@woosh/meep-engine 3.30.0 → 3.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1627) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
  245. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
  246. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
  247. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
  248. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
  249. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
  250. package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
  251. package/src/core/geom/vec/vector_normalize.js +5 -1
  252. package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
  253. package/src/core/geom/vec3/v3_slerp.js +69 -4
  254. package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
  255. package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
  256. package/src/core/geom/vec4/v4_max_axis.js +41 -0
  257. package/src/core/graph/coloring/colorizeGraph.js +10 -7
  258. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
  259. package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
  260. package/src/core/json/JsonUtils.d.ts.map +1 -1
  261. package/src/core/json/JsonUtils.js +6 -2
  262. package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
  263. package/src/core/json/abstractJSONSerializer.js +5 -1
  264. package/src/core/lang/reactive/ReactiveOperatorType.d.ts +20 -0
  265. package/src/core/lang/reactive/ReactiveOperatorType.d.ts.map +1 -1
  266. package/src/core/lang/reactive/ReactiveOperatorType.js +34 -12
  267. package/src/core/localization/LanguageMetadata.d.ts +2 -1
  268. package/src/core/localization/LanguageMetadata.d.ts.map +1 -1
  269. package/src/core/localization/LanguageMetadata.js +6 -0
  270. package/src/core/localization/Localization.d.ts.map +1 -1
  271. package/src/core/localization/Localization.js +23 -10
  272. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  273. package/src/core/localization/LocalizationEngine.js +4 -0
  274. package/src/core/math/fract.d.ts.map +1 -1
  275. package/src/core/math/fract.js +4 -3
  276. package/src/core/math/hash/squirrel3.d.ts +10 -2
  277. package/src/core/math/hash/squirrel3.d.ts.map +1 -1
  278. package/src/core/math/hash/squirrel3.js +16 -8
  279. package/src/core/math/linalg/m2/m2_polar_decomp_noS.d.ts +7 -0
  280. package/src/core/math/linalg/m2/m2_polar_decomp_noS.d.ts.map +1 -1
  281. package/src/core/math/linalg/m2/m2_polar_decomp_noS.js +20 -1
  282. package/src/core/math/physics/pdf/pdf_normal.d.ts +11 -3
  283. package/src/core/math/physics/pdf/pdf_normal.d.ts.map +1 -1
  284. package/src/core/math/physics/pdf/pdf_normal.js +25 -11
  285. package/src/core/math/solveQuadratic.d.ts.map +1 -1
  286. package/src/core/math/solveQuadratic.js +22 -3
  287. package/src/core/math/statistics/computeStatisticalPartialMedian.d.ts +9 -2
  288. package/src/core/math/statistics/computeStatisticalPartialMedian.d.ts.map +1 -1
  289. package/src/core/math/statistics/computeStatisticalPartialMedian.js +12 -6
  290. package/src/core/math/statistics/computeStatisticalPercentile.d.ts.map +1 -1
  291. package/src/core/math/statistics/computeStatisticalPercentile.js +9 -2
  292. package/src/core/math/statistics/gaussian_amplitude.d.ts +10 -1
  293. package/src/core/math/statistics/gaussian_amplitude.d.ts.map +1 -1
  294. package/src/core/math/statistics/gaussian_amplitude.js +20 -15
  295. package/src/core/model/BooleanVector3.d.ts.map +1 -1
  296. package/src/core/model/BooleanVector3.js +18 -2
  297. package/src/core/model/BoundedValue.d.ts +9 -0
  298. package/src/core/model/BoundedValue.d.ts.map +1 -1
  299. package/src/core/model/BoundedValue.js +30 -3
  300. package/src/core/model/ObservedBoolean.d.ts.map +1 -1
  301. package/src/core/model/ObservedBoolean.js +22 -2
  302. package/src/core/model/ObservedEnum.d.ts.map +1 -1
  303. package/src/core/model/ObservedEnum.js +6 -2
  304. package/src/core/model/node-graph/NodeGraph.d.ts +6 -1
  305. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  306. package/src/core/model/node-graph/NodeGraph.js +22 -4
  307. package/src/core/model/node-graph/json/deserializeNodeGraphFromJSON.d.ts.map +1 -1
  308. package/src/core/model/node-graph/json/deserializeNodeGraphFromJSON.js +3 -1
  309. package/src/core/model/node-graph/json/serializeNodeGraphToJSON.d.ts.map +1 -1
  310. package/src/core/model/node-graph/json/serializeNodeGraphToJSON.js +5 -0
