@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
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- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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import { MESH_SDF_BRICK_TEXEL_COUNT, MESH_SDF_BRICK_TEXELS } from "../../../../geometry/sdf/MESH_SDF.js";
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import { MESHLET_METADATA_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
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import { VGEO_MAX_CLUSTER_TRIANGLE_COUNT } from "../../../../geometry/virtual/format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js";
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import { VGEO_INSTANCE_OFFSET } from "../../../../geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js";
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import { VGEO_INSTANCE_WORDS } from "../../../../geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.js";
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import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
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import { ShadeDrawSide } from "../../../../material/ShadeDrawSide.js";
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import { chunk_triangle_winding_is_reversed } from "../../../../rasterize/chunk_triangle_winding_is_reversed.js";
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import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
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chunk_read_meshlet_triangle_positions
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} from "../../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js";
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import { chunk_folded_workgroup_index } from "../../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
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import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
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import { BRICK_OBJECT_CELLS, BRICK_OBJECT_CELLS_PER_AXIS } from "../BRICK_CLIPMAP.js";
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import { COLLECTION_U32_STRUCT_READ } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
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import { COLLECTION_U32_STRUCT_WRITE } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
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import { BRICK_STAGING_RESOURCE, chunk_brick_clipmap } from "../chunk_brick_clipmap.js";
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import { chunk_brick_provider_cell } from "../chunk_brick_provider.js";
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import { chunk_vgeo_brick_texel } from "./chunk_vgeo_brick_texel.js";
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import { chunk_vgeo_brick_triangle, VGEO_BRICK_TRIANGLE_STRUCT } from "./chunk_vgeo_brick_triangle.js";
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import {
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} from "./VGEO_BRICK.js";
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const CLUSTERS_PER_STEP = VGEO_BRICK_DISTANCE_WORKGROUP_SIZE / VGEO_MAX_CLUSTER_TRIANGLE_COUNT;
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const TEXELS_PER_LANE = MESH_SDF_BRICK_TEXEL_COUNT / VGEO_BRICK_DISTANCE_WORKGROUP_SIZE;
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const T = MESH_SDF_BRICK_TEXELS;
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", VGEO_BRICK_SETTINGS);
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resources.createGroup()
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.add(BRICK_STAGING_RESOURCE)
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.addUniform("brick_levels", CLIPMAP_LEVEL_ARRAY)
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.addStorageBuffer("vgeo_brick_statistics", WebGPUArray.from(atomic_u32), true);
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resources.createGroup()
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.addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
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// the cells waiting to be built again, `VGEO_BRICK_WAIT_WORDS` each: the next frame's
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const body = CodeChunk.from(
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//language=WGSL
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`
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const VGEO_BRICK_CELL_TRIANGLES = ${VGEO_BRICK_CELL_TRIANGLES}u;
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var<workgroup> cell_count: u32;
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/** the cut's triangles that come within the band, as the lanes found them, and their count, past the array too */
