@woosh/meep-engine 3.30.0 → 3.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1627) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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  1460. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
  1461. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts +2 -1
  1462. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts.map +1 -1
  1463. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.js +15 -28
  1464. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
  1465. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  1466. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
  1467. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1468. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
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  1470. package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
  1471. package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
  1472. package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
  1473. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  1474. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
  1475. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
  1476. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
  1477. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
  1478. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +10 -3
  1479. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  1480. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +219 -194
  1481. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +32 -0
  1482. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
  1483. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
  1484. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
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  1490. package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
  1491. package/src/shade/renderer/texture/TextureManager.js +109 -6
  1492. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
  1493. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -2
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  1495. package/src/shade/renderer/texture/download_texture_data.js +12 -4
  1496. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
  1497. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
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  1500. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
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  1510. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
  1511. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
  1512. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
  1513. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
  1514. package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
  1515. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
  1516. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +59 -68
  1517. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
  1518. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
  1519. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
  1520. package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
  1521. package/src/shade/renderer/view/ViewManager.d.ts +8 -0
  1522. package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
  1523. package/src/shade/renderer/view/ViewManager.js +15 -0
  1524. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1525. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
  1526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
  1527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
  1528. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  1529. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
  1530. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
  1531. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1532. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +243 -62
  1533. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1534. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
  1535. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  1536. package/src/shade/wgsl/validate_wgsl_source.js +57 -0
  1537. package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
  1538. package/src/view/asset/AssetLoaderStatusView.js +8 -0
  1539. package/src/view/common/LabelView.d.ts.map +1 -1
  1540. package/src/view/common/LabelView.js +4 -0
  1541. package/src/view/common/ListView.d.ts +6 -2
  1542. package/src/view/common/ListView.d.ts.map +1 -1
  1543. package/src/view/common/ListView.js +27 -7
  1544. package/src/view/common/TabbedView.d.ts.map +1 -1
  1545. package/src/view/common/TabbedView.js +8 -0
  1546. package/src/view/common/VirtualListView.d.ts.map +1 -1
  1547. package/src/view/common/VirtualListView.js +17 -1
  1548. package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
  1549. package/src/view/common/dnd/DropTarget.js +18 -0
  1550. package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
  1551. package/src/view/elements/DropDownSelectionView.js +8 -0
  1552. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  1553. package/src/view/elements/image/SvgImageView.js +8 -0
  1554. package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
  1555. package/src/view/elements/navigation/ViewStack.js +4 -0
  1556. package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
  1557. package/src/view/elements/notify/NotificationView.js +4 -0
  1558. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1559. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1560. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1561. package/src/view/elements/radial/RadialMenu.js +4 -0
  1562. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1563. package/src/view/minimap/Minimap.js +8 -0
  1564. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
  1565. package/src/view/minimap/MinimapCanvasView.js +21 -1
  1566. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
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  1568. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
  1569. package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
  1570. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
  1571. package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
  1572. package/src/view/minimap/minimap_focus_area.js +22 -0
  1573. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
  1574. package/src/view/tooltip/TooltipManager.js +16 -4
  1575. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts +0 -73
  1576. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +0 -1
  1577. package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
  1578. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
  1579. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
  1580. package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
  1581. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
  1582. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
  1583. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
  1584. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
  1585. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
  1586. package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
  1587. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
  1588. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
  1589. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
  1590. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
  1591. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
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  1598. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
  1599. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
  1600. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
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  1609. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
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  1620. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
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@@ -1,5 +1,4 @@
1
1
  import { assert } from "../../../core/assert.js";
2
- import { BinaryBuffer } from "../../../core/binary/BinaryBuffer.js";
3
2
  import { BVH } from "../../../core/bvh2/bvh3/BVH.js";
4
3
  import { ebvh_optimize_treelet } from "../../../core/bvh2/bvh3/ebvh_optimize_treelet.js";
5
4
  import {
@@ -46,7 +45,7 @@ import {
46
45
  import { BodyKind } from "./BodyKind.js";
47
46
  import { Collider, COLLIDER_UNBOUND } from "./Collider.js";
48
47
  import { find_non_finite_physics_state } from "./find_non_finite_physics_state.js";
49
- import { is_sensor } from "./is_sensor.js";
48
+ import { body_is_wholly_sensor } from "./is_sensor.js";
50
49
  import { JOINT_UNALLOCATED, JOINT_WORLD } from "./Joint.js";
51
50
  import { PhysicsEvents } from "./PhysicsEvents.js";
52
51
  import { RIGID_BODY_UNALLOCATED, RigidBody } from "./RigidBody.js";
@@ -103,6 +102,12 @@ const scratch_stored_aabb = new Float64Array(6);
103
102
  const scratch_prox_mover = new Float64Array(6);
104
103
  const scratch_prox_sleeper = new Float64Array(6);
105
104
 
105
+ /**
106
+ * {@link PhysicsSystem#interpolationLog} warns once per process, not once per system.