  311. package/src/core/model/node-graph/type/DataType.d.ts.map +1 -1
  312. package/src/core/model/node-graph/type/DataType.js +8 -0
  313. package/src/core/model/node-graph/type/ParametricDataType.d.ts.map +1 -1
  314. package/src/core/model/node-graph/type/ParametricDataType.js +19 -0
  315. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  316. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +5 -0
  317. package/src/core/model/reactive/js/compileReactiveToJS.d.ts +22 -0
  318. package/src/core/model/reactive/js/compileReactiveToJS.d.ts.map +1 -1
  319. package/src/core/model/reactive/js/compileReactiveToJS.js +113 -219
  320. package/src/core/model/reactive/model/ReactiveBinaryExpression.d.ts.map +1 -1
  321. package/src/core/model/reactive/model/ReactiveBinaryExpression.js +8 -2
  322. package/src/core/model/reactive/model/comparative/ReactiveEquals.d.ts.map +1 -1
  323. package/src/core/model/reactive/model/comparative/ReactiveEquals.js +3 -1
  324. package/src/core/model/reactive/model/comparative/ReactiveNotEquals.d.ts.map +1 -1
  325. package/src/core/model/reactive/model/comparative/ReactiveNotEquals.js +2 -1
  326. package/src/core/model/reactive/model/terminal/ReactiveLiteralString.d.ts.map +1 -1
  327. package/src/core/model/reactive/model/terminal/ReactiveLiteralString.js +4 -2
  328. package/src/core/model/stat/Stat.d.ts.map +1 -1
  329. package/src/core/model/stat/Stat.js +4 -0
  330. package/src/core/parser/seedVariablesIntoTemplateString.d.ts.map +1 -1
  331. package/src/core/parser/seedVariablesIntoTemplateString.js +5 -0
  332. package/src/core/parser/simple/readArrayLiteral.d.ts.map +1 -1
  333. package/src/core/parser/simple/readArrayLiteral.js +7 -0
  334. package/src/core/parser/simple/readHexToken.d.ts +3 -0
  335. package/src/core/parser/simple/readHexToken.d.ts.map +1 -1
  336. package/src/core/parser/simple/readHexToken.js +39 -106
  337. package/src/core/parser/simple/readNumberToken.d.ts.map +1 -1
  338. package/src/core/parser/simple/readNumberToken.js +13 -4
  339. package/src/core/parser/simple/readUnsignedIntegerToken.d.ts +2 -0
  340. package/src/core/parser/simple/readUnsignedIntegerToken.d.ts.map +1 -1
  341. package/src/core/parser/simple/readUnsignedIntegerToken.js +31 -71
  342. package/src/core/parser/simple/read_digits.d.ts +31 -0
  343. package/src/core/parser/simple/read_digits.d.ts.map +1 -0
  344. package/src/core/parser/simple/read_digits.js +74 -0
  345. package/src/core/primitives/numbers/number_format_by_thousands.d.ts.map +1 -1
  346. package/src/core/primitives/numbers/number_format_by_thousands.js +16 -1
  347. package/src/core/primitives/numbers/number_pretty_print.d.ts.map +1 -1
  348. package/src/core/primitives/numbers/number_pretty_print.js +6 -1
  349. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  350. package/src/core/process/executor/ConcurrentExecutor.js +36 -0
  351. package/src/core/process/task/Task.d.ts +8 -0
  352. package/src/core/process/task/Task.d.ts.map +1 -1
  353. package/src/core/process/task/Task.js +12 -1
  354. package/src/core/process/task/TaskGroup.d.ts +6 -0
  355. package/src/core/process/task/TaskGroup.d.ts.map +1 -1
  356. package/src/core/process/task/TaskGroup.js +7 -1
  357. package/src/core/process/undo/ActionProcessor.d.ts +12 -0
  358. package/src/core/process/undo/ActionProcessor.d.ts.map +1 -1
  359. package/src/core/process/undo/ActionProcessor.js +41 -15
  360. package/src/core/process/worker/OnDemandWorkerManager.d.ts.map +1 -1
  361. package/src/core/process/worker/OnDemandWorkerManager.js +6 -1
  362. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  363. package/src/core/process/worker/WorkerBuilder.js +27 -5
  364. package/src/engine/Clock.d.ts.map +1 -1
  365. package/src/engine/Clock.js +11 -0
  366. package/src/engine/Engine.d.ts.map +1 -1
  367. package/src/engine/Engine.js +107 -6
  368. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  369. package/src/engine/achievements/AchievementManager.js +16 -1
  370. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  371. package/src/engine/animation/clip/ecd_bind_animation_curve.js +17 -6
  372. package/src/engine/animation/clip/hemisphere_align_quaternion_values.d.ts +19 -10
  373. package/src/engine/animation/clip/hemisphere_align_quaternion_values.d.ts.map +1 -1
  374. package/src/engine/animation/clip/hemisphere_align_quaternion_values.js +19 -23
