@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
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- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js
CHANGED
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@@ -1,8 +1,5 @@
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1
1
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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2
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-
import { chunk_collection_u32_append } from "../../../gpu_primitive/chunk_collection_u32_append.js";
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3
2
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import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
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4
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-
import { chunk_clipmap_contains } from "../../../shader/chunk/clipmap/chunk_clipmap_contains.js";
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5
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-
import { chunk_clipmap_select_finest } from "../../../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
|
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6
3
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import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_background.js";
|
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7
4
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import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
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8
5
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import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
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@@ -19,20 +16,8 @@ import {
|
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19
16
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PROBE_WANTED_BITS_RESOURCE,
|
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17
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PROBE_WANTED_WRITE_RESOURCE
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21
18
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} from "./chunk_probe_clipmap.js";
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-
import {
|
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23
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-
|
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24
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-
/**
|
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25
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-
* Slots of a workgroup's claim table: twice the claims its lanes make at most, a cage in each of two
|
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26
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* cascades a lane, so a probe finds a slot within a few.
|
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27
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-
* @type {number}
|
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28
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-
*/
|
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-
const WANT_CLAIM_SLOTS = 2 * 2 * PROBE_WANT_WORKGROUP_TILES ** 2;
|
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30
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-
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31
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/**
|
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32
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-
* Slots a claim tries before it wants its cage anyway: a bound, which a half-full table does not reach.
|
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-
* @type {number}
|
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34
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-
*/
|
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35
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-
const WANT_CLAIM_PROBES = 16;
|
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19
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+
import { chunk_probe_clipmap_want } from "./chunk_probe_clipmap_want.js";
|
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20
|
+
import { PROBE_RECEIVER_BIAS_VIEW, PROBE_WANT_TILE, PROBE_WANT_WORKGROUP_TILES } from "./PROBE_CLIPMAP.js";
|
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36
21
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37
22
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/**
|
|
38
23
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* @type {WebGPUStruct}
|
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@@ -64,18 +49,14 @@ resources.createGroup()
|
|
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64
49
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* Want (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a tile of {@link PROBE_WANT_TILE}² pixels,
|
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65
50
|
* the launch the screen's tiles.
|
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66
51
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*
|
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67
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-
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame)
|
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68
|
-
* that pixel's pick reads (§9.1)
|
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69
|
-
*
|
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70
|
-
*
|
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71
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-
* a cage a bias moved out of its window. Each cage point's bit is set, and a point whose bit was clear
|
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72
|
-
* goes on the wanted list, so the list holds every point wanted this frame once.
|
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52
|
+
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame): the cages
|
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53
|
+
* that pixel's pick reads (§9.1), biased along `mix(n, v, 0.2)`, through `probe_clipmap_want`. A sky
|
|
54
|
+
* pixel wants nothing. Its points go on the wanted list as the screen's, `PROBE_WANTED_SCREEN`; want runs
|
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55
|
+
* before the hits' wants, so a point both want is the screen's.
|
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73
56
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*
|
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74
57
|
* At a cascade's outer edge a lattice cell is 58 pixels on a 1080p screen at a 60° field of view, and
|
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75
58
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* 19 at 120°, so a tile of 8 samples every cell several times a frame, and a workgroup's 64 tiles want
|
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76
|
-
* a few cages between them
|
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77
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-
* workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
|
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78
|
-
* 1280×720 on Sponza, the bits' atomics were 140 of want's 345 µs and the appends 90.
|
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59
|
+
* a few cages between them, which its claims keep to one want each.
