@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.js +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.js +108 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.d.ts +31 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.js +113 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.js +85 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.d.ts +23 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.js +273 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.d.ts +13 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.js +151 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.d.ts +13 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.js +133 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts +22 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.js +135 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +20 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +152 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +14 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +50 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +19 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +72 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +343 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +188 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +132 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +26 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +3 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +8 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +15 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +175 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +210 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +3 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +3 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +5 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +3 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +5 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +9 -110
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +27 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +110 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +13 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +40 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +11 -6
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +15 -8
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +9 -2
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +25 -11
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/DESIGN.md +151 -42
- package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +283 -0
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +10 -2
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +46 -8
- package/src/shade/renderer/particles/ParticleConstants.d.ts +23 -6
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +25 -6
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +5 -5
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -187
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +20 -9
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +36 -10
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +8 -7
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +25 -16
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts +51 -0
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js +56 -0
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -0
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +1 -1
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +22 -11
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +14 -11
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +4 -4
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +59 -24
- package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +3 -3
- package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -287
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +13 -6
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/compile_particle_graph.js +46 -27
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +8 -2
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +240 -234
- package/src/shade/renderer/particles/graph/make_particle_group.d.ts +1 -1
- package/src/shade/renderer/particles/graph/make_particle_group.js +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +3 -2
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.js +3 -2
- package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -170
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +25 -16
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_json.js +16 -2
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +29 -15
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +54 -22
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +18 -8
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +9 -2
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/validate_particle_graph.js +70 -32
- package/src/shade/renderer/particles/graph_particles.d.ts +9 -4
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +27 -4
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +7 -6
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +17 -16
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +17 -0
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleAssembler.js +35 -0
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +26 -6
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleProgram.js +61 -9
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +55 -4
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +79 -10
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts +20 -6
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/particle_assembly.js +136 -25
- package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts +20 -0
- package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts.map +1 -0
- package/src/shade/renderer/particles/isa/particle_link_global_fields.js +46 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.js +8 -8
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +62 -28
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
- package/src/shade/renderer/particles/layout/ParticleLayout.js +102 -62
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +2 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +1 -1
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +4 -3
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +2 -2
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +3 -3
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +11 -11
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +4 -4
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +5 -4
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +1 -1
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +4 -4
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +13 -11
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +7 -7
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +3 -2
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +5 -4
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -51
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +5 -5
- package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_schedule.js +2 -2
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +5 -4
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +93 -22
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +336 -29
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +43 -3
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +43 -3
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +56 -26
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +89 -33
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts +85 -0
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts.map +1 -0
- package/src/shade/renderer/particles/runtime/ParticleGlobalFields.js +221 -0
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +143 -18
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramHeap.js +378 -28
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +19 -7
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +8 -8
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +3 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +4 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts +30 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_field_bind.js +121 -0
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +3 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +12 -4
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts
CHANGED
|
@@ -14,10 +14,23 @@ export const chunk_irradiance_clipmap_gi_sample_brick4: CodeChunk;
|
|
|
14
14
|
* @type {CodeChunk}
|
|
15
15
|
*/
|
|
16
16
|
export const chunk_irradiance_clipmap_gi_sample_lpv: CodeChunk;
|
|
17
|
+
/**
|
|
18
|
+
* {@link chunk_irradiance_clipmap_gi_sample} under the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5):
|
|
19
|
+
* the probes' pick at `position_ws`, jittered by the point's hash with the frame (`jitter_from_vectors`). A
|
|
20
|
+
* voxel is no surface, so there is no normal to bias the point by or to weigh back faces with, nor a view.
|
|
21
|
+
* Where no probe weighs anything, the environment SH, as under IBL.
|
|
22
|
+
*
|
|
23
|
+
* The probes' SH is what the volume accumulates, Metro L1 in the scale under which
|
|
24
|
+
* `resolve_irradiance_sh_to_diffuse` gives E/π. It is handed over as the radiance SH2 that
|
|
25
|
+
* `volumetrics_irradiance_sh_add_radiance` turns back into it: 2π × the luma, band 1 in the basis order
|
|
26
|
+
* (y, z, x), and the chroma, which only the constant band has, over band 0's basis constant. Reads the probes'
|
|
27
|
+
* group, `view` and `environment_sh`.
