@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
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@@ -1,267 +1,282 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { BinaryDataType } from "../../../../core/binary/type/BinaryDataType.js";
3
- import { Cache } from "../../../../core/cache/Cache.js";
4
- import { isArrayEqualStrict } from "../../../../core/collection/array/isArrayEqualStrict.js";
5
- import { computeHashFloatArray } from "../../../../core/math/hash/computeHashFloatArray.js";
6
- import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
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- import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
8
- import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
9
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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- import { RenderPassColorAttachmentDescriptor } from "../../shader/pass/RenderPassColorAttachmentDescriptor.js";
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- import { RenderPassDescriptor } from "../../shader/pass/RenderPassDescriptor.js";
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- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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- import { vertex_full_viewport_quad } from "../../shader/fullscreen/vertex_full_viewport_quad.js";
14
- import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
15
- import { parse_gpu_texture_format } from "../../../descriptor/texture/format/parse_gpu_texture_format.js";
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- import { wgsl_texture_format_is_depth } from "../format/wgsl_texture_format_is_depth.js";
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-
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- class PipelineKey {
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- /**
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- * @type {GPUTextureFormat}
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- */
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- format;
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-
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- /**
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- *
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- * @type {number[]}
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- */
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- value = [0, 0, 0, 0]
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-
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- /**
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- *
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- * @param {PipelineKey} other
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- * @return {boolean}
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- */
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- equals(other) {
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- return this.format === other.format
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- && isArrayEqualStrict(this.value, other.value);
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- }
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-
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- hash() {
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- return computeStringHash(this.format)
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- ^ computeHashFloatArray(this.value);
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- }
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-
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- /**
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- * @returns {PipelineKey}
47
- */
48
- static from(format, clearValue) {
49
- // TODO validate clear value for format
50
-
51
- const r = new PipelineKey();
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-
53
- r.format = format;
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- // copy — the key is retained by the pipeline cache, and a caller mutating its
55
- // clear-value array would silently mutate the cached key with it
56
- r.value = Array.from(clearValue);
57
-
58
- return r;
59
- }
60
- }
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-
62
- /**
63
- *
64
- * @type {Cache<PipelineKey, RenderPassDescriptor>}
65
- */
66
- const pipeline_cache = new Cache();
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-
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-
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- /**
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- *
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- * @param {PipelineKey} key
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- * @returns {RenderPassDescriptor}
73
- */
74
- function create_pipeline_color(key) {
75
- const d = new RenderPassDescriptor();
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-
77
- const spec = parse_gpu_texture_format(key.format);
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-
