@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
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- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js
CHANGED
|
@@ -4,6 +4,7 @@ import {
|
|
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4
4
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chunk_lpv_sample_depth_atlas,
|
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5
5
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chunk_lpv_sample_depth_atlas_native
|
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6
6
|
} from "../../../shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js";
|
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7
|
+
import { chunk_probe_visibility_weight } from "../../../shader/chunk/light/probe/chunk_probe_visibility_weight.js";
|
|
7
8
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
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8
9
|
import { LPV_PROBES_RESOURCE } from "../../probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
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9
10
|
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|
@@ -24,34 +25,14 @@ fn lpv_get_visibility_mask(
|
|
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24
25
|
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25
26
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let direction = local_probe_offset / distance_to_probe;
|
|
26
27
|
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
let mean = temp.x;
|
|
30
|
-
let mean2 = temp.y; // mean of squared distances
|
|
31
|
-
|
|
32
|
-
// prevent variance from going to 0, which would produce NaN
|
|
33
|
-
// NOTE: not sure if this is strictly necessary
|
|
34
|
-
const MIN_VARIANCE = 1e-6;
|
|
35
|
-
let variance = max(MIN_VARIANCE, abs(mean2 - mean * mean));
|
|
28
|
+
// the mean of distances and of their squares
|
|
29
|
+
let moments = lpv_sample_depth_atlas( direction, probe_index );
|
|
36
30
|
|
|
37
31
|
// normalize distance. Depth is stored relative to probe.distance_max
|
|
38
32
|
let distance_normalized = distance_to_probe / probe.distance_max;
|
|
39
33
|
|
|
40
|
-
// http://www.punkuser.net/vsm/vsm_paper.pdf; equation 5
|
|
41
|
-
// Need the max in the denominator because biasing can cause a negative displacement
|
|
42
|
-
let d = distance_normalized - mean;
|
|
43
|
-
|
|
44
|
-
if(d <= 0.0){
|
|
45
|
-
// no occlusion
|
|
46
|
-
return 1.0;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
let chebyshev_weight = variance / (variance + d * d);
|
|
50
|
-
|
|
51
|
-
|
|
52
34
|
// note that we don't clip visibility here for light-bleeding reduction, this is done outside in the weighting function
|
|
53
|
-
|
|
54
|
-
return chebyshev_weight;
|
|
35
|
+
return probe_visibility_chebyshev(moments.xy, distance_normalized);
|
|
55
36
|
|
|
56
37
|
}
|
|
57
38
|
`,
|
|
@@ -59,6 +40,7 @@ fn lpv_get_visibility_mask(
|
|
|
59
40
|
chunk_lpv_probe_get_position,
|
|
60
41
|
chunk_lpv_sample_depth_atlas_native,
|
|
61
42
|
chunk_inverse_lerp,
|
|
43
|
+
chunk_probe_visibility_weight,
|
|
62
44
|
]
|
|
63
45
|
);
|
|
64
46
|
|
|
@@ -14,7 +14,9 @@
|
|
|
14
14
|
* and the settings on every frame the mode runs ({@link graph_update}). The clipmaps are made on the
|
|
15
15
|
* first such frame, and made again when a frame is for another view or a structural setting has
|
|
16
16
|
* changed; {@link release} gives them back on the first frame out of the mode, and {@link destroy}
|
|
17
|
-
* with the renderer. Nothing is allocated before the mode first runs
|
|
17
|
+
* with the renderer. Nothing is allocated before the mode first runs but the placeholders the probes'
|
|
18
|
+
* readers bind while there are no probes ({@link write_sampling_bindings}): seven objects of a few bytes,
|
|
19
|
+
* made on the first ask and kept until {@link destroy}.
