@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
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719
|
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/**
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903
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904
|
-
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|
1
|
+
import { assert } from "../../core/assert.js";
|
|
2
|
+
import { warn_limited } from "../../shade/util/warn_limited.js";
|
|
3
|
+
import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
|
|
4
|
+
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
5
|
+
import { ParticleEmitter } from "../../shade/renderer/particles/runtime/ParticleEmitter.js";
|
|
6
|
+
import { GPUTextureContext } from "../../shade/renderer/texture/GPUTextureContext.js";
|
|
7
|
+
import { System } from "../ecs/System.js";
|
|
8
|
+
import Name from "../ecs/name/Name.js";
|
|
9
|
+
import { Transform64 } from "../ecs/transform/Transform64.js";
|
|
10
|
+
import { EventType } from "../ecs/EventType.js";
|
|
11
|
+
import { TRANSFORM64_EVENT_CHANGE } from "../ecs/transform/TRANSFORM64_EVENT_CHANGE.js";
|
|
12
|
+
import { row_of_entity } from "../../shade/renderer/scene/rows/GPUSceneRows.js";
|
|
13
|
+
import { GameAssetType } from "../asset/GameAssetType.js";
|
|
14
|
+
import { ImageRGBADataLoader } from "../asset/loaders/image/ImageRGBADataLoader.js";
|
|
15
|
+
import { ParticleEffect } from "../graphics/ecs/particles/ParticleEffect.js";
|
|
16
|
+
import { ManagedAtlas } from "../graphics/texture/atlas/ManagedTextureAtlas.js";
|
|
17
|
+
import { SpriteAtlas } from "../graphics/texture/atlas/SpriteAtlas.js";
|
|
18
|
+
import { SpriteAtlasFill } from "../graphics/texture/atlas/SpriteAtlasFill.js";
|
|
19
|
+
import { TextureFilterType } from "../../shade/renderer/texture/TextureFilterType.js";
|
|
20
|
+
import { Sampler2D } from "../graphics/texture/sampler/Sampler2D.js";
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Bursts {@link GPUParticleEmitterSystem#burst} will hold before it starts dropping them. Reached
|
|
24
|
+
* only when frames have stopped arriving — see the call site.
|
|
25
|
+
*
|
|
26
|
+
* @type {number}
|
|
27
|
+
*/
|
|
28
|
+
const BURST_QUEUE_LIMIT = 256;
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* @typedef {object} ParticleEmitterEntry
|
|
32
|
+
* @property {number} entity
|
|
33
|
+
* @property {ParticleEffect} effect the entity's component — what to emit
|
|
34
|
+
* @property {Transform64} transform the entity's transform — where to emit it
|
|
35
|
+
* @property {ParticleEmitter|null} emitter the emitter, once the effect has a program to run
|
|
36
|
+
* @property {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext|null} context
|
|
37
|
+
* the scene context the emitter is registered with, at the entity's row; null until a frame has
|
|
38
|
+
* registered it, or after a device restart took that context away
|
|
39
|
+
* @property {function():void} on_transform_changed
|
|
40
|
+
* @property {string|null} url last observed {@link ParticleEffect#texture}
|
|
41
|
+
* @property {import("../graphics/texture/atlas/ManagedTextureAtlas.js").ManagedAtlasReference|null} texture shared image reference, or null for an untextured effect
|
|
42
|
+
* @property {Map<string, {entity: number, channel: number, live: boolean, on_removed: function|null, layout: import("../../shade/renderer/particles/layout/ParticleLayout.js").ParticleLayout|null}>} bound
|
|
43
|
+
* the transform bindings asked of the emitter, by field: `live` ones hold their entity's row in
|
|
44
|
+
* {@link context}; the others were refused or lost their entity, and wait for the request or the
|
|
45
|
+
* registry's {@link ../../shade/renderer/particles/runtime/EmitterRegistry.js EmitterRegistry#binding_layout}
|
|
46
|
+
* (`layout`, the one they were made under) to change
|
|
47
|
+
* @property {import("../../shade/renderer/particles/isa/ParticleProgram.js").ParticleProgram|null} refused_program
|
|
48
|
+
* a program the particle system refused, not offered again until the effect's program changes
|
|
49
|
+
*/
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* Draws the game's GPU particle effects: one emitter per entity carrying
|
|
53
|
+
* {@link ../graphics/ecs/particles/ParticleEffect.js ParticleEffect} and
|
|
54
|
+
* {@link ../ecs/transform/Transform64.js Transform64}.
|
|
55
|
+
*
|
|
56
|
+
* ```js
|
|
57
|
+
* entityManager.addSystem(new GPUParticleEmitterSystem(graphics, scene, assetManager));
|
|
58
|
+
*
|
|
59
|
+
* new Entity()
|
|
60
|
+
* .add(new Transform64())
|
|
61
|
+
* .add(ParticleEffect.from({ ...create_particle_effect({ layout, init, update }), spawn_rate: 400 }))
|
|
62
|
+
* .build(dataset);
|
|
63
|
+
* ```
|
|
64
|
+
*
|
|
65
|
+
* **The entity is the emitter.** The component says what it emits and the transform says where, the
|
|
66
|
+
* same division every other placed thing in this engine uses — a `Decal`, an `SGMesh`, a `Light`.
|
|
67
|
+
* Which means an emitter is spawned, moved, parented, attached to a bone, saved and destroyed by
|
|
68
|
+
* exactly the machinery that does those things for everything else, and a particle effect stops
|
|
69
|
+
* being a special case that needs its own scene-graph call.
|
|
70
|
+
*
|
|
71
|
+
* ## What this system does with the pair
|
|
72
|
+
*
|
|
73
|
+
* It builds a {@link ParticleEmitter} per entity and owns it: the emitter is registered with the
|
|
74
|
+
* scene's particle system at the entity's row when the component has a compiled effect, so it
|
|
75
|
+
* stands where the entity stands, carries whatever the component currently says, and is retired
|
|
76
|
+
* when the entity goes. The emitter is not hidden — {@link emitter_of} hands it out — but it is
|
|
77
|
+
* not the interface either: write to the component and the next frame carries it.
|
|
78
|
+
*
|
|
79
|
+
* Changes are found by **comparison** rather than announced. Once a frame each entity's
|
|
80
|
+
* fields are compared against what was last written to its emitter, and the emitter is marked dirty only
|
|
81
|
+
* where they differ; `EmitterRegistry` then restages exactly the rows that moved. A component nobody
|
|
82
|
+
* touched costs a run of integer comparisons and no upload, so there is no change signal to fire and
|
|
83
|
+
* none to forget. What that buys is that gameplay can write `effect.spawn_rate = 0` anywhere,
|
|
84
|
+
* including from code that has never heard of this system.
|
|
85
|
+
*
|
|
86
|
+
* ## It owns the scene's sprite atlas
|
|
87
|
+
*
|
|
88
|
+
* Every {@link ParticleEffect#texture} is loaded through the supplied `AssetManager` and packed into
|
|
89
|
+
* one {@link SpriteAtlas} shared by the scene, one patch per distinct URL however many entities
|
|
90
|
+
* name it, reference-counted through {@link ManagedAtlas} so unreferenced sprites remain in the
|
|
91
|
+
* atlas graveyard and are only reaped when incoming sprites need the space. A `FrameStart`
|
|
92
|
+
* extension publishes the pixels and every current patch region before the renderer records the
|
|
93
|
+
* particle passes — every repack moves UVs that nothing else changed, so the regions are rewritten
|
|
94
|
+
* whole rather than when a URL changes. Pending and failed images sample a transparent texel;
|
|
95
|
+
* effects with no image sample a white one.
|
|
96
|
+
*
|
|
97
|
+
* An emitter in this scene that this system did not build — one registered with the particle
|
|
98
|
+
* system directly — gets the white texel. The atlas is the scene's and that emitter has nothing in
|
|
99
|
+
* it, so the alternative is not "its own texture" but a UV rectangle from somebody else's image.
|
|
100
|
+
*
|
|
101
|
+
* ## What it is not
|
|
102
|
+
*
|
|
103
|
+
* It does not simulate anything and does not record a particle pass. `GPUParticleSystem` does both,
|
|
104
|
+
* inside the renderer, driven from the emitter table these rows are in — see
|
|
105
|
+
* `shade/renderer/particles/DESIGN.md`. This system's whole contribution is membership, placement,
|
|
106
|
+
* the component's fields, the global fields, the transform bindings, and the sprite sheet.
|
|
107
|
+
*/
|
|
108
|
+
export class GPUParticleEmitterSystem extends System {
|
|
109
|
+
dependencies = [ParticleEffect, Transform64];
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* CPU atlas, exposed for inspection. Owned by this system.