  375. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts +1 -1
  376. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts.map +1 -1
  377. package/src/engine/animation/keyed2/AnimationTrackPlayback.js +21 -4
  378. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  379. package/src/engine/asset/AssetManager.js +11 -3
  380. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +1 -0
  381. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  382. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +28 -0
  383. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  384. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +14 -0
  385. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +23 -2
  386. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  387. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2122 -2078
  388. package/src/engine/ecs/Entity.d.ts.map +1 -1
  389. package/src/engine/ecs/Entity.js +43 -7
  390. package/src/engine/ecs/EntityBlueprint.d.ts.map +1 -1
  391. package/src/engine/ecs/EntityBlueprint.js +13 -4
  392. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  393. package/src/engine/ecs/EntityComponentDataset.js +95 -9
  394. package/src/engine/ecs/EntityManager.d.ts +16 -0
  395. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  396. package/src/engine/ecs/EntityManager.js +112 -37
  397. package/src/engine/ecs/EntityObserver.d.ts +7 -0
  398. package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
  399. package/src/engine/ecs/EntityObserver.js +8 -1
  400. package/src/engine/ecs/System.d.ts +23 -0
  401. package/src/engine/ecs/System.d.ts.map +1 -1
  402. package/src/engine/ecs/System.js +25 -0
  403. package/src/engine/ecs/components/Tag.d.ts.map +1 -1
  404. package/src/engine/ecs/components/Tag.js +4 -1
  405. package/src/engine/ecs/computeComponentClassName.d.ts +13 -1
  406. package/src/engine/ecs/computeComponentClassName.d.ts.map +1 -1
  407. package/src/engine/ecs/computeComponentClassName.js +11 -1
  408. package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
  409. package/src/engine/ecs/dynamic_actions/DynamicActorSystem.js +11 -0
  410. package/src/engine/ecs/fow/FogOfWar.d.ts.map +1 -1
  411. package/src/engine/ecs/fow/FogOfWar.js +37 -11
  412. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  413. package/src/engine/ecs/parent/EntityNode.js +8 -0
  414. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  415. package/src/engine/ecs/speaker/VoiceSystem.js +9 -0
  416. package/src/engine/ecs/storage/binary/BinaryClassSerializationAdapter.d.ts +15 -0
  417. package/src/engine/ecs/storage/binary/BinaryClassSerializationAdapter.d.ts.map +1 -1
  418. package/src/engine/ecs/storage/binary/BinaryClassSerializationAdapter.js +18 -0
  419. package/src/engine/ecs/system/AbstractContextSystem.d.ts.map +1 -1
  420. package/src/engine/ecs/system/AbstractContextSystem.js +14 -4
  421. package/src/engine/ecs/system/SystemEntityContext.d.ts +12 -0
  422. package/src/engine/ecs/system/SystemEntityContext.d.ts.map +1 -1
  423. package/src/engine/ecs/system/SystemEntityContext.js +23 -0
  424. package/src/engine/ecs/system_validate_class.d.ts.map +1 -1
  425. package/src/engine/ecs/system_validate_class.js +6 -2
  426. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +37 -8
  427. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  428. package/src/engine/ecs/terrain/tiles/TerrainTile.js +45 -3
  429. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  430. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +5 -8
  431. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  432. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +62 -7
  433. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts +9 -0
  434. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts.map +1 -1
  435. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js +13 -0
  436. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshAnimationControllerSystem.d.ts +11 -0
  437. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshAnimationControllerSystem.d.ts.map +1 -1
  438. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshAnimationControllerSystem.js +78 -13
  439. package/src/engine/graphics/ecs/path/tube/build/make_ring_vertices.d.ts.map +1 -1
  440. package/src/engine/graphics/ecs/path/tube/build/make_ring_vertices.js +22 -8
  441. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  442. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +18 -2
