@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
  239. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
  240. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
  241. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
  242. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
  243. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
  244. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
  245. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
  246. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
  247. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
  248. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
  249. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
  250. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts.map +1 -0
  251. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.js +36 -0
  252. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.d.ts +29 -0
  253. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.d.ts.map +1 -0
  254. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.js +108 -0
  255. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.d.ts +31 -0
  256. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.d.ts.map +1 -0
  257. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.js +113 -0
  258. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.d.ts +36 -0
  259. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.d.ts.map +1 -0
  260. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.js +85 -0
  261. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.d.ts +23 -0
  262. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.d.ts.map +1 -0
  263. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.js +273 -0
  264. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.d.ts +13 -0
  265. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.d.ts.map +1 -0
  266. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.js +151 -0
  267. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.d.ts +13 -0
  268. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.d.ts.map +1 -0
  269. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.js +133 -0
  270. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts +22 -0
  271. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts.map +1 -0
  272. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.js +135 -0
  273. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +20 -6
  274. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  275. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +152 -10
  276. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +7 -0
  277. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  278. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +8 -0
  279. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +14 -2
  280. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  281. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +50 -5
  282. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +19 -0
  283. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -0
  284. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +40 -0
  285. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +72 -0
  286. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -0
  287. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +343 -0
  288. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +29 -0
  289. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -0
  290. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +188 -0
  291. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +26 -0
  292. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -0
  293. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +132 -0
  294. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
  295. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  296. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +26 -3
  297. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +3 -0
  298. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
  299. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +8 -1
  300. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts +12 -0
  301. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts.map +1 -0
  302. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +101 -0
  303. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +1 -1
  304. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +1 -1
  305. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +15 -0
  306. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -0
  307. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +175 -0
  308. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +26 -0
  309. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -0
  310. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +210 -0
  311. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +3 -3
  312. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +3 -3
  313. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +2 -1
  314. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  315. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +5 -1
  316. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  317. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +3 -10
  318. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +5 -9
  319. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  320. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +9 -110
  321. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +27 -0
  322. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -0
  323. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +110 -0
  324. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +13 -0
  325. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -1
  326. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +40 -0
  327. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +11 -6
  328. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -1
  329. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +15 -8
  330. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +9 -2
  331. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -1
  332. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +25 -11
  333. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  334. package/src/shade/renderer/particles/DESIGN.md +151 -42
  335. package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +283 -0
  336. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +10 -2
  337. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  338. package/src/shade/renderer/particles/GPUParticleSystem.js +46 -8
  339. package/src/shade/renderer/particles/ParticleConstants.d.ts +23 -6
  340. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  341. package/src/shade/renderer/particles/ParticleConstants.js +25 -6
  342. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +5 -5
  343. package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -187
  344. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +20 -9
  345. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
  346. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +36 -10
  347. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +8 -7
  348. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  349. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +25 -16
  350. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts +51 -0
  351. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts.map +1 -0
  352. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js +56 -0
  353. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
  354. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -0
  355. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +1 -1
  356. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +1 -1
  357. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +22 -11
  358. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  359. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +14 -11
  360. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +4 -4
  361. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  362. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +59 -24
  363. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +3 -3
  364. package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -287
  365. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +13 -6
  366. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  367. package/src/shade/renderer/particles/graph/compile_particle_graph.js +46 -27
  368. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +8 -2
  369. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -1
  370. package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +240 -234
  371. package/src/shade/renderer/particles/graph/make_particle_group.d.ts +1 -1
  372. package/src/shade/renderer/particles/graph/make_particle_group.js +1 -1
  373. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +3 -2
  374. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
  375. package/src/shade/renderer/particles/graph/particle_graph_authoring.js +3 -2
  376. package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -170
  377. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +25 -16
  378. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -1
  379. package/src/shade/renderer/particles/graph/particle_graph_json.js +16 -2
  380. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +29 -15
  381. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  382. package/src/shade/renderer/particles/graph/particle_node_parameters.js +54 -22
  383. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  384. package/src/shade/renderer/particles/graph/particle_node_presentation.js +18 -8
  385. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +9 -2
  386. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  387. package/src/shade/renderer/particles/graph/validate_particle_graph.js +70 -32
  388. package/src/shade/renderer/particles/graph_particles.d.ts +9 -4
  389. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  390. package/src/shade/renderer/particles/graph_particles.js +27 -4
  391. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +7 -6
  392. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  393. package/src/shade/renderer/particles/isa/InstructionStream.js +17 -16
  394. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +17 -0
  395. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
  396. package/src/shade/renderer/particles/isa/ParticleAssembler.js +35 -0
  397. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +26 -6
  398. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  399. package/src/shade/renderer/particles/isa/ParticleProgram.js +61 -9
  400. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +55 -4
  401. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  402. package/src/shade/renderer/particles/isa/ParticleVMISA.js +79 -10
  403. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +20 -6
  404. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  405. package/src/shade/renderer/particles/isa/particle_assembly.js +136 -25
  406. package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts +20 -0
  407. package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts.map +1 -0
  408. package/src/shade/renderer/particles/isa/particle_link_global_fields.js +46 -0
  409. package/src/shade/renderer/particles/isa/validate_particle_program.js +8 -8
  410. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +62 -28
  411. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  412. package/src/shade/renderer/particles/layout/ParticleLayout.js +102 -62
  413. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -1
  414. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +2 -0
  415. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +1 -1
  416. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +4 -3
  417. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +2 -2
  418. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +3 -3
  419. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +11 -11
  420. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +4 -4
  421. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  422. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +5 -4
  423. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +1 -1
  424. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +1 -1
  425. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +4 -4
  426. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  427. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +13 -11
