@woosh/meep-engine 3.58.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +450 -43
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +156 -25
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +26 -5
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +35 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +2 -1
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +2 -1
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +5 -3
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_render_cost.js +8 -7
- package/src/generation/foliage/asset/TreeAsset.d.ts +17 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +20 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +10 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +57 -29
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +4 -2
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -1
- package/src/generation/foliage/asset/tree_lod_plan.js +12 -14
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +6 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +7 -0
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +6 -6
- package/src/generation/foliage/material/foliage_tile.js +3 -3
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +2 -2
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -7
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +85 -40
- package/src/generation/foliage/mesh/tree_clusters.d.ts +26 -5
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_clusters.js +52 -39
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +32 -54
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +157 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +19 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +41 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2034
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +27 -56
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
- package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
- package/src/shade/playground/particle_ecs/README.md +9 -8
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
- package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
- package/src/shade/playground/particle_editor/README.md +14 -11
- package/src/shade/playground/particle_system/particle_prototype.js +18 -18
- package/src/shade/playground/particle_system/particle_scene.js +13 -13
- package/src/shade/playground/probe_clipmap/README.md +42 -0
- package/src/shade/playground/probe_clipmap/index.html +178 -0
- package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap/main.js +360 -0
- package/src/shade/renderer/Renderer.d.ts +3 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +94 -38
- package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +2 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +25 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +126 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +832 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +16 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +9 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/{mesh/chunk_mesh_brick_object.d.ts → chunk_brick_object.d.ts} +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +0 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +0 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +5 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +13 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
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- package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -3
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -2
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
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- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -4
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
- package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +15 -2
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +57 -3
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
- package/src/shade/renderer/water/chunk_water_gi.d.ts +13 -3
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +47 -5
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +9 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_object.js +0 -42
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
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renderer.indirect_lighting_mode = ShadeIndirectLightingMode.ProbeClipmap;
|
|
121
|
+
renderer.probe_clipmap.mesh_sdf_bake_budget = PAGE_BAKE_BUDGET;
|
|
122
|
+
|
|
123
|
+
const camera = new PerspectiveCamera();
|
|
124
|
+
|
|
125
|
+
camera.near = 0.1;
|
|
126
|
+
camera.far = 200;
|
|
127
|
+
camera.fov = 72 * DEG_TO_RAD;
|
|
128
|
+
camera.aspect = renderer.aspect_ratio;
|
|
129
|
+
|
|
130
|
+
const scene = new Scene();
|
|
131
|
+
|
|
132
|
+
// lights stand at entities, so the scene names a dataset for them
|
|
133
|
+
scene.dataset = new EntityComponentDataset();
|
|
134
|
+
|
|
135
|
+
const scene_context = renderer.scenes.obtain(scene);
|
|
136
|
+
|
|
137
|
+
// body rather than the canvas: the controller's keyboard device needs a focusable element