107
+ * @type {boolean}
108
+ */
109
+ let interpolation_log_deprecation_warned = false;
110
+
106
111
  /**
107
112
  * Rigid-body physics system.
108
113
  *
@@ -388,39 +393,36 @@ export class PhysicsSystem extends System {
388
393
  __ccd_start_pos = new Float64Array(0);
389
394
 
390
395
  /**
391
- * Set this to the {@link InterpolationSystem}'s log to get render
392
- * interpolation: each step then restores every awake {@link Interpolated}
393
- * body's authoritative pose before simulating, and records the result
394
- * afterwards. Leave `null` on a headless world — the work is skipped
395
- * entirely.
396
396
  * @type {InterpolationLog|null}
397
397
  */
398
- interpolationLog = null;
399
-
400
- /** @private @type {number} valid entries in {@link __interp_recorded} */
401
- __interp_recorded_count = 0;
402
-
403
- constructor() {
404
- super();
405
-
406
- /**
407
- * Reusable decode buffer for restoring interpolated snapshots.
408
- * @private
409
- * @type {BinaryBuffer}
410
- */
411
- this.__interp_scratch = new BinaryBuffer();
412
- this.__interp_scratch.fromArrayBuffer(new ArrayBuffer(256));
413
-
414
- /**
415
- * Body indices snapshotted by the LAST {@link __interp_record} — i.e. the awake
416
- * Interpolated set as it was at the end of the previous tick. {@link __interp_restore}
417
- * iterates THIS set (not the current awake set) so a body that slept on the previous
418
- * tick — recorded before it slept, but absent from the current awake set — is still
419
- * restored off its render-polluted pose. Sparse: O(interpolated moving bodies).
420
- * @private
421
- * @type {Uint32Array}
422
- */
423
- this.__interp_recorded = new Uint32Array(16);
398
+ #legacy_interpolation_log = null;
399
+
400
+ /**
401
+ * **Deprecated; does nothing.** Physics used to produce render interpolation itself: with this
402
+ * set to the {@link InterpolationSystem}'s log, each step restored every awake interpolated
403
+ * body from the previous tick's record and recorded it again afterwards. The
404
+ * {@link InterpolationSystem} now records and restores every {@link Interpolated} entity on its
405
+ * own, around the whole fixed step, so there is nothing to wire.
406
+ *
407
+ * The move fixed a defect rather than tidying one up: "restore from the previous tick's record"
408
+ * cannot tell a render blend from a legitimate write, so a network correction — or any other
409
+ * write made between steps — was put back to the recorded pose at the start of the next step,
410
+ * indefinitely for a predicted body the host kept correcting.
411
+ *
412
+ * Kept so existing wiring keeps working; setting it warns once.
413
+ * @deprecated
414
+ * @type {InterpolationLog|null}
415
+ */
416
+ get interpolationLog() {
417
+ return this.#legacy_interpolation_log;
418
+ }
419
+
420
+ set interpolationLog(log) {
421
+ if (log !== null && log !== undefined && !interpolation_log_deprecation_warned) {
422
+ interpolation_log_deprecation_warned = true;
423
+ console.warn('PhysicsSystem.interpolationLog is deprecated and ignored: InterpolationSystem records and restores Interpolated entities by itself. Remove the assignment.');
424
+ }
425
+ this.#legacy_interpolation_log = log;
424
426
  }
425
427
 
426
428
  /**
@@ -469,15 +471,23 @@ export class PhysicsSystem extends System {
469
471
  }
470
472
 
471
473
  /**
472
- * First attached collider of a body, or `null` if none. Used for
473
- * body-level checks that aren't yet per-collider: the sensor flag, the
474
- * concave-shape dispatch flag, and the contact-filter callback's
475
- * `colliderA` / `colliderB` arguments. Contact **materials** (friction /
476
- * restitution) are NOT read here — the narrowphase tracks the specific
477
- * source collider on each side of every contact and stamps the combined
478
- * coefficients into the manifold per contact, so mixed-material compound
479
- * bodies are accurate. (Per-contact source colliders for the filter
480
- * callback / sensor flag remain a follow-up.)
474
+ * First attached collider of a body, or `null` if none. Used for the
475
+ * contact-filter callback's `colliderA` / `colliderB` arguments, and as a
476
+ * "does this body have any colliders" test.
477
+ *
478
+ * It is NOT how the solver decides anything about a body. Contact
479
+ * materials (friction / restitution) and the sensor flag are per contact:
480
+ * the narrowphase tracks the specific source collider on each side of
481
+ * every contact and stamps the combined coefficients and
482
+ * {@link CONTACT_FLAG_SENSOR} into the manifold, so a compound body whose
483
+ * colliders disagree — different materials, or a trigger volume beside a
484
+ * solid hull — is handled per contact rather than by whichever collider
485
+ * {@link ColliderObserverSystem} happened to attach first. The remaining
486
+ * body-level questions read the whole list, through
487
+ * {@link body_is_wholly_sensor}.
