@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
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1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { BinaryDataType } from "../../../../core/binary/type/BinaryDataType.js";
|
|
3
|
+
import { Cache } from "../../../../core/cache/Cache.js";
|
|
4
|
+
import { isArrayEqualStrict } from "../../../../core/collection/array/isArrayEqualStrict.js";
|
|
5
|
+
import { computeHashFloatArray } from "../../../../core/math/hash/computeHashFloatArray.js";
|
|
6
|
+
import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
|
|
7
|
+
import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
8
|
+
import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
|
|
9
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
10
|
+
import { RenderPassColorAttachmentDescriptor } from "../../shader/pass/RenderPassColorAttachmentDescriptor.js";
|
|
11
|
+
import { RenderPassDescriptor } from "../../shader/pass/RenderPassDescriptor.js";
|
|
12
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
13
|
+
import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
|
|
14
|
+
import { parse_gpu_texture_format } from "../../../descriptor/texture/format/parse_gpu_texture_format.js";
|
|
15
|
+
import { wgsl_texture_format_is_depth } from "../format/wgsl_texture_format_is_depth.js";
|
|
16
|
+
|
|
17
|
+
//language=WGSL
|
|
18
|
+
const vertex_full_viewport_quad_pos = `
|
|
19
|
+
const pos = array<vec2<f32>, 3>(
|
|
20
|
+
vec2<f32>(-1.0, -1.0),
|
|
21
|
+
vec2<f32>( 3.0, -1.0),
|
|
22
|
+
vec2<f32>(-1.0, 3.0)
|
|
23
|
+
);
|
|
24
|
+
|
|
25
|
+
@vertex
|
|
26
|
+
fn main(
|
|
27
|
+
@builtin(vertex_index) vertex_index : u32
|
|
28
|
+
) -> @builtin(position) vec4<f32> {
|
|
29
|
+
return vec4<f32>(pos[vertex_index], 0.0, 1.0);
|
|
30
|
+
}
|
|
31
|
+
`;
|
|
32
|
+
|
|
33
|
+
class PipelineKey {
|
|
34
|
+
/**
|
|
35
|
+
* @type {GPUTextureFormat}
|
|
36
|
+
*/
|
|
37
|
+
format;
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
*
|
|
41
|
+
* @type {number[]}
|
|
42
|
+
*/
|
|
43
|
+
value = [0, 0, 0, 0]
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
*
|
|
47
|
+
* @param {PipelineKey} other
|
|
48
|
+
* @return {boolean}
|
|
49
|
+
*/
|
|
50
|
+
equals(other) {
|
|
51
|
+
return this.format === other.format
|
|
52
|
+
&& isArrayEqualStrict(this.value, other.value);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
hash() {
|
|
56
|
+
return computeStringHash(this.format)
|
|
57
|
+
^ computeHashFloatArray(this.value);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* @returns {PipelineKey}
|
|
62
|
+
*/
|
|
63
|
+
static from(format, clearValue) {
|
|
64
|
+
// TODO validate clear value for format
|
|
65
|
+
|
|
66
|
+
const r = new PipelineKey();
|
|
67
|
+
|
|
68
|
+
r.format = format;
|
|
69
|
+
// copy — the key is retained by the pipeline cache, and a caller mutating its
|
|
70
|
+
// clear-value array would silently mutate the cached key with it
|
|
71
|
+
r.value = Array.from(clearValue);
|
|
72
|
+
|
|
73
|
+
return r;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
*
|
|
79
|
+
* @type {Cache<PipelineKey, RenderPassDescriptor>}
|
|
80
|
+
*/
|
|
81
|
+
const pipeline_cache = new Cache();
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* @type {Map<GPUTextureFormat, RenderPassDescriptor>}
|
|
85
|
+
*/
|
|
86
|
+
const depth_pipeline_cache = new Map();
|
|
87
|
+
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
*
|
|
91
|
+
* @param {PipelineKey} key
|
|
92
|
+
* @returns {RenderPassDescriptor}
|
|
93
|
+
*/
|
|
94
|
+
function create_pipeline_color(key) {
|
|
95
|
+
const d = new RenderPassDescriptor();
|
|
96
|
+
|
|
97
|
+
const spec = parse_gpu_texture_format(key.format);
|
|
98
|
+
|
|
99
|
+
assert.greaterThanOrEqual(key.value.length, spec.itemSize, 'value undeflow');
