@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
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@@ -0,0 +1,171 @@
1
+ const SCRATCH_P = new Float64Array(3);
2
+ const SCRATCH_T = new Float64Array(3);
3
+ const SCRATCH_R = new Float64Array(3);
4
+ const SCRATCH_V = new Float64Array(3);
5
+ const SCRATCH_NODES = [];
6
+ const SCRATCH_EDGES = [];
7
+
8
+ /**
9
+ * @typedef {Object} TreeBranchPlacement where a copied branch goes, when not where it was: `p' = to + scale turn (p - from)`
10
+ * @property {ArrayLike<number>} turn row-major 3x3 rotation, turning its spine, frames, tangents and scars
11
+ * @property {number} scale uniform: positions about `from`, arc and segment lengths, and girth
12
+ * @property {ArrayLike<number>} from the point placed at `to`
13
+ * @property {ArrayLike<number>} to
14
+ */
15
+
16
+ /**
17
+ * Copies branch `b` of `source`, with its nodes, segments, annual units, scars and dead flag, into `out`, hanging from
18
+ * `parent` there (or starting a tree of its own when `-1`) at `attach_t` on its segment `parent_edge`, its first node
19
+ * from `hang`, at depth `level`; carried by `placement` if given. The wind rig's joints are not copied: the rig is
20
+ * assigned to `out` as a whole.
21
+ *
22
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} source
23
+ * @param {number} b
24
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} out
25
+ * @param {number} parent branch in `out`, or `-1`
26
+ * @param {number} parent_edge segment of `parent` in `out`, or `-1`
27
+ * @param {number} attach_t where along `parent`, as `t_norm`
28
+ * @param {number} hang node of `out` its first node hangs from, or `-1`
29
+ * @param {number} level
30
+ * @param {TreeBranchPlacement|null} placement
31
+ * @param {Map<number, number>} edge_of receives each copied segment's id in `out`, by its id in `source`
32
+ * @returns {number} its id in `out`
33
+ */
34
+ export function tree_skeleton_copy_branch(source, b, out, parent, parent_edge, attach_t, hang, level, placement, edge_of) {
35
+ const m0 = source.attr_segment_hermite_m0.data;
36
+ const m1 = source.attr_segment_hermite_m1.data;
37
+ const scale = placement !== null ? placement.scale : 1;
38
+ source.collect_branch_chain(b, SCRATCH_NODES, SCRATCH_EDGES);
39
+ const id = out.add_branch(0, level, source.branch_generator[b], parent, parent_edge, attach_t,
40
+ source.branch_length[b] * scale, source.branch_base_radius[b] * scale, source.branch_phase_hash[b]);
41
+ out.branch_dead[id] = source.branch_dead[b];
42
+
43
+ let prev = -1;
44
+ for (let k = 0; k < SCRATCH_NODES.length; k++) {
45
+ const v = SCRATCH_NODES[k];
46
+ source.node_read_position(SCRATCH_P, 0, v);
47
+ source.node_read_tangent(SCRATCH_T, 0, v);
48
+ source.node_read_frame_r(SCRATCH_R, 0, v);
49
+ if (placement !== null) {
50
+ tree_branch_placement_apply(SCRATCH_P, placement);
51
+ tree_branch_turn(SCRATCH_T, placement.turn);
52
+ tree_branch_turn(SCRATCH_R, placement.turn);
53
+ }
54
+ const w = out.add_node(SCRATCH_P[0], SCRATCH_P[1], SCRATCH_P[2], SCRATCH_T[0], SCRATCH_T[1], SCRATCH_T[2],
55
+ SCRATCH_R[0], SCRATCH_R[1], SCRATCH_R[2], source.node_read_radius(v) * scale, id, level, parent,
56
+ source.node_t_norm(v), source.node_arc_s(v) * scale, source.node_phase_hash(v));
57
+ if (k === 0) {
58
+ out.branch_root_vertex[id] = w;
59
+ if (hang >= 0) out.connect_nodes(hang, w);
60
+ } else {
61
+ const e = SCRATCH_EDGES[k - 1];
62