|
|
138
|
+
const controller = new OrbitalCameraController(camera, document.body);
|
|
139
|
+
|
|
140
|
+
// handy from the console
|
|
141
|
+
globalThis.renderer = renderer;
|
|
142
|
+
globalThis.scene = scene;
|
|
143
|
+
globalThis.camera = camera;
|
|
144
|
+
|
|
145
|
+
// ---- the scene ------------------------------------------------------------------------
|
|
146
|
+
|
|
147
|
+
const url = new URLSearchParams(location.search).get('scene') ?? DEFAULT_SCENE_URL;
|
|
148
|
+
|
|
149
|
+
set_status(`loading ${url} …`);
|
|
150
|
+
|
|
151
|
+
let bundle;
|
|
152
|
+
|
|
153
|
+
try {
|
|
154
|
+
bundle = /\.gltf$|\.glb$/i.test(url)
|
|
155
|
+
? await load_gltf(url, { assetManager: await make_playground_asset_manager() })
|
|
156
|
+
: await load_scene_from_url(url, scene);
|
|
157
|
+
} catch (error) {
|
|
158
|
+
set_status(`could not load ${url} (${error.message}); see test_assets/README.md`, 'fail');
|
|
159
|
+
console.error(error);
|
|
160
|
+
return;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
const placed = prefab_place(scene_context, scene.dataset, prefab_compile(bundle), new Transform64());
|
|
164
|
+
|
|
165
|
+
const bounds = new AABB3();
|
|
166
|
+
|
|
167
|
+
shade_bundle_bounds(bounds, bundle);
|
|
168
|
+
|
|
169
|
+
camera_frame_sphere(controller, Math.hypot(bounds.width, bounds.height, bounds.depth) * 0.5, new Vector3(bounds.centerX, bounds.centerY, bounds.centerZ));
|
|
170
|
+
|
|
171
|
+
// inside, low, looking down the long axis: where the light bounces
|
|
172
|
+
controller.look(
|
|
173
|
+
new Vector3(bounds.centerX - bounds.width * 0.3, bounds.centerY - bounds.height * 0.2, bounds.centerZ),
|
|
174
|
+
new Vector3(bounds.centerX + bounds.width * 0.3, bounds.centerY - bounds.height * 0.25, bounds.centerZ)
|
|
175
|
+
);
|
|
176
|
+
controller.movement_speed_scale = Math.max(bounds.width, bounds.height, bounds.depth) * 0.05;
|
|
177
|
+
|
|
178
|
+
// a sun the sliders turn, whatever lights the file brought
|
|
179
|
+
const sun = make_sunlight({ intensity: 7.2 });
|
|
180
|
+
|
|
181
|
+
place_light(scene, sun);
|
|
182
|
+
|
|
183
|
+
const rotation = new Quaternion();
|
|
184
|
+
const sun_direction = new Vector3();
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* The traced reference no longer matches the lights. The tracer restarts on its own when the camera
|
|
188
|
+
* moves, but not when a light does; while it is off, the restart waits for it to come back on, so that
|
|
189
|
+
* flipping it on a still camera and still lights keeps what it has accumulated.
|
|
190
|
+
*/
|
|
191
|
+
let trace_stale = false;
|
|
192
|
+
|
|
193
|
+
function lights_changed() {
|
|
194
|
+
if (renderer.feature_path_tracing_enabled) {
|
|
195
|
+
renderer.path_tracer.clear_history = true;
|
|
196
|
+
} else {
|
|
197
|
+
trace_stale = true;
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
function aim_sun() {
|
|
202
|
+
const elevation = Number(element('sun_elevation').value) * DEG_TO_RAD;
|
|
203
|
+
const azimuth = Number(element('sun_azimuth').value) * DEG_TO_RAD;
|
|
204
|
+
|
|
205
|
+
element('sun_elevation_value').textContent = `${element('sun_elevation').value}°`;
|
|
206
|
+
element('sun_azimuth_value').textContent = `${element('sun_azimuth').value}°`;
|
|
207
|
+
|
|
208
|
+
// the light travels down toward the scene
|
|
209
|
+
sun_direction.set(Math.cos(elevation) * Math.cos(azimuth), -Math.sin(elevation), Math.cos(elevation) * Math.sin(azimuth));
|
|
210
|
+
|
|
211
|
+
rotation.fromUnitVectors(Vector3.forward, sun_direction);
|
|
212
|
+
rotation.normalize();
|
|
213
|
+
|
|
214
|
+
sun.transform.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
215
|
+
sun.transform.updateMatrix();
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
aim_sun();
|
|
219
|
+
|
|
220
|
+
function on_sun_input() {
|
|
221
|
+
aim_sun();
|
|
222
|
+
lights_changed();
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
element('sun_elevation').addEventListener('input', on_sun_input);
|
|
226
|
+
element('sun_azimuth').addEventListener('input', on_sun_input);
|
|
227
|
+
|
|
228
|
+
load_default_environment(scene);
|
|
229
|
+
|
|
230
|
+
// ---- controls -------------------------------------------------------------------------
|
|
231
|
+
|
|
232
|
+
element('indirect').addEventListener('change', event => {
|
|
233
|
+
renderer.indirect_lighting_mode = ShadeIndirectLightingMode[event.target.value];
|
|
234
|
+
});
|
|
235
|
+
|
|
236
|
+
element('debug_view').addEventListener('change', event => {
|
|
237
|
+
renderer.probe_clipmap.debug_view = ProbeClipmapDebugView[event.target.value];
|
|
238
|
+
});
|
|
239
|
+
|
|
240
|
+
const taa_toggle = element('taa');
|
|
241
|
+
const path_tracing_toggle = element('path_tracing');
|
|
242
|
+
|
|
243
|
+
taa_toggle.addEventListener('change', event => {
|
|
244
|
+
renderer.feature_taa_enabled = event.target.checked;
|
|
245
|
+
});
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
* What TAA was before the tracer turned it off, to give it back when the tracer goes.
