@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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* not an estimate of it. That distinction is the whole job: the runtime divides this number by the
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* **It is carried per vertex and composed by the triangle inequality.** Each vertex holds a bound on
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* ```
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* bound[survivor] = max( bound[v1], bound[v2] ) + max over the pair's former positions
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* ```
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* vertex sliding within its own plane moves and the surface does not, and flat geometry is mostly
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* that — charging the movement makes a flat wall refine forever, which is the one thing the
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* refinement metric is not allowed to do (`VIRTUAL_GEOMETRY_DESIGN.md` §4, the flat-wall test that
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* density heuristics were rejected on). Measured: charging movement reported `15.9` where the
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* surface had moved `0.98`, and `41.6` on the same shape with a larger plane around it — the old
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* construction, because the former position is still *on* that geometry.
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* against, and the movement is the only evidence there is.
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* **Why not the quadric, which is right there and tighter.** Because it is a mean and a mean is
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* never a bound. The quadric's reading at a placement is the weighted average of the squared
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* distances to every plane the vertex stands for, so a vertex that destroyed one feature and stands
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* for a thousand planes it sits exactly on reports the feature divided by all of them. That is not a
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* tuning error and no amount of choosing *when* to read fixes it — measured against the distance the
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* surface actually moved, sampled at the source vertices, the quadric reading came back at 0.34 of
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* it on a closed pyramid, 0.58 on an octahedron and 0.62 on a spike standing off a plane. The
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* quadric still decides **where** the vertex goes, which is what it is good at; it no longer decides
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* what that cost.
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*
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* The price is looseness, and it is real: the bound accumulates the movement of every collapse a
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* vertex has been through rather than measuring the result against the source. It is the trade the
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* metric has to make to be usable as a threshold.
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*
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* A caller that simplifies in several passes hands its own `bounds` array and keeps it across them,
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* which is what makes the accumulation mean anything; each call then returns the largest bound any
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* of *its own* collapses produced.
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* `protected_faces` names faces that must still be there when the call returns. Pinning vertices
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* @param {number} target_face_count Desired face count after simplification.
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* @param {Set<number>} [restricted_vertices] Vertices that must not move or be removed.
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* @param {Set<number>} [protected_faces] Faces that must not be removed.
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* @returns {number} object-space distance the surface moved, `0` when no
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* @returns {number} an upper bound on the object-space distance the surface moved, `0` when no
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* collapse was performed
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*/
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export function bt_mesh_simplify(mesh: BinaryTopology, target_face_count: number, restricted_vertices?: Set<number>, protected_faces?: Set<number>): number;
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/**
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* caller that carries no values may still care which corners of the result belong together, and
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* a set that is not maintained is a set whose ids go stale — corners of one vertex would resolve
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* to different wedges and every consumer downstream would see a seam that is not there.
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* @
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* @param {Float64Array} [bounds] how far each vertex already sits from the surface the caller is
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* measuring against, indexed by vertex id and **mutated in place**. Omitted, every vertex starts
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* on it and the answer is this call's own movement; supplied and kept across calls, the answer
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* accumulates from wherever the caller first started measuring — the same thing `quadratics`
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* does for the placement.
