@woosh/meep-engine 3.58.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +450 -43
  4. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  7. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  8. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  9. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  10. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  11. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  12. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  13. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  16. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  17. package/editor/view/particles/effect/particle-editor.css +77 -68
  18. package/package.json +1 -1
  19. package/src/engine/Engine.d.ts.map +1 -1
  20. package/src/engine/Engine.js +2 -2
  21. package/src/engine/ecs/EntityManager.d.ts +29 -5
  22. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityManager.js +37 -1
  24. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  25. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  26. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  27. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  28. package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
  29. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  30. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  32. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  33. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  34. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  35. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  36. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  37. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  38. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  39. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  40. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  41. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  42. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  43. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  44. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  45. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  46. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  47. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  50. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  51. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  52. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
  55. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
  56. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
  57. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  58. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  59. package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
  60. package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
  61. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
  62. package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
  63. package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
  64. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  65. package/src/generation/foliage/asset/TreeAsset.js +20 -0
  66. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  67. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  68. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  69. package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
  70. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  71. package/src/generation/foliage/asset/generate_tree.js +57 -29
  72. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  73. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  74. package/src/generation/foliage/asset/place_tree.js +2 -1
  75. package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
  76. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
  77. package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
  78. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  79. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  80. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  81. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  82. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  83. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  84. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  85. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  86. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  87. package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
  88. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  89. package/src/generation/foliage/config/TreeLODConfig.js +7 -0
  90. package/src/generation/foliage/index.d.ts +3 -0
  91. package/src/generation/foliage/index.js +3 -0
  92. package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
  93. package/src/generation/foliage/material/foliage_tile.js +3 -3
  94. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  95. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  96. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  97. package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
  98. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  99. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  100. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  101. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
  102. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  103. package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
  104. package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
  105. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
  106. package/src/generation/foliage/mesh/tree_clusters.js +52 -39
  107. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  108. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
  109. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  110. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  111. package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
  112. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
  113. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  114. package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
