@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
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@@ -1,234 +1,240 @@
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- import { PARTICLE_GRAPH_WARNING } from "./particle_graph_diagnostic.js";
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- import { particle_type_conversion } from "./ParticleValueType.js";
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-
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- /**
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- * Resolve the type of every value in a particle graph.
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- *
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- * A port's declared type says only that a value goes there; which value — one lane or four — is a
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- * property of the node instance and what it is wired to. This walks the graph once, sources first,
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- * and asks each node's {@link ./ParticleNodeDescription.js ParticleNodeDescription#infer_types}
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- * what it produces given what it is fed. The result is what an editor shows on a port, what the
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- * validator reports a mismatch from, and what the compiler runs its instructions at.
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- *
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- * It is tolerant where the compiler is not. An input with nothing on it, a node on a cycle, a
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- * parameter that does not describe a width — each of those makes a type *unknown* (`null`) and the
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- * walk carries on, because an author with three problems wants to see the types everywhere else.
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- * Unknowns propagate only as far as they must: an `add` with one input bound is typed by that
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- * input, and its empty port reads as the same type, which is exactly what the port is waiting for.
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- *
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- * ## What comes back
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- *
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- * For each node, its output type, and for each input port the type the node *reads* the input
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- * as — which is the port's type as a view should show it. Where that differs from what is wired
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- * into it, the wire carries a conversion, and {@link ParticleGraphTypes#diagnostics} says so:
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- * a scalar broadcasts silently, a vector read narrower or wider is a warning naming the lanes.
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- * See {@link ./ParticleValueType.js particle_type_conversion}.
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- */
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-
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- /**
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- * The types of one graph. See {@link infer_particle_graph_types}.
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- */
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- export class ParticleGraphTypes {
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- /**
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- * Node id -> the type of its `out` port; `null` for a sink, and for a node whose type could not
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- * be resolved.
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- * @type {Map<number, import("./ParticleValueType.js").ParticleValueType|null>}
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- */
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- #outputs = new Map();
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-
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- /**
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- * Node id -> output port name -> the type of that port, for the nodes that have more than one.
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- *
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- * Only a {@link ./ParticleNodeGroup.js group} does: everything in the stock library produces one
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- * value, and the group that produces four is flattened away long before a compiler sees it. So
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- * this is here for what an editor draws, and {@link #output} falls back to the single answer for
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- * every node that has one.
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- *
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- * @type {Map<number, Object<string, import("./ParticleValueType.js").ParticleValueType|null>>}
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- */
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- #outputs_by_port = new Map();
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-
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- /**
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- * Node id -> input port name -> the type the node reads that input as.
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- * @type {Map<number, Object<string, import("./ParticleValueType.js").ParticleValueType|null>>}
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- */
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- #inputs = new Map();
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-
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- /**
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- * Every conversion worth a word, against the node whose input it happens on.
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- * @type {import("./particle_graph_diagnostic.js").ParticleGraphDiagnostic[]}
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- */
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- diagnostics = [];
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-
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- /**
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- * @param {number} node_id
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- * @param {import("./ParticleValueType.js").ParticleValueType|null} output
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- * @param {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} inputs
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- * @param {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} [outputs]
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- * one entry per output port, for a node with more than the usual one
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- */
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- set(node_id, output, inputs, outputs = undefined) {
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- this.#outputs.set(node_id, output);
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- this.#inputs.set(node_id, inputs);
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-
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- if (outputs !== undefined) {
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- this.#outputs_by_port.set(node_id, outputs);
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- }
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- }
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-
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- /**
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- * @param {number} node_id
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- * @returns {boolean}
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- */
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- has(node_id) {
84
- return this.#outputs.has(node_id);
85
- }
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-
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- /**
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- * The type of a node's output, or `null` where there is none or it is unknown.
89
- *
90
- * @param {number} node_id
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- * @param {string} [port] which output, for a node with more than one
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- * @returns {import("./ParticleValueType.js").ParticleValueType|null}
93
- */
94
- output(node_id, port = undefined) {
95
- if (port !== undefined) {
96
- const by_port = this.#outputs_by_port.get(node_id);
97
-
98
- if (by_port !== undefined && port in by_port) {
99
- return by_port[port] ?? null;
100
- }
101
- }
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-
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- return this.#outputs.get(node_id) ?? null;
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- }
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-
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- /**
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- * The type a node reads one of its inputs as — the input port's type, as far as a view is
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- * concerned. `null` where it is unknown.