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var<workgroup> triangles: array<${VGEO_BRICK_TRIANGLE_STRUCT.wgsl_ref}, VGEO_BRICK_CELL_TRIANGLES>;
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var<workgroup> triangle_count: atomic<u32>;
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/** the provider's bytes, as the staging packs them; per object cell, its nearest texel's key and its staged minimum */
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var<workgroup> texel_bytes: array<atomic<u32>, BRICK_STAGING_DISTANCE_WORDS>;
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var<workgroup> object_best: array<atomic<u32>, ${BRICK_OBJECT_CELLS}u>;
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var<workgroup> object_staged: array<atomic<u32>, ${BRICK_OBJECT_CELLS}u>;
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fn vgeo_brick_triangle_at(i: u32) -> ${VGEO_BRICK_TRIANGLE_STRUCT.wgsl_ref} {
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}
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/** texel \`t\`'s object cell: x fastest, then y, then z, a cell 2³ texels */
|
|
89
|
+
fn vgeo_brick_object_of(t: u32) -> u32 {
|
|
90
|
+
let x = t % ${T}u;
|
|
91
|
+
let y = (t / ${T}u) % ${T}u;
|
|
92
|
+
let z = t / ${T * T}u;
|
|
93
|
+
|
|
94
|
+
return (x / 2u) + ${BRICK_OBJECT_CELLS_PER_AXIS}u * ((y / 2u) + ${BRICK_OBJECT_CELLS_PER_AXIS}u * (z / 2u));
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
@compute @workgroup_size(${VGEO_BRICK_DISTANCE_WORKGROUP_SIZE})
|
|
98
|
+
fn main(
|
|
99
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
100
|
+
@builtin(local_invocation_index) lane: u32,
|
|
101
|
+
) {
|
|
102
|
+
let index = folded_workgroup_index(workgroup_id);
|
|
103
|
+
|
|
104
|
+
if (lane == 0u) {
|
|
105
|
+
cell_count = vgeo_brick_filled.count;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
// a folded dispatch's tail leaves whole
|
|
109
|
+
if (index >= workgroupUniformLoad(&cell_count)) {
|
|
110
|
+
return;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
let build = vgeo_brick_filled.elements[index];
|
|
114
|
+
let list = build * ${VGEO_BRICK_CELL_WORDS}u;
|
|
115
|
+
let key = vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.KEY}u];
|
|
116
|
+
|
|
117
|
+
let at = brick_provider_cell(key, settings.resolution);
|
|
118
|
+
let clusters = min(vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.COUNT}u], ${VGEO_BRICK_CELL_CLUSTERS}u);
|
|
119
|
+
|
|
120
|
+
// a cell built with a stand-in waits to be built again, on the list the next frame's wait reads
|
|
121
|
+
if (lane == 0u && vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.WAITS}u] > 0u) {
|
|
122
|
+
let wait = atomicAdd(&vgeo_brick_waiting.count, 1u);
|
|
123
|
+
|
|
124
|
+
if (wait < settings.wait_capacity) {
|
|
125
|
+
// the header keeps the cell as a waiting cell's words
|
|
126
|
+
for (var w = 0u; w < ${VGEO_BRICK_WAIT_WORDS}u; w++) {
|
|
127
|
+
vgeo_brick_waiting.elements[${VGEO_BRICK_WAIT_WORDS}u * wait + w] = vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.WAIT}u + w];
|
|
128
|
+
}
|
|
129
|
+
} else {
|
|
130
|
+
atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_WAITS_DROPPED}u], 1u);
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
// ----- the cut's triangles that come within the band: a lane a triangle, of ${CLUSTERS_PER_STEP} clusters at a time -----
|
|
135
|
+
|
|
136
|
+
let member = lane % ${VGEO_MAX_CLUSTER_TRIANGLE_COUNT}u;
|
|
137
|
+
|
|
138
|
+
for (var k = lane / ${VGEO_MAX_CLUSTER_TRIANGLE_COUNT}u; k < clusters; k += ${CLUSTERS_PER_STEP}u) {
|
|
139
|
+
let entry = list + ${VGEO_BRICK_CELL_OFFSET.ENTRIES}u + 2u * k;
|
|
140
|
+
let pair_base = vgeo_brick_cells[entry] * ${VGEO_INSTANCE_WORDS}u;
|
|
141
|
+
let meshlet = vgeo_brick_cells[entry + 1u];
|
|
142
|
+
|
|
143
|
+
if (member >= meshlet_metadata[meshlet].primitive_count) {
|
|
144
|
+
continue;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
let positions = read_meshlet_triangle_positions(meshlet, member);
|
|
148
|
+
|
|
149
|
+
if (!vgeo_brick_triangle_reaches(pair_base, positions)) {
|
|
150
|
+
continue;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
let row = instances[pair_base + ${VGEO_INSTANCE_OFFSET.MESH_INDEX}u];
|
|
154
|
+
let mesh = scene_read_mesh(&scene_database, row);
|
|
155
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
156
|
+
let side = materials[mesh.material].draw_side;
|
|
157
|
+
|
|
158
|
+
let slot = atomicAdd(&triangle_count, 1u);
|
|
159
|
+
|
|
160
|
+
if (slot < VGEO_BRICK_CELL_TRIANGLES) {
|
|
161
|
+
triangles[slot] = vgeo_brick_triangle(
|
|
162
|
+
positions, node.global, at.corner,
|
|
163
|
+
triangle_winding_is_reversed(node, side), side != ${ShadeDrawSide.Double}u,
|
|
164
|
+
row
|
|
165
|
+
);
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