|
|
113
|
+
* @type {SpriteAtlas}
|
|
114
|
+
*/
|
|
115
|
+
atlas = new SpriteAtlas(SpriteAtlasFill.EdgeExtend, 64);
|
|
116
|
+
|
|
117
|
+
/** @type {import("./GraphicsEngine.js").GraphicsEngine} */
|
|
118
|
+
#graphics;
|
|
119
|
+
/** @type {import("../../shade/renderer/scene/Scene.js").Scene} */
|
|
120
|
+
#scene;
|
|
121
|
+
/** @type {import("../asset/AssetManager.js").AssetManager} */
|
|
122
|
+
#assets;
|
|
123
|
+
/** @type {Map<number, ParticleEmitterEntry>} */
|
|
124
|
+
#entries = new Map();
|
|
125
|
+
/**
|
|
126
|
+
* The same entries by the emitter they own, so that the emitters this system did not build can
|
|
127
|
+
* be told apart from the ones it did without a linear search per emitter per frame.
|
|
128
|
+
* @type {Map<ParticleEmitter, ParticleEmitterEntry>}
|
|
129
|
+
*/
|
|
130
|
+
#by_emitter = new Map();
|
|
131
|
+
/** @type {ManagedAtlas} */
|
|
132
|
+
#managed_atlas;
|
|
133
|
+
/**
|
|
134
|
+
* Bursts asked for through {@link burst} and not yet handed to the particle system. Flat pairs
|
|
135
|
+
* of `entity, count`, drained every frame.
|
|
136
|
+
* @type {number[]}
|
|
137
|
+
*/
|
|
138
|
+
#bursts = [];
|
|
139
|
+
/**
|
|
140
|
+
* Global field values gameplay has set, by name, held here so they reach a particle system that
|
|
141
|
+
* does not exist yet and a replacement one after a device restart.
|
|
142
|
+
* @type {Map<string, Float32Array>}
|
|
143
|
+
*/
|
|
144
|
+
#global_fields = new Map();
|
|
145
|
+
/**
|
|
146
|
+
* Names in {@link #global_fields} not yet handed to the particle system.
|
|
147
|
+
* @type {Set<string>}
|
|
148
|
+
*/
|
|
149
|
+
#global_fields_dirty = new Set();
|
|
150
|
+
/**
|
|
151
|
+
* Global field transform bindings gameplay asked for, by name.
|
|
152
|
+
* @type {Map<string, {entity: number, channel: number}>}
|
|
153
|
+
*/
|
|
154
|
+
#global_bindings = new Map();
|
|
155
|
+
/**
|
|
156
|
+
* The global bindings applied to {@link #particles}, by name: `live` ones hold their entity's row
|
|
157
|
+
* in {@link #global_bindings_context}; the others were refused or lost their entity, and wait for
|
|
158
|
+
* the request to change.
|
|
159
|
+
* @type {Map<string, {entity: number, channel: number, live: boolean, on_removed: function|null}>}
|
|
160
|
+
*/
|
|
161
|
+
#global_bound = new Map();
|
|
162
|
+
/**
|
|
163
|
+
* The scene context {@link #global_bound}'s rows are held in.
|
|
164
|
+
* @type {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext|null}
|
|
165
|
+
*/
|
|
166
|
+
#global_bindings_context = null;
|
|
167
|
+
/** @type {import("../graphics/texture/atlas/AtlasPatch.js").AtlasPatch} */
|
|
168
|
+
#white;
|
|
169
|
+
/** @type {import("../graphics/texture/atlas/AtlasPatch.js").AtlasPatch} */
|
|
170
|
+
#transparent;
|
|
171
|
+
/** @type {GPUParticleAtlasExtension|null} */
|
|
172
|
+
#extension = null;
|
|
173
|
+
/** @type {GPUTextureContext|null} */
|
|
174
|
+
#texture = null;
|
|
175
|
+
/** @type {GPUTextureView|null} */
|
|
176
|
+
#view = null;
|
|
177
|
+
/** @type {GPUDevice|null} */
|
|
178
|
+
#device = null;
|
|
179
|
+
/** @type {number} */
|
|
180
|
+
#uploaded_version = -1;
|
|
181
|
+
/** @type {import("../../shade/renderer/particles/GPUParticleSystem.js").GPUParticleSystem|null} */
|
|
182
|
+
#particles = null;
|
|
183
|
+
/** @type {GPUTextureView|null} */
|
|
184
|
+
#previous_atlas = null;
|
|
185
|
+
/** @type {Float32Array} */
|
|
186
|
+
#region = new Float32Array(4);
|
|
187
|
+
|
|
188
|
+
/**
|
|
189
|
+
* @param {import("./GraphicsEngine.js").GraphicsEngine} graphics
|
|
190
|
+
* @param {import("../../shade/renderer/scene/Scene.js").Scene} scene scene the emitters are put
|
|
191
|
+
* in, and whose particle atlas this system owns
|
|
192
|
+
* @param {import("../asset/AssetManager.js").AssetManager} assets
|
|
193
|
+
*/
|
|
194
|
+
constructor(graphics, scene, assets) {
|
|
195
|
+
super();
|
|
196
|
+
|
|
197
|
+
assert.defined(graphics, "graphics");
|
|
198
|
+
assert.equal(scene.isScene, true, "scene.isScene !== true");
|
|
199
|
+
assert.defined(assets, "assets");
|
|
200
|
+
|
|
201
|
+
this.#graphics = graphics;
|
|
202
|
+
this.#scene = scene;
|
|
203
|
+
this.#assets = assets;
|
|
204
|
+
this.#managed_atlas = new ManagedAtlas({
|
|
205
|
+
assetManager: this.#assets,
|
|
206
|
+
atlas: this.atlas
|
|
207
|
+
});
|
|
208
|
+
|
|
209
|
+
this.#create_defaults();
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* The scene the emitters are put in. Received rather than created: meshes and lights come from
|
|
214
|
+
* systems of their own, and all of them have to be writing into one scene for any of it to be
|
|
215
|
+
* visible together.
|
|
216
|
+
*
|
|
217
|
+
* @returns {import("../../shade/renderer/scene/Scene.js").Scene}
|
|
218
|
+
*/
|
|
219
|
+
get scene() {
|
|
220
|
+
return this.#scene;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* The emitters this system currently holds, in no particular order. Read-only — they follow
|
|
225
|
+
* the entities.
|
|
226
|
+
*
|
|
227
|
+
* @returns {ParticleEmitter[]}
|
|
228
|
+
*/
|
|
229
|
+
get emitters() {
|
|
230
|
+
return Array.from(this.#by_emitter.keys());
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
/**
|
|
234
|
+
* The emitter built for an entity.
|
|
235
|
+
*
|
|
236
|
+
* Handed out for what an entity reference cannot express — asking the particle system about
|
|
237
|
+
* it — and for nothing routine: the component is how an effect is changed, and an emitter
|
|
238
|
+
* written to behind the component's back is overwritten by the next comparison.
|
|
239
|
+
*
|
|
240
|
+
* @param {number} entity
|
|
241
|
+
* @returns {ParticleEmitter|null} `null` for an entity this system has not linked, or one whose
|
|
242
|
+
* component has no compiled effect yet
|
|
243
|
+
*/
|
|
244
|
+
emitter_of(entity) {
|
|
245
|
+
const entry = this.#entries.get(entity);
|
|
246
|
+
|
|
247
|
+
if (entry === undefined) {
|
|
248
|
+
return null;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
return entry.emitter;
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
* Ask an entity's emitter for `count` particles on top of its rate, on the next frame.
|
|
256
|
+
*
|
|
257
|
+
* The one-shot half of the API, and the only thing here the CPU asks for rather than describes:
|
|
258
|
+
* an impact, a footfall, a muzzle flash. It goes through the same GPU path as continuous
|
|
259
|
+
* emission — the tick pass folds the burst into the emitter's accumulator, and the pool budget
|
|
260
|
+
* and the culling apply — so it is a request rather than a guarantee, and an entity whose
|
|
261
|
+
* emitter is not live by the time the frame starts is silently skipped.
|
|
262
|
+
*
|
|
263
|
+
* @param {number} entity
|
|
264
|
+
* @param {number} count
|
|
265
|
+
*/
|
|
266
|
+
burst(entity, count) {
|
|
267
|
+
assert.isNonNegativeInteger(count, "count");
|
|
268
|
+
|
|
269
|
+
if (count === 0) {
|
|
270
|
+
return;
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
if (this.#bursts.length >= BURST_QUEUE_LIMIT * 2) {
|
|
274
|
+
/*
|
|
275
|
+
The queue is drained by a frame, so it only grows without bound when frames have stopped
|
|
276
|
+
arriving — a scene nobody draws, or a device that never came up — and gameplay carries on
|
|
277
|
+
asking. Dropping is right either way: nothing is going to spawn these, and a burst is a
|
|
278
|
+
request about the moment it was made.
|
|
279
|
+
|
|
280
|
+
The text is the key `warn_limited` counts on, so it carries no entity: one message per
|
|
281
|
+
limit, not one per caller that happens to be unlucky.
