@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
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  546. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
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  566. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
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  569. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
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  588. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  589. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
  590. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
  591. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
  592. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
  593. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
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  596. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
  597. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
  598. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
  599. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
  600. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
  601. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
  602. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
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  606. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
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  608. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
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@@ -37,7 +37,7 @@ export class GPUViewVolumetrics {
37
37
  /**
38
38
  * Should we perform temporal integration, or not?
39
39
  * If set to true - the next update will discard history.
40
- * Useful for significant scene transitions and screen resizing.
40
+ * Useful for significant scene transitions.
41
41
  * @type {boolean}
42
42
  */
43
43
  #reset_history = true;
@@ -82,6 +82,13 @@ export class GPUViewVolumetrics {
82
82
  */
83
83
  #tile_size = 16;
84
84
 
85
+ /**
86
+ * Froxel counts of this frame's grid. The TAA output is sized to it when it is written; the
87
+ * history keeps the size it was written at, see {@link graph_update}.
88
+ * @type {number[]}
89
+ */
90
+ #resolution = [1, 1, 1];
91
+
85
92
  /**
86
93
  * Number of froxel slices along the view.
87
94
  * @type {number}
@@ -90,8 +97,8 @@ export class GPUViewVolumetrics {
90
97
 
91
98
  /**
92
99
  * Size of one froxel in XY, in screen pixels. Smaller is finer fog detail at a cost that grows
93
- * with the inverse square. The grid is resized on the next update and the TAA history dropped,
94
- * so the frame after a change starts its accumulation over.
100
+ * with the inverse square. The grid is resized on the next update and the TAA history carries
101
+ * over: it spans the same screen uv at any froxel count.
95
102
  *
96
103
  * The grid's XY extent, `ceil(view resolution / tile_size)`, must stay within the device's
97
104
  * `maxTextureDimension3D`.
@@ -112,7 +119,8 @@ export class GPUViewVolumetrics {
112
119
 
113
120
  /**
114
121
  * Number of froxel slices between the camera near and {@link froxel_far}. Cost grows linearly.
115
- * The grid is resized on the next update and the TAA history dropped, as for {@link tile_size}.
122
+ * The grid is resized on the next update and the TAA history dropped, because the depth curve
123
+ * is built for the slice count.
116
124
  * @returns {number}
117
125
  */
118
126
  get resolution_z() {
@@ -309,35 +317,12 @@ export class GPUViewVolumetrics {
309
317
  * @param {GPUViewContext} view
310
318
  */
311
319
  #update_resolution(view) {
312
-
313
320
  const screen_resolution = view.resolution;
321
+ const resolution = this.#resolution;
314
322
 
315
- const output_resolution_x = Math.ceil(screen_resolution[0] / this.#tile_size);
316
- const output_resolution_y = Math.ceil(screen_resolution[1] / this.#tile_size);
317
- const output_resolution_z = this.#resolution_z;
318
-
319
- const t_first = this.#volumetrics_textures[0];
320
-
321
- if (t_first.width === output_resolution_x
322
- && t_first.height === output_resolution_y
323
- && t_first.depth === output_resolution_z
324
- ) {
325
- // already at the right resolution
326
- return;
327
- }
328
-
329
- for (let i = 0; i < 2; i++) {
330
-
331
- this.#volumetrics_textures[i].resize(
332
- output_resolution_x,
333
- output_resolution_y,
334
- output_resolution_z
335
- );
336
-
337
- }
338
-
339
- // drop history
340
- this.#reset_history = true;
323
+ resolution[0] = Math.ceil(screen_resolution[0] / this.#tile_size);
324
+ resolution[1] = Math.ceil(screen_resolution[1] / this.#tile_size);
325
+ resolution[2] = this.#resolution_z;
341
326
  }
342
327
 
343
328
  /**
@@ -452,8 +437,8 @@ export class GPUViewVolumetrics {
452
437
  #update_metadata(view) {
453
438
  const camera = view.camera;
454
439
 
455
- const resolution = this.#volumetrics_textures[0].size;
456
- // the grid as allocated, so the curve always spans the slices the textures actually have
440
+ const resolution = this.#resolution;
441
+ // the grid this frame writes, so the curve always spans the slices its output has
457
442
  const resolution_z = resolution[2];
458
443
 
459
444
  this.#sun_shadow_light_index = this.#update_sun_shadow(view);
@@ -546,6 +531,8 @@ export class GPUViewVolumetrics {
546
531
  * @param {ShaderSwitchSet} [options.shader_switches]
547
532
  * @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
548
533
  * @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
534
+ * @param {import("../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
535
+ * the renderer's probe clipmap GI, whose probes the irradiance clipmap binds in every mode
549
536
  * @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number, uniform: number}}}
550
537
  */
551
538
  graph_update({
@@ -558,6 +545,7 @@ export class GPUViewVolumetrics {
558
545
  shader_switches = ShaderSwitchSet.EMPTY,
559
546
  brick4,
560
547
  lpv,
548
+ probes,
561
549
  }) {
562
550
 
563
551
  assert.defined(view, 'view');
@@ -587,7 +575,7 @@ export class GPUViewVolumetrics {
587
575
 
588
576
  const gr_metadata = graph_import_buffer(graph, this.#metadata.buffer, "volumetrics metadata");
589
577
 
590
- const resolution = this.#volumetrics_textures[0].size;
578
+ const resolution = this.#resolution;
591
579
 