488
+ *
489
+ * (Per-contact source colliders for the filter callback remain a
490
+ * follow-up.)
481
491
  *
482
492
  * @private
483
493
  * @param {number} body_idx
@@ -1126,14 +1136,16 @@ export class PhysicsSystem extends System {
1126
1136
  /**
1127
1137
  * Teleport a body to a new pose, bypassing integration: writes the body's
1128
1138
  * Transform64 directly and wakes it. For an interpolated body this also flags a
1129
- * render `snap` on its {@link Interpolated} component, so the producer keeps
1130
- * this pose (rather than restoring the previous tick over it) and the
1131
- * renderer shows the new pose without sliding across the jump.
1139
+ * render `snap` on its {@link Interpolated} component, so the interpolation
1140
+ * history is rewritten to the new pose and the renderer shows it without
1141
+ * sliding across the jump.
1132
1142
  *
1133
- * This is the authoritative way to reposition an interpolated body — a raw
1134
- * `Transform64` write would be undone by the per-step restore. Velocity is left
1135
- * as-is; zero it via {@link setLinearVelocity} if the teleport should also
1136
- * stop the body.
1143
+ * Prefer this to a raw `Transform64` write. On an interpolated body a raw write
1144
+ * made between steps is put back when the next step opens, unless it set `snap`
1145
+ * or restored the interpolation first; and a raw write neither wakes a sleeping
1146
+ * body nor re-homes a non-dynamic body's broadphase leaves. Velocity is left
1147
+ * as-is; zero it via {@link setLinearVelocity} if the teleport should also stop
1148
+ * the body.
1137
1149
  *
1138
1150
  * Works for STATIC bodies too: their broadphase leaves are re-homed to
1139
1151
  * the new pose, and sleepers at both the old and the new location are
@@ -1191,21 +1203,10 @@ export class PhysicsSystem extends System {
1191
1203
  this.__wake_body(rigidBody);
1192
1204
  }
1193
1205
 
1194
- // Flag a snap on the body's Interpolated component, if any, so the
1195
- // interpolation producer (restore) and consumer (blend) treat this pose
1196
- // as authoritative this frame instead of interpolating across the jump.
1197
- //
1198
- // KNOWN BUG (deferred): `snap` is a single flag with two independent consumers —
1199
- // __interp_restore (skips restore) and InterpolationSystem.update (skips blend AND
1200
- // CLEARS it). The renderer's update runs every render cycle while a fixed step only
1201
- // runs when the accumulator crosses the step size, so a render frame landing between
1202
- // this setPose and the next fixedUpdate clears `snap` before __interp_restore reads
1203
- // it — restore then overwrites the teleported Transform64 with the pre-teleport tick's
1204
- // snapshot and the teleport is silently reverted in the SIMULATION. This only bites
1205
- // once InterpolationSystem is wired (the app does not wire it yet). The robust fix is
1206
- // to make the teleport authoritative independent of the shared flag — either overwrite
1207
- // the log's latest-tick record for this body (needs new InterpolationLog API), or give
1208
- // the producer and consumer independent snap state each clears itself.
1206
+ // Flag a snap on the body's Interpolated component, if any: the
1207
+ // InterpolationSystem keeps this pose rather than putting back what a render
1208
+ // blend displaced, and rewrites the body's recent interpolation records with
1209
+ // it, so the blend resumes from here instead of sliding across the jump.
1209
1210
  const em = this.entityManager;
1210
1211
  if (em !== null && em !== undefined) {
1211
1212
  const dataset = em.dataset;
@@ -1230,6 +1231,15 @@ export class PhysicsSystem extends System {
1230
1231
  /**
1231
1232
  * Force the body asleep. Dynamic bodies will not re-enter the active list
1232
1233
  * until a wake event occurs.
1234
+ *
1235
+ * Velocity is zeroed, exactly as {@link __atomic_sleep_island_range} does
1236
+ * when the simulation puts an island down. That is not a courtesy — the
1237
+ * solver gathers a sleeping Dynamic body as a zero-mass anchor and feeds
1238
+ * its velocity to every contact row it appears in, on the invariant that a
1239
+ * sleeping body is at rest. A body forced asleep mid-flight would otherwise
1240
+ * push its awake neighbours around while immovable itself, and discharge
1241
+ * the stored velocity as a lurch on the next wake.
