@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
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- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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{"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAd+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACpD;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,
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{"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAd+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACpD;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAyPpE;8BA7R6B,iCAAiC"}
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export function graph_rasterize_meshes_transparent_oit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, shader_switches, }: FrameGraph): number;
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export function graph_rasterize_meshes_transparent_oit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, shader_switches, probes, }: FrameGraph): number;
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//# sourceMappingURL=graph_rasterize_meshes_transparent_oit.d.ts.map
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package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map
CHANGED
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@@ -1 +1 @@
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-
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAiZA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wSAFa,MAAM,CA6OlB"}
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@@ -50,6 +50,8 @@ import { SHADING_SCENE_LAYOUT } from "../../forward/SHADING_SCENE_RESOURCE_GROUP
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* @param {number} output
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51
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* @param {PrimitiveState} primitive
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52
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* @param {ShaderSwitchSet} shader_switches the renderer's; the resolve's pipelines are built for them
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+
* @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} probes
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+
* the renderer's probe clipmap GI, whose probes the resolve binds in every mode
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* @return {number}
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*/
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function graph_oit_resolve_moments({
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@@ -75,8 +77,10 @@ function graph_oit_resolve_moments({
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output = -1,
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shader_switches = ShaderSwitchSet.EMPTY,
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+
probes,
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}) {
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assert.defined(probes, 'probes');
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assert.isNonNegativeInteger(material_count, 'material_count');
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assert.isNonNegativeInteger(draw_commands, 'draw_commands');
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assert.isNonNegativeInteger(meshlets, 'meshlets');
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@@ -169,22 +173,24 @@ function graph_oit_resolve_moments({
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const stbn_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
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// by name: every indirect lighting mode's resources, whichever the pipeline's variant reads
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// by name: every indirect lighting mode's resources, whichever the pipeline's variant reads; the
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// probes, a clipmap of no cascade while the probe clipmap has none
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const view_inputs = data.probes.write_sampling_bindings({
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camera: view_ctx.camera.buffer.buffer,
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view: view_ctx.uniform_buffer.buffer,
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moments: t_moments,
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optical_depth: t_optical_depth,
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brick4: view_ctx.scene.volumetric_light_map.buffer,
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tSplitSum: t_split_sum_lut,
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sLinear: sampler_linear,
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// volumetrics
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volumetrics_metadata,
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tVolumetrics: t_volumetrics_lut,
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tSTBN_vec3: stbn_vec3,
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});
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const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
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render_pass_descriptor.pipeline_layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
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OIT_RESOLVE_VIEW_GROUP.generateBindings(
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camera: view_ctx.camera.buffer.buffer,
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view: view_ctx.uniform_buffer.buffer,
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moments: t_moments,
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optical_depth: t_optical_depth,
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brick4: view_ctx.scene.volumetric_light_map.buffer,
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tSplitSum: t_split_sum_lut,
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sLinear: sampler_linear,
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// volumetrics