|
|
100
|
+
|
|
101
|
+
d.resources = ShaderResourceSetDescriptor.EMPTY;
|
|
102
|
+
|
|
103
|
+
let binary_type;
|
|
104
|
+
switch (spec.type) {
|
|
105
|
+
case BinaryDataType.Float32:
|
|
106
|
+
binary_type = 'f32';
|
|
107
|
+
break;
|
|
108
|
+
case BinaryDataType.Uint32:
|
|
109
|
+
binary_type = 'u32';
|
|
110
|
+
break
|
|
111
|
+
default:
|
|
112
|
+
throw new Error(`Unsupported type "${spec.type}"`);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
let output_type;
|
|
116
|
+
if (spec.itemSize > 1) {
|
|
117
|
+
output_type = `vec${spec.itemSize}<${binary_type}>`;
|
|
118
|
+
} else {
|
|
119
|
+
output_type = binary_type;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
const body = CodeChunk.from(
|
|
123
|
+
//language=WGSL
|
|
124
|
+
`
|
|
125
|
+
@fragment
|
|
126
|
+
fn main(
|
|
127
|
+
@builtin(position) coord: vec4<f32>,
|
|
128
|
+
) -> @location(0) ${output_type}{
|
|
129
|
+
|
|
130
|
+
return ${output_type}(${key.value.slice(0,spec.itemSize).join(', ')});
|
|
131
|
+
}
|
|
132
|
+
`
|
|
133
|
+
);
|
|
134
|
+
|
|
135
|
+
const view_descriptor = DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR;
|
|
136
|
+
|
|
137
|
+
d.pipeline = create_full_quad_pipeline_descriptor({
|
|
138
|
+
label: `texture_fill_rectangle/`,
|
|
139
|
+
layout: d.resources.generatePipelineLayoutDescriptor(),
|
|
140
|
+
fragment_code: body.compile().text,
|
|
141
|
+
targets: [
|
|
142
|
+
{
|
|
143
|
+
format: key.format,
|
|
144
|
+
}
|
|
145
|
+
]
|
|
146
|
+
});
|
|
147
|
+
|
|
148
|
+
d.colorAttachments = [
|
|
149
|
+
RenderPassColorAttachmentDescriptor.from({
|
|
150
|
+
view: view_descriptor,
|
|
151
|
+
})
|
|
152
|
+
];
|
|
153
|
+
|
|
154
|
+
return d;
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* Depth-only pipeline (`fragment` omitted — WebGPU no-color-output mode).
|
|
160
|
+
*
|
|
161
|
+
* Because {@link vertex_full_viewport_quad_pos} outputs $z_{\text{ndc}} = 0$, the viewport transform
|
|
162
|
+
* maps every fragment's depth to `minDepth`, so the fill value is supplied dynamically through
|
|
163
|
+
* `setViewport` and one pipeline serves every depth value for a given format.
|
|
164
|
+
*
|
|
165
|
+
* @param {GPUTextureFormat} format
|
|
166
|
+
* @returns {RenderPassDescriptor}
|
|
167
|
+
*/
|
|
168
|
+
function create_pipeline_depth(format) {
|
|
169
|
+
if (format !== 'depth32float') {
|
|
170
|
+
// TODO validate/add support for other depth formats
|
|
171
|
+
throw new Error(`Unsupported depth format "${format}"`);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
const d = new RenderPassDescriptor();
|
|
175
|
+
|
|
176
|
+
d.resources = ShaderResourceSetDescriptor.EMPTY;
|
|
177
|
+
|
|
178
|
+
d.pipeline = RenderPipelineDescriptor.from({
|
|
179
|
+
label: `texture_fill_rectangle/depth`,
|
|
180
|
+
layout: d.resources.generatePipelineLayoutDescriptor(),
|
|
181
|
+
vertex: {
|
|
182
|
+
module: {
|
|
183
|
+
code: vertex_full_viewport_quad_pos,
|
|
184
|
+
},
|
|
185
|
+
entryPoint: 'main',
|
|
186
|
+
},
|
|
187
|
+
depthStencil: {
|
|
188
|
+
format: 'depth32float',
|
|
189
|
+
depthWriteEnabled: true,
|
|
190
|
+
depthCompare: "always",
|
|
191
|
+
// disable stencil
|
|
192
|
+
stencilReadMask: 0,
|
|
193
|
+
stencilWriteMask: 0
|
|
194
|
+
},
|
|
195
|
+
primitive: {
|
|
196
|
+
topology: 'triangle-list',
|
|
197
|
+
cullMode: 'none',
|
|
198
|
+
}
|
|
199
|
+
});
|
|
200
|
+
|
|
201
|
+
|
|
202
|
+
return d;
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* WebGPU lacks `clearTexture` command, this function performs similar function to pain a region of the texture with a solid color
|
|
208
|
+
* Basic principle is simple - there is a custom pipeline per format/value combination, so don't go too overboard with values, or you'll be thrashing caches and causing shader recompilations.