  428. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +7 -7
  429. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +3 -2
  430. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  431. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +5 -4
  432. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -1
  433. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -1
  434. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -1
  435. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -51
  436. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -1
  437. package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +5 -5
  438. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
  439. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
  440. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
  441. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
  442. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
  443. package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -1
  444. package/src/shade/renderer/particles/optimizer/pass_schedule.js +2 -2
  445. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
  446. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +5 -4
  447. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +93 -22
  448. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  449. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +336 -29
  450. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +43 -3
  451. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  452. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +43 -3
  453. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +56 -26
  454. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  455. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +89 -33
  456. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts +85 -0
  457. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts.map +1 -0
  458. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.js +221 -0
  459. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +143 -18
  460. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -1
  461. package/src/shade/renderer/particles/runtime/ProgramHeap.js +378 -28
  462. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +19 -7
  463. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
  464. package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -9
  465. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +8 -8
  466. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
  467. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +3 -0
  468. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -1
  469. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +4 -0
  470. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts +30 -0
  471. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts.map +1 -0
  472. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.js +121 -0
  473. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -1
  474. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +3 -1
  475. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +12 -4
  476. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  477. package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
  478. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  479. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
  480. package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
  481. package/src/shade/renderer/postprocess/PostProcess.js +2 -1
  482. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
  483. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  484. package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
  485. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  486. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
  487. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  488. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  489. package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
  490. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
  491. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  492. package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
  493. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
  494. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
  495. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
  496. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
  497. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
  498. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
  499. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  500. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
  501. package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
  502. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  503. package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
  504. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
  505. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
  506. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  507. package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
  508. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  509. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
  510. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
  511. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
  512. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
  513. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
  514. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
  515. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
  516. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
  517. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  518. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
  519. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
  520. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  521. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
  522. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
  523. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
  524. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
  525. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  526. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
  527. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
  528. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  529. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
  530. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
  531. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  532. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
  533. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
  534. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
  535. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
  536. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
  537. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
  538. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
  539. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
  540. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
  542. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
  543. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
  544. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
  545. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  546. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
  547. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
  548. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
  549. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
  550. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
  551. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
  552. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
  553. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
  554. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
  555. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
  556. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
  557. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
  558. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
  559. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
  560. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
  561. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
  562. package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
  563. package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
  564. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
  565. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  566. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
  567. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
  568. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
  569. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
  570. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
  571. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
  572. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
  573. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
  574. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
  576. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  577. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  578. package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
  579. package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
  580. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  581. package/src/shade/renderer/water/chunk_water_gi.js +47 -5
  582. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  583. package/src/shade/renderer/water/shader_water.d.ts +3 -2
  584. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  585. package/src/shade/renderer/water/shader_water.js +9 -3
  586. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
  587. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
  588. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  589. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
  590. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
  591. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
  592. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
  593. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
  594. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
  595. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
  596. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
  597. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
  598. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
  599. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
  600. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
  601. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
  602. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
  603. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
  604. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
  605. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
  606. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
  607. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
  608. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
  609. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
@@ -14,10 +14,23 @@ export const chunk_irradiance_clipmap_gi_sample_brick4: CodeChunk;
14
14
  * @type {CodeChunk}
15
15
  */
16
16
  export const chunk_irradiance_clipmap_gi_sample_lpv: CodeChunk;
17
+ /**
18
+ * {@link chunk_irradiance_clipmap_gi_sample} under the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5):
19
+ * the probes' pick at `position_ws`, jittered by the point's hash with the frame (`jitter_from_vectors`). A
20
+ * voxel is no surface, so there is no normal to bias the point by or to weigh back faces with, nor a view.
21
+ * Where no probe weighs anything, the environment SH, as under IBL.
22
+ *
23
+ * The probes' SH is what the volume accumulates, Metro L1 in the scale under which
24
+ * `resolve_irradiance_sh_to_diffuse` gives E/π. It is handed over as the radiance SH2 that
25
+ * `volumetrics_irradiance_sh_add_radiance` turns back into it: 2π × the luma, band 1 in the basis order
26
+ * (y, z, x), and the chroma, which only the constant band has, over band 0's basis constant. Reads the probes'
27
+ * group, `view` and `environment_sh`.
28
+ * @type {CodeChunk}
29
+ */
30
+ export const chunk_irradiance_clipmap_gi_sample_probe_clipmap: CodeChunk;
17
31
  /**
18
32
  * Evaluates indirect radiance SH2 (`array<vec3<f32>, 4>`) at a world position `position_ws` according
19
- * to the renderer's active {@link INDIRECT_LIGHTING} switch. The probe clipmap takes the environment SH
20
- * until it samples its own probes.
33
+ * to the renderer's active {@link INDIRECT_LIGHTING} switch.