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volumetrics_metadata,
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tVolumetrics: t_volumetrics_lut,
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tSTBN_vec3: stbn_vec3,
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-
}, encoder)
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+
OIT_RESOLVE_VIEW_GROUP.generateBindings(view_inputs, encoder)
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));
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pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
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@@ -206,6 +212,7 @@ function graph_oit_resolve_moments({
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const pass_data = {
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shader_switches,
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probes,
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};
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const pass = graph.add("MBOIT/resolve moments", pass_data, execute);
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@@ -408,6 +415,8 @@ function graph_oit_generate_moments({
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* @param {number} shadowmap_atlas
|
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409
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* @param {ShaderSwitchSet} [shader_switches] the renderer's; the resolve's pipelines are built for them, and
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* the set is all the resolve needs to know of the indirect lighting mode
|
|
418
|
+
* @param {import("../../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} probes
|
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+
* the renderer's probe clipmap GI, whose probes the resolve binds in every mode
|
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* @returns {number} resource ID of modified color texture
|
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*/
|
|
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export function graph_rasterize_meshes_transparent_oit({
|
|
@@ -428,10 +437,12 @@ export function graph_rasterize_meshes_transparent_oit({
|
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428
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volumetrics_metadata,
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shader_switches = ShaderSwitchSet.EMPTY,
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probes,
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}) {
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assert.isNonNegativeInteger(buckets, 'buckets');
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445
|
+
assert.defined(probes, 'probes');
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435
446
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|
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436
447
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assert.isNonNegativeInteger(light_cluster_parameters, 'light_cluster_parameters');
|
|
437
448
|
assert.isNonNegativeInteger(light_cluster_lookup, 'light_cluster_lookup');
|
|
@@ -598,6 +609,7 @@ export function graph_rasterize_meshes_transparent_oit({
|
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598
609
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volumetrics_metadata,
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shader_switches,
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probes,
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613
|
});
|
|
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614
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|
603
615
|
resolved = graph_oit_resolve_moments({
|
|
@@ -625,6 +637,7 @@ export function graph_rasterize_meshes_transparent_oit({
|
|
|
625
637
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volumetrics_metadata,
|
|
626
638
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|
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627
639
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shader_switches,
|
|
640
|
+
probes,
|
|
628
641
|
});
|
|
629
642
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630
643
|
const [blended] = graph_image_pass({
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* The resolve's own group, group 2: the view, the moments, and what every indirect lighting mode
|
|
3
|
-
* reads (`brick4
|
|
3
|
+
* reads (`brick4`, the probe clipmap's probes; `tEnvironment` is the lights'). The orchestrator binds it
|
|
4
|
+
* by name.
|
|
4
5
|
*
|
|
5
6
|
* @type {ShaderResourceGroupDescriptor}
|
|
6
7
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_oit_resolve_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_oit_resolve_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js"],"names":[],"mappings":"AA+BA;;;;;;GAMG;AACH,qCAFU,6BAA6B,CAEmC;AA6C1E;;;;;;GAMG;AACH,yCAFU,sBAAsB,CAmC7B;8CA3G2C,2DAA2D;uCAIlE,iCAAiC"}
|
|
@@ -4,6 +4,7 @@ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js"
|
|
|
4
4
|
import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
|
|
5
5
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
6
6
|
import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
|
|
7
|
+
import { PROBE_CLIPMAP_SAMPLING_GROUP } from "../../../global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js";
|
|
7
8
|
import { STANDARD_MATERIAL_TEMPLATE } from "../../../material/standard/STANDARD_MATERIAL_TEMPLATE.js";
|
|
8
9
|
import { VOLUMETRICS_METADATA_STRUCT } from "../../../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
|
|
9
10
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
@@ -30,7 +31,8 @@ import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
|
|
|
30
31
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|
|
31
32
|
/**
|
|
32
33
|
* The resolve's own group, group 2: the view, the moments, and what every indirect lighting mode
|
|
33
|
-
* reads (`brick4
|
|
34
|
+
* reads (`brick4`, the probe clipmap's probes; `tEnvironment` is the lights'). The orchestrator binds it
|
|
35
|
+
* by name.