|
|
28
|
+
* @type {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
export const chunk_irradiance_clipmap_gi_sample_probe_clipmap: CodeChunk;
|
|
17
31
|
/**
|
|
18
32
|
* Evaluates indirect radiance SH2 (`array<vec3<f32>, 4>`) at a world position `position_ws` according
|
|
19
|
-
* to the renderer's active {@link INDIRECT_LIGHTING} switch.
|
|
20
|
-
* until it samples its own probes.
|
|
33
|
+
* to the renderer's active {@link INDIRECT_LIGHTING} switch.
|
|
21
34
|
*
|
|
22
35
|
* @type {CodeChunkChoice}
|
|
23
36
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_irradiance_clipmap_gi_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_irradiance_clipmap_gi_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js"],"names":[],"mappings":"AAaA;;;GAGG;AACH,qDAFU,SAAS,CAcjB;AAIF;;;;GAIG;AACH,wDAFU,SAAS,CAYjB;AAEF;;;GAGG;AACH,qDAFU,SAAS,CAqBjB;AAEF;;;;;;;;;;;;GAYG;AACH,+DAFU,SAAS,CAqCjB;AAIF;;;;;GAKG;AACH,iDAFU,eAAe,CAEiE;0BA3HhE,oCAAoC;gCAC9B,0CAA0C"}
|
package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js
CHANGED
|
@@ -1,5 +1,8 @@
|
|
|
1
1
|
import { chunk_brick4_sample_sh } from "../../global_illumination/brick4/gpu/draw/chunk_brick4_sample_sh.js";
|
|
2
|
+
import { chunk_probe_clipmap_pick } from "../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
|
|
2
3
|
import { INDIRECT_LIGHTING } from "../../INDIRECT_LIGHTING.js";
|
|
4
|
+
import { chunk_YCoCg_to_rgb } from "../../shader/chunk/color/YCoCg/chunk_YCoCg_to_rgb.js";
|
|
5
|
+
import { chunk_jitter_from_vectors } from "../../shader/chunk/random/chunk_jitter_from_vectors.js";
|
|
3
6
|
import { ENVIRONMENT_SH_RESOURCE } from "../../light/environment/ENVIRONMENT_SH_RESOURCE.js";
|
|
4
7
|
import { ShadeIndirectLightingMode } from "../../ShadeIndirectLightingMode.js";
|
|
5
8
|
import { chunk_lpv_mesh_interpolation_probe_sh } from "../../shader/chunk/light/lpv/chunk_lpv_mesh_interpolation_probe_sh.js";
|
|
@@ -70,10 +73,61 @@ fn irradiance_clipmap_gi_sample(position_ws: vec3<f32>) -> array<vec3<f32>, 4> {
|
|
|
70
73
|
]
|
|
71
74
|
);
|
|
72
75
|
|
|
76
|
+
/**
|
|
77
|
+
* {@link chunk_irradiance_clipmap_gi_sample} under the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5):
|
|
78
|
+
* the probes' pick at `position_ws`, jittered by the point's hash with the frame (`jitter_from_vectors`). A
|
|
79
|
+
* voxel is no surface, so there is no normal to bias the point by or to weigh back faces with, nor a view.
|
|
80
|
+
* Where no probe weighs anything, the environment SH, as under IBL.
|
|
81
|
+
*
|
|
82
|
+
* The probes' SH is what the volume accumulates, Metro L1 in the scale under which
|
|
83
|
+
* `resolve_irradiance_sh_to_diffuse` gives E/π. It is handed over as the radiance SH2 that
|
|
84
|
+
* `volumetrics_irradiance_sh_add_radiance` turns back into it: 2π × the luma, band 1 in the basis order
|
|
85
|
+
* (y, z, x), and the chroma, which only the constant band has, over band 0's basis constant. Reads the probes'
|
|
86
|
+
* group, `view` and `environment_sh`.
