@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
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@@ -14,17 +14,21 @@
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  *
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  * **None of that bookkeeping is on the emitter.** An emitter is a description of an effect, with
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  * nothing in it that depends on a device; the row, the generation, the program placement, the
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- * `transforms` row it is placed at and the atlas patch are a
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+ * block of emitter fields, the transform bindings, the `transforms` row it is placed at and the
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+ * atlas patch are a
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  * {@link ./GPUParticleEmitterContext.js} this registry holds against the emitter and hands out
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  * through {@link EmitterRegistry#context}. Registering an emitter creates one, removing it destroys
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  * one, and an emitter with no context here is an emitter this registry does not have.
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  *
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  * The GPU-owned per-emitter state is the database's second table, claimed and released here at the
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- * emitter's row and never written by the CPU otherwise.
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+ * emitter's row and never written by the CPU otherwise. The third, `field_bindings`, holds one row
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+ * per field bound to a transform, global fields' included.
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  *
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- * Programs are the one thing NOT in the database: they are variable-length and shared, so they go
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- * into a packed {@link ProgramHeap} buffer and the emitter record carries offsets into it. The heap
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- * is content-deduplicated and reference-counted — two emitters compiled from the same graph land on
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+ * Programs and field values are NOT in the database: programs are variable-length and shared, so
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+ * they go into a packed {@link ProgramHeap} buffer, followed by the field section — the global
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+ * fields, then every emitter's block of emitter fields — and the emitter record carries offsets
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+ * into it. The heap is
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+ * content-deduplicated and reference-counted — two emitters compiled from the same graph land on
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  * one program id, which is what the simulation-order bucketing buckets on, and the last emitter of
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  * an effect is what releases it.
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  */
@@ -38,7 +42,7 @@ export class EmitterRegistry {
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  */
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  database: GPUDatabase;
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  /**
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- * Packed instruction + constant buffers for every distinct program in the set.
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+ * Constants and code for every distinct program in the set, and the field values.
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  * @type {ProgramHeap}
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  */
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  programs: ProgramHeap;
@@ -63,7 +67,8 @@ export class EmitterRegistry {
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  * Whether {@link programs} has changed since {@link build_program} last packed it. The buffer is
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  * monolithic (a program is variable-length, so there is no table to page it into), so any change
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  * means re-uploading it whole — which is why the heap dedupes by content, and why this is
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- * separate from the per-row dirtiness the table tracks.
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+ * separate from the per-row dirtiness the table tracks. Field values are not counted: they go
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+ * out by the heap's dirty span ({@link ProgramHeap#fields_dirty}).
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  *
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  * Read off the heap's own version rather than kept as a flag: there is then no path that changes
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  * the programs and forgets to say so.
@@ -82,6 +87,11 @@ export class EmitterRegistry {
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  * @returns {GPUTypedTable}
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  */
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  get state_table(): import("../../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
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+ /**
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+ * The transform binding table: one row per transform bound to a field.
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+ * @returns {GPUTypedTable}
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+ */
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+ get binding_table(): import("../../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
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  /**
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  * @returns {number} number of live emitters
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  */
@@ -108,8 +118,8 @@ export class EmitterRegistry {
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  */
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  get max_register_count(): number;
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  /**
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- * What this registry assigned an emitter: its table row, generation, program placement, the
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- * `transforms` row it is placed at and its atlas patch.
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+ * What this registry assigned an emitter: its table row, generation, program placement, block of
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+ * emitter fields, transform bindings, the `transforms` row it is placed at and its atlas patch.
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  *
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  * `undefined` for an emitter this registry does not hold — which is the way to ask whether one
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  * is live, there being no `-1` on the emitter to read instead.
@@ -127,6 +137,8 @@ export class EmitterRegistry {
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  * placed at — its entity's, one on — if already known; {@link set_transform_row} sets it
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  * later otherwise
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  * @returns {ParticleEmitter}
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+ * @throws what {@link ProgramHeap#acquire} throws for a program whose global imports are refused;
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+ * nothing is registered then
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  */
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  add(config: ParticleEmitter | object, transform_row?: number): ParticleEmitter;
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  /**
@@ -138,8 +150,9 @@ export class EmitterRegistry {
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  * its particles have died — remains available to an author who wants the tail to play out.