  115. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  116. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  117. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  118. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  119. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  120. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  121. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  122. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  123. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  124. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  125. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  126. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  127. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  128. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  129. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  130. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  131. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  132. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
  133. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  134. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  135. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  136. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
  137. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  138. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
  139. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  140. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  141. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  142. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  143. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  144. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  145. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  146. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  147. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  148. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  149. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  150. package/src/shade/playground/particle_ecs/README.md +9 -8
  151. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  152. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  153. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  154. package/src/shade/playground/particle_editor/README.md +14 -11
  155. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  156. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  157. package/src/shade/playground/probe_clipmap/README.md +42 -0
  158. package/src/shade/playground/probe_clipmap/index.html +178 -0
  159. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  160. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  161. package/src/shade/playground/probe_clipmap/main.js +360 -0
  162. package/src/shade/renderer/Renderer.d.ts +3 -1
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +94 -38
  165. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  166. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  167. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  168. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  169. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  170. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  171. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  172. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  173. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  174. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  175. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  176. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  177. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  178. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  179. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  180. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  181. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  182. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  183. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  185. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  186. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  187. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  188. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  189. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  190. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  192. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  193. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  196. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  202. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  203. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  204. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  206. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  207. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  208. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  209. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  210. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  211. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  212. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  213. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  214. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  215. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  217. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  218. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  219. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
  220. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  221. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
  222. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
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@@ -0,0 +1,273 @@
1
+ import { MESH_SDF_BRICK_TEXEL_COUNT, MESH_SDF_BRICK_TEXELS } from "../../../../geometry/sdf/MESH_SDF.js";
2
+ import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../../../geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
3
+ import { MESHLET_METADATA_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
4
+ import { VGEO_MAX_CLUSTER_TRIANGLE_COUNT } from "../../../../geometry/virtual/format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js";
5
+ import { VGEO_INSTANCE_OFFSET } from "../../../../geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js";
6
+ import { VGEO_INSTANCE_WORDS } from "../../../../geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.js";
7
