@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
|
@@ -0,0 +1,21 @@
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/**
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2
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* Keep the smallest values in a full slice: replace the largest with `candidate` when `candidate`
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* is smaller, otherwise leave it alone.
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*
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* **What this buys is determinism.** A cluster that resolves more lights than its local storage
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* holds has to drop some, and it used to drop whichever arrived last — the arrival order being the
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* order of the culled list, which `shader_cull_lights_frustum`/`_hzb` build with an `atomicAdd`,
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* i.e. GPU scheduling order, which is not stable across frames. So the set of lights a crowded
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9
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* cluster lost changed every frame, and the artefact flickered instead of sitting still. Keeping
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* the smallest indices makes the kept set a function of the scene alone: still a loss, but the same
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* loss every frame, which is the difference between an artefact you can see and reason about and
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* one that reads as random noise.
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*
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* Linear in the slice, and only paid when a cluster is over its limit — which is already a
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* pathological cluster at {@link LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} lights of one type.
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*
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* @type {CodeChunk}
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*/
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export const chunk_cluster_keep_smallest: CodeChunk;
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_cluster_keep_smallest.d.ts.map
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{"version":3,"file":"chunk_cluster_keep_smallest.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH,0CAFU,SAAS,CA2BhB;0BA9CuB,oCAAoC"}
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@@ -0,0 +1,47 @@
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT } from "./LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js";
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/**
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* Keep the smallest values in a full slice: replace the largest with `candidate` when `candidate`
|
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6
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* is smaller, otherwise leave it alone.
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7
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*
|
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8
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* **What this buys is determinism.** A cluster that resolves more lights than its local storage
|
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9
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+
* holds has to drop some, and it used to drop whichever arrived last — the arrival order being the
|
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10
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+
* order of the culled list, which `shader_cull_lights_frustum`/`_hzb` build with an `atomicAdd`,
|
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11
|
+
* i.e. GPU scheduling order, which is not stable across frames. So the set of lights a crowded
|
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12
|
+
* cluster lost changed every frame, and the artefact flickered instead of sitting still. Keeping
|
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13
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+
* the smallest indices makes the kept set a function of the scene alone: still a loss, but the same
|
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14
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+
* loss every frame, which is the difference between an artefact you can see and reason about and
|
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15
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* one that reads as random noise.
|
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16
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*
|
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17
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* Linear in the slice, and only paid when a cluster is over its limit — which is already a
|
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* pathological cluster at {@link LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} lights of one type.
|
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*
|
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* @type {CodeChunk}
|
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*/
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|
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export const chunk_cluster_keep_smallest = CodeChunk.from(
|
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//language=WGSL
|
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`
|
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25
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fn cluster_keep_smallest(
|
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26
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values: ptr<function, array<u32, ${2 * LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}>>,
|
|
27
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base: u32,
|
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28
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count: u32,
|
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candidate: u32
|
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) {
|
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var worst = 0u;
|
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var worst_value = (*values)[base];