592
580
  // World-space irradiance clipmap for particle lighting.
593
581
  // Culled by the frame graph when no lit particles read it.
@@ -599,6 +587,8 @@ export class GPUViewVolumetrics {
599
587
  shader_switches,
600
588
  brick4,
601
589
  lpv,
590
+ probes,
591
+ view_uniform: view.uniform_buffer.buffer,
602
592
  });
603
593
 
604
594
  if (view.scene.volumetrics.source.volumes.length === 0) {
@@ -619,8 +609,18 @@ export class GPUViewVolumetrics {
619
609
 
620
610
  if (this.#taa_enabled) {
621
611
  const parity = view.frame_index & 1;
622
- taa_history = graph_import_texture(graph, this.#volumetrics_textures[parity ^ 1], "volumetrics taa history");
623
- taa_output = graph_import_texture(graph, this.#volumetrics_textures[parity], "volumetrics taa output");
612
+
613
+ const history = this.#volumetrics_textures[parity ^ 1];
614
+ const output = this.#volumetrics_textures[parity];
615
+
616
+ // Only the output follows the grid. The history keeps the size it was written at: the
617
+ // grid spans screen uv [0, 1] at any froxel count and the TAA fetches the history by uvw
618
+ // through a filtering sampler, so a resolution step resamples it once rather than
619
+ // throwing it away. It is resized in turn on the next frame, when it is the output.
620
+ output.resize(resolution[0], resolution[1], resolution[2]);
621
+
622
+ taa_history = graph_import_texture(graph, history, "volumetrics taa history");
623
+ taa_output = graph_import_texture(graph, output, "volumetrics taa output");
624
624
  }
625
625
 
626
626
  const sky = view.scene.sky;
@@ -86,9 +86,12 @@ export class GPUIrradianceClipmap {
86
86
  * @param {ShaderSwitchSet} [options.shader_switches]
87
87
  * @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
88
88
  * @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
89
+ * @param {import("../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI} options.probes
90
+ * the renderer's probe clipmap GI, whose probes the build binds in every mode
91
+ * @param {GPUBuffer} options.view_uniform the view's uniforms, whose frame index jitters the probes' pick
89
92
  * @returns {{Y: number, CoCg: number, uniform: number}}
90
93
  */
91
- graph_update({ graph, camera, scene_ctx, shadowmap_atlas, shader_switches, brick4, lpv, }: {
94
+ graph_update({ graph, camera, scene_ctx, shadowmap_atlas, shader_switches, brick4, lpv, probes, view_uniform, }: {
92
95
  graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
93
96
  camera: import("../../camera/GPUCameraContext.js").GPUCameraContext;
94
97
  scene_ctx: import("../../scene/GPUSceneContext.js").GPUSceneContext;
@@ -96,6 +99,8 @@ export class GPUIrradianceClipmap {
96
99
  shader_switches?: ShaderSwitchSet;
97
100
  brick4?: import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
98
101
  lpv?: import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
102
+ probes: import("../../global_illumination/probe_clipmap/GPUProbeClipmapGI.js").GPUProbeClipmapGI;
103
+ view_uniform: GPUBuffer;
99
104
  }): {
100
105
  Y: number;
101
106
  CoCg: number;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUIrradianceClipmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;GAaG;AACH;IA2CI;;;;;;;OAOG;IACH;QAL4B,aAAa,GAA9B,MAAM;QAC6B,UAAU,GAA7C,MAAM,GAAC,UAAU,MAAM,CAAC;QACP,SAAS,GAA1B,MAAM;QACW,WAAW,GAA5B,MAAM;OA8DhB;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,sCAEC;IAED;;OAEG;IACH,yBAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;OAEG;IACH,4CAEC;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;;OAQG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,oBACN,eAAe,QAgFzB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QATsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACZ,MAAM,EAA3E,OAAO,kCAAkC,EAAE,gBAAgB;QACO,SAAS,EAA3E,OAAO,gCAAgC,EAAE,eAAe;QACxC,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QACuE,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAChF;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAuItD;IAED;;OAEG;IACH,gBAQC;;CACJ;+BAzd8B,uCAAuC;2CAe3B,iCAAiC;gCApB5C,0CAA0C"}
1
+ {"version":3,"file":"GPUIrradianceClipmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;GAaG;AACH;IA2CI;;;;;;;OAOG;IACH;QAL4B,aAAa,GAA9B,MAAM;QAC6B,UAAU,GAA7C,MAAM,GAAC,UAAU,MAAM,CAAC;QACP,SAAS,GAA1B,MAAM;QACW,WAAW,GAA5B,MAAM;OA8DhB;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,sCAEC;IAED;;OAEG;IACH,yBAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;OAEG;IACH,4CAEC;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;;OAQG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,oBACN,eAAe,QAgFzB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH;QAZsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACZ,MAAM,EAA3E,OAAO,kCAAkC,EAAE,gBAAgB;QACO,SAAS,EAA3E,OAAO,gCAAgC,EAAE,eAAe;QACxC,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QACuE,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QACgB,MAAM,EAAxG,OAAO,8DAA8D,EAAE,iBAAiB;QAErE,YAAY;QAC7B;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAkJtD;IAED;;OAEG;IACH,gBAQC;;CACJ;+BAve8B,uCAAuC;2CAe3B,iCAAiC;gCApB5C,0CAA0C"}