  443. package/src/engine/graphics/geometry/geometry_construct_triangle_normal.d.ts +3 -1
  444. package/src/engine/graphics/geometry/geometry_construct_triangle_normal.d.ts.map +1 -1
  445. package/src/engine/graphics/geometry/geometry_construct_triangle_normal.js +3 -1
  446. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts +32 -0
  447. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts.map +1 -0
  448. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.js +53 -0
  449. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +22 -2
  450. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  451. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1201 -1160
  452. package/src/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseVelocity.d.ts +0 -1
  453. package/src/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseVelocity.d.ts.map +1 -1
  454. package/src/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseVelocity.js +10 -5
  455. package/src/engine/graphics/particles/particular/engine/simulator/update_parameters.d.ts.map +1 -1
  456. package/src/engine/graphics/particles/particular/engine/simulator/update_parameters.js +23 -0
  457. package/src/engine/graphics/particles/particular/group/itemSizeFromAttributeType.d.ts +1 -1
  458. package/src/engine/graphics/sh3/path_tracer/texture/apply_texture_clamping_to_coordinate.d.ts.map +1 -1
  459. package/src/engine/graphics/sh3/path_tracer/texture/apply_texture_clamping_to_coordinate.js +6 -1
  460. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  461. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +20 -0
  462. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +1 -0
  463. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  464. package/src/engine/graphics/texture/atlas/TextureAtlas.js +24 -5
  465. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  466. package/src/engine/graphics/texture/sampler/Sampler2D.js +14 -1
  467. package/src/engine/graphics/texture/sampler/sampler2d_sub_copy_same_item_size.d.ts.map +1 -1
  468. package/src/engine/graphics/texture/sampler/sampler2d_sub_copy_same_item_size.js +16 -5
  469. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.d.ts.map +1 -1
  470. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.js +29 -8
  471. package/src/engine/graphics/texture/sampler/serialization/TextureBinaryBufferSerializer.d.ts.map +1 -1
  472. package/src/engine/graphics/texture/sampler/serialization/TextureBinaryBufferSerializer.js +8 -3
  473. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  474. package/src/engine/graphics3/DebugDrawSystem.js +6 -2
  475. package/src/engine/graphics3/DecalSystem.d.ts +5 -4
  476. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  477. package/src/engine/graphics3/DecalSystem.js +5 -4
  478. package/src/engine/graphics3/GraphicsEngine.d.ts +40 -7
  479. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  480. package/src/engine/graphics3/GraphicsEngine.js +92 -7
  481. package/src/engine/graphics3/MeshSystem.d.ts +7 -0
  482. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  483. package/src/engine/graphics3/MeshSystem.js +681 -661
  484. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +1 -0
  485. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  486. package/src/engine/graphics3/ParticleEmitterSystem.js +1 -0
  487. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  488. package/src/engine/graphics3/PathDisplaySystem.js +311 -307
  489. package/src/engine/graphics3/TerrainSystem.d.ts +10 -40
  490. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  491. package/src/engine/graphics3/TerrainSystem.js +186 -185
  492. package/src/engine/graphics3/Trail3DSystem.d.ts +28 -19
  493. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  494. package/src/engine/graphics3/Trail3DSystem.js +57 -64
  495. package/src/engine/graphics3/debug/gizmo_write_geometry.d.ts.map +1 -1
  496. package/src/engine/graphics3/debug/gizmo_write_geometry.js +7 -59
  497. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  498. package/src/engine/graphics3/decal/GPUDecalRenderer.js +23 -7
  499. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  500. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +29 -6
  501. package/src/engine/graphics3/path/tube_stream_write_geometry.d.ts.map +1 -1
  502. package/src/engine/graphics3/path/tube_stream_write_geometry.js +7 -56