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- *
110
- * @param {number} node_id
111
- * @param {string} port input port name
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- * @returns {import("./ParticleValueType.js").ParticleValueType|null}
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- */
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- input(node_id, port) {
115
- return this.#inputs.get(node_id)?.[port] ?? null;
116
- }
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-
118
- /**
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- * Every input port of a node and the type each is read as.
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- *
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- * @param {number} node_id
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- * @returns {Object<string, import("./ParticleValueType.js").ParticleValueType|null>}
123
- */
124
- inputs(node_id) {
125
- return this.#inputs.get(node_id) ?? {};
126
- }
127
- }
128
-
129
- /**
130
- * @param {NodeGraph} graph
131
- * @param {object} [context]
132
- * @param {import("../layout/ParticleLayout.js").ParticleLayout} [context.layout] the effect's
133
- * attribute schema; without it, attribute reads and writes are of unknown type
134
- * @returns {ParticleGraphTypes}
135
- */
136
- export function infer_particle_graph_types(graph, { layout } = {}) {
137
- const types = new ParticleGraphTypes();
138
-
139
- /** @type {Set<number>} nodes on the current path, so a cycle is noticed rather than followed */
140
- const visiting = new Set();
141
-
142
- /**
143
- * @param {NodeInstance} node
144
- * @returns {import("./ParticleValueType.js").ParticleValueType|null} the node's output type
145
- */
146
- function visit(node) {
147
- if (types.has(node.id)) {
148
- return types.output(node.id);
149
- }
150
-
151
- if (visiting.has(node.id)) {
152
- // A cycle has no evaluation order and so no types; the validator says so in its own
153
- // words, this only has to not hang.
154
- return null;
155
- }
156
-
157
- const description = node.description;
158
-
159
- if (description === null || description === undefined || description.isParticleNodeDescription !== true) {
160
- types.set(node.id, null, {});
161
-
162
- return null;
163
- }
164
-
165
- visiting.add(node.id);
166
-
167
- /** @type {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} */
168
- const sources = {};
169
-
170
- for (const port of description.inPorts) {
171
- const connections = node.getEndpoint(port.id).inConnections;
172
-
173
- // exactly one source is a value; none or several is a problem the validator reports
174
- if (connections.length !== 1) {
175
- sources[port.name] = null;
176
-
177
- continue;
178
- }
179
-
180
- const source = connections[0].source;
181
-
182
- visit(source.instance);
183
-
184
- // by name, because the source may be a node with several outputs and they need not
185
- // agree — a decomposed vector's lanes are scalars however wide the vector was
186
- sources[port.name] = types.output(source.instance.id, source.port.name);
187
- }
188
-
189
- visiting.delete(node.id);
190
-
191
- const { output, outputs, inputs } = description.infer_types({
192
- inputs: sources,
193
- parameters: node.parameters,
194
- layout,
195
- });
196
-
197
- // every declared input is answered for, so a view never finds a port missing from the map
198
- /** @type {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} */
199
- const read = {};
200
-
201
- for (const port of description.inPorts) {
202
- read[port.name] = inputs[port.name] ?? null;
203
- }
204
-
205
- types.set(node.id, description.is_sink ? null : output, read, description.is_sink ? undefined : outputs);
206
-
207
- for (const port of description.inPorts) {
208
- const from = sources[port.name];
209
- const to = read[port.name];
210
-
211
- if (from === null || to === null) {
212
- continue;
213
- }
214
-
215
- const conversion = particle_type_conversion(from, to);
216
-
217
- if (conversion !== null) {
218
- types.diagnostics.push({
219
- node: node.id,
220
- message: `Input '${port.name}' ${conversion.message}`,
221
- severity: PARTICLE_GRAPH_WARNING,
222
- });
223
- }
224
- }
225
-
226
- return types.output(node.id);
227
- }
228
-
229
- for (const node of graph.getNodes()) {
230
- visit(node);
231
- }
232
-
233
- return types;
234
- }
1
+ import { PARTICLE_GRAPH_WARNING } from "./particle_graph_diagnostic.js";
2
+ import { particle_type_conversion } from "./ParticleValueType.js";
3
+
4
+ /**
5
+ * Resolve the type of every value in a particle graph.
6
+ *
7
+ * A port's declared type says only that a value goes there; which value — one lane or four — is a
8
+ * property of the node instance and what it is wired to. This walks the graph once, sources first,
9
+ * and asks each node's {@link ./ParticleNodeDescription.js ParticleNodeDescription#infer_types}
10
+ * what it produces given what it is fed. The result is what an editor shows on a port, what the
11
+ * validator reports a mismatch from, and what the compiler runs its instructions at.