|
|
18
20
|
*
|
|
19
21
|
* Each frame it holds the geometry caches and card sets its scene's SDF world draws
|
|
20
22
|
* ({@link ProbeClipmapSceneHolds}), trims the caches nothing holds, and records their bake and the
|
|
@@ -56,8 +58,10 @@ export class GPUProbeClipmapGI {
|
|
|
56
58
|
* times run on
|
|
57
59
|
* @param {number} [options.movers] the graph handle of the scene's mover list for the frame,
|
|
58
60
|
* which the world's bricks are built again over
|
|
61
|
+
* @param {number} options.shadowmap_atlas graph handle of the frame's shadow map atlas, which shadows
|
|
62
|
+
* the local lights at the probes' hits
|
|
59
63
|
*/
|
|
60
|
-
graph_update({ graph, view, settings, depth, normal, stbn, time, movers }: {
|
|
64
|
+
graph_update({ graph, view, settings, depth, normal, stbn, time, movers, shadowmap_atlas }: {
|
|
61
65
|
graph: FrameGraph;
|
|
62
66
|
view: GPUViewContext;
|
|
63
67
|
settings: ProbeClipmapSettings;
|
|
@@ -66,7 +70,24 @@ export class GPUProbeClipmapGI {
|
|
|
66
70
|
stbn: any;
|
|
67
71
|
time: number;
|
|
68
72
|
movers?: number;
|
|
73
|
+
shadowmap_atlas: number;
|
|
69
74
|
}): void;
|
|
75
|
+
/**
|
|
76
|
+
* Whether the probes are there to read: the mode has run a frame and not been left since.
|
|
77
|
+
* @returns {boolean}
|
|
78
|
+
*/
|
|
79
|
+
get has_probes(): boolean;
|
|
80
|
+
/**
|
|
81
|
+
* Put what the probes' readers bind into `bindings`, `PROBE_CLIPMAP_SAMPLING_GROUP` but its sampler:
|
|
82
|
+
* once {@link has_probes}, the probes as this frame's {@link graph_update} left them
|
|
83
|
+
* (`GPUProbeClipmap.write_sampling_bindings`); before that, or out of the mode, a clipmap of no
|
|
84
|
+
* cascade, whose pick finds nothing. A shader that can take this mode's alternative binds the group in
|
|
85
|
+
* every mode, as its variants share their resources.
|
|
86
|
+
*
|
|
87
|
+
* @param {Object} bindings
|
|
88
|
+
* @returns {Object} bindings
|
|
89
|
+
*/
|
|
90
|
+
write_sampling_bindings(bindings: any): any;
|
|
70
91
|
/**
|
|
71
92
|
* The debug view the settings ask for, in place of the frame's colour. Record it after
|
|
72
93
|
* {@link graph_update} in the same frame.
|
|
@@ -85,8 +106,8 @@ export class GPUProbeClipmapGI {
|
|
|
85
106
|
resolution: number[];
|
|
86
107
|
}): number;
|
|
87
108
|
/**
|
|
88
|
-
* Have a plugin write the world's bricks too, after the
|
|
89
|
-
* before it, over the same taken cells (§7.6).
|
|
109
|
+
* Have a plugin write the world's bricks too, after the engine's own providers and every
|
|
110
|
+
* provider added before it, over the same taken cells (§7.6).