|
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+
|
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34
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for (var i = 1u; i < count; i++) {
|
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let value = (*values)[base + i];
|
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+
|
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37
|
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if (value > worst_value) {
|
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38
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worst_value = value;
|
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worst = i;
|
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40
|
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}
|
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41
|
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}
|
|
42
|
+
|
|
43
|
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if (candidate < worst_value) {
|
|
44
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(*values)[base + worst] = candidate;
|
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45
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}
|
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46
|
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}
|
|
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`);
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|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_assign_lights.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_assign_lights.js"],"names":[],"mappings":"AAgCA,mEAMG;AAmBH,sDAAoF;AA8IpF,yDAIG;6BAzM0B,mCAAmC;4BADpC,kCAAkC;8BAoBhC,+BAA+B"}
|
|
@@ -22,6 +22,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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22
22
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import { ComputeShader } from "../../shader/ComputeShader.js";
|
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23
23
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
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24
24
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import { chunk_cluster_depth_from_z_slice } from "./chunk_cluster_depth_from_z_slice.js";
|
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25
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+
import { chunk_cluster_keep_smallest } from "./chunk_cluster_keep_smallest.js";
|
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25
26
|
import { chunk_light_cluster_counts } from "./chunk_light_cluster_counts.js";
|
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26
27
|
import { chunk_light_cluster_resolution_xy_from_screen } from "./chunk_light_cluster_resolution_xy_from_screen.js";
|
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27
28
|
import { CLUSTER_LIGHT_TYPE, chunk_cluster_light_tuple } from "./CLUSTER_LIGHT_TYPE.js";
|
|
@@ -133,17 +134,19 @@ fn main(
|
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133
134
|
}
|
|
134
135
|
|
|
135
136
|
if (light_type == ${CLUSTER_LIGHT_TYPE.Point}u) {
|
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136
|
-
if (local_point_count
|
|
137
|
-
|
|
137
|
+
if (local_point_count < ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}) {
|
|
138
|
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local_lights[local_point_count] = light_index;
|
|
139
|
+
local_point_count += 1u;
|
|
140
|
+
} else {
|
|
141
|
+
cluster_keep_smallest(&local_lights, 0u, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, light_index);
|
|
138
142
|
}
|
|
139
|
-
local_lights[local_point_count] = light_index;
|
|
140
|
-
local_point_count += 1u;
|
|
141
143
|
} else {
|
|
142
|
-
if (local_spot_count
|
|
143
|
-
|
|
144
|
+
if (local_spot_count < ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}) {
|
|
145
|
+
local_lights[${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} + local_spot_count] = light_index;
|
|
146
|
+
local_spot_count += 1u;
|
|
147
|
+
} else {
|
|
148
|
+
cluster_keep_smallest(&local_lights, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, ${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT}u, light_index);
|
|
144
149
|
}
|
|
145
|
-
local_lights[${LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT} + local_spot_count] = light_index;
|
|
146
|
-
local_spot_count += 1u;
|
|
147
150
|
}
|
|
148
151
|
}
|
|
149
152
|
|
|
@@ -177,6 +180,7 @@ fn main(
|
|
|
177
180
|
`, [
|
|
178
181
|
LIGHT_CLUSTER_METADATA.declaration_chunk,
|
|
179
182
|
chunk_grid3d_to_index,
|
|
183
|
+
chunk_cluster_keep_smallest,
|
|
180
184
|
chunk_cluster_slice_frustum,
|
|
181
185
|
chunk_plane_from_triangle,
|
|
182
186
|
chunk_frustum_to_corners,
|
package/src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.d.ts
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Direction to equirectangular UV, in the convention the environment bake uses:
|
|
3
|
+
*
|
|
4
|
+
* u = (atan2(x, z) + pi) / 2pi
|
|
5
|
+
* v = acos(y) / pi
|
|
6
|
+
*
|
|
7
|
+
* so **v = 0 is the zenith** (+Y) and longitude is measured from +Z, anticlockwise about +Y.
|
|
8
|
+
*
|
|
9
|
+
* ## There are two equirectangular conventions in this tree, deliberately
|
|
10
|
+
*
|
|
11
|
+
* `core/geom/3d/equirectangular` defines the projection the other way round — `u = atan2(z, x)/2pi + 0.5`,
|
|
12
|
+
* `v = asin(y)/pi + 0.5`, which puts the zenith at **v = 1** and starts longitude a quarter turn away
|
|
13
|
+
* with the opposite handedness. That one matches three.js' `equirectUv`, deliberately, so that a texture
|
|
14
|
+
* authored for `EquirectangularReflectionMapping` reads correctly through it.
|
|
15
|
+
*
|
|
16
|
+
* The two are self-consistent and **not interchangeable**. Feeding an HDRI resampled through this
|
|
17
|
+
* convention to a probe written against the `core` one gives an environment flipped vertically and
|
|
18
|
+
* rotated ninety degrees in azimuth — which reads as a bad asset rather than a code bug. The comment at
|
|
19
|
+
* `resample_equirectangular_to_octahedral`'s decode records that a previous attempt to move the bake onto
|
|
20
|
+
* the other convention produced an east-west mirrored environment, so "just call the core one" is a change
|
|
21
|
+
* that has already gone wrong once.
|
|
22
|
+
*
|
|
23
|
+
* This exists as a named function rather than as arithmetic inside the resampler because the resampler's
|
|
24
|
+
* own spec was restating it — a second copy of the mapping, in the place least able to catch a drift in it.