|
|
249
|
+
* @type {boolean}
|
|
250
|
+
*/
|
|
251
|
+
let taa_before_tracing = taa_toggle.checked;
|
|
252
|
+
|
|
253
|
+
function set_path_tracing(enabled) {
|
|
254
|
+
if (enabled === renderer.feature_path_tracing_enabled) {
|
|
255
|
+
return;
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
path_tracing_toggle.checked = enabled;
|
|
259
|
+
renderer.feature_path_tracing_enabled = enabled;
|
|
260
|
+
|
|
261
|
+
// two temporal filters over one image fight; the tracer accumulates on its own
|
|
262
|
+
if (enabled) {
|
|
263
|
+
taa_before_tracing = taa_toggle.checked;
|
|
264
|
+
taa_toggle.checked = false;
|
|
265
|
+
|
|
266
|
+
if (trace_stale) {
|
|
267
|
+
renderer.path_tracer.clear_history = true;
|
|
268
|
+
trace_stale = false;
|
|
269
|
+
}
|
|
270
|
+
} else {
|
|
271
|
+
taa_toggle.checked = taa_before_tracing;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
taa_toggle.disabled = enabled;
|
|
275
|
+
renderer.feature_taa_enabled = taa_toggle.checked;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
path_tracing_toggle.addEventListener('change', event => set_path_tracing(event.target.checked));
|
|
279
|
+
|
|
280
|
+
document.addEventListener('keydown', event => {
|
|
281
|
+
// not while typing a number, nor in a select, where P picks an option
|
|
282
|
+
const typing = event.target === bake_budget || event.target instanceof HTMLSelectElement;
|
|
283
|
+
|
|
284
|
+
if (event.code === 'KeyP' && event.repeat === false && typing === false) {
|
|
285
|
+
set_path_tracing(!renderer.feature_path_tracing_enabled);
|
|
286
|
+
}
|
|
287
|
+
});
|
|
288
|
+
|
|
289
|
+
const bake_budget = element('bake_budget');
|
|
290
|
+
|
|
291
|
+
bake_budget.value = String(PAGE_BAKE_BUDGET);
|
|
292
|
+
bake_budget.addEventListener('change', () => {
|
|
293
|
+
const value = Math.round(Number(bake_budget.value));
|
|
294
|
+
|
|
295
|
+
if (Number.isInteger(value) && value >= 1 && value <= 8191) {
|
|
296
|
+
renderer.probe_clipmap.mesh_sdf_bake_budget = value;
|
|
297
|
+
}
|
|
298
|
+
});
|
|
299
|
+
|
|
300
|
+
/** @type {{light: PointLight, entity: number}[]} */
|
|
301
|
+
const point_lights = [];
|
|
302
|
+
|
|
303
|
+
element('point_lights').addEventListener('change', event => {
|
|
304
|
+
if (event.target.checked) {
|
|
305
|
+
for (let i = 0; i < POINT_LIGHT_COUNT; i++) {
|
|
306
|
+
const light = new PointLight();
|
|
307
|
+
|
|
308
|
+
light.intensity = 2;
|
|
309
|
+
light.distance = 0.25 * bounds.width;
|
|
310
|
+
light.radius = 0.05;
|
|
311
|
+
light.casts_shadow = true;
|
|
312
|
+
light.transform.setTranslation(bounds.x0 + (i + 0.5) / POINT_LIGHT_COUNT * bounds.width, bounds.y0 + 0.15 * bounds.height, bounds.centerZ);
|
|
313
|
+
light.transform.updateMatrix();
|
|
314
|
+
|
|
315
|
+
point_lights.push({ light, entity: place_light(scene, light) });
|
|
316
|
+
}
|
|
317
|
+
} else {
|
|
318
|
+
for (const { light, entity } of point_lights) {
|
|
319
|
+
scene.lights.remove(light);
|
|
320
|
+
scene.dataset.removeEntity(entity);
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
point_lights.length = 0;
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
lights_changed();
|
|
327
|
+
});
|
|
328
|
+
|
|
329
|
+
document.body.focus();
|
|
330
|
+
|
|
331
|
+
set_status(`loaded — ${placed.drawn} instances`, 'pass');
|
|
332
|
+
|
|
333
|
+
// ---- frame loop -----------------------------------------------------------------------
|
|
334
|
+
|
|
335
|
+
const frame_timer = new FrameTimer();
|
|
336
|
+
const sdf = scene_context.geometries.sdf;
|
|
337
|
+
|
|
338
|
+
create_frame_loop((time_delta_s, raf_time_s) => {
|
|
339
|
+
const width = window.innerWidth;
|
|
340
|
+
const height = window.innerHeight;
|
|
341
|
+
|
|
342
|
+
renderer.resize(width, height);
|
|
343
|
+
renderer.pixel_ratio = window.devicePixelRatio;
|
|
344
|
+
camera.aspect = width / height;
|
|
345
|
+
|
|
346
|
+
controller.update();
|
|
347
|
+
|
|
348
|
+
renderer.render(camera, scene, time_delta_s);
|
|
349
|
+
|
|
350
|
+
frame_timer.add(raf_time_s);
|
|
351
|
+
|
|
352
|
+
const mean = frame_timer.mean_ms;
|
|
353
|
+
const baking = sdf.baking_count + sdf.queued_count;
|
|
354
|
+
|
|
355
|
+
stats_element.textContent =
|
|
356
|
+