21
34
  *
22
35
  * @type {CodeChunkChoice}
23
36
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_irradiance_clipmap_gi_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,qDAFU,SAAS,CAcjB;AAIF;;;;GAIG;AACH,wDAFU,SAAS,CAYjB;AAEF;;;GAGG;AACH,qDAFU,SAAS,CAqBjB;AAEF;;;;;;GAMG;AACH,iDAFU,eAAe,CAEiE;0BAxEhE,oCAAoC;gCAC9B,0CAA0C"}
1
+ {"version":3,"file":"chunk_irradiance_clipmap_gi_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js"],"names":[],"mappings":"AAaA;;;GAGG;AACH,qDAFU,SAAS,CAcjB;AAIF;;;;GAIG;AACH,wDAFU,SAAS,CAYjB;AAEF;;;GAGG;AACH,qDAFU,SAAS,CAqBjB;AAEF;;;;;;;;;;;;GAYG;AACH,+DAFU,SAAS,CAqCjB;AAIF;;;;;GAKG;AACH,iDAFU,eAAe,CAEiE;0BA3HhE,oCAAoC;gCAC9B,0CAA0C"}
@@ -1,5 +1,8 @@
1
1
  import { chunk_brick4_sample_sh } from "../../global_illumination/brick4/gpu/draw/chunk_brick4_sample_sh.js";
2
+ import { chunk_probe_clipmap_pick } from "../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
2
3
  import { INDIRECT_LIGHTING } from "../../INDIRECT_LIGHTING.js";
4
+ import { chunk_YCoCg_to_rgb } from "../../shader/chunk/color/YCoCg/chunk_YCoCg_to_rgb.js";
5
+ import { chunk_jitter_from_vectors } from "../../shader/chunk/random/chunk_jitter_from_vectors.js";
3
6
  import { ENVIRONMENT_SH_RESOURCE } from "../../light/environment/ENVIRONMENT_SH_RESOURCE.js";
4
7
  import { ShadeIndirectLightingMode } from "../../ShadeIndirectLightingMode.js";
5
8
  import { chunk_lpv_mesh_interpolation_probe_sh } from "../../shader/chunk/light/lpv/chunk_lpv_mesh_interpolation_probe_sh.js";
@@ -70,10 +73,61 @@ fn irradiance_clipmap_gi_sample(position_ws: vec3<f32>) -> array<vec3<f32>, 4> {
70
73
  ]
71
74
  );
72
75
 
76
+ /**
77
+ * {@link chunk_irradiance_clipmap_gi_sample} under the probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5):
78
+ * the probes' pick at `position_ws`, jittered by the point's hash with the frame (`jitter_from_vectors`). A
79
+ * voxel is no surface, so there is no normal to bias the point by or to weigh back faces with, nor a view.
80
+ * Where no probe weighs anything, the environment SH, as under IBL.
81
+ *
82
+ * The probes' SH is what the volume accumulates, Metro L1 in the scale under which
83
+ * `resolve_irradiance_sh_to_diffuse` gives E/π. It is handed over as the radiance SH2 that
84
+ * `volumetrics_irradiance_sh_add_radiance` turns back into it: 2π × the luma, band 1 in the basis order
85
+ * (y, z, x), and the chroma, which only the constant band has, over band 0's basis constant. Reads the probes'
86
+ * group, `view` and `environment_sh`.
87
+ * @type {CodeChunk}
88
+ */
89
+ export const chunk_irradiance_clipmap_gi_sample_probe_clipmap = CodeChunk.from(
90
+ //language=WGSL
91
+ `
92
+ fn irradiance_clipmap_gi_sample(position_ws: vec3<f32>) -> array<vec3<f32>, 4> {
93
+ let no_surface = vec3<f32>(0.0);
94
+ let probes = probe_clipmap_sample_sh(position_ws, no_surface, no_surface, jitter_from_vectors(position_ws, no_surface));
95
+
96
+ if (!probes.found) {
97
+ return array<vec3<f32>, 4>(
98
+ environment_sh[0].xyz,
99
+ environment_sh[1].xyz,
100
+ environment_sh[2].xyz,
101
+ environment_sh[3].xyz,
102
+ );
103
+ }
104
+
105
+ // the inverse of volumetrics_irradiance_sh_add_radiance's 1 / (2 pi) and of its chroma's 1 / band 0
106
+ const TWO_PI: f32 = 6.283185307179586;
107
+ const BAND_0_BASIS: f32 = 0.28209479177387814;
108
+
109
+ let Y = probes.sh.Y * TWO_PI;
110
+
111
+ // the Metro layout is (x, y, z, constant); the basis order is (constant, y, z, x)
112
+ return array<vec3<f32>, 4>(
113
+ YCoCg_to_rgb(vec3<f32>(Y.w, probes.sh.CoCg * (BAND_0_BASIS * TWO_PI))),
114
+ vec3<f32>(Y.y),
115
+ vec3<f32>(Y.z),
116
+ vec3<f32>(Y.x),
117
+ );
118
+ }
119
+ `, [
120
+ chunk_probe_clipmap_pick,
121
+ chunk_jitter_from_vectors,
122
+ chunk_YCoCg_to_rgb,
123
+ ]
124
+ );
125
+
126
+ chunk_irradiance_clipmap_gi_sample_probe_clipmap.requireResource(ENVIRONMENT_SH_RESOURCE);
127
+
73
128
  /**
74
129
  * Evaluates indirect radiance SH2 (`array<vec3<f32>, 4>`) at a world position `position_ws` according
75
- * to the renderer's active {@link INDIRECT_LIGHTING} switch. The probe clipmap takes the environment SH
76
- * until it samples its own probes.
130
+ * to the renderer's active {@link INDIRECT_LIGHTING} switch.