+ const o = e * 3;
63
+ SCRATCH_T[0] = m0[o];
64
+ SCRATCH_T[1] = m0[o + 1];
65
+ SCRATCH_T[2] = m0[o + 2];
66
+ SCRATCH_V[0] = m1[o];
67
+ SCRATCH_V[1] = m1[o + 1];
68
+ SCRATCH_V[2] = m1[o + 2];
69
+ if (placement !== null) {
70
+ tree_branch_turn(SCRATCH_T, placement.turn);
71
+ tree_branch_turn(SCRATCH_V, placement.turn);
72
+ for (let d = 0; d < 3; d++) {
73
+ SCRATCH_T[d] *= scale;
74
+ SCRATCH_V[d] *= scale;
75
+ }
76
+ }
77
+ edge_of.set(e, out.add_segment(prev, w, SCRATCH_T[0], SCRATCH_T[1], SCRATCH_T[2],
78
+ SCRATCH_V[0], SCRATCH_V[1], SCRATCH_V[2], source.segment_length(e) * scale, source.segment_parent_attach_t(e)));
79
+ }
80
+ prev = w;
81
+ }
82
+ out.branch_tip_vertex[id] = prev;
83
+
84
+ const unit_count = source.branch_unit_count[b];
85
+ if (unit_count > 0) {
86
+ const offset = source.branch_unit_offset[b];
87
+ out.set_branch_units(id, source.unit_start_t.subarray(offset, offset + unit_count));
88
+ }
89
+ for (let s = 0; s < source.scar_count; s++) {
90
+ if (source.scar_branch[s] !== b) continue;
91
+ const d = s * 5;
92
+ SCRATCH_V[0] = source.scar_data[d + 1];
93
+ SCRATCH_V[1] = source.scar_data[d + 2];
94
+ SCRATCH_V[2] = source.scar_data[d + 3];
95
+ if (placement !== null) tree_branch_turn(SCRATCH_V, placement.turn);
96
+ out.add_scar(id, source.scar_data[d], SCRATCH_V[0], SCRATCH_V[1], SCRATCH_V[2], source.scar_data[d + 4] * scale);
97
+ }
98
+ return id;
99
+ }
100
+
101
+ /**
102
+ * Copies `branches` of `source` into `out`, where they are (`tree_skeleton_copy_branch`). A branch whose parent is
103
+ * copied before it hangs from that parent's copy, from the node the original hung from; any other starts a tree of its
104
+ * own in `out`, at the level it had.
105
+ *
106
+ * A species' prototypes are gathered from the trees they grew in this way (`tree_shoot_prototypes`).
107
+ *
108
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} source
109
+ * @param {ArrayLike<number>} branches parents before their children
110
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} out
111
+ * @returns {Int32Array} each copied branch's id in `out`, in the order of `branches`
112
+ */
113
+ export function tree_skeleton_copy_branches(source, branches, out) {
114
+ const copied = new Int32Array(branches.length);
115
+ const branch_of = new Map();
116
+ const edge_of = new Map();
117
+ const nodes = [];
118
+ const edges = [];
119
+ for (let i = 0; i < branches.length; i++) {
120
+ const b = branches[i];
121
+ const parent_src = source.branch_parent[b];
122
+ const inside = branch_of.has(parent_src);
123
+ let hang = -1;
124
+ if (inside) {
125
+ // the node of its parent it hung from, by its place on the parent's chain
126
+ const hung = source.node_parent_vertex(source.branch_root_vertex[b]);
127
+ source.collect_branch_chain(parent_src, nodes, edges);
128
+ const at = nodes.indexOf(hung);
129
+ if (at >= 0) {
130
+ out.collect_branch_chain(branch_of.get(parent_src), nodes, edges);
131
+ hang = nodes[at];
132
+ }
133
+ }
134
+ const id = tree_skeleton_copy_branch(source, b, out,
135
+ inside ? branch_of.get(parent_src) : -1,
136
+ inside ? edge_of.get(source.branch_parent_edge[b]) : -1,
137
+ inside ? source.branch_parent_attach_t[b] : 0,
138
+ hang, source.branch_level[b], null, edge_of);
139
+ branch_of.set(b, id);
140
+ copied[i] = id;
141
+ }
142
+ return copied;
143
+ }
144
+
145
+ /**
146
+ * `v = M v`: a direction carried by a placement's `turn`.