12
+ *
13
+ * It is tolerant where the compiler is not. An input with nothing on it, a node on a cycle, a
14
+ * parameter that does not describe a width — each of those makes a type *unknown* (`null`) and the
15
+ * walk carries on, because an author with three problems wants to see the types everywhere else.
16
+ * Unknowns propagate only as far as they must: an `add` with one input bound is typed by that
17
+ * input, and its empty port reads as the same type, which is exactly what the port is waiting for.
18
+ *
19
+ * ## What comes back
20
+ *
21
+ * For each node, its output type, and for each input port the type the node *reads* the input
22
+ * as — which is the port's type as a view should show it. Where that differs from what is wired
23
+ * into it, the wire carries a conversion, and {@link ParticleGraphTypes#diagnostics} says so:
24
+ * a scalar broadcasts silently, a vector read narrower or wider is a warning naming the lanes.
25
+ * See {@link ./ParticleValueType.js particle_type_conversion}.
26
+ */
27
+
28
+ /**
29
+ * The types of one graph. See {@link infer_particle_graph_types}.
30
+ */
31
+ export class ParticleGraphTypes {
32
+ /**
33
+ * Node id -> the type of its `out` port; `null` for a sink, and for a node whose type could not
34
+ * be resolved.
35
+ * @type {Map<number, import("./ParticleValueType.js").ParticleValueType|null>}
36
+ */
37
+ #outputs = new Map();
38
+
39
+ /**
40
+ * Node id -> output port name -> the type of that port, for the nodes that have more than one.
41
+ *
42
+ * Only a {@link ./ParticleNodeGroup.js group} does: everything in the stock library produces one
43
+ * value, and the group that produces four is flattened away long before a compiler sees it. So
44
+ * this is here for what an editor draws, and {@link #output} falls back to the single answer for
45
+ * every node that has one.
46
+ *
47
+ * @type {Map<number, Object<string, import("./ParticleValueType.js").ParticleValueType|null>>}
48
+ */
49
+ #outputs_by_port = new Map();
50
+
51
+ /**
52
+ * Node id -> input port name -> the type the node reads that input as.
53
+ * @type {Map<number, Object<string, import("./ParticleValueType.js").ParticleValueType|null>>}
54
+ */
55
+ #inputs = new Map();
56
+
57
+ /**
58
+ * Every conversion worth a word, against the node whose input it happens on.
59
+ * @type {import("./particle_graph_diagnostic.js").ParticleGraphDiagnostic[]}
60
+ */
61
+ diagnostics = [];
62
+
63
+ /**
64
+ * @param {number} node_id
65
+ * @param {import("./ParticleValueType.js").ParticleValueType|null} output
66
+ * @param {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} inputs
67
+ * @param {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} [outputs]
68
+ * one entry per output port, for a node with more than the usual one
69
+ */
70
+ set(node_id, output, inputs, outputs = undefined) {
71
+ this.#outputs.set(node_id, output);
72
+ this.#inputs.set(node_id, inputs);
73
+
74
+ if (outputs !== undefined) {
75
+ this.#outputs_by_port.set(node_id, outputs);
76
+ }
77
+ }
78
+
79
+ /**
80
+ * @param {number} node_id
81
+ * @returns {boolean}
82
+ */
83
+ has(node_id) {
84
+ return this.#outputs.has(node_id);
85
+ }
86
+
87
+ /**
88
+ * The type of a node's output, or `null` where there is none or it is unknown.
89
+ *
90
+ * @param {number} node_id
91
+ * @param {string} [port] which output, for a node with more than one
92
+ * @returns {import("./ParticleValueType.js").ParticleValueType|null}
93
+ */
94
+ output(node_id, port = undefined) {
95
+ if (port !== undefined) {
96
+ const by_port = this.#outputs_by_port.get(node_id);
97
+
98
+ if (by_port !== undefined && port in by_port) {
99
+ return by_port[port] ?? null;
100
+ }
101
+ }
102
+
103
+ return this.#outputs.get(node_id) ?? null;
104
+ }
105
+
106
+ /**
107
+ * The type a node reads one of its inputs as — the input port's type, as far as a view is
108
+ * concerned. `null` where it is unknown.