77
131
  *
78
132
  * @type {CodeChunkChoice}
79
133
  */
@@ -82,4 +136,4 @@ export const chunk_irradiance_clipmap_gi_sample = CodeChunkChoice.from(INDIRECT_
82
136
  chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.IBL, chunk_irradiance_clipmap_gi_sample_ibl);
83
137
  chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.Brick4, chunk_irradiance_clipmap_gi_sample_brick4);
84
138
  chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.LPV, chunk_irradiance_clipmap_gi_sample_lpv);
85
- chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_irradiance_clipmap_gi_sample_ibl);
139
+ chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_irradiance_clipmap_gi_sample_probe_clipmap);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_irradiance_clipmap_build.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js"],"names":[],"mappings":"AAmCA,oEAA4E;AAE5E,2DAO6B;AAoI7B;;;;;;;;;GASG;AACH,8CAFU,aAAa,CAMpB;6BAvK0B,mCAAmC;8BAJlC,+BAA+B"}
1
+ {"version":3,"file":"shader_irradiance_clipmap_build.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js"],"names":[],"mappings":"AAqCA,oEAA4E;AAE5E,2DAO6B;AAwI7B;;;;;;;;;GASG;AACH,8CAFU,aAAa,CAMpB;6BA3K0B,mCAAmC;8BAJlC,+BAA+B"}
@@ -1,191 +1,197 @@
1
- import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
2
- import { INDIRECT_LIGHT_INTENSITY } from "../../deferred/INDIRECT_LIGHT_INTENSITY.js";
3
- import { BRICK4_DATA_STRUCT } from "../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
4
- import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
5
- import { chunk_light_cluster_counts } from "../../light/cluster/chunk_light_cluster_counts.js";
6
- import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../../light/cluster/shader_cluster_assign_lights.js";
7
- import { ENVIRONMENT_SH_TYPE } from "../../light/environment/shader_project_environment_sh.js";
8
- import { chunk_world_light_cluster_lookup } from "../../light/world_cluster/chunk_world_light_cluster_lookup.js";
9
- import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
10
- import {
11
- chunk_directional_lights_iteration_mask
12
- } from "../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
13
- import {
14
- chunk_get_directional_light_info_by_index
15
- } from "../../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
16
- import {
17
- METRO_L1_IRRADIANCE_STRUCT
18
- } from "../../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
19
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
20
- import { ComputeShader } from "../../shader/ComputeShader.js";
21
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
22
- import { f32, i32, u32, vec3i, vec3u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
23
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
24
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
25
- import { chunk_shadowmap_get_light_visibility } from "../../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
26
- import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
27
- import { chunk_volumetrics_irradiance_sh } from "../chunk_volumetrics_irradiance_sh.js";
28
- import { chunk_volumetrics_local_light_shadow } from "../chunk_volumetrics_local_light_shadow.js";
29
- import { chunk_irradiance_clipmap_gi_sample } from "./chunk_irradiance_clipmap_gi_sample.js";
30
- import { chunk_irradiance_clipmap_local_light } from "./chunk_irradiance_clipmap_local_light.js";
31
- import {
32
- IRRADIANCE_CLIPMAP_LIGHT_BUDGET,
33
- IRRADIANCE_CLIPMAP_TILE_FORMAT,
34
- } from "./IRRADIANCE_CLIPMAP.js";
35
-
36
- export const IRRADIANCE_CLIPMAP_BUILD_GROUP_SIZE = Object.freeze([4, 4, 4]);
37
-
38
- export const IRRADIANCE_CLIPMAP_BUILD_STRUCT = WebGPUStruct.from({
39
- tile_origin: vec3u,
40
- cascade_index: u32,
41
- corner: vec3i,
42
- cell_size: f32,
43
- tile_size: vec3u,
44
- border: i32,
45
- }, "IrradianceClipmapBuild");
46
-
47
- const resources = new ShaderResourceSetDescriptor();
48
-
49
- resources.createGroup()
50
- .addUniform("build_settings", IRRADIANCE_CLIPMAP_BUILD_STRUCT)
51
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
52
- .addUniform("environment_sh", ENVIRONMENT_SH_TYPE)
53
- .addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
54
- .addStorageBuffer("light_data", WebGPUArray.u32, false)
55
- .addStorageBuffer("world_cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, false)
56
- .addStorageBuffer("world_cluster_data", WebGPUArray.u32, false)
57
- .addTexture("shadowmapAtlas", "depth")
58
- .addSampler("sCompareLinear", "comparison", SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR)
59
- .addStorageTexture("atlas_y", IRRADIANCE_CLIPMAP_TILE_FORMAT, "3d", "write-only")
60
- .addStorageTexture("atlas_cocg", IRRADIANCE_CLIPMAP_TILE_FORMAT, "3d", "write-only");
61