|
|
34
36
|
*
|
|
35
37
|
* @type {ShaderResourceGroupDescriptor}
|
|
36
38
|
*/
|
|
@@ -50,12 +52,26 @@ OIT_RESOLVE_VIEW_GROUP
|
|
|
50
52
|
.addTexture("tVolumetrics", "float", "3d")
|
|
51
53
|
.addTexture("tSTBN_vec3", "float", "3d")
|
|
52
54
|
|
|
55
|
+
// the probes, read under the probe clipmap's indirect lighting; their owner binds them in every mode
|
|
56
|
+
for (const declaration of PROBE_CLIPMAP_SAMPLING_GROUP.resources) {
|
|
57
|
+
OIT_RESOLVE_VIEW_GROUP.add(declaration);
|
|
58
|
+
}
|
|
59
|
+
|
|
53
60
|
const pass_groups = [OIT_RESOLVE_VIEW_GROUP, SHADING_LIGHT_RESOURCE_GROUP];
|
|
54
61
|
|
|
55
62
|
// the view group keeps the visibility the orchestrator builds its bind group for, as the vertex stage
|
|
56
|
-
// reads the camera from it; the lights are the fragment stage's alone
|
|
63
|
+
// reads the camera from it, but for the probes; they and the lights are the fragment stage's alone, as
|
|
64
|
+
// the AVBOIT draw keeps them
|
|
65
|
+
const view_layout = OIT_RESOLVE_VIEW_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT);
|
|
66
|
+
|
|
67
|
+
for (const declaration of PROBE_CLIPMAP_SAMPLING_GROUP.resources) {
|
|
68
|
+
const binding = OIT_RESOLVE_VIEW_GROUP.get(declaration.name).binding_index;
|
|
69
|
+
|
|
70
|
+
view_layout.entries.find(entry => entry.binding === binding).visibility = GPUShaderStage.FRAGMENT;
|
|
71
|
+
}
|
|
72
|
+
|
|
57
73
|
const pass_layouts = [
|
|
58
|
-
|
|
74
|
+
view_layout,
|
|
59
75
|
FORWARD_LIGHT_LAYOUT,
|
|
60
76
|
];
|
|
61
77
|
|
package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts
CHANGED
|
@@ -1,12 +1,6 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* The AABB of one triangle of a meshlet, from positions alone
|
|
3
|
-
*
|
|
4
|
-
* {@link chunk_read_meshlet_triangle_vertices} answers the same addressing question and then decodes
|
|
5
|
-
* every attribute a shaded hit needs — normal, tangent, two UV sets, colour. A bounds pass wants
|
|
6
|
-
* none of that, and runs over every triangle of a deformed mesh every frame, so it reads the three
|
|
7
|
-
* positions and stops. The index addressing, the attribute-section offset and the vertex clamp are
|
|
8
|
-
* the shared chunks either way, which is where a disagreement between the two would actually hurt:
|
|
9
|
-
* bounds that do not contain the triangle the ray query goes on to intersect.
|
|
2
|
+
* The AABB of one triangle of a meshlet, from positions alone ({@link chunk_read_meshlet_triangle_positions}): a
|
|
3
|
+
* bounds pass runs over every triangle of a deformed mesh every frame, and decodes no other attribute.
|
|
10
4
|
*
|
|
11
5
|
* @type {CodeChunk}
|
|
12
6
|
*/
|
package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_read_meshlet_triangle_bounds.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_read_meshlet_triangle_bounds.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,iDAFU,SAAS,CAgBhB;0BAvBuB,gCAAgC"}
|
package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js
CHANGED
|
@@ -1,52 +1,25 @@
|
|
|
1
|
-
import { AABB3_STRUCT } from "../aabb3/AABB3_STRUCT.js";
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
*
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
) -> ${AABB3_STRUCT.wgsl_ref} {
|
|
27
|
-
let header = meshlet_metadata[meshlet_id];
|
|
28
|
-
|
|
29
|
-
let attribute_offset = meshlet_compute_attribute_section_offset(header);
|
|
30
|
-
|
|
31
|
-
let index_offset = triangle_id * 3u;
|
|
32
|
-
|
|
33
|
-
// position is the first attribute of the section, three floats per vertex
|
|
34
|
-
let a = read_meshlet_attribute_vec3f(
|
|
35
|
-
attribute_offset + min(read_meshlet_resolved_index(header, index_offset), header.vertex_count - 1u) * 3u
|
|
36
|
-
);
|
|
37
|
-
let b = read_meshlet_attribute_vec3f(
|
|