workgroupBarrier();
|
|
170
|
+
|
|
171
|
+
if (lane == 0u) {
|
|
172
|
+
let total = atomicLoad(&triangle_count);
|
|
173
|
+
|
|
174
|
+
triangle_total = total;
|
|
175
|
+
|
|
176
|
+
if (total > VGEO_BRICK_CELL_TRIANGLES) {
|
|
177
|
+
atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_TRIANGLES_DROPPED}u], total - VGEO_BRICK_CELL_TRIANGLES);
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
let count = min(workgroupUniformLoad(&triangle_total), VGEO_BRICK_CELL_TRIANGLES);
|
|
182
|
+
|
|
183
|
+
// no triangle of the cut comes near the cell: a provider with nothing in a cell writes nothing
|
|
184
|
+
if (count == 0u) {
|
|
185
|
+
return;
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
// ----- the texels, ${TEXELS_PER_LANE} a lane, in the cell's own space: texel 0 at its corner -----
|
|
189
|
+
|
|
190
|
+
for (var h = 0u; h < ${TEXELS_PER_LANE}u; h++) {
|
|
191
|
+
let t = lane + h * ${VGEO_BRICK_DISTANCE_WORKGROUP_SIZE}u;
|
|
192
|
+
let p = vec3<f32>(f32(t % ${T}u), f32((t / ${T}u) % ${T}u), f32(t / ${T * T}u)) * at.voxel;
|
|
193
|
+
|
|
194
|
+
let texel = vgeo_brick_texel(p, count, at.band);
|
|
195
|
+
let byte = brick_encode(texel.distance, at.band);
|
|
196
|
+
|
|
197
|
+
atomicOr(&texel_bytes[t / 4u], byte << (8u * (t % 4u)));
|
|
198
|
+
atomicMax(&object_best[vgeo_brick_object_of(t)], brick_object_key(byte, texel.row));
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
workgroupBarrier();
|
|
202
|
+
|
|
203
|
+
// ----- contracts 1 and 2: a lane a staged word, each byte the least of the staged and the provider's -----
|
|
204
|
+
|
|
205
|
+
if (lane < BRICK_STAGING_DISTANCE_WORDS) {
|
|
206
|
+
let word = build * BRICK_STAGING_WORDS + lane;
|
|
207
|
+
let staged = brick_staging[word];
|
|
208
|
+
let provided = atomicLoad(&texel_bytes[lane]);
|
|
209
|
+
|
|
210
|
+
var merged = 0u;
|
|
211
|
+
|
|
212
|
+
for (var b = 0u; b < 4u; b++) {
|
|
213
|
+
let shift = 8u * b;
|
|
214
|
+
let s = (staged >> shift) & 0xffu;
|
|
215
|
+
|
|
216
|
+
merged |= min(s, (provided >> shift) & 0xffu) << shift;
|
|
217
|
+
|
|
218
|
+
// contract 3 weighs the staged minimum from before this provider's merge
|
|
219
|
+
atomicMax(&object_staged[vgeo_brick_object_of(4u * lane + b)], 255u - s);
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
brick_staging[word] = merged;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
workgroupBarrier();
|
|
226
|
+
|
|
227
|
+
// ----- contract 3: a lane an object cell, the provider's row where its nearest texel is nearer than the staged -----
|
|
228
|
+
|
|
229
|
+
if (lane < ${BRICK_OBJECT_CELLS}u) {
|
|
230
|
+
let nearest = atomicLoad(&object_best[lane]);
|
|
231
|
+
|
|
232
|
+
if (brick_object_key_byte(nearest) < 255u - atomicLoad(&object_staged[lane])) {
|
|
233
|
+
brick_staging[build * BRICK_STAGING_WORDS + BRICK_STAGING_DISTANCE_WORDS + lane] = brick_object_key_row(nearest);
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
`, [
|
|
238
|
+
chunk_brick_clipmap,
|
|
239
|
+
chunk_brick_provider_cell,
|
|
240
|
+
chunk_brick_object,
|
|
241
|
+
chunk_folded_workgroup_index,
|
|
242
|
+
chunk_scene_database_access,
|
|
243
|
+
chunk_triangle_winding_is_reversed,
|
|
244
|
+
chunk_read_meshlet_triangle_positions,
|
|
245
|
+
chunk_vgeo_brick_triangle,
|
|
246
|
+
chunk_vgeo_brick_texel,
|
|
247
|
+
]);
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* The vgeo provider's distances (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): a workgroup a taken cell the box cut
|
|
251
|
+
* put a cluster on the list of, dispatched by their count (`vgeo_brick_filled`), so the cells without virtual
|
|
252
|
+
* geometry cost nothing here.
|
|
253
|
+
*
|
|
254
|
+
* **Triangles.** A lane a triangle of as many of the list's clusters at a time as the lanes hold whole. A triangle
|
|
255
|
+
* whose box misses its pair's, the cell grown by the band in the instance's space, is skipped
|
|
256
|
+
* (`vgeo_brick_triangle_reaches`); the rest go into workgroup memory placed in the cell's own space and wound out
|
|
257
|
+
* of the surface their instance draws (`vgeo_brick_triangle`), up to {@link VGEO_BRICK_CELL_TRIANGLES}. Past it
|
|
258
|
+
* they are dropped and counted. A cell none comes near writes nothing.
|
|
259
|
+
*
|
|
260
|
+
* **512 texels**, shared out evenly, each `vgeo_brick_texel`: the distance to the nearest triangle within the band,
|
|
261
|
+
* signed by its side, and its row.
|
|
262
|
+
*
|
|
263
|
+
* **The merge.** The provider's bytes meet in workgroup memory, then a lane a staged word takes each byte's least
|
|
264
|
+
* (contracts 1 and 2), and a lane an object cell writes the provider's row where its nearest texel is nearer than
|
|
265
|
+
* the staged minimum from before the merge; ties keep the staged object (contract 3).
