54 -22
  383. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  384. package/src/shade/renderer/particles/graph/particle_node_presentation.js +18 -8
  385. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +9 -2
  386. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  387. package/src/shade/renderer/particles/graph/validate_particle_graph.js +70 -32
  388. package/src/shade/renderer/particles/graph_particles.d.ts +9 -4
  389. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  390. package/src/shade/renderer/particles/graph_particles.js +27 -4
  391. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +7 -6
  392. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  393. package/src/shade/renderer/particles/isa/InstructionStream.js +17 -16
  394. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +17 -0
  395. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
  396. package/src/shade/renderer/particles/isa/ParticleAssembler.js +35 -0
  397. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +26 -6
  398. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  399. package/src/shade/renderer/particles/isa/ParticleProgram.js +61 -9
  400. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +55 -4
  401. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  402. package/src/shade/renderer/particles/isa/ParticleVMISA.js +79 -10
  403. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +20 -6
  404. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  405. package/src/shade/renderer/particles/isa/particle_assembly.js +136 -25
  406. package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts +20 -0
  407. package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts.map +1 -0
  408. package/src/shade/renderer/particles/isa/particle_link_global_fields.js +46 -0
  409. package/src/shade/renderer/particles/isa/validate_particle_program.js +8 -8
  410. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +62 -28
  411. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  412. package/src/shade/renderer/particles/layout/ParticleLayout.js +102 -62
  413. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -1
  414. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +2 -0
  415. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +1 -1
  416. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +4 -3
  417. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +2 -2
  418. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +3 -3
  419. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +11 -11
  420. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +4 -4
  421. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  422. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +5 -4
  423. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +1 -1
  424. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +1 -1
  425. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +4 -4
  426. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  427. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +13 -11
  428. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +7 -7
  429. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +3 -2
  430. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  431. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +5 -4
  432. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -1
  433. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -1
  434. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -1
  435. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -51
  436. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -1
  437. package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +5 -5
  438. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
  439. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
  440. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
  441. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
  442. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
  443. package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -1
  444. package/src/shade/renderer/particles/optimizer/pass_schedule.js +2 -2
  445. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
  446. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +5 -4
  447. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +93 -22
  448. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  449. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +336 -29
  450. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +43 -3
  451. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  452. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +43 -3
  453. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +56 -26
  454. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  455. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +89 -33
  456. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts +85 -0
  457. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts.map +1 -0
  458. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.js +221 -0
  459. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +143 -18
  460. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -1
  461. package/src/shade/renderer/particles/runtime/ProgramHeap.js +378 -28
  462. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +19 -7
  463. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
  464. package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -9
  465. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +8 -8
  466. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
  467. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +3 -0
  468. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -1
  469. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +4 -0
  470. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts +30 -0
  471. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts.map +1 -0
  472. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.js +121 -0
  473. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -1
  474. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +3 -1
  475. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +12 -4
  476. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  477. package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
  478. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  479. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
  480. package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
  481. package/src/shade/renderer/postprocess/PostProcess.js +2 -1
  482. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
  483. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  484. package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
  485. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  486. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
  487. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  488. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  489. package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
  490. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
  491. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  492. package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
  493. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
  494. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
  495. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
  496. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
  497. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
  498. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
  499. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  500. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
  501. package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
  502. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  503. package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
  504. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
  505. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
  506. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  507. package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
  508. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  509. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
  510. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
  511. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
  512. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
  513. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
  514. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
  515. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
  516. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
  517. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  518. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
  519. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
  520. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  521. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
  522. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
  523. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
  524. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
  525. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  526. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
  527. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
  528. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  529. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
  530. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
  531. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  532. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
  533. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
  534. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
  535. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
  536. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
  537. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
  538. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
  539. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
  540. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
  542. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
  543. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
  544. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
  545. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  546. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
  547. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
  548. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
  549. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
  550. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
  551. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
  552. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
  553. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
  554. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
  555. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
  556. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
  557. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
  558. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
  559. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
  560. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
  561. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
  562. package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
  563. package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
  564. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
  565. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  566. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
  567. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
  568. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
  569. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
  570. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
  571. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
  572. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
  573. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
  574. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
  576. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  577. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  578. package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
  579. package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
  580. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  581. package/src/shade/renderer/water/chunk_water_gi.js +47 -5
  582. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  583. package/src/shade/renderer/water/shader_water.d.ts +3 -2
  584. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  585. package/src/shade/renderer/water/shader_water.js +9 -3
  586. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
  587. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
  588. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  589. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
  590. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
  591. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
  592. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
  593. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
  594. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
  595. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
  596. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
  597. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
  598. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
  599. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
  600. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
  601. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
  602. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
  603. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
  604. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
  605. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
  606. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
  607. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
  608. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
  609. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAOA;;GAEG;AAEH;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;OAMG;IACH,0BAHW,eAAe,0CAKzB;IAED;;;;;;;;;;OAUG;IACH;QAR+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;eAkChB;;CACJ;8BAlHY,OAAO,6CAA6C,EAAE,eAAe"}
1
+ {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAQA;;GAEG;AAEH;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;OAMG;IACH,0BAHW,eAAe,0CAKzB;IAED;;;;;;;;;;;OAWG;IACH;QAT+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACqB,iBAAiB,EAA5C,UAAU,MAAM,CAAC;eAqC3B;;CACJ;8BAtHY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -1,6 +1,7 @@
1
1
  //
2
2
 