|
|
90
111
|
*
|
|
91
112
|
* @param {BrickProvider} provider
|
|
92
113
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUProbeClipmapGI.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUProbeClipmapGI.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js"],"names":[],"mappings":"AAgBA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAiEI;;OAEG;IACH,sBAFW,eAAe,EAMzB;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,oCAEC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAb+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACJ,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACK,IAAI;QACC,IAAI,EAApB,MAAM;QAEW,MAAM,GAAvB,MAAM;QAEU,eAAe,EAA/B,MAAM;aAoGhB;IAED;;;OAGG;IACH,0BAEC;IAED;;;;;;;;;OASG;IACH,4CAUC;IAwDD;;;;;;;;;;OAUG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACF,UAAU,EAA5B,MAAM,EAAE;QACN,MAAM,CAmBlB;IAED;;;;;OAKG;IACH,uBAFW,aAAa,QASvB;IAED;;;OAGG;IACH,0BAHW,aAAa,GACX,OAAO,CAanB;IA0CD;;;OAGG;IACH,gBAsBC;IAED,gBAcC;;CACJ;yBArdY,OAAO,8DAA8D,EAAE,UAAU;8BACjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc;mCACrD,OAAO,2BAA2B,EAAE,oBAAoB;4BACxD,OAAO,4BAA4B,EAAE,aAAa;gCAlB/B,4BAA4B;gCAS5B,4BAA4B;uCAErB,6BAA6B"}
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import { assert } from "../../../../core/assert.js";
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import { BufferDescriptor } from "../../../descriptor/buffer/BufferDescriptor.js";
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import { CLIPMAP_LEVEL_ARRAY } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
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import { GPUBrickClipmap } from "./brick/GPUBrickClipmap.js";
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import { MeshSDFBrickProvider } from "./brick/mesh/MeshSDFBrickProvider.js";
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import { VGeoBrickProvider } from "./brick/vgeo/VGeoBrickProvider.js";
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import { graph_probe_clipmap_debug_brick_clipmap } from "./debug/graph_probe_clipmap_debug_brick_clipmap.js";
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import { graph_probe_clipmap_debug_mesh_cards } from "./debug/graph_probe_clipmap_debug_mesh_cards.js";
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import { graph_probe_clipmap_debug_mesh_sdf } from "./debug/graph_probe_clipmap_debug_mesh_sdf.js";
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import { ProbeClipmapDebugView } from "./debug/ProbeClipmapDebugView.js";
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import { PROBE_RECORD_STRUCT } from "./probe/chunk_probe_clipmap.js";
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import { PROBE_SAMPLING_STRUCT } from "./probe/chunk_probe_clipmap_pick.js";
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import { GPUProbeClipmap } from "./probe/GPUProbeClipmap.js";
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import { PROBE_DEPTH_TEXEL_RAYS } from "./probe/PROBE_CLIPMAP.js";
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import { ProbeClipmapSceneHolds } from "./ProbeClipmapSceneHolds.js";
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@@ -26,7 +31,9 @@ import { ProbeClipmapSceneHolds } from "./ProbeClipmapSceneHolds.js";
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* and the settings on every frame the mode runs ({@link graph_update}). The clipmaps are made on the
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* first such frame, and made again when a frame is for another view or a structural setting has
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* changed; {@link release} gives them back on the first frame out of the mode, and {@link destroy}
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* with the renderer. Nothing is allocated before the mode first runs
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* with the renderer. Nothing is allocated before the mode first runs but the placeholders the probes'
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* readers bind while there are no probes ({@link write_sampling_bindings}): seven objects of a few bytes,
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* made on the first ask and kept until {@link destroy}.
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*
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* Each frame it holds the geometry caches and card sets its scene's SDF world draws
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* ({@link ProbeClipmapSceneHolds}), trims the caches nothing holds, and records their bake and the
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@@ -68,8 +75,8 @@ export class GPUProbeClipmapGI {
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#destroyed = false;
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/**
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* The plugins that write the world's bricks after the
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* added (§7.6).
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* The plugins that write the world's bricks after the engine's own providers, in the order they
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* were added (§7.6).
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* @type {BrickProvider[]}
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*/
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#plugins = [];
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@@ -81,11 +88,25 @@ export class GPUProbeClipmapGI {
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#mesh_provider = undefined;
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/**
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*
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* The virtual geometry provider (§7.8), made with the clipmaps and given back with them.
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* @type {VGeoBrickProvider|undefined}
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*/
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#vgeo_provider = undefined;
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/**
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* Every provider in its order, the mesh provider first and the virtual geometry provider next:
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* what a frame's build runs.