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
8
+ import { ShadeDrawSide } from "../../../../material/ShadeDrawSide.js";
9
+ import { chunk_triangle_winding_is_reversed } from "../../../../rasterize/chunk_triangle_winding_is_reversed.js";
10
+ import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
11
+ import { CLIPMAP_LEVEL_ARRAY } from "../../../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
12
+ import {
13
+ chunk_read_meshlet_triangle_positions
14
+ } from "../../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js";
15
+ import { chunk_folded_workgroup_index } from "../../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
16
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
17
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
18
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
19
+ import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
20
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
21
+ import { BRICK_OBJECT_CELLS, BRICK_OBJECT_CELLS_PER_AXIS } from "../BRICK_CLIPMAP.js";
22
+ import { COLLECTION_U32_STRUCT_READ } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
23
+ import { COLLECTION_U32_STRUCT_WRITE } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
24
+ import { BRICK_STAGING_RESOURCE, chunk_brick_clipmap } from "../chunk_brick_clipmap.js";
25
+ import { chunk_brick_object } from "../chunk_brick_object.js";
26
+ import { chunk_brick_provider_cell } from "../chunk_brick_provider.js";
27
+ import { chunk_vgeo_brick_texel } from "./chunk_vgeo_brick_texel.js";
28
+ import { chunk_vgeo_brick_triangle, VGEO_BRICK_TRIANGLE_STRUCT } from "./chunk_vgeo_brick_triangle.js";
29
+ import {
30
+ VGEO_BRICK_CELL_CLUSTERS,
31
+ VGEO_BRICK_CELL_OFFSET,
32
+ VGEO_BRICK_CELL_TRIANGLES,
33
+ VGEO_BRICK_CELL_WORDS,
34
+ VGEO_BRICK_DISTANCE_WORKGROUP_SIZE,
35
+ VGEO_BRICK_SETTINGS,
36
+ VGEO_BRICK_STATISTIC_TRIANGLES_DROPPED,
37
+ VGEO_BRICK_STATISTIC_WAITS_DROPPED,
38
+ VGEO_BRICK_WAIT_WORDS
39
+ } from "./VGEO_BRICK.js";
40
+
41
+ const CLUSTERS_PER_STEP = VGEO_BRICK_DISTANCE_WORKGROUP_SIZE / VGEO_MAX_CLUSTER_TRIANGLE_COUNT;
42
+ const TEXELS_PER_LANE = MESH_SDF_BRICK_TEXEL_COUNT / VGEO_BRICK_DISTANCE_WORKGROUP_SIZE;
43
+ const T = MESH_SDF_BRICK_TEXELS;
44
+
45
+ const resources = new ShaderResourceSetDescriptor();
46
+
47
+ resources.setImmediate("settings", VGEO_BRICK_SETTINGS);
48
+
49
+ resources.createGroup()
50
+ .add(BRICK_STAGING_RESOURCE)
51
+ .addUniform("brick_levels", CLIPMAP_LEVEL_ARRAY)
52
+ .addStorageBuffer("vgeo_brick_statistics", WebGPUArray.from(atomic_u32), true);
53
+
54
+ resources.createGroup()
55
+ // the taken cells a cluster went onto the list of, and their lists, as the cut left them
56
+ .addStorageBuffer("vgeo_brick_filled", COLLECTION_U32_STRUCT_READ)
57
+ .addStorageBuffer("vgeo_brick_cells", WebGPUArray.from(u32))
58
+ // the pair records
59
+ .addStorageBuffer("instances", WebGPUArray.from(u32))
60
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
61
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
62
+ .addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
63
+ .addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
64
+ // the cells waiting to be built again, `VGEO_BRICK_WAIT_WORDS` each: the next frame's
65
+ .addStorageBuffer("vgeo_brick_waiting", COLLECTION_U32_STRUCT_WRITE, true);
66
+
67
+ const body = CodeChunk.from(
68
+ //language=WGSL
69
+ `
70
+ const VGEO_BRICK_CELL_TRIANGLES = ${VGEO_BRICK_CELL_TRIANGLES}u;
71
+
72
+ var<workgroup> cell_count: u32;
73
+
74
+ /** the cut's triangles that come within the band, as the lanes found them, and their count, past the array too */
75
+ var<workgroup> triangles: array<${VGEO_BRICK_TRIANGLE_STRUCT.wgsl_ref}, VGEO_BRICK_CELL_TRIANGLES>;
76
+ var<workgroup> triangle_count: atomic<u32>;
77
+ var<workgroup> triangle_total: u32;
78
+
79
+ /** the provider's bytes, as the staging packs them; per object cell, its nearest texel's key and its staged minimum */
80
+ var<workgroup> texel_bytes: array<atomic<u32>, BRICK_STAGING_DISTANCE_WORDS>;
81
+ var<workgroup> object_best: array<atomic<u32>, ${BRICK_OBJECT_CELLS}u>;
82
+ var<workgroup> object_staged: array<atomic<u32>, ${BRICK_OBJECT_CELLS}u>;
83
+
84
+ fn vgeo_brick_triangle_at(i: u32) -> ${VGEO_BRICK_TRIANGLE_STRUCT.wgsl_ref} {
85
+ return triangles[i];
86
+ }
87
+
88
+ /** texel \`t\`'s object cell: x fastest, then y, then z, a cell 2³ texels */
89
+ fn vgeo_brick_object_of(t: u32) -> u32 {
90
+ let x = t % ${T}u;
91
+ let y = (t / ${T}u) % ${T}u;
92
+ let z = t / ${T * T}u;
93
+
94
+ return (x / 2u) + ${BRICK_OBJECT_CELLS_PER_AXIS}u * ((y / 2u) + ${BRICK_OBJECT_CELLS_PER_AXIS}u * (z / 2u));
95
+ }
96
+
97
+ @compute @workgroup_size(${VGEO_BRICK_DISTANCE_WORKGROUP_SIZE})
98
+ fn main(
99
+ @builtin(workgroup_id) workgroup_id: vec3<u32>,
100
+ @builtin(local_invocation_index) lane: u32,
101
+ ) {
102
+ let index = folded_workgroup_index(workgroup_id);
103
+
104
+ if (lane == 0u) {
105
+ cell_count = vgeo_brick_filled.count;
106
+ }
107
+
108
+ // a folded dispatch's tail leaves whole
109
+ if (index >= workgroupUniformLoad(&cell_count)) {
110
+ return;
111
+ }
112
+
113
+ let build = vgeo_brick_filled.elements[index];
114
+ let list = build * ${VGEO_BRICK_CELL_WORDS}u;
115
+ let key = vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.KEY}u];
116
+
117
+ let at = brick_provider_cell(key, settings.resolution);
118
+ let clusters = min(vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.COUNT}u], ${VGEO_BRICK_CELL_CLUSTERS}u);
119
+
120
+ // a cell built with a stand-in waits to be built again, on the list the next frame's wait reads
121
+ if (lane == 0u && vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.WAITS}u] > 0u) {
122
+ let wait = atomicAdd(&vgeo_brick_waiting.count, 1u);
123
+
124
+ if (wait < settings.wait_capacity) {
125
+ // the header keeps the cell as a waiting cell's words
126
+ for (var w = 0u; w < ${VGEO_BRICK_WAIT_WORDS}u; w++) {
127
+ vgeo_brick_waiting.elements[${VGEO_BRICK_WAIT_WORDS}u * wait + w] = vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.WAIT}u + w];
128
+ }
129
+ } else {
130
+ atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_WAITS_DROPPED}u], 1u);
131
+ }
132
+ }
133
+
134
+ // ----- the cut's triangles that come within the band: a lane a triangle, of ${CLUSTERS_PER_STEP} clusters at a time -----