|
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79
60
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*
|
|
80
61
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* @type {ComputeShader}
|
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81
62
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*/
|
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@@ -85,47 +66,6 @@ export const shader_probe_clipmap_want = ComputeShader.from({
|
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85
66
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body: CodeChunk.from(
|
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86
67
|
//language=WGSL
|
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87
68
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`
|
|
88
|
-
// the cages the workgroup's lanes have claimed, by their key plus one; zero at the workgroup's start
|
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89
|
-
var<workgroup> probe_want_claims: array<atomic<u32>, ${WANT_CLAIM_SLOTS}>;
|
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90
|
-
|
|
91
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-
// the cell whose corners are the cascade's cage around a point biased by its spacing, and whether the
|
|
92
|
-
// cascade's cage window holds it
|
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93
|
-
fn probe_want_cage(cascade: u32, position: vec3<f32>, bias_direction: vec3<f32>, cage: ptr<function, vec3<i32>>) -> bool {
|
|
94
|
-
let level = probe_levels[cascade];
|
|
95
|
-
let biased = position + bias_direction * (${PROBE_RECEIVER_BIAS} * level.cell_size);
|
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96
|
-
|
|
97
|
-
*cage = vec3<i32>(floor(biased / level.cell_size));
|
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98
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-
|
|
99
|
-
return clipmap_contains(*cage, level.corner, level.size);
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
// whether this lane is the first of its workgroup to want the cage whose least point has \`key\`; a lane
|
|
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|
-
// that finds no room in its probes wants it as well, which the bits make harmless
|
|
104
|
-
fn probe_want_claim(key: u32) -> bool {
|
|
105
|
-
let tag = key + 1u;
|
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106
|
-
|
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107
|
-
var at = (tag * 2654435761u) >> ${32 - Math.log2(WANT_CLAIM_SLOTS)}u;
|
|
108
|
-
|
|
109
|
-
for (var probe = 0u; probe < ${WANT_CLAIM_PROBES}u; probe++) {
|
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110
|
-
let seen = atomicCompareExchangeWeak(&probe_want_claims[at], 0u, tag);
|
|
111
|
-
|
|
112
|
-
if (seen.exchanged) {
|
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113
|
-
return true;
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
if (seen.old_value == tag) {
|
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117
|
-
return false;
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
// another cage's slot: the next one; an empty slot that failed spuriously is tried again
|
|
121
|
-
if (seen.old_value != 0u) {
|
|
122
|
-
at = (at + 1u) & ${WANT_CLAIM_SLOTS - 1}u;
|
|
123
|
-
}
|
|
124
|
-
}
|
|
125
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-
|
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126
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-
return true;
|
|
127
|
-
}
|
|
128
|
-
|
|
129
69
|
@compute @workgroup_size(${PROBE_WANT_WORKGROUP_TILES}, ${PROBE_WANT_WORKGROUP_TILES})
|
|
130
70
|
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
131
71
|
let size = textureDimensions(gBufferDepth);
|
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@@ -144,46 +84,7 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
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144
84
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let view_direction = normalize(mat4_extract_position(camera.transform) - position);
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145
85
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let bias_direction = mix(normal, view_direction, ${PROBE_RECEIVER_BIAS_VIEW});
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|
146
86
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|
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147
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-
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148
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-
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149
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-
let surface = on_screen && !is_background(depth) && selection.level != CLIPMAP_LEVEL_NONE;
|
|
150
|
-
let finest = select(0u, selection.level, surface);
|
|
151
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-
let next = min(finest + 1u, settings.cascade_count - 1u);
|
|
152
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-
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153
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-
var cage_finest: vec3<i32>;
|
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154
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-
var cage_next: vec3<i32>;
|
|
155
|
-
|
|
156
|
-
let resolution = settings.resolution;
|
|
157
|
-
|
|
158
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-
// storage wraps by the window's side, a power of two: the low bits of a point, negative ones too
|
|
159
|
-
let wrap = vec3<u32>(resolution - 1u);
|
|
160
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-
|
|
161
|
-
let wants_finest = surface && probe_want_cage(finest, position, bias_direction, &cage_finest)
|
|
162
|
-
&& probe_want_claim(probe_clipmap_key(finest, vec3<u32>(cage_finest) & wrap, resolution));
|
|
163
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-
let wants_next = surface && selection.edge_weight > 0.0 && finest + 1u < settings.cascade_count
|
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164
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-
&& probe_want_cage(next, position, bias_direction, &cage_next)
|
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165
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-
&& probe_want_claim(probe_clipmap_key(next, vec3<u32>(cage_next) & wrap, resolution));
|
|
166
|
-
|
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167
|
-
// every lane through all sixteen corners, so that the appends stay in uniform control flow
|
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168
|
-
for (var k = 0u; k < 16u; k++) {
|
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169
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-
let coarse = k >= 8u;
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|
170
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-
let cascade = select(finest, next, coarse);
|
|
171
|
-
let wants = select(wants_finest, wants_next, coarse);
|
|
172
|
-
let corner = vec3<i32>(vec3<u32>(k & 1u, (k >> 1u) & 1u, (k >> 2u) & 1u));
|
|
173
|
-
let point = select(cage_finest, cage_next, coarse) + corner;
|
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174
|
-
|
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175
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-
let storage = vec3<u32>(point) & wrap;
|
|
176
|
-
let key = probe_clipmap_key(cascade, storage, resolution);
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177
|
-
let bit = 1u << (key & 31u);
|
|
178
|
-
|
|
179
|
-
var first = false;
|
|
180
|
-
|
|
181
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-
if (wants) {
|
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182
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-
first = (atomicOr(&probe_wanted_bits[key >> 5u], bit) & bit) == 0u;
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
collection_u32_append(&probe_wanted, first, key, settings.key_count);
|
|
186
|
-
}
|
|
87
|
+
probe_clipmap_want(on_screen && !is_background(depth), position, bias_direction, settings.cascade_count, settings.resolution, settings.key_count, PROBE_WANTED_SCREEN);
|
|
187
88
|
}
|
|
188
89
|
`, [
|
|
189
90
|
chunk_probe_clipmap,
|
|
@@ -192,8 +93,6 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
192
93
|
chunk_decode_g_buffer_normal,
|
|
193
94
|
chunk_mat4_extract_position,
|
|
194
95
|
chunk_is_background,
|
|
195
|
-
|
|
196
|
-
chunk_clipmap_contains,
|
|
197
|
-
chunk_collection_u32_append,
|
|
96
|
+
chunk_probe_clipmap_want,
|
|
198
97
|
]),
|
|
199
98
|
});
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const PROBE_WANT_HITS_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The hits' wants (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §8.7, D31): a thread a ray of the last
|
|
7
|
+
* frame's updates, after want and before admit, through the launch those rays had,
|
|
8
|
+
* `PROBE_DISPATCH_RAYS`, before the frame's trace command writes it over.
