@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
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@@ -1,172 +1,176 @@
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- import { assert } from "../../../../core/assert.js";
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- import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
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- import { hash_mix3 } from "../../../../core/math/hash/hash_mix3.js";
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- import { optional_clone } from "../../../../core/model/object/optional_clone.js";
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- import { objectsEqual } from "../../../../core/function/objectsEqual.js";
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- import { optional_hash } from "../../../../core/model/object/optional_hash.js";
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- import { PipelineDescriptorBase } from "../PipelineDescriptorBase.js";
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- import { DepthStencilState } from "./DepthStencilState.js";
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- import { FragmentState } from "./FragmentState.js";
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- import { MultisampleState } from "./MultisampleState.js";
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- import { PrimitiveState } from "./PrimitiveState.js";
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- import { VertexState } from "./VertexState.js";
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-
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-
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- /**
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- * Wraps {@link GPURenderPipelineDescriptor}
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- * This wrapper exists to simplify caching, as we have explicit normalized descriptors with equality and hash methods
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- * NOTE: this object can be passed directly to WebGPU and is expected to work
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- * NOTE: descriptors should be treated as immutable to avoid problems with cache
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- * @see https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpipelinedescriptor
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- */
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- export class RenderPipelineDescriptor extends PipelineDescriptorBase {
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- /**
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- *
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- * @type {VertexState}
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- */
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- vertex = new VertexState();
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-
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- /**
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- */
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- primitive = new PrimitiveState();
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-
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- /**
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- * @type {DepthStencilState|undefined}
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- */
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- depthStencil;
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-
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- /**
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- * @type {MultisampleState}
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- */
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- multisample = new MultisampleState();
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-
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- /**
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- * If undefined "no-color-output" mode is enabled
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- * @type {FragmentState|undefined}
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- */
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- fragment;
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-
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-
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- /**
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- *
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- * @param {} json
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- */
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- static from(json) {
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- const r = new RenderPipelineDescriptor();
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-
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- r.fromJSON(json);