3
3
 
4
+ import { assert } from "../../../../core/assert.js";
4
5
  import { TemporalJitterSequence } from "../TemporalJitterSequence.js";
5
6
  import { graph_image_pass } from "../../shader/graph/graph_image_pass.js";
6
7
  import { shader_taa } from "./shader_taa.js";
@@ -86,7 +87,8 @@ export class TAA {
86
87
  * @param {number} options.texture_color_history
87
88
  * @param {number} options.texture_output
88
89
  * @param {number} options.texture_occlusion depth-clip pass output: confidence in r, nearest-depth offset in g
89
- * @param view
90
+ * @param {ArrayLike<number>} options.output_resolution size of `texture_output`; the history keeps
91
+ * the size it was resolved at across a resize
90
92
  */
91
93
  graph_pass({
92
94
  graph,
@@ -95,7 +97,9 @@ export class TAA {
95
97
  texture_color_history = -1,
96
98
  texture_output,
97
99
  texture_occlusion = -1,
100
+ output_resolution,
98
101
  }) {
102
+ assert.isArrayLike(output_resolution, 'output_resolution');
99
103
 
100
104
  const history_validity = this.reset_history ? 0.0 : 1.0;
101
105
 
@@ -112,6 +116,7 @@ export class TAA {
112
116
  tOcclusion: texture_occlusion,
113
117
  settings: {
114
118
  jitter: this.Jitter,
119
+ output_resolution,
115
120
  history_validity,
116
121
  }
117
122
  },
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_fsr2_compute_depth_clip.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,4CAFU,SAAS,CA6FjB;0BAzHwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_fsr2_compute_depth_clip.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,4CAFU,SAAS,CAkGjB;0BA9HwB,oCAAoC"}
@@ -42,11 +42,16 @@ fn fsr2_compute_depth_clip(
42
42
  render_size: vec2<i32>
43
43
  ) -> f32 {
44
44
  let fCurrentDepthViewSpace = get_view_space_depth(current_depth_sample, camera_current);
45
-
45
+
46
+ // previous_coord is in this frame's pixels, and the previous depth keeps the size it was drawn
47
+ // at across a resolution change, so carry the position into its grid. Equal sizes scale by 1.
48
+ let previous_size = vec2<i32>(textureDimensions(PrevDepthBuffer));
49
+ let previous_st = previous_coord * vec2<f32>(previous_size) / vec2<f32>(render_size);
50
+
46
51
  // matches FSR2's GetBilinearSamplingData: iBasePos = floor(prev_coord - 0.5).
47
52
  // floor (not truncate) so the bilinear footprint stays correct for negative coords.
48
- let sample_coord_fract = fract(previous_coord + 0.5);
49
- let sample_coord_i = vec2<i32>(floor(previous_coord - 0.5));
53
+ let sample_coord_fract = fract(previous_st + 0.5);
54
+ let sample_coord_i = vec2<i32>(floor(previous_st - 0.5));
50
55
  let bilinear_weights = get_bilinear_weights(sample_coord_fract);
51
56
 
52
57
  var fDilatedSum = 0.0f;
@@ -68,14 +73,14 @@ fn fsr2_compute_depth_clip(
68
73
  let iOffset = offsets[iSampleIndex];
69
74
  let iSamplePos = sample_coord_i + iOffset;
70
75
 
71
- if (is_on_screen_i32(iSamplePos, render_size)) {
76
+ if (is_on_screen_i32(iSamplePos, previous_size)) {
72
77
  let fWeight = bilinear_weights[iSampleIndex];
73
78
 
74
79
  if (fWeight > fReconstructedDepthBilinearWeightThreshold) {
75
80
 
76
81
  // 2x2 min-gather of raw prev depth picks the FARTHEST in inverted
77
82
  // depth — see the file docstring for why this is intentional.
78
- let fPrevDepthSample = texture_sample_red_min_st(PrevDepthBuffer, previous_coord + vec2<f32>(iOffset) - 0.5, 0);
83
+ let fPrevDepthSample = texture_sample_red_min_st(PrevDepthBuffer, previous_st + vec2<f32>(iOffset) - 0.5, 0);
79
84
  let fPrevNearestDepthViewSpace = get_view_space_depth(fPrevDepthSample, camera_previous);
80
85
 
81
86
  let fDepthDiff = fCurrentDepthViewSpace - fPrevNearestDepthViewSpace;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_taa.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/shader_taa.js"],"names":[],"mappings":"AAwCA,+CAAgD;AAGhD;;;GAGG;AACH,4CAFU,SAAS,CASjB;AAEF;;;;GAIG;AACH,gDAFU,SAAS,CAgBjB;AA+LF,qCAaG;0BAhRuB,oCAAoC;4BAClC,6BAA6B"}
1
+ {"version":3,"file":"shader_taa.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/shader_taa.js"],"names":[],"mappings":"AA6CA,+CAAgD;AAGhD;;;GAGG;AACH,4CAFU,SAAS,CASjB;AAEF;;;;GAIG;AACH,gDAFU,SAAS,CAgBjB;AA6LF,qCAaG;0BAnRuB,oCAAoC;4BAClC,6BAA6B"}
@@ -1,6 +1,6 @@
1
1
  import { f32, vec2f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
- import { chunk_aabb3_normalized_dist } from "../../shader/chunk/geometry/aabb3/chunk_line_aabb3_clipping_distance.js";
3
+ import { chunk_aabb3_normalized_dist } from "../../shader/chunk/geometry/aabb3/chunk_line_aabb3_clipping_distance.js";
4
4
  import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
5
5
  import {
6
6
  chunk_texture_sample_catmullrom_hardware_5tap_uv
@@ -18,6 +18,11 @@ import { chunk_taa_history_color_bounding_box_YCoCg } from "./chunk_taa_history_
18
18
 