135
+
136
+ let member = lane % ${VGEO_MAX_CLUSTER_TRIANGLE_COUNT}u;
137
+
138
+ for (var k = lane / ${VGEO_MAX_CLUSTER_TRIANGLE_COUNT}u; k < clusters; k += ${CLUSTERS_PER_STEP}u) {
139
+ let entry = list + ${VGEO_BRICK_CELL_OFFSET.ENTRIES}u + 2u * k;
140
+ let pair_base = vgeo_brick_cells[entry] * ${VGEO_INSTANCE_WORDS}u;
141
+ let meshlet = vgeo_brick_cells[entry + 1u];
142
+
143
+ if (member >= meshlet_metadata[meshlet].primitive_count) {
144
+ continue;
145
+ }
146
+
147
+ let positions = read_meshlet_triangle_positions(meshlet, member);
148
+
149
+ if (!vgeo_brick_triangle_reaches(pair_base, positions)) {
150
+ continue;
151
+ }
152
+
153
+ let row = instances[pair_base + ${VGEO_INSTANCE_OFFSET.MESH_INDEX}u];
154
+ let mesh = scene_read_mesh(&scene_database, row);
155
+ let node = scene_read_node(&scene_database, mesh.node);
156
+ let side = materials[mesh.material].draw_side;
157
+
158
+ let slot = atomicAdd(&triangle_count, 1u);
159
+
160
+ if (slot < VGEO_BRICK_CELL_TRIANGLES) {
161
+ triangles[slot] = vgeo_brick_triangle(
162
+ positions, node.global, at.corner,
163
+ triangle_winding_is_reversed(node, side), side != ${ShadeDrawSide.Double}u,
164
+ row
165
+ );
166
+ }
167
+ }
168
+
169
+ workgroupBarrier();
170
+
171
+ if (lane == 0u) {
172
+ let total = atomicLoad(&triangle_count);
173
+
174
+ triangle_total = total;
175
+
176
+ if (total > VGEO_BRICK_CELL_TRIANGLES) {
177
+ atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_TRIANGLES_DROPPED}u], total - VGEO_BRICK_CELL_TRIANGLES);
178
+ }
179
+ }
180
+
181
+ let count = min(workgroupUniformLoad(&triangle_total), VGEO_BRICK_CELL_TRIANGLES);
182
+
183
+ // no triangle of the cut comes near the cell: a provider with nothing in a cell writes nothing
184
+ if (count == 0u) {
185
+ return;
186
+ }
187
+
188
+ // ----- the texels, ${TEXELS_PER_LANE} a lane, in the cell's own space: texel 0 at its corner -----
189
+
190
+ for (var h = 0u; h < ${TEXELS_PER_LANE}u; h++) {
191
+ let t = lane + h * ${VGEO_BRICK_DISTANCE_WORKGROUP_SIZE}u;
192
+ let p = vec3<f32>(f32(t % ${T}u), f32((t / ${T}u) % ${T}u), f32(t / ${T * T}u)) * at.voxel;
193
+
194
+ let texel = vgeo_brick_texel(p, count, at.band);
195
+ let byte = brick_encode(texel.distance, at.band);
196
+
197
+ atomicOr(&texel_bytes[t / 4u], byte << (8u * (t % 4u)));
198
+ atomicMax(&object_best[vgeo_brick_object_of(t)], brick_object_key(byte, texel.row));
199
+ }
200
+
201
+ workgroupBarrier();
202
+
203
+ // ----- contracts 1 and 2: a lane a staged word, each byte the least of the staged and the provider's -----
204
+
205
+ if (lane < BRICK_STAGING_DISTANCE_WORDS) {
206
+ let word = build * BRICK_STAGING_WORDS + lane;
207
+ let staged = brick_staging[word];
208
+ let provided = atomicLoad(&texel_bytes[lane]);
209
+
210
+ var merged = 0u;
211
+
212
+ for (var b = 0u; b < 4u; b++) {
213
+ let shift = 8u * b;
214
+ let s = (staged >> shift) & 0xffu;
215
+
216
+ merged |= min(s, (provided >> shift) & 0xffu) << shift;
217
+
218
+ // contract 3 weighs the staged minimum from before this provider's merge
219
+ atomicMax(&object_staged[vgeo_brick_object_of(4u * lane + b)], 255u - s);
220
+ }
221
+
222
+ brick_staging[word] = merged;
223
+ }
224
+
225
+ workgroupBarrier();
226
+
227
+ // ----- contract 3: a lane an object cell, the provider's row where its nearest texel is nearer than the staged -----
228
+
229
+ if (lane < ${BRICK_OBJECT_CELLS}u) {
230
+ let nearest = atomicLoad(&object_best[lane]);
231
+
232
+ if (brick_object_key_byte(nearest) < 255u - atomicLoad(&object_staged[lane])) {
233
+ brick_staging[build * BRICK_STAGING_WORDS + BRICK_STAGING_DISTANCE_WORDS + lane] = brick_object_key_row(nearest);
234
+ }
235
+ }
236
+ }
237
+ `, [
238
+ chunk_brick_clipmap,
239
+ chunk_brick_provider_cell,
240
+ chunk_brick_object,
241
+ chunk_folded_workgroup_index,
242
+ chunk_scene_database_access,
243
+ chunk_triangle_winding_is_reversed,
244
+ chunk_read_meshlet_triangle_positions,
245
+ chunk_vgeo_brick_triangle,
246
+ chunk_vgeo_brick_texel,
247
+ ]);
248
+
249
+ /**
250
+ * The vgeo provider's distances (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): a workgroup a taken cell the box cut
251
+ * put a cluster on the list of, dispatched by their count (`vgeo_brick_filled`), so the cells without virtual
252
+ * geometry cost nothing here.
253
+ *
254
+ * **Triangles.** A lane a triangle of as many of the list's clusters at a time as the lanes hold whole. A triangle
255
+ * whose box misses its pair's, the cell grown by the band in the instance's space, is skipped
256
+ * (`vgeo_brick_triangle_reaches`); the rest go into workgroup memory placed in the cell's own space and wound out
257
+ * of the surface their instance draws (`vgeo_brick_triangle`), up to {@link VGEO_BRICK_CELL_TRIANGLES}. Past it
258
+ * they are dropped and counted. A cell none comes near writes nothing.
259
+ *
260
+ * **512 texels**, shared out evenly, each `vgeo_brick_texel`: the distance to the nearest triangle within the band,
261
+ * signed by its side, and its row.
262
+ *
263
+ * **The merge.** The provider's bytes meet in workgroup memory, then a lane a staged word takes each byte's least
264
+ * (contracts 1 and 2), and a lane an object cell writes the provider's row where its nearest texel is nearer than
265
+ * the staged minimum from before the merge; ties keep the staged object (contract 3).
266
+ *
267
+ * @type {ComputeShader}
268
+ */
269
+ export const shader_vgeo_brick_distance = ComputeShader.from({
270
+ label: "Brick Clipmap VGeo Distance",
271
+ resources,
272
+ body,
273
+ });
@@ -0,0 +1,13 @@
1
+ /**
2
+ * The vgeo provider's gather (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): a 64-lane workgroup a taken cell,
3
+ * dispatched by take. A cooperative TLAS query with the cell grown by the cascade's band, every leaf filtered by
4
+ * `vgeo_brick_accept`, and a pair record for each candidate (`vgeo_brick_pair`): the instance cut at a world error
5
+ * under half the cascade's voxel, within the cell grown by the band. The records and their claim widths are a cut's
6
+ * collect, so the camera cut's scan, seed and descent run them. Pairs past the records' capacity, and what the query
7
+ * itself dropped, are counted.