`${mean.toFixed(1)} ms · ${mean > 0 ? (1000 / mean).toFixed(0) : '0'} fps\n`
|
|
357
|
+
+ `mesh SDFs: ${sdf.resident_count} resident${baking > 0 ? `, ${baking} baking` : ''}`
|
|
358
|
+
+ `${renderer.feature_path_tracing_enabled ? `\npath traced: ${renderer.path_tracer.min_sample_count} samples` : ''}`;
|
|
359
|
+
}, 60);
|
|
360
|
+
}
|
|
@@ -144,7 +144,9 @@ export class Renderer {
|
|
|
144
144
|
/**
|
|
145
145
|
* While TAA is off nothing writes the history textures, but the frame counter that
|
|
146
146
|
* indexes them keeps advancing — re-enabling would blend with arbitrarily stale
|
|
147
|
-
* history of arbitrary parity. Reset temporal history on the transition
|
|
147
|
+
* history of arbitrary parity. Reset temporal history on the transition — but not the path
|
|
148
|
+
* tracer's accumulation, which TAA does not feed: a page flipping between the traced reference
|
|
149
|
+
* and the rasterized image turns TAA off and back on each time, and would lose the reference.
|
|
148
150
|
* @param {boolean} v
|
|
149
151
|
*/
|
|
150
152
|
set feature_taa_enabled(v: boolean);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAwJA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;OAIG;IACH,eAFU,oBAAoB,CAEa;IAY3C;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEgB;IAE9C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAcpC;;OAEG;IACH,uCAEC;IAyBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAW5B,8CAMC;IAED,6CAEC;IAUD,8CAMC;IAED,6CAEC;IAWD,mDAKC;IAED,kDAEC;IASD,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;;;OAOG;IACH,oCAOC;IAnBD,mCAEC;IAmBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAYD;;OAEG;IACH,sCAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CA8B3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAMC;IAiBD;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IAiSD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAwFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBA8MhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QA8DzB;IAyDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CA0ChB;IAgCD,4BAwBC;IAkID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAmFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CA2lCJ;+BA51GY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BAnChB,yBAAyB;0CACZ,gCAAgC;qCA7CrC,6DAA6D;sCA+C5D,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAhC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAuD7C,uBAAuB;mCAChB,qCAAqC;gCAnExC,sBAAsB;oBAxDlC,4BAA4B;kCAuHd,gCAAgC;2BAvFvC,2BAA2B;iCAqFrB,0CAA0C;4CAnE/B,+DAA+D;yBA6ClF,yBAAyB;kCAChB,kCAAkC;kCAUlC,wBAAwB;oBAnCtC,0BAA0B;gCA1Dd,uCAAuC;uCAgDhC,sDAAsD"}
|
|
@@ -46,6 +46,10 @@ import {
|
|
|
46
46
|
} from "./global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js";
|
|
47
47
|
import { shader_brick4_specular } from "./global_illumination/brick4/gpu/draw/shader_brick4_specular.js";
|
|
48
48
|
import { shader_diffuse_IBL } from "./global_illumination/ibl/shader_diffuse_IBL.js";
|
|
49
|
+
import { shader_probe_clipmap_diffuse } from "./global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js";
|
|
50
|
+
import {
|
|
51
|
+
shader_probe_clipmap_indirect_lighting
|
|
52
|
+
} from "./global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js";
|
|
49
53
|
import { shader_specular_IBL } from "./global_illumination/ibl/shader_specular_IBL.js";
|
|
50
54
|
import { GPULightProbeVolumeRenderer } from "./global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js";
|
|
51
55
|
import { shader_diffuse_LPV } from "./global_illumination/lpv/shader_diffuse_LPV.js";
|
|
@@ -526,7 +530,9 @@ export class Renderer {
|
|
|
526
530
|
/**
|
|
527
531
|
* While TAA is off nothing writes the history textures, but the frame counter that
|
|
528
532
|
* indexes them keeps advancing — re-enabling would blend with arbitrarily stale
|
|
529
|
-
* history of arbitrary parity. Reset temporal history on the transition
|
|
533
|
+
* history of arbitrary parity. Reset temporal history on the transition — but not the path
|
|
534
|
+
* tracer's accumulation, which TAA does not feed: a page flipping between the traced reference
|
|
535
|
+
* and the rasterized image turns TAA off and back on each time, and would lose the reference.