|
|
25
|
+
*
|
|
26
|
+
* @param {number[]|Float32Array} out receives `(u, v)`
|
|
27
|
+
* @param {number} out_offset
|
|
28
|
+
* @param {number} x unit direction
|
|
29
|
+
* @param {number} y
|
|
30
|
+
* @param {number} z
|
|
31
|
+
*
|
|
32
|
+
* @author Alex Goldring
|
|
33
|
+
* @copyright Company Named Limited (c) 2026
|
|
34
|
+
*/
|
|
35
|
+
export function equirectangular_zenith_first_direction_to_uv(out: number[] | Float32Array, out_offset: number, x: number, y: number, z: number): void;
|
|
36
|
+
//# sourceMappingURL=equirectangular_zenith_first_direction_to_uv.d.ts.map
|
package/src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"equirectangular_zenith_first_direction_to_uv.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,kEATW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAWhB"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Direction to equirectangular UV, in the convention the environment bake uses:
|
|
3
|
+
*
|
|
4
|
+
* u = (atan2(x, z) + pi) / 2pi
|
|
5
|
+
* v = acos(y) / pi
|
|
6
|
+
*
|
|
7
|
+
* so **v = 0 is the zenith** (+Y) and longitude is measured from +Z, anticlockwise about +Y.
|
|
8
|
+
*
|
|
9
|
+
* ## There are two equirectangular conventions in this tree, deliberately
|
|
10
|
+
*
|
|
11
|
+
* `core/geom/3d/equirectangular` defines the projection the other way round — `u = atan2(z, x)/2pi + 0.5`,
|
|
12
|
+
* `v = asin(y)/pi + 0.5`, which puts the zenith at **v = 1** and starts longitude a quarter turn away
|
|
13
|
+
* with the opposite handedness. That one matches three.js' `equirectUv`, deliberately, so that a texture
|
|
14
|
+
* authored for `EquirectangularReflectionMapping` reads correctly through it.
|
|
15
|
+
*
|
|
16
|
+
* The two are self-consistent and **not interchangeable**. Feeding an HDRI resampled through this
|
|
17
|
+
* convention to a probe written against the `core` one gives an environment flipped vertically and
|
|
18
|
+
* rotated ninety degrees in azimuth — which reads as a bad asset rather than a code bug. The comment at
|
|
19
|
+
* `resample_equirectangular_to_octahedral`'s decode records that a previous attempt to move the bake onto
|
|
20
|
+
* the other convention produced an east-west mirrored environment, so "just call the core one" is a change
|
|
21
|
+
* that has already gone wrong once.
|
|
22
|
+
*
|
|
23
|
+
* This exists as a named function rather than as arithmetic inside the resampler because the resampler's
|
|
24
|
+
* own spec was restating it — a second copy of the mapping, in the place least able to catch a drift in it.
|
|
25
|
+
*
|
|
26
|
+
* @param {number[]|Float32Array} out receives `(u, v)`
|
|
27
|
+
* @param {number} out_offset
|
|
28
|
+
* @param {number} x unit direction
|
|
29
|
+
* @param {number} y
|
|
30
|
+
* @param {number} z
|
|
31
|
+
*
|
|
32
|
+
* @author Alex Goldring
|
|
33
|
+
* @copyright Company Named Limited (c) 2026
|
|
34
|
+
*/
|
|
35
|
+
export function equirectangular_zenith_first_direction_to_uv(out, out_offset, x, y, z) {
|
|
36
|
+
const phi = Math.atan2(x, z);
|
|
37
|
+
const theta = Math.acos(y < -1 ? -1 : y > 1 ? 1 : y);
|
|
38
|
+
|
|
39
|
+
out[out_offset] = (phi + Math.PI) / (Math.PI * 2);
|
|
40
|
+
out[out_offset + 1] = theta / Math.PI;
|
|
41
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"execute_filter_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/execute_filter_environment_map.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"execute_filter_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/execute_filter_environment_map.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,8GAmDC"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
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{"version":3,"file":"octahedral_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/octahedral_uv_to_direction.js"],"names":[],"mappings":"
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{"version":3,"file":"octahedral_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/octahedral_uv_to_direction.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,kFAA4E;kDAPrE,wCAAwC"}
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export function octahedral_uv_to_direction(target, u, v) {
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}
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import {
|
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octahedral_z_pole_uv_to_direction
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} from "./octahedral_z_pole_uv_to_direction.js";
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/**
|
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* @deprecated Renamed to {@link octahedral_z_pole_uv_to_direction}, because the name collided with
|
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* `core/geom/3d/octahedra/octahedral_uv_to_direction` — a different pole *and* a different signature.