147
+ * @param {Float64Array|number[]} v
148
+ * @param {ArrayLike<number>} m row-major 3x3
149
+ */
150
+ export function tree_branch_turn(v, m) {
151
+ const x = v[0], y = v[1], z = v[2];
152
+ v[0] = m[0] * x + m[1] * y + m[2] * z;
153
+ v[1] = m[3] * x + m[4] * y + m[5] * z;
154
+ v[2] = m[6] * x + m[7] * y + m[8] * z;
155
+ }
156
+
157
+ /**
158
+ * `p = to + scale turn (p - from)`: a point carried by `placement`.
159
+ * @param {Float64Array|number[]} p
160
+ * @param {TreeBranchPlacement} placement
161
+ */
162
+ export function tree_branch_placement_apply(p, placement) {
163
+ const { from, to, scale } = placement;
164
+ p[0] -= from[0];
165
+ p[1] -= from[1];
166
+ p[2] -= from[2];
167
+ tree_branch_turn(p, placement.turn);
168
+ p[0] = to[0] + scale * p[0];
169
+ p[1] = to[1] + scale * p[1];
170
+ p[2] = to[2] + scale * p[2];
171
+ }
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Extends `branch` past its tip along `points`, a node at each and a segment between, as long as `lengths` says (an
3
+ * annual unit's length, which its chord may fall short of): the shoot simulation
4
+ * grows a carrier on this way, and a graft carries a prototype's extension onto its host's carrier. Its nodes, the
5
+ * branches it carries and its scars keep their place along it as it grows longer: their `t_norm` shrinks by its old
6
+ * length over its new.
7
+ *
8
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
9
+ * @param {number} branch
10
+ * @param {ArrayLike<number>} points `3 (n + 1)`: its tip, then each new node
11
+ * @param {ArrayLike<number>} radii `n + 1`, at each of `points`
12
+ * @param {ArrayLike<number>} lengths `n`, m, each new segment's
13
+ * @param {number[]} [out_edges] receives the new segments, base first
14
+ * @returns {number} its new length
15
+ */
16
+ export function tree_skeleton_extend_branch(skeleton: import("./TreeSkeleton.js").TreeSkeleton, branch: number, points: ArrayLike<number>, radii: ArrayLike<number>, lengths: ArrayLike<number>, out_edges?: number[]): number;
17
+ //# sourceMappingURL=tree_skeleton_extend_branch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tree_skeleton_extend_branch.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_extend_branch.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;GAcG;AACH,sDARW,OAAO,mBAAmB,EAAE,YAAY,UACxC,MAAM,UACN,UAAU,MAAM,CAAC,SACjB,UAAU,MAAM,CAAC,WACjB,UAAU,MAAM,CAAC,cACjB,MAAM,EAAE,GACN,MAAM,CAyDlB"}
@@ -0,0 +1,79 @@
1
+ import { spine_frame_double_reflection } from "./spine_frame_double_reflection.js";
2
+
3
+ const SCRATCH_R = new Float32Array(3);
4
+ const SCRATCH_T = new Float32Array(3);
5
+ const SCRATCH_RMF = new Float64Array(6);
6
+ const SCRATCH_NODES = [];
7
+ const SCRATCH_EDGES = [];
8
+
9
+ /**
10
+ * Extends `branch` past its tip along `points`, a node at each and a segment between, as long as `lengths` says (an
11
+ * annual unit's length, which its chord may fall short of): the shoot simulation
12
+ * grows a carrier on this way, and a graft carries a prototype's extension onto its host's carrier. Its nodes, the
13
+ * branches it carries and its scars keep their place along it as it grows longer: their `t_norm` shrinks by its old
14
+ * length over its new.