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-
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- return r;
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- }
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-
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- /**
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- *
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- * @param {GPURenderPipelineDescriptor} json
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- */
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- fromJSON(json) {
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- super.fromJSON(json);
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-
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- assert.defined(json.vertex, '.vertex');
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-
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- this.vertex.fromJSON(json.vertex);
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-
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- if (json.fragment === undefined) {
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- this.fragment = undefined;
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- } else {
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- this.fragment = FragmentState.fromJSON(json.fragment);
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- }
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-
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- if (json.primitive === undefined) {
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- this.primitive = new PrimitiveState();
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- } else {
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- this.primitive.fromJSON(json.primitive);
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- }
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-
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- this.multisample.fromJSON(json.multisample);
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-
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- if (json.depthStencil === undefined) {
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- this.depthStencil = undefined;
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- } else {
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-
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- this.depthStencil = DepthStencilState.from(json.depthStencil);
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- }
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-
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- }
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-
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- /**
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- *
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- * @param {RenderPipelineDescriptor} other
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- * @return {boolean}
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- */
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- equals(other) {
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- if (this === other) {
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- return true;
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- }
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-
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- if (!this.vertex.equals(other.vertex)) {
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- return false;
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- }
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-
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- if (!this.primitive.equals(other.primitive)) {
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- return false;
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- }
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-
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- if (!objectsEqual(this.depthStencil, other.depthStencil)) {
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- return false;
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- }
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-
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- if (!this.multisample.equals(other.multisample)) {
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- return false;
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- }
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-
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- if (!objectsEqual(this.fragment, other.fragment)) {
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- return false;
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- }
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-
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- return super.equals(other);
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- }