|
|
282
|
+
*/
|
|
283
|
+
warn_limited(
|
|
284
|
+
`GPUParticleEmitterSystem: ${BURST_QUEUE_LIMIT} bursts are queued and no frame has `
|
|
285
|
+
+ "drained them; dropping the rest"
|
|
286
|
+
);
|
|
287
|
+
|
|
288
|
+
return;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
this.#bursts.push(entity, count);
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
/**
|
|
295
|
+
* Set one of the scene's global fields — a member every effect may read by name, such as a gust
|
|
296
|
+
* strength — declaring it at this width if nothing has yet. The value is copied and reaches the
|
|
297
|
+
* particle system on the next frame, and again after a device restart; setting the same value
|
|
298
|
+
* again costs a comparison.
|
|
299
|
+
*
|
|
300
|
+
* Fewer values than the field is declared with set its leading components. More are refused
|
|
301
|
+
* with a warning on that frame. While the field is bound ({@link bind_global_field}) the binding
|
|
302
|
+
* overwrites it every frame, and this value is what it reads once unbound.
|
|
303
|
+
*
|
|
304
|
+
* @param {string} name
|
|
305
|
+
* @param {ArrayLike<number>} values one per component, 1..4
|
|
306
|
+
*/
|
|
307
|
+
set_global_field(name, values) {
|
|
308
|
+
assert.isString(name, "name");
|
|
309
|
+
assert.greaterThanOrEqual(values.length, 1, "values.length");
|
|
310
|
+
assert.lessThanOrEqual(values.length, 4, "values.length");
|
|
311
|
+
|
|
312
|
+
let stored = this.#global_fields.get(name);
|
|
313
|
+
|
|
314
|
+
if (stored === undefined || stored.length !== values.length) {
|
|
315
|
+
stored = new Float32Array(values.length);
|
|
316
|
+
this.#global_fields.set(name, stored);
|
|
317
|
+
} else {
|
|
318
|
+
let same = true;
|
|
319
|
+
|
|
320
|
+
for (let i = 0; i < values.length; i++) {
|
|
321
|
+
if (!Object.is(stored[i], Math.fround(values[i]))) {
|
|
322
|
+
same = false;
|
|
323
|
+
break;
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
if (same) {
|
|
328
|
+
return;
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
stored.set(values);
|
|
333
|
+
|
|
334
|
+
this.#global_fields_dirty.add(name);
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
/**
|
|
338
|
+
* Write an entity's composed transform into a global field every frame, on the GPU — the
|
|
339
|
+
* player's position, a light's direction. Applied on the next frame, declaring the field at the
|
|
340
|
+
* channel's width if nothing has yet. Binding a bound name replaces its binding.
|
|
341
|
+
*
|
|
342
|
+
* Refused with a warning when the entity has no Transform64 or the field is declared at another
|
|
343
|
+
* width than the channel writes; a refused binding is not retried until the request changes.
|
|
344
|
+
* The binding holds until {@link unbind_global_field}, the entity's removal, or
|
|
345
|
+
* {@link shutdown}. It is runtime state and is not saved.
|
|
346
|
+
*
|
|
347
|
+
* @param {string} name
|
|
348
|
+
* @param {number} entity an entity with a Transform64
|
|
349
|
+
* @param {number} channel a {@link ../../shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js PARTICLE_FIELD_BINDING_CHANNEL}
|
|
350
|
+
*/
|
|
351
|
+
bind_global_field(name, entity, channel) {
|
|
352
|
+
assert.isString(name, "name");
|
|
353
|
+
assert.isNonNegativeInteger(entity, "entity");
|
|
354
|
+
|
|
355
|
+
this.#global_bindings.set(name, { entity, channel });
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
/**
|
|
359
|
+
* Stop writing a transform into a global field, from the next frame. It reads the value last
|
|
360
|
+
* set with {@link set_global_field} again, or zero.
|
|
361
|
+
*
|
|
362
|
+
* @param {string} name
|
|
363
|
+
*/
|
|
364
|
+
unbind_global_field(name) {
|
|
365
|
+
this.#global_bindings.delete(name);
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* Bring the emitters' and the global fields' transform bindings in line with what was asked for,
|
|
370
|
+
* holding each bound entity's row for as long as it is bound.
|
|
371
|
+
*
|
|
372
|
+
* What was asked for and what holds are compared field by field: a binding is let go when it is
|
|
373
|
+
* no longer asked for, or when the registry no longer has it (an emitter layout that lost the
|
|
374
|
+
* field dropped it there), and asked for again on the same pass. A request that was refused —
|
|
375
|
+
* an entity that is gone or has no transform, a field the effect does not have at that width —
|
|
376
|
+
* is remembered, unheld, and not tried again until the request changes or, for an emitter
|
|
377
|
+
* field, the layout the registry binds it against does. Where one field is asked for twice, the first request is the
|
|
378
|
+
* one that holds.
|
|
379
|
+
*
|
|
380
|
+
* @param {import("../../shade/renderer/particles/GPUParticleSystem.js").GPUParticleSystem} particles
|
|
381
|
+
* @param {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
382
|
+
*/
|
|
383
|
+
#bind(particles, scene_context) {
|
|
384
|
+
const registry = particles.registry;
|
|
385
|
+
|
|
386
|
+
for (const entry of this.#entries.values()) {
|
|
387
|
+
if (entry.emitter === null || entry.context !== scene_context) {
|
|
388
|
+
continue;
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
const emitter = entry.emitter;
|
|
392
|
+
const wanted = entry.effect.bindings;
|
|
393
|
+
const bound = entry.bound;
|
|
394
|
+
const held = registry.context(emitter).bindings;
|
|
395
|
+
const layout = registry.binding_layout(emitter);
|
|
396
|
+
|
|
397
|
+
if (bound.size > 0) {
|
|
398
|
+
for (const field of bound.keys()) {
|
|
399
|
+
const current = bound.get(field);
|
|
400
|
+
|
|
401
|
+
// A live binding holds while the registry still has it; a refused one stays
|
|
402
|
+
// refused while the emitter layout it was refused under is the one there is.
|
|
403
|
+
const settled = current.live ? held.has(field) : current.layout === layout;
|
|
404
|
+
|
|
405
|
+
if (is_requested(wanted, field, current) && settled) {
|
|
406
|
+
continue;
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
if (current.live && held.has(field)) {
|
|
410
|
+
registry.unbind_emitter_field(emitter, field);
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
this.#let_go(scene_context, current);
|
|
414
|
+
bound.delete(field);
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
for (let i = 0; i < wanted.length; i++) {
|
|
419
|
+
const { field, entity, channel } = wanted[i];
|
|
420
|
+
|
|
421
|
+
if (bound.has(field) || first_request(wanted, field) !== i) {
|
|
422
|
+
continue;
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
const binding = { entity, channel, live: false, on_removed: null, layout };
|
|
426
|
+
|
|
427
|
+
if (this.#hold(scene_context, binding, () => registry.bind_emitter_field(emitter, field, row_of_entity(entity), channel))) {
|
|
428
|
+
binding.on_removed = () => {
|
|
429
|
+
// the entity is going: let go of it while it still exists
|
|
430
|
+
if (binding.live && registry.context(emitter)?.bindings.has(field) === true) {
|
|
431
|
+
registry.unbind_emitter_field(emitter, field);
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
this.#let_go(scene_context, binding, false);
|
|
435
|
+
};
|
|
436
|
+
|
|
437
|
+
this.entityManager.dataset.addEntityEventListener(entity, EventType.EntityRemoved, binding.on_removed);
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
bound.set(field, binding);
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
if (this.#global_bindings_context !== scene_context) {
|
|
445
|
+
this.#forget_global_bindings();
|
|
446
|
+
this.#global_bindings_context = scene_context;
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
const requests = this.#global_bindings;
|
|
450
|
+
const global_bound = this.#global_bound;
|
|
451
|
+
|
|
452
|
+
if (global_bound.size > 0) {
|
|
453
|
+
for (const name of global_bound.keys()) {
|
|
454
|
+
const current = global_bound.get(name);
|
|
455
|
+
const request = requests.get(name);
|
|
456
|
+
|
|
457
|
+
if (request !== undefined && request.entity === current.entity && request.channel === current.channel) {
|
|
458
|
+
continue;
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
if (current.live) {
|
|
462
|
+
registry.unbind_global_field(name);
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
this.#let_go(scene_context, current);
|
|
466
|
+
global_bound.delete(name);
|
|
467
|
+
}
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
if (requests.size > global_bound.size) {
|
|
471
|
+
for (const name of requests.keys()) {
|
|
472
|
+
if (global_bound.has(name)) {
|
|
473
|
+
continue;
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
const { entity, channel } = requests.get(name);
|
|
477
|
+
const binding = { entity, channel, live: false, on_removed: null };
|
|
478
|
+
|
|
479
|
+
if (this.#hold(scene_context, binding, () => registry.bind_global_field(name, row_of_entity(entity), channel))) {
|
|
480
|
+
binding.on_removed = () => {
|
|
481
|
+
if (binding.live) {
|
|
482
|
+
registry.unbind_global_field(name);
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
this.#let_go(scene_context, binding, false);
|
|
486
|
+
};
|
|
487
|
+
|
|
488
|
+
this.entityManager.dataset.addEntityEventListener(entity, EventType.EntityRemoved, binding.on_removed);
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
global_bound.set(name, binding);
|
|
492
|
+
}
|
|
493
|
+
}
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
/**
|
|
497
|
+
* Hold a binding's entity's row and apply it, or record why not.