79
- assert.greaterThanOrEqual(key.value.length, spec.itemSize, 'value undeflow');
80
-
81
- d.resources = ShaderResourceSetDescriptor.EMPTY;
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-
83
- let binary_type;
84
- switch (spec.type) {
85
- case BinaryDataType.Float32:
86
- binary_type = 'f32';
87
- break;
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- case BinaryDataType.Uint32:
89
- binary_type = 'u32';
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- break
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- default:
92
- throw new Error(`Unsupported type "${spec.type}"`);
93
- }
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-
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- let output_type;
96
- if (spec.itemSize > 1) {
97
- output_type = `vec${spec.itemSize}<${binary_type}>`;
98
- } else {
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- output_type = binary_type;
100
- }
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-
102
- const body = CodeChunk.from(
103
- //language=WGSL
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- `
105
- @fragment
106
- fn main(
107
- @builtin(position) coord: vec4<f32>,
108
- ) -> @location(0) ${output_type}{
109
-
110
- return ${output_type}(${key.value.slice(0,spec.itemSize).join(', ')});
111
- }
112
- `
113
- );
114
-
115
- const view_descriptor = DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR;
116
-
117
- d.pipeline = create_full_quad_pipeline_descriptor({
118
- label: `texture_fill_rectangle/`,
119
- layout: d.resources.generatePipelineLayoutDescriptor(),
120
- fragment_code: body.compile().text,
121
- targets: [
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- {
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- format: view_descriptor.format,
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- }
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- ]
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- });
127
-
128
- d.colorAttachments = [
129
- RenderPassColorAttachmentDescriptor.from({
130
- view: view_descriptor,
131
- })
132
- ];
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-
134
- return d;
135
-
136
- }
137
-
138
- /**
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- *
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- * @param {PipelineKey} key
141
- * @returns {RenderPassDescriptor}
142
- */
143
- function create_pipeline_depth(key) {
144
- if (key.format !== 'depth32float') {
145
- // TODO validate/add support for other depth formats
146
- throw new Error(`Unsupported depth format "${key.format}"`);
147
- }
148
-
149
- const d = new RenderPassDescriptor();
150
-
151
- d.resources = ShaderResourceSetDescriptor.EMPTY;
152
-
153
- const clear_value = key.value[0];
154
-
155
- assert.isNumber(clear_value, 'clear_value');
156
-
157
- const body = CodeChunk.from(
158
- //language=WGSL
159
- `
160
- @fragment
161
- fn main(
162
- @builtin(position) coord: vec4<f32>,
163
- ) -> @builtin(frag_depth) f32{
164
-
165
- return f32(${clear_value});
166
- }
167
- `
168
- );
169
-
170
- d.pipeline = RenderPipelineDescriptor.from({
171
- label: `texture_fill_rectangle/depth`,
172
- layout: d.resources.generatePipelineLayoutDescriptor(),
173
- vertex: {
174
- module: {
175
- code: vertex_full_viewport_quad,
176
- }
177
- },
178
- fragment: {
179
- module: {
180
- code: body.compile().text
181
- }
182
- },
183
- depthStencil: {
184
- format: 'depth32float',
185
- depthWriteEnabled: true,
186
- depthCompare: "always",
187
- // disable stencil
188
- stencilReadMask: 0,
189
- stencilWriteMask: 0
190
- },
191
- primitive: {
192
- topology: 'triangle-list',
193
- cullMode: 'none',
194
- }
195
- });
196
-
197
-
198
- return d;
199
-
200
- }
201
-
202
- /**
203
- * WebGPU lacks `clearTexture` command, this function performs similar function to pain a region of the texture with a solid color
204
- * Basic principle is simple - there is a custom pipeline per format/value combination, so don't go too overboard with values, or you'll be thrashing caches and causing shader recompilations.
205
- * @param {ShadeGPUCommandContext} encoder
206
- * @param {GPUTextureContext} target
207
- * @param {number[]} rectangle format: [x0, y0, width, height]
208
- * @param {number[]} fill_value
209
- */
210
- export function texture_fill_rectangle(
211
- encoder,
212
- target,
213
- rectangle,
214
- fill_value
215
- ) {
216
-
217
- assert.defined(encoder, 'encoder');
218
- assert.defined(target, 'target');
219
- assert.defined(rectangle, 'rectangle');
220
- assert.defined(fill_value, 'fill_value');
221
-
222
- const format = target.descriptor.format;
223
-
224
- // clearing depth and color are different, so we have to differentiate
225
-
226
- const is_depth = wgsl_texture_format_is_depth(format);
227
-
228
- const key = PipelineKey.from(format, fill_value);
229
-
230
- let pipeline;
231
- let pass;
232
-
233
- if (is_depth) {
234
-
235
- pipeline = pipeline_cache.getOrCompute(key, create_pipeline_depth);
236
- pass = pipeline.begin({
237
- encoder,