|
|
87
|
+
* @type {CodeChunk}
|
|
88
|
+
*/
|
|
89
|
+
export const chunk_irradiance_clipmap_gi_sample_probe_clipmap = CodeChunk.from(
|
|
90
|
+
//language=WGSL
|
|
91
|
+
`
|
|
92
|
+
fn irradiance_clipmap_gi_sample(position_ws: vec3<f32>) -> array<vec3<f32>, 4> {
|
|
93
|
+
let no_surface = vec3<f32>(0.0);
|
|
94
|
+
let probes = probe_clipmap_sample_sh(position_ws, no_surface, no_surface, jitter_from_vectors(position_ws, no_surface));
|
|
95
|
+
|
|
96
|
+
if (!probes.found) {
|
|
97
|
+
return array<vec3<f32>, 4>(
|
|
98
|
+
environment_sh[0].xyz,
|
|
99
|
+
environment_sh[1].xyz,
|
|
100
|
+
environment_sh[2].xyz,
|
|
101
|
+
environment_sh[3].xyz,
|
|
102
|
+
);
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
// the inverse of volumetrics_irradiance_sh_add_radiance's 1 / (2 pi) and of its chroma's 1 / band 0
|
|
106
|
+
const TWO_PI: f32 = 6.283185307179586;
|
|
107
|
+
const BAND_0_BASIS: f32 = 0.28209479177387814;
|
|
108
|
+
|
|
109
|
+
let Y = probes.sh.Y * TWO_PI;
|
|
110
|
+
|
|
111
|
+
// the Metro layout is (x, y, z, constant); the basis order is (constant, y, z, x)
|
|
112
|
+
return array<vec3<f32>, 4>(
|
|
113
|
+
YCoCg_to_rgb(vec3<f32>(Y.w, probes.sh.CoCg * (BAND_0_BASIS * TWO_PI))),
|
|
114
|
+
vec3<f32>(Y.y),
|
|
115
|
+
vec3<f32>(Y.z),
|
|
116
|
+
vec3<f32>(Y.x),
|
|
117
|
+
);
|
|
118
|
+
}
|
|
119
|
+
`, [
|
|
120
|
+
chunk_probe_clipmap_pick,
|
|
121
|
+
chunk_jitter_from_vectors,
|
|
122
|
+
chunk_YCoCg_to_rgb,
|
|
123
|
+
]
|
|
124
|
+
);
|
|
125
|
+
|
|
126
|
+
chunk_irradiance_clipmap_gi_sample_probe_clipmap.requireResource(ENVIRONMENT_SH_RESOURCE);
|
|
127
|
+
|
|
73
128
|
/**
|
|
74
129
|
* Evaluates indirect radiance SH2 (`array<vec3<f32>, 4>`) at a world position `position_ws` according
|
|
75
|
-
* to the renderer's active {@link INDIRECT_LIGHTING} switch.
|
|
76
|
-
* until it samples its own probes.
|
|
130
|
+
* to the renderer's active {@link INDIRECT_LIGHTING} switch.
|
|
77
131
|
*
|
|
78
132
|
* @type {CodeChunkChoice}
|
|
79
133
|
*/
|
|
@@ -82,4 +136,4 @@ export const chunk_irradiance_clipmap_gi_sample = CodeChunkChoice.from(INDIRECT_
|
|
|
82
136
|
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.IBL, chunk_irradiance_clipmap_gi_sample_ibl);
|
|
83
137
|
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.Brick4, chunk_irradiance_clipmap_gi_sample_brick4);
|
|
84
138
|
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.LPV, chunk_irradiance_clipmap_gi_sample_lpv);
|
|
85
|
-
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ProbeClipmap,
|
|
139
|
+
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_irradiance_clipmap_gi_sample_probe_clipmap);
|
package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_irradiance_clipmap_build.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_irradiance_clipmap_build.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js"],"names":[],"mappings":"AAqCA,oEAA4E;AAE5E,2DAO6B;AAwI7B;;;;;;;;;GASG;AACH,8CAFU,aAAa,CAMpB;6BA3K0B,mCAAmC;8BAJlC,+BAA+B"}
|
package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js
CHANGED
|
@@ -1,191 +1,197 @@
|
|
|
1
|
-
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
-
import { INDIRECT_LIGHT_INTENSITY } from "../../deferred/INDIRECT_LIGHT_INTENSITY.js";
|
|
3
|
-
import { BRICK4_DATA_STRUCT } from "../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
|
|
4
|
-
import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
5
|
-
import {
|
|
6
|
-
import {
|
|
7
|
-
import {
|
|
8
|
-
import {
|
|
9
|
-
import {
|
|
10
|
-
import {
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
import {
|
|
22
|
-
import {
|
|
23
|
-
import {
|
|
24
|
-
import {
|
|
25
|
-
import {
|
|
26
|
-
import {
|
|
27
|
-
import {
|
|
28
|
-
import {
|
|
29
|
-
import {
|
|
30
|
-
import {
|
|
31
|
-
import {
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
export const
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
resources
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
.addUniform("
|
|
53
|
-
.