|
|
498
|
+
*
|
|
499
|
+
* @param {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
500
|
+
* @param {{entity: number, channel: number, live: boolean}} binding becomes live on success
|
|
501
|
+
* @param {function():void} apply binds it in the registry; a throw is a refusal
|
|
502
|
+
* @returns {boolean} whether it is live; a refusal is reported with a warning
|
|
503
|
+
*/
|
|
504
|
+
#hold(scene_context, binding, apply) {
|
|
505
|
+
const dataset = this.entityManager.dataset;
|
|
506
|
+
const entity = binding.entity;
|
|
507
|
+
|
|
508
|
+
if (!dataset.entityExists(entity) || dataset.getComponent(entity, Transform64) === undefined) {
|
|
509
|
+
warn_limited("GPUParticleEmitterSystem: a transform binding names an entity with no Transform64; it is not bound");
|
|
510
|
+
return false;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
scene_context.rows.acquire(entity);
|
|
514
|
+
|
|
515
|
+
try {
|
|
516
|
+
apply();
|
|
517
|
+
} catch (e) {
|
|
518
|
+
scene_context.rows.release(entity);
|
|
519
|
+
warn_limited(`GPUParticleEmitterSystem: a transform binding was refused: ${e.message}`);
|
|
520
|
+
return false;
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
binding.live = true;
|
|
524
|
+
|
|
525
|
+
return true;
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
/**
|
|
529
|
+
* Let go of a binding's hold on its entity: the row, and the removal listener.
|
|
530
|
+
*
|
|
531
|
+
* @param {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
532
|
+
* @param {{entity: number, live: boolean, on_removed: function|null}} binding
|
|
533
|
+
* @param {boolean} [unlisten] false when called from the removal itself, whose listeners the
|
|
534
|
+
* dataset drops on its own
|
|
535
|
+
*/
|
|
536
|
+
#let_go(scene_context, binding, unlisten = true) {
|
|
537
|
+
if (!binding.live) {
|
|
538
|
+
return;
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
if (unlisten && binding.on_removed !== null) {
|
|
542
|
+
this.entityManager.dataset.removeEntityEventListener(binding.entity, EventType.EntityRemoved, binding.on_removed);
|
|
543
|
+
}
|
|
544
|
+
|
|
545
|
+
scene_context.rows.release(binding.entity);
|
|
546
|
+
|
|
547
|
+
binding.live = false;
|
|
548
|
+
binding.on_removed = null;
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
/**
|
|
552
|
+
* Forget an entry's bindings without touching any rows — they were let go already, or belonged
|
|
553
|
+
* to a context that is gone — taking down the removal listeners still standing.
|
|
554
|
+
*
|
|
555
|
+
* @param {ParticleEmitterEntry} entry
|
|
556
|
+
*/
|
|
557
|
+
#forget_bindings(entry) {
|
|
558
|
+
for (const binding of entry.bound.values()) {
|
|
559
|
+
if (binding.live && binding.on_removed !== null) {
|
|
560
|
+
this.entityManager.dataset.removeEntityEventListener(binding.entity, EventType.EntityRemoved, binding.on_removed);
|
|
561
|
+
}
|
|
562
|
+
}
|
|
563
|
+
|
|
564
|
+
entry.bound.clear();
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
/**
|
|
568
|
+
* Forget the global bindings applied to a context that is gone, which took its rows and its
|
|
569
|
+
* particle system with it: only the removal listeners are left to take down.
|
|
570
|
+
*/
|
|
571
|
+
#forget_global_bindings() {
|
|
572
|
+
for (const binding of this.#global_bound.values()) {
|
|
573
|
+
if (binding.live && binding.on_removed !== null) {
|
|
574
|
+
this.entityManager.dataset.removeEntityEventListener(binding.entity, EventType.EntityRemoved, binding.on_removed);
|
|
575
|
+
}
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
this.#global_bound.clear();
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
/**
|
|
582
|
+
* Hand the global field values set since the last frame to the particle system.
|
|
583
|
+
*
|
|
584
|
+
* @param {import("../../shade/renderer/particles/GPUParticleSystem.js").GPUParticleSystem} particles
|
|
585
|
+
*/
|
|
586
|
+
#publish_global_fields(particles) {
|
|
587
|
+
if (this.#global_fields_dirty.size === 0) {
|
|
588
|
+
return;
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
for (const name of this.#global_fields_dirty) {
|
|
592
|
+
try {
|
|
593
|
+
particles.global_fields.set(name, this.#global_fields.get(name));
|
|
594
|
+
} catch (e) {
|
|
595
|
+
// wider than the field is declared, or no room left for it: refused, and not tried
|
|
596
|
+
// again until set again
|
|
597
|
+
warn_limited(`GPUParticleEmitterSystem: a global field value was refused: ${e.message}`);
|
|
598
|
+
}
|
|
599
|
+
}
|
|
600
|
+
|
|
601
|
+
this.#global_fields_dirty.clear();
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
/**
|
|
605
|
+
* @param {import("../ecs/EntityManager.js").EntityManager} entityManager
|
|
606
|
+
* @returns {Promise<void>}
|
|
607
|
+
*/
|
|
608
|
+
async startup(entityManager) {
|
|
609
|
+
this.entityManager = entityManager;
|
|
610
|
+
|
|
611
|
+
// the scene's rows are this dataset's entities; the first system to place one says so
|
|
612
|
+
const dataset = entityManager.dataset;
|
|
613
|
+
const scene = this.#scene;
|
|
614
|
+
|
|
615
|
+
assert.ok(
|
|
616
|
+
scene.dataset === null || scene.dataset === undefined || scene.dataset === dataset,
|
|
617
|
+
'the scene is bound to another dataset'
|
|
618
|
+
);
|
|
619
|
+
|
|
620
|
+
scene.dataset = dataset;
|
|
621
|
+
|
|
622
|
+
if (!this.#assets.hasLoaderForType(GameAssetType.Image)) {
|
|
623
|
+
await this.#assets.registerLoader(GameAssetType.Image, new ImageRGBADataLoader());
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
this.#extension = new GPUParticleAtlasExtension(this);
|
|
627
|
+
|
|
628
|
+
this.#graphics.add_extension(this.#extension);
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
/** @returns {Promise<void>} */
|
|
632
|
+
async shutdown() {
|
|
633
|
+
if (this.#extension !== null) {
|
|
634
|
+
this.#graphics.remove_extension(this.#extension);
|
|
635
|
+
this.#extension = null;
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
for (const entity of Array.from(this.#entries.keys())) {
|
|
639
|
+
this.#drop(entity);
|
|
640
|
+
}
|
|
641
|
+
|
|
642
|
+
const context = this.#global_bindings_context;
|
|
643
|
+
|
|
644
|
+
if (context !== null && context === this.#graphics.scene_context(this.#scene)) {
|
|
645
|
+
const particles = this.#particles_of(context);
|
|
646
|
+
|
|
647
|
+
for (const name of this.#global_bound.keys()) {
|
|
648
|
+
const binding = this.#global_bound.get(name);
|
|
649
|
+
|
|
650
|
+
if (binding.live && particles !== null) {
|
|
651
|
+
particles.registry.unbind_global_field(name);
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
this.#let_go(context, binding);
|
|
655
|
+
}
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
this.#forget_global_bindings();
|
|
659
|
+
this.#global_bindings_context = null;
|
|
660
|
+
this.#global_bindings.clear();
|
|
661
|
+
|
|
662
|
+
this.#detach();
|
|
663
|
+
|
|
664
|
+
this.#texture?.destroy();
|
|
665
|
+
this.#texture = null;
|
|
666
|
+
this.#view = null;
|
|
667
|
+
this.#device = null;
|
|
668
|
+
this.#uploaded_version = -1;
|
|
669
|
+
this.#bursts.length = 0;
|
|
670
|
+
|
|
671
|
+
this.#managed_atlas.reset();
|
|
672
|
+
this.#create_defaults();
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
/**
|
|
676
|
+
* @param {ParticleEffect} effect
|
|
677
|
+
* @param {Transform64} transform
|
|
678
|
+
* @param {number} entity
|
|
679
|
+
*/
|
|
680
|
+
link(effect, transform, entity) {
|
|
681
|
+
/** @type {ParticleEmitterEntry} */
|
|
682
|
+
const entry = {
|
|
683
|
+
entity,
|
|
684
|
+
effect,
|
|
685
|
+
transform,
|
|
686
|
+
emitter: null,
|
|
687
|
+
context: null,
|
|
688
|
+
on_transform_changed: null,
|
|
689
|
+
url: null,
|
|
690
|
+
texture: null,
|
|
691
|
+
bound: new Map(),
|
|
692
|
+
refused_program: null,
|
|
693
|
+
};
|
|
694
|
+
|
|
695
|
+
this.#entries.set(entity, entry);
|
|
696
|
+
|
|
697
|
+
/*
|
|
698
|
+
The emitter is placed the moment its transform moves rather than on a poll. A Transform64
|
|
699
|
+
has no signals of its own, so the announcement comes from the dataset: whoever wrote the
|
|
700
|
+
transform sends TRANSFORM64_EVENT_CHANGE and this wakes on it. Coarser than watching
|
|
701
|
+
position, rotation and scale separately — a scale write wakes a placement that reads the
|
|
702
|
+
whole transform anyway — and that is the trade the type makes everywhere.