|
|
266
|
+
*
|
|
267
|
+
* @type {ComputeShader}
|
|
268
|
+
*/
|
|
269
|
+
export const shader_vgeo_brick_distance = ComputeShader.from({
|
|
270
|
+
label: "Brick Clipmap VGeo Distance",
|
|
271
|
+
resources,
|
|
272
|
+
body,
|
|
273
|
+
});
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The vgeo provider's gather (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): a 64-lane workgroup a taken cell,
|
|
3
|
+
* dispatched by take. A cooperative TLAS query with the cell grown by the cascade's band, every leaf filtered by
|
|
4
|
+
* `vgeo_brick_accept`, and a pair record for each candidate (`vgeo_brick_pair`): the instance cut at a world error
|
|
5
|
+
* under half the cascade's voxel, within the cell grown by the band. The records and their claim widths are a cut's
|
|
6
|
+
* collect, so the camera cut's scan, seed and descent run them. Pairs past the records' capacity, and what the query
|
|
7
|
+
* itself dropped, are counted.
|
|
8
|
+
*
|
|
9
|
+
* @type {ComputeShader}
|
|
10
|
+
*/
|
|
11
|
+
export const shader_vgeo_brick_gather: ComputeShader;
|
|
12
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
13
|
+
//# sourceMappingURL=shader_vgeo_brick_gather.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_vgeo_brick_gather.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.js"],"names":[],"mappings":"AAwIA;;;;;;;;;GASG;AACH,uCAFU,aAAa,CAMpB;8BA3I2B,qCAAqC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.js
ADDED
|
@@ -0,0 +1,151 @@
|
|
|
1
|
+
import { assert } from "../../../../../../core/assert.js";
|
|
2
|
+
import { WebGPUExtensionType } from "../../../../../descriptor/WebGPUExtensionType.js";
|
|
3
|
+
import { GEOMETRY_METADATA_STRUCT } from "../../../../geometry/GEOMETRY_METADATA_STRUCT.js";
|
|
4
|
+
import { COLLECTION_U32_STRUCT_WRITE } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
|
|
5
|
+
import { BVH2_NODE_STRUCT } from "../../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
|
|
6
|
+
import { BVH_STRUCT } from "../../../../shader/chunk/bvh/BVH_STRUCT.js";
|
|
7
|
+
import { chunk_bvh_query_aabb_cooperative } from "../../../../shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js";
|
|
8
|
+
import { BVH_QUERY_AABB_WORKGROUP_SIZE } from "../../../../shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js";
|
|
9
|
+
import { CLIPMAP_LEVEL_ARRAY } from "../../../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
|
|
10
|
+
import { chunk_folded_workgroup_index } from "../../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
11
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
12
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
13
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
14
|
+
import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
15
|
+
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
16
|
+
import { BRICK_CELL_WORKGROUP_SIZE } from "../BRICK_CLIPMAP.js";
|
|
17
|
+
import { BRICK_RING_RESOURCE, BRICK_TAKE_RESOURCE, chunk_brick_clipmap } from "../chunk_brick_clipmap.js";
|
|
18
|
+
import { chunk_brick_provider } from "../chunk_brick_provider.js";
|
|
19
|
+
import { chunk_vgeo_brick_pair } from "./chunk_vgeo_brick_pair.js";
|
|
20
|
+
import {
|
|
21
|
+
VGEO_BRICK_CELL_OFFSET,
|
|
22
|
+
VGEO_BRICK_CELL_WORDS,
|
|
23
|
+
VGEO_BRICK_SETTINGS,
|
|
24
|
+
VGEO_BRICK_STATISTIC_CANDIDATES_DROPPED,
|
|
25
|
+
VGEO_BRICK_STATISTIC_NODES_DROPPED,
|
|
26
|
+
VGEO_BRICK_STATISTIC_PAIRS_DROPPED
|
|
27
|
+
} from "./VGEO_BRICK.js";
|
|
28
|
+
|
|
29
|
+
// the gather is the whole workgroup's: a cell's workgroup is the query's
|
|
30
|
+
assert.equal(BRICK_CELL_WORKGROUP_SIZE, BVH_QUERY_AABB_WORKGROUP_SIZE, 'a taken cell\'s workgroup runs the cooperative query');
|
|
31
|
+
|
|
32
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
33
|
+
|
|
34
|
+
resources.setImmediate("settings", VGEO_BRICK_SETTINGS);
|
|
35
|
+
|
|
36
|
+
resources.createGroup()
|
|
37
|
+
.add(BRICK_TAKE_RESOURCE)
|
|
38
|
+
.add(BRICK_RING_RESOURCE)
|
|
39
|
+
.addUniform("brick_levels", CLIPMAP_LEVEL_ARRAY)
|
|
40
|
+
.addStorageBuffer("vgeo_brick_statistics", WebGPUArray.from(atomic_u32), true);
|
|
41
|
+
|
|
42
|
+
resources.createGroup()
|
|
43
|
+
.addStorageBuffer("tlas", BVH_STRUCT)
|
|
44
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
45
|
+
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
46
|
+
.addStorageBuffer("vg_geometries", WebGPUArray.from(u32));
|
|
47
|
+
|
|
48
|
+
resources.createGroup()
|
|
49
|
+
// the pair records, a cut's instance records, in the order the cells reserve them
|
|
50
|
+
.addStorageBuffer("instances", WebGPUArray.from(u32), true)