|
|
54
|
-
.
|
|
55
|
-
.addStorageBuffer("
|
|
56
|
-
.addStorageBuffer("
|
|
57
|
-
.
|
|
58
|
-
.
|
|
59
|
-
.
|
|
60
|
-
.
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
let
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
let
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
);
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
let
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
let
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
*
|
|
185
|
-
*
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
}
|
|
1
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
+
import { INDIRECT_LIGHT_INTENSITY } from "../../deferred/INDIRECT_LIGHT_INTENSITY.js";
|
|
3
|
+
import { BRICK4_DATA_STRUCT } from "../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
|
|
4
|
+
import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
5
|
+
import { PROBE_CLIPMAP_SAMPLING_GROUP } from "../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
|
|
6
|
+
import { VIEW_RESOURCE } from "../../view/VIEW_RESOURCE.js";
|
|
7
|
+
import { chunk_light_cluster_counts } from "../../light/cluster/chunk_light_cluster_counts.js";
|
|
8
|
+
import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../../light/cluster/shader_cluster_assign_lights.js";
|
|
9
|
+
import { ENVIRONMENT_SH_TYPE } from "../../light/environment/shader_project_environment_sh.js";
|
|
10
|
+
import { chunk_world_light_cluster_lookup } from "../../light/world_cluster/chunk_world_light_cluster_lookup.js";
|
|
11
|
+
import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
12
|
+
import {
|
|
13
|
+
chunk_directional_lights_iteration_mask
|
|
14
|
+
} from "../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
15
|
+
import {
|
|
16
|
+
chunk_get_directional_light_info_by_index
|
|
17
|
+
} from "../../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
|
|
18
|
+
import {
|
|
19
|
+
METRO_L1_IRRADIANCE_STRUCT
|
|
20
|
+
} from "../../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
|
|
21
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
22
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
23
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
24
|
+
import { f32, i32, u32, vec3i, vec3u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
25
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
26
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
27
|
+
import { chunk_shadowmap_get_light_visibility } from "../../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
|
|
28
|
+
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
29
|
+
import { chunk_volumetrics_irradiance_sh } from "../chunk_volumetrics_irradiance_sh.js";
|
|
30
|
+
import { chunk_volumetrics_local_light_shadow } from "../chunk_volumetrics_local_light_shadow.js";
|
|
31
|
+
import { chunk_irradiance_clipmap_gi_sample } from "./chunk_irradiance_clipmap_gi_sample.js";
|
|
32
|
+
import { chunk_irradiance_clipmap_local_light } from "./chunk_irradiance_clipmap_local_light.js";
|
|
33
|
+
import {
|
|
34
|
+
IRRADIANCE_CLIPMAP_LIGHT_BUDGET,
|
|
35
|
+
IRRADIANCE_CLIPMAP_TILE_FORMAT,
|
|
36
|
+
} from "./IRRADIANCE_CLIPMAP.js";
|
|
37
|
+
|
|
38
|
+
export const IRRADIANCE_CLIPMAP_BUILD_GROUP_SIZE = Object.freeze([4, 4, 4]);
|
|
39
|
+
|
|
40
|
+
export const IRRADIANCE_CLIPMAP_BUILD_STRUCT = WebGPUStruct.from({