19
19
  const TAA_SETTINGS_STRUCT = WebGPUStruct.from({
20
20
  jitter: vec2f,
21
+ /**
22
+ * Size of the target this pass resolves into, in pixels. Not the history's: across a resize the
23
+ * history keeps the size it was resolved at, and is read by uv.
24
+ */
25
+ output_resolution: vec2f,
21
26
  /**
22
27
  * Used to reset history, should be 1.0 except when reset is required
23
28
  */
@@ -26,12 +31,12 @@ const TAA_SETTINGS_STRUCT = WebGPUStruct.from({
26
31
 
27
32
  const resources = new ShaderResourceSetDescriptor();
28
33
 
29
- // per-pass, 16 bytes, read-only: immediate data rather than a uniform buffer.
34
+ // per-pass, 24 bytes, read-only: immediate data rather than a uniform buffer.
30
35
  resources.setImmediate("settings", TAA_SETTINGS_STRUCT);
31
36
  resources.createGroup()
32
37
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
33
38
  .addTexture("VelocityBuffer", "float") // raw velocity, in internal pixels
34
- .addTexture("HistoryTexture", "float") // previous resolved frame, at output resolution.
39
+ .addTexture("HistoryTexture", "float") // previous resolved frame, at the output resolution it was resolved at.
35
40
  .addTexture("ColourTexture", "float") // incoming frame, drawn at internal resolution. Typically lower than output.
36
41
  .addTexture("tOcclusion", "float") // depth-clip pass output at internal resolution: r confidence, g nearest-depth offset
37
42
  ;
@@ -87,9 +92,7 @@ const body = CodeChunk.from(
87
92
  //language=WGSL
88
93
  `
89
94
  fn uv_within_screen( pixel:vec2<f32> ) -> f32{
90
- let render_size = textureDimensions(HistoryTexture);
91
-
92
- if( all( pixel >= vec2( 0.f, 0.f ) ) && all( pixel < vec2f( render_size ) ) ){
95
+ if( all( pixel >= vec2( 0.f, 0.f ) ) && all( pixel < settings.output_resolution ) ){
93
96
  return 1.0f;
94
97
  } else{
95
98
  return 0.f;
@@ -102,10 +105,10 @@ fn main(
102
105
  @location(0) uv: vec2<f32>,
103
106
  ) -> @location(0) vec4<f32> {
104
107
  let resolution_internal = textureDimensions(ColourTexture).xy;
105
- let resolution_output = textureDimensions(HistoryTexture).xy;
108
+ let resolution_output = settings.output_resolution;
106
109
 
107
- let resolution_ratio = vec2<f32>(resolution_internal.xy) / vec2<f32>(resolution_output.xy);
108
- let upscale_ratio = f32(resolution_output.x) / f32(resolution_internal.x);
110
+ let resolution_ratio = vec2<f32>(resolution_internal.xy) / resolution_output;
111
+ let upscale_ratio = resolution_output.x / f32(resolution_internal.x);
109
112
 
110
113
  // positive jitter shifts rendered content right/down by settings.jitter internal pixels (see
111
114
  // GPUCameraContext), so the un-jittered content of this output pixel sits at uv + jitter / resolution
@@ -145,14 +148,14 @@ fn main(
145
148
  ColourTexture,
146
149
  sLinear,
147
150
  jittered_uv,
148
- ).rgb;
151
+ ).rgb;
149
152
  let color_current_raw = select(vec3(0.0), clamp(color_current_sample, vec3(0.0), vec3(F16_MAX)), color_current_sample == color_current_sample);
150
153
 
151
154
  var final_colour:vec4<f32>;
152
155
 
153
156
  if ( true == hasValidHistory ) {
154
157
 
155
- let prev_uv = (prevFrameScreenST) / vec2<f32>(resolution_output);
158
+ let prev_uv = prevFrameScreenST / resolution_output;
156
159
 