15
+ *
16
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
17
+ * @param {number} branch
18
+ * @param {ArrayLike<number>} points `3 (n + 1)`: its tip, then each new node
19
+ * @param {ArrayLike<number>} radii `n + 1`, at each of `points`
20
+ * @param {ArrayLike<number>} lengths `n`, m, each new segment's
21
+ * @param {number[]} [out_edges] receives the new segments, base first
22
+ * @returns {number} its new length
23
+ */
24
+ export function tree_skeleton_extend_branch(skeleton, branch, points, radii, lengths, out_edges) {
25
+ const old_length = skeleton.branch_length[branch];
26
+ const n = lengths.length;
27
+ let added = 0;
28
+ for (let k = 0; k < n; k++) added += lengths[k];
29
+ const length = old_length + added;
30
+ const scale = old_length / length;
31
+
32
+ skeleton.collect_branch_chain(branch, SCRATCH_NODES, SCRATCH_EDGES);
33
+ for (let i = 0; i < SCRATCH_NODES.length; i++) {
34
+ skeleton.node_write_t_norm(SCRATCH_NODES[i], skeleton.node_t_norm(SCRATCH_NODES[i]) * scale);
35
+ }
36
+ for (let child = 0; child < skeleton.branch_count; child++) {
37
+ if (skeleton.branch_parent[child] === branch) skeleton.branch_parent_attach_t[child] *= scale;
38
+ }
39
+ for (let i = 0; i < skeleton.scar_count; i++) {
40
+ if (skeleton.scar_branch[i] === branch) skeleton.scar_data[i * 5] *= scale;
41
+ }
42
+
43
+ const level = skeleton.branch_level[branch];
44
+ const parent_branch = skeleton.branch_parent[branch];
45
+ const phase = skeleton.branch_phase_hash[branch];
46
+ let prev_v = skeleton.branch_tip_vertex[branch];
47
+ const arc_base = skeleton.node_arc_s(prev_v);
48
+ skeleton.node_read_frame_r(SCRATCH_R, 0, prev_v);
49
+ let rx = SCRATCH_R[0], ry = SCRATCH_R[1], rz = SCRATCH_R[2];
50
+ skeleton.node_read_tangent(SCRATCH_T, 0, prev_v);
51
+ let tx = SCRATCH_T[0], ty = SCRATCH_T[1], tz = SCRATCH_T[2];
52
+ let px = points[0], py = points[1], pz = points[2];
53
+ let arc = old_length;
54
+ for (let k = 0; k < n; k++) {
55
+ const nx = points[(k + 1) * 3], ny = points[(k + 1) * 3 + 1], nz = points[(k + 1) * 3 + 2];
56
+ const len = lengths[k];
57
+ const d = Math.max(1e-9, Math.hypot(nx - px, ny - py, nz - pz));
58
+ const ntx = (nx - px) / d, nty = (ny - py) / d, ntz = (nz - pz) / d;
59
+ spine_frame_double_reflection(SCRATCH_RMF, 0, px, py, pz, tx, ty, tz, rx, ry, rz, nx, ny, nz, ntx, nty, ntz);
60
+ rx = SCRATCH_RMF[0];
61
+ ry = SCRATCH_RMF[1];
62
+ rz = SCRATCH_RMF[2];
63
+ tx = ntx;
64
+ ty = nty;
65
+ tz = ntz;
66
+ const t_prev = arc / length;
67
+ arc += len;
68
+ const curr_v = skeleton.add_node(nx, ny, nz, tx, ty, tz, rx, ry, rz, radii[k + 1], branch, level, parent_branch, arc / length, arc_base + arc - old_length, phase);
69
+ const e = skeleton.add_segment(prev_v, curr_v, tx * len, ty * len, tz * len, tx * len, ty * len, tz * len, len, t_prev);
70
+ if (out_edges !== undefined) out_edges.push(e);
71
+ prev_v = curr_v;
72
+ px = nx;
73
+ py = ny;
74
+ pz = nz;
75
+ }
76
+ skeleton.branch_tip_vertex[branch] = prev_v;
77
+ skeleton.branch_length[branch] = length;
78
+ return length;
79
+ }
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Fits the skeleton's crown frame (`crown_center`, `crown_radii`), which the foliage and the crown's shading read, to the
3
+ * crown as grown: centred on, and spanning, every living branch a shoot rule grows on or grows (its `source`, its
4
+ * `target`s and its `short_target`). Both front ends end on it, so the frame follows one law however the tree grew:
5
+ * the graph's carriers alone, or the carriers with the shoot systems on them. A species without shoot rules keeps the
6
+ * frame its envelope set.
7
+ *
8
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
9
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
10
+ */
11
+ export function tree_skeleton_fit_crown_frame(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig): void;
12
+ //# sourceMappingURL=tree_skeleton_fit_crown_frame.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tree_skeleton_fit_crown_frame.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,wDAHW,OAAO,mBAAmB,EAAE,YAAY,WACxC,OAAO,gCAAgC,EAAE,iBAAiB,QA6BpE"}
@@ -0,0 +1,56 @@
1
+ const SCRATCH_P = new Float32Array(3);
2
+
3
+ /**
4
+ * Fits the skeleton's crown frame (`crown_center`, `crown_radii`), which the foliage and the crown's shading read, to the
5
+ * crown as grown: centred on, and spanning, every living branch a shoot rule grows on or grows (its `source`, its
6
+ * `target`s and its `short_target`). Both front ends end on it, so the frame follows one law however the tree grew:
7
+ * the graph's carriers alone, or the carriers with the shoot systems on them. A species without shoot rules keeps the
8
+ * frame its envelope set.