-
62
- resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
63
-
64
- const body = CodeChunk.from(
65
- //language=WGSL
66
- `
67
- @compute @workgroup_size(${IRRADIANCE_CLIPMAP_BUILD_GROUP_SIZE.join(", ")})
68
- fn main(@builtin(global_invocation_id) local_texel: vec3<u32>) {
69
- let tile_size = build_settings.tile_size;
70
- if (any(local_texel >= tile_size)) {
71
- return;
72
- }
73
-
74
- let local_cell = vec3<i32>(local_texel) - vec3<i32>(build_settings.border);
75
- let world_cell = build_settings.corner + local_cell;
76
- let position_ws = (vec3<f32>(world_cell) + vec3<f32>(0.5)) * build_settings.cell_size;
77
-
78
- const INDIRECT_INTENSITY: f32 = ${INDIRECT_LIGHT_INTENSITY};
79
- let gi_radiance = irradiance_clipmap_gi_sample(position_ws);
80
- let scaled_gi = array<vec3<f32>, 4>(
81
- gi_radiance[0] * INDIRECT_INTENSITY,
82
- gi_radiance[1] * INDIRECT_INTENSITY,
83
- gi_radiance[2] * INDIRECT_INTENSITY,
84
- gi_radiance[3] * INDIRECT_INTENSITY,
85
- );
86
-
87
- var irradiance: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref};
88
- irradiance = volumetrics_irradiance_sh_add_radiance(irradiance, scaled_gi);
89
-
90
- let to_camera = mat4_extract_position(camera.transform) - position_ws;
91
- let to_camera_len = max(length(to_camera), 1e-5);
92
- let toward_camera = to_camera / to_camera_len;
93
-
94
- var directional_bits = directional_lights_iteration_mask(&light_data);
95
- while (directional_bits != 0u) {
96
- let directional_index = countTrailingZeros(directional_bits);
97
- directional_bits &= ~(1u << directional_index);
98
-
99
- let sun = get_directional_light_info_by_index(&light_data, directional_index);
100
-
101
- let shadow_term = shadowmap_get_directional_light_visibility(
102
- &light_data,
103
- directional_index,
104
- position_ws,
105
- toward_camera,
106
- sun.direction
107
- );
108
-
109
- irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * sun.color, sun.direction);
110
- }
111
-
112
- let cluster_meta = world_light_cluster_metadata_by_texel(
113
- build_settings.cascade_index,
114
- local_texel,
115
- tile_size
116
- );
117
-
118
- let cluster_offset = cluster_meta.offset;
119
- let point_count = light_cluster_count_point(cluster_meta.counts);
120
- let spot_count = light_cluster_count_spot(cluster_meta.counts);
121
-
122
- for (var j = 0u; j < min(point_count, ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u); j++) {
123
- let light_index = world_cluster_data[cluster_offset + j];
124
- let direct_light = irradiance_clipmap_get_point_light_info_by_index(
125
- &light_data,
126
- light_index,
127
- position_ws,
128
- build_settings.cell_size
129
- );
130
-
131
- if (all(direct_light.color == vec3<f32>(0.0))) {
132
- continue;
133
- }
134
-
135
- let shadow_term = volumetrics_point_light_shadow(&light_data, light_index, position_ws);
136
- irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
137
- }
138
-
139
- for (var k = 0u; k < min(spot_count, ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u); k++) {
140
- let light_index = world_cluster_data[cluster_offset + point_count + k];
141
- let direct_light = irradiance_clipmap_get_spot_light_info_by_index(
142
- &light_data,
143
- light_index,
144
- position_ws,
145
- build_settings.cell_size
146
- );
147
-
148
- if (all(direct_light.color == vec3<f32>(0.0))) {
149
- continue;
150
- }
151
-
152
- let shadow_term = volumetrics_spot_light_shadow(&light_data, light_index, position_ws);
153
- irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
154
- }
155
-
156
- let stored = volumetrics_irradiance_sh_storable(irradiance);
157
- let atlas_texel = build_settings.tile_origin + local_texel;
158
-
159
- textureStore(atlas_y, atlas_texel, stored.Y);
160
- textureStore(atlas_cocg, atlas_texel, vec4<f32>(stored.CoCg, 0.0, 0.0));
161
- }
162
- `, [
163
- METRO_L1_IRRADIANCE_STRUCT.declaration_chunk,
164
- chunk_mat4_extract_position,
165
- chunk_irradiance_clipmap_gi_sample,
166
- chunk_world_light_cluster_lookup,
167
- chunk_light_cluster_counts,
168
- chunk_directional_lights_iteration_mask,
169
- chunk_get_directional_light_info_by_index,
170
- chunk_irradiance_clipmap_local_light,
171
- chunk_shadowmap_get_light_visibility,
172
- chunk_volumetrics_local_light_shadow,
173
- chunk_volumetrics_irradiance_sh,
174
- ]
175
- );
176
-
177
- /**
178
- * Populates one cascade's tile (including its 1-texel trilinear skirt) in the synchronized `Y` and
179
- * `CoCg` 3D tile atlases of the world-space irradiance clipmap.
180
- *
181
- * Evaluates indirect lighting (`INDIRECT_LIGHTING`), directional lights (`SHADOW_DIRECTIONAL_TECHNIQUE`),
182
- * and world-space clustered point and spot lights with shadow maps at deterministic world-space
183
- * voxel centres.