238
- loadOp: 'load',
239
- storeOp: 'store',
240
- depthTarget: target,
241
- });
242
-
243
- } else {
244
-
245
- pipeline = pipeline_cache.getOrCompute(key, create_pipeline_color);
246
- pass = pipeline.begin({
247
- encoder,
248
- loadOp: 'load',
249
- storeOp: 'store',
250
- colorTargets: [target],
251
- });
252
-
253
- }
254
-
255
- pass.setViewport(
256
- rectangle[0],
257
- rectangle[1],
258
- rectangle[2],
259
- rectangle[3],
260
- 0,
261
- 1
262
- );
263
-
264
- pass.draw(3);
265
-
266
- pass.end();
267
- }
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { BinaryDataType } from "../../../../core/binary/type/BinaryDataType.js";
3
+ import { Cache } from "../../../../core/cache/Cache.js";
4
+ import { isArrayEqualStrict } from "../../../../core/collection/array/isArrayEqualStrict.js";
5
+ import { computeHashFloatArray } from "../../../../core/math/hash/computeHashFloatArray.js";
6
+ import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
7
+ import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
8
+ import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
9
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
10
+ import { RenderPassColorAttachmentDescriptor } from "../../shader/pass/RenderPassColorAttachmentDescriptor.js";
11
+ import { RenderPassDescriptor } from "../../shader/pass/RenderPassDescriptor.js";
12
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
+ import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
14
+ import { parse_gpu_texture_format } from "../../../descriptor/texture/format/parse_gpu_texture_format.js";
15
+ import { wgsl_texture_format_is_depth } from "../format/wgsl_texture_format_is_depth.js";
16
+
17
+ //language=WGSL
18
+ const vertex_full_viewport_quad_pos = `
19
+ const pos = array<vec2<f32>, 3>(
20
+ vec2<f32>(-1.0, -1.0),
21
+ vec2<f32>( 3.0, -1.0),
22
+ vec2<f32>(-1.0, 3.0)
23
+ );
24
+
25
+ @vertex
26
+ fn main(
27
+ @builtin(vertex_index) vertex_index : u32
28
+ ) -> @builtin(position) vec4<f32> {
29
+ return vec4<f32>(pos[vertex_index], 0.0, 1.0);
30
+ }
31
+ `;
32
+
33
+ class PipelineKey {
34
+ /**
35
+ * @type {GPUTextureFormat}
36
+ */
37
+ format;
38
+
39
+ /**
40
+ *
41
+ * @type {number[]}
42
+ */
43
+ value = [0, 0, 0, 0]
44
+
45
+ /**
46
+ *
47
+ * @param {PipelineKey} other
48
+ * @return {boolean}
49
+ */
50
+ equals(other) {
51
+ return this.format === other.format
52
+ && isArrayEqualStrict(this.value, other.value);
53
+ }
54
+
55
+ hash() {
56
+ return computeStringHash(this.format)
57
+ ^ computeHashFloatArray(this.value);
58
+ }
59
+
60
+ /**
61
+ * @returns {PipelineKey}
62
+ */
63
+ static from(format, clearValue) {
64
+ // TODO validate clear value for format
65
+
66
+ const r = new PipelineKey();
67
+
68
+ r.format = format;
69
+ // copy — the key is retained by the pipeline cache, and a caller mutating its
70
+ // clear-value array would silently mutate the cached key with it
71
+ r.value = Array.from(clearValue);
72
+
73
+ return r;
74
+ }
75
+ }
76
+
77
+ /**
78
+ *
79
+ * @type {Cache<PipelineKey, RenderPassDescriptor>}
80
+ */
81
+ const pipeline_cache = new Cache();
82
+
83
+ /**
84
+ * @type {Map<GPUTextureFormat, RenderPassDescriptor>}
85
+ */
86
+ const depth_pipeline_cache = new Map();
87
+
88
+
89
+ /**
90
+ *
91
+ * @param {PipelineKey} key
92
+ * @returns {RenderPassDescriptor}
93
+ */
94
+ function create_pipeline_color(key) {
95
+ const d = new RenderPassDescriptor();
96
+
97
+ const spec = parse_gpu_texture_format(key.format);
98
+
99
+ assert.greaterThanOrEqual(key.value.length, spec.itemSize, 'value undeflow');
100
+
101
+ d.resources = ShaderResourceSetDescriptor.EMPTY;
102
+
103
+ let binary_type;
104
+ switch (spec.type) {
105
+ case BinaryDataType.Float32:
106
+ binary_type = 'f32';
107
+ break;
108
+ case BinaryDataType.Uint32:
109
+ binary_type = 'u32';
110
+ break
111
+ default:
112
+ throw new Error(`Unsupported type "${spec.type}"`);
113
+ }
114
+
115
+ let output_type;
116
+ if (spec.itemSize > 1) {
117
+ output_type = `vec${spec.itemSize}<${binary_type}>`;
118
+ } else {
119
+ output_type = binary_type;
120
+ }
121
+
122
+ const body = CodeChunk.from(
123
+ //language=WGSL
124
+ `
125
+ @fragment
126
+ fn main(
127
+ @builtin(position) coord: vec4<f32>,
128
+ ) -> @location(0) ${output_type}{
129
+
130
+ return ${output_type}(${key.value.slice(0,spec.itemSize).join(', ')});
131
+ }
132
+ `
133
+ );
134
+
135
+ const view_descriptor = DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR;
136
+
137
+ d.pipeline = create_full_quad_pipeline_descriptor({
138
+ label: `texture_fill_rectangle/`,
139
+ layout: d.resources.generatePipelineLayoutDescriptor(),
140
+ fragment_code: body.compile().text,
141
+ targets: [
142
+ {
143
+ format: key.format,
144
+ }
145
+ ]
146
+ });
147
+
148
+ d.colorAttachments = [
149
+ RenderPassColorAttachmentDescriptor.from({
150
+ view: view_descriptor,
151
+ })
152
+ ];
153
+
154
+ return d;
155
+
156
+ }
157
+
158
+ /**
159
+ * Depth-only pipeline (`fragment` omitted — WebGPU no-color-output mode).