|
|
51
|
+
.addStorageBuffer("claim_widths", COLLECTION_U32_STRUCT_WRITE, true)
|
|
52
|
+
// the taken cells' lists, whose counts the gather starts at zero for the cells it takes
|
|
53
|
+
.addStorageBuffer("vgeo_brick_cells", WebGPUArray.from(atomic_u32), true);
|
|
54
|
+
|
|
55
|
+
const body = CodeChunk.from(
|
|
56
|
+
//language=WGSL
|
|
57
|
+
`
|
|
58
|
+
const VGEO_BRICK_CELL_WORDS = ${VGEO_BRICK_CELL_WORDS}u;
|
|
59
|
+
|
|
60
|
+
/** the cascade's voxel, the same for the whole workgroup: what the gather's resolution cull weighs a box by */
|
|
61
|
+
var<private> vgeo_brick_voxel: f32;
|
|
62
|
+
|
|
63
|
+
var<workgroup> cell_taken: u32;
|
|
64
|
+
|
|
65
|
+
fn bvh_query_aabb_node(index: u32) -> ${BVH2_NODE_STRUCT.wgsl_ref} {
|
|
66
|
+
return tlas.nodes[index];
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
fn bvh_query_aabb_accept_leaf(payload: u32, bounds: array<f32, 6>) -> bool {
|
|
70
|
+
return vgeo_brick_accept(payload, bounds, vgeo_brick_voxel);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
@compute @workgroup_size(${BRICK_CELL_WORKGROUP_SIZE})
|
|
74
|
+
fn main(
|
|
75
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
76
|
+
@builtin(local_invocation_index) lane: u32,
|
|
77
|
+
) {
|
|
78
|
+
let build = folded_workgroup_index(workgroup_id);
|
|
79
|
+
|
|
80
|
+
if (lane == 0u) {
|
|
81
|
+
cell_taken = brick_take[BRICK_TAKE_COUNT];
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
// a folded dispatch's tail leaves whole
|
|
85
|
+
if (build >= workgroupUniformLoad(&cell_taken)) {
|
|
86
|
+
return;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
let key = brick_provider_key(build, settings.ring_capacity);
|
|
90
|
+
let at = brick_provider_cell(key, settings.resolution);
|
|
91
|
+
|
|
92
|
+
vgeo_brick_voxel = at.voxel;
|
|
93
|
+
|
|
94
|
+
// this cell's list, empty and waiting on nothing before the cut fills it, and the key it is the list of: only the
|
|
95
|
+
// taken cells' lists are read
|
|
96
|
+
if (lane == 0u) {
|
|
97
|
+
let list = build * VGEO_BRICK_CELL_WORDS;
|
|
98
|
+
|
|
99
|
+
atomicStore(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.COUNT}u], 0u);
|
|
100
|
+
atomicStore(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.KEY}u], key);
|
|
101
|
+
atomicStore(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.WAITS}u], 0u);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
// every vgeo instance whose box comes within the band of the cell, and the box each is cut in
|
|
105
|
+
let lower = at.corner - vec3<f32>(at.band);
|
|
106
|
+
let upper = at.far + vec3<f32>(at.band);
|
|
107
|
+
|
|
108
|
+
let gathered = bvh_query_aabb_cooperative(tlas.root, array<f32, 6>(lower.x, lower.y, lower.z, upper.x, upper.y, upper.z), lane);
|
|
109
|
+
|
|
110
|
+
// a lane a candidate, over the query's whole list
|
|
111
|
+
for (var i = lane; i < gathered.candidate_count; i += ${BRICK_CELL_WORKGROUP_SIZE}u) {
|
|
112
|
+
if (!vgeo_brick_pair(bvh_query_aabb_candidates[i], build, lower, upper, at.voxel, settings.pair_capacity)) {
|
|
113
|
+
atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_PAIRS_DROPPED}u], 1u);
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
if (lane == 0u) {
|
|
118
|
+
if (gathered.candidates_dropped > 0u) {
|
|
119
|
+
atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_CANDIDATES_DROPPED}u], gathered.candidates_dropped);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
if (gathered.nodes_dropped > 0u) {
|
|
123
|
+
atomicAdd(&vgeo_brick_statistics[${VGEO_BRICK_STATISTIC_NODES_DROPPED}u], gathered.nodes_dropped);
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
`, [
|
|
128
|
+
chunk_brick_clipmap,
|
|
129
|
+
chunk_brick_provider,
|
|
130
|
+
chunk_folded_workgroup_index,
|
|
131
|
+
chunk_bvh_query_aabb_cooperative,
|
|
132
|
+
chunk_vgeo_brick_pair,
|
|
133
|
+
]);
|
|
134
|
+
|
|
135
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
* The vgeo provider's gather (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): a 64-lane workgroup a taken cell,
|
|
139
|
+
* dispatched by take. A cooperative TLAS query with the cell grown by the cascade's band, every leaf filtered by
|
|
140
|
+
* `vgeo_brick_accept`, and a pair record for each candidate (`vgeo_brick_pair`): the instance cut at a world error
|
|
141
|
+
* under half the cascade's voxel, within the cell grown by the band. The records and their claim widths are a cut's
|
|
142
|
+
* collect, so the camera cut's scan, seed and descent run them. Pairs past the records' capacity, and what the query
|
|
143
|
+
* itself dropped, are counted.