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  *
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  * The emitter itself comes out of this unchanged: what it loses is its context, which is
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- * everything being registered gave it. Its program goes with the context — the heap counts
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- * references, so an effect is only unpacked when its last emitter leaves.
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+ * everything being registered gave it. Its program, its block of emitter fields and its
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+ * transform bindings go with the context — the heap counts program references, so an effect is
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+ * only unpacked when its last emitter leaves.
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  *
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  * @param {ParticleEmitter} emitter
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  */
@@ -148,19 +161,70 @@ export class EmitterRegistry {
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  * Give a registered emitter different bytecode to run: its old program loses a reference, the new
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  * one gains one, and its row is restaged with the new placement.
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  *
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- * This is the runtime edit the emitter table has always allowed and the program buffer used not
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- * to — an author reworking an effect in the editor changes the program of an emitter that is
153
- * already live, and the effect it used to run goes away with the last emitter that ran it.
164
+ * This is the runtime edit an author reworking an effect in the editor makes: the program of an
165
+ * emitter that is already live changes, and the effect it used to run goes away with the last
166
+ * emitter that ran it.
154
167
  *
155
- * The attribute {@link ../layout/ParticleLayout.js layout} is NOT part of this and must not
156
- * change with it: particles already in flight are laid out the old way, and new bytecode reading
157
- * them at new offsets would read somebody else's field. Re-laying-out an effect means new
158
- * emitters.
168
+ * The particle field {@link ../layout/ParticleLayout.js layout} is NOT part of this and must
169
+ * not change with it: particles already in flight are laid out the old way, and new bytecode
170
+ * reading them at new offsets would read somebody else's field. Re-laying-out an effect means
171
+ * new emitters.
159
172
  *
160
173
  * @param {ParticleEmitter} emitter
161
174
  * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
175
+ * @throws what {@link ProgramHeap#acquire} throws for a program whose global imports are refused;
176
+ * the emitter keeps the program it had
162
177
  */
163
178
  set_program(emitter: ParticleEmitter, program: import("../isa/ParticleProgram.js").ParticleProgram): void;
179
+ /**
180
+ * Write a row of the scene's `transforms` table into one of an emitter's emitter fields every
181
+ * frame, on the GPU: `channel` says which part of the row's composed `global`. Binding a field
182
+ * that is already bound rebinds it.
183
+ *
184
+ * @param {ParticleEmitter} emitter
185
+ * @param {string} name an emitter field of the program the emitter runs
186
+ * @param {number} transform_row the row to read — the bound entity's, held by the caller
187
+ * @param {number} channel a {@link ../data/PARTICLE_FIELD_BINDING.js PARTICLE_FIELD_BINDING_CHANNEL}
188
+ * @throws if the emitter has no such field, the channel is unknown, or the field is not exactly
189
+ * as wide as the channel
190
+ */
191
+ bind_emitter_field(emitter: ParticleEmitter, name: string, transform_row: number, channel: number): void;
192
+ /**
193
+ * The emitter layout {@link bind_emitter_field} binds an emitter's fields against: the emitter's
194
+ * own, unless its program was refused, and then that of the program it still runs.
195
+ *
196
+ * @param {ParticleEmitter} emitter
197
+ * @returns {import("../layout/ParticleLayout.js").ParticleLayout|null}
198
+ */
199
+ binding_layout(emitter: ParticleEmitter): import("../layout/ParticleLayout.js").ParticleLayout | null;
200
+ /**
201
+ * Stop writing a transform into an emitter field. The field holds the emitter's own value again
202
+ * from the next {@link EmitterRegistry#flush}, which restages the emitter.
203
+ *
204
+ * @param {ParticleEmitter} emitter
205
+ * @param {string} name
206
+ * @returns {boolean} false when the field was not bound
207
+ */
208
+ unbind_emitter_field(emitter: ParticleEmitter, name: string): boolean;
209
+ /**
210
+ * Write a row of the scene's `transforms` table into a global field every frame, on the GPU.
211
+ * The global field is declared at the channel's width if nothing has declared it yet.