|
|
703
|
+
*/
|
|
704
|
+
entry.on_transform_changed = () => this.#place(entry);
|
|
705
|
+
|
|
706
|
+
this.entityManager.dataset.addEntityEventListener(
|
|
707
|
+
entity, TRANSFORM64_EVENT_CHANGE, entry.on_transform_changed
|
|
708
|
+
);
|
|
709
|
+
|
|
710
|
+
// Everything else — building the emitter, acquiring the texture — is what a frame does
|
|
711
|
+
// anyway, and doing it here as well would be a second copy of it that has to stay in step.
|
|
712
|
+
this.#sync(entry);
|
|
713
|
+
|
|
714
|
+
// Registered now when there is a context to register with, so an entity spawned mid-level
|
|
715
|
+
// stands where it should from its first frame.
|
|
716
|
+
this.#register_all();
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
/**
|
|
720
|
+
* @param {ParticleEffect} effect
|
|
721
|
+
* @param {Transform64} transform
|
|
722
|
+
* @param {number} entity
|
|
723
|
+
*/
|
|
724
|
+
unlink(effect, transform, entity) {
|
|
725
|
+
this.#drop(entity);
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
/**
|
|
729
|
+
* Bring every emitter in line with its entity: build emitters for effects that have arrived,
|
|
730
|
+
* retire emitters for effects that have gone, copy changed fields onto the ones that stay, and
|
|
731
|
+
* follow the texture URLs.
|
|
732
|
+
*
|
|
733
|
+
* @param {number} [time_delta_seconds]
|
|
734
|
+
* @returns {void}
|
|
735
|
+
*/
|
|
736
|
+
update(time_delta_seconds) {
|
|
737
|
+
for (const entry of this.#entries.values()) {
|
|
738
|
+
this.#sync(entry);
|
|
739
|
+
}
|
|
740
|
+
|
|
741
|
+
/*
|
|
742
|
+
Registered here as well as at FrameStart, so an emitter whose effect arrived during a
|
|
743
|
+
simulation tick has its row written by the next frame's build rather than the one after:
|
|
744
|
+
a frame builds the scene context before FrameStart runs, so a row acquired at FrameStart
|
|
745
|
+
is not written until the frame after.
|
|
746
|
+
*/
|
|
747
|
+
this.#register_all();
|
|
748
|
+
|
|
749
|
+
this.#managed_atlas.update();
|
|
750
|
+
}
|
|
751
|
+
|
|
752
|
+
/**
|
|
753
|
+
* The particle system a scene context's frames run, or null while there is no renderer.
|
|
754
|
+
*
|
|
755
|
+
* @param {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} context
|
|
756
|
+
* @returns {import("../../shade/renderer/particles/GPUParticleSystem.js").GPUParticleSystem|null}
|
|
757
|
+
*/
|
|
758
|
+
#particles_of(context) {
|
|
759
|
+
const renderer = this.#graphics.renderer;
|
|
760
|
+
|
|
761
|
+
if (renderer === null || renderer === undefined) {
|
|
762
|
+
return null;
|
|
763
|
+
}
|
|
764
|
+
|
|
765
|
+
return renderer.particles(context);
|
|
766
|
+
}
|
|
767
|
+
|
|
768
|
+
/**
|
|
769
|
+
* {@link #register} against whatever context and particle system the scene has right now, if
|
|
770
|
+
* it has any.
|
|
771
|
+
*/
|
|
772
|
+
#register_all() {
|
|
773
|
+
const context = this.#graphics.scene_context(this.#scene);
|
|
774
|
+
|
|
775
|
+
if (context === null) {
|
|
776
|
+
return;
|
|
777
|
+
}
|
|
778
|
+
|
|
779
|
+
const particles = this.#particles_of(context);
|
|
780
|
+
|
|
781
|
+
if (particles !== null) {
|
|
782
|
+
this.#register(particles, context);
|
|
783
|
+
}
|
|
784
|
+
}
|
|
785
|
+
|
|
786
|
+
/**
|
|
787
|
+
* Publish the atlas at FrameStart — after the scene context has established transform rows, and
|
|
788
|
+
* before the renderer records the particle passes that read the emitter table.
|
|
789
|
+
*
|
|
790
|
+
* {@link update} is called from here as well as by the entity manager, because a frame must not
|
|
791
|
+
* depend on a simulation tick having preceded it: an editor draws on demand, and a paused game
|
|
792
|
+
* still renders. It is idempotent and costs a comparison per emitter when nothing has changed,
|
|
793
|
+
* which is what makes running it twice a frame the cheap way to be right rather than a saving
|
|
794
|
+
* worth chasing.
|
|
795
|
+
*
|
|
796
|
+
* @param {import("../../shade/renderer/extension/FrameContext.js").FrameContext} frame
|
|
797
|
+
* @returns {void}
|
|
798
|
+
*/
|
|
799
|
+
prepare(frame) {
|
|
800
|
+
if (frame.view.scene.scene !== this.#scene) {
|
|
801
|
+
return;
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
this.update();
|
|
805
|
+
|
|
806
|
+
const renderer = this.#graphics.renderer;
|
|
807
|
+
|
|
808
|
+
/*
|
|
809
|
+
The renderer's GPU particle feature is this system's to turn on, and it is turned on every
|
|
810
|
+
frame rather than once, because a device restart builds a renderer that has never heard of
|
|
811
|
+
it. The consequence is worth stating: while this system is in the profile there is no way to
|
|
812
|
+
switch GPU particles off through the renderer, because this would switch them back on at the
|
|
813
|
+
next FrameStart. Switching them off means taking the system out — or, for one effect,
|
|
814
|
+
`ParticleEffect#emitting`.
|
|
815
|
+
*/
|
|
816
|
+
renderer.feature_particles_enabled = true;
|
|
817
|
+
|
|
818
|
+
const particles = renderer.particles(frame.view.scene);
|
|
819
|
+
|
|
820
|
+
if (particles !== this.#particles) {
|
|
821
|
+
this.#detach();
|
|
822
|
+
this.#particles = particles;
|
|
823
|
+
this.#previous_atlas = particles.atlas;
|
|
824
|
+
|
|
825
|
+
// a particle system this one has not fed yet: everything set so far is news to it
|
|
826
|
+
for (const name of this.#global_fields.keys()) {
|
|
827
|
+
this.#global_fields_dirty.add(name);
|
|
828
|
+
}
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
this.#register(particles, frame.view.scene);
|
|
832
|
+
this.#bind(particles, frame.view.scene);
|
|
833
|
+
|
|
834
|
+
this.#upload(renderer.graphics);
|
|
835
|
+
|
|
836
|
+
particles.atlas = this.#view;
|
|
837
|
+
|
|
838
|
+
this.#publish_regions(particles);
|
|
839
|
+
this.#publish_global_fields(particles);
|
|
840
|
+
this.#drain_bursts(particles);
|
|
841
|
+
}
|
|
842
|
+
|
|
843
|
+
/**
|
|
844
|
+
* Register every emitter not yet registered with this context, at its entity's row.
|
|
845
|
+
*
|
|
846
|
+
* From {@link update} and {@link prepare} rather than at link, because a row needs a scene
|
|
847
|
+
* context and the context needs a device, and neither is a system's to wait for: a level loads
|
|
848
|
+
* before the device is up, and a device restart replaces the context under every entry. An
|
|
849
|
+
* entry registered with a context that is no longer this one is registered again with the one
|
|
850
|
+
* that is. Idempotent, and a comparison per entry when nothing has changed.