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* @returns {number} an upper bound on the object-space distance the surface moved, `0` when no
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* collapse was performed
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*/
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export function bt_mesh_simplify_with_quadrics(mesh: BinaryTopology, target_face_count: number, restricted_vertices: Set<number>, protected_faces: Set<number>, quadratics: Quadric3[], attributes?: {
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values: Float64Array;
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components: number;
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quadrics: Float64Array;
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weights: Float64Array;
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} | null, wedges?: BtWedgeSet | null): number;
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} | null, wedges?: BtWedgeSet | null, bounds?: Float64Array): number;
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import { Quadric3 } from "../../../../quadric/Quadric3.js";
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//# sourceMappingURL=bt_mesh_simplify.d.ts.map
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{"version":3,"file":"bt_mesh_simplify.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js"],"names":[],"mappings":"
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{"version":3,"file":"bt_mesh_simplify.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js"],"names":[],"mappings":"AAikCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmGG;AACH,0EANW,MAAM,wBACN,IAAI,MAAM,CAAC,oBACX,IAAI,MAAM,CAAC,GACT,MAAM,CAyBlB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkEG;AACH,wFArDW,MAAM,uBACN,IAAI,MAAM,CAAC,mBACX,IAAI,MAAM,CAAC,cA4BX,QAAQ,EAAE,eACV;IAAC,MAAM,EAAE,YAAY,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,YAAY,CAAC;IAAC,OAAO,EAAE,YAAY,CAAA;CAAC,GAAC,IAAI,WAS9F,aAAW,IAAI,WAKf,YAAY,GAKV,MAAM,CAgPlB;yBA1+CwB,iCAAiC"}
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import { bt_edge_count_faces } from "../query/bt_edge_count_faces.js";
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import { assert } from "../../../../../../assert.js";
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import {
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import { IndexedFloatMinHeap } from "../../../../../../collection/heap/IndexedFloatMinHeap.js";
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import { Quadric3 } from "../../../../quadric/Quadric3.js";
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import { QUADRIC3_SIZE } from "../../../../quadric/QUADRIC3_SIZE.js";
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import { quadric3_add } from "../../../../quadric/quadric3_add.js";
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import { quadric_attribute_reduce } from "../../../../quadric/quadric_attribute_reduce.js";
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import { quadric_attribute_size } from "../../../../quadric/quadric_attribute_size.js";
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import { quadric_attribute_solve } from "../../../../quadric/quadric_attribute_solve.js";
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import { tri3_closest_point } from "../../../../triangle/tri3_closest_point.js";
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import { NULL_POINTER } from "../BinaryTopology.js";
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import { bt_edge_collapse_fold_limit } from "../query/bt_edge_collapse_fold_limit.js";
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import { bt_edge_collapse_would_fold } from "../query/bt_edge_collapse_would_fold.js";
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@@ -28,6 +30,33 @@ const scratch_combined_q = new Quadric3();
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const scratch_anchor = new Float32Array(3);
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const scratch_candidate = new Float32Array(3);
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const scratch_placement = new Float32Array(3);
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const scratch_old_survivor = new Float32Array(3);
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const scratch_old_victim = new Float32Array(3);
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const scratch_fan_a = new Float32Array(3);
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const scratch_fan_b = new Float32Array(3);
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const scratch_fan_c = new Float32Array(3);
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const scratch_closest = new Float64Array(3);
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/**
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* How near a point has to be to a triangle before it counts as sitting *on* it, as a fraction of the
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* coordinates involved.
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*
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* Vertex coordinates are stored as `float32`, so twenty-four bits of mantissa is all the mesh can
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* say about where its own surface is, and {@link tri3_closest_point} spends a few of them on the two
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* divisions its barycentric solve takes. Below that, a reported distance is not a measurement of the
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* geometry, it is a measurement of the storage — and it cannot be allowed through, because a flat
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* surface has to report **exactly** zero. Not nearly zero: the cut has an explicit zero-error case
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* (`project((s, 0)) === 0`), and the camera-inside-sphere rule that sends a cluster to `+Infinity`
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* is conditioned on `r_e > 0`. A flat cluster carrying `1.6e-14` takes the second path and becomes
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* undrawable at close range, which is the exact bug that convention exists to prevent.
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*
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* `2^-20` rather than `2^-24`, leaving the four bits the solve can lose. On a ten-unit mesh that is
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* a distance of about `1e-5`, some three orders below anything a pixel threshold can see.
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*
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* @readonly
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* @type {number}
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*/
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const ON_THE_SURFACE = 2 ** -20;
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/**
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* How much of the way to the fold limit a constrained placement is allowed to travel.
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@@ -94,39 +123,115 @@ let scratch_dying_loops = new Uint32Array(8);
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let scratch_attribute_values = new Float64Array(0);
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/**
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*
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*
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*
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* How far `point` sits from the surface still attached to `vertex` — the closest point on any
|
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* triangle in its one-ring.