8
+ *
9
+ * @type {ComputeShader}
10
+ */
11
+ export const shader_vgeo_brick_gather: ComputeShader;
12
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
13
+ //# sourceMappingURL=shader_vgeo_brick_gather.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_vgeo_brick_gather.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.js"],"names":[],"mappings":"AAwIA;;;;;;;;;GASG;AACH,uCAFU,aAAa,CAMpB;8BA3I2B,qCAAqC"}
@@ -0,0 +1,151 @@
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { WebGPUExtensionType } from "../../../../../descriptor/WebGPUExtensionType.js";
3
+ import { GEOMETRY_METADATA_STRUCT } from "../../../../geometry/GEOMETRY_METADATA_STRUCT.js";
4
+ import { COLLECTION_U32_STRUCT_WRITE } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
5
+ import { BVH2_NODE_STRUCT } from "../../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
6
+ import { BVH_STRUCT } from "../../../../shader/chunk/bvh/BVH_STRUCT.js";
7
+ import { chunk_bvh_query_aabb_cooperative } from "../../../../shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js";
8
+ import { BVH_QUERY_AABB_WORKGROUP_SIZE } from "../../../../shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js";
9
+ import { CLIPMAP_LEVEL_ARRAY } from "../../../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
10
+ import { chunk_folded_workgroup_index } from "../../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
11
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
12
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
13
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
14
+ import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
15
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
16
+ import { BRICK_CELL_WORKGROUP_SIZE } from "../BRICK_CLIPMAP.js";
17
+ import { BRICK_RING_RESOURCE, BRICK_TAKE_RESOURCE, chunk_brick_clipmap } from "../chunk_brick_clipmap.js";
18
+ import { chunk_brick_provider } from "../chunk_brick_provider.js";
19
+ import { chunk_vgeo_brick_pair } from "./chunk_vgeo_brick_pair.js";
20
+ import {
21
+ VGEO_BRICK_CELL_OFFSET,
22
+ VGEO_BRICK_CELL_WORDS,
23
+ VGEO_BRICK_SETTINGS,
24
+ VGEO_BRICK_STATISTIC_CANDIDATES_DROPPED,
25
+ VGEO_BRICK_STATISTIC_NODES_DROPPED,
26
+ VGEO_BRICK_STATISTIC_PAIRS_DROPPED
27
+ } from "./VGEO_BRICK.js";
28
+
29
+ // the gather is the whole workgroup's: a cell's workgroup is the query's
30
+ assert.equal(BRICK_CELL_WORKGROUP_SIZE, BVH_QUERY_AABB_WORKGROUP_SIZE, 'a taken cell\'s workgroup runs the cooperative query');
31
+
32
+ const resources = new ShaderResourceSetDescriptor();
33
+
34
+ resources.setImmediate("settings", VGEO_BRICK_SETTINGS);
35
+
36
+ resources.createGroup()
37
+ .add(BRICK_TAKE_RESOURCE)
38
+ .add(BRICK_RING_RESOURCE)
39
+ .addUniform("brick_levels", CLIPMAP_LEVEL_ARRAY)
40
+ .addStorageBuffer("vgeo_brick_statistics", WebGPUArray.from(atomic_u32), true);
41
+
42
+ resources.createGroup()
43
+ .addStorageBuffer("tlas", BVH_STRUCT)
44
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
45
+ .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
46
+ .addStorageBuffer("vg_geometries", WebGPUArray.from(u32));
47
+
48
+ resources.createGroup()
49
+ // the pair records, a cut's instance records, in the order the cells reserve them
50
+ .addStorageBuffer("instances", WebGPUArray.from(u32), true)
51
+ .addStorageBuffer("claim_widths", COLLECTION_U32_STRUCT_WRITE, true)
52
+ // the taken cells' lists, whose counts the gather starts at zero for the cells it takes
53
+ .addStorageBuffer("vgeo_brick_cells", WebGPUArray.from(atomic_u32), true);
54
+
55
+ const body = CodeChunk.from(
56
+ //language=WGSL
57
+ `
58
+ const VGEO_BRICK_CELL_WORDS = ${VGEO_BRICK_CELL_WORDS}u;
59
+
60
+ /** the cascade's voxel, the same for the whole workgroup: what the gather's resolution cull weighs a box by */
61
+ var<private> vgeo_brick_voxel: f32;
62
+
63
+ var<workgroup> cell_taken: u32;
64
+
65
+ fn bvh_query_aabb_node(index: u32) -> ${BVH2_NODE_STRUCT.wgsl_ref} {
66
+ return tlas.nodes[index];
67
+ }
68
+
69
+ fn bvh_query_aabb_accept_leaf(payload: u32, bounds: array<f32, 6>) -> bool {