|
|
851
|
+
*
|
|
852
|
+
* @param {import("../../shade/renderer/particles/GPUParticleSystem.js").GPUParticleSystem} particles
|
|
853
|
+
* @param {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
854
|
+
*/
|
|
855
|
+
#register(particles, scene_context) {
|
|
856
|
+
const rows = scene_context.rows;
|
|
857
|
+
|
|
858
|
+
for (const entry of this.#entries.values()) {
|
|
859
|
+
if (entry.emitter === null || entry.context === scene_context || entry.emitter.program === entry.refused_program) {
|
|
860
|
+
continue;
|
|
861
|
+
}
|
|
862
|
+
|
|
863
|
+
rows.acquire(entry.entity);
|
|
864
|
+
|
|
865
|
+
try {
|
|
866
|
+
particles.add_emitter(entry.emitter, row_of_entity(entry.entity));
|
|
867
|
+
} catch (e) {
|
|
868
|
+
// The program's global imports do not link against the scene's global fields. One
|
|
869
|
+
// effect must not stop every other one: it is reported, and not tried again until
|
|
870
|
+
// its program changes.
|
|
871
|
+
rows.release(entry.entity);
|
|
872
|
+
entry.refused_program = entry.emitter.program;
|
|
873
|
+
warn_limited(`GPUParticleEmitterSystem: an effect was refused: ${e.message}`);
|
|
874
|
+
continue;
|
|
875
|
+
}
|
|
876
|
+
|
|
877
|
+
entry.refused_program = null;
|
|
878
|
+
entry.context = scene_context;
|
|
879
|
+
|
|
880
|
+
// whatever was bound was bound in a context that is gone, holds and all
|
|
881
|
+
this.#forget_bindings(entry);
|
|
882
|
+
}
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
/**
|
|
886
|
+
* Point every emitter of this scene at its patch in the atlas.
|
|
887
|
+
*
|
|
888
|
+
* Every region, every frame: growth also moves the UVs of images that did not change, and there
|
|
889
|
+
* is no signal for that which an emitter could subscribe to.
|
|
890
|
+
*
|
|
891
|
+
* @param {import("../../shade/renderer/particles/GPUParticleSystem.js").GPUParticleSystem} particles
|
|
892
|
+
*/
|
|
893
|
+
#publish_regions(particles) {
|
|
894
|
+
const registry = particles.registry;
|
|
895
|
+
const emitters = registry.emitters;
|
|
896
|
+
const region = this.#region;
|
|
897
|
+
|
|
898
|
+
for (let i = 0; i < emitters.length; i++) {
|
|
899
|
+
const emitter = emitters[i];
|
|
900
|
+
const entry = this.#by_emitter.get(emitter);
|
|
901
|
+
|
|
902
|
+
// Not ours: it has nothing in this atlas, so it gets the one patch that is true for
|
|
903
|
+
// everybody — a white texel, which draws it as a flat quad of its own colour.
|
|
904
|
+
const patch = entry === undefined || entry.texture === null
|
|
905
|
+
? this.#white
|
|
906
|
+
: entry.texture.getValue() ?? this.#transparent;
|
|
907
|
+
|
|
908
|
+
const uv = patch.uv;
|
|
909
|
+
|
|
910
|
+
if (patch === this.#white || patch === this.#transparent) {
|
|
911
|
+
// Sample the texel centre everywhere, avoiding interpolation into the gutter.
|
|
912
|
+
region[0] = uv.position.x + uv.size.x * 0.5;
|
|
913
|
+
region[1] = uv.position.y + uv.size.y * 0.5;
|
|
914
|
+
region[2] = 0;
|
|
915
|
+
region[3] = 0;
|
|
916
|
+
} else {
|
|
917
|
+
region[0] = uv.position.x;
|
|
918
|
+
region[1] = uv.position.y;
|
|
919
|
+
region[2] = uv.size.x;
|
|
920
|
+
region[3] = uv.size.y;
|
|
921
|
+
}
|
|
922
|
+
|
|
923
|
+
registry.set_atlas_region(emitter, region);
|
|
924
|
+
}
|
|
925
|
+
}
|
|
926
|
+
|
|
927
|
+
/**
|
|
928
|
+
* Hand this frame's bursts to the particle system, now that membership has been swept and every
|
|
929
|
+
* emitter that can have a row has one.
|
|
930
|
+
*
|
|
931
|
+
* The queue is emptied whether or not each burst could be delivered. A burst is a request about
|
|
932
|
+
* *this* moment — a footfall, an impact — and holding one for an emitter that is not live yet
|
|
933
|
+
* would deliver it seconds late, at whatever unrelated moment the emitter finally arrived.
|
|
934
|
+
*
|
|
935
|
+
* @param {import("../../shade/renderer/particles/GPUParticleSystem.js").GPUParticleSystem} particles
|
|
936
|
+
*/
|
|
937
|
+
#drain_bursts(particles) {
|
|
938
|
+
const bursts = this.#bursts;
|
|
939
|
+
|
|
940
|
+
for (let i = 0; i < bursts.length; i += 2) {
|
|
941
|
+
const entry = this.#entries.get(bursts[i]);
|
|
942
|
+
|
|
943
|
+
if (entry === undefined || entry.emitter === null) {
|
|
944
|
+
continue;
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
if (particles.registry.context(entry.emitter) === undefined) {
|
|
948
|
+
continue;
|
|
949
|
+
}
|
|
950
|
+
|
|
951
|
+
particles.spawn(entry.emitter, bursts[i + 1]);
|
|
952
|
+
}
|
|
953
|
+
|
|
954
|
+
bursts.length = 0;
|
|
955
|
+
}
|
|
956
|
+
|
|
957
|
+
/**
|
|
958
|
+
* One entity's emitter, brought in line with its component.
|
|
959
|
+
*
|
|
960
|
+
* @param {ParticleEmitterEntry} entry
|
|
961
|
+
*/
|
|
962
|
+
#sync(entry) {
|
|
963
|
+
const effect = entry.effect;
|
|
964
|
+
|
|
965
|
+
/*
|
|
966
|
+
Ahead of everything the effect gates, and deliberately: an image takes a fetch and a decode
|
|
967
|
+
to arrive, and an entity that names one has said what it wants to draw with whether or not
|
|
968
|
+
its program has finished compiling. Waiting would mean a first frame of transparent
|
|
969
|
+
particles for every effect that arrives with its texture.
|
|
970
|
+
*/
|
|
971
|
+
if (entry.url !== effect.texture) {
|
|
972
|
+
entry.texture?.release();
|
|
973
|
+
|
|
974
|
+
entry.url = effect.texture;
|
|
975
|
+
entry.texture = entry.url === null ? null : this.#managed_atlas.acquire(entry.url);
|
|
976
|
+
}
|
|
977
|
+
|
|
978
|
+
if (effect.layout === null || effect.program === null) {
|
|
979
|
+
// No effect (yet, or any more). An entity whose effect is still compiling is ordinary,
|
|
980
|
+
// and so is one whose effect was cleared — both mean "emits nothing", and the emitter
|
|
981
|
+
// is retired rather than keeping the last program it happened to have.
|
|
982
|
+
this.#detach_emitter(entry);
|
|
983
|
+
|
|
984
|
+
return;
|
|
985
|
+
}
|
|
986
|
+
|
|
987
|
+
if (entry.emitter === null) {
|
|
988
|
+
const emitter = new ParticleEmitter();
|
|
989
|
+
|
|
990
|
+
/*
|
|
991
|
+
The emitter takes the entity's name when it has one, exactly as `ShadedGeometrySystem`
|
|
992
|
+
does for a primitive. Nothing draws differently for it: what it buys is that a walk over
|
|
993
|
+
the registry is readable in a debugger.
|
|
994
|
+
*/
|
|
995
|
+
const name = this.entityManager.dataset.getComponent(entry.entity, Name);
|
|
996
|
+
|
|
997
|
+
emitter.name = name === undefined || name === null
|
|
998
|
+
? `particles/entity ${entry.entity}`
|
|
999
|
+
: name.getValue();
|
|
1000
|
+
|
|
1001
|
+
entry.emitter = emitter;
|
|
1002
|
+
|
|
1003
|
+
apply_particle_effect(emitter, effect);
|
|
1004
|
+
|
|
1005
|
+
// registered at the entity's row by the next frame — see #register
|
|
1006
|
+
this.#by_emitter.set(emitter, entry);
|
|
1007
|
+
} else if (apply_particle_effect(entry.emitter, effect)) {
|
|
1008
|
+
// The emitter's own change counter, which is what EmitterRegistry restages a row from.
|
|
1009
|
+
entry.emitter.needsUpdate = true;
|
|
1010
|
+
}
|
|
1011
|
+
}
|
|
1012
|
+
|
|
1013
|
+
/**
|
|
1014
|
+
* The entity moved: its row is rewritten from its transform by the context that holds it.