  503. package/src/engine/graphics3/register_instance_animation.d.ts +3 -3
  504. package/src/engine/graphics3/register_instance_animation.js +3 -3
  505. package/src/engine/graphics3/terrain/TERRAIN_MATERIAL_TEMPLATE.d.ts +77 -0
  506. package/src/engine/graphics3/terrain/TERRAIN_MATERIAL_TEMPLATE.d.ts.map +1 -0
  507. package/src/engine/graphics3/terrain/TERRAIN_MATERIAL_TEMPLATE.js +485 -0
  508. package/src/engine/graphics3/terrain/TerrainShadeMaterial.d.ts +103 -0
  509. package/src/engine/graphics3/terrain/TerrainShadeMaterial.d.ts.map +1 -0
  510. package/src/engine/graphics3/terrain/TerrainShadeMaterial.js +130 -0
  511. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.d.ts +23 -0
  512. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.d.ts.map +1 -0
  513. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +68 -0
  514. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +1 -1
  515. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +8 -59
  516. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  517. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +10 -0
  518. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  519. package/src/engine/input/devices/PointerDevice.js +58 -5
  520. package/src/engine/input/ecs/ism/InputMapProgram.d.ts.map +1 -1
  521. package/src/engine/input/ecs/ism/InputMapProgram.js +13 -0
  522. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts +1 -0
  523. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  524. package/src/engine/input/ecs/systems/InputControllerSystem.js +52 -2
  525. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  526. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +8 -0
  527. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  528. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +7 -0
  529. package/src/engine/intelligence/behavior/decorator/RepeatUntilSuccessBehavior.d.ts.map +1 -1
  530. package/src/engine/intelligence/behavior/decorator/RepeatUntilSuccessBehavior.js +14 -0
  531. package/src/engine/intelligence/behavior/ecs/BehaviorSystem.d.ts.map +1 -1
  532. package/src/engine/intelligence/behavior/ecs/BehaviorSystem.js +13 -0
  533. package/src/engine/interpolation/InterpolationLog.d.ts +51 -4
  534. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  535. package/src/engine/interpolation/InterpolationLog.js +132 -2
  536. package/src/engine/interpolation/InterpolationSystem.d.ts +113 -35
  537. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  538. package/src/engine/interpolation/InterpolationSystem.js +674 -50
  539. package/src/engine/network/NetworkSession.d.ts +176 -47
  540. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  541. package/src/engine/network/NetworkSession.js +1462 -272
  542. package/src/engine/network/README.md +106 -3
  543. package/src/engine/network/SMOOTHNESS_DESIGN.md +392 -0
  544. package/src/engine/network/adapters/PoseCorrection.d.ts +50 -0
  545. package/src/engine/network/adapters/PoseCorrection.d.ts.map +1 -0
  546. package/src/engine/network/adapters/PoseCorrection.js +211 -0
  547. package/src/engine/network/adapters/TransformReplicationAdapter.d.ts +1 -0
  548. package/src/engine/network/adapters/TransformReplicationAdapter.d.ts.map +1 -1
  549. package/src/engine/network/adapters/TransformReplicationAdapter.js +17 -0
  550. package/src/engine/network/adapters/VelocityCorrection.d.ts +31 -0
  551. package/src/engine/network/adapters/VelocityCorrection.d.ts.map +1 -0
  552. package/src/engine/network/adapters/VelocityCorrection.js +71 -0
  553. package/src/engine/network/adapters/replicate_transform64.d.ts +13 -0
  554. package/src/engine/network/adapters/replicate_transform64.d.ts.map +1 -0
  555. package/src/engine/network/adapters/replicate_transform64.js +18 -0
  556. package/src/engine/network/adapters/rigid_body_of.d.ts +22 -0
  557. package/src/engine/network/adapters/rigid_body_of.d.ts.map +1 -0
  558. package/src/engine/network/adapters/rigid_body_of.js +33 -0
  559. package/src/engine/network/correction/Correction.d.ts +120 -0
  560. package/src/engine/network/correction/Correction.d.ts.map +1 -0
  561. package/src/engine/network/correction/Correction.js +143 -0
  562. package/src/engine/network/ecs/NetworkSystem.d.ts +36 -7
  563. package/src/engine/network/ecs/NetworkSystem.d.ts.map +1 -1
  564. package/src/engine/network/ecs/NetworkSystem.js +49 -7