|
|
9
|
+
*
|
|
10
|
+
* A front-face hit that bounces anything wants the cages its pick reads, as a pixel does: the light pass
|
|
11
|
+
* takes the hit's next bounce from those probes. So a probe a hit needs is admitted where nothing on
|
|
12
|
+
* screen wanted one, and kept while hits read it. Until its first update a NEW probe weighs nothing and
|
|
13
|
+
* the hit takes no bounce: light is lost for a frame or two, never invented.
|
|
14
|
+
*
|
|
15
|
+
* Only a probe a pixel wanted in the frame of its update has hits that want, so the probes hits wanted
|
|
16
|
+
* want nothing in turn: the chain stops after one step, as Enshrouded's world-cache probes do. Unstopped,
|
|
17
|
+
* hits would want a probe at every surface the windows hold, the dense lattice D31 turned down.
|
|
18
|
+
*
|
|
19
|
+
* It binds the last frame's trace list, origins and rays, which the frame's trace writes over later, and
|
|
20
|
+
* is told that frame's U and R.
|
|
21
|
+
*
|
|
22
|
+
* @type {ComputeShader}
|
|
23
|
+
*/
|
|
24
|
+
export const shader_probe_clipmap_want_hits: ComputeShader;
|
|
25
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
26
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
27
|
+
//# sourceMappingURL=shader_probe_clipmap_want_hits.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_want_hits.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js"],"names":[],"mappings":"AAoBA;;GAEG;AACH,uCAFU,YAAY,CAYM;AAe5B;;;;;;;;;;;;;;;;;;GAkBG;AACH,6CAFU,aAAa,CA4CpB;6BAvG0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js
ADDED
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
import { chunk_uv_octahedral_unit_decode } from "../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
|
|
2
|
+
import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
3
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
7
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
8
|
+
import {
|
|
9
|
+
chunk_probe_clipmap,
|
|
10
|
+
PROBE_LEVELS_RESOURCE,
|
|
11
|
+
PROBE_ORIGINS_READ_RESOURCE,
|
|
12
|
+
PROBE_RAYS_READ_RESOURCE,
|
|
13
|
+
PROBE_RECORDS_READ_RESOURCE,
|
|
14
|
+
PROBE_TRACE_READ_RESOURCE,
|
|
15
|
+
PROBE_WANTED_BITS_RESOURCE,
|
|
16
|
+
PROBE_WANTED_WRITE_RESOURCE
|
|
17
|
+
} from "./chunk_probe_clipmap.js";
|
|
18
|
+
import { chunk_probe_clipmap_want } from "./chunk_probe_clipmap_want.js";
|
|
19
|
+
import { PROBE_RECEIVER_BIAS_VIEW, PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* @type {WebGPUStruct}
|
|
23
|
+
*/
|
|
24
|
+
export const PROBE_WANT_HITS_SETTINGS = WebGPUStruct.from({
|
|
25
|
+
cascade_count: u32,
|
|
26
|
+
/** lattice points a cascade's window has a side */
|
|
27
|
+
resolution: u32,
|
|
28
|
+
/** keys over every cascade: what the wanted list holds at most */
|
|
29
|
+
key_count: u32,
|
|
30
|
+
/** the trace list's bound in the rays' frame, its U */
|
|
31
|
+
trace_capacity: u32,
|
|
32
|
+
/** rays an update in the rays' frame, its R */
|
|
33
|
+
rays_per_probe: u32,
|
|
34
|
+
}, "ProbeWantHitsSettings");
|
|
35
|
+
|
|
36
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
37
|
+
|
|
38
|
+
resources.setImmediate("settings", PROBE_WANT_HITS_SETTINGS);
|
|
39
|
+
|
|
40
|
+
resources.createGroup()
|
|
41
|
+
.add(PROBE_TRACE_READ_RESOURCE)
|
|
42
|
+
.add(PROBE_ORIGINS_READ_RESOURCE)
|
|
43
|
+
.add(PROBE_RAYS_READ_RESOURCE)
|
|
44
|
+
.add(PROBE_RECORDS_READ_RESOURCE)
|
|
45
|
+
.add(PROBE_LEVELS_RESOURCE)
|
|
46
|
+
.add(PROBE_WANTED_BITS_RESOURCE)
|
|
47
|
+
.add(PROBE_WANTED_WRITE_RESOURCE);
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* The hits' wants (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §8.7, D31): a thread a ray of the last
|
|
51
|
+
* frame's updates, after want and before admit, through the launch those rays had,
|
|
52
|
+
* `PROBE_DISPATCH_RAYS`, before the frame's trace command writes it over.