|
|
41
|
+
tile_origin: vec3u,
|
|
42
|
+
cascade_index: u32,
|
|
43
|
+
corner: vec3i,
|
|
44
|
+
cell_size: f32,
|
|
45
|
+
tile_size: vec3u,
|
|
46
|
+
border: i32,
|
|
47
|
+
}, "IrradianceClipmapBuild");
|
|
48
|
+
|
|
49
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
50
|
+
|
|
51
|
+
resources.createGroup()
|
|
52
|
+
.addUniform("build_settings", IRRADIANCE_CLIPMAP_BUILD_STRUCT)
|
|
53
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
54
|
+
.addUniform("environment_sh", ENVIRONMENT_SH_TYPE)
|
|
55
|
+
.addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
|
|
56
|
+
.addStorageBuffer("light_data", WebGPUArray.u32, false)
|
|
57
|
+
.addStorageBuffer("world_cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, false)
|
|
58
|
+
.addStorageBuffer("world_cluster_data", WebGPUArray.u32, false)
|
|
59
|
+
.addTexture("shadowmapAtlas", "depth")
|
|
60
|
+
.addSampler("sCompareLinear", "comparison", SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR)
|
|
61
|
+
.addStorageTexture("atlas_y", IRRADIANCE_CLIPMAP_TILE_FORMAT, "3d", "write-only")
|
|
62
|
+
.addStorageTexture("atlas_cocg", IRRADIANCE_CLIPMAP_TILE_FORMAT, "3d", "write-only")
|
|
63
|
+
// the frame index the probe clipmap's pick is jittered by
|
|
64
|
+
.add(VIEW_RESOURCE);
|
|
65
|
+
|
|
66
|
+
resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
|
|
67
|
+
// the probe clipmap's probes, which their owner binds in every mode
|
|
68
|
+
resources.addGroup(PROBE_CLIPMAP_SAMPLING_GROUP);
|
|
69
|
+
|
|
70
|
+
const body = CodeChunk.from(
|
|
71
|
+
//language=WGSL
|
|
72
|
+
`
|
|
73
|
+
@compute @workgroup_size(${IRRADIANCE_CLIPMAP_BUILD_GROUP_SIZE.join(", ")})
|
|
74
|
+
fn main(@builtin(global_invocation_id) local_texel: vec3<u32>) {
|
|
75
|
+
let tile_size = build_settings.tile_size;
|
|
76
|
+
if (any(local_texel >= tile_size)) {
|
|
77
|
+
return;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
let local_cell = vec3<i32>(local_texel) - vec3<i32>(build_settings.border);
|
|
81
|
+
let world_cell = build_settings.corner + local_cell;
|
|
82
|
+
let position_ws = (vec3<f32>(world_cell) + vec3<f32>(0.5)) * build_settings.cell_size;
|
|
83
|
+
|
|
84
|
+
const INDIRECT_INTENSITY: f32 = ${INDIRECT_LIGHT_INTENSITY};
|
|
85
|
+
let gi_radiance = irradiance_clipmap_gi_sample(position_ws);
|
|
86
|
+
let scaled_gi = array<vec3<f32>, 4>(
|
|
87
|
+
gi_radiance[0] * INDIRECT_INTENSITY,
|
|
88
|
+
gi_radiance[1] * INDIRECT_INTENSITY,
|
|
89
|
+
gi_radiance[2] * INDIRECT_INTENSITY,
|
|
90
|
+
gi_radiance[3] * INDIRECT_INTENSITY,
|
|
91
|
+
);
|
|
92
|
+
|
|
93
|
+
var irradiance: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref};
|
|
94
|
+
irradiance = volumetrics_irradiance_sh_add_radiance(irradiance, scaled_gi);
|
|
95
|
+
|
|
96
|
+
let to_camera = mat4_extract_position(camera.transform) - position_ws;
|
|
97
|
+
let to_camera_len = max(length(to_camera), 1e-5);
|
|
98
|
+
let toward_camera = to_camera / to_camera_len;
|
|
99
|
+
|
|
100
|
+
var directional_bits = directional_lights_iteration_mask(&light_data);
|
|
101
|
+
while (directional_bits != 0u) {
|
|
102
|
+
let directional_index = countTrailingZeros(directional_bits);
|
|
103
|
+
directional_bits &= ~(1u << directional_index);
|
|
104
|
+
|
|
105
|
+
let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