  565. package/src/engine/network/orchestrator/NetworkPeer.d.ts +50 -1
  566. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  567. package/src/engine/network/orchestrator/NetworkPeer.js +143 -10
  568. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +38 -2
  569. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  570. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +58 -10
  571. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +68 -2
  572. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  573. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +299 -18
  574. package/src/engine/network/replication/Replicator.d.ts +8 -1
  575. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  576. package/src/engine/network/replication/Replicator.js +50 -6
  577. package/src/engine/network/sim/ActionLog.d.ts +5 -2
  578. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  579. package/src/engine/network/sim/ActionLog.js +5 -2
  580. package/src/engine/network/sim/RewindEngine.d.ts.map +1 -1
  581. package/src/engine/network/sim/RewindEngine.js +6 -0
  582. package/src/engine/network/sim/SimActionExecutor.d.ts +48 -3
  583. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  584. package/src/engine/network/sim/SimActionExecutor.js +152 -6
  585. package/src/engine/network/sim/SmoothingState.d.ts +54 -2
  586. package/src/engine/network/sim/SmoothingState.d.ts.map +1 -1
  587. package/src/engine/network/sim/SmoothingState.js +107 -3
  588. package/src/engine/network/state/MutationLedger.d.ts.map +1 -1
  589. package/src/engine/network/state/MutationLedger.js +18 -2
  590. package/src/engine/network/state/PredictionHistory.d.ts +67 -0
  591. package/src/engine/network/state/PredictionHistory.d.ts.map +1 -0
  592. package/src/engine/network/state/PredictionHistory.js +145 -0
  593. package/src/engine/network/time/RenderPlayout.d.ts +2 -1
  594. package/src/engine/network/time/RenderPlayout.d.ts.map +1 -1
  595. package/src/engine/network/time/RenderPlayout.js +174 -163
  596. package/src/engine/network/transport/DeferredTransport.d.ts +57 -0
  597. package/src/engine/network/transport/DeferredTransport.d.ts.map +1 -0
  598. package/src/engine/network/transport/DeferredTransport.js +143 -0
  599. package/src/engine/network/transport/LoopbackTransport.d.ts +8 -0
  600. package/src/engine/network/transport/LoopbackTransport.d.ts.map +1 -1
  601. package/src/engine/network/transport/LoopbackTransport.js +12 -1
  602. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +1 -1
  603. package/src/engine/network/transport/ReliableCommandPipeline.js +20 -0
  604. package/src/engine/network/transport/adapters/NodeUDPTransport.d.ts.map +1 -1
  605. package/src/engine/network/transport/adapters/NodeUDPTransport.js +11 -2
  606. package/src/engine/network/transport/adapters/WebTransportTransport.d.ts.map +1 -1
  607. package/src/engine/network/transport/adapters/WebTransportTransport.js +8 -1
  608. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +2 -1
  609. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +1 -1
  610. package/src/engine/network/transport/fragments/FragmentAssembler.js +67 -3
  611. package/src/engine/network/transport/fragments/fragment_send.d.ts +8 -0
  612. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +1 -1
  613. package/src/engine/network/transport/fragments/fragment_send.js +17 -7
  614. package/src/engine/network/transport/fragments/packet_size.d.ts +6 -0
  615. package/src/engine/network/transport/fragments/packet_size.d.ts.map +1 -1
  616. package/src/engine/network/transport/fragments/packet_size.js +6 -0
  617. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  618. package/src/engine/physics/ccd/linear_sweep.js +19 -1
  619. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +7 -3
  620. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  621. package/src/engine/physics/cloth/ecs/ClothWorld.js +34 -4
  622. package/src/engine/physics/cloth/solver/cloth_self_find.js +17 -0
  623. package/src/engine/physics/contact/ManifoldStore.d.ts +20 -1
  624. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  625. package/src/engine/physics/contact/ManifoldStore.js +24 -2
  626. package/src/engine/physics/ecs/PhysicsSystem.d.ts +51 -88
  627. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  628. package/src/engine/physics/ecs/PhysicsSystem.js +82 -217
  629. package/src/engine/physics/ecs/is_sensor.d.ts +24 -0