|
|
53
|
+
*
|
|
54
|
+
* A front-face hit that bounces anything wants the cages its pick reads, as a pixel does: the light pass
|
|
55
|
+
* takes the hit's next bounce from those probes. So a probe a hit needs is admitted where nothing on
|
|
56
|
+
* screen wanted one, and kept while hits read it. Until its first update a NEW probe weighs nothing and
|
|
57
|
+
* the hit takes no bounce: light is lost for a frame or two, never invented.
|
|
58
|
+
*
|
|
59
|
+
* Only a probe a pixel wanted in the frame of its update has hits that want, so the probes hits wanted
|
|
60
|
+
* want nothing in turn: the chain stops after one step, as Enshrouded's world-cache probes do. Unstopped,
|
|
61
|
+
* hits would want a probe at every surface the windows hold, the dense lattice D31 turned down.
|
|
62
|
+
*
|
|
63
|
+
* It binds the last frame's trace list, origins and rays, which the frame's trace writes over later, and
|
|
64
|
+
* is told that frame's U and R.
|
|
65
|
+
*
|
|
66
|
+
* @type {ComputeShader}
|
|
67
|
+
*/
|
|
68
|
+
export const shader_probe_clipmap_want_hits = ComputeShader.from({
|
|
69
|
+
label: "Probe Clipmap Want Hits",
|
|
70
|
+
resources,
|
|
71
|
+
body: CodeChunk.from(
|
|
72
|
+
//language=WGSL
|
|
73
|
+
`
|
|
74
|
+
@compute @workgroup_size(${PROBE_THREAD_WORKGROUP_SIZE})
|
|
75
|
+
fn main(
|
|
76
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
77
|
+
@builtin(local_invocation_index) lane: u32,
|
|
78
|
+
) {
|
|
79
|
+
let ray = folded_workgroup_index(workgroup_id) * PROBE_THREAD_WORKGROUP_SIZE + lane;
|
|
80
|
+
let rays = settings.rays_per_probe;
|
|
81
|
+
|
|
82
|
+
var wants = false;
|
|
83
|
+
var position = vec3<f32>(0.0);
|
|
84
|
+
var bias_direction = vec3<f32>(0.0);
|
|
85
|
+
|
|
86
|
+
if (ray < min(probe_trace.count, settings.trace_capacity) * rays) {
|
|
87
|
+
let record = probe_rays[ray];
|
|
88
|
+
let slot = probe_trace.elements[ray / rays];
|
|
89
|
+
|
|
90
|
+
// shade left a front-face hit's albedo in its row and zero in any other ray's: a ray that takes no
|
|
91
|
+
// bounce, a black hit's among them, wants nothing
|
|
92
|
+
wants = record.row != 0u && probe_records[slot].screen != 0u;
|
|
93
|
+
|
|
94
|
+
let direction = uv_octahedral_unit_decode(unpack2x16unorm(record.direction));
|
|
95
|
+
let normal = uv_octahedral_unit_decode(unpack2x16unorm(record.normal));
|
|
96
|
+
|
|
97
|
+
position = probe_origins[ray / rays].xyz + record.t * direction;
|
|
98
|
+
// the view back along the ray, as the light pass's pick takes it
|
|
99
|
+
bias_direction = mix(normal, -direction, ${PROBE_RECEIVER_BIAS_VIEW});
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
probe_clipmap_want(wants, position, bias_direction, settings.cascade_count, settings.resolution, settings.key_count, 0u);
|
|
103
|
+
}
|
|
104
|
+
`, [
|
|
105
|
+
chunk_probe_clipmap,
|
|
106
|
+
chunk_folded_workgroup_index,
|
|
107
|
+
chunk_uv_octahedral_unit_decode,
|
|
108
|
+
chunk_probe_clipmap_want,
|
|
109
|
+
]),
|
|
110
|
+
});
|
|
@@ -7,6 +7,19 @@ export const WORLD_CLUSTER_DATA_RESOURCE: ShaderResourceDescriptor;
|
|
|
7
7
|
* @type {CodeChunk}
|
|
8
8
|
*/
|
|
9
9
|
export const chunk_world_light_cluster_lookup: CodeChunk;
|
|
10
|
+
/**
|
|
11
|
+
* The world-space light cluster cell holding a world position, in cascade `cascade` of the clipmap the
|
|
12
|
+
* clusters were built over: `level` is that cascade's window, `border` the build's.