157
160
  // sample history
158
161
  var color_history_raw = texture_sample_catmullrom_hardware_5tap_uv( HistoryTexture, sLinear, prev_uv );
@@ -251,7 +254,7 @@ fn main(
251
254
  return final_colour.rgba;
252
255
  }
253
256
  `, [
254
- F16_MAX_DEFINITION,
257
+ F16_MAX_DEFINITION,
255
258
  chunk_taa_decode_color,
256
259
  chunk_taa_encode_color,
257
260
  chunk_taa_history_color_bounding_box_YCoCg,
@@ -1 +1 @@
1
- {"version":3,"file":"graph_add_per_object_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js"],"names":[],"mappings":"AA0QA;;;;GAIG;AACH,+DAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IAjB4B,KAAK;IACT,aAAa,EAA1B,MAAM;IACO,gBAAgB,EAA7B,MAAM;IACO,oBAAoB,EAAjC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACO,uBAAuB,EAApC,MAAM;IACO,mBAAmB,EAAhC,MAAM;IACO,4BAA4B,EAAzC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACQ,eAAe,EAA7B,OAAO;IAGQ,UAAU,EAAzB,MAAM,EAAE;IACa,IAAI;IACV,aAAa,GAA5B,OAAO;IACL,MAAM,CAgFlB;8BA5WY,OAAO,6CAA6C,EAAE,eAAe"}
1
+ {"version":3,"file":"graph_add_per_object_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js"],"names":[],"mappings":"AAmRA;;;;GAIG;AACH,+DAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IAjB4B,KAAK;IACT,aAAa,EAA1B,MAAM;IACO,gBAAgB,EAA7B,MAAM;IACO,oBAAoB,EAAjC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACO,uBAAuB,EAApC,MAAM;IACO,mBAAmB,EAAhC,MAAM;IACO,4BAA4B,EAAzC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACQ,eAAe,EAA7B,OAAO;IAGQ,UAAU,EAAzB,MAAM,EAAE;IACa,IAAI;IACV,aAAa,GAA5B,OAAO;IACL,MAAM,CAgFlB;8BArXY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -96,19 +96,24 @@ fn main(
96
96
  ) -> @location(0) vec2<f32> {
97
97
 
98
98
  let cur_px = coord.xy;
99
- let cur_depth = textureLoad(tDepth, vec2<u32>(coord.xy), 0).r;
100
- let mesh_id = textureLoad(tVizMesh, vec2<u32>(coord.xy), 0).r;
99
+ let texel = vec2<u32>(cur_px);
100
+ let mesh_id = textureLoad(tVizMesh, texel, 0).r;
101
101
 
102
102
  // ── Background: rotation-only reprojection ──────────────────
103
+ //
104
+ // Visibility-buffer clears leave mesh_id == VIZ_INVALID on sky
105
+ // pixels, where reverse-Z depth is always 0.0. Passing 0.0
106
+ // directly avoids a tDepth textureLoad on every background pixel.
103
107
  if mesh_id == VIZ_INVALID {
104
108
  let position_previous = v3_matrix4_project(
105
- vec3<f32>(cur_px, cur_depth),
109
+ vec3<f32>(cur_px, 0.0),
106
110
  mReprojectionRotation
107
111
  );
108
112
  return cur_px - position_previous.xy;
109
113
  }
110
114
 
111
115
  // ── Reconstruct world-space position for this pixel ─────────
116
+ let cur_depth = textureLoad(tDepth, texel, 0).r;
112
117
  let res = vec2<f32>(textureDimensions(tDepth));
113
118
  let cur_ndc = vec3<f32>(
114
119
  cur_px.x / res.x * 2.0 - 1.0,
@@ -128,21 +133,24 @@ fn main(
128
133
  // triangle-within-meshlet. Look up the per-meshlet
129
134
  // prev-position offset; sentinel means "not a skinned clone,
130
135
  // use rigid per-object math".
131
- let triangle_packed = textureLoad(tVizTriangle, vec2<u32>(coord.xy), 0).r;
132
- let meshlet_id = (triangle_packed >> 8u) & 0x00FFFFFFu;
133
- let tri_local = triangle_packed & 0xFFu;
134
-
136
+ //
135
137
  // The per-vertex skinning path reads prev_position_offsets /
136
138
  // prev_positions, which only hold valid data when a skinned mesh is
137
139
  // registered. When skinning is inactive those are placeholder
138
140
  // bindings (the scene_database buffer) and reading them would feed
139
141
  // garbage offsets into the skinned branch — a non-sentinel word
140
142
  // there sends a static triangle down the per-vertex path and
141
- // fabricates a constant phantom velocity. Gate the read on
142
- // skinning_active and hold the sentinel otherwise, so every pixel
143
- // takes the rigid per-object path.
143
+ // fabricates a constant phantom velocity. Gate both the tVizTriangle
144
+ // textureLoad and the offset buffer read on skinning_active so
145
+ // non-skinned scenes skip the full-screen tVizTriangle fetch and
146
+ // every pixel takes the rigid per-object path.
147
+ var meshlet_id = 0u;
148
+ var tri_local = 0u;
144
149
  var prev_pos_base = PREV_POS_OFFSET_INVALID;
145
150
  if skinning_active.value != 0u {
151
+ let triangle_packed = textureLoad(tVizTriangle, texel, 0).r;
152
+ meshlet_id = (triangle_packed >> 8u) & 0x00FFFFFFu;
153
+ tri_local = triangle_packed & 0xFFu;
146
154
  prev_pos_base = prev_position_offsets[meshlet_id];
147
155
  }
148
156
 