|
106
|
+
|
|
107
|
+
let shadow_term = shadowmap_get_directional_light_visibility(
|
|
108
|
+
&light_data,
|
|
109
|
+
directional_index,
|
|
110
|
+
position_ws,
|
|
111
|
+
toward_camera,
|
|
112
|
+
sun.direction
|
|
113
|
+
);
|
|
114
|
+
|
|
115
|
+
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * sun.color, sun.direction);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
let cluster_meta = world_light_cluster_metadata_by_texel(
|
|
119
|
+
build_settings.cascade_index,
|
|
120
|
+
local_texel,
|
|
121
|
+
tile_size
|
|
122
|
+
);
|
|
123
|
+
|
|
124
|
+
let cluster_offset = cluster_meta.offset;
|
|
125
|
+
let point_count = light_cluster_count_point(cluster_meta.counts);
|
|
126
|
+
let spot_count = light_cluster_count_spot(cluster_meta.counts);
|
|
127
|
+
|
|
128
|
+
for (var j = 0u; j < min(point_count, ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u); j++) {
|
|
129
|
+
let light_index = world_cluster_data[cluster_offset + j];
|
|
130
|
+
let direct_light = irradiance_clipmap_get_point_light_info_by_index(
|
|
131
|
+
&light_data,
|
|
132
|
+
light_index,
|
|
133
|
+
position_ws,
|
|
134
|
+
build_settings.cell_size
|
|
135
|
+
);
|
|
136
|
+
|
|
137
|
+
if (all(direct_light.color == vec3<f32>(0.0))) {
|
|
138
|
+
continue;
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
let shadow_term = volumetrics_point_light_shadow(&light_data, light_index, position_ws);
|
|
142
|
+
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
for (var k = 0u; k < min(spot_count, ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u); k++) {
|
|
146
|
+
let light_index = world_cluster_data[cluster_offset + point_count + k];
|
|
147
|
+
let direct_light = irradiance_clipmap_get_spot_light_info_by_index(
|
|
148
|
+
&light_data,
|
|
149
|
+
light_index,
|
|
150
|
+
position_ws,
|
|
151
|
+
build_settings.cell_size
|
|
152
|
+
);
|
|
153
|
+
|
|
154
|
+
if (all(direct_light.color == vec3<f32>(0.0))) {
|
|
155
|
+
continue;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
let shadow_term = volumetrics_spot_light_shadow(&light_data, light_index, position_ws);
|
|
159
|
+
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
let stored = volumetrics_irradiance_sh_storable(irradiance);
|
|
163
|
+
let atlas_texel = build_settings.tile_origin + local_texel;
|
|
164
|
+
|
|
165
|
+
textureStore(atlas_y, atlas_texel, stored.Y);
|
|
166
|
+
textureStore(atlas_cocg, atlas_texel, vec4<f32>(stored.CoCg, 0.0, 0.0));
|
|
167
|
+
}
|
|
168
|
+
`, [
|
|
169
|
+
METRO_L1_IRRADIANCE_STRUCT.declaration_chunk,
|
|
170
|
+
chunk_mat4_extract_position,
|
|
171
|
+
chunk_irradiance_clipmap_gi_sample,
|
|
172
|
+
chunk_world_light_cluster_lookup,
|
|
173
|
+
chunk_light_cluster_counts,
|
|
174
|
+
chunk_directional_lights_iteration_mask,
|
|
175
|
+
chunk_get_directional_light_info_by_index,
|
|
176
|
+
chunk_irradiance_clipmap_local_light,
|
|
177
|
+
chunk_shadowmap_get_light_visibility,
|
|
178
|
+
chunk_volumetrics_local_light_shadow,
|
|
179
|
+
chunk_volumetrics_irradiance_sh,
|
|
180
|
+
]
|
|
181
|
+
);
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* Populates one cascade's tile (including its 1-texel trilinear skirt) in the synchronized `Y` and
|
|
185
|
+
* `CoCg` 3D tile atlases of the world-space irradiance clipmap.