|
|
209
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
210
|
+
* @param {GPUTextureContext} target
|
|
211
|
+
* @param {number[]} rectangle format: [x0, y0, width, height]
|
|
212
|
+
* @param {number[]} fill_value
|
|
213
|
+
*/
|
|
214
|
+
export function texture_fill_rectangle(
|
|
215
|
+
encoder,
|
|
216
|
+
target,
|
|
217
|
+
rectangle,
|
|
218
|
+
fill_value
|
|
219
|
+
) {
|
|
220
|
+
|
|
221
|
+
assert.defined(encoder, 'encoder');
|
|
222
|
+
assert.defined(target, 'target');
|
|
223
|
+
assert.defined(rectangle, 'rectangle');
|
|
224
|
+
assert.defined(fill_value, 'fill_value');
|
|
225
|
+
|
|
226
|
+
const format = target.descriptor.format;
|
|
227
|
+
|
|
228
|
+
// clearing depth and color are different, so we have to differentiate
|
|
229
|
+
|
|
230
|
+
const is_depth = wgsl_texture_format_is_depth(format);
|
|
231
|
+
|
|
232
|
+
let pipeline;
|
|
233
|
+
let pass;
|
|
234
|
+
let min_depth = 0;
|
|
235
|
+
|
|
236
|
+
if (is_depth) {
|
|
237
|
+
min_depth = fill_value[0];
|
|
238
|
+
|
|
239
|
+
assert.isNumber(min_depth, 'clear_value');
|
|
240
|
+
assert.greaterThanOrEqual(min_depth, 0, 'clear_value >= 0');
|
|
241
|
+
assert.lessThanOrEqual(min_depth, 1, 'clear_value <= 1');
|
|
242
|
+
|
|
243
|
+
pipeline = depth_pipeline_cache.get(format);
|
|
244
|
+
if (pipeline === undefined) {
|
|
245
|
+
pipeline = create_pipeline_depth(format);
|
|
246
|
+
depth_pipeline_cache.set(format, pipeline);
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
pass = pipeline.begin({
|
|
250
|
+
encoder,
|
|
251
|
+
loadOp: 'load',
|
|
252
|
+
storeOp: 'store',
|
|
253
|
+
depthTarget: target,
|
|
254
|
+
});
|
|
255
|
+
|
|
256
|
+
} else {
|
|
257
|
+
|
|
258
|
+
const key = PipelineKey.from(format, fill_value);
|
|
259
|
+
|
|
260
|
+
pipeline = pipeline_cache.getOrCompute(key, create_pipeline_color);
|
|
261
|
+
pass = pipeline.begin({
|
|
262
|
+
encoder,
|
|
263
|
+
loadOp: 'load',
|
|
264
|
+
storeOp: 'store',
|
|
265
|
+
colorTargets: [target],
|
|
266
|
+
});
|
|
267
|
+
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
pass.setViewport(
|
|
271
|
+
rectangle[0],
|
|
272
|
+
rectangle[1],
|
|
273
|
+
rectangle[2],
|
|
274
|
+
rectangle[3],
|
|
275
|
+
min_depth,
|
|
276
|
+
1
|
|
277
|
+
);
|
|
278
|
+
|
|
279
|
+
pass.draw(3);
|
|
280
|
+
|
|
281
|
+
pass.end();
|
|
282
|
+
}
|
|
@@ -22,8 +22,8 @@ export class GPUViewVolumetrics {
|
|
|
22
22
|
set tile_size(v: number);
|
|
23
23
|
/**
|
|
24
24
|
* Size of one froxel in XY, in screen pixels. Smaller is finer fog detail at a cost that grows
|
|
25
|
-
* with the inverse square. The grid is resized on the next update and the TAA history
|
|
26
|
-
*
|
|
25
|
+
* with the inverse square. The grid is resized on the next update and the TAA history carries
|
|
26
|
+
* over: it spans the same screen uv at any froxel count.