1242
+ *
1233
1243
  * @param {RigidBody} rigidBody
1234
1244
  */
1235
1245
  sleep(rigidBody) {
@@ -1246,6 +1256,12 @@ export class PhysicsSystem extends System {
1246
1256
  return;
1247
1257
  }
1248
1258
  rigidBody.sleepState = SleepState.Sleeping;
1259
+ rigidBody.linearVelocity[0] = 0;
1260
+ rigidBody.linearVelocity[1] = 0;
1261
+ rigidBody.linearVelocity[2] = 0;
1262
+ rigidBody.angularVelocity[0] = 0;
1263
+ rigidBody.angularVelocity[1] = 0;
1264
+ rigidBody.angularVelocity[2] = 0;
1249
1265
  const index = body_id_index(rigidBody._bodyId);
1250
1266
  this.storage.mark_sleeping(index);
1251
1267
  }
@@ -1510,7 +1526,8 @@ export class PhysicsSystem extends System {
1510
1526
  // IslandBuilder, the contact solver). It must not wake a sleeper either — otherwise a
1511
1527
  // moving trigger volume re-wakes everything it overlaps every frame, holding whole
1512
1528
  // islands permanently awake. Skip the pair, mirroring IslandBuilder.__body_is_sensor.
1513
- if (is_sensor(a, this.__primary_collider(idxA)) || is_sensor(b, this.__primary_collider(idxB))) {
1529
+ if (body_is_wholly_sensor(a, this.__body_collider_lists[idxA])
1530
+ || body_is_wholly_sensor(b, this.__body_collider_lists[idxB])) {
1514
1531
  continue;
1515
1532
  }
1516
1533
 
@@ -1841,148 +1858,6 @@ export class PhysicsSystem extends System {
1841
1858
  }
1842
1859
  }
1843
1860
 
1844
- /**
1845
- * Producer — restore pass. At the top of a fixed step, reset every awake
1846
- * {@link Interpolated} body's live components to their authoritative state
1847
- * from the previous tick's snapshot, undoing any render-time interpolation
1848
- * the {@link InterpolationSystem} wrote between frames so the sim integrates
1849
- * from truth, not an interpolated pose. A body with no previous snapshot
1850
- * (first step ever, or just woken) is left as-is — its live state is already
1851
- * authoritative. No-op unless {@link interpolationLog} is wired.
1852
- * @private
1853
- */
1854
- __interp_restore() {
1855
- const log = this.interpolationLog;
1856
- const em = this.entityManager;
1857
- if (log === null || em === null || em === undefined) return;
1858
- const dataset = em.dataset;
1859
- if (dataset === null || dataset === undefined) return;
1860
-
1861
- const prev_tick = em.fixedStepTick - 1;
1862
- if (prev_tick < 0) return;
1863
-
1864
- const storage = this.storage;
1865
- // Iterate the set snapshotted at prev_tick (the previous __interp_record), NOT the current
1866
- // awake set: a body that fell asleep on prev_tick was awake when it was recorded (record runs
1867
- // before the sleep test) so it carries a prev_tick snapshot, yet it is no longer in the awake
1868
- // set. Restoring only the awake set would leave that just-slept body holding the render-blended
1869
- // pose the last frame wrote — which the sim then reads via __swept_proximity and integrates
1870
- // from if it wakes this step. A body woken THIS step has no prev_tick record, so log.interpolate
1871
- // returns false and it is correctly left on its (authoritative) live pose.
1872
- const recorded = this.__interp_recorded;
1873
- const count = this.__interp_recorded_count;
1874
- const scratch = this.__interp_scratch;
1875
-
1876
- for (let i = 0; i < count; i++) {
1877
- const idx = recorded[i];
1878
- const entity = storage.entity_at(idx);
1879
- if (entity < 0) continue; // slot freed since it was recorded
1880
- const interpolated = dataset.getComponent(entity, Interpolated);
1881
- if (interpolated === undefined || interpolated === null) continue;
1882
- // A teleported body (snap set, e.g. via setPose) keeps its live pose
1883
- // this step — restoring the previous tick would undo the teleport.
1884
- if (interpolated.snap) continue;
1885
- const key = interpolated.key;
1886
- if (key < 0) continue;
1887
-
1888
- const interpolands = interpolated.interpolands;
1889
- for (let k = 0; k < interpolands.length; k++) {
1890
- const ip = interpolands[k];
1891
- scratch.position = 0;
1892
- // Snap to the previous tick's snapshot (both offsets equal → t irrelevant).
1893
- const ok = log.interpolate(scratch, key, ip.type_id, prev_tick, prev_tick, 0, ip.interpolation_adapter);
1894
- if (!ok) continue;
1895
- const target = dataset.getComponent(entity, ip.component_class);
1896
- if (target === undefined || target === null) continue;
1897
- scratch.position = 0;
1898
- ip.serialization_adapter.deserialize(scratch, target);
1899
- }
1900
- }
1901
- }
1902
-
1903
- /**
1904
- * Producer — record pass. At the end of a fixed step, snapshot every awake
1905
- * {@link Interpolated} body's live components into the shared log under the
1906
- * current `entityManager.fixedStepTick`. The render-time
1907
- * {@link InterpolationSystem} blends consecutive ticks from these snapshots.
1908
- * Only awake (moving) bodies are recorded, so the log stays sparse. No-op
1909
- * unless {@link interpolationLog} is wired.