|
|
144
|
+
*
|
|
145
|
+
* @type {ComputeShader}
|
|
146
|
+
*/
|
|
147
|
+
export const shader_vgeo_brick_gather = ComputeShader.from({
|
|
148
|
+
label: "Brick Clipmap VGeo Gather",
|
|
149
|
+
resources,
|
|
150
|
+
body,
|
|
151
|
+
});
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The vgeo provider's box cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): the camera cut's descent
|
|
3
|
+
* (`chunk_vgeo_cut_descent`) over the gather's pair records, culled against each pair's box, at the world error
|
|
4
|
+
* its record's projection constant sets against a τ of 1. A cluster in the cut, a stand-in for a page not yet
|
|
5
|
+
* resident too, goes onto its taken cell's list; a clamp wants its page through the cut's own feedback slot, as
|
|
6
|
+
* the camera's do. A cell's first stand-in goes into its list's header with what its want was made of, so that
|
|
7
|
+
* the wait can want that page again while the cell waits (`VGEO_BRICK_WAIT_OFFSET`).
|
|
8
|
+
*
|
|
9
|
+
* @type {ComputeShader}
|
|
10
|
+
*/
|
|
11
|
+
export const shader_vgeo_brick_traverse: ComputeShader;
|
|
12
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
13
|
+
//# sourceMappingURL=shader_vgeo_brick_traverse.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_vgeo_brick_traverse.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.js"],"names":[],"mappings":"AAsHA;;;;;;;;;GASG;AACH,yCAFU,aAAa,CAMpB;8BA3H2B,qCAAqC"}
|
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
import { WebGPUExtensionType } from "../../../../../descriptor/WebGPUExtensionType.js";
|
|
2
|
+
import { chunk_vgeo_cut_access } from "../../../../geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js";
|
|
3
|
+
import { chunk_vgeo_cut_descent } from "../../../../geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js";
|
|
4
|
+
import { VGEO_CUT_PARAMS_STRUCT } from "../../../../geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js";
|
|
5
|
+
import { VGEO_CUT_STAT } from "../../../../geometry/virtual/runtime/layout/VGEO_CUT_STAT.js";
|
|
6
|
+
import { VGEO_PAGE_ROW_OFFSET } from "../../../../geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.js";
|
|
7
|
+
import { COLLECTION_U32_STRUCT_READ } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
|
|
8
|
+
import { COLLECTION_U32_STRUCT_WRITE } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
|
|
9
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
10
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
11
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
12
|
+
import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
13
|
+
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
14
|
+
import { chunk_vgeo_brick_box } from "./chunk_vgeo_brick_box.js";
|
|
15
|
+
import { VGEO_INSTANCE_OFFSET } from "../../../../geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js";
|
|
16
|
+
import {
|
|
17
|
+
VGEO_BRICK_CELL_CLUSTERS,
|
|
18
|
+
VGEO_BRICK_CELL_OFFSET,
|
|
19
|
+
VGEO_BRICK_CELL_WORDS,
|
|
20
|
+
VGEO_BRICK_PAIR_BUILD,
|
|
21
|
+
VGEO_BRICK_WAIT_OFFSET
|
|
22
|
+
} from "./VGEO_BRICK.js";
|
|
23
|
+
|
|
24