70
+ return vgeo_brick_accept(payload, bounds, vgeo_brick_voxel);
71
+ }
72
+
73
+ @compute @workgroup_size(${BRICK_CELL_WORKGROUP_SIZE})
74
+ fn main(
75
+ @builtin(workgroup_id) workgroup_id: vec3<u32>,
76
+ @builtin(local_invocation_index) lane: u32,
77
+ ) {
78
+ let build = folded_workgroup_index(workgroup_id);
79
+
80
+ if (lane == 0u) {
81
+ cell_taken = brick_take[BRICK_TAKE_COUNT];
82
+ }
83
+
84
+ // a folded dispatch's tail leaves whole
85
+ if (build >= workgroupUniformLoad(&cell_taken)) {
86
+ return;
87
+ }
88
+
89
+ let key = brick_provider_key(build, settings.ring_capacity);
90
+ let at = brick_provider_cell(key, settings.resolution);
91
+
92
+ vgeo_brick_voxel = at.voxel;
93
+
94
+ // this cell's list, empty and waiting on nothing before the cut fills it, and the key it is the list of: only the
95
+ // taken cells' lists are read
96
+ if (lane == 0u) {
97
+ let list = build * VGEO_BRICK_CELL_WORDS;
98
+
99
+ atomicStore(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.COUNT}u], 0u);
100
+ atomicStore(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.KEY}u], key);
101
+ atomicStore(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.WAITS}u], 0u);
102
+ }
103
+
104
+ // every vgeo instance whose box comes within the band of the cell, and the box each is cut in
105
+ let lower = at.corner - vec3<f32>(at.band);
106
+ let upper = at.far + vec3<f32>(at.band);
107
+
108
+ let gathered = bvh_query_aabb_cooperative(tlas.root, array<f32, 6>(lower.x, lower.y, lower.z, upper.x, upper.y, upper.z), lane);
109
+
110
+ // a lane a candidate, over the query's whole list
111
+ for (var i = lane; i < gathered.candidate_count; i += ${BRICK_CELL_WORKGROUP_SIZE}u) {
112
+ if (!vgeo_brick_pair(bvh_query_aabb_candidates[i], build, lower, upper, at.voxel, settings.pair_capacity)) {
113
+ atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_PAIRS_DROPPED}u], 1u);
114
+ }
115
+ }
116
+
117
+ if (lane == 0u) {
118
+ if (gathered.candidates_dropped > 0u) {
119
+ atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_CANDIDATES_DROPPED}u], gathered.candidates_dropped);
120
+ }
121
+
122
+ if (gathered.nodes_dropped > 0u) {
123
+ atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_NODES_DROPPED}u], gathered.nodes_dropped);
124
+ }
125
+ }
126
+ }
127
+ `, [
128
+ chunk_brick_clipmap,
129
+ chunk_brick_provider,
130
+ chunk_folded_workgroup_index,
131
+ chunk_bvh_query_aabb_cooperative,
132
+ chunk_vgeo_brick_pair,
133
+ ]);
134
+
135
+ body.addExtension(WebGPUExtensionType.Subgroups);
136
+
137
+ /**
138
+ * The vgeo provider's gather (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): a 64-lane workgroup a taken cell,
139
+ * dispatched by take. A cooperative TLAS query with the cell grown by the cascade's band, every leaf filtered by
140
+ * `vgeo_brick_accept`, and a pair record for each candidate (`vgeo_brick_pair`): the instance cut at a world error
141
+ * under half the cascade's voxel, within the cell grown by the band. The records and their claim widths are a cut's
142
+ * collect, so the camera cut's scan, seed and descent run them. Pairs past the records' capacity, and what the query
143
+ * itself dropped, are counted.
144
+ *
145
+ * @type {ComputeShader}
146
+ */
147
+ export const shader_vgeo_brick_gather = ComputeShader.from({
148
+ label: "Brick Clipmap VGeo Gather",
149
+ resources,
150
+ body,
151
+ });
@@ -0,0 +1,13 @@
1
+ /**
2
+ * The vgeo provider's box cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): the camera cut's descent
3
+ * (`chunk_vgeo_cut_descent`) over the gather's pair records, culled against each pair's box, at the world error
4
+ * its record's projection constant sets against a τ of 1. A cluster in the cut, a stand-in for a page not yet
5
+ * resident too, goes onto its taken cell's list; a clamp wants its page through the cut's own feedback slot, as
6
+ * the camera's do. A cell's first stand-in goes into its list's header with what its want was made of, so that
7
+ * the wait can want that page again while the cell waits (`VGEO_BRICK_WAIT_OFFSET`).