@@ -151,13 +159,14 @@ fn main(
151
159
  if prev_pos_base == PREV_POS_OFFSET_INVALID {
152
160
  // ── Rigid fallback (static or non-skinned animated) ─────
153
161
  //
154
- // Per-object motion only: displacement = prev_global ×
155
- // inverse(global) maps the current world point back to where
156
- // the same mesh-local point sat in the previous frame's
157
- // world. Same math as Stage 1.
158
- let inv_global = mat4_inverse(node.global);
159
- let displacement = node.prev_global * inv_global;
160
- let prev_world_h = displacement * vec4<f32>(cur_world, 1.0);
162
+ // Per-object motion only: inverse(global) maps the current
163
+ // world point back to mesh-local space, and prev_global
164
+ // transforms it to where that point sat in the previous
165
+ // frame's world. Associating right-to-left (two mat4 × vec4
166
+ // products instead of a mat4 × mat4 plus a mat4 × vec4)
167
+ // saves 48 FMAs per pixel.
168
+ let cur_local_h = mat4_inverse(node.global) * vec4<f32>(cur_world, 1.0);
169
+ let prev_world_h = node.prev_global * cur_local_h;
161
170
  prev_world = prev_world_h.xyz / prev_world_h.w;
162
171
  } else {
163
172
  // ── Skinned per-vertex interpolation ────────────────────
@@ -14,10 +14,11 @@
14
14
  * - Brick4: the light map's probes ({@link chunk_forward_sample_indirect_brick4});
15
15
  * - LPV: the environment map. The probe volume has no forward sampling; transparent surfaces under
16
16
  * LPV are lit as under IBL.
17
- * - ProbeClipmap: the environment map, until the mode samples its own probes.
17
+ * - ProbeClipmap: both from one pick of the probes, the environment map where none weighs anything
18
+ * ({@link chunk_forward_sample_indirect_probe_clipmap}).
18
19
  *
19
- * A pipeline that links this binds what every mode reads, `tEnvironment`, `brick4` and `view`, and
20
- * reads only its own mode's.
20
+ * A pipeline that links this binds what every mode reads, `tEnvironment`, `brick4`, the probes' group
21
+ * (`PROBE_CLIPMAP_SAMPLING_GROUP`) and `view`, and reads only its own mode's.
21
22
  *
22
23
  * @type {CodeChunkChoice}
23
24
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_forward_sample_indirect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,4CAFU,eAAe,CAE4D;gCA3BrD,0CAA0C"}
1
+ {"version":3,"file":"chunk_forward_sample_indirect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,4CAFU,eAAe,CAE4D;gCA7BrD,0CAA0C"}
@@ -3,6 +3,7 @@ import { ShadeIndirectLightingMode } from "../../ShadeIndirectLightingMode.js";
3
3
  import { CodeChunkChoice } from "../../shader/compiler/CodeChunkChoice.js";
4
4
  import { chunk_forward_sample_indirect_brick4 } from "./chunk_forward_sample_indirect_brick4.js";
5
5
  import { chunk_forward_sample_indirect_environment } from "./chunk_forward_sample_indirect_environment.js";
6
+ import { chunk_forward_sample_indirect_probe_clipmap } from "./chunk_forward_sample_indirect_probe_clipmap.js";
6
7
 