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*
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* Every face is visited twice, once per incident edge, and that is left alone: deduplicating means a
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* set per collapse, and a one-ring is a dozen triangles.
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*
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* @param {BinaryTopology} mesh
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* @param {number}
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* @
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* @param {number} vertex
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* @param {ArrayLike<number>} point
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* @returns {number} the distance, or `-1` where the vertex has no surface left at all
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*/
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function
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function distance_to_vertex_fan(mesh, vertex, point) {
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let edge = mesh.vertex_read_edge(vertex);
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if (
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return
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if (edge === NULL_POINTER) {
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return -1;
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}
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const face_pool = mesh.faces;
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const start_edge = edge;
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let nearest_sqr = Number.POSITIVE_INFINITY;
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// What the coordinates in play are worth, for {@link ON_THE_SURFACE} below. Float32 loses
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// precision in proportion to magnitude, so the threshold has to be stated against the geometry
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// rather than as a distance.
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let scale_sqr = point[0] * point[0] + point[1] * point[1] + point[2] * point[2];
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do {
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const
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const first_loop = mesh.edge_read_loop(edge);
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let loop = first_loop;
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while (loop !== NULL_POINTER) {
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161
|
+
const face = mesh.loop_read_face(loop);
|
|
162
|
+
|
|
163
|
+
if (face !== NULL_POINTER && face_pool.is_allocated(face)) {
|
|
164
|
+
const la = mesh.face_read_loop(face);
|
|
165
|
+
const lb = mesh.loop_read_next(la);
|
|
166
|
+
const lc = mesh.loop_read_next(lb);
|
|
167
|
+
|
|
168
|
+
if (mesh.loop_read_next(lc) === la) {
|
|
169
|
+
mesh.vertex_read_coordinate(scratch_fan_a, 0, mesh.loop_read_vertex(la));
|
|
170
|
+
mesh.vertex_read_coordinate(scratch_fan_b, 0, mesh.loop_read_vertex(lb));
|
|
171
|
+
mesh.vertex_read_coordinate(scratch_fan_c, 0, mesh.loop_read_vertex(lc));
|
|
172
|
+
|
|
173
|
+
scale_sqr = Math.max(
|
|
174
|
+
scale_sqr,
|
|
175
|
+
scratch_fan_a[0] * scratch_fan_a[0]
|
|
176
|
+
+ scratch_fan_a[1] * scratch_fan_a[1]
|
|
177
|
+
+ scratch_fan_a[2] * scratch_fan_a[2],
|
|
178
|
+
scratch_fan_b[0] * scratch_fan_b[0]
|
|
179
|
+
+ scratch_fan_b[1] * scratch_fan_b[1]
|
|
180
|
+
+ scratch_fan_b[2] * scratch_fan_b[2],
|
|
181
|
+
scratch_fan_c[0] * scratch_fan_c[0]
|
|
182
|
+
+ scratch_fan_c[1] * scratch_fan_c[1]
|
|
183
|
+
+ scratch_fan_c[2] * scratch_fan_c[2]
|
|
184
|
+
);
|
|
185
|
+
|
|
186
|
+
nearest_sqr = Math.min(nearest_sqr, tri3_closest_point(
|
|
187
|
+
scratch_closest, 0,
|
|
188
|
+
point[0], point[1], point[2],
|
|
189
|
+
scratch_fan_a[0], scratch_fan_a[1], scratch_fan_a[2],
|
|
190
|
+
scratch_fan_b[0], scratch_fan_b[1], scratch_fan_b[2],
|
|
191
|
+
scratch_fan_c[0], scratch_fan_c[1], scratch_fan_c[2]
|
|
192
|
+
));
|
|
193
|
+
}
|
|
194
|
+
}
|
|
119
195
|
|
|
120
|
-
|
|
121
|
-
|
|
196
|
+
loop = mesh.loop_read_radial_next(loop);
|
|
197
|
+
|
|
198
|
+
if (loop === first_loop) {
|
|
199
|
+
break;
|
|
200
|
+
}
|
|
122
201
|
}
|
|
123
202
|
|
|
124
|
-
|
|
125
|
-
|
|
203
|
+
edge = mesh.edge_read_vertex1(edge) === vertex
|
|
204
|
+
? mesh.edge_read_v1_disk_next(edge)
|
|
205
|
+
: mesh.edge_read_v2_disk_next(edge);
|
|
206
|
+
} while (edge !== start_edge && edge !== NULL_POINTER);
|
|
207
|
+
|
|
208
|
+
if (nearest_sqr === Number.POSITIVE_INFINITY) {
|
|
209
|
+
return -1;
|
|
210
|
+
}
|
|
126
211
|
|
|
127
|
-
|
|
212
|
+
if (nearest_sqr <= scale_sqr * ON_THE_SURFACE * ON_THE_SURFACE) {
|
|
213
|
+
return 0;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
return Math.sqrt(nearest_sqr);
|
|
128
217
|
}
|
|
129
218
|
|
|
219
|
+
/**
|
|
220
|
+
* Distance from the point `from` holds to `(x, y, z)`.