  630. package/src/engine/physics/ecs/is_sensor.d.ts.map +1 -1
  631. package/src/engine/physics/ecs/is_sensor.js +39 -0
  632. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +18 -4
  633. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts.map +1 -1
  634. package/src/engine/physics/fluid/ecs/FluidComponent.js +29 -8
  635. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  636. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +8 -0
  637. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  638. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +8 -0
  639. package/src/engine/physics/fluid/solver/NOTES.md +46 -0
  640. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_scalar.js +1 -1
  641. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +1 -1
  642. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +1 -1
  643. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_forward.js +1 -1
  644. package/src/engine/physics/fluid/solver/v3_grid_apply_scalar_advection.js +1 -1
  645. package/src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.d.ts.map +1 -1
  646. package/src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.js +8 -0
  647. package/src/engine/physics/fluid/solver/v3_grid_compute_divergence.d.ts.map +1 -1
  648. package/src/engine/physics/fluid/solver/v3_grid_compute_divergence.js +8 -0
  649. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.d.ts.map +1 -1
  650. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js +8 -0
  651. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts +5 -0
  652. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
  653. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +5 -0
  654. package/src/engine/physics/integration/integrate_velocity.d.ts +15 -0
  655. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  656. package/src/engine/physics/integration/integrate_velocity.js +15 -0
  657. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  658. package/src/engine/physics/island/IslandBuilder.js +6 -7
  659. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  660. package/src/engine/physics/mls-mpm/MLS_MPM.js +29 -13
  661. package/src/engine/physics/mls-mpm/mls_mpm_demo_scene.d.ts +29 -0
  662. package/src/engine/physics/mls-mpm/mls_mpm_demo_scene.d.ts.map +1 -0
  663. package/src/engine/physics/mls-mpm/mls_mpm_demo_scene.js +44 -0
  664. package/src/engine/physics/mls-mpm/testMLS_MPM.js +3 -3
  665. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  666. package/src/engine/physics/narrowphase/narrowphase_step.js +74 -11
  667. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  668. package/src/engine/physics/queries/overlap_shape.js +92 -45
  669. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  670. package/src/engine/physics/queries/raycast.js +55 -43
  671. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  672. package/src/engine/physics/queries/shape_cast.js +185 -174
  673. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  674. package/src/engine/physics/solver/solve_contacts.js +42 -19
  675. package/src/engine/plugin/EnginePluginManager.d.ts +10 -0
  676. package/src/engine/plugin/EnginePluginManager.d.ts.map +1 -1
  677. package/src/engine/plugin/EnginePluginManager.js +54 -1
  678. package/src/engine/plugin/PluginReferenceContext.d.ts.map +1 -1
  679. package/src/engine/plugin/PluginReferenceContext.js +7 -3
  680. package/src/engine/reference/v2/Reference.d.ts +9 -0
  681. package/src/engine/reference/v2/Reference.d.ts.map +1 -1
  682. package/src/engine/reference/v2/Reference.js +39 -2
  683. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  684. package/src/engine/simulation/Ticker.js +20 -1
  685. package/src/engine/sound/ecs/SoundListenerSystem.d.ts +27 -0
  686. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  687. package/src/engine/sound/ecs/SoundListenerSystem.js +82 -21
  688. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  689. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +394 -356
  690. package/src/engine/sound/material/concrete/SoundMaterialComposition.d.ts.map +1 -1
  691. package/src/engine/sound/material/concrete/SoundMaterialComposition.js +54 -17
  692. package/src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.d.ts.map +1 -1
  693. package/src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.js +34 -3
  694. package/src/engine/sound/simulation/core/AcousticSolution.d.ts +5 -0