|
|
186
|
+
*
|
|
187
|
+
* Evaluates indirect lighting (`INDIRECT_LIGHTING`), directional lights (`SHADOW_DIRECTIONAL_TECHNIQUE`),
|
|
188
|
+
* and world-space clustered point and spot lights with shadow maps at deterministic world-space
|
|
189
|
+
* voxel centres.
|
|
190
|
+
*
|
|
191
|
+
* @type {ComputeShader}
|
|
192
|
+
*/
|
|
193
|
+
export const shader_irradiance_clipmap_build = ComputeShader.from({
|
|
194
|
+
label: "Volumetrics / irradiance clipmap build",
|
|
195
|
+
resources,
|
|
196
|
+
body,
|
|
197
|
+
});
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
-
import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
|
|
2
|
+
import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
|
|
3
3
|
import { F32_MAX_DEFINITION } from "../../shader/chunk/math/F32_MAX_DEFINITION.js";
|
|
4
4
|
import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
|
|
5
5
|
import { chunk_YCoCg_to_rgb } from "../../shader/chunk/color/YCoCg/chunk_YCoCg_to_rgb.js";
|
|
@@ -128,7 +128,7 @@ fn main(@builtin(global_invocation_id) voxel_id: vec3<u32>) {
|
|
|
128
128
|
value is history, get_std_dev4 in the neighbourhood box turns Inf - Inf into NaN, the clip
|
|
129
129
|
returns NaN, and mix(NaN, center, 0.05) is NaN for every frame after that. Camera motion does
|
|
130
130
|
not clear it and the aerial LUT reads the whole screen column behind it through it; only a
|
|
131
|
-
|
|
131
|
+
curve change does, via history_reset.
|
|
132
132
|
|
|
133
133
|
Guarding the STORE rather than the two blend operands is what makes that a closed statement:
|
|
134
134
|
whatever the resolve did, the froxel this frame either carries a finite value or carries this
|
|
@@ -142,12 +142,12 @@ fn main(@builtin(global_invocation_id) voxel_id: vec3<u32>) {
|
|
|
142
142
|
|
|
143
143
|
let final_finite = all(final_color == final_color) && all(abs(final_color) < vec4f(F32_MAX));
|
|
144
144
|
|
|
145
|
-
let final_safe = select(current_safe, clamp(final_color, vec4f(0.0), vec4f(F16_MAX)), final_finite);
|
|
145
|
+
let final_safe = select(current_safe, clamp(final_color, vec4f(0.0), vec4f(F16_MAX)), final_finite);
|
|
146
146
|
textureStore(t_output, voxel_id, final_safe);
|
|
147
147
|
}
|
|
148
148
|
`,
|
|
149
149
|
[
|
|
150
|
-
F16_MAX_DEFINITION,
|
|
150
|
+
F16_MAX_DEFINITION,
|
|
151
151
|
F32_MAX_DEFINITION,
|
|
152
152
|
chunk_rgb_to_YCoCg,
|
|
153
153
|
chunk_YCoCg_to_rgb,
|
|
@@ -42,7 +42,7 @@ export class GPUWaterRenderer {
|
|
|
42
42
|
/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
|
|
43
43
|
request_probe(uv: any): Promise<any>;
|
|
44
44
|
dispose(): void;
|
|
45
|
-
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches }: {
|
|
45
|
+
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches, probes }: {
|
|
46
46
|
graph: any;
|
|
47
47
|
view_ctx: any;
|
|
48
48
|
camera: any;
|
|
@@ -56,6 +56,7 @@ export class GPUWaterRenderer {
|
|
|
56
56
|
light_cluster_data: any;
|
|
57
57
|
shadowmap_atlas: any;
|
|
58
58
|
shader_switches?: ShaderSwitchSet;
|
|
59
|
+
probes: any;
|
|
59
60
|
}): {
|
|
60
61
|
background_color: any;
|
|
61
62