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-
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- /**
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- * Hash code, 32bit integer
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- * @returns {number}
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- */
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- hash() {
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- return hash_mix2(
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- hash_mix3(
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- super.hash(),
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- this.vertex.hash(),
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- this.primitive.hash()
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- ),
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- optional_hash(this.fragment)
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- );
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- }
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-
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- /**
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- *
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- * @param {RenderPipelineDescriptor} other
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- */
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- copy(other) {
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- super.copy(other);
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-
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- this.vertex.copy(other.vertex);
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- this.fragment = optional_clone(other.fragment);
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- this.primitive.copy(other.primitive);
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- this.depthStencil = optional_clone(other.depthStencil);
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- this.multisample.copy(other.multisample);
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- }
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-
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- /**
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- *
161
- * @return {RenderPipelineDescriptor}
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- */
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- clone() {
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- const r = new RenderPipelineDescriptor();
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-
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- r.copy(this);
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-
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- return r;
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- }
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- }
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-
172
- RenderPipelineDescriptor.prototype.isRenderPipelineDescriptor = true;
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
3
+ import { hash_mix3 } from "../../../../core/math/hash/hash_mix3.js";
4
+ import { optional_clone } from "../../../../core/model/object/optional_clone.js";
5
+ import { objectsEqual } from "../../../../core/function/objectsEqual.js";
6
+ import { optional_hash } from "../../../../core/model/object/optional_hash.js";
7
+ import { PipelineDescriptorBase } from "../PipelineDescriptorBase.js";
8
+ import { DepthStencilState } from "./DepthStencilState.js";
9
+ import { FragmentState } from "./FragmentState.js";
10
+ import { MultisampleState } from "./MultisampleState.js";
11
+ import { PrimitiveState } from "./PrimitiveState.js";
12
+ import { VertexState } from "./VertexState.js";
13
+
14
+
15
+ /**
16
+ * Wraps {@link GPURenderPipelineDescriptor}
17
+ * This wrapper exists to simplify caching, as we have explicit normalized descriptors with equality and hash methods
18
+ * NOTE: this object can be passed directly to WebGPU and is expected to work
19
+ * NOTE: descriptors should be treated as immutable to avoid problems with cache
20
+ * @see https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpipelinedescriptor
21
+ */
22
+ export class RenderPipelineDescriptor extends PipelineDescriptorBase {
23
+ /**
24
+ *
25
+ * @type {VertexState}
26
+ */
27
+ vertex = new VertexState();
28
+
29
+ /**
30
+ * @type {PrimitiveState}
31
+ */
32
+ primitive = new PrimitiveState();
33
+
34
+ /**
35
+ * @type {DepthStencilState|undefined}
36
+ */
37
+ depthStencil;
38
+
39
+ /**
40
+ * @type {MultisampleState}
41
+ */
42
+ multisample = new MultisampleState();
43
+
44
+ /**
45
+ * If undefined "no-color-output" mode is enabled
46
+ * @type {FragmentState|undefined}
47
+ */
48
+ fragment;
49
+
50
+
51
+ /**
52
+ *
53
+ * @param {} json
54
+ */
55
+ static from(json) {
56
+ const r = new RenderPipelineDescriptor();
57
+
58
+ r.fromJSON(json);
59
+
60
+ return r;
61
+ }
62
+
63
+ /**
64