|
|
13
|
+
*
|
|
14
|
+
* ```wgsl
|
|
15
|
+
* fn world_light_cluster_metadata_at(cascade: u32, level: ClipmapLevel, border: f32, position: vec3<f32>) -> LightClusterMetadata
|
|
16
|
+
* ```
|
|
17
|
+
*
|
|
18
|
+
* A position past the cascade's cells takes the nearest one.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_world_light_cluster_lookup_at: CodeChunk;
|
|
10
23
|
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
11
24
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
12
25
|
//# sourceMappingURL=chunk_world_light_cluster_lookup.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_world_light_cluster_lookup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_world_light_cluster_lookup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js"],"names":[],"mappings":"AASA,qEAIE;AAEF,mEAIE;AAEF;;;;;GAKG;AACH,+CAFU,SAAS,CA6BjB;AAIF;;;;;;;;;;;GAWG;AACH,kDAFU,SAAS,CAyBjB;yCA1FuC,mDAAmD;0BADlE,oCAAoC"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { CLIPMAP_LEVEL_STRUCT } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
|
|
1
2
|
import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
|
|
2
3
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
3
4
|
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
@@ -54,3 +55,42 @@ fn world_light_cluster_metadata_by_texel(
|
|
|
54
55
|
);
|
|
55
56
|
|
|
56
57
|
chunk_world_light_cluster_lookup.requireResource(WORLD_CLUSTER_LOOKUP_RESOURCE);
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* The world-space light cluster cell holding a world position, in cascade `cascade` of the clipmap the
|
|
61
|
+
* clusters were built over: `level` is that cascade's window, `border` the build's.
|
|
62
|
+
*
|
|
63
|
+
* ```wgsl
|
|
64
|
+
* fn world_light_cluster_metadata_at(cascade: u32, level: ClipmapLevel, border: f32, position: vec3<f32>) -> LightClusterMetadata
|
|
65
|
+
* ```
|
|
66
|
+
*
|
|
67
|
+
* A position past the cascade's cells takes the nearest one.
|
|
68
|
+
*
|
|
69
|
+
* @type {CodeChunk}
|
|
70
|
+
*/
|
|
71
|
+
export const chunk_world_light_cluster_lookup_at = CodeChunk.from(
|
|
72
|
+
//language=WGSL
|
|
73
|
+
`
|
|
74
|
+
fn world_light_cluster_metadata_at(
|
|
75
|
+
cascade: u32,
|
|
76
|
+
level: ${CLIPMAP_LEVEL_STRUCT.wgsl_ref},
|
|
77
|
+
border: f32,
|
|
78
|
+
position: vec3<f32>,
|
|
79
|
+
) -> ${LIGHT_CLUSTER_METADATA.wgsl_ref} {
|
|
80
|
+
let box_min = (vec3<f32>(level.corner) - vec3<f32>(border)) * level.cell_size;
|
|
81
|
+
let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 * border)) * (level.cell_size / ${WORLD_LIGHT_CLUSTER_GRID_SIZE}.0);
|
|
82
|
+
let cell = vec3<u32>(clamp(floor((position - box_min) / cluster_cell_size), vec3<f32>(0.0), vec3<f32>(${WORLD_LIGHT_CLUSTER_GRID_SIZE - 1}.0)));
|
|
83
|
+
|
|
84
|
+
return world_cluster_lookup[grid3d_to_index(
|
|
85
|
+
vec3<u32>(cell.xy, cascade * ${WORLD_LIGHT_CLUSTER_GRID_SIZE}u + cell.z),
|
|
86
|
+
vec2<u32>(${WORLD_LIGHT_CLUSTER_GRID_SIZE}u)
|
|
87
|
+
)];
|
|
88
|
+
}
|
|
89
|
+
`, [
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CLIPMAP_LEVEL_STRUCT.declaration_chunk,
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LIGHT_CLUSTER_METADATA.declaration_chunk,
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chunk_grid3d_to_index,
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]
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);
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chunk_world_light_cluster_lookup_at.requireResource(WORLD_CLUSTER_LOOKUP_RESOURCE);
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@@ -5,22 +5,27 @@
|
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*/
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export function enquire_build_world_light_clusters_pipelines(enquiry: PipelineEnquiry): void;
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/**
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* Builds the world-space light cluster clipmap over the cascades of the irradiance
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* Builds the world-space light cluster clipmap over the cascades of a clipmap: the irradiance
|
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* clipmap's, or the probe clipmap's bricks.