38
|
-
attribute_offset + min(read_meshlet_resolved_index(header, index_offset + 1u), header.vertex_count - 1u) * 3u
|
|
39
|
-
);
|
|
40
|
-
let c = read_meshlet_attribute_vec3f(
|
|
41
|
-
attribute_offset + min(read_meshlet_resolved_index(header, index_offset + 2u), header.vertex_count - 1u) * 3u
|
|
42
|
-
);
|
|
43
|
-
|
|
44
|
-
return ${AABB3_STRUCT.wgsl_ref}(min(min(a, b), c), max(max(a, b), c));
|
|
45
|
-
}
|
|
46
|
-
`, [
|
|
47
|
-
AABB3_STRUCT.declaration_chunk,
|
|
48
|
-
MESHLET_METADATA_STRUCT.declaration_chunk,
|
|
49
|
-
chunk_meshlet_compute_attribute_section_offset,
|
|
50
|
-
chunk_read_meshlet_attribute_vec3f,
|
|
51
|
-
chunk_read_meshlet_resolved_index,
|
|
52
|
-
]);
|
|
1
|
+
import { AABB3_STRUCT } from "../aabb3/AABB3_STRUCT.js";
|
|
2
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
3
|
+
import { chunk_read_meshlet_triangle_positions } from "./chunk_read_meshlet_triangle_positions.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The AABB of one triangle of a meshlet, from positions alone ({@link chunk_read_meshlet_triangle_positions}): a
|
|
7
|
+
* bounds pass runs over every triangle of a deformed mesh every frame, and decodes no other attribute.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_read_meshlet_triangle_bounds = CodeChunk.from(
|
|
12
|
+
//language=WGSL
|
|
13
|
+
`
|
|
14
|
+
fn read_meshlet_triangle_bounds(
|
|
15
|
+
meshlet_id: u32,
|
|
16
|
+
triangle_id: u32
|
|
17
|
+
) -> ${AABB3_STRUCT.wgsl_ref} {
|
|
18
|
+
let t = read_meshlet_triangle_positions(meshlet_id, triangle_id);
|
|
19
|
+
|
|
20
|
+
return ${AABB3_STRUCT.wgsl_ref}(min(min(t.a, t.b), t.c), max(max(t.a, t.b), t.c));
|
|
21
|
+
}
|
|
22
|
+
`, [
|
|
23
|
+
AABB3_STRUCT.declaration_chunk,
|
|
24
|
+
chunk_read_meshlet_triangle_positions,
|
|
25
|
+
]);
|
package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts
ADDED
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The three positions of one triangle of a meshlet, and nothing else.
|
|
3
|
+
*
|
|
4
|
+
* {@link chunk_read_meshlet_triangle_vertices} answers the same addressing question and then decodes
|
|
5
|
+
* every attribute a shaded hit needs — normal, tangent, two UV sets, colour. A pass that wants the
|
|
6
|
+
* shape alone (a triangle's bounds, its distance from a point) reads the three positions and stops.
|
|
7
|
+
* The index addressing, the attribute-section offset and the vertex clamp are the shared chunks either
|
|
8
|
+
* way, which is where a disagreement between the two would actually hurt: a shape that is not the
|
|
9
|
+
* triangle a ray query goes on to intersect.
|
|
10
|
+
*
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_read_meshlet_triangle_positions: CodeChunk;
|
|
14
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
15
|
+
//# sourceMappingURL=chunk_read_meshlet_triangle_positions.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_read_meshlet_triangle_positions.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;GAWG;AACH,oDAFU,SAAS,CAkChB;0BAlDuB,gCAAgC"}
|
package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { MESHLET_METADATA_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
|
|
2
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
3
|
+
import { TRIANGLE_POSITIONS_STRUCT } from "../triangle/TRIANGLE_POSITIONS_STRUCT.js";
|
|
4
|
+
import { chunk_meshlet_compute_attribute_section_offset } from "./chunk_meshlet_compute_attribute_section_offset.js";
|
|
5
|
+
import { chunk_read_meshlet_attribute_vec3f } from "./chunk_read_meshlet_attribute_vec3f.js";
|
|
6
|
+
import { chunk_read_meshlet_resolved_index } from "./chunk_read_meshlet_resolved_index.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* The three positions of one triangle of a meshlet, and nothing else.