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAoBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAmBd;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD;;;;;;;;;;;;;;;;;MAuIC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA2BJ;gCA3X+B,uCAAuC"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
1
2
|
import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
|
|
2
3
|
import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
|
|
3
4
|
import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
|
|
@@ -157,7 +158,8 @@ export class GPUWaterRenderer {
|
|
|
157
158
|
|
|
158
159
|
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture,
|
|
159
160
|
hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data,
|
|
160
|
-
shadowmap_atlas, shader_switches = ShaderSwitchSet.EMPTY }) {
|
|
161
|
+
shadowmap_atlas, shader_switches = ShaderSwitchSet.EMPTY, probes }) {
|
|
162
|
+
assert.defined(probes, 'probes');
|
|
161
163
|
const scene = view_ctx.scene;
|
|
162
164
|
const settings = { ...this.settings };
|
|
163
165
|
const probe = this.#probe;
|
|
@@ -257,6 +259,8 @@ export class GPUWaterRenderer {
|
|
|
257
259
|
brick4: view_ctx.scene.volumetric_light_map.buffer,
|
|
258
260
|
view: view_ctx.uniform_buffer.buffer,
|
|
259
261
|
};
|
|
262
|
+
// the probes in every mode: a clipmap of no cascade while the probe clipmap has none
|
|
263
|
+
probes.write_sampling_bindings(shared);
|
|
260
264
|
const bindings = WATER_FINALIZE_RESOURCES.generateBindings(shared, encoder);
|
|
261
265
|
const copy_pipeline = shader_water_background_copy.pipeline;
|
|
262
266
|
const copy_bindings = shader_water_background_copy.descriptor.resources.generateBindings({tScene: shared.tScene}, encoder);
|
|
@@ -11,9 +11,19 @@ export const chunk_water_gi_ibl: CodeChunk;
|
|
|
11
11
|
*/
|
|
12
12
|
export const chunk_water_gi_brick4: CodeChunk;
|
|
13
13
|
/**
|
|
14
|
-
* The
|
|
15
|
-
*
|
|
16
|
-
*
|
|
14
|
+
* The probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5): each call one pick at the point, jittered by a
|
|
15
|
+
* hash of the point and the normal, as Brick4's is. The irradiance is π × the picked SH resolved at the normal,
|
|
16
|
+
* the normal standing in for the view, which the irradiance call has none of. The specular is the probes'
|
|
17
|
+
* radiance picked by the normal and the view (§9.3). Where no probe weighs anything, each is the environment's.
|
|
18
|
+
* Reads the probes' group, `view` and `tEnvironment`.
|
|
19
|
+
* @type {CodeChunk}
|
|
20
|
+
*/
|
|
21
|
+
export const chunk_water_gi_probe_clipmap: CodeChunk;
|
|
22
|
+
/**
|
|
23
|
+
* The water's indirect lighting by the renderer's mode ({@link INDIRECT_LIGHTING}): IBL and LPV
|
|
24
|
+
* {@link chunk_water_gi_ibl}, Brick4 {@link chunk_water_gi_brick4}, ProbeClipmap
|
|
25
|
+
* {@link chunk_water_gi_probe_clipmap}. A pipeline that links it binds `tEnvironment`, `brick4`, the probes'
|
|
26
|
+
* group and `view`, and reads only its own mode's.
|
|
17
27
|
* @type {CodeChunkChoice}
|
|
18
28
|
*/
|
|
19
29
|
export const chunk_water_gi: CodeChunkChoice;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"AAiCA;;;;GAIG;AACH,iCAFU,SAAS,CAUoC;AAEvD;;;;GAIG;AACH,oCAFU,SAAS,CAgBwB;AAE3C;;;;;;;GAOG;AACH,2CAFU,SAAS,CAwB+E;AAElG;;;;;;GAMG;AACH,6BAFU,eAAe,CAE6C;0BA5F5C,iCAAiC;gCAC3B,uCAAuC"}
|