+ *
65
+ * @param {GPURenderPipelineDescriptor} json
66
+ */
67
+ fromJSON(json) {
68
+ super.fromJSON(json);
69
+
70
+ assert.defined(json.vertex, '.vertex');
71
+
72
+ this.vertex.fromJSON(json.vertex);
73
+
74
+ if (json.fragment === undefined) {
75
+ this.fragment = undefined;
76
+ } else {
77
+ this.fragment = FragmentState.fromJSON(json.fragment);
78
+ }
79
+
80
+ if (json.primitive === undefined) {
81
+ this.primitive = new PrimitiveState();
82
+ } else {
83
+ this.primitive.fromJSON(json.primitive);
84
+ }
85
+
86
+ this.multisample.fromJSON(json.multisample);
87
+
88
+ if (json.depthStencil === undefined) {
89
+ this.depthStencil = undefined;
90
+ } else {
91
+
92
+ this.depthStencil = DepthStencilState.from(json.depthStencil);
93
+ }
94
+
95
+ }
96
+
97
+ /**
98
+ *
99
+ * @param {RenderPipelineDescriptor} other
100
+ * @return {boolean}
101
+ */
102
+ equals(other) {
103
+ if (this === other) {
104
+ return true;
105
+ }
106
+
107
+ if (!this.vertex.equals(other.vertex)) {
108
+ return false;
109
+ }
110
+
111
+ if (!this.primitive.equals(other.primitive)) {
112
+ return false;
113
+ }
114
+
115
+ if (!objectsEqual(this.depthStencil, other.depthStencil)) {
116
+ return false;
117
+ }
118
+
119
+ if (!this.multisample.equals(other.multisample)) {
120
+ return false;
121
+ }
122
+
123
+ if (!objectsEqual(this.fragment, other.fragment)) {
124
+ return false;
125
+ }
126
+
127
+ return super.equals(other);
128
+ }
129
+
130
+ /**
131
+ * Hash code, 32bit integer
132
+ * @returns {number}
133
+ */
134
+ hash() {
135
+ return hash_mix3(
136
+ hash_mix3(
137
+ super.hash(),
138
+ this.vertex.hash(),
139
+ this.primitive.hash()
140
+ ),
141
+ optional_hash(this.depthStencil),
142
+ hash_mix2(
143
+ this.multisample.hash(),
144
+ optional_hash(this.fragment)
145
+ )
146
+ );
147
+ }
148
+
149
+ /**
150
+ *
151
+ * @param {RenderPipelineDescriptor} other
152
+ */
153
+ copy(other) {
154
+ super.copy(other);
155
+
156
+ this.vertex.copy(other.vertex);
157
+ this.fragment = optional_clone(other.fragment);
158
+ this.primitive.copy(other.primitive);
159
+ this.depthStencil = optional_clone(other.depthStencil);
160
+ this.multisample.copy(other.multisample);
161
+ }
162
+
163
+ /**
164
+ *
165
+ * @return {RenderPipelineDescriptor}
166
+ */
167
+ clone() {
168
+ const r = new RenderPipelineDescriptor();
169
+
170
+ r.copy(this);
171
+
172
+ return r;
173
+ }
174
+ }
175
+
176
+ RenderPipelineDescriptor.prototype.isRenderPipelineDescriptor = true;
@@ -24,6 +24,10 @@ export class StencilFaceState implements GPUStencilFaceState {
24
24
  * @return {boolean}
25
25
  */
26
26
  equals(other: StencilFaceState): boolean;
27
+ /**
28
+ * @returns {number}
29
+ */
30
+ hash(): number;
27
31
  /**
28
32
  *
29
33
  * @param {GPUStencilFaceState} json
@@ -1 +1 @@
1
- {"version":3,"file":"StencilFaceState.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/StencilFaceState.js"],"names":[],"mappings":"AAAA;;GAEG;AACH,yCAFe,mBAAmB;IAI9B;;OAEG;IACH,4BAAkB;IAClB;;OAEG;IACH,iCAAoB;IACpB;;OAEG;IACH,4BAAe;IACf;;OAEG;IACH,4BAAe;IAEf;;;;OAIG;IACH,cAHW,gBAAgB,GACf,OAAO,CAQlB;IAED;;;OAGG;IACH,2CAwBC;IAED;;;OAGG;IACH,YAFW,gBAAgB,QAO1B;IAED;;;OAGG;IACH,SAFY,gBAAgB,CAQ3B;CACJ"}
1
+ {"version":3,"file":"StencilFaceState.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/descriptor/pipeline/render/StencilFaceState.js"],"names":[],"mappings":"AAGA;;GAEG;AACH,yCAFe,mBAAmB;IAI9B;;OAEG;IACH,4BAAkB;IAClB;;OAEG;IACH,iCAAoB;IACpB;;OAEG;IACH,4BAAe;IACf;;OAEG;IACH,4BAAe;IAEf;;;;OAIG;IACH,cAHW,gBAAgB,GACf,OAAO,CAQlB;IAED;;OAEG;IACH,QAFa,MAAM,CAalB;IAED;;;OAGG;IACH,2CAwBC;IAED;;;OAGG;IACH,YAFW,gBAAgB,QAO1B;IAED;;;OAGG;IACH,SAFY,gBAAgB,CAQ3B;CACJ"}
@@ -1,88 +1,107 @@
1
- /**
2
- * @implements GPUStencilFaceState
3
- */
4
- export class StencilFaceState {
5
-
6
- /**
7
- * @type {GPUCompareFunction}
8
- */
9
- compare = "always"
10
- /**
11
- * @type {GPUStencilOperation}
12
- */
13
- depthFailOp = "keep"
14
- /**
15
- * @type {GPUStencilOperation}
16
- */
17
- failOp = "keep"
18
- /**
19
- * @type {GPUStencilOperation}
20
- */
21
- passOp = "keep"
22
-
23
- /**
24
- *
25
- * @param {StencilFaceState} other
26
- * @return {boolean}
27
- */
28
- equals(other) {
29
- return this.compare === other.compare
30
- && this.depthFailOp === other.depthFailOp
31
- && this.failOp === other.failOp
32
- && this.passOp === other.passOp
33
- ;
34
- }
35
-
36
- /**
37
- *
38
- * @param {GPUStencilFaceState} json
39
- */
40
- fromJSON(json = {}) {
41
- if (json.compare !== undefined) {
42
- this.compare = json.compare;
43
- } else {
44
- this.compare = "always";
45
- }
46
-
47
- if (json.depthFailOp !== undefined) {
48
- this.depthFailOp = json.depthFailOp;
49
- } else {
50
- this.depthFailOp = "keep";
51
- }
52
-
53
- if (json.failOp !== undefined) {
54
- this.failOp = json.failOp;
55
- } else {
56
- this.failOp = "keep";
57
- }
58
-
59
- if (json.passOp !== undefined) {
60
- this.passOp = json.passOp;
61
- } else {
62