1910
- *
1911
- * **A body created after this pass has no snapshot for the step it was born on, and renders
1912
- * from one snapshot for a step.** This pass runs at the end of `fixedUpdate`, and game code
1913
- * runs after it — that ordering is correct, the sim must read the solved poses — so a body
1914
- * spawned by game code is invisible to the tick it was spawned into. Its first record is the
1915
- * NEXT tick, and `InterpolationLog.interpolate` handles the missing half gracefully by falling
1916
- * back to whichever snapshot exists. That is the right primitive behaviour and it produces a
1917
- * bad picture: the entity is drawn at the *newer* tick for a whole frame budget, so it appears
1918
- * to jump a full step's travel and then hold still for one. Measured at 165 Hz by a port
1919
- * (GAP-036) as four frames of a rocket parked at the muzzle, reported by a player as
1920
- * "projectiles move with jerks".
1921
- *
1922
- * **Why this is documented rather than fixed, which is the part worth knowing.** The obvious
1923
- * fix — record a body's pose when it links — does not fit this log. {@link InterpolationLog} is
1924
- * a strictly monotonic tick ring: `begin_tick` throws while a tick is open, pages are
1925
- * contiguous ranges that the next page's bytes follow immediately, and `#ticks` is keyed by
1926
- * tick number — so re-opening the closed tick to append one body would overwrite that tick's
1927
- * metadata for every other body in it. The fix that does work is to move this pass out of
1928
- * `fixedUpdate` into a system registered after every simulation system, which is what a
1929
- * consumer hitting this did; that costs a second mandatory registration, which is a trade this
1930
- * engine has decided against elsewhere. Closing it properly means either a per-body "first
1931
- * tick" the blend can consult, or a log that accepts an out-of-order record.
1932
- *
1933
- * The workaround needs no engine change: put the body on the application's own timeline via a
1934
- * pose recorder registered last, since `__interp_restore` does not filter by `sourceId` and
1935
- * `PhysicsSystem` still restores the authoritative pose before it integrates.
1936
- *
1937
- * @private
1938
- */
1939
- __interp_record() {
1940
- const log = this.interpolationLog;
1941
- const em = this.entityManager;
1942
- if (log === null || em === null || em === undefined) return;
1943
- const dataset = em.dataset;
1944
- if (dataset === null || dataset === undefined) return;
1945
-
1946
- const tick = em.fixedStepTick;
1947
- const storage = this.storage;
1948
- const count = storage.awake_count;
1949
-
1950
- // Rebuild the "recorded this tick" set that __interp_restore will iterate next tick.
1951
- let recorded = this.__interp_recorded;
1952
- let recorded_count = 0;
1953
-
1954
- log.begin_tick(tick);
1955
- for (let i = 0; i < count; i++) {
1956
- const idx = storage.awake_at(i);
1957
- const entity = storage.entity_at(idx);
1958
- const interpolated = dataset.getComponent(entity, Interpolated);
1959
- if (interpolated === undefined || interpolated === null) continue;
1960
- const key = interpolated.key;
1961
- if (key < 0) continue;
1962
-
1963
- if (recorded_count === recorded.length) {
1964
- const grown = new Uint32Array(recorded.length * 2);
1965
- grown.set(recorded);
1966
- recorded = grown;
1967
- this.__interp_recorded = grown;
1968
- }
1969
- recorded[recorded_count++] = idx;
1970
-
1971
- const interpolands = interpolated.interpolands;
1972
- for (let k = 0; k < interpolands.length; k++) {
1973
- const ip = interpolands[k];
1974
- const target = dataset.getComponent(entity, ip.component_class);
1975
- if (target === undefined || target === null) continue;
1976
- const buf = log.begin_record(key, ip.type_id);
1977
- ip.serialization_adapter.serialize(buf, target);
1978
- log.end_record();
1979
- }
1980
- }
1981
- log.end_tick();
1982
-
1983
- this.__interp_recorded_count = recorded_count;
1984
- }
1985
-
1986
1861
  /**
1987
1862
  * Advance the simulation by one step: forces, broadphase, narrowphase,
1988
1863
  * islands, the substep solve, CCD, sleep, and contact-event dispatch.
@@ -1995,10 +1870,6 @@ export class PhysicsSystem extends System {
1995
1870
  * @param {number} dt seconds
1996
1871
  */
1997
1872
  fixedUpdate(dt) {
1998
- // Producer: restore authoritative pose (undo render interpolation)
1999
- // before the sim reads any Transform64 this step.
2000
- this.__interp_restore();
2001
-
2002
1873
  const gx = this.gravity[0];
2003
1874
  const gy = this.gravity[1];
2004
1875
  const gz = this.gravity[2];
@@ -2351,12 +2222,6 @@ export class PhysicsSystem extends System {
2351
2222
  ccd_resolve(this);
2352
2223
  }
2353
2224
 
2354
- // Producer: record the post-step authoritative pose of every awake
2355
- // interpolated body under this step's tick. Before the sleep test, so a
2356
- // body that settles this step still records its final pose for the last
2357
- // interpolation interval.