8
+ *
9
+ * @type {ComputeShader}
10
+ */
11
+ export const shader_vgeo_brick_traverse: ComputeShader;
12
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
13
+ //# sourceMappingURL=shader_vgeo_brick_traverse.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_vgeo_brick_traverse.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.js"],"names":[],"mappings":"AAsHA;;;;;;;;;GASG;AACH,yCAFU,aAAa,CAMpB;8BA3H2B,qCAAqC"}
@@ -0,0 +1,133 @@
1
+ import { WebGPUExtensionType } from "../../../../../descriptor/WebGPUExtensionType.js";
2
+ import { chunk_vgeo_cut_access } from "../../../../geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js";
3
+ import { chunk_vgeo_cut_descent } from "../../../../geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js";
4
+ import { VGEO_CUT_PARAMS_STRUCT } from "../../../../geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js";
5
+ import { VGEO_CUT_STAT } from "../../../../geometry/virtual/runtime/layout/VGEO_CUT_STAT.js";
6
+ import { VGEO_PAGE_ROW_OFFSET } from "../../../../geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.js";
7
+ import { COLLECTION_U32_STRUCT_READ } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
8
+ import { COLLECTION_U32_STRUCT_WRITE } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
9
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
10
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
11
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
12
+ import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
13
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
14
+ import { chunk_vgeo_brick_box } from "./chunk_vgeo_brick_box.js";
15
+ import { VGEO_INSTANCE_OFFSET } from "../../../../geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js";
16
+ import {
17
+ VGEO_BRICK_CELL_CLUSTERS,
18
+ VGEO_BRICK_CELL_OFFSET,
19
+ VGEO_BRICK_CELL_WORDS,
20
+ VGEO_BRICK_PAIR_BUILD,
21
+ VGEO_BRICK_WAIT_OFFSET
22
+ } from "./VGEO_BRICK.js";
23
+
24
+ const resources = new ShaderResourceSetDescriptor();
25
+
26
+ resources.createGroup()
27
+ .addUniform("params", VGEO_CUT_PARAMS_STRUCT)
28
+ .addStorageBuffer("vg_lookup", WebGPUArray.from(u32), false)
29
+ .addStorageBuffer("vg_arena", WebGPUArray.from(u32), false)
30
+ ;
31
+
32
+ resources.createGroup()
33
+ .addStorageBuffer("instances", WebGPUArray.from(u32), false)
34
+ .addStorageBuffer("queue_in", COLLECTION_U32_STRUCT_READ, false)
35
+ .addStorageBuffer("queue_out", COLLECTION_U32_STRUCT_WRITE, true)
36
+ ;
37
+
38
+ resources.createGroup()
39
+ .addStorageBuffer("claim", WebGPUArray.from(atomic_u32), true)
40
+ .addStorageBuffer("feedback", WebGPUArray.from(atomic_u32), true)
41
+ .addStorageBuffer("vg_want_stamps", WebGPUArray.from(atomic_u32), true)
42
+ // a list a taken cell: its count, its key, then a cluster's pair and meshlet row each
43
+ .addStorageBuffer("vgeo_brick_cells", WebGPUArray.from(atomic_u32), true)
44
+ // the cells a cluster went onto the list of, each once: the distance pass's
45
+ .addStorageBuffer("vgeo_brick_filled", COLLECTION_U32_STRUCT_WRITE, true)
46
+ ;
47
+
48
+ const body = CodeChunk.from(
49
+ //language=WGSL
50
+ `
51
+ /**
52
+ * The rule's culls, against the pair's box in the instance's object space: a subtree whose bound lies wholly
53
+ * past one of the box's six faces has nothing within the cell's band. The camera's frustum tests with the box's
54
+ * faces for the frustum's planes; conservative where a bound passes the box's corner without crossing any one face.
55
+ *
56
+ * Against axis-aligned faces a sphere is exactly its cube, so a sphere is tested as one. A cluster's subtree box
57
+ * lies within its sphere's cube, so there the box decides; a node, which has only its sphere, is culled by it alone.
58
+ */
59
+ fn vg_cut_sphere_outside(instance_base: u32, sphere: vec4<f32>) -> bool {
60
+ return vg_cut_box_outside(instance_base, sphere.xyz - vec3<f32>(sphere.w), sphere.xyz + vec3<f32>(sphere.w));
61
+ }
62
+
63
+ fn vg_cut_box_outside(instance_base: u32, lower: vec3<f32>, upper: vec3<f32>) -> bool {
64
+ return any(upper < vgeo_brick_box_lower(instance_base)) || any(lower > vgeo_brick_box_upper(instance_base));
65
+ }
66
+
67
+ /**
68
+ * A cluster in the cut, a stand-in's too, onto its cell's list as its pair and its meshlet row. A list keeps
69
+ * counting past what it holds, so its reader takes the least of its count and its size. A cell's first cluster
70
+ * puts the cell on the distance pass's list, once.
71
+ *
72
+ * A stand-in, for a page not resident (a clamp) or a group not selectable (held), makes the cell wait: it is built
73
+ * again once that page is resident and that group selectable. The cell's first stand-in is the one it waits on; a
74
+ * cell rebuilt with others still standing in waits again, on one of them.