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* This re-export is kept for backward compatibility (meep is a library; old names are public surface).
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*/
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export const octahedral_uv_to_direction = octahedral_z_pole_uv_to_direction;
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/**
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* CPU port of the WGSL `uv_octahedral_unit_decode` chunk (Rune Stubbe's octahedral decode,
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* **Z-pole**): given a texel UV of an octahedral environment map, returns the world direction the
|
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* GPU will sample that texel for (the exact inverse of `uv_octahedral_unit_encode`).
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*
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* Every CPU-side producer/consumer of octahedral environment texels (the equirect resampler,
|
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* sun-extraction reverse decodes) must go through this ONE function so they can never drift
|
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8
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* from the GPU sampling convention.
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*
|
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* ## Two conventions, and why the name says which
|
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*
|
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* `core/geom/3d` has its own octahedral codec — `octahedral_uv_to_direction` /
|
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* `octahedral_direction_to_uv`, and `decode_octahedron_to_unit` / `encode_unit_to_octahedron` over the
|
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* `[-1, 1]` range — and it folds on **`y`**, emitting `(x, z)`. This one folds on `z` and emits
|
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* `(x, y)`, matching the WGSL chunks, which is why a producer feeding the GPU decoder swizzles y and z
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* at the call site (see `encode_normals_to_octahedral_u32`).
|
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*
|
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* This function used to be called `octahedral_uv_to_direction` — the same name as the `core` one, with a
|
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* different pole *and* a different signature: `(target, u, v)` against
|
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* `(out, out_offset, in_uv, in_offset)`. An importer who autocompleted the name got one of two functions
|
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* that disagree about which axis is up, and the `core` one silently reads `u` out of
|
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* `arguments[2][arguments[3]]` if handed this call shape. The old name is kept as a deprecated alias
|
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* because it is published surface.
|
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*
|
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* @see chunk_uv_octahedral_unit_decode
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* @param {number[]|Float32Array} target receives the normalized direction (x, y, z)
|
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* @param {number} u in [0, 1]
|
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* @param {number} v in [0, 1]
|
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*/
|
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export function octahedral_z_pole_uv_to_direction(target: number[] | Float32Array, u: number, v: number): void;
|
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//# sourceMappingURL=octahedral_z_pole_uv_to_direction.d.ts.map
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{"version":3,"file":"octahedral_z_pole_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/octahedral_z_pole_uv_to_direction.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,0DAJW,MAAM,EAAE,GAAC,YAAY,KACrB,MAAM,KACN,MAAM,QAiBhB"}
|
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@@ -0,0 +1,45 @@
|
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1
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/**
|
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2
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* CPU port of the WGSL `uv_octahedral_unit_decode` chunk (Rune Stubbe's octahedral decode,
|
|
3
|
+
* **Z-pole**): given a texel UV of an octahedral environment map, returns the world direction the
|
|
4
|
+
* GPU will sample that texel for (the exact inverse of `uv_octahedral_unit_encode`).
|
|
5
|
+
*
|
|
6
|
+
* Every CPU-side producer/consumer of octahedral environment texels (the equirect resampler,
|
|
7
|
+
* sun-extraction reverse decodes) must go through this ONE function so they can never drift
|
|
8
|
+
* from the GPU sampling convention.
|
|
9
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*
|
|
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|
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* ## Two conventions, and why the name says which
|
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11
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*
|
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12
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* `core/geom/3d` has its own octahedral codec — `octahedral_uv_to_direction` /
|
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* `octahedral_direction_to_uv`, and `decode_octahedron_to_unit` / `encode_unit_to_octahedron` over the
|
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14
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+
* `[-1, 1]` range — and it folds on **`y`**, emitting `(x, z)`. This one folds on `z` and emits
|
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|
+
* `(x, y)`, matching the WGSL chunks, which is why a producer feeding the GPU decoder swizzles y and z
|
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|
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* at the call site (see `encode_normals_to_octahedral_u32`).
|
|
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|
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*
|
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|
+
* This function used to be called `octahedral_uv_to_direction` — the same name as the `core` one, with a
|
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|
+
* different pole *and* a different signature: `(target, u, v)` against
|
|
20
|
+
* `(out, out_offset, in_uv, in_offset)`. An importer who autocompleted the name got one of two functions
|
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|
+
* that disagree about which axis is up, and the `core` one silently reads `u` out of
|
|
22
|
+
* `arguments[2][arguments[3]]` if handed this call shape. The old name is kept as a deprecated alias
|
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|
+
* because it is published surface.