7
8
  /**
8
9
  * The indirect light arriving at a forward-shaded fragment, by the renderer's mode
@@ -20,10 +21,11 @@ import { chunk_forward_sample_indirect_environment } from "./chunk_forward_sampl
20
21
  * - Brick4: the light map's probes ({@link chunk_forward_sample_indirect_brick4});
21
22
  * - LPV: the environment map. The probe volume has no forward sampling; transparent surfaces under
22
23
  * LPV are lit as under IBL.
23
- * - ProbeClipmap: the environment map, until the mode samples its own probes.
24
+ * - ProbeClipmap: both from one pick of the probes, the environment map where none weighs anything
25
+ * ({@link chunk_forward_sample_indirect_probe_clipmap}).
24
26
  *
25
- * A pipeline that links this binds what every mode reads, `tEnvironment`, `brick4` and `view`, and
26
- * reads only its own mode's.
27
+ * A pipeline that links this binds what every mode reads, `tEnvironment`, `brick4`, the probes' group
28
+ * (`PROBE_CLIPMAP_SAMPLING_GROUP`) and `view`, and reads only its own mode's.
27
29
  *
28
30
  * @type {CodeChunkChoice}
29
31
  */
@@ -32,4 +34,4 @@ export const chunk_forward_sample_indirect = CodeChunkChoice.from(INDIRECT_LIGHT
32
34
  chunk_forward_sample_indirect.add(ShadeIndirectLightingMode.IBL, chunk_forward_sample_indirect_environment);
33
35
  chunk_forward_sample_indirect.add(ShadeIndirectLightingMode.Brick4, chunk_forward_sample_indirect_brick4);
34
36
  chunk_forward_sample_indirect.add(ShadeIndirectLightingMode.LPV, chunk_forward_sample_indirect_environment);
35
- chunk_forward_sample_indirect.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_forward_sample_indirect_environment);
37
+ chunk_forward_sample_indirect.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_forward_sample_indirect_probe_clipmap);
@@ -0,0 +1,12 @@
1
+ /**
2
+ * {@link chunk_forward_sample_indirect} from the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5): one
3
+ * pick at the fragment by its shading normal and view, jittered by a hash of its position and normal that
4
+ * changes every frame, as Brick4's is, for both lobes. The irradiance is π × the picked SH resolved at the normal,
5
+ * the specular the pick's radiance at the fragment's roughness (§9.3); where no probe weighs anything, both are
6
+ * the environment's. Reads the probes' group, `view` and `tEnvironment`.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_forward_sample_indirect_probe_clipmap: CodeChunk;
11
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
12
+ //# sourceMappingURL=chunk_forward_sample_indirect_probe_clipmap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_forward_sample_indirect_probe_clipmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js"],"names":[],"mappings":"AAaA;;;;;;;;GAQG;AACH,0DAFU,SAAS,CAoCjB;0BA7CwB,oCAAoC"}
@@ -0,0 +1,57 @@
1
+ import { chunk_get_ibl_irradiance } from "../../deferred/indirect/chunk_get_ibl_irradiance.js";
2
+ import { chunk_get_ibl_radiance } from "../../deferred/indirect/chunk_get_ibl_radiance.js";
3
+ import { chunk_probe_clipmap_pick } from "../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
4
+ import {
5
+ chunk_probe_clipmap_sample_radiance
6
+ } from "../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js";
7
+ import { PI_DECLARATION } from "../../shader/chunk/math/PI_DECLARATION.js";
8
+ import { chunk_jitter_from_vectors } from "../../shader/chunk/random/chunk_jitter_from_vectors.js";
9
+ import {
10
+ chunk_resolve_irradiance_sh_to_diffuse
11
+ } from "../../shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_diffuse.js";
12
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
13
+
14
+ /**
15
+ * {@link chunk_forward_sample_indirect} from the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5): one
16
+ * pick at the fragment by its shading normal and view, jittered by a hash of its position and normal that
17
+ * changes every frame, as Brick4's is, for both lobes. The irradiance is π × the picked SH resolved at the normal,
18
+ * the specular the pick's radiance at the fragment's roughness (§9.3); where no probe weighs anything, both are
19
+ * the environment's. Reads the probes' group, `view` and `tEnvironment`.
20
+ *
21
+ * @type {CodeChunk}
22
+ */
23
+ export const chunk_forward_sample_indirect_probe_clipmap = CodeChunk.from(
24
+ //language=WGSL
25
+ `
26
+ fn forward_sample_indirect(
27
+ position_ws: vec3f,
28
+ view_direction: vec3f,
29
+ normal: vec3f,
30
+ roughness: f32,
31
+
32
+ radiance: ptr<function, vec3f>,
33
+ irradiance: ptr<function, vec3f>,
34
+ ) {
35
+ // one pick for both lobes
36
+ let pick = probe_clipmap_pick(position_ws, normal, view_direction, jitter_from_vectors(position_ws, normal));
37
+ let probes = probe_clipmap_sh_of(pick);
38
+
39
+ if (probes.found) {
40
+ // the resolve gives E/π
41
+ *irradiance = PI * resolve_irradiance_sh_to_diffuse(probes.sh.Y, probes.sh.CoCg, normal);
42
+ *radiance = probe_clipmap_radiance_of(pick, position_ws, normal, view_direction, roughness).radiance;
43
+ } else {
44
+ *irradiance = get_ibl_irradiance(normal);
45
+ *radiance = get_ibl_radiance(view_direction, normal, roughness);
46
+ }
47
+ }
48
+ `, [
49
+ chunk_get_ibl_radiance,
50
+ chunk_get_ibl_irradiance,
51
+ chunk_probe_clipmap_pick,
52
+ chunk_probe_clipmap_sample_radiance,
53
+ chunk_resolve_irradiance_sh_to_diffuse,
54
+ chunk_jitter_from_vectors,
55
+ PI_DECLARATION,
56
+ ]
57
+ );
@@ -36,8 +36,9 @@
36
36
  export type AVBOITSideChannel = {
37
37
  /**
38
38
  * Optional optics preparation before occupancy; at most one producer per view. Inputs are
39
- * immutable opaque resources; the light clusters, the shadow atlas and the shader switches (the
40
- * indirect lighting mode among them) are the ones the transparent meshes are lit by. The returned background is read by the one shared resolve.
39
+ * immutable opaque resources; the light clusters, the shadow atlas, the shader switches (the
40
+ * indirect lighting mode among them) and the probe clipmap GI, whose probes a pass that can take its
41
+ * alternative binds in every mode, are the ones the transparent meshes are lit by. The returned background is read by the one shared resolve.
41
42
  * Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
42
43
  */
43
44
  avboit_prepare?: (args: {
@@ -54,6 +55,7 @@ export type AVBOITSideChannel = {
54
55
  light_cluster_data: number;
55
56
  shadowmap_atlas: number;
56
57
  shader_switches: import("../../../shader/compiler/ShaderSwitchSet.js").ShaderSwitchSet;
58
+ probes: import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI;
57
59
  }) => {
58
60
  background_color?: number;