- this.passOp = "keep";
63
- }
64
- }
65
-
66
- /**
67
- *
68
- * @param {StencilFaceState} other
69
- */
70
- copy(other) {
71
- this.compare = other.compare;
72
- this.depthFailOp = other.depthFailOp;
73
- this.failOp = other.failOp;
74
- this.passOp = other.passOp;
75
- }
76
-
77
- /**
78
- *
79
- * @return {StencilFaceState}
80
- */
81
- clone() {
82
- const r = new StencilFaceState();
83
-
84
- r.copy(this);
85
-
86
- return r;
87
- }
88
- }
1
+ import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
2
+ import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
3
+
4
+ /**
5
+ * @implements GPUStencilFaceState
6
+ */
7
+ export class StencilFaceState {
8
+
9
+ /**
10
+ * @type {GPUCompareFunction}
11
+ */
12
+ compare = "always"
13
+ /**
14
+ * @type {GPUStencilOperation}
15
+ */
16
+ depthFailOp = "keep"
17
+ /**
18
+ * @type {GPUStencilOperation}
19
+ */
20
+ failOp = "keep"
21
+ /**
22
+ * @type {GPUStencilOperation}
23
+ */
24
+ passOp = "keep"
25
+
26
+ /**
27
+ *
28
+ * @param {StencilFaceState} other
29
+ * @return {boolean}
30
+ */
31
+ equals(other) {
32
+ return this.compare === other.compare
33
+ && this.depthFailOp === other.depthFailOp
34
+ && this.failOp === other.failOp
35
+ && this.passOp === other.passOp
36
+ ;
37
+ }
38
+
39
+ /**
40
+ * @returns {number}
41
+ */
42
+ hash() {
43
+ return hash_mix2(
44
+ hash_mix2(
45
+ computeStringHash(this.compare),
46
+ computeStringHash(this.depthFailOp)
47
+ ),
48
+ hash_mix2(
49
+ computeStringHash(this.failOp),
50
+ computeStringHash(this.passOp)
51
+ )
52
+ );
53
+ }
54
+
55
+ /**
56
+ *
57
+ * @param {GPUStencilFaceState} json
58
+ */
59
+ fromJSON(json = {}) {
60
+ if (json.compare !== undefined) {
61
+ this.compare = json.compare;
62
+ } else {
63
+ this.compare = "always";
64
+ }
65
+
66
+ if (json.depthFailOp !== undefined) {
67
+ this.depthFailOp = json.depthFailOp;
68
+ } else {
69
+ this.depthFailOp = "keep";
70
+ }
71
+
72
+ if (json.failOp !== undefined) {
73
+ this.failOp = json.failOp;
74
+ } else {
75
+ this.failOp = "keep";
76
+ }
77
+
78
+ if (json.passOp !== undefined) {
79
+ this.passOp = json.passOp;
80
+ } else {
81
+ this.passOp = "keep";
82
+ }
83
+ }
84
+
85
+ /**
86
+ *
87
+ * @param {StencilFaceState} other
88
+ */
89
+ copy(other) {
90
+ this.compare = other.compare;
91
+ this.depthFailOp = other.depthFailOp;
92
+ this.failOp = other.failOp;
93
+ this.passOp = other.passOp;
94
+ }
95
+
96
+ /**
97
+ *
98
+ * @return {StencilFaceState}
99
+ */
100
+ clone() {
101
+ const r = new StencilFaceState();
102
+
103
+ r.copy(this);
104
+
105
+ return r;
106
+ }
107
+ }
@@ -86,11 +86,11 @@ have shown.
86
86
 
87
87
  Change anything and the fire changes. What happens is worth knowing, because it is the reason a live
88
88
  edit is safe: the document recompiles and the entity's `ParticleEffect` component is **removed and
89
- added back**, not mutated. An edit can change the attribute layout, and a layout change repoints
90
- every word of a particle record — replacing the component retires the emitter's table row and takes
91
- its generation with it, so the particles running the old program are killed rather than reinterpreted
92
- under the new one. The effect restarts; for a fire that is what you wanted to see anyway. An effect
93
- that does not compile leaves the previous one burning and says so in the toolbar.
89
+ added back**, not mutated. An edit can change the particle field layout, and a layout change
90
+ repoints every word of a particle record — replacing the component retires the emitter's table row
91
+ and takes its generation with it, so the particles running the old program are killed rather than
92
+ reinterpreted under the new one. The effect restarts; for a fire that is what you wanted to see
93
+ anyway. An effect that does not compile leaves the previous one burning and says so in the toolbar.
94
94
 
95
95
  **The round trip is the point.** Each effect *is* a saved document — `effects/flame.json` and its
96
96
  three siblings, which is what `bonfire_effects.js` loads. Press **Download**, drop the file over the
@@ -100,8 +100,8 @@ authoring code to keep in step, because the file the editor writes is the file t
100
100
 
101
101
  Two things to know before editing one:
102
102
 
103
- - **One store per attribute per phase.** Every store runs and nothing orders them, so a second store
104
- does not refine the first, it replaces it. That is how the smoke's drag silently ate its own
103
+ - **One store per particle field per phase.** Every store runs and nothing orders them, so a second
104
+ store does not refine the first, it replaces it. That is how the smoke's drag silently ate its own
105
105
  velocity integration — the picture only looked slightly wrong — until the editor's validator was
106
106
  pointed at it. The graph editor calls it an error and `bonfire.spec.js` pins that none of the four
107
107
  has one; nothing on the runtime path checks.