2358
- this.__interp_record();
2359
-
2360
2225
  // Stage 9: sleep test.
2361
2226
  this.__sleep_test(dt);
2362
2227
 
@@ -15,4 +15,28 @@
15
15
  * @returns {boolean}
16
16
  */
17
17
  export function is_sensor(rb: RigidBody, collider: Collider | null): boolean;
18
+ /**
19
+ * Whether a body is a sensor ALL THE WAY THROUGH: the body flag, or every
20
+ * attached collider carrying {@link ColliderFlags.IsSensor}. A body with no
21
+ * colliders falls back to the body flag alone.
22
+ *
23
+ * The body-level questions — is this pair excluded from sleep islands, may it
24
+ * wake a sleeper, can the whole manifold be skipped — used to be answered from
25
+ * the body's PRIMARY collider, whichever one `ColliderObserverSystem.link`
26
+ * happened to see first. A body's colliders need not agree: a body built as
27
+ * [trigger volume, solid hull] read as a sensor and let everything fall
28
+ * through the solid hull, and the same body built the other way round had its
29
+ * trigger push. Attach order is not under the author's control.
30
+ *
31
+ * Only a body that is wholly a sensor can be treated as one. A mixed body is
32
+ * gated per contact, from the flag the narrowphase stamps where it knows which
33
+ * collider pair produced each contact.
34
+ *
35
+ * @param {RigidBody} rb
36
+ * @param {Array<{collider: Collider}>} [collider_list] the body's collider list
37
+ * @returns {boolean}
38
+ */
39
+ export function body_is_wholly_sensor(rb: RigidBody, collider_list?: Array<{
40
+ collider: Collider;
41
+ }>): boolean;
18
42
  //# sourceMappingURL=is_sensor.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"is_sensor.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/is_sensor.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AACH,mDAJW,WAAS,IAAI,GAEX,OAAO,CASnB"}
1
+ {"version":3,"file":"is_sensor.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/is_sensor.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AACH,mDAJW,WAAS,IAAI,GAEX,OAAO,CASnB;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,qEAHW,MAAM;IAAC,QAAQ,WAAU;CAAC,CAAC,GACzB,OAAO,CAkBnB"}
@@ -25,3 +25,42 @@ export function is_sensor(rb, collider) {
25
25
  return collider !== null && collider !== undefined
26
26
  && (collider.flags & ColliderFlags.IsSensor) !== 0;
27
27
  }
28
+
29
+ /**
30
+ * Whether a body is a sensor ALL THE WAY THROUGH: the body flag, or every
31
+ * attached collider carrying {@link ColliderFlags.IsSensor}. A body with no
32
+ * colliders falls back to the body flag alone.
33
+ *
34
+ * The body-level questions — is this pair excluded from sleep islands, may it
35
+ * wake a sleeper, can the whole manifold be skipped — used to be answered from
36
+ * the body's PRIMARY collider, whichever one `ColliderObserverSystem.link`
37
+ * happened to see first. A body's colliders need not agree: a body built as
38
+ * [trigger volume, solid hull] read as a sensor and let everything fall
39
+ * through the solid hull, and the same body built the other way round had its
40
+ * trigger push. Attach order is not under the author's control.
41
+ *
42
+ * Only a body that is wholly a sensor can be treated as one. A mixed body is
43
+ * gated per contact, from the flag the narrowphase stamps where it knows which
44
+ * collider pair produced each contact.
45
+ *
46
+ * @param {RigidBody} rb
47
+ * @param {Array<{collider: Collider}>} [collider_list] the body's collider list
48
+ * @returns {boolean}
49
+ */
50
+ export function body_is_wholly_sensor(rb, collider_list) {
51
+ if ((rb.flags & RigidBodyFlags.IsSensor) !== 0) {
52
+ return true;
53
+ }
54
+
55
+ if (collider_list === undefined || collider_list.length === 0) {
56
+ return false;
57
+ }
58
+
59
+ for (let i = 0; i < collider_list.length; i++) {
60
+ if ((collider_list[i].collider.flags & ColliderFlags.IsSensor) === 0) {
61
+ return false;
62
+ }
63
+ }
64
+
65
+ return true;
66
+ }
@@ -141,10 +141,24 @@ export class FluidComponent {
141
141
  hash(): number;
142
142
  /**
143
143
  * Write the field's world-space axis-aligned bounding box into `out`. Used by
144
- * {@link FluidSystem} as a broad-phase target when filtering effectors. The box
145
- * spans cell `(0, 0, 0)` (centred at `origin`) to cell `(res_x-1, res_y-1, res_z-1)`
146
- * plus a `cell_size` margin on the far side, so a point exactly on the field's
147
- * boundary cells lies inside the AABB.