|
|
530
536
|
* @param {boolean} v
|
|
531
537
|
*/
|
|
532
538
|
set feature_taa_enabled(v) {
|
|
@@ -535,7 +541,7 @@ export class Renderer {
|
|
|
535
541
|
}
|
|
536
542
|
|
|
537
543
|
this.#feature_taa_enabled = v;
|
|
538
|
-
this
|
|
544
|
+
this.#reset_temporal_filters();
|
|
539
545
|
}
|
|
540
546
|
|
|
541
547
|
/**
|
|
@@ -1098,12 +1104,19 @@ export class Renderer {
|
|
|
1098
1104
|
* Primarily instructs resetting history on temporal accumulation
|
|
1099
1105
|
*/
|
|
1100
1106
|
indicate_view_change() {
|
|
1101
|
-
this.#postprocess.reset_history();
|
|
1102
|
-
|
|
1103
1107
|
if (this.#path_tracer !== undefined) {
|
|
1104
1108
|
this.#path_tracer.clear_history = true;
|
|
1105
1109
|
}
|
|
1106
1110
|
|
|
1111
|
+
this.#reset_temporal_filters();
|
|
1112
|
+
}
|
|
1113
|
+
|
|
1114
|
+
/**
|
|
1115
|
+
* Discard the history every temporal filter blends with.
|
|
1116
|
+
*/
|
|
1117
|
+
#reset_temporal_filters() {
|
|
1118
|
+
this.#postprocess.reset_history();
|
|
1119
|
+
|
|
1107
1120
|
this.#taa.reset_history = true;
|
|
1108
1121
|
|
|
1109
1122
|
if (this.#nss !== undefined) {
|
|
@@ -1221,7 +1234,6 @@ export class Renderer {
|
|
|
1221
1234
|
// SSR overrides specular below using the same explicitly selected mode.
|
|
1222
1235
|
switch (mode) {
|
|
1223
1236
|
case ShadeIndirectLightingMode.IBL:
|
|
1224
|
-
// lit as IBL until its probes are traced (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §13, S4)
|
|
1225
1237
|
case ShadeIndirectLightingMode.ProbeClipmap:
|
|
1226
1238
|
diffuse_pass = {
|
|
1227
1239
|
shader: shader_diffuse_IBL,
|
|
@@ -1231,6 +1243,7 @@ export class Renderer {
|
|
|
1231
1243
|
tEnvironment: gr_texture_environment,
|
|
1232
1244
|
},
|
|
1233
1245
|
};
|
|
1246
|
+
// the probe clipmap's too until it has probes (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §9.6)
|
|
1234
1247
|
specular_pass = {
|
|
1235
1248
|
shader: shader_specular_IBL,
|
|
1236
1249
|
inputs: {
|
|
@@ -1242,6 +1255,48 @@ export class Renderer {
|
|
|
1242
1255
|
camera: gr_buffer_camera_current,
|
|
1243
1256
|
},
|
|
1244
1257
|
};
|
|
1258
|
+
|
|
1259
|
+
// its light is the probes' once the mode has run this frame (§9.6); a pixel no probe
|
|
1260
|
+
// weighs anything for takes IBL's inside the passes
|
|
1261
|
+
if (mode === ShadeIndirectLightingMode.ProbeClipmap && this.#probe_clipmap_gi.has_probes) {
|
|
1262
|
+
// SSR off: both lobes in one pass, from one pick
|
|
1263
|
+
if (prefer_fused && !this.feature_ssr_enabled) {
|
|
1264
|
+
[current_color_out] = graph_image_pass({
|
|
1265
|
+
graph,
|
|
1266
|
+
shader: shader_probe_clipmap_indirect_lighting,
|
|
1267
|
+
output: [current_color_out],
|
|
1268
|
+
input_depth: gr_texture_depth_current,
|
|
1269
|
+
load_op: "load",
|
|
1270
|
+
inputs: this.#probe_clipmap_gi.write_sampling_bindings({
|
|
1271
|
+
tDepth: gr_texture_depth_current,
|
|
1272
|
+
tNormals: gr_texture_normal,
|
|
1273
|
+
tBentNormals: bent_normals,
|
|
1274
|
+
tGBufferAlbedo: gr_texture_material_albedo_ao,
|
|
1275
|
+
tGBufferPBR: gr_texture_pbr,
|
|
1276
|
+
tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
|
|
1277
|
+