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*
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* @param {object} options
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* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
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* @param {import("../GPULightCollection.js").GPULightCollection} options.lights
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* @param {number} options.
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* @param {number} options.levels graph handle of a uniform that starts with the clipmap's cascade windows,
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* a `CLIPMAP_LEVEL_ARRAY`
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* @param {number} options.cascade_count active cascade count
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* @param {
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*
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* @param {number} options.border cells of its own past each face of a cascade's window that its cluster
|
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* cells cover too
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* @param {ArrayLike<number>} options.coarsest_min `[x, y, z]` world min of coarsest cascade (including the border)
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* @param {ArrayLike<number>} options.coarsest_max `[x, y, z]` world max of coarsest cascade (including the border)
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* @returns {{lookup: number, data: number}}
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*/
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-
export function graph_build_world_light_clusters({ graph, lights,
|
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export function graph_build_world_light_clusters({ graph, lights, levels, cascade_count, border, coarsest_min, coarsest_max, }: {
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graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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lights: import("../GPULightCollection.js").GPULightCollection;
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levels: number;
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cascade_count: number;
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border: number;
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coarsest_min: ArrayLike<number>;
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coarsest_max: ArrayLike<number>;
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}): {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"graph_build_world_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js"],"names":[],"mappings":"AAoDA;;;;GAIG;AACH,sEAFW,eAAe,QAMzB;AAED
|
|
1
|
+
{"version":3,"file":"graph_build_world_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js"],"names":[],"mappings":"AAoDA;;;;GAIG;AACH,sEAFW,eAAe,QAMzB;AAED;;;;;;;;;;;;;;;GAeG;AACH;IAXsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;IAClB,MAAM,EAArE,OAAO,0BAA0B,EAAE,kBAAkB;IACrC,MAAM,EAAtB,MAAM;IAEU,aAAa,EAA7B,MAAM;IACU,MAAM,EAAtB,MAAM;IAEqB,YAAY,EAAvC,UAAU,MAAM,CAAC;IACU,YAAY,EAAvC,UAAU,MAAM,CAAC;IACf;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CA6H1C;8BAlLY,OAAO,6CAA6C,EAAE,eAAe"}
|
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@@ -62,22 +62,27 @@ export function enquire_build_world_light_clusters_pipelines(enquiry) {
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}
|
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63
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|
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/**
|
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* Builds the world-space light cluster clipmap over the cascades of the irradiance
|
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65
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+
* Builds the world-space light cluster clipmap over the cascades of a clipmap: the irradiance
|
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* clipmap's, or the probe clipmap's bricks.
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*
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* @param {object} options
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* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
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* @param {import("../GPULightCollection.js").GPULightCollection} options.lights
|
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* @param {number} options.
|
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* @param {number} options.levels graph handle of a uniform that starts with the clipmap's cascade windows,
|
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* a `CLIPMAP_LEVEL_ARRAY`
|
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* @param {number} options.cascade_count active cascade count
|
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|
-
* @param {
|
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-
*
|
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* @param {number} options.border cells of its own past each face of a cascade's window that its cluster
|
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|
+
* cells cover too
|
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+
* @param {ArrayLike<number>} options.coarsest_min `[x, y, z]` world min of coarsest cascade (including the border)
|
|
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|
+
* @param {ArrayLike<number>} options.coarsest_max `[x, y, z]` world max of coarsest cascade (including the border)
|
|
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|
* @returns {{lookup: number, data: number}}
|
|
75
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|
*/
|
|
76
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|
export function graph_build_world_light_clusters({
|
|
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|
graph,
|
|
78
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|
lights,
|
|
79
|
-
|
|
83
|
+
levels,
|
|
80
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|
cascade_count,
|
|
85
|
+
border,
|
|
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|
coarsest_min,
|
|
82
87
|
coarsest_max,
|
|
83
88
|
}) {
|
|
@@ -151,7 +156,8 @@ export function graph_build_world_light_clusters({
|
|
|
151
156
|
|
|
152
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|
const assign_data = {
|
|
153
158
|
cascade_count,
|
|
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|
-
|
|
159
|
+
settings: { cascade_count, border },
|
|
160
|
+
levels: -1,
|
|
155
161
|
culled_lights: -1,
|
|
156
162
|
proxies: -1,
|
|
157
163
|
lookup: -1,
|
|
@@ -174,7 +180,8 @@ export function graph_build_world_light_clusters({
|
|
|
174
180
|
group_count_y: groups_xy,
|
|
175
181
|
group_count_z: groups_z,
|
|
176
182
|
bindings: {
|
|
177
|
-
|
|
183
|
+
settings: data.settings,
|
|
184
|
+
levels: resources.get(data.levels),
|
|
178
185
|
culled_lights: resources.get(data.culled_lights),
|
|
179
186
|
proxies: resources.get(data.proxies),
|
|
180
187
|
world_cluster_lookup: resources.get(data.lookup),
|
|
@@ -183,7 +190,7 @@ export function graph_build_world_light_clusters({
|
|
|
183
190
|
});
|
|
184
191
|
});
|
|
185
192
|
|
|
186
|
-
assign_data.