|
|
1015
|
+
*
|
|
1016
|
+
* @param {ParticleEmitterEntry} entry
|
|
1017
|
+
*/
|
|
1018
|
+
#place(entry) {
|
|
1019
|
+
const context = entry.context;
|
|
1020
|
+
|
|
1021
|
+
if (context === null || context !== this.#graphics.scene_context(this.#scene)) {
|
|
1022
|
+
return;
|
|
1023
|
+
}
|
|
1024
|
+
|
|
1025
|
+
context.rows.mark_world(entry.entity);
|
|
1026
|
+
}
|
|
1027
|
+
|
|
1028
|
+
/**
|
|
1029
|
+
* Retire an entity's emitter and let go of its row, leaving the entry linked.
|
|
1030
|
+
*
|
|
1031
|
+
* @param {ParticleEmitterEntry} entry
|
|
1032
|
+
*/
|
|
1033
|
+
#detach_emitter(entry) {
|
|
1034
|
+
const emitter = entry.emitter;
|
|
1035
|
+
|
|
1036
|
+
if (emitter === null) {
|
|
1037
|
+
return;
|
|
1038
|
+
}
|
|
1039
|
+
|
|
1040
|
+
const context = entry.context;
|
|
1041
|
+
|
|
1042
|
+
// A context that has been replaced took its rows and its particle system with it; only the
|
|
1043
|
+
// one that is running is handed anything back.
|
|
1044
|
+
if (context !== null && context === this.#graphics.scene_context(this.#scene)) {
|
|
1045
|
+
const particles = this.#particles_of(context);
|
|
1046
|
+
|
|
1047
|
+
if (particles !== null && particles.registry.context(emitter) !== undefined) {
|
|
1048
|
+
particles.remove_emitter(emitter);
|
|
1049
|
+
}
|
|
1050
|
+
|
|
1051
|
+
context.rows.release(entry.entity);
|
|
1052
|
+
|
|
1053
|
+
// the registry dropped the bindings with the emitter; the rows they held go too
|
|
1054
|
+
for (const binding of entry.bound.values()) {
|
|
1055
|
+
this.#let_go(context, binding);
|
|
1056
|
+
}
|
|
1057
|
+
}
|
|
1058
|
+
|
|
1059
|
+
entry.context = null;
|
|
1060
|
+
this.#forget_bindings(entry);
|
|
1061
|
+
|
|
1062
|
+
this.#by_emitter.delete(emitter);
|
|
1063
|
+
|
|
1064
|
+
entry.emitter = null;
|
|
1065
|
+
}
|
|
1066
|
+
|
|
1067
|
+
/**
|
|
1068
|
+
* @param {number} entity
|
|
1069
|
+
*/
|
|
1070
|
+
#drop(entity) {
|
|
1071
|
+
const entry = this.#entries.get(entity);
|
|
1072
|
+
|
|
1073
|
+
if (entry === undefined) {
|
|
1074
|
+
return;
|
|
1075
|
+
}
|
|
1076
|
+
|
|
1077
|
+
if (entry.on_transform_changed !== null) {
|
|
1078
|
+
this.entityManager.dataset.removeEntityEventListener(
|
|
1079
|
+
entity, TRANSFORM64_EVENT_CHANGE, entry.on_transform_changed
|
|
1080
|
+
);
|
|
1081
|
+
|
|
1082
|
+
entry.on_transform_changed = null;
|
|
1083
|
+
}
|
|
1084
|
+
|
|
1085
|
+
this.#detach_emitter(entry);
|
|
1086
|
+
entry.texture?.release();
|
|
1087
|
+
|
|
1088
|
+
entry.url = null;
|
|
1089
|
+
entry.texture = null;
|
|
1090
|
+
|
|
1091
|
+
this.#entries.delete(entity);
|
|
1092
|
+
}
|
|
1093
|
+
|
|
1094
|
+
/** @returns {void} */
|
|
1095
|
+
#create_defaults() {
|
|
1096
|
+
const white = Sampler2D.uint8(4, 1, 1);
|
|
1097
|
+
|
|
1098
|
+
white.data.fill(255);
|
|
1099
|
+
|
|
1100
|
+
this.#white = this.atlas.add(white);
|
|
1101
|
+
this.#transparent = this.atlas.add(Sampler2D.uint8(4, 1, 1));
|
|
1102
|
+
}
|
|
1103
|
+
|
|
1104
|
+
/**
|
|
1105
|
+
* @param {import("../../shade/renderer/GPUDeviceContext.js").GPUDeviceContext} graphics
|
|
1106
|
+
* @returns {void}
|
|
1107
|
+
*/
|
|
1108
|
+
#upload(graphics) {
|
|
1109
|
+
const device = graphics.device;
|
|
1110
|
+
const source = this.atlas.sampler;
|
|
1111
|
+
|
|
1112
|
+
if (this.#device !== device || this.#texture === null) {
|
|
1113
|
+
this.#texture?.destroy();
|
|
1114
|
+
|
|
1115
|
+
this.#device = device;
|
|
1116
|
+
this.#texture = new GPUTextureContext(device);
|
|
1117
|
+
|
|
1118
|
+
const descriptor = this.#texture.descriptor;
|
|
1119
|
+
|
|
1120
|
+
descriptor.label = "particles/sprite atlas";
|
|
1121
|
+
descriptor.format = "rgba8unorm";
|
|
1122
|
+
descriptor.usage = GPUTextureUsage.TEXTURE_BINDING
|
|
1123
|
+
| GPUTextureUsage.COPY_DST
|
|
1124
|
+
| GPUTextureUsage.RENDER_ATTACHMENT;
|
|
1125
|
+
|
|
1126
|
+
this.#uploaded_version = -1;
|
|
1127
|
+
}
|
|
1128
|
+
|
|
1129
|
+
const texture = this.#texture;
|
|
1130
|
+
|
|
1131
|
+
if (texture.width !== source.width || texture.height !== source.height) {
|
|
1132
|
+
texture.descriptor.mipLevelCount = 1 + Math.floor(Math.log2(Math.max(source.width, source.height)));
|
|
1133
|
+
texture.resize(source.width, source.height);
|
|
1134
|
+
|
|
1135
|
+
this.#uploaded_version = -1;
|
|
1136
|
+
}
|
|
1137
|
+
|
|
1138
|
+
if (this.#uploaded_version !== source.version) {
|
|
1139
|
+
device.queue.writeTexture({ texture: texture.gpu_texture }, source.data,
|
|
1140
|
+
{ bytesPerRow: source.width * 4 }, [source.width, source.height]);
|
|
1141
|
+
|
|
1142
|
+
if (texture.descriptor.mipLevelCount > 1) {
|
|
1143
|
+
graphics.textures.mipmaps.generateMipmap(
|
|
1144
|
+
texture.gpu_texture,
|
|
1145
|
+
texture.descriptor,
|
|
1146
|
+
TextureFilterType.Linear
|
|
1147
|
+
);
|
|
1148
|
+
}
|
|
1149
|
+
|
|
1150
|
+
texture.incrementVersion();
|
|
1151
|
+
|
|
1152
|
+
this.#uploaded_version = source.version;
|
|
1153
|
+
}
|
|
1154
|
+
|
|
1155
|
+
this.#view = texture.obtainView();
|
|
1156
|
+
}
|
|
1157
|
+
|
|
1158
|
+
/** @returns {void} */
|
|
1159
|
+
#detach() {
|
|
1160
|
+
if (this.#particles !== null && this.#particles.atlas === this.#view) {
|
|
1161
|
+
this.#particles.atlas = this.#previous_atlas;
|
|
1162
|
+
|
|
1163
|
+
for (const emitter of this.#particles.emitters) {
|
|
1164
|
+
this.#particles.registry.set_atlas_region(emitter, [0, 0, 1, 1]);
|
|
1165
|
+
}
|
|
1166
|
+
}
|
|
1167
|
+
|
|
1168
|
+
this.#particles = null;
|
|
1169
|
+
this.#previous_atlas = null;
|
|
1170
|
+
}
|
|
1171
|
+
}
|
|
1172
|
+
|
|
1173
|
+
/**
|
|
1174
|
+
* Copy a component onto the emitter built for it, reporting whether anything actually moved.
|
|
1175
|
+
*
|
|
1176
|
+
* Comparing while assigning rather than in a pass of its own is what makes change detection cost
|
|
1177
|
+
* nothing extra: the fields have to be read to be written, and the only addition is an `||` per
|
|
1178
|
+
* field. What it answers is whether the emitter's GPU row has to be restaged, and restaging one that
|
|
1179
|
+
* has not changed is an upload per emitter per frame.
|
|
1180
|
+
*
|
|
1181
|
+
* `spawn_rate` comes from {@link ParticleEffect#effective_spawn_rate}, so an effect switched off
|
|
1182
|
+
* with `emitting = false` reaches the GPU as a rate of zero and keeps its authored rate to come back
|
|
1183
|
+
* to. Layout, program and emitter layout are shared by reference, never copied — two entities of one
|
|
1184
|
+
* effect belong on one program id in the heap. Transform bindings are not copied here; the system
|
|
1185
|
+
* applies them on its own pass.