9
+ *
10
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
11
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
12
+ */
13
+ export function tree_skeleton_fit_crown_frame(skeleton, species) {
14
+ const rules = species.shoot_rules;
15
+ if (rules.length === 0) {
16
+ return;
17
+ }
18
+ let x0 = Infinity, y0 = Infinity, z0 = Infinity, x1 = -Infinity, y1 = -Infinity, z1 = -Infinity;
19
+ for (let v = 0; v < skeleton.node_count; v++) {
20
+ const b = skeleton.node_branch_id(v);
21
+ if (skeleton.branch_dead[b] || !shoot_generator(rules, skeleton.branch_generator[b])) continue;
22
+ skeleton.node_read_position(SCRATCH_P, 0, v);
23
+ x0 = Math.min(x0, SCRATCH_P[0]);
24
+ y0 = Math.min(y0, SCRATCH_P[1]);
25
+ z0 = Math.min(z0, SCRATCH_P[2]);
26
+ x1 = Math.max(x1, SCRATCH_P[0]);
27
+ y1 = Math.max(y1, SCRATCH_P[1]);
28
+ z1 = Math.max(z1, SCRATCH_P[2]);
29
+ }
30
+ if (!(x1 >= x0)) {
31
+ // nothing a shoot rule grows on is alive
32
+ return;
33
+ }
34
+ skeleton.crown_center[0] = 0.5 * (x0 + x1);
35
+ skeleton.crown_center[1] = 0.5 * (y0 + y1);
36
+ skeleton.crown_center[2] = 0.5 * (z0 + z1);
37
+ skeleton.crown_radii[0] = Math.max(0.25, 0.5 * (x1 - x0));
38
+ skeleton.crown_radii[1] = Math.max(0.25, 0.5 * (y1 - y0));
39
+ skeleton.crown_radii[2] = Math.max(0.25, 0.5 * (z1 - z0));
40
+ }
41
+
42
+ /**
43
+ * Whether a shoot rule grows on, or grows, branches of `generator`.
44
+ * @param {import("../config/ShootSystemRule.js").ShootSystemRule[]} rules
45
+ * @param {number} generator
46
+ * @returns {boolean}
47
+ */
48
+ function shoot_generator(rules, generator) {
49
+ for (let r = 0; r < rules.length; r++) {
50
+ const rule = rules[r];
51
+ if (rule.source === generator || rule.target.includes(generator)) return true;
52
+ // its short shoots, if it grows any
53
+ if (rule.short_target === generator && rule.zones.some(z => z.short.some(p => p > 0))) return true;
54
+ }
55
+ return false;
56
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Raises every branch to at least the girth of what grows from it: where a living branch hangs, its parent is at least
3
+ * as thick as its base, and no branch thickens towards its tip. Only ever raises. A tree whose wood came from different
4
+ * growths (a graph tree's framework with its shoot prototypes' carriers, `tree_shoot_instances`) holds together by it.
5
+ *
6
+ * Children must come after their parents, as every grower writes them.
7
+ *
8
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
9
+ */
10
+ export function tree_skeleton_floor_girth(skeleton: import("./TreeSkeleton.js").TreeSkeleton): void;
11
+ //# sourceMappingURL=tree_skeleton_floor_girth.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tree_skeleton_floor_girth.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_floor_girth.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,oDAFW,OAAO,mBAAmB,EAAE,YAAY,QA2BlD"}
@@ -0,0 +1,38 @@
1
+ const SCRATCH_NODES = [];
2
+ const SCRATCH_EDGES = [];
3
+
4
+ /**
5
+ * Raises every branch to at least the girth of what grows from it: where a living branch hangs, its parent is at least
6
+ * as thick as its base, and no branch thickens towards its tip. Only ever raises. A tree whose wood came from different
7
+ * growths (a graph tree's framework with its shoot prototypes' carriers, `tree_shoot_instances`) holds together by it.