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
25
|
+
|
|
26
|
+
resources.createGroup()
|
|
27
|
+
.addUniform("params", VGEO_CUT_PARAMS_STRUCT)
|
|
28
|
+
.addStorageBuffer("vg_lookup", WebGPUArray.from(u32), false)
|
|
29
|
+
.addStorageBuffer("vg_arena", WebGPUArray.from(u32), false)
|
|
30
|
+
;
|
|
31
|
+
|
|
32
|
+
resources.createGroup()
|
|
33
|
+
.addStorageBuffer("instances", WebGPUArray.from(u32), false)
|
|
34
|
+
.addStorageBuffer("queue_in", COLLECTION_U32_STRUCT_READ, false)
|
|
35
|
+
.addStorageBuffer("queue_out", COLLECTION_U32_STRUCT_WRITE, true)
|
|
36
|
+
;
|
|
37
|
+
|
|
38
|
+
resources.createGroup()
|
|
39
|
+
.addStorageBuffer("claim", WebGPUArray.from(atomic_u32), true)
|
|
40
|
+
.addStorageBuffer("feedback", WebGPUArray.from(atomic_u32), true)
|
|
41
|
+
.addStorageBuffer("vg_want_stamps", WebGPUArray.from(atomic_u32), true)
|
|
42
|
+
// a list a taken cell: its count, its key, then a cluster's pair and meshlet row each
|
|
43
|
+
.addStorageBuffer("vgeo_brick_cells", WebGPUArray.from(atomic_u32), true)
|
|
44
|
+
// the cells a cluster went onto the list of, each once: the distance pass's
|
|
45
|
+
.addStorageBuffer("vgeo_brick_filled", COLLECTION_U32_STRUCT_WRITE, true)
|
|
46
|
+
;
|
|
47
|
+
|
|
48
|
+
const body = CodeChunk.from(
|
|
49
|
+
//language=WGSL
|
|
50
|
+
`
|
|
51
|
+
/**
|
|
52
|
+
* The rule's culls, against the pair's box in the instance's object space: a subtree whose bound lies wholly
|
|
53
|
+
* past one of the box's six faces has nothing within the cell's band. The camera's frustum tests with the box's
|
|
54
|
+
* faces for the frustum's planes; conservative where a bound passes the box's corner without crossing any one face.
|
|
55
|
+
*
|
|
56
|
+
* Against axis-aligned faces a sphere is exactly its cube, so a sphere is tested as one. A cluster's subtree box
|
|
57
|
+
* lies within its sphere's cube, so there the box decides; a node, which has only its sphere, is culled by it alone.
|
|
58
|
+
*/
|
|
59
|
+
fn vg_cut_sphere_outside(instance_base: u32, sphere: vec4<f32>) -> bool {
|
|
60
|
+
return vg_cut_box_outside(instance_base, sphere.xyz - vec3<f32>(sphere.w), sphere.xyz + vec3<f32>(sphere.w));
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
fn vg_cut_box_outside(instance_base: u32, lower: vec3<f32>, upper: vec3<f32>) -> bool {
|
|
64
|
+
return any(upper < vgeo_brick_box_lower(instance_base)) || any(lower > vgeo_brick_box_upper(instance_base));
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* A cluster in the cut, a stand-in's too, onto its cell's list as its pair and its meshlet row. A list keeps
|
|
69
|
+
* counting past what it holds, so its reader takes the least of its count and its size. A cell's first cluster
|
|
70
|
+
* puts the cell on the distance pass's list, once.
|
|
71
|
+
*
|
|
72
|
+
* A stand-in, for a page not resident (a clamp) or a group not selectable (held), makes the cell wait: it is built
|
|
73
|
+
* again once that page is resident and that group selectable. The cell's first stand-in is the one it waits on; a
|
|
74
|
+
* cell rebuilt with others still standing in waits again, on one of them.