|
|
221
|
+
*
|
|
222
|
+
* @param {ArrayLike<number>} from
|
|
223
|
+
* @param {number} x
|
|
224
|
+
* @param {number} y
|
|
225
|
+
* @param {number} z
|
|
226
|
+
* @returns {number}
|
|
227
|
+
*/
|
|
228
|
+
function distance_from(from, x, y, z) {
|
|
229
|
+
const dx = x - from[0];
|
|
230
|
+
const dy = y - from[1];
|
|
231
|
+
const dz = z - from[2];
|
|
232
|
+
|
|
233
|
+
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
234
|
+
}
|
|
130
235
|
/**
|
|
131
236
|
* What a collapse of this pair costs with its surviving vertex at `(x, y, z)`.
|
|
132
237
|
*
|
|
@@ -383,7 +488,7 @@ function evaluate_edge_collapse(
|
|
|
383
488
|
* @param {Set<number>} restricted_vertices
|
|
384
489
|
* @param {{values: Float64Array, components: number, quadrics: Float64Array, weights: Float64Array}|null} attributes
|
|
385
490
|
* @param {BtWedgeSet|null} wedges
|
|
386
|
-
* @param {
|
|
491
|
+
* @param {IndexedFloatMinHeap} heap
|
|
387
492
|
*/
|
|
388
493
|
function update_neighbor_costs(
|
|
389
494
|
mesh, survivor, quadratics, restricted_vertices, attributes, wedges, heap
|
|
@@ -406,14 +511,14 @@ function update_neighbor_costs(
|
|
|
406
511
|
next_e = mesh.edge_read_v2_disk_next(curr_e);
|
|
407
512
|
}
|
|
408
513
|
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
if (
|
|
514
|
+
// `contains` asserts the id against the queue's own index length, which is the check the
|
|
515
|
+
// keyed lookup actually needs -- a collapse only ever kills edges, so it cannot fail.
|
|
516
|
+
if (heap.contains(curr_e)) {
|
|
412
517
|
const cost = evaluate_edge_collapse(
|
|
413
518
|
mesh, curr_e, quadratics, restricted_vertices, attributes, wedges, scratch_target
|
|
414
519
|
);
|
|
415
520
|
|
|
416
|
-
heap.
|
|
521
|
+
heap.update(curr_e, cost);
|
|
417
522
|
}
|
|
418
523
|
|
|
419
524
|
curr_e = next_e;
|
|
@@ -1023,36 +1128,50 @@ function collapse_kills_protected_face(mesh, edge_id, protected_faces) {
|
|
|
1023
1128
|
* At the end of the call the mesh is cleaned up so that no dangling loops, edges,
|
|
1024
1129
|
* or vertices remain in the topology.