75
+ */
76
+ fn vg_cut_take(instance_base: u32, page_row: u32, verdict: VGVerdict) {
77
+ let build = instances[instance_base + ${VGEO_BRICK_PAIR_BUILD}u];
78
+ let list = build * ${VGEO_BRICK_CELL_WORDS}u;
79
+
80
+ let slot = atomicAdd(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.COUNT}u], 1u);
81
+
82
+ if (slot == 0u) {
83
+ vgeo_brick_filled.elements[atomicAdd(&vgeo_brick_filled.count, 1u)] = build;
84
+ }
85
+
86
+ // the first stand-in: what the cell waits on, and what wants it while it is away
87
+ if (verdict.kind != VG_VERDICT_TAKE && atomicAdd(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.WAITS}u], 1u) == 0u) {
88
+ let wait = list + ${VGEO_BRICK_CELL_OFFSET.WAIT}u;
89
+
90
+ atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.LOOKUP}u], instances[instance_base + ${VGEO_INSTANCE_OFFSET.LOOKUP_WORD_OFFSET}u]);
91
+ atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.PAGE}u], verdict.child_page_index);
92
+ atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.GROUP}u], verdict.child_group);
93
+ atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.SOURCE}u], page_row);
94
+ atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.SOURCE_PAGE}u], vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.PAGE_INDEX}u));
95
+ atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.REF}u], verdict.child_ref);
96
+ atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.ERROR}u], bitcast<u32>(verdict.projected));
97
+ }
98
+
99
+ if (slot >= ${VGEO_BRICK_CELL_CLUSTERS}u) {
100
+ vg_stat(${VGEO_CUT_STAT.MESHLETS_DROPPED}u, 1u);
101
+ return;
102
+ }
103
+
104
+ let entry = list + ${VGEO_BRICK_CELL_OFFSET.ENTRIES}u + 2u * slot;
105
+
106
+ atomicStore(&vgeo_brick_cells[entry], instance_base / VG_INSTANCE_WORDS);
107
+ atomicStore(&vgeo_brick_cells[entry + 1u], vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.MESHLET_BASE}u) + verdict.cluster);
108
+
109
+ vg_stat(${VGEO_CUT_STAT.DRAWN}u, 1u);
110
+ }
111
+ `, [
112
+ chunk_vgeo_cut_descent,
113
+ chunk_vgeo_cut_access,
114
+ chunk_vgeo_brick_box,
115
+ ]);
116
+
117
+ body.addExtension(WebGPUExtensionType.Subgroups);
118
+
119
+ /**
120
+ * The vgeo provider's box cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): the camera cut's descent
121
+ * (`chunk_vgeo_cut_descent`) over the gather's pair records, culled against each pair's box, at the world error
122
+ * its record's projection constant sets against a τ of 1. A cluster in the cut, a stand-in for a page not yet
123
+ * resident too, goes onto its taken cell's list; a clamp wants its page through the cut's own feedback slot, as
124
+ * the camera's do. A cell's first stand-in goes into its list's header with what its want was made of, so that
125
+ * the wait can want that page again while the cell waits (`VGEO_BRICK_WAIT_OFFSET`).
126
+ *
127
+ * @type {ComputeShader}
128
+ */
129
+ export const shader_vgeo_brick_traverse = ComputeShader.from({
130
+ label: "Brick Clipmap VGeo Cut",
131
+ resources,
132
+ body,
133
+ });
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Lanes of the wait: a waiting cell each.
3
+ * @type {number}
4
+ */
5
+ export const VGEO_BRICK_WAIT_WORKGROUP_SIZE: number;
6
+ /**
7
+ * The vgeo provider's wait (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.6 contract 6, §7.8): a thread a cell the last
8
+ * frame left waiting, built while a cluster of its cut stood in for a page not resident or a group not selectable.
9
+ * A cell whose page is resident and whose group is selectable now is queued again with `brick_clipmap_enqueue`, so
10
+ * exactly the cells that stood something in are built again, once what they waited on is there. The rest wait on,
11
+ * onto the list this frame's distance pass adds its own to (and counts those past its capacity).
12
+ *
13
+ * A want lasts the reading it is in (`VGeoResidency.apply` drops what its budgets defer), so a cell waiting on a page
14
+ * not resident wants it again, each frame, through the provider's cut's slot (`vg_want`): through the page its
15
+ * stand-in was found in, while that row still holds that page. Once it holds another, the cell is queued again
16
+ * instead, and its cut finds the way down anew. A group held back carries no want, as in the cut.
17
+ *
18
+ * @type {ComputeShader}
19
+ */
20
+ export const shader_vgeo_brick_wait: ComputeShader;
21
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
22
+ //# sourceMappingURL=shader_vgeo_brick_wait.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_vgeo_brick_wait.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.js"],"names":[],"mappings":"AAqBA;;;GAGG;AACH,6CAFU,MAAM,CAEiC;AA2FjD;;;;;;;;;;;;;GAaG;AACH,qCAFU,aAAa,CAMpB;8BA9H2B,qCAAqC"}