212
+ *
213
+ * @param {string} name
214
+ * @param {number} transform_row the row to read — the bound entity's, held by the caller
215
+ * @param {number} channel a {@link ../data/PARTICLE_FIELD_BINDING.js PARTICLE_FIELD_BINDING_CHANNEL}
216
+ * @throws if the channel is unknown, the global field is declared with another width than the
217
+ * channel's, or declaring it would run past the reserved words
218
+ */
219
+ bind_global_field(name: string, transform_row: number, channel: number): void;
220
+ /**
221
+ * Stop writing a transform into a global field. It reads its own value again — the last one set,
222
+ * or zero — which this marks to go out with the next field upload.
223
+ *
224
+ * @param {string} name
225
+ * @returns {boolean} false when the field was not bound
226
+ */
227
+ unbind_global_field(name: string): boolean;
164
228
  /**
165
229
  * Look up a live emitter by its table row.
166
230
  *
@@ -188,13 +252,19 @@ export class EmitterRegistry {
188
252
  */
189
253
  set_atlas_region(emitter: ParticleEmitter, region: ArrayLike<number>): void;
190
254
  /**
191
- * Restage the table rows of every emitter whose fields have moved since the last flush.
255
+ * Restage the table rows of every emitter that has changed since the last flush, with its
256
+ * emitter field values and its transform bindings.
192
257
  *
193
- * "Moved" is the emitter's own change counter: an emitter is restaged when its
258
+ * "Changed" is the emitter's own change counter: an emitter is restaged when its
194
259
  * {@link ./ParticleEmitter.js ParticleEmitter#version} is not the one its row was staged from,
195
260
  * or when something in its context changed. So an author marks an edited emitter with
196
261
  * `needsUpdate = true`, and there is no second flag to forget.
197
262
  *
263
+ * An emitter whose {@link ./ParticleEmitter.js ParticleEmitter#program} was replaced is moved to
264
+ * it here. A program the heap refuses is warned about and not tried again until the emitter's
265
+ * program changes; the emitter keeps running the one it had, and with it the block, values and
266
+ * bindings of that program's emitter layout. Does not throw for it.
267
+ *
198
268
  * Cheap to call every frame: an emitter that has not changed costs one integer comparison, and
199
269
  * the table coalesces repeated writes to one row within a frame anyway. Walks the context map
200
270
  * rather than the emitter list so that a pass over the set is not also a lookup per emitter.
@@ -203,12 +273,13 @@ export class EmitterRegistry {
203
273
  */
204
274
  flush(): void;
205
275
  /**
206
- * The packed program buffer — header, constant pools, code — rebuilt whole.
276
+ * The packed program buffer — header, constant pools, code, fields — rebuilt whole.
207
277
  *
208
278
  * Call when {@link programs_dirty}; it answers the flag. The buffer is monolithic (a program is
209
279
  * variable-length, so there is no table to page it into), so this is a full rebuild — the heap's
210
280
  * content deduplication is what keeps it rare (it changes only when an effect the set has never
211
- * seen is registered, or when the sections are repacked to make room for one).
281
+ * seen is registered, or when a section is repacked to make room). Field value changes go by the
282
+ * heap's dirty span instead.