|
|
1025
1130
|
*
|
|
1026
|
-
* The return value is
|
|
1027
|
-
*
|
|
1028
|
-
*
|
|
1029
|
-
*
|
|
1030
|
-
*
|
|
1031
|
-
*
|
|
1032
|
-
*
|
|
1033
|
-
*
|
|
1034
|
-
*
|
|
1035
|
-
*
|
|
1036
|
-
*
|
|
1037
|
-
*
|
|
1038
|
-
*
|
|
1039
|
-
*
|
|
1040
|
-
*
|
|
1041
|
-
*
|
|
1042
|
-
*
|
|
1043
|
-
*
|
|
1044
|
-
*
|
|
1045
|
-
*
|
|
1046
|
-
*
|
|
1047
|
-
*
|
|
1048
|
-
*
|
|
1049
|
-
*
|
|
1050
|
-
*
|
|
1051
|
-
*
|
|
1052
|
-
*
|
|
1053
|
-
*
|
|
1054
|
-
*
|
|
1055
|
-
*
|
|
1131
|
+
* The return value is an **upper bound, in object-space distance, on how far the surface moved** —
|
|
1132
|
+
* not an estimate of it. That distinction is the whole job: the runtime divides this number by the
|
|
1133
|
+
* camera distance and calls the result pixels of error, so wherever it reads low the cut draws a
|
|
1134
|
+
* cluster it should have refined and nothing downstream can tell.
|
|
1135
|
+
*
|
|
1136
|
+
* **It is carried per vertex and composed by the triangle inequality.** Each vertex holds a bound on
|
|
1137
|
+
* how far it now sits from the surface the caller started from, zero at the source. A collapse
|
|
1138
|
+
* charges what it moved the *surface*, on top of whatever the pair already carried:
|
|
1139
|
+
*
|
|
1140
|
+
* ```
|
|
1141
|
+
* bound[survivor] = max( bound[v1], bound[v2] ) + max over the pair's former positions
|
|
1142
|
+
* of their distance to the survivor's one-ring
|
|
1143
|
+
* ```
|
|
1144
|
+
*
|
|
1145
|
+
* **The increment is not how far the vertices went, and that distinction is the whole of it.** A
|
|
1146
|
+
* vertex sliding within its own plane moves and the surface does not, and flat geometry is mostly
|
|
1147
|
+
* that — charging the movement makes a flat wall refine forever, which is the one thing the
|
|
1148
|
+
* refinement metric is not allowed to do (`VIRTUAL_GEOMETRY_DESIGN.md` §4, the flat-wall test that
|
|
1149
|
+
* density heuristics were rejected on). Measured: charging movement reported `15.9` where the
|
|
1150
|
+
* surface had moved `0.98`, and `41.6` on the same shape with a larger plane around it — the old
|
|
1151
|
+
* dilution's mirror image, growing with surface that never moved. Charging the distance from each
|
|
1152
|
+
* former position to the geometry now standing in its place is zero for the sliding case by
|
|
1153
|
+
* construction, because the former position is still *on* that geometry.
|
|
1154
|
+
*
|
|
1155
|
+
* Where the one-ring is empty the patch was consumed whole, there is no surface left to measure
|
|
1156
|
+
* against, and the movement is the only evidence there is.
|
|
1157
|
+
*
|
|
1158
|
+
* **Why not the quadric, which is right there and tighter.** Because it is a mean and a mean is
|
|
1159
|
+
* never a bound. The quadric's reading at a placement is the weighted average of the squared
|
|
1160
|
+
* distances to every plane the vertex stands for, so a vertex that destroyed one feature and stands
|
|
1161
|
+
* for a thousand planes it sits exactly on reports the feature divided by all of them. That is not a
|
|
1162
|
+
* tuning error and no amount of choosing *when* to read fixes it — measured against the distance the
|
|
1163
|
+
* surface actually moved, sampled at the source vertices, the quadric reading came back at 0.34 of
|
|
1164
|
+
* it on a closed pyramid, 0.58 on an octahedron and 0.62 on a spike standing off a plane. The
|
|
1165
|
+
* quadric still decides **where** the vertex goes, which is what it is good at; it no longer decides
|
|
1166
|
+
* what that cost.
|
|
1167
|
+
*
|
|
1168
|
+
* The price is looseness, and it is real: the bound accumulates the movement of every collapse a
|
|
1169
|
+
* vertex has been through rather than measuring the result against the source. It is the trade the
|
|
1170
|
+
* metric has to make to be usable as a threshold.