184
- *
185
- * @type {ComputeShader}
186
- */
187
- export const shader_irradiance_clipmap_build = ComputeShader.from({
188
- label: "Volumetrics / irradiance clipmap build",
189
- resources,
190
- body,
191
- });
1
+ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
2
+ import { INDIRECT_LIGHT_INTENSITY } from "../../deferred/INDIRECT_LIGHT_INTENSITY.js";
3
+ import { BRICK4_DATA_STRUCT } from "../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
4
+ import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
5
+ import { PROBE_CLIPMAP_SAMPLING_GROUP } from "../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
6
+ import { VIEW_RESOURCE } from "../../view/VIEW_RESOURCE.js";
7
+ import { chunk_light_cluster_counts } from "../../light/cluster/chunk_light_cluster_counts.js";
8
+ import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../../light/cluster/shader_cluster_assign_lights.js";
9
+ import { ENVIRONMENT_SH_TYPE } from "../../light/environment/shader_project_environment_sh.js";
10
+ import { chunk_world_light_cluster_lookup } from "../../light/world_cluster/chunk_world_light_cluster_lookup.js";
11
+ import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
12
+ import {
13
+ chunk_directional_lights_iteration_mask
14
+ } from "../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
15
+ import {
16
+ chunk_get_directional_light_info_by_index
17
+ } from "../../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
18
+ import {
19
+ METRO_L1_IRRADIANCE_STRUCT
20
+ } from "../../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
21
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
22
+ import { ComputeShader } from "../../shader/ComputeShader.js";
23
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
24
+ import { f32, i32, u32, vec3i, vec3u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
25
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
26
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
27
+ import { chunk_shadowmap_get_light_visibility } from "../../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
28
+ import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
29
+ import { chunk_volumetrics_irradiance_sh } from "../chunk_volumetrics_irradiance_sh.js";
30
+ import { chunk_volumetrics_local_light_shadow } from "../chunk_volumetrics_local_light_shadow.js";
31
+ import { chunk_irradiance_clipmap_gi_sample } from "./chunk_irradiance_clipmap_gi_sample.js";
32
+ import { chunk_irradiance_clipmap_local_light } from "./chunk_irradiance_clipmap_local_light.js";
33
+ import {
34
+ IRRADIANCE_CLIPMAP_LIGHT_BUDGET,
35
+ IRRADIANCE_CLIPMAP_TILE_FORMAT,
36
+ } from "./IRRADIANCE_CLIPMAP.js";
37
+
38
+ export const IRRADIANCE_CLIPMAP_BUILD_GROUP_SIZE = Object.freeze([4, 4, 4]);
39
+
40
+ export const IRRADIANCE_CLIPMAP_BUILD_STRUCT = WebGPUStruct.from({
41
+ tile_origin: vec3u,
42
+ cascade_index: u32,
43
+ corner: vec3i,
44
+ cell_size: f32,
45
+ tile_size: vec3u,
46
+ border: i32,
47
+ }, "IrradianceClipmapBuild");
48
+
49
+ const resources = new ShaderResourceSetDescriptor();
50
+
51
+ resources.createGroup()
52
+ .addUniform("build_settings", IRRADIANCE_CLIPMAP_BUILD_STRUCT)
53
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
54
+ .addUniform("environment_sh", ENVIRONMENT_SH_TYPE)
55
+ .addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
56
+ .addStorageBuffer("light_data", WebGPUArray.u32, false)
57
+ .addStorageBuffer("world_cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, false)
58
+ .addStorageBuffer("world_cluster_data", WebGPUArray.u32, false)
59
+ .addTexture("shadowmapAtlas", "depth")
60
+ .addSampler("sCompareLinear", "comparison", SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR)
61
+ .addStorageTexture("atlas_y", IRRADIANCE_CLIPMAP_TILE_FORMAT, "3d", "write-only")
62
+ .addStorageTexture("atlas_cocg", IRRADIANCE_CLIPMAP_TILE_FORMAT, "3d", "write-only")
63
+ // the frame index the probe clipmap's pick is jittered by
64
+ .add(VIEW_RESOURCE);
65
+
66
+ resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
67
+ // the probe clipmap's probes, which their owner binds in every mode
68
+ resources.addGroup(PROBE_CLIPMAP_SAMPLING_GROUP);
69
+
70
+ const body = CodeChunk.from(
71
+ //language=WGSL
72
+ `
73
+ @compute @workgroup_size(${IRRADIANCE_CLIPMAP_BUILD_GROUP_SIZE.join(", ")})
74
+ fn main(@builtin(global_invocation_id) local_texel: vec3<u32>) {
75
+ let tile_size = build_settings.tile_size;
76
+ if (any(local_texel >= tile_size)) {
77
+ return;
78
+ }
79
+
80
+ let local_cell = vec3<i32>(local_texel) - vec3<i32>(build_settings.border);
81
+ let world_cell = build_settings.corner + local_cell;
82
+ let position_ws = (vec3<f32>(world_cell) + vec3<f32>(0.5)) * build_settings.cell_size;
83
+
84
+ const INDIRECT_INTENSITY: f32 = ${INDIRECT_LIGHT_INTENSITY};
85
+ let gi_radiance = irradiance_clipmap_gi_sample(position_ws);
86
+ let scaled_gi = array<vec3<f32>, 4>(
87
+ gi_radiance[0] * INDIRECT_INTENSITY,
88
+ gi_radiance[1] * INDIRECT_INTENSITY,
89