|
|
10
|
+
*
|
|
11
|
+
* {@link chunk_read_meshlet_triangle_vertices} answers the same addressing question and then decodes
|
|
12
|
+
* every attribute a shaded hit needs — normal, tangent, two UV sets, colour. A pass that wants the
|
|
13
|
+
* shape alone (a triangle's bounds, its distance from a point) reads the three positions and stops.
|
|
14
|
+
* The index addressing, the attribute-section offset and the vertex clamp are the shared chunks either
|
|
15
|
+
* way, which is where a disagreement between the two would actually hurt: a shape that is not the
|
|
16
|
+
* triangle a ray query goes on to intersect.
|
|
17
|
+
*
|
|
18
|
+
* @type {CodeChunk}
|
|
19
|
+
*/
|
|
20
|
+
export const chunk_read_meshlet_triangle_positions = CodeChunk.from(
|
|
21
|
+
//language=WGSL
|
|
22
|
+
`
|
|
23
|
+
fn read_meshlet_triangle_positions(
|
|
24
|
+
meshlet_id: u32,
|
|
25
|
+
triangle_id: u32
|
|
26
|
+
) -> ${TRIANGLE_POSITIONS_STRUCT.wgsl_ref} {
|
|
27
|
+
let header = meshlet_metadata[meshlet_id];
|
|
28
|
+
|
|
29
|
+
let attribute_offset = meshlet_compute_attribute_section_offset(header);
|
|
30
|
+
|
|
31
|
+
let index_offset = triangle_id * 3u;
|
|
32
|
+
|
|
33
|
+
// position is the first attribute of the section, three floats per vertex
|
|
34
|
+
return ${TRIANGLE_POSITIONS_STRUCT.wgsl_ref}(
|
|
35
|
+
read_meshlet_attribute_vec3f(
|
|
36
|
+
attribute_offset + min(read_meshlet_resolved_index(header, index_offset), header.vertex_count - 1u) * 3u
|
|
37
|
+
),
|
|
38
|
+
read_meshlet_attribute_vec3f(
|
|
39
|
+
attribute_offset + min(read_meshlet_resolved_index(header, index_offset + 1u), header.vertex_count - 1u) * 3u
|
|
40
|
+
),
|
|
41
|
+
read_meshlet_attribute_vec3f(
|
|
42
|
+
attribute_offset + min(read_meshlet_resolved_index(header, index_offset + 2u), header.vertex_count - 1u) * 3u
|
|
43
|
+
),
|
|
44
|
+
);
|
|
45
|
+
}
|
|
46
|
+
`, [
|
|
47
|
+
TRIANGLE_POSITIONS_STRUCT.declaration_chunk,
|
|
48
|
+
MESHLET_METADATA_STRUCT.declaration_chunk,
|
|
49
|
+
chunk_meshlet_compute_attribute_section_offset,
|
|
50
|
+
chunk_read_meshlet_attribute_vec3f,
|
|
51
|
+
chunk_read_meshlet_resolved_index,
|
|
52
|
+
]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TRIANGLE_POSITIONS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,wCAFU,YAAY,CAME;6BAVK,+BAA+B"}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { vec3f } from "../../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* A triangle's three corners, positions alone.
|
|
6
|
+
* @type {WebGPUStruct}
|
|
7
|
+
*/
|
|
8
|
+
export const TRIANGLE_POSITIONS_STRUCT = WebGPUStruct.from({
|
|
9
|
+
a: vec3f,
|
|
10
|
+
b: vec3f,
|
|
11
|
+
c: vec3f,
|
|
12
|
+
}, 'TrianglePositions');
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `index_to_grid2d` without an integer division or remainder: the row from the index times the width's
|
|
3
|
+
* reciprocal, put right by the remainder where it is one off.