|
|
27
27
|
*
|
|
28
28
|
* The grid's XY extent, `ceil(view resolution / tile_size)`, must stay within the device's
|
|
29
29
|
* `maxTextureDimension3D`.
|
|
@@ -37,7 +37,8 @@ export class GPUViewVolumetrics {
|
|
|
37
37
|
set resolution_z(v: number);
|
|
38
38
|
/**
|
|
39
39
|
* Number of froxel slices between the camera near and {@link froxel_far}. Cost grows linearly.
|
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40
|
-
* The grid is resized on the next update and the TAA history dropped,
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40
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+
* The grid is resized on the next update and the TAA history dropped, because the depth curve
|
|
41
|
+
* is built for the slice count.
|
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41
42
|
* @returns {number}
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42
43
|
*/
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43
44
|
get resolution_z(): number;
|
|
@@ -73,9 +74,11 @@ export class GPUViewVolumetrics {
|
|
|
73
74
|
* @param {ShaderSwitchSet} [options.shader_switches]
|
|
74
75
|
* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
|
|
75
76
|
* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
|
|
77
|
+
* @param {import("../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
|
|
78
|
+
* the renderer's probe clipmap GI, whose probes the irradiance clipmap binds in every mode
|
|
76
79
|
* @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number, uniform: number}}}
|
|
77
80
|
*/
|
|
78
|
-
graph_update({ graph, view, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, shader_switches, brick4, lpv, }: {
|
|
81
|
+
graph_update({ graph, view, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, shader_switches, brick4, lpv, probes, }: {
|
|
79
82
|
graph: FrameGraph;
|
|
80
83
|
view: GPUViewContext;
|
|
81
84
|
light_cluster_data: number;
|
|
@@ -85,6 +88,7 @@ export class GPUViewVolumetrics {
|
|
|
85
88
|
shader_switches?: ShaderSwitchSet;
|
|
86
89
|
brick4?: import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
|
|
87
90
|
lpv?: import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
|
|
91
|
+
probes: import("../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI;
|
|
88
92
|
}): {
|
|
89
93
|
resolved: number;
|
|
90
94
|
metadata: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"AAuBA;;;GAGG;AAEH;
|
|
1
|
+
{"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"AAuBA;;;GAGG;AAEH;IAkNI;;;OAGG;IACH,+BAuCC;IAvND;;OAEG;IACH,4BAOC;IAjBD;;OAEG;IACH,2BAEC;IA8CD;;OAEG;IACH,yBAIC;IApBD;;;;;;;;OAQG;IACH,wBAEC;IAqBD;;;OAGG;IACH,4BAMC;IApBD;;;;;OAKG;IACH,2BAEC;IAsCD;;OAEG;IACH,0BAEC;IAZD;;OAEG;IACH,yBAEC;IAwHD;;OAEG;IACH,+CAEC;IAED;;;;OAIG;IACH,sBAEC;IAED,gBAcC;IA+MD;;;;;;;;;;;;;;;;OAgBG;IACH;QAd+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QAEE,kBAAkB,EAAlC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,wBAAwB,EAAxC,MAAM;QACU,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QACoE,MAAM,GAAzF,OAAO,iDAAiD,EAAE,cAAc;QACkB,GAAG,GAA7F,OAAO,mDAAmD,EAAE,mBAAmB;QACgB,MAAM,EAArG,OAAO,2DAA2D,EAAE,iBAAiB;QAEnF;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CA0HxG;;CAEJ;yBA3nBY,OAAO,2DAA2D,EAAE,UAAU;6BAC9E,OAAO,2BAA2B,EAAE,cAAc;qCAX1B,8CAA8C;gCAXnD,uCAAuC"}
|