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* @type {BrickProvider[]}
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*/
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#providers = [];
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/**
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* What the probes' readers bind while there are no probes: a clipmap of no cascade, so their pick
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* finds nothing. Made on the first ask.
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* @type {{buffers: GPUBuffer[], textures: GPUTexture[], bindings: Object}|undefined}
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*/
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#placeholders = undefined;
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/**
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* @param {GraphicsContext} graphics
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*/
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@@ -132,13 +153,16 @@ export class GPUProbeClipmapGI {
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* times run on
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* @param {number} [options.movers] the graph handle of the scene's mover list for the frame,
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* which the world's bricks are built again over
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* @param {number} options.shadowmap_atlas graph handle of the frame's shadow map atlas, which shadows
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* the local lights at the probes' hits
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*/
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graph_update({ graph, view, settings, depth, normal, stbn, time, movers = -1 }) {
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graph_update({ graph, view, settings, depth, normal, stbn, time, movers = -1, shadowmap_atlas }) {
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assert.defined(graph, 'graph');
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assert.defined(view, 'view');
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assert.defined(settings, 'settings');
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assert.isNonNegativeInteger(depth, 'depth');
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assert.isNonNegativeInteger(normal, 'normal');
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assert.isNonNegativeInteger(shadowmap_atlas, 'shadowmap_atlas');
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assert.isFinite(time, 'time');
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assert.notOk(this.#destroyed, 'destroyed');
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@@ -227,9 +251,94 @@ export class GPUProbeClipmapGI {
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scene,
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materials,
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card_rows: this.#holds.rows_buffer,
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shadowmap_atlas,
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});
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}
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/**
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* Whether the probes are there to read: the mode has run a frame and not been left since.
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* @returns {boolean}
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*/
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get has_probes() {
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return this.#probe_clipmap !== undefined;
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}
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/**
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* Put what the probes' readers bind into `bindings`, `PROBE_CLIPMAP_SAMPLING_GROUP` but its sampler:
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* once {@link has_probes}, the probes as this frame's {@link graph_update} left them
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* (`GPUProbeClipmap.write_sampling_bindings`); before that, or out of the mode, a clipmap of no
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* cascade, whose pick finds nothing. A shader that can take this mode's alternative binds the group in
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* every mode, as its variants share their resources.
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*
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* @param {Object} bindings
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* @returns {Object} bindings
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*/
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write_sampling_bindings(bindings) {
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if (this.has_probes) {
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return this.#probe_clipmap.write_sampling_bindings(bindings);
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}
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if (this.#placeholders === undefined) {
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this.#placeholders = this.#make_placeholders();
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}
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return Object.assign(bindings, this.#placeholders.bindings);
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}
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/**
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* A clipmap of no cascade, zeroed as made: its sampling uniform counts no cascade, so the pick selects
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* none and reads nothing past the levels.