|
|
193
|
+
assign_data.levels = assign_pass.read(levels);
|
|
187
194
|
assign_data.culled_lights = assign_pass.read(cull_data.culled_lights);
|
|
188
195
|
assign_data.proxies = assign_pass.read(cull_data.proxies);
|
|
189
196
|
assign_data.lookup = assign_pass.create("World cluster / lookup", LOOKUP_DESCRIPTOR);
|
|
@@ -1,10 +1,17 @@
|
|
|
1
1
|
export const WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE: readonly number[];
|
|
2
2
|
/**
|
|
3
|
-
*
|
|
4
|
-
|
|
3
|
+
* @type {WebGPUStruct}
|
|
4
|
+
*/
|
|
5
|
+
export const WORLD_CLUSTER_ASSIGN_SETTINGS: WebGPUStruct;
|
|
6
|
+
/**
|
|
7
|
+
* Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each cascade of
|
|
8
|
+
* a clipmap: `levels[c]`'s window, grown by `settings.border` of its cells past each face, then by half
|
|
9
|
+
* a cell more. The irradiance clipmap's cascades take its tile skirt as the border; the probe clipmap's
|
|
10
|
+
* bricks none.
|
|
5
11
|
*
|
|
6
12
|
* @type {ComputeShader}
|
|
7
13
|
*/
|
|
8
14
|
export const shader_world_cluster_assign_lights: ComputeShader;
|
|
15
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
9
16
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
10
17
|
//# sourceMappingURL=shader_world_cluster_assign_lights.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_world_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_world_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js"],"names":[],"mappings":"AAqBA,oEAA4E;AAI5E;;GAEG;AACH,4CAFU,YAAY,CAOW;AAmIjC;;;;;;;GAOG;AACH,iDAFU,aAAa,CAMpB;6BAvK0B,mCAAmC;8BAJlC,+BAA+B"}
|
|
@@ -1,12 +1,13 @@
|
|
|
1
1
|
import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
|
|
2
2
|
import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
|
|
3
|
+
import { CLIPMAP_LEVEL_ARRAY, CLIPMAP_LEVEL_STRUCT } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
|
|
3
4
|
import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
|
|
4
5
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
6
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
6
7
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
8
|
+
import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
7
9
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
8
|
-
import {
|
|
9
|
-
import { IRRADIANCE_CLIPMAP_STRUCT } from "../../volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js";
|
|
10
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
10
11
|
import { chunk_light_cluster_counts } from "../cluster/chunk_light_cluster_counts.js";
|
|
11
12
|
import { CLUSTER_LIGHT_PROXY } from "../cluster/CLUSTER_LIGHT_PROXY.js";
|
|
12
13
|
import { chunk_cluster_light_tuple } from "../cluster/CLUSTER_LIGHT_TYPE.js";
|
|
@@ -22,10 +23,22 @@ export const WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE = Object.freeze([4, 4, 4]);
|
|
|
22
23
|
const BATCH_SIZE = 64;
|
|
23
24
|
const MAX_PER_TYPE = WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL >>> 1;
|
|
24
25
|
|
|
26
|
+
/**
|
|
27
|
+
* @type {WebGPUStruct}
|
|
28
|
+
*/
|
|
29
|
+
export const WORLD_CLUSTER_ASSIGN_SETTINGS = WebGPUStruct.from({
|
|
30
|
+
/** the clipmap's cascades, each `levels[c]` */
|
|
31
|
+
cascade_count: u32,
|
|
32
|
+
/** cells of its own past each face of a cascade's window that its cluster cells cover too: a reader's skirt */
|
|
33
|
+
border: f32,
|
|
34
|
+