109
+ *
110
+ * @param {number} node_id
111
+ * @param {string} port input port name
112
+ * @returns {import("./ParticleValueType.js").ParticleValueType|null}
113
+ */
114
+ input(node_id, port) {
115
+ return this.#inputs.get(node_id)?.[port] ?? null;
116
+ }
117
+
118
+ /**
119
+ * Every input port of a node and the type each is read as.
120
+ *
121
+ * @param {number} node_id
122
+ * @returns {Object<string, import("./ParticleValueType.js").ParticleValueType|null>}
123
+ */
124
+ inputs(node_id) {
125
+ return this.#inputs.get(node_id) ?? {};
126
+ }
127
+ }
128
+
129
+ /**
130
+ * @param {NodeGraph} graph
131
+ * @param {object} [context]
132
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} [context.layout] the effect's
133
+ * particle field schema; without it, particle field reads and writes are of unknown type
134
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [context.emitter_layout] the
135
+ * effect's emitter field schema; without it, emitter field reads are of unknown type
136
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout|null} [context.global_layout] the
137
+ * global fields the effect imports; without it, global field reads are of unknown type
138
+ * @returns {ParticleGraphTypes}
139
+ */
140
+ export function infer_particle_graph_types(graph, { layout, emitter_layout = undefined, global_layout = undefined } = {}) {
141
+ const types = new ParticleGraphTypes();
142
+
143
+ /** @type {Set<number>} nodes on the current path, so a cycle is noticed rather than followed */
144
+ const visiting = new Set();
145
+
146
+ /**
147
+ * @param {NodeInstance} node
148
+ * @returns {import("./ParticleValueType.js").ParticleValueType|null} the node's output type
149
+ */
150
+ function visit(node) {
151
+ if (types.has(node.id)) {
152
+ return types.output(node.id);
153
+ }
154
+
155
+ if (visiting.has(node.id)) {
156
+ // A cycle has no evaluation order and so no types; the validator says so in its own
157
+ // words, this only has to not hang.
158
+ return null;
159
+ }
160
+
161
+ const description = node.description;
162
+
163
+ if (description === null || description === undefined || description.isParticleNodeDescription !== true) {
164
+ types.set(node.id, null, {});
165
+
166
+ return null;
167
+ }
168
+
169
+ visiting.add(node.id);
170
+
171
+ /** @type {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} */
172
+ const sources = {};
173
+
174
+ for (const port of description.inPorts) {
175
+ const connections = node.getEndpoint(port.id).inConnections;
176
+
177
+ // exactly one source is a value; none or several is a problem the validator reports
178
+ if (connections.length !== 1) {
179
+ sources[port.name] = null;
180
+
181
+ continue;
182
+ }
183
+
184
+ const source = connections[0].source;
185
+
186
+ visit(source.instance);
187
+
188
+ // by name, because the source may be a node with several outputs and they need not
189
+ // agree — a decomposed vector's lanes are scalars however wide the vector was
190
+ sources[port.name] = types.output(source.instance.id, source.port.name);
191
+ }
192
+
193
+ visiting.delete(node.id);
194
+
195
+ const { output, outputs, inputs } = description.infer_types({
196
+ inputs: sources,
197
+ parameters: node.parameters,
198
+ layout,
199
+ emitter_layout: emitter_layout ?? undefined,
200
+ global_layout: global_layout ?? undefined,
201
+ });
202
+
203
+ // every declared input is answered for, so a view never finds a port missing from the map
204
+ /** @type {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} */
205
+ const read = {};
206
+
207
+ for (const port of description.inPorts) {
208
+ read[port.name] = inputs[port.name] ?? null;
209
+ }
210
+
211
+ types.set(node.id, description.is_sink ? null : output, read, description.is_sink ? undefined : outputs);
212
+
213
+ for (const port of description.inPorts) {
214
+ const from = sources[port.name];
215
+ const to = read[port.name];
216
+
217
+ if (from === null || to === null) {
218
+ continue;
219
+ }
220
+
221
+ const conversion = particle_type_conversion(from, to);
222
+
223
+ if (conversion !== null) {
224
+ types.diagnostics.push({
225
+ node: node.id,
226
+ message: `Input '${port.name}' ${conversion.message}`,
227
+ severity: PARTICLE_GRAPH_WARNING,
228
+ });
229
+ }
230
+ }
231
+
232
+ return types.output(node.id);
233
+ }
234
+
235
+ for (const node of graph.getNodes()) {