160
+ *
161
+ * Because {@link vertex_full_viewport_quad_pos} outputs $z_{\text{ndc}} = 0$, the viewport transform
162
+ * maps every fragment's depth to `minDepth`, so the fill value is supplied dynamically through
163
+ * `setViewport` and one pipeline serves every depth value for a given format.
164
+ *
165
+ * @param {GPUTextureFormat} format
166
+ * @returns {RenderPassDescriptor}
167
+ */
168
+ function create_pipeline_depth(format) {
169
+ if (format !== 'depth32float') {
170
+ // TODO validate/add support for other depth formats
171
+ throw new Error(`Unsupported depth format "${format}"`);
172
+ }
173
+
174
+ const d = new RenderPassDescriptor();
175
+
176
+ d.resources = ShaderResourceSetDescriptor.EMPTY;
177
+
178
+ d.pipeline = RenderPipelineDescriptor.from({
179
+ label: `texture_fill_rectangle/depth`,
180
+ layout: d.resources.generatePipelineLayoutDescriptor(),
181
+ vertex: {
182
+ module: {
183
+ code: vertex_full_viewport_quad_pos,
184
+ },
185
+ entryPoint: 'main',
186
+ },
187
+ depthStencil: {
188
+ format: 'depth32float',
189
+ depthWriteEnabled: true,
190
+ depthCompare: "always",
191
+ // disable stencil
192
+ stencilReadMask: 0,
193
+ stencilWriteMask: 0
194
+ },
195
+ primitive: {
196
+ topology: 'triangle-list',
197
+ cullMode: 'none',
198
+ }
199
+ });
200
+
201
+
202
+ return d;
203
+
204
+ }
205
+
206
+ /**
207
+ * WebGPU lacks `clearTexture` command, this function performs similar function to pain a region of the texture with a solid color
208
+ * Basic principle is simple - there is a custom pipeline per format/value combination, so don't go too overboard with values, or you'll be thrashing caches and causing shader recompilations.
209
+ * @param {ShadeGPUCommandContext} encoder
210
+ * @param {GPUTextureContext} target
211
+ * @param {number[]} rectangle format: [x0, y0, width, height]
212
+ * @param {number[]} fill_value
213
+ */
214
+ export function texture_fill_rectangle(
215
+ encoder,
216
+ target,
217
+ rectangle,
218
+ fill_value
219
+ ) {
220
+
221
+ assert.defined(encoder, 'encoder');
222
+ assert.defined(target, 'target');
223
+ assert.defined(rectangle, 'rectangle');
224
+ assert.defined(fill_value, 'fill_value');
225
+
226
+ const format = target.descriptor.format;
227
+
228
+ // clearing depth and color are different, so we have to differentiate
229
+
230
+ const is_depth = wgsl_texture_format_is_depth(format);
231
+
232
+ let pipeline;
233
+ let pass;
234
+ let min_depth = 0;
235
+
236
+ if (is_depth) {
237
+ min_depth = fill_value[0];
238
+
239
+ assert.isNumber(min_depth, 'clear_value');
240
+ assert.greaterThanOrEqual(min_depth, 0, 'clear_value >= 0');
241
+ assert.lessThanOrEqual(min_depth, 1, 'clear_value <= 1');
242
+
243
+ pipeline = depth_pipeline_cache.get(format);
244
+ if (pipeline === undefined) {
245
+ pipeline = create_pipeline_depth(format);
246
+ depth_pipeline_cache.set(format, pipeline);
247
+ }
248
+
249
+ pass = pipeline.begin({
250
+ encoder,
251
+ loadOp: 'load',
252
+ storeOp: 'store',
253
+ depthTarget: target,
254
+ });
255
+
256
+ } else {
257
+
258
+ const key = PipelineKey.from(format, fill_value);
259
+
260
+ pipeline = pipeline_cache.getOrCompute(key, create_pipeline_color);
261
+ pass = pipeline.begin({
262
+ encoder,
263
+ loadOp: 'load',
264
+ storeOp: 'store',
265
+ colorTargets: [target],
266
+ });
267
+
268
+ }
269
+
270
+ pass.setViewport(
271
+ rectangle[0],
272
+ rectangle[1],
273
+ rectangle[2],
274
+ rectangle[3],
275
+ min_depth,
276
+ 1
277
+ );
278
+
279
+ pass.draw(3);
280
+
281
+ pass.end();
282
+ }
@@ -22,8 +22,8 @@ export class GPUViewVolumetrics {
22
22
  set tile_size(v: number);
23
23
  /**
24
24
  * Size of one froxel in XY, in screen pixels. Smaller is finer fog detail at a cost that grows
25
- * with the inverse square. The grid is resized on the next update and the TAA history dropped,
26
- * so the frame after a change starts its accumulation over.