}, "WorldClusterAssignSettings");
|
|
35
|
+
|
|
25
36
|
const resources = new ShaderResourceSetDescriptor();
|
|
26
37
|
|
|
38
|
+
resources.setImmediate("settings", WORLD_CLUSTER_ASSIGN_SETTINGS);
|
|
39
|
+
|
|
27
40
|
resources.createGroup()
|
|
28
|
-
.addUniform("
|
|
41
|
+
.addUniform("levels", CLIPMAP_LEVEL_ARRAY)
|
|
29
42
|
.addStorageBuffer("culled_lights", COLLECTION_U32_STRUCT_READ, false)
|
|
30
43
|
.addStorageBuffer("proxies", WebGPUArray.from(CLUSTER_LIGHT_PROXY), false)
|
|
31
44
|
.addStorageBuffer("world_cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, true)
|
|
@@ -37,7 +50,6 @@ const body = CodeChunk.from(
|
|
|
37
50
|
const GRID_SIZE: u32 = ${WORLD_LIGHT_CLUSTER_GRID_SIZE}u;
|
|
38
51
|
const BATCH_SIZE: u32 = ${BATCH_SIZE}u;
|
|
39
52
|
const MAX_PER_TYPE: u32 = ${MAX_PER_TYPE}u;
|
|
40
|
-
const BORDER: f32 = ${IRRADIANCE_CLIPMAP_TILE_BORDER}.0;
|
|
41
53
|
|
|
42
54
|
var<workgroup> shared_tuples: array<u32, ${BATCH_SIZE}>;
|
|
43
55
|
var<workgroup> shared_proxies: array<${CLUSTER_LIGHT_PROXY.wgsl_ref}, ${BATCH_SIZE}>;
|
|
@@ -49,15 +61,15 @@ fn main(
|
|
|
49
61
|
) {
|
|
50
62
|
let cascade = global_id.z / GRID_SIZE;
|
|
51
63
|
let cell = vec3<u32>(global_id.x, global_id.y, global_id.z % GRID_SIZE);
|
|
52
|
-
let valid_cell = cascade <
|
|
64
|
+
let valid_cell = cascade < settings.cascade_count && all(cell < vec3<u32>(GRID_SIZE));
|
|
53
65
|
|
|
54
66
|
var cell_lo = vec3<f32>(0.0);
|
|
55
67
|
var cell_hi = vec3<f32>(0.0);
|
|
56
68
|
|
|
57
69
|
if (valid_cell) {
|
|
58
|
-
let level =
|
|
59
|
-
let box_min = (vec3<f32>(level.corner) - vec3<f32>(
|
|
60
|
-
let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 *
|
|
70
|
+
let level = levels[cascade];
|
|
71
|
+
let box_min = (vec3<f32>(level.corner) - vec3<f32>(settings.border)) * level.cell_size;
|
|
72
|
+
let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 * settings.border)) * (level.cell_size / f32(GRID_SIZE));
|
|
61
73
|
let base_lo = box_min + vec3<f32>(cell) * cluster_cell_size;
|
|
62
74
|
let half_voxel = vec3<f32>(0.5 * level.cell_size);
|
|
63
75
|
cell_lo = base_lo - half_voxel;
|
|
@@ -140,7 +152,7 @@ fn main(
|
|
|
140
152
|
})};
|
|
141
153
|
}
|
|
142
154
|
`, [
|
|
143
|
-
|
|
155
|
+
CLIPMAP_LEVEL_STRUCT.declaration_chunk,
|
|
144
156
|
CLUSTER_LIGHT_PROXY.declaration_chunk,
|
|
145
157
|
LIGHT_CLUSTER_METADATA.declaration_chunk,
|
|
146
158
|
chunk_grid3d_to_index,
|
|
@@ -151,8 +163,10 @@ fn main(
|
|
|
151
163
|
);
|
|
152
164
|
|
|
153
165
|
/**
|
|
154
|
-
* Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each
|
|
155
|
-
*
|
|
166
|
+
* Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each cascade of
|
|
167
|
+
* a clipmap: `levels[c]`'s window, grown by `settings.border` of its cells past each face, then by half
|
|
168
|
+
* a cell more. The irradiance clipmap's cascades take its tile skirt as the border; the probe clipmap's
|
|
169
|
+
* bricks none.
|
|
156
170
|
*
|
|
157
171
|
* @type {ComputeShader}
|
|
158
172
|
*/
|
|
@@ -13,7 +13,7 @@ export class TinyGltf {
|
|
|
13
13
|
* @readonly
|
|
14
14
|
* @type {TextureFormat}
|
|
15
15
|
*/
|
|
16
|
-
static readonly "__#
|
|
16
|
+
static readonly "__#300@#UNCOMPRESSED_TARGET": TextureFormat;
|
|
17
17
|
/**
|
|
18
18
|
* @param {AssetManager} assetManager
|
|
19
19
|
* @param {AssetRequestScope} [scope]
|