212
283
  *
213
284
  * @returns {Uint32Array}
214
285
  */
@@ -1 +1 @@
1
- {"version":3,"file":"EmitterRegistry.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/EmitterRegistry.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IA8EI;;OAEG;IACH,+BASC;IAxFD;;OAEG;IACH,UAFU,WAAW,CAEZ;IAET;;;OAGG;IACH,UAFU,WAAW,CAEQ;IAE7B;;;OAGG;IACH,4BAFU,MAAM,CAEe;IAE/B;;;OAGG;IACH,UAFU,eAAe,EAAE,CAEb;IAEd;;;;;OAKG;IACH,QAFU,eAAe,EAAE,CAEf;IAEZ;;;;;;;;;;OAUG;IACH,8BAEC;IA8CD;;;OAGG;IACH,8EAEC;IAED;;;;OAIG;IACH,oFAEC;IAED;;OAEG;IACH,oBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;;;OAOG;IACH,iCAEC;IAED;;;;;;;;;OASG;IACH,iBAHW,eAAe,GACb,yBAAyB,GAAC,SAAS,CAI/C;IAED;;;;;;;;;OASG;IACH,YAPW,eAAe,GAAC,MAAM,kBAEtB,MAAM,GAGJ,eAAe,CA+B3B;IAED;;;;;;;;;;;;;OAaG;IACH,gBAFW,eAAe,QA6BzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBAHW,eAAe,WACf,OAAO,2BAA2B,EAAE,eAAe,QA0B7D;IAED;;;;;OAKG;IACH,SAHW,MAAM,GACJ,eAAe,GAAC,SAAS,CAIrC;IAED;;;;;;OAMG;IACH,2BAHW,eAAe,iBACf,MAAM,QAehB;IAED;;;;;;;;;OASG;IACH,0BAHW,eAAe,UACf,UAAU,MAAM,CAAC,QAoB3B;IAED;;;;;;;;;;;;;OAaG;IACH,cA4BC;IAED;;;;;;;;;OASG;IACH,iBAFa,WAAW,CAMvB;;CACJ;;4BA9c2B,mCAAmC;4BAYnC,kBAAkB;gCADd,sBAAsB;0CADZ,gCAAgC"}
1
+ {"version":3,"file":"EmitterRegistry.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/EmitterRegistry.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAqFI;;OAEG;IACH,+BASC;IA/FD;;OAEG;IACH,UAFU,WAAW,CAEZ;IAET;;;OAGG;IACH,UAFU,WAAW,CAEQ;IAE7B;;;OAGG;IACH,4BAFU,MAAM,CAEe;IAE/B;;;OAGG;IACH,UAFU,eAAe,EAAE,CAEb;IAEd;;;;;OAKG;IACH,QAFU,eAAe,EAAE,CAEf;IAEZ;;;;;;;;;;;OAWG;IACH,8BAEC;IAoDD;;;OAGG;IACH,8EAEC;IAED;;;;OAIG;IACH,oFAEC;IAED;;;OAGG;IACH,sFAEC;IAED;;OAEG;IACH,oBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;;;OAOG;IACH,iCAEC;IAED;;;;;;;;;OASG;IACH,iBAHW,eAAe,GACb,yBAAyB,GAAC,SAAS,CAI/C;IAED;;;;;;;;;;;OAWG;IACH,YATW,eAAe,GAAC,MAAM,kBAEtB,MAAM,GAGJ,eAAe,CAsC3B;IAED;;;;;;;;;;;;;;OAcG;IACH,gBAFW,eAAe,QAsCzB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,qBALW,eAAe,WACf,OAAO,2BAA2B,EAAE,eAAe,QA4B7D;IAED;;;;;;;;;;;OAWG;IACH,4BAPW,eAAe,QACf,MAAM,iBACN,MAAM,WACN,MAAM,QA8BhB;IAED;;;;;;OAMG;IACH,wBAHW,eAAe,GACb,OAAO,6BAA6B,EAAE,cAAc,GAAC,IAAI,CAQrE;IAED;;;;;;;OAOG;IACH,8BAJW,eAAe,QACf,MAAM,GACJ,OAAO,CAkBnB;IAED;;;;;;;;;OASG;IACH,wBANW,MAAM,iBACN,MAAM,WACN,MAAM,QA0BhB;IAED;;;;;;OAMG;IACH,0BAHW,MAAM,GACJ,OAAO,CAiBnB;IA6CD;;;;;OAKG;IACH,SAHW,MAAM,GACJ,eAAe,GAAC,SAAS,CAIrC;IAED;;;;;;OAMG;IACH,2BAHW,eAAe,iBACf,MAAM,QAehB;IAED;;;;;;;;;OASG;IACH,0BAHW,eAAe,UACf,UAAU,MAAM,CAAC,QAoB3B;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,cA8DC;IAED;;;;;;;;;;OAUG;IACH,iBAFa,WAAW,CAMvB;;CACJ;;4BAttB2B,mCAAmC;4BAcnC,kBAAkB;gCADd,sBAAsB;0CADZ,gCAAgC"}