59
61
  };
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,eAAqB,EAAE,OAAO,6CAA6C,EAAE,eAAe,CAAC;KAC1F,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAKtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAW9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
1
+ {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,eAAqB,EAAE,OAAO,6CAA6C,EAAE,eAAe,CAAC;QAC7F,MAAY,EAAE,OAAO,iEAAiE,EAAE,iBAAiB,CAAC;KACvG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAMtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAW9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
@@ -41,10 +41,12 @@
41
41
  * light_cluster_parameters: number, light_cluster_lookup: number, light_cluster_data: number,
42
42
  * shadowmap_atlas: number,
43
43
  * shader_switches: import("../../../shader/compiler/ShaderSwitchSet.js").ShaderSwitchSet,
44
+ * probes: import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI,
44
45
  * }) => {background_color?: number}} [avboit_prepare]
45
46
  * Optional optics preparation before occupancy; at most one producer per view. Inputs are
46
- * immutable opaque resources; the light clusters, the shadow atlas and the shader switches (the
47
- * indirect lighting mode among them) are the ones the transparent meshes are lit by. The returned background is read by the one shared resolve.
47
+ * immutable opaque resources; the light clusters, the shadow atlas, the shader switches (the
48
+ * indirect lighting mode among them) and the probe clipmap GI, whose probes a pass that can take its
49
+ * alternative binds in every mode, are the ones the transparent meshes are lit by. The returned background is read by the one shared resolve.
48
50
  * Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
49
51
  * @property {(args: {
50
52
  * graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
@@ -105,9 +105,11 @@ export function graph_avboit_integrate({ graph, warp, extinction, overflow, voxe
105
105
  * @param {number} volumetrics_metadata
106
106
  * @param {{color: number, norm: number, extinction: number}} [accumulators] existing targets to add to
107
107
  * @param {ShaderSwitchSet} shader_switches the renderer's; the draw's pipelines are built for them
108
+ * @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} probes
109
+ * the renderer's probe clipmap GI, whose probes the draw binds in every mode
108
110
  * @returns {{color: number, norm: number, extinction: number}}
109
111
  */
110
- export function graph_avboit_draw({ graph, view_ctx, material_count, materials, draw_commands, meshlets, depth_texture, warp, integral, primitive, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, accumulators, shader_switches, }: FrameGraph): {
112
+ export function graph_avboit_draw({ graph, view_ctx, material_count, materials, draw_commands, meshlets, depth_texture, warp, integral, primitive, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, accumulators, shader_switches, probes, }: FrameGraph): {
111
113
  color: number;
112
114
  norm: number;
113
115
  extinction: number;
@@ -161,12 +163,15 @@ export function avboit_create_accumulators(pass: FramePassBuilder, resolution: A
161
163
  * @param {ShaderSwitchSet} [options.shader_switches] the renderer's; every pipeline that lights a fragment is
162
164
  * built for them, the side channels' included, and the set is all a pass needs to know of the
163
165
  * indirect lighting mode
166
+ * @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
167
+ * the renderer's probe clipmap GI: every pass that lights a fragment binds its probes in every mode, the side
168
+ * channels' included
164
169
  * @param {AVBOITSettings} [options.avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
165
170
  * @param {import("./AVBOITSideChannel.js").AVBOITSideChannel[]} [options.side_channels] non-meshlet
166
171
  * sources of transparent fragments; the MBOIT orchestrator ignores them
167
172
  * @returns {number} resource ID of the composited color texture
168
173
  */
169
- export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, normal_texture, hzb_texture, environment_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, volumetrics_irradiance, shader_switches, avboit, side_channels, }: {
174
+ export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, normal_texture, hzb_texture, environment_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, volumetrics_irradiance, shader_switches, probes, avboit, side_channels, }: {
170
175
  graph: FrameGraph;
171
176
  buckets: number;
172
177
  view_ctx: GPUViewContext;
@@ -185,6 +190,7 @@ export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view
185
190
  CoCg: number;
186
191
  };
187
192
  shader_switches?: ShaderSwitchSet;
193
+ probes: import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI;
188
194
  avboit?: AVBOITSettings;
189
195
  side_channels?: import("./AVBOITSideChannel.js").AVBOITSideChannel[];
190
196
  }): number;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAuDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,8TAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAuM7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IAxB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGC,eAAe,GAAzC,eAAe;IAGU,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAkTlB;+BA38B8B,qBAAqB;gCAIpB,6CAA6C"}
1
+ {"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAuDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,sUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CA4M7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IA3B+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGC,eAAe,GAAzC,eAAe;IAGsF,MAAM,EAA3G,OAAO,iEAAiE,EAAE,iBAAiB;IAGlE,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAqTlB;+BAx9B8B,qBAAqB;gCAIpB,6CAA6C"}
@@ -439,6 +439,8 @@ export function graph_avboit_integrate({
439
439
  * @param {number} volumetrics_metadata
440
440
  * @param {{color: number, norm: number, extinction: number}} [accumulators] existing targets to add to
441
441
  * @param {ShaderSwitchSet} shader_switches the renderer's; the draw's pipelines are built for them
442
+ * @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} probes
443
+ * the renderer's probe clipmap GI, whose probes the draw binds in every mode
442
444
  * @returns {{color: number, norm: number, extinction: number}}
443
445
  */
444
446
  export function graph_avboit_draw({
@@ -460,8 +462,10 @@ export function graph_avboit_draw({
460
462
  volumetrics_metadata,
461
463
  accumulators,
462
464
  shader_switches = ShaderSwitchSet.EMPTY,
465
+ probes,
463
466
  }) {
464
467
 