|
|
24
|
+
*
|
|
25
|
+
* @see chunk_uv_octahedral_unit_decode
|
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* @param {number[]|Float32Array} target receives the normalized direction (x, y, z)
|
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|
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* @param {number} u in [0, 1]
|
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28
|
+
* @param {number} v in [0, 1]
|
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*/
|
|
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|
+
export function octahedral_z_pole_uv_to_direction(target, u, v) {
|
|
31
|
+
let x = u * 2 - 1;
|
|
32
|
+
let y = v * 2 - 1;
|
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|
+
const z = 1 - Math.abs(x) - Math.abs(y);
|
|
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|
+
|
|
35
|
+
// octahedron fold for the lower hemisphere (mirrors the WGSL select-based form)
|
|
36
|
+
const t = Math.max(-z, 0);
|
|
37
|
+
x += x > 0 ? -t : t;
|
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|
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y += y > 0 ? -t : t;
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|
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const m = 1 / Math.sqrt(x * x + y * y + z * z);
|
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|
|
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|
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target[0] = x * m;
|
|
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|
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target[1] = y * m;
|
|
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target[2] = z * m;
|
|
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}
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@@ -1,7 +1,7 @@
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import { assert } from "../../../../core/assert.js";
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import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
|
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3
|
import { SAMPLE_OFFSETS, SAMPLE_WEIGHTS, SUPER_SAMPLE_COUNT } from "./octahedral_resample_kernel.js";
|
|
4
|
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import {
|
|
4
|
+
import { octahedral_z_pole_uv_to_direction } from "./octahedral_z_pole_uv_to_direction.js";
|
|
5
5
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/**
|
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7
7
|
* Standard cube-map face selection — the GL/D3D/WebGPU table — for a direction already in cube
|
|
@@ -124,7 +124,7 @@ export function resample_cube_to_octahedral(faces, output_resolution) {
|
|
|
124
124
|
const v = (y + SAMPLE_OFFSETS[s * 2 + 1] + 0.5) / output_resolution;
|
|
125
125
|
|
|
126
126
|
// the direction the GPU will sample this texel for
|
|
127
|
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|
|
127
|
+
octahedral_z_pole_uv_to_direction(SCRATCH_DIRECTION, u, v);
|
|
128
128
|
|
|
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129
|
const face = cube_direction_to_face(
|
|
130
130
|
-SCRATCH_DIRECTION[0],
|
package/src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"resample_equirectangular_to_octahedral.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"resample_equirectangular_to_octahedral.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,8DAHW,SAAS,qBACT,MAAM,aAoEhB;0BA5EyB,0DAA0D"}
|
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
import { assert } from "../../../../core/assert.js";
|
|
2
2
|
import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
|
|
3
|
+
import { equirectangular_zenith_first_direction_to_uv } from "./equirectangular_zenith_first_direction_to_uv.js";
|
|
3
4
|
import { SAMPLE_OFFSETS, SAMPLE_WEIGHTS, SUPER_SAMPLE_COUNT } from "./octahedral_resample_kernel.js";
|
|
4
|
-
import {
|
|
5
|
+
import { octahedral_z_pole_uv_to_direction } from "./octahedral_z_pole_uv_to_direction.js";
|
|
5
6
|
|
|
6
7
|
/**
|
|
7
8
|
*
|
|
@@ -17,6 +18,7 @@ export function resample_equirectangular_to_octahedral(input, output_resolution)
|
|
|
17
18
|
output.data.fill(1);
|
|
18
19
|
|
|
19
20
|
const scratch_v3 = new Float32Array(3);
|
|
21
|
+
const scratch_uv = new Float32Array(2);
|
|
20
22
|
|
|
21
23
|
const SAMPLE = new Float32Array(SUPER_SAMPLE_COUNT * 3);
|
|
22
24
|
|
|
@@ -40,15 +42,16 @@ export function resample_equirectangular_to_octahedral(input, output_resolution)
|
|
|
40
42
|
// The direction the GPU will sample this texel for — MUST be the exact inverse of
|
|
41
43
|
// uv_octahedral_unit_encode (the previous meep Y-pole decode with a negated U
|
|
42
44
|
// produced an east-west MIRRORED environment relative to the source panorama).