8
+ *
9
+ * Children must come after their parents, as every grower writes them.
10
+ *
11
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
12
+ */
13
+ export function tree_skeleton_floor_girth(skeleton) {
14
+ // the thickest living child hanging on each segment, by its base
15
+ const hung = new Float64Array(skeleton.segment_count);
16
+ for (let b = skeleton.branch_count - 1; b >= 0; b--) {
17
+ skeleton.collect_branch_chain(b, SCRATCH_NODES, SCRATCH_EDGES);
18
+ const n = SCRATCH_NODES.length;
19
+ if (n === 0) continue;
20
+ // from the tip to the base: as thick as anything further out on it, and, at both ends of a segment, as anything
21
+ // hanging from it
22
+ let need = 0;
23
+ for (let i = n - 1; i >= 0; i--) {
24
+ const v = SCRATCH_NODES[i];
25
+ if (i < n - 1) need = Math.max(need, hung[SCRATCH_EDGES[i]]);
26
+ if (i > 0) need = Math.max(need, hung[SCRATCH_EDGES[i - 1]]);
27
+ const r = skeleton.node_read_radius(v);
28
+ if (need > r) skeleton.node_write_radius(v, need);
29
+ else need = r;
30
+ }
31
+ skeleton.branch_base_radius[b] = Math.max(skeleton.branch_base_radius[b], skeleton.node_read_radius(SCRATCH_NODES[0]));
32
+ // its base, on the segment of its parent it hangs from
33
+ const edge = skeleton.branch_parent_edge[b];
34
+ if (edge >= 0 && !skeleton.branch_dead[b]) {
35
+ hung[edge] = Math.max(hung[edge], skeleton.node_read_radius(SCRATCH_NODES[0]));
36
+ }
37
+ }
38
+ }
@@ -1,15 +1,8 @@
1
1
  /**
2
- * Generates a directed botanical `TreeSkeleton` from a `TreeSpeciesConfig`, combining:
3
- * - A branch generator graph: `species.branches[0]` grows the trunk, and every `species.branch_rules` edge
4
- * spawns branches of its `target` generator along each branch of its `source` generator
5
- * - Parametric Cubic Hermite spine generation (`BranchGeneratorConfig`, `AnimationCurve` profiles)
6
- * - Botanical phyllotaxis (`SpiralGolden`, `AlternateDistichous`, `Tristichous`, `Opposite`, `OppositeDecussate`, `Whorled`, `FlareLobes`)
7
- * - Structural surface roots (`BranchGeneratorConfig.root`) that creep along the ground plane `y = 0`
8
- * - Gravitropism (toward `-Y`), phototropism (toward `+Y` and outward crown exterior), and 3D `curl_noise_3d` gnarl
9
- * - Dichotomous / sympodial trunk & bough splitting
10
- * - Space colonization crown competition via `PointHashGrid3`
11
- * - Rotation-Minimizing Frames (`spine_frame_double_reflection`)
12
- * - Pipe Model cross-section radius accumulation (`tree_skeleton_compute_pipe_radii`)
2
+ * Grows a whole tree botanically (`TreeGrowth.Botanical`): its framework from the generator graph
3
+ * (`tree_skeleton_grow_framework`), then the shoot systems of its `shoot_rules`, year by year on that framework, its
4
+ * girth final (`tree_skeleton_grow_shoots`), and fits the crown frame to them as the framework did to its carriers
5
+ * (`tree_skeleton_fit_crown_frame`).
13
6
  *
14
7
  * @param {TreeSpeciesConfig|Object} [config]
15
8
  * @param {TreeSkeleton} [out]
@@ -1 +1 @@
1
- {"version":3,"file":"tree_skeleton_grow.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_grow.js"],"names":[],"mappings":"AA8RA;;;;;;;;;;;;;;;;GAgBG;AACH,4CAJW,iBAAiB,MAAO,QACxB,YAAY,GACV,YAAY,CAmtDxB;kCAr/DiC,gCAAgC;6BACrC,mBAAmB"}
1
+ {"version":3,"file":"tree_skeleton_grow.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_grow.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH,4CAJW,iBAAiB,MAAO,QACxB,YAAY,GACV,YAAY,CAQxB;kCAtBiC,gCAAgC;6BACrC,mBAAmB"}