144
+ * {@link FluidSystem} and {@link WorkerFluidSystem} as the broad-phase target when
145
+ * filtering effectors.
146
+ *
147
+ * `origin` is cell `(0,0,0)`'s CENTRE, so the occupied volume runs from
148
+ * `origin - cell_size/2` to `origin + (res - 0.5) * cell_size`. The box is that
149
+ * volume plus one `cell_size` on every side.
150
+ *
151
+ * The margin is not slack. An effector's own AABB is its position expanded by its
152
+ * USER radius, while the splat floors the effective kernel at one grid cell
153
+ * ({@link ImpulseFluidEffector}), so a sub-cell-radius source deposits up to a cell
154
+ * further than its AABB reaches. Covering that here is what keeps the broad-phase
155
+ * conservative: a false positive costs one wasted splat, a false negative is a fan
156
+ * that silently stops working.
157
+ *
158
+ * This used to write `[origin, origin + res * cell_size]` — a full cell of slack
159
+ * past the far side and NONE at all on the near one — so a source placed within half
160
+ * a cell outside the near face was dropped for this field entirely while the same
161
+ * source on the far side worked.
148
162
  *
149
163
  * @param {AABB3} out
150
164
  */
@@ -1 +1 @@
1
- {"version":3,"file":"FluidComponent.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidComponent.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAEI;;OAEG;IACH,OAFU,UAAU,CAEK;IAEzB;;;;;;;OAOG;IACH,QAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEf;IAEnB;;;;;;;;OAQG;IACH,QAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEf;IAEnB;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;;;;;;;;;;;;;;;;;OAmBG;IACH,YAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;OAKG;IACH,UAFU,OAAO,CAEA;IAEjB;;;;;;;OAOG;IACH,iBANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAQhC;IAED;;;;;;;OAOG;IACH,iBANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAOhC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAQhC;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACL,MAAM,CAQjB;IAED;;;OAGG;IACH,cAHW,cAAc,GACb,OAAO,CAoBlB;IAED;;OAEG;IACH,QAFY,MAAM,CAgBjB;IAED;;;;;;;;OAQG;IACH,iCAYC;IAGL,0BAAyC;CAFxC;2BA1O0B,kBAAkB"}
1
+ {"version":3,"file":"FluidComponent.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidComponent.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAEI;;OAEG;IACH,OAFU,UAAU,CAEK;IAEzB;;;;;;;OAOG;IACH,QAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEf;IAEnB;;;;;;;;OAQG;IACH,QAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEf;IAEnB;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;;;;;;;;;;;;;;;;;OAmBG;IACH,YAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;OAKG;IACH,UAFU,OAAO,CAEA;IAEjB;;;;;;;OAOG;IACH,iBANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAQhC;IAED;;;;;;;OAOG;IACH,iBANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAOhC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BANW,YAAY,GAAC,MAAM,EAAE,MACrB,MAAM,MACN,MAAM,MACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAQhC;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACL,MAAM,CAQjB;IAED;;;OAGG;IACH,cAHW,cAAc,GACb,OAAO,CAoBlB;IAED;;OAEG;IACH,QAFY,MAAM,CAgBjB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iCAmBC;IAGL,0BAAyC;CAFxC;2BA/P0B,kBAAkB"}
@@ -214,24 +214,45 @@ export class FluidComponent {
214
214
 
215
215
  /**
216
216
  * Write the field's world-space axis-aligned bounding box into `out`. Used by
217
- * {@link FluidSystem} as a broad-phase target when filtering effectors. The box
218
- * spans cell `(0, 0, 0)` (centred at `origin`) to cell `(res_x-1, res_y-1, res_z-1)`
219
- * plus a `cell_size` margin on the far side, so a point exactly on the field's
220
- * boundary cells lies inside the AABB.
217
+ * {@link FluidSystem} and {@link WorkerFluidSystem} as the broad-phase target when
218
+ * filtering effectors.
219
+ *
220
+ * `origin` is cell `(0,0,0)`'s CENTRE, so the occupied volume runs from
221
+ * `origin - cell_size/2` to `origin + (res - 0.5) * cell_size`. The box is that
222
+ * volume plus one `cell_size` on every side.
223
+ *
224
+ * The margin is not slack. An effector's own AABB is its position expanded by its
225
+ * USER radius, while the splat floors the effective kernel at one grid cell
226
+ * ({@link ImpulseFluidEffector}), so a sub-cell-radius source deposits up to a cell
227
+ * further than its AABB reaches. Covering that here is what keeps the broad-phase
228
+ * conservative: a false positive costs one wasted splat, a false negative is a fan
229
+ * that silently stops working.
230
+ *
231
+ * This used to write `[origin, origin + res * cell_size]` — a full cell of slack
232
+ * past the far side and NONE at all on the near one — so a source placed within half
233
+ * a cell outside the near face was dropped for this field entirely while the same
234
+ * source on the far side worked.