|
|
1171
|
+
*
|
|
1172
|
+
* A caller that simplifies in several passes hands its own `bounds` array and keeps it across them,
|
|
1173
|
+
* which is what makes the accumulation mean anything; each call then returns the largest bound any
|
|
1174
|
+
* of *its own* collapses produced.
|
|
1056
1175
|
*
|
|
1057
1176
|
* `protected_faces` names faces that must still be there when the call returns. Pinning vertices
|
|
1058
1177
|
* does not by itself protect the *edges* between them: a collapse elsewhere in the fan can take away
|
|
@@ -1065,7 +1184,8 @@ function collapse_kills_protected_face(mesh, edge_id, protected_faces) {
|
|
|
1065
1184
|
* @param {number} target_face_count Desired face count after simplification.
|
|
1066
1185
|
* @param {Set<number>} [restricted_vertices] Vertices that must not move or be removed.
|
|
1067
1186
|
* @param {Set<number>} [protected_faces] Faces that must not be removed.
|
|
1068
|
-
* @returns {number} object-space distance the surface moved, `0` when no
|
|
1187
|
+
* @returns {number} an upper bound on the object-space distance the surface moved, `0` when no
|
|
1188
|
+
* collapse was performed
|
|
1069
1189
|
*/
|
|
1070
1190
|
export function bt_mesh_simplify(
|
|
1071
1191
|
mesh,
|
|
@@ -1150,7 +1270,13 @@ export function bt_mesh_simplify(
|
|
|
1150
1270
|
* caller that carries no values may still care which corners of the result belong together, and
|
|
1151
1271
|
* a set that is not maintained is a set whose ids go stale — corners of one vertex would resolve
|
|
1152
1272
|
* to different wedges and every consumer downstream would see a seam that is not there.
|
|
1153
|
-
* @
|
|
1273
|
+
* @param {Float64Array} [bounds] how far each vertex already sits from the surface the caller is
|
|
1274
|
+
* measuring against, indexed by vertex id and **mutated in place**. Omitted, every vertex starts
|
|
1275
|
+
* on it and the answer is this call's own movement; supplied and kept across calls, the answer
|
|
1276
|
+
* accumulates from wherever the caller first started measuring — the same thing `quadratics`
|
|
1277
|
+
* does for the placement.
|
|
1278
|
+
* @returns {number} an upper bound on the object-space distance the surface moved, `0` when no
|
|
1279
|
+
* collapse was performed
|
|
1154
1280
|
*/
|
|
1155
1281
|
export function bt_mesh_simplify_with_quadrics(
|
|
1156
1282
|
mesh,
|
|
@@ -1159,7 +1285,8 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1159
1285
|
protected_faces,
|
|
1160
1286
|
quadratics,
|
|
1161
1287
|
attributes = null,
|
|
1162
|
-
wedges = null
|
|
1288
|
+
wedges = null,
|
|
1289
|
+
bounds = null
|
|
1163
1290
|
) {
|
|
1164
1291
|
assert.defined(mesh, 'mesh');
|
|
1165
1292
|
assert.notNull(mesh, 'mesh');
|
|
@@ -1177,13 +1304,21 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1177
1304
|
let current_face_count = face_pool.count();
|
|
1178
1305
|
|
|
1179
1306
|
/**
|
|
1180
|
-
* The largest
|
|
1181
|
-
*
|
|
1182
|
-
* collapses rather than one sweep of the survivors at the end.
|
|
1307
|
+
* The largest bound any collapse so far has produced. See {@link bt_mesh_simplify} for why it is
|
|
1308
|
+
* a bound carried per vertex rather than a reading taken off the quadric.
|
|
1183
1309
|
* @type {number}
|
|
1184
1310
|
*/
|
|
1185
1311
|
let deviation = 0;
|
|
1186
1312
|
|
|
1313
|
+
/**
|
|
1314
|
+
* Zero for every vertex when the caller is not keeping its own: with nothing carried in, the
|
|
1315
|
+
* surface being measured against is the one this call was handed.