|
|
1186
|
+
*
|
|
1187
|
+
* Every field is compared by name, and that is load-bearing rather than style. Through a shared
|
|
1188
|
+
* `assign(target, field, value)` the one `target[field]` access saw every name, went
|
|
1189
|
+
* megamorphic, and read numbers back boxed, while the call boxed the value it was handed: 228 B and
|
|
1190
|
+
* ~120 ns per emitter per call, against nothing and ~9 ns written out like this
|
|
1191
|
+
* (`GPUParticleEmitterSystem.allocation.spec.js`). This runs for every live emitter twice a frame.
|
|
1192
|
+
*
|
|
1193
|
+
* @param {ParticleEmitter} emitter
|
|
1194
|
+
* @param {ParticleEffect} effect
|
|
1195
|
+
* @returns {boolean} whether the emitter differs from what it held before
|
|
1196
|
+
*/
|
|
1197
|
+
export function apply_particle_effect(emitter, effect) {
|
|
1198
|
+
let changed = false;
|
|
1199
|
+
|
|
1200
|
+
if (emitter.layout !== effect.layout) {
|
|
1201
|
+
emitter.layout = effect.layout;
|
|
1202
|
+
changed = true;
|
|
1203
|
+
}
|
|
1204
|
+
|
|
1205
|
+
if (emitter.program !== effect.program) {
|
|
1206
|
+
emitter.program = effect.program;
|
|
1207
|
+
changed = true;
|
|
1208
|
+
}
|
|
1209
|
+
|
|
1210
|
+
if (emitter.texture !== effect.texture) {
|
|
1211
|
+
emitter.texture = effect.texture;
|
|
1212
|
+
changed = true;
|
|
1213
|
+
}
|
|
1214
|
+
|
|
1215
|
+
if (emitter.seed !== effect.seed) {
|
|
1216
|
+
emitter.seed = effect.seed;
|
|
1217
|
+
changed = true;
|
|
1218
|
+
}
|
|
1219
|
+
|
|
1220
|
+
const spawn_rate = effect.effective_spawn_rate;
|
|
1221
|
+
|
|
1222
|
+
if (emitter.spawn_rate !== spawn_rate) {
|
|
1223
|
+
emitter.spawn_rate = spawn_rate;
|
|
1224
|
+
changed = true;
|
|
1225
|
+
}
|
|
1226
|
+
|
|
1227
|
+
if (emitter.prewarm !== effect.prewarm) {
|
|
1228
|
+
emitter.prewarm = effect.prewarm;
|
|
1229
|
+
changed = true;
|
|
1230
|
+
}
|
|
1231
|
+
|
|
1232
|
+
if (emitter.flags !== effect.flags) {
|
|
1233
|
+
emitter.flags = effect.flags;
|
|
1234
|
+
changed = true;
|
|
1235
|
+
}
|
|
1236
|
+
|
|
1237
|
+
if (emitter.render_position !== effect.render_position) {
|
|
1238
|
+
emitter.render_position = effect.render_position;
|
|
1239
|
+
changed = true;
|
|
1240
|
+
}
|
|
1241
|
+
|
|
1242
|
+
if (emitter.render_size !== effect.render_size) {
|
|
1243
|
+
emitter.render_size = effect.render_size;
|
|
1244
|
+
changed = true;
|
|
1245
|
+
}
|
|
1246
|
+
|
|
1247
|
+
if (emitter.render_color !== effect.render_color) {
|
|
1248
|
+
emitter.render_color = effect.render_color;
|
|
1249
|
+
changed = true;
|
|
1250
|
+
}
|
|
1251
|
+
|
|
1252
|
+
if (emitter.render_orientation !== effect.render_orientation) {
|
|
1253
|
+
emitter.render_orientation = effect.render_orientation;
|
|
1254
|
+
changed = true;
|
|
1255
|
+
}
|
|
1256
|
+
|
|
1257
|
+
if (emitter.render_frame !== effect.render_frame) {
|
|
1258
|
+
emitter.render_frame = effect.render_frame;
|
|
1259
|
+
changed = true;
|
|
1260
|
+
}
|
|
1261
|
+
|
|
1262
|
+
if (emitter.render_velocity !== effect.render_velocity) {
|
|
1263
|
+
emitter.render_velocity = effect.render_velocity;
|
|
1264
|
+
changed = true;
|
|
1265
|
+
}
|
|
1266
|
+
|
|
1267
|
+
const flipbook = emitter.flipbook;
|
|
1268
|
+
|
|
1269
|
+
if (flipbook[0] !== effect.flipbook[0] || flipbook[1] !== effect.flipbook[1]) {
|
|
1270
|
+
flipbook.set(effect.flipbook);
|
|
1271
|
+
|
|
1272
|
+
changed = true;
|
|
1273
|
+
}
|
|
1274
|
+
|
|
1275
|
+
if (emitter.emitter_layout !== effect.emitter_layout) {
|
|
1276
|
+
emitter.emitter_layout = effect.emitter_layout;
|
|
1277
|
+
changed = true;
|
|
1278
|
+
}
|
|
1279
|
+
|
|
1280
|
+
// The values are copied, never shared: gameplay writes the component's array in place, so an
|
|
1281
|
+
// emitter holding the same array would always compare equal to it and never see an edit.
|
|
1282
|
+
const source = effect.emitter_fields;
|
|
1283
|
+
let fields = emitter.emitter_fields;
|
|
1284
|
+
|
|
1285
|
+
if (fields.length !== source.length) {
|
|
1286
|
+
fields = emitter.emitter_fields = new Uint32Array(source.length);
|
|
1287
|
+
fields.set(source);
|
|
1288
|
+
changed = true;
|
|
1289
|
+
} else {
|
|
1290
|
+
for (let i = 0; i < source.length; i++) {
|
|
1291
|
+
if (fields[i] !== source[i]) {
|
|
1292
|
+
fields.set(source);
|
|
1293
|
+
changed = true;
|
|
1294
|
+
break;
|
|
1295
|
+
}
|
|
1296
|
+
}
|
|
1297
|
+
}
|
|
1298
|
+
|
|
1299
|
+
return changed;
|
|
1300
|
+
}
|
|
1301
|
+
|
|
1302
|
+
/**
|
|
1303
|
+
* @param {Array<{field: string, entity: number, channel: number}>} wanted
|
|
1304
|
+
* @param {string} field
|
|
1305
|
+
* @returns {number} the index of the first request for `field`, or -1
|
|
1306
|
+
*/
|
|
1307
|
+
function first_request(wanted, field) {
|
|
1308
|
+
for (let i = 0; i < wanted.length; i++) {
|
|
1309
|
+
if (wanted[i].field === field) {
|
|
1310
|
+
return i;
|
|
1311
|
+
}
|
|
1312
|
+
}
|
|
1313
|
+
|
|
1314
|
+
return -1;
|
|
1315
|
+
}
|
|
1316
|
+
|
|
1317
|
+
/**
|
|
1318
|
+
* @param {Array<{field: string, entity: number, channel: number}>} wanted
|
|
1319
|
+
* @param {string} field
|
|
1320
|
+
* @param {{entity: number, channel: number}} current
|
|
1321
|
+
* @returns {boolean} whether the request that holds for `field` is `current`'s
|
|
1322
|
+
*/
|
|
1323
|
+
function is_requested(wanted, field, current) {
|
|
1324
|
+
const i = first_request(wanted, field);
|
|
1325
|
+
|
|
1326
|
+
return i !== -1 && wanted[i].entity === current.entity && wanted[i].channel === current.channel;
|
|
1327
|
+
}
|
|
1328
|
+
|
|
1329
|
+
class GPUParticleAtlasExtension extends RenderExtension {
|
|
1330
|
+
/** @type {string} */
|
|
1331
|
+
name = "gpu particle atlas";
|
|
1332
|
+
/** @type {FramePhase} */
|
|
1333
|
+
phase = FramePhase.FrameStart;
|
|
1334
|
+
/** @type {GPUParticleEmitterSystem} */
|
|
1335
|
+
#system;
|
|
1336
|
+
|
|
1337
|
+
/** @param {GPUParticleEmitterSystem} system */
|
|
1338
|
+
constructor(system) {
|
|
1339
|
+
super();
|
|
1340
|
+
|
|
1341
|
+
this.#system = system;
|
|
1342
|
+
}
|
|
1343
|
+
|
|
1344
|
+
/**
|
|
1345
|
+
* @param {import("../../shade/renderer/extension/FrameContext.js").FrameContext} frame
|
|
1346
|
+
* @returns {void}
|
|
1347
|
+
*/
|
|
1348
|
+
record(frame) {
|
|
1349
|
+
this.#system.prepare(frame);
|
|
1350
|
+
}
|
|
1351
|
+
}
|