|
|
75
|
+
*/
|
|
76
|
+
fn vg_cut_take(instance_base: u32, page_row: u32, verdict: VGVerdict) {
|
|
77
|
+
let build = instances[instance_base + ${VGEO_BRICK_PAIR_BUILD}u];
|
|
78
|
+
let list = build * ${VGEO_BRICK_CELL_WORDS}u;
|
|
79
|
+
|
|
80
|
+
let slot = atomicAdd(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.COUNT}u], 1u);
|
|
81
|
+
|
|
82
|
+
if (slot == 0u) {
|
|
83
|
+
vgeo_brick_filled.elements[atomicAdd(&vgeo_brick_filled.count, 1u)] = build;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
// the first stand-in: what the cell waits on, and what wants it while it is away
|
|
87
|
+
if (verdict.kind != VG_VERDICT_TAKE && atomicAdd(&vgeo_brick_cells[list + ${VGEO_BRICK_CELL_OFFSET.WAITS}u], 1u) == 0u) {
|
|
88
|
+
let wait = list + ${VGEO_BRICK_CELL_OFFSET.WAIT}u;
|
|
89
|
+
|
|
90
|
+
atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.LOOKUP}u], instances[instance_base + ${VGEO_INSTANCE_OFFSET.LOOKUP_WORD_OFFSET}u]);
|
|
91
|
+
atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.PAGE}u], verdict.child_page_index);
|
|
92
|
+
atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.GROUP}u], verdict.child_group);
|
|
93
|
+
atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.SOURCE}u], page_row);
|
|
94
|
+
atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.SOURCE_PAGE}u], vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.PAGE_INDEX}u));
|
|
95
|
+
atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.REF}u], verdict.child_ref);
|
|
96
|
+
atomicStore(&vgeo_brick_cells[wait + ${VGEO_BRICK_WAIT_OFFSET.ERROR}u], bitcast<u32>(verdict.projected));
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
if (slot >= ${VGEO_BRICK_CELL_CLUSTERS}u) {
|
|
100
|
+
vg_stat(${VGEO_CUT_STAT.MESHLETS_DROPPED}u, 1u);
|
|
101
|
+
return;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
let entry = list + ${VGEO_BRICK_CELL_OFFSET.ENTRIES}u + 2u * slot;
|
|
105
|
+
|
|
106
|
+
atomicStore(&vgeo_brick_cells[entry], instance_base / VG_INSTANCE_WORDS);
|
|
107
|
+
atomicStore(&vgeo_brick_cells[entry + 1u], vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.MESHLET_BASE}u) + verdict.cluster);
|
|
108
|
+
|
|
109
|
+
vg_stat(${VGEO_CUT_STAT.DRAWN}u, 1u);
|
|
110
|
+
}
|
|
111
|
+
`, [
|
|
112
|
+
chunk_vgeo_cut_descent,
|
|
113
|
+
chunk_vgeo_cut_access,
|
|
114
|
+
chunk_vgeo_brick_box,
|
|
115
|
+
]);
|
|
116
|
+
|
|
117
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* The vgeo provider's box cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8): the camera cut's descent
|
|
121
|
+
* (`chunk_vgeo_cut_descent`) over the gather's pair records, culled against each pair's box, at the world error
|
|
122
|
+
* its record's projection constant sets against a τ of 1. A cluster in the cut, a stand-in for a page not yet
|
|
123
|
+
* resident too, goes onto its taken cell's list; a clamp wants its page through the cut's own feedback slot, as
|
|
124
|
+
* the camera's do. A cell's first stand-in goes into its list's header with what its want was made of, so that
|
|
125
|
+
* the wait can want that page again while the cell waits (`VGEO_BRICK_WAIT_OFFSET`).
|
|
126
|
+
*
|
|
127
|
+
* @type {ComputeShader}
|
|
128
|
+
*/
|
|
129
|
+
export const shader_vgeo_brick_traverse = ComputeShader.from({
|
|
130
|
+
label: "Brick Clipmap VGeo Cut",
|
|
131
|
+
resources,
|
|
132
|
+
body,
|
|
133
|
+
});
|
package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Lanes of the wait: a waiting cell each.
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const VGEO_BRICK_WAIT_WORKGROUP_SIZE: number;
|
|
6
|
+
/**
|
|
7
|
+
* The vgeo provider's wait (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.6 contract 6, §7.8): a thread a cell the last
|
|
8
|
+
* frame left waiting, built while a cluster of its cut stood in for a page not resident or a group not selectable.
|
|
9
|
+
* A cell whose page is resident and whose group is selectable now is queued again with `brick_clipmap_enqueue`, so
|
|
10
|
+
* exactly the cells that stood something in are built again, once what they waited on is there. The rest wait on,
|
|
11
|
+
* onto the list this frame's distance pass adds its own to (and counts those past its capacity).
|
|
12
|
+
*
|
|
13
|
+
* A want lasts the reading it is in (`VGeoResidency.apply` drops what its budgets defer), so a cell waiting on a page
|
|
14
|
+
* not resident wants it again, each frame, through the provider's cut's slot (`vg_want`): through the page its
|
|
15
|
+
* stand-in was found in, while that row still holds that page. Once it holds another, the cell is queued again
|
|
16
|
+
* instead, and its cut finds the way down anew. A group held back carries no want, as in the cut.
|
|
17
|
+
*
|
|
18
|
+
* @type {ComputeShader}
|
|
19
|
+
*/
|
|
20
|
+
export const shader_vgeo_brick_wait: ComputeShader;
|
|
21
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
22
|
+
//# sourceMappingURL=shader_vgeo_brick_wait.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_vgeo_brick_wait.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.js"],"names":[],"mappings":"AAqBA;;;GAGG;AACH,6CAFU,MAAM,CAEiC;AA2FjD;;;;;;;;;;;;;GAaG;AACH,qCAFU,aAAa,CAMpB;8BA9H2B,qCAAqC"}
|