|
|
1316
|
+
* @type {Float64Array}
|
|
1317
|
+
*/
|
|
1318
|
+
const deviation_bounds = bounds === null
|
|
1319
|
+
? new Float64Array(mesh.vertices.size)
|
|
1320
|
+
: bounds;
|
|
1321
|
+
|
|
1187
1322
|
if (current_face_count <= target_face_count) {
|
|
1188
1323
|
return 0;
|
|
1189
1324
|
}
|
|
@@ -1205,7 +1340,10 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1205
1340
|
}
|
|
1206
1341
|
|
|
1207
1342
|
const edge_pool = mesh.edges;
|
|
1208
|
-
|
|
1343
|
+
// Slot capacity as well as id capacity: the heap holds at most one entry per edge, and the
|
|
1344
|
+
// default would start at 64 slots and grow through the initial fill. This is the allocation
|
|
1345
|
+
// `new Uint32Heap(edge_pool.size)` made before the queue changed.
|
|
1346
|
+
const heap = new IndexedFloatMinHeap(edge_pool.size, edge_pool.size);
|
|
1209
1347
|
|
|
1210
1348
|
for (let e = 0; e < edge_pool.size; e++) {
|
|
1211
1349
|
if (!edge_pool.is_allocated(e)) {
|
|
@@ -1234,7 +1372,7 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1234
1372
|
let iterations = 0;
|
|
1235
1373
|
|
|
1236
1374
|
while (
|
|
1237
|
-
|
|
1375
|
+
heap.size !== 0
|
|
1238
1376
|
&& current_face_count > target_face_count
|
|
1239
1377
|
&& iterations < max_iterations
|
|
1240
1378
|
) {
|
|
@@ -1287,7 +1425,7 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1287
1425
|
'the placement a finite collapse price was quoted for must not fold'
|
|
1288
1426
|
);
|
|
1289
1427
|
|
|
1290
|
-
const face_deaths =
|
|
1428
|
+
const face_deaths = bt_edge_count_faces(mesh, edge_id);
|
|
1291
1429
|
|
|
1292
1430
|
// bt_edge_collapse keeps v1 as the survivor. If v2 is the pinned endpoint,
|
|
1293
1431
|
// swap the edge's slots so the pinned vertex ends up in the v1 position.
|
|
@@ -1302,12 +1440,15 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1302
1440
|
const target_y = scratch_target[1];
|
|
1303
1441
|
const target_z = scratch_target[2];
|
|
1304
1442
|
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
|
|
1308
|
-
|
|
1309
|
-
|
|
1310
|
-
|
|
1443
|
+
/*
|
|
1444
|
+
Where the surface is about to stop being, kept because nothing in the mesh will say so
|
|
1445
|
+
afterwards. What it cost is measured below, once there is something to measure against.
|
|
1446
|
+
*/
|
|
1447
|
+
mesh.vertex_read_coordinate(scratch_old_survivor, 0, pre_survivor);
|
|
1448
|
+
mesh.vertex_read_coordinate(scratch_old_victim, 0, pre_victim);
|
|
1449
|
+
|
|
1450
|
+
const carried_base = Math.max(
|
|
1451
|
+
deviation_bounds[pre_survivor], deviation_bounds[pre_victim]
|
|
1311
1452
|
);
|
|
1312
1453
|
|
|
1313
1454
|
// Before the accumulation below, which is what makes the blend fallback weigh the two
|
|
@@ -1344,6 +1485,26 @@ export function bt_mesh_simplify_with_quadrics(
|
|
|
1344
1485
|
// are still intact.
|
|
1345
1486
|
current_face_count -= bt_vertex_fuse_duplicate_edges(mesh, survivor);
|
|
1346
1487
|
|
|
1488
|
+
// What the collapse cost the surface — see {@link bt_mesh_simplify}. Measured here rather
|
|
1489
|
+
// than before, because the geometry it is measured against is the one the collapse just
|
|
1490
|
+
// produced, and after the fuse rather than before, because a degenerate left in the fan
|
|
1491
|
+
// would be the nearest thing in it.