+ gi_radiance[2] * INDIRECT_INTENSITY,
90
+ gi_radiance[3] * INDIRECT_INTENSITY,
91
+ );
92
+
93
+ var irradiance: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref};
94
+ irradiance = volumetrics_irradiance_sh_add_radiance(irradiance, scaled_gi);
95
+
96
+ let to_camera = mat4_extract_position(camera.transform) - position_ws;
97
+ let to_camera_len = max(length(to_camera), 1e-5);
98
+ let toward_camera = to_camera / to_camera_len;
99
+
100
+ var directional_bits = directional_lights_iteration_mask(&light_data);
101
+ while (directional_bits != 0u) {
102
+ let directional_index = countTrailingZeros(directional_bits);
103
+ directional_bits &= ~(1u << directional_index);
104
+
105
+ let sun = get_directional_light_info_by_index(&light_data, directional_index);
106
+
107
+ let shadow_term = shadowmap_get_directional_light_visibility(
108
+ &light_data,
109
+ directional_index,
110
+ position_ws,
111
+ toward_camera,
112
+ sun.direction
113
+ );
114
+
115
+ irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * sun.color, sun.direction);
116
+ }
117
+
118
+ let cluster_meta = world_light_cluster_metadata_by_texel(
119
+ build_settings.cascade_index,
120
+ local_texel,
121
+ tile_size
122
+ );
123
+
124
+ let cluster_offset = cluster_meta.offset;
125
+ let point_count = light_cluster_count_point(cluster_meta.counts);
126
+ let spot_count = light_cluster_count_spot(cluster_meta.counts);
127
+
128
+ for (var j = 0u; j < min(point_count, ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u); j++) {
129
+ let light_index = world_cluster_data[cluster_offset + j];
130
+ let direct_light = irradiance_clipmap_get_point_light_info_by_index(
131
+ &light_data,
132
+ light_index,
133
+ position_ws,
134
+ build_settings.cell_size
135
+ );
136
+
137
+ if (all(direct_light.color == vec3<f32>(0.0))) {
138
+ continue;
139
+ }
140
+
141
+ let shadow_term = volumetrics_point_light_shadow(&light_data, light_index, position_ws);
142
+ irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
143
+ }
144
+
145
+ for (var k = 0u; k < min(spot_count, ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u); k++) {
146
+ let light_index = world_cluster_data[cluster_offset + point_count + k];
147
+ let direct_light = irradiance_clipmap_get_spot_light_info_by_index(
148
+ &light_data,
149
+ light_index,
150
+ position_ws,
151
+ build_settings.cell_size
152
+ );
153
+
154
+ if (all(direct_light.color == vec3<f32>(0.0))) {
155
+ continue;
156
+ }
157
+
158
+ let shadow_term = volumetrics_spot_light_shadow(&light_data, light_index, position_ws);
159
+ irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
160
+ }
161
+
162
+ let stored = volumetrics_irradiance_sh_storable(irradiance);
163
+ let atlas_texel = build_settings.tile_origin + local_texel;
164
+
165
+ textureStore(atlas_y, atlas_texel, stored.Y);
166
+ textureStore(atlas_cocg, atlas_texel, vec4<f32>(stored.CoCg, 0.0, 0.0));
167
+ }
168
+ `, [
169
+ METRO_L1_IRRADIANCE_STRUCT.declaration_chunk,
170
+ chunk_mat4_extract_position,
171
+ chunk_irradiance_clipmap_gi_sample,
172
+ chunk_world_light_cluster_lookup,
173
+ chunk_light_cluster_counts,
174
+ chunk_directional_lights_iteration_mask,
175
+ chunk_get_directional_light_info_by_index,
176
+ chunk_irradiance_clipmap_local_light,
177
+ chunk_shadowmap_get_light_visibility,
178
+ chunk_volumetrics_local_light_shadow,
179
+ chunk_volumetrics_irradiance_sh,
180
+ ]
181
+ );
182
+
183
+ /**
184
+ * Populates one cascade's tile (including its 1-texel trilinear skirt) in the synchronized `Y` and
185
+ * `CoCg` 3D tile atlases of the world-space irradiance clipmap.
186
+ *
187
+ * Evaluates indirect lighting (`INDIRECT_LIGHTING`), directional lights (`SHADOW_DIRECTIONAL_TECHNIQUE`),
188
+ * and world-space clustered point and spot lights with shadow maps at deterministic world-space
189
+ * voxel centres.
190
+ *
191
+ * @type {ComputeShader}
192
+ */
193
+ export const shader_irradiance_clipmap_build = ComputeShader.from({
194
+ label: "Volumetrics / irradiance clipmap build",
195
+ resources,
196
+ body,
197
+ });
@@ -1,5 +1,5 @@
1
1
  import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
2
- import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
2
+ import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
3
3
  import { F32_MAX_DEFINITION } from "../../shader/chunk/math/F32_MAX_DEFINITION.js";
4
4
  import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
5
5
  import { chunk_YCoCg_to_rgb } from "../../shader/chunk/color/YCoCg/chunk_YCoCg_to_rgb.js";
@@ -128,7 +128,7 @@ fn main(@builtin(global_invocation_id) voxel_id: vec3<u32>) {
128
128
  value is history, get_std_dev4 in the neighbourhood box turns Inf - Inf into NaN, the clip
129
129
  returns NaN, and mix(NaN, center, 0.05) is NaN for every frame after that. Camera motion does
130
130
  not clear it and the aerial LUT reads the whole screen column behind it through it; only a
131
- resize or a curve change does, via history_reset.
131
+ curve change does, via history_reset.