view: view_ctx.uniform_buffer.buffer,
|
|
1278
|
+
camera: gr_buffer_camera_current,
|
|
1279
|
+
tEnvironment: gr_texture_environment,
|
|
1280
|
+
tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
|
|
1281
|
+
}),
|
|
1282
|
+
});
|
|
1283
|
+
return current_color_out;
|
|
1284
|
+
}
|
|
1285
|
+
|
|
1286
|
+
diffuse_pass = {
|
|
1287
|
+
shader: shader_probe_clipmap_diffuse,
|
|
1288
|
+
inputs: this.#probe_clipmap_gi.write_sampling_bindings({
|
|
1289
|
+
tDepth: gr_texture_depth_current,
|
|
1290
|
+
tNormals: gr_texture_normal,
|
|
1291
|
+
tBentNormals: bent_normals,
|
|
1292
|
+
tGBufferAlbedo: gr_texture_material_albedo_ao,
|
|
1293
|
+
tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
|
|
1294
|
+
view: view_ctx.uniform_buffer.buffer,
|
|
1295
|
+
camera: gr_buffer_camera_current,
|
|
1296
|
+
tEnvironment: gr_texture_environment,
|
|
1297
|
+
}),
|
|
1298
|
+
};
|
|
1299
|
+
}
|
|
1245
1300
|
break;
|
|
1246
1301
|
|
|
1247
1302
|
case ShadeIndirectLightingMode.Brick4:
|
|
@@ -1331,6 +1386,14 @@ export class Renderer {
|
|
|
1331
1386
|
throw new Error(`Unsupported indirect lighting mode: ${mode}`);
|
|
1332
1387
|
}
|
|
1333
1388
|
|
|
1389
|
+
// before SSR, whose resolve under the probe clipmap reflects the diffuse at the hit's texel
|
|
1390
|
+
const [indirect_diffuse] = graph_image_pass({
|
|
1391
|
+
graph,
|
|
1392
|
+
...diffuse_pass,
|
|
1393
|
+
input_depth: gr_texture_depth_current,
|
|
1394
|
+
output_resolution: view_ctx.resolution,
|
|
1395
|
+
});
|
|
1396
|
+
|
|
1334
1397
|
let indirect_specular;
|
|
1335
1398
|
if (this.feature_ssr_enabled) {
|
|
1336
1399
|
const ssr = this.#postprocess.ssr.graph_pass({
|
|
@@ -1351,6 +1414,9 @@ export class Renderer {
|
|
|
1351
1414
|
input_environment: gr_texture_environment,
|
|
1352
1415
|
brick4: ssr_brick4,
|
|
1353
1416
|
lpv: ssr_lpv,
|
|
1417
|
+
input_indirect_diffuse: mode === ShadeIndirectLightingMode.ProbeClipmap ? indirect_diffuse : undefined,
|
|
1418
|
+
// in every mode: a clipmap of no cascade while it has no probes
|
|
1419
|
+
probes: this.#probe_clipmap_gi,
|
|
1354
1420
|
shader_switches: this.#shader_switches,
|
|
1355
1421
|
resolution,
|
|
1356
1422
|
});
|
|
@@ -1365,13 +1431,6 @@ export class Renderer {
|
|
|
1365
1431
|
});
|
|
1366
1432
|
}
|
|
1367
1433
|
|
|
1368
|
-
const [indirect_diffuse] = graph_image_pass({
|
|
1369
|
-
graph,
|
|
1370
|
-
...diffuse_pass,
|
|
1371
|
-
input_depth: gr_texture_depth_current,
|
|
1372
|
-
output_resolution: view_ctx.resolution,
|
|
1373
|
-
});
|
|
1374
|
-
|
|
1375
1434
|
// resolve indirect lighting
|
|
1376
1435
|
[current_color_out] = graph_image_pass({
|
|
1377
1436
|
graph,
|
|
@@ -1730,6 +1789,12 @@ export class Renderer {
|
|
|
1730
1789
|
|
|
1731
1790
|
this.#update_output_resolution();
|
|
1732
1791
|
|
|
1792
|
+
// The depth ping-pong and the visibility target are created at the internal resolution
|
|
1793
|
+
// below, so it has to be real by then rather than the 1x1 it is declared at: a 1x1 texture
|
|
1794
|
+
// cannot carry G_BUFFER_MIP_LEVELS mips. Only the texture drawn into is resized per frame,
|
|
1795
|
+
// so frame 0's previous depth is used at the size it was created at.