@@ -188,7 +188,8 @@ device:
188
188
  budget, and the reason it is a test rather than a comment: one program needing more than the
189
189
  register file holds swaps emit and simulate for storage-backed variants *for the whole system*, so
190
190
  an effect that grows past it does not slow itself down, it slows down every effect in the scene,
191
- - the render channels resolve to attributes that exist, and the blend modes are what each effect is,
191
+ - the render channels resolve to particle fields that exist, and the blend modes are what each
192
+ effect is,
192
193
  - every entity built carries a `Transform64` and exactly one more component,
193
194
  - the sky averages a hundredth of daylight and its brightest texel is where `MOON_DIRECTION` points,
194
195
  so the shadows on the ground fall away from the moon that is actually in the map.
@@ -22,9 +22,9 @@ import {
22
22
  *
23
23
  * The document recompiles and the entity's component is **replaced** — removed and added back — not
24
24
  * mutated. That is deliberate and it is the reason a live edit is safe at all: an edit can change the
25
- * attribute layout, and a layout change repoints every word of a particle record. Replacing the
26
- * component retires the emitter's table row and takes its generation with it, so the particles that
27
- * were running the old program are killed on the next simulate rather than being reinterpreted
25
+ * particle field layout, and a layout change repoints every word of a particle record. Replacing
26
+ * the component retires the emitter's table row and takes its generation with it, so the particles
27
+ * that were running the old program are killed on the next simulate rather than being reinterpreted
28
28
  * under the new one. Mutating `effect.program` in place would keep the row, keep the particles, and
29
29
  * read their records through a layout that no longer describes them.
30
30
  *
@@ -73,7 +73,7 @@ export function bonfire_sprite_urls(textures?: object): {
73
73
  *
74
74
  * ## They are documents, not code
75
75
  *
76
- * Each is a {@link ParticleEffectDocument} saved as JSON in `effects/`: the per-particle attribute
76
+ * Each is a {@link ParticleEffectDocument} saved as JSON in `effects/`: the particle field
77
77
  * declarations, the INIT and UPDATE node graphs with the positions they were arranged at, and the
78
78
  * emitter settings. That is the whole effect, and it is what the editor opens — press `E` on the
79
79
  * page, change something, download the result, drop it over the file, reload. There is no porting
@@ -91,7 +91,7 @@ export function bonfire_sprite_urls(textures?: object): {
91
91
  *
92
92
  * - **INIT** places the particle, gives it a velocity, and rolls its lifetime, its base size and a
93
93
  * personal `seed`. There is no built-in age or lifetime — the effect declares what it needs, which
94
- * is why `age` and `life` are ordinary attributes.
94
+ * is why `age` and `life` are ordinary particle fields.
95
95
  * - **UPDATE** advances the age, kills the particle when it runs out, integrates the forces, and
96
96
  * drives the drawn size and colour from `age / life` through a ramp — a curve for the size and a
97
97
  * gradient for the colour, both written into the program as arithmetic rather than sampled from a
@@ -99,10 +99,10 @@ export function bonfire_sprite_urls(textures?: object): {
99
99
  *
100
100
  * Two things are worth knowing before editing one:
101
101
  *
102
- * - **One store per attribute per phase.** Every store runs and nothing orders them, so a second
103
- * store does not refine the first, it replaces it — which is how the smoke's drag silently ate its
104
- * own velocity integration until the editor's validator was pointed at it. The graph editor calls
105
- * that an error; nothing at runtime does.
102
+ * - **One store per particle field per phase.** Every store runs and nothing orders them, so a
103
+ * second store does not refine the first, it replaces it — which is how the smoke's drag silently
104
+ * ate its own velocity integration until the editor's validator was pointed at it. The graph
105
+ * editor calls that an error; nothing at runtime does.
106
106
  * - **The register budget is shared.** The VM keeps its file in shader registers, and one program
107
107
  * needing more than `PARTICLE_VM_FAST_REGISTER_SLOTS` swaps emit and simulate for storage-backed
108
108
  * variants *for the whole system* — so an effect that grows past it slows down every effect in the