|
|
4
|
+
*
|
|
5
|
+
* ```wgsl
|
|
6
|
+
* fn index_to_grid2d_reciprocal(index: u32, width: u32, reciprocal: f32) -> vec2<u32>
|
|
7
|
+
* ```
|
|
8
|
+
*
|
|
9
|
+
* `reciprocal` is 1/width rounded to f32, as `Math.fround(1 / width)` makes it on the host. The product is then
|
|
10
|
+
* the same on every device, since WGSL rounds an f32 multiplication correctly, and within one of the row for every
|
|
11
|
+
* index below 2^24. It is one under at exact multiples where the reciprocal rounds down (41 in a row of 41) and
|
|
12
|
+
* one over near the top of the range (12,583,937 in a row of 3), and the remainder's sign and size say which.
|
|
13
|
+
*
|
|
14
|
+
* Integer division and remainder by a value the compiler cannot see are emulated on AMD's RDNA2, about 12 times
|
|
15
|
+
* a float operation (measured 2026-10-17). The probe clipmap's pick addresses a depth tile a corner this way: 7%
|
|
16
|
+
* off the pass on the RDNA2 iGPU and 5.6% on an RTX 4090, the image the same to the bit.
|
|
17
|
+
*
|
|
18
|
+
* @type {CodeChunk}
|
|
19
|
+
*/
|
|
20
|
+
export const chunk_index_to_grid2d_reciprocal: CodeChunk;
|
|
21
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
22
|
+
//# sourceMappingURL=chunk_index_to_grid2d_reciprocal.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_index_to_grid2d_reciprocal.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;GAkBG;AACH,+CAFU,SAAS,CAiBhB;0BApCuB,6BAA6B"}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* `index_to_grid2d` without an integer division or remainder: the row from the index times the width's
|
|
5
|
+
* reciprocal, put right by the remainder where it is one off.
|
|
6
|
+
*
|
|
7
|
+
* ```wgsl
|
|
8
|
+
* fn index_to_grid2d_reciprocal(index: u32, width: u32, reciprocal: f32) -> vec2<u32>
|
|
9
|
+
* ```
|
|
10
|
+
*
|
|
11
|
+
* `reciprocal` is 1/width rounded to f32, as `Math.fround(1 / width)` makes it on the host. The product is then
|
|
12
|
+
* the same on every device, since WGSL rounds an f32 multiplication correctly, and within one of the row for every
|
|
13
|
+
* index below 2^24. It is one under at exact multiples where the reciprocal rounds down (41 in a row of 41) and
|
|
14
|
+
* one over near the top of the range (12,583,937 in a row of 3), and the remainder's sign and size say which.
|
|
15
|
+
*
|
|
16
|
+
* Integer division and remainder by a value the compiler cannot see are emulated on AMD's RDNA2, about 12 times
|
|
17
|
+
* a float operation (measured 2026-10-17). The probe clipmap's pick addresses a depth tile a corner this way: 7%
|
|
18
|
+
* off the pass on the RDNA2 iGPU and 5.6% on an RTX 4090, the image the same to the bit.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_index_to_grid2d_reciprocal = CodeChunk.from(
|
|
23
|
+
//language=WGSL
|
|
24
|
+
`
|
|
25
|
+
fn index_to_grid2d_reciprocal(index: u32, width: u32, reciprocal: f32) -> vec2<u32> {
|
|
26
|
+
let estimate = u32(f32(index) * reciprocal);
|
|
27
|
+
let rest = i32(index) - i32(estimate * width);
|
|
28
|
+
|
|
29
|
+
let under = rest >= i32(width);
|
|
30
|
+
let over = rest < 0;
|
|
31
|
+
|
|
32
|
+
let x = rest - select(0, i32(width), under) + select(0, i32(width), over);
|
|
33
|
+
let y = estimate + select(0u, 1u, under) - select(0u, 1u, over);
|
|
34
|
+
|
|
35
|
+
return vec2<u32>(u32(x), y);
|
|
36
|
+
}
|
|
37
|
+
`);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lpv_mask_weights_by_visibility.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_mask_weights_by_visibility.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js"],"names":[],"mappings":"AAQA,6DAkEO;AAKP,sEA+EO;0BA3JmB,mCAAmC"}
|