|
|
43
|
-
|
|
45
|
+
octahedral_z_pole_uv_to_direction(scratch_v3, out_u, out_v);
|
|
44
46
|
|
|
45
|
-
// Y-up equirectangular convention: v = 0 is the zenith (+Y), phi = atan2(x, z).
|
|
46
|
-
//
|
|
47
|
-
|
|
48
|
-
|
|
47
|
+
// Y-up equirectangular convention: v = 0 is the zenith (+Y), phi = atan2(x, z). This is
|
|
48
|
+
// NOT the convention core/geom/3d/equirectangular defines — see the function's docblock.
|
|
49
|
+
equirectangular_zenith_first_direction_to_uv(
|
|
50
|
+
scratch_uv, 0, scratch_v3[0], scratch_v3[1], scratch_v3[2]
|
|
51
|
+
);
|
|
49
52
|
|
|
50
|
-
const in_u =
|
|
51
|
-
const in_v =
|
|
53
|
+
const in_u = scratch_uv[0];
|
|
54
|
+
const in_v = scratch_uv[1];
|
|
52
55
|
|
|
53
56
|
const weight = SAMPLE_WEIGHTS[super_sample_i];
|
|
54
57
|
|
|
@@ -1,6 +1,15 @@
|
|
|
1
1
|
export class SpotLight extends Light {
|
|
2
2
|
/**
|
|
3
|
-
* How far does the light reach?
|
|
3
|
+
* How far does the light reach? Zero or below means no cutoff, which is what the cull shaders
|
|
4
|
+
* read it as — see the UNBOUNDED branch in `chunk_spot_light_to_aabb3`.
|
|
5
|
+
*
|
|
6
|
+
* The default used to be FLOAT32_MAX, which says the same thing and contradicts that sentinel:
|
|
7
|
+
* the shaders took it as a real cone height, so `cone_to_bounding_box` computed
|
|
8
|
+
* `3.4e38 * tan(PI/3)` and overflowed f32 to +Inf. The AABB came back degenerate,
|
|
9
|
+
* `aabb3_project_perspective` then failed its bounds check and the HZB test was skipped
|
|
10
|
+
* entirely — so a default-constructed spot light, which is what an artist authoring one
|
|
11
|
+
* produces, was never occlusion-culled. The sentinel takes the clean 1e30 path instead.
|
|
12
|
+
*
|
|
4
13
|
* @type {number}
|
|
5
14
|
*/
|
|
6
15
|
distance: number;
|
|
@@ -1 +1 @@
|
|
|
1
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-
{"version":3,"file":"SpotLight.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/model/SpotLight.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"SpotLight.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/model/SpotLight.js"],"names":[],"mappings":"AAEA;IACI;;;;;;;;;;;;OAYG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,OAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEH;IAyBb,oCAGC;IApBD;;;;;;;;;;;OAWG;IACH,+BAGC;IAQL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;sBAzDqB,YAAY"}
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@@ -1,12 +1,20 @@
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1
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-
import { FLOAT32_MAX } from "../../../../core/binary/FLOAT32_MAX.js";
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2
1
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import { Light } from "./Light.js";
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2
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3
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export class SpotLight extends Light {
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/**
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-
* How far does the light reach?
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5
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+
* How far does the light reach? Zero or below means no cutoff, which is what the cull shaders
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6
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+
* read it as — see the UNBOUNDED branch in `chunk_spot_light_to_aabb3`.
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7
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*
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8
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+
* The default used to be FLOAT32_MAX, which says the same thing and contradicts that sentinel:
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9
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* the shaders took it as a real cone height, so `cone_to_bounding_box` computed
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10
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+
* `3.4e38 * tan(PI/3)` and overflowed f32 to +Inf. The AABB came back degenerate,
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11
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+
* `aabb3_project_perspective` then failed its bounds check and the HZB test was skipped
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* entirely — so a default-constructed spot light, which is what an artist authoring one
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* produces, was never occlusion-culled. The sentinel takes the clean 1e30 path instead.