132
132
 
133
133
  Guarding the STORE rather than the two blend operands is what makes that a closed statement:
134
134
  whatever the resolve did, the froxel this frame either carries a finite value or carries this
@@ -142,12 +142,12 @@ fn main(@builtin(global_invocation_id) voxel_id: vec3<u32>) {
142
142
 
143
143
  let final_finite = all(final_color == final_color) && all(abs(final_color) < vec4f(F32_MAX));
144
144
 
145
- let final_safe = select(current_safe, clamp(final_color, vec4f(0.0), vec4f(F16_MAX)), final_finite);
145
+ let final_safe = select(current_safe, clamp(final_color, vec4f(0.0), vec4f(F16_MAX)), final_finite);
146
146
  textureStore(t_output, voxel_id, final_safe);
147
147
  }
148
148
  `,
149
149
  [
150
- F16_MAX_DEFINITION,
150
+ F16_MAX_DEFINITION,
151
151
  F32_MAX_DEFINITION,
152
152
  chunk_rgb_to_YCoCg,
153
153
  chunk_YCoCg_to_rgb,
@@ -42,7 +42,7 @@ export class GPUWaterRenderer {
42
42
  /** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
43
43
  request_probe(uv: any): Promise<any>;
44
44
  dispose(): void;
45
- avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches }: {
45
+ avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches, probes }: {
46
46
  graph: any;
47
47
  view_ctx: any;
48
48
  camera: any;
@@ -56,6 +56,7 @@ export class GPUWaterRenderer {
56
56
  light_cluster_data: any;
57
57
  shadowmap_atlas: any;
58
58
  shader_switches?: ShaderSwitchSet;
59
+ probes: any;
59
60
  }): {
60
61
  background_color: any;
61
62
  };
@@ -1 +1 @@
1
- {"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAmBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAmBd;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD;;;;;;;;;;;;;;;;MAoIC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA2BJ;gCAxX+B,uCAAuC"}
1
+ {"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAoBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAmBd;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD;;;;;;;;;;;;;;;;;MAuIC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA2BJ;gCA3X+B,uCAAuC"}
@@ -1,3 +1,4 @@
1
+ import { assert } from "../../../core/assert.js";
1
2
  import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
2
3
  import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
3
4
  import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
@@ -157,7 +158,8 @@ export class GPUWaterRenderer {
157
158
 
158
159
  avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture,
159
160
  hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data,
160
- shadowmap_atlas, shader_switches = ShaderSwitchSet.EMPTY }) {
161
+ shadowmap_atlas, shader_switches = ShaderSwitchSet.EMPTY, probes }) {
162
+ assert.defined(probes, 'probes');
161
163
  const scene = view_ctx.scene;
162
164
  const settings = { ...this.settings };
163
165
  const probe = this.#probe;
@@ -257,6 +259,8 @@ export class GPUWaterRenderer {
257
259
  brick4: view_ctx.scene.volumetric_light_map.buffer,
258
260
  view: view_ctx.uniform_buffer.buffer,
259
261
  };
262
+ // the probes in every mode: a clipmap of no cascade while the probe clipmap has none
263
+ probes.write_sampling_bindings(shared);
260
264
  const bindings = WATER_FINALIZE_RESOURCES.generateBindings(shared, encoder);
261
265
  const copy_pipeline = shader_water_background_copy.pipeline;
262
266
  const copy_bindings = shader_water_background_copy.descriptor.resources.generateBindings({tScene: shared.tScene}, encoder);
@@ -11,9 +11,19 @@ export const chunk_water_gi_ibl: CodeChunk;
11
11
  */
12
12
  export const chunk_water_gi_brick4: CodeChunk;
13
13
  /**
14
- * The water's indirect lighting by the renderer's mode ({@link INDIRECT_LIGHTING}): IBL, LPV and
15
- * ProbeClipmap {@link chunk_water_gi_ibl}, Brick4 {@link chunk_water_gi_brick4}. A pipeline that links it binds
16
- * `tEnvironment`, `brick4` and `view`, and reads only its own mode's.
14
+ * The probe clipmap (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.5): each call one pick at the point, jittered by a
15
+ * hash of the point and the normal, as Brick4's is. The irradiance is π × the picked SH resolved at the normal,
16
+ * the normal standing in for the view, which the irradiance call has none of. The specular is the probes'
17
+ * radiance picked by the normal and the view (§9.3). Where no probe weighs anything, each is the environment's.
18
+ * Reads the probes' group, `view` and `tEnvironment`.
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_water_gi_probe_clipmap: CodeChunk;
22
+ /**
23
+ * The water's indirect lighting by the renderer's mode ({@link INDIRECT_LIGHTING}): IBL and LPV
24
+ * {@link chunk_water_gi_ibl}, Brick4 {@link chunk_water_gi_brick4}, ProbeClipmap
25
+ * {@link chunk_water_gi_probe_clipmap}. A pipeline that links it binds `tEnvironment`, `brick4`, the probes'
26
+ * group and `view`, and reads only its own mode's.
17
27
  * @type {CodeChunkChoice}
18
28
  */
19
29
  export const chunk_water_gi: CodeChunkChoice;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"AAwBA;;;;GAIG;AACH,iCAFU,SAAS,CAUoC;AAEvD;;;;GAIG;AACH,oCAFU,SAAS,CAgBwB;AAE3C;;;;;GAKG;AACH,6BAFU,eAAe,CAE6C;0BA3D5C,iCAAiC;gCAC3B,uCAAuC"}
1
+ {"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"AAiCA;;;;GAIG;AACH,iCAFU,SAAS,CAUoC;AAEvD;;;;GAIG;AACH,oCAFU,SAAS,CAgBwB;AAE3C;;;;;;;GAOG;AACH,2CAFU,SAAS,CAwB+E;AAElG;;;;;;GAMG;AACH,6BAFU,eAAe,CAE6C;0BA5F5C,iCAAiC;gCAC3B,uCAAuC"}