468
+ assert.defined(probes, 'probes');
465
469
  assert.isNonNegativeInteger(material_count, 'material_count');
466
470
  assert.isNonNegativeInteger(draw_commands, 'draw_commands');
467
471
  assert.isNonNegativeInteger(meshlets, 'meshlets');
@@ -559,22 +563,24 @@ export function graph_avboit_draw({
559
563
  const t_split_sum_lut = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.split_sum);
560
564
  const stbn_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
561
565
 
562
- // by name: every indirect lighting mode's resources, whichever the pipeline's variant reads
566
+ // by name: every indirect lighting mode's resources, whichever the pipeline's variant reads; the
567
+ // probes, a clipmap of no cascade while the probe clipmap has none
568
+ const view_inputs = data.probes.write_sampling_bindings({
569
+ camera: view_ctx.camera.buffer.buffer,
570
+ view: view_ctx.uniform_buffer.buffer,
571
+ warp: warp_buffer,
572
+ tIntegral: t_integral,
573
+ brick4: view_ctx.scene.volumetric_light_map.buffer,
574
+ tSplitSum: t_split_sum_lut,
575
+ sLinear: sampler_linear,
576
+ // volumetrics
577
+ volumetrics_metadata,
578
+ tVolumetrics: t_volumetrics_lut,
579
+ tSTBN_vec3: stbn_vec3,
580
+ });
563
581
  const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
564
582
  render_pass_descriptor.pipeline_layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
565
- AVBOIT_DRAW_VIEW_GROUP.generateBindings({
566
- camera: view_ctx.camera.buffer.buffer,
567
- view: view_ctx.uniform_buffer.buffer,
568
- warp: warp_buffer,
569
- tIntegral: t_integral,
570
- brick4: view_ctx.scene.volumetric_light_map.buffer,
571
- tSplitSum: t_split_sum_lut,
572
- sLinear: sampler_linear,
573
- // volumetrics
574
- volumetrics_metadata,
575
- tVolumetrics: t_volumetrics_lut,
576
- tSTBN_vec3: stbn_vec3,
577
- }, encoder)
583
+ AVBOIT_DRAW_VIEW_GROUP.generateBindings(view_inputs, encoder)
578
584
  ));
579
585
 
580
586
  pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
@@ -595,6 +601,7 @@ export function graph_avboit_draw({
595
601
 
596
602
  const pass_data = {
597
603
  shader_switches,
604
+ probes,
598
605
  clear_targets: accumulators === undefined,
599
606
  };
600
607
  const pass = graph.add("AVBOIT/draw", pass_data, execute);
@@ -698,6 +705,9 @@ export function avboit_create_accumulators(pass, resolution) {
698
705
  * @param {ShaderSwitchSet} [options.shader_switches] the renderer's; every pipeline that lights a fragment is
699
706
  * built for them, the side channels' included, and the set is all a pass needs to know of the
700
707
  * indirect lighting mode
708
+ * @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
709
+ * the renderer's probe clipmap GI: every pass that lights a fragment binds its probes in every mode, the side
710
+ * channels' included
701
711
  * @param {AVBOITSettings} [options.avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
702
712
  * @param {import("./AVBOITSideChannel.js").AVBOITSideChannel[]} [options.side_channels] non-meshlet
703
713
  * sources of transparent fragments; the MBOIT orchestrator ignores them
@@ -725,12 +735,14 @@ export function graph_rasterize_meshes_transparent_avboit({
725
735
  volumetrics_irradiance,
726
736
 
727
737
  shader_switches = ShaderSwitchSet.EMPTY,
738
+ probes,
728
739
  avboit = DEFAULT_SETTINGS,
729
740
  side_channels = [],
730
741
  }) {
731
742
 
732
743
  assert.isNonNegativeInteger(buckets, 'buckets');
733
744
  assert.isArray(side_channels, 'side_channels');
745
+ assert.defined(probes, 'probes');
734
746
  assert.isNonNegativeInteger(color_texture, 'color_texture');
735
747
  assert.isNonNegativeInteger(depth_texture, 'depth_texture');
736
748
 
@@ -818,7 +830,7 @@ export function graph_rasterize_meshes_transparent_avboit({
818
830
  for (const channel of preparers) {
819
831
  const prepared = channel.avboit_prepare({ graph, view_ctx, camera: gr_camera, color_texture,
820
832
  depth_texture, normal_texture, hzb_texture: gr_hzb, environment_texture, light_cluster_parameters,
821
- light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches });
833
+ light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches, probes });
822
834
  if (prepared?.background_color !== undefined) {
823
835
  assert.isNonNegativeInteger(prepared.background_color, 'prepared.background_color');
824
836
  background_color = prepared.background_color;
@@ -944,6 +956,7 @@ export function graph_rasterize_meshes_transparent_avboit({
944
956
  volumetrics_lut,
945
957
  volumetrics_metadata,
946
958
  shader_switches,
959
+ probes,
947
960
  };
948
961
 
949
962
  let accumulators = graph_avboit_draw({
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * The draw's own group, group 2: the view, the AVBOIT volume, and what every indirect lighting mode
3
- * reads (`brick4`; `tEnvironment` is the lights'). The orchestrator binds it by name.
3
+ * reads (`brick4`, the probe clipmap's probes; `tEnvironment` is the lights'). The orchestrator binds it
4
+ * by name.
4
5
  *
5
6
  * @type {ShaderResourceGroupDescriptor}
6
7
  */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js"],"names":[],"mappings":"AA+BA;;;;;GAKG;AACH,qCAFU,6BAA6B,CAEmC;AAgC1E;;;;;;GAMG;AACH,iCAFU,sBAAsB,CAmC7B;8CApG2C,2DAA2D;uCAalE,iCAAiC"}
1
+ {"version":3,"file":"shader_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js"],"names":[],"mappings":"AAgCA;;;;;;GAMG;AACH,qCAFU,6BAA6B,CAEmC;AA8C1E;;;;;;GAMG;AACH,iCAFU,sBAAsB,CAmC7B;8CAnH2C,2DAA2D;uCAalE,iCAAiC"}