|
|
1796
|
+
this.#update_internal_resolution();
|
|
1797
|
+
|
|
1733
1798
|
this.#graphics = new GraphicsContext(device);
|
|
1734
1799
|
|
|
1735
1800
|
const graphics = this.#graphics;
|
|
@@ -2104,12 +2169,6 @@ export class Renderer {
|
|
|
2104
2169
|
}
|
|
2105
2170
|
|
|
2106
2171
|
#apply_size() {
|
|
2107
|
-
const out_w = this.#output_resolution.x;
|
|
2108
|
-
const out_h = this.#output_resolution.y;
|
|
2109
|
-
|
|
2110
|
-
this.#textures_taa_history.forEach(t => t.resize(out_w, out_h));
|
|
2111
|
-
|
|
2112
|
-
|
|
2113
2172
|
this.#context_needs_update = true;
|
|
2114
2173
|
}
|
|
2115
2174
|
|
|
@@ -2155,20 +2214,10 @@ export class Renderer {
|
|
|
2155
2214
|
this.#nss.jitter_sequence_size = Math.ceil(nss_base * taa_sequence_scale);
|
|
2156
2215
|
}
|
|
2157
2216
|
|
|
2158
|
-
|
|
2159
|
-
|
|
2160
|
-
|
|
2161
|
-
|
|
2162
|
-
t.resize(in_w, in_h)
|
|
2163
|
-
});
|
|
2164
|
-
|
|
2165
|
-
this.#vis_render_target.resize(in_w, in_h);
|
|
2166
|
-
|
|
2167
|
-
// resizing destroys BOTH ping-pong depth textures, including the one holding last
|
|
2168
|
-
// frame's depth — disocclusion/SSAO would read a zeroed "previous depth" this frame
|
|
2169
|
-
// and silently corrupt temporal history. The external resize() path resets history
|
|
2170
|
-
// via indicate_view_change(); internal-resolution changes (DRS steps) must too.
|
|
2171
|
-
this.indicate_view_change();
|
|
2217
|
+
// Nothing is resized here. The visibility target and this frame's depth are sized in
|
|
2218
|
+
// #begin_frame, once the depth ping-pong has cycled, so last frame's depth keeps the size it
|
|
2219
|
+
// was drawn at and stays readable as previous depth. Not a view change either: each temporal
|
|
2220
|
+
// history sees the size change and handles it itself.
|
|
2172
2221
|
|
|
2173
2222
|
this.#internal_resolution_needs_update = false;
|
|
2174
2223
|
}
|
|
@@ -2222,9 +2271,6 @@ export class Renderer {
|
|
|
2222
2271
|
}
|
|
2223
2272
|
|
|
2224
2273
|
this.#apply_size();
|
|
2225
|
-
|
|
2226
|
-
// drop history buffers to prevent artifacts
|
|
2227
|
-
this.indicate_view_change();
|
|
2228
2274
|
}
|
|
2229
2275
|
|
|
2230
2276
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/**
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@@ -2264,8 +2310,10 @@ export class Renderer {
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2264
2310
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this.#graphics.virtual_textures.update();
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2265
2311
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}
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2266
2312
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2267
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-
// cycle depth attachment
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2313
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+
// cycle depth attachment, then size the target this frame draws into. Previous depth is not
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2314
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+
// attached, so it keeps the size it was drawn at.
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2268
2315
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this.#vis_render_target.depth_attachment = this.texture_depth_current;
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2316
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+
this.#vis_render_target.resize(this.#internal_resolution.x, this.#internal_resolution.y);
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2269
2317
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this.#postprocess.update(this.#frame_count);
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2270
2318
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2271
2319
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// Advance whichever upscaler we're going to ask for jitter on this
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@@ -2735,6 +2783,10 @@ export class Renderer {
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2735
2783
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const taa_history_0 = this.#get_texture_taa_history(0);
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2736
2784
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const taa_history_1 = this.#get_texture_taa_history(-1);
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2737
2785
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2786
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+
// Only the texture resolved into follows the output. The history keeps the size it was
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2787
|
+
// resolved at across a resize and is read by uv; it is resized in turn when it is written.