25
+ * with the inverse square. The grid is resized on the next update and the TAA history carries
26
+ * over: it spans the same screen uv at any froxel count.
27
27
  *
28
28
  * The grid's XY extent, `ceil(view resolution / tile_size)`, must stay within the device's
29
29
  * `maxTextureDimension3D`.
@@ -37,7 +37,8 @@ export class GPUViewVolumetrics {
37
37
  set resolution_z(v: number);
38
38
  /**
39
39
  * Number of froxel slices between the camera near and {@link froxel_far}. Cost grows linearly.
40
- * The grid is resized on the next update and the TAA history dropped, as for {@link tile_size}.
40
+ * The grid is resized on the next update and the TAA history dropped, because the depth curve
41
+ * is built for the slice count.
41
42
  * @returns {number}
42
43
  */
43
44
  get resolution_z(): number;
@@ -73,9 +74,11 @@ export class GPUViewVolumetrics {
73
74
  * @param {ShaderSwitchSet} [options.shader_switches]
74
75
  * @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
75
76
  * @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
77
+ * @param {import("../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
78
+ * the renderer's probe clipmap GI, whose probes the irradiance clipmap binds in every mode
76
79
  * @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number, uniform: number}}}
77
80
  */
78
- graph_update({ graph, view, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, shader_switches, brick4, lpv, }: {
81
+ graph_update({ graph, view, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, shader_switches, brick4, lpv, probes, }: {
79
82
  graph: FrameGraph;
80
83
  view: GPUViewContext;
81
84
  light_cluster_data: number;
@@ -85,6 +88,7 @@ export class GPUViewVolumetrics {
85
88
  shader_switches?: ShaderSwitchSet;
86
89
  brick4?: import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
87
90
  lpv?: import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
91
+ probes: import("../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI;
88
92
  }): {
89
93
  resolved: number;
90
94
  metadata: number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"AAuBA;;;GAGG;AAEH;IAkNI;;;OAGG;IACH,+BAuCC;IAvND;;OAEG;IACH,4BAOC;IAjBD;;OAEG;IACH,2BAEC;IA8CD;;OAEG;IACH,yBAIC;IApBD;;;;;;;;OAQG;IACH,wBAEC;IAqBD;;;OAGG;IACH,4BAMC;IApBD;;;;;OAKG;IACH,2BAEC;IAsCD;;OAEG;IACH,0BAEC;IAZD;;OAEG;IACH,yBAEC;IAwHD;;OAEG;IACH,+CAEC;IAED;;;;OAIG;IACH,sBAEC;IAED,gBAcC;IA+MD;;;;;;;;;;;;;;;;OAgBG;IACH;QAd+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QAEE,kBAAkB,EAAlC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,wBAAwB,EAAxC,MAAM;QACU,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QACoE,MAAM,GAAzF,OAAO,iDAAiD,EAAE,cAAc;QACkB,GAAG,GAA7F,OAAO,mDAAmD,EAAE,mBAAmB;QACgB,MAAM,EAArG,OAAO,2DAA2D,EAAE,iBAAiB;QAEnF;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CA0HxG;;CAEJ;yBA3nBY,OAAO,2DAA2D,EAAE,UAAU;6BAC9E,OAAO,2BAA2B,EAAE,cAAc;qCAX1B,8CAA8C;gCAXnD,uCAAuC"}