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*/
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#make_placeholders() {
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const device = this.#graphics.device;
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const buffer = (name, size, usage) => device.createBuffer(BufferDescriptor.fromJSON({
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label: `Probe clipmap / placeholder ${name}`,
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size,
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usage,
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}));
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const levels = buffer('levels', CLIPMAP_LEVEL_ARRAY.size, GPUBufferUsage.UNIFORM);
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const sampling = buffer('sampling', PROBE_SAMPLING_STRUCT.size, GPUBufferUsage.UNIFORM);
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// a state and a record, the least a binding of their arrays holds
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const states = buffer('states', 8, GPUBufferUsage.STORAGE);
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const records = buffer('records', PROBE_RECORD_STRUCT.size, GPUBufferUsage.STORAGE);
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const indirection = device.createTexture({
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label: 'Probe clipmap / placeholder indirection',
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size: [1, 1, 1],
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dimension: '3d',
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format: 'r32uint',
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usage: GPUTextureUsage.TEXTURE_BINDING,
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});
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const depth = device.createTexture({
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label: 'Probe clipmap / placeholder depth',
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size: [1, 1],
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format: 'rg16float',
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usage: GPUTextureUsage.TEXTURE_BINDING,
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});
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const radiance = device.createTexture({
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label: 'Probe clipmap / placeholder radiance',
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size: [1, 1],
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format: 'rgba16float',
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usage: GPUTextureUsage.TEXTURE_BINDING,
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});
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+
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return {
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buffers: [levels, sampling, states, records],
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textures: [indirection, depth, radiance],
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bindings: {
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+
probe_levels: levels,
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probe_sampling: sampling,
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probe_indirection: indirection.createView(),
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+
probe_states: states,
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|
+
probe_records: records,
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+
probe_depth: depth.createView(),
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+
probe_radiance: radiance.createView(),
|
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|
+
},
|
|
339
|
+
};
|
|
340
|
+
}
|
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+
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/**
|
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234
343
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* The debug view the settings ask for, in place of the frame's colour. Record it after
|
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235
344
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* {@link graph_update} in the same frame.
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@@ -261,8 +370,8 @@ export class GPUProbeClipmapGI {
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261
370
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}
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262
371
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263
372
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/**
|
|
264
|
-
* Have a plugin write the world's bricks too, after the
|
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265
|
-
* before it, over the same taken cells (§7.6).
|
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373
|
+
* Have a plugin write the world's bricks too, after the engine's own providers and every
|
|
374
|
+
* provider added before it, over the same taken cells (§7.6).
|
|
266
375
|
*
|
|
267
376
|
* @param {BrickProvider} provider
|
|
268
377
|
*/
|
|
@@ -298,7 +407,7 @@ export class GPUProbeClipmapGI {
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298
407
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providers.length = 0;
|
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299
408
|
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300
409
|
if (this.#mesh_provider !== undefined) {
|
|
301
|
-
providers.push(this.#mesh_provider);
|
|
410
|
+
providers.push(this.#mesh_provider, this.#vgeo_provider);
|
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302
411
|
}
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|
303
412
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304
413
|
providers.push(...this.#plugins);
|
|
@@ -312,6 +421,7 @@ export class GPUProbeClipmapGI {
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312
421
|
const device = this.#graphics.device;
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313
422
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314
423
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this.#mesh_provider = new MeshSDFBrickProvider(device);
|
|
424
|
+
this.#vgeo_provider = new VGeoBrickProvider(device);
|
|
315
425
|
this.#order_providers();
|
|
316
426
|
|
|
317
427
|
this.#brick_clipmap = new GPUBrickClipmap(device, {
|
|
@@ -348,8 +458,10 @@ export class GPUProbeClipmapGI {
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348
458
|
this.#brick_clipmap.destroy();
|
|
349
459
|
this.#probe_clipmap.destroy();
|
|
350
460
|
this.#mesh_provider.destroy();
|
|
461
|
+
this.#vgeo_provider.destroy();
|
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351
462
|
|
|
352
463
|
this.#mesh_provider = undefined;
|
|
464
|
+
this.#vgeo_provider = undefined;
|
|
353
465
|
this.#order_providers();
|
|
354
466
|
|
|
355
467
|
this.#brick_clipmap = undefined;
|
|
@@ -365,5 +477,11 @@ export class GPUProbeClipmapGI {
|
|
|
365
477
|
this.#destroyed = true;
|
|
366
478
|
|
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367
479
|
this.release();
|
|
480
|
+
|
|
481
|
+
if (this.#placeholders !== undefined) {
|
|
482
|
+
this.#placeholders.buffers.forEach(buffer => buffer.destroy());
|
|
483
|
+
this.#placeholders.textures.forEach(texture => texture.destroy());
|
|
484
|
+
this.#placeholders = undefined;
|
|
485
|
+
}
|
|
368
486
|
}
|
|
369
487
|
}
|