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2788
|
+
taa_history_1.resize(this.#output_resolution.x, this.#output_resolution.y);
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2789
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+
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2738
2790
|
const gr_texture_taa_history = graph_import_texture(graph, taa_history_0, "taa history");
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2739
2791
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const gr_texture_taa_out = graph_import_texture(graph, taa_history_1, "taa out");
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2740
2792
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let gr_texture_depth_previous = graph_import_texture(graph, this.texture_depth_previous, "depth previous");
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@@ -2890,6 +2942,7 @@ export class Renderer {
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2890
2942
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// a cache of the lighting, not the simulation: its response runs on the wall clock
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2891
2943
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time: performance.now() / 1000,
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2892
2944
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movers: gr_scene_movers,
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|
2945
|
+
shadowmap_atlas: gr_shadowmap_atlas,
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2893
2946
|
});
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2894
2947
|
} else {
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2895
2948
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this.#probe_clipmap_gi.release();
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@@ -2906,6 +2959,8 @@ export class Renderer {
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2906
2959
|
// the running mode's GI source, for froxel GI; it is given no other mode's
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2907
2960
|
brick4: this.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4 ? view_ctx.scene.volumetric_light_map : undefined,
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2908
2961
|
lpv: this.indirect_lighting_mode === ShadeIndirectLightingMode.LPV ? view_ctx.scene.light_probe_volume : undefined,
|
|
2962
|
+
// in every mode: a clipmap of no cascade while it has no probes
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|
2963
|
+
probes: this.#probe_clipmap_gi,
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|
2909
2964
|
});
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2910
2965
|
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2911
2966
|
/**
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@@ -2978,8 +3033,6 @@ export class Renderer {
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|
2978
3033
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graph: graph,
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|
2979
3034
|
frame_index: this.#frame_count,
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|
2980
3035
|
input_depth: gr_texture_depth_current,
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|
2981
|
-
input_color: current_color_out,
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|
2982
|
-
input_depth_previous: gr_texture_depth_previous,
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|
2983
3036
|
input_velocity: gr_velocity,
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2984
3037
|
input_normal: gr_texture_normal,
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|
2985
3038
|
input_occlusion: gr_occlusion_clip,
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@@ -3163,6 +3216,8 @@ export class Renderer {
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|
|
3163
3216
|
volumetrics_irradiance: volumetrics.irradiance,
|
|
3164
3217
|
|
|
3165
3218
|
shader_switches: this.#shader_switches,
|
|
3219
|
+
// in every mode: a clipmap of no cascade while it has no probes
|
|
3220
|
+
probes: this.#probe_clipmap_gi,
|
|
3166
3221
|
avboit: this.avboit,
|
|
3167
3222
|
side_channels,
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|
3168
3223
|
});
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@@ -3243,6 +3298,7 @@ export class Renderer {
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|
3243
3298
|
texture_color_history: gr_texture_taa_history,
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|
3244
3299
|
texture_velocity: gr_velocity,
|
|
3245
3300
|
texture_occlusion: gr_occlusion_clip,
|
|
3301
|
+
output_resolution: this.#output_resolution.asArray(),
|
|
3246
3302
|
});
|
|
3247
3303
|
}
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|
3248
3304
|
}
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@@ -19,7 +19,8 @@ export class ViewTextures extends FrameRecord {
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|
19
19
|
get depth(): number;
|
|
20
20
|
set depth_previous(handle: number);
|
|
21
21
|
/**
|
|
22
|
-
* Last frame's depth, which reprojection-shaped effects need.
|
|
22
|
+
* Last frame's depth, which reprojection-shaped effects need. At the size last frame was drawn
|
|
23
|
+
* at, which after a resolution change is not {@link depth}'s: address it in its own grid.
|
|
23
24
|
*
|
|
24
25
|
* @returns {number}
|
|
25
26
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;
|
|
1
|
+
{"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;IAgBD,mCAEC;IAZD;;;;;OAKG;IACH,6BAEC;IAeD,oCAEC;IAXD;;;;OAIG;IACH,8BAEC;IAeD,wCAEC;IAXD;;;;OAIG;IACH,kCAEC;;CAKJ;4BA7E2B,kBAAkB"}
|