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*
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7
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* @type {number}
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*/
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9
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-
distance =
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17
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+
distance = 0;
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10
18
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11
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/**
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* Limit is Pi/2 (90 degrees) this is a half-angle of the cone.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"light_record_directional.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_directional.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"light_record_directional.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_directional.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,iFAJW,MAAM,OA0BhB"}
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@@ -1,3 +1,4 @@
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1
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+
import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
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1
2
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import { light_flags_pack } from "./LIGHT_FLAGS.js";
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2
3
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import { light_pack_color } from "./light_pack_color.js";
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3
4
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@@ -35,7 +36,8 @@ export function light_record_directional(light, transform_row) {
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35
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disk_radius: light.radius,
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36
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flags: light_flags_pack(has_shadow),
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37
38
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near_clip_distance: light.near_clip_distance,
|
|
38
|
-
|
|
39
|
+
// a link into shadow_directional; a light without a shadow names no slot
|
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40
|
+
shadow_id: has_shadow ? shadowmap_id : GPU_DATABASE_NULL,
|
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41
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node: transform_row,
|
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40
42
|
};
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41
43
|
}
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@@ -1 +1 @@
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|
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1
|
-
{"version":3,"file":"light_record_point.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_point.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"light_record_point.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_point.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,qEAJW,MAAM,OA2BhB"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
|
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1
2
|
import { light_flags_pack } from "./LIGHT_FLAGS.js";
|
|
2
3
|
import { light_pack_color } from "./light_pack_color.js";
|
|
3
4
|
|
|
@@ -36,7 +37,8 @@ export function light_record_point(light, transform_row) {
|
|
|
36
37
|
radius: light.radius,
|
|
37
38
|
flags: light_flags_pack(has_shadow),
|
|
38
39
|
near_clip_distance: light.near_clip_distance,
|
|
39
|
-
|
|
40
|
+
// a link into shadow_point; a light without a shadow names no slot
|
|
41
|
+
shadow_id: has_shadow ? shadowmap_id : GPU_DATABASE_NULL,
|
|
40
42
|
node: transform_row,
|
|
41
43
|
};
|
|
42
44
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"light_record_spot.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_spot.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"light_record_spot.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/model/io/light_record_spot.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;GAaG;AACH,mEALW,MAAM,OAqChB"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
|
|
1
2
|
import { light_flags_pack } from "./LIGHT_FLAGS.js";
|
|
2
3
|
import { light_pack_color } from "./light_pack_color.js";
|
|
3
4
|
|
|
@@ -47,7 +48,8 @@ export function light_record_spot(light, transform_row) {
|
|
|
47
48
|
penumbraCos: Math.cos(light.angle * (1 - light.penumbra)),
|
|
48
49
|
flags: light_flags_pack(has_shadow),
|
|
49
50
|
near_clip_distance: light.near_clip_distance,
|
|
50
|
-
|
|
51
|
+
// a link into shadow_spot; a light without a shadow names no slot
|
|
52
|
+
shadow_id: has_shadow ? shadowmap_id : GPU_DATABASE_NULL,
|
|
51
53
|
node: transform_row,
|
|
52
54
|
};
|
|
53
55
|
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The directory a container's sibling files are resolved against.
|
|
3
|
+
*
|
|
4
|
+
* Three cases, and the test used to be against the wrong sentinel — `lastIndexOf('/') !== 0` where
|
|
5
|
+
* `!== -1` was meant — so it got two of the three wrong:
|
|
6
|
+
*
|
|
7
|
+
* - a bare file name has no slash at all, `lastIndexOf` is -1, and the old test took the "has a
|
|
8
|
+
* directory" branch to produce `url.substring(0, 0)` — the empty string, which `loadFromJson`
|
|
9
|
+
* rejects outright with "baseUrl must be specified". That is what a drag-and-drop `fileMap`
|
|
10
|
+
* produces, which is the case the option exists for.
|
|
11
|
+
* - a root-relative `/model.glb` has its only slash at 0, and the old test sent it to `'./'`, so
|
|
12
|
+
* a sibling `scene.bin` resolved against the current directory rather than the root.
|
|
13
|
+
* - everything with an interior slash was, and is, the prefix up to and including it. That is
|
|
14
|
+
* every call site in this repo, which is why neither of the other two has been seen.
|
|
15
|
+
*
|
|
16
|
+
* @param {string} url
|
|
17
|
+
* @returns {string} with a trailing separator, or `'./'` when there is no directory part
|
|
18
|
+
*/
|
|
19
|
+
export function gltf_base_url(url: string): string;
|
|
20
|
+
//# sourceMappingURL=gltf_base_url.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gltf_base_url.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/loader/gltf/gltf_base_url.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,mCAHW,MAAM,GACJ,MAAM,CAUlB"}
|