221
235
  *
222
236
  * @param {AABB3} out
223
237
  */
224
238
  getBoundingBox(out) {
225
239
  const res = this.field.getResolution();
226
240
  const cs = this.cell_size;
241
+
242
+ // half a cell to the face of cell 0, then one cell of kernel-clamp margin
243
+ const margin = cs * 1.5;
244
+
227
245
  const ox = this.origin[0];
228
246
  const oy = this.origin[1];
229
247
  const oz = this.origin[2];
248
+
230
249
  out.setBounds(
231
- ox, oy, oz,
232
- ox + res[0] * cs,
233
- oy + res[1] * cs,
234
- oz + res[2] * cs
250
+ ox - margin,
251
+ oy - margin,
252
+ oz - margin,
253
+ ox + (res[0] - 1) * cs + margin,
254
+ oy + (res[1] - 1) * cs + margin,
255
+ oz + (res[2] - 1) * cs + margin
235
256
  );
236
257
  }
237
258
  }
@@ -64,11 +64,11 @@ export class FluidObstacleSystem extends System<any> {
64
64
  /**
65
65
  * @param {FluidComponent} fluid
66
66
  */
67
- static "__#403@#refresh_masks"(fluid: FluidComponent): void;
67
+ static "__#416@#refresh_masks"(fluid: FluidComponent): void;
68
68
  /**
69
69
  * @param {FluidComponent} fluid
70
70
  */
71
- static "__#403@#clear_field"(fluid: FluidComponent): void;
71
+ static "__#416@#clear_field"(fluid: FluidComponent): void;
72
72
  /**
73
73
  * Mark every cell of `fluid` whose centre lies within `inflation` of the
74
74
  * posed shape as solid. Iteration is clipped to the shape's world AABB
@@ -80,7 +80,7 @@ export class FluidObstacleSystem extends System<any> {
80
80
  * @param {number} inflation world-units SDF threshold
81
81
  * @param {Float64Array} point length-3 scratch
82
82
  */
83
- static "__#403@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
83
+ static "__#416@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
84
84
  /**
85
85
  * Write the obstacle's translation velocity onto every face of every cell
86
86
  * it voxelized — the moving-wall boundary condition. Runs AFTER the mask
@@ -100,7 +100,7 @@ export class FluidObstacleSystem extends System<any> {
100
100
  * @param {number} wvy
101
101
  * @param {number} wvz
102
102
  */
103
- static "__#403@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
103
+ static "__#416@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
104
104
  constructor();
105
105
  dependencies: (typeof FluidObstacle)[];
106
106
  components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidObstacle>)[];
@@ -16,6 +16,14 @@
16
16
  * dt, matrix). They must not retain references to field buffers between calls (the
17
17
  * field's buffer references are stable, but caching them across resolution changes
18
18
  * would break).
19
+ *
20
+ * One stated exception: a MANUALLY driven {@link WakeFluidEffector} advances its own
21
+ * trail at the end of `apply`, because a source positioned by hand outside the ECS
22
+ * has nothing else to advance it. That mode hands the segment to whichever field
23
+ * steps first and a zero segment to the rest, so pair it with a single field —
24
+ * driving the same effector from a `Transform64` advances the trail in
25
+ * `syncFromTransform` instead and every overlapping field receives the same wake.
26
+ * See the {@link WakeFluidEffector} class docstring.
19
27
  */
20
28
  export class AbstractFluidEffector {
21
29
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IACI;;;;;;OAMG;IACH,6BALW,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAO/B;IAED;;;;;;;OAOG;IACH,gDAEC;IAED;;;;;;OAMG;IACH,cAHW,qBAAqB,GACpB,OAAO,CAIlB;IAED;;;;;OAKG;IACH,QAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,iCAEC;CACJ"}
1
+ {"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IACI;;;;;;OAMG;IACH,6BALW,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAO/B;IAED;;;;;;;OAOG;IACH,gDAEC;IAED;;;;;;OAMG;IACH,cAHW,qBAAqB,GACpB,OAAO,CAIlB;IAED;;;;;OAKG;IACH,QAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,iCAEC;CACJ"}
@@ -16,6 +16,14 @@
16
16
  * dt, matrix). They must not retain references to field buffers between calls (the
17
17
  * field's buffer references are stable, but caching them across resolution changes
18
18
  * would break).
19
+ *
20
+ * One stated exception: a MANUALLY driven {@link WakeFluidEffector} advances its own
21
+ * trail at the end of `apply`, because a source positioned by hand outside the ECS
22
+ * has nothing else to advance it. That mode hands the segment to whichever field
23
+ * steps first and a zero segment to the rest, so pair it with a single field —
24
+ * driving the same effector from a `Transform64` advances the trail in
25
+ * `syncFromTransform` instead and every overlapping field receives the same wake.
26
+ * See the {@link WakeFluidEffector} class docstring.
19
27
  */
20
28
  export class AbstractFluidEffector {
21
29
  /**