|
|
1492
|
+
const from_survivor = distance_to_vertex_fan(mesh, survivor, scratch_old_survivor);
|
|
1493
|
+
const from_victim = distance_to_vertex_fan(mesh, survivor, scratch_old_victim);
|
|
1494
|
+
|
|
1495
|
+
const increment = Math.max(
|
|
1496
|
+
from_survivor < 0
|
|
1497
|
+
? distance_from(scratch_old_survivor, target_x, target_y, target_z)
|
|
1498
|
+
: from_survivor,
|
|
1499
|
+
from_victim < 0
|
|
1500
|
+
? distance_from(scratch_old_victim, target_x, target_y, target_z)
|
|
1501
|
+
: from_victim
|
|
1502
|
+
);
|
|
1503
|
+
|
|
1504
|
+
deviation_bounds[survivor] = carried_base + increment;
|
|
1505
|
+
|
|
1506
|
+
deviation = Math.max(deviation, deviation_bounds[survivor]);
|
|
1507
|
+
|
|
1347
1508
|
update_neighbor_costs(
|
|
1348
1509
|
mesh, survivor, quadratics, restricted_vertices, attributes, wedges, heap
|
|
1349
1510
|
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bt_edge_kill_parallels.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bt_edge_kill_parallels.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;GAeG;AACH,wEAHW,MAAM,GACJ,MAAM,CA6DlB"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { assert } from "../../../../../../../assert.js";
|
|
2
2
|
import { NULL_POINTER } from "../../BinaryTopology.js";
|
|
3
3
|
import { bt_edge_kill } from "./bt_edge_kill.js";
|
|
4
|
+
import { bt_edge_count_faces } from "../../query/bt_edge_count_faces.js";
|
|
4
5
|
|
|
5
6
|
/**
|
|
6
7
|
* Kill every edge that shares both endpoints with `keep_edge`, leaving `keep_edge`
|
|
@@ -59,8 +60,6 @@ export function bt_edge_kill_parallels(mesh, keep_edge) {
|
|
|
59
60
|
} while (curr_e !== start_e && curr_e !== NULL_POINTER);
|
|
60
61
|
|
|
61
62
|
const edge_pool = mesh.edges;
|
|
62
|
-
const face_pool = mesh.faces;
|
|
63
|
-
|
|
64
63
|
let faces_killed = 0;
|
|
65
64
|
|
|
66
65
|
for (let i = 0; i < victims.length; i++) {
|
|
@@ -71,19 +70,9 @@ export function bt_edge_kill_parallels(mesh, keep_edge) {
|
|
|
71
70
|
}
|
|
72
71
|
|
|
73
72
|
// Count still-allocated faces in this edge's radial loop cycle before
|
|
74
|
-
// bt_edge_kill drops them. Orphan loops (face already dead) are skipped
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
if (l0 !== NULL_POINTER) {
|
|
78
|
-
let l = l0;
|
|
79
|
-
do {
|
|
80
|
-
const f = mesh.loop_read_face(l);
|
|
81
|
-
if (f !== NULL_POINTER && face_pool.is_allocated(f)) {
|
|
82
|
-
faces_killed++;
|
|
83
|
-
}
|
|
84
|
-
l = mesh.loop_read_radial_next(l);
|
|
85
|
-
} while (l !== l0 && l !== NULL_POINTER);
|
|
86
|
-
}
|
|
73
|
+
// bt_edge_kill drops them. Orphan loops (face already dead) are skipped, which is what
|
|
74
|
+
// bt_edge_count_faces does.
|
|
75
|
+
faces_killed += bt_edge_count_faces(mesh, e);
|
|
87
76
|
|
|
88
77
|
bt_edge_kill(mesh, e);
|
|
89
78
|
}
|
package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bt_mesh_split_pinched_vertices.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js"],"names":[],"mappings":"AA+CA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,sEAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"bt_mesh_split_pinched_vertices.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js"],"names":[],"mappings":"AA+CA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,sEAFa,MAAM,CAkMlB"}
|