236
+ visit(node);
237
+ }
238
+
239
+ return types;
240
+ }
@@ -58,7 +58,7 @@
58
58
  * @param {NodeDescriptionVisualRegistry} [params.visualRegistry] where the boundary blocks get their
59
59
  * boxes from; told about this group's own node types on the way
60
60
  * @param {import("../layout/ParticleLayout.js").ParticleLayout} [params.layout] the effect's
61
- * attribute schema, for resolving the types the ports are declared with
61
+ * particle field schema, for resolving the types the ports are declared with
62
62
  * @returns {{
63
63
  * group: ParticleNodeGroup,
64
64
  * inputs: Array<{port: string, from: {node: number, port: number}}>,
@@ -64,7 +64,7 @@ import { is_particle_group_boundary, ParticleNodeGroup } from "./ParticleNodeGro
64
64
  * @param {NodeDescriptionVisualRegistry} [params.visualRegistry] where the boundary blocks get their
65
65
  * boxes from; told about this group's own node types on the way
66
66
  * @param {import("../layout/ParticleLayout.js").ParticleLayout} [params.layout] the effect's
67
- * attribute schema, for resolving the types the ports are declared with
67
+ * particle field schema, for resolving the types the ports are declared with
68
68
  * @returns {{
69
69
  * group: ParticleNodeGroup,
70
70
  * inputs: Array<{port: string, from: {node: number, port: number}}>,
@@ -13,12 +13,13 @@
13
13
  * Parameters the caller leaves out take the type's defaults (see
14
14
  * {@link ./particle_node_parameters.js particle_node_default_parameters}), so what lands in the
15
15
  * graph is a node that compiles — the same footing a node dropped from the editor's palette
16
- * starts on. An attribute reference has no default worth having and is left empty.
16
+ * starts on. A field reference — particle, emitter or global — has no default worth having and is
17
+ * left empty.
17
18
  *
18
19
  * @param {NodeGraph} graph
19
20
  * @param {string} type a node type name from the library — a stock type or a
20
21
  * {@link ./ParticleNodeGroup.js group}
21
- * @param {object} [parameters] static parameters (attribute name, builtin id, constant value, …)
22
+ * @param {object} [parameters] static parameters (field name, builtin id, constant value, …)
22
23
  * @returns {number} the new node instance id
23
24
  */
24
25
  export function particle_node(graph: NodeGraph, type: string, parameters?: object): number;
@@ -1 +1 @@
1
- {"version":3,"file":"particle_graph_authoring.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_graph_authoring.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;GAaG;AACH,sDALW,MAAM,eAEN,MAAM,GACJ,MAAM,CAelB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDALW,MAAM,QACN,MAAM,UACN,MAAM,GAAC,MAAM,EAAE,GAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAC,GAC3C,MAAM,CA2BlB;AA2BD;;;;;GAKG;AACH,uCAHc,MAAM,KACP,MAAM,EAAE,CAIpB"}
1
+ {"version":3,"file":"particle_graph_authoring.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_graph_authoring.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;;GAcG;AACH,sDALW,MAAM,eAEN,MAAM,GACJ,MAAM,CAelB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDALW,MAAM,QACN,MAAM,UACN,MAAM,GAAC,MAAM,EAAE,GAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAC,GAC3C,MAAM,CA2BlB;AA2BD;;;;;GAKG;AACH,uCAHc,MAAM,KACP,MAAM,EAAE,CAIpB"}
@@ -20,12 +20,13 @@ import { PARTICLE_NODE_OUTPUT_PORT } from "./ParticleNodeRegistry.js";
20
20
  * Parameters the caller leaves out take the type's defaults (see
21
21
  * {@link ./particle_node_parameters.js particle_node_default_parameters}), so what lands in the
22
22
  * graph is a node that compiles — the same footing a node dropped from the editor's palette
23
- * starts on. An attribute reference has no default worth having and is left empty.
23
+ * starts on. A field reference — particle, emitter or global — has no default worth having and is
24
+ * left empty.
24
25
  *
25
26
  * @param {NodeGraph} graph
26
27
  * @param {string} type a node type name from the library — a stock type or a
27
28
  * {@link ./ParticleNodeGroup.js group}
28
- * @param {object} [parameters] static parameters (attribute name, builtin id, constant value, …)
29
+ * @param {object} [parameters] static parameters (field name, builtin id, constant value, …)
29
30
  * @returns {number} the new node instance id
30
31
  */
31
32
  export function particle_node(graph, type, parameters = {}) {