  695. package/src/engine/sound/simulation/core/AcousticSolution.d.ts.map +1 -1
  696. package/src/engine/sound/simulation/core/AcousticSolution.js +5 -0
  697. package/src/engine/sound/simulation/definition/AcousticMaterial.d.ts +8 -0
  698. package/src/engine/sound/simulation/definition/AcousticMaterial.d.ts.map +1 -1
  699. package/src/engine/sound/simulation/definition/AcousticMaterial.js +8 -0
  700. package/src/engine/sound/simulation/probe/probe_visibility_augment.d.ts +6 -4
  701. package/src/engine/sound/simulation/probe/probe_visibility_augment.d.ts.map +1 -1
  702. package/src/engine/sound/simulation/probe/probe_visibility_augment.js +19 -7
  703. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts +39 -0
  704. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
  705. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +130 -1
  706. package/src/engine/sound/simulation/render/ProbeReverbRenderer.d.ts +3 -2
  707. package/src/engine/sound/simulation/render/ProbeReverbRenderer.d.ts.map +1 -1
  708. package/src/engine/sound/simulation/render/ProbeReverbRenderer.js +15 -1
  709. package/src/engine/sound/sopra/SopraEngine.d.ts +10 -0
  710. package/src/engine/sound/sopra/SopraEngine.d.ts.map +1 -1
  711. package/src/engine/sound/sopra/SopraEngine.js +486 -440
  712. package/src/engine/sound/sopra/runtime/BusGraph.d.ts +29 -0
  713. package/src/engine/sound/sopra/runtime/BusGraph.d.ts.map +1 -1
  714. package/src/engine/sound/sopra/runtime/BusGraph.js +69 -2
  715. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  716. package/src/engine/sound/sopra/runtime/EventInstance.js +130 -9
  717. package/src/engine/ui/GUIEngine.d.ts +14 -0
  718. package/src/engine/ui/GUIEngine.d.ts.map +1 -1
  719. package/src/engine/ui/GUIEngine.js +52 -4
  720. package/src/format/image/avif/api/apply_transformations.d.ts +2 -1
  721. package/src/format/image/avif/api/apply_transformations.d.ts.map +1 -1
  722. package/src/format/image/avif/api/apply_transformations.js +129 -120
  723. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  724. package/src/format/image/avif/api/convert_to_rgba.js +35 -2
  725. package/src/format/image/avif/api/decode_image_item.d.ts +2 -1
  726. package/src/format/image/avif/api/decode_image_item.d.ts.map +1 -1
  727. package/src/format/image/avif/api/decode_image_item.js +322 -234
  728. package/src/format/image/avif/av1/decode/decode_av1_still.js +329 -309
  729. package/src/format/image/avif/av1/encode/encode_tile.js +2349 -2331
  730. package/src/format/image/avif/av1/entropy/symbol_cost.d.ts.map +1 -1
  731. package/src/format/image/avif/av1/entropy/symbol_cost.js +86 -76
  732. package/src/format/image/avif/heif/AvifFile.d.ts +11 -0
  733. package/src/format/image/avif/heif/AvifFile.d.ts.map +1 -1
  734. package/src/format/image/avif/heif/AvifFile.js +154 -142
  735. package/src/format/image/avif/heif/find_item_properties.d.ts +23 -0
  736. package/src/format/image/avif/heif/find_item_properties.d.ts.map +1 -0
  737. package/src/format/image/avif/heif/find_item_properties.js +36 -0
  738. package/src/format/image/avif/heif/parse_avif_file.js +6 -3
  739. package/src/format/image/avif/heif/read_item_data.d.ts.map +1 -1
  740. package/src/format/image/avif/heif/read_item_data.js +131 -97
  741. package/src/format/image/jpeg/decodeScan.d.ts.map +1 -1
  742. package/src/format/image/jpeg/decodeScan.js +17 -0
  743. package/src/format/scene/gltf/gltf_parse_container.d.ts.map +1 -1
  744. package/src/format/scene/gltf/gltf_parse_container.js +61 -41
  745. package/src/format/scene/gltf/gltf_read_accessor.d.ts +21 -0
  746. package/src/format/scene/gltf/gltf_read_accessor.d.ts.map +1 -1
  747. package/src/format/scene/gltf/gltf_read_accessor.js +37 -0
  748. package/src/format/scene/usd/usd_compose_transform.d.ts.map +1 -1
  749. package/src/format/scene/usd/usd_compose_transform.js +56 -6
  750. package/src/format/texture/basis/transcode/fit_endpoints.d.ts +6 -0
  751. package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
  752. package/src/format/texture/basis/transcode/fit_endpoints.js +33 -39
  753. package/src/generation/filtering/numeric/CellFilterCache.d.ts +17 -0
  754. package/src/generation/filtering/numeric/CellFilterCache.d.ts.map +1 -1
  755. package/src/generation/filtering/numeric/CellFilterCache.js +36 -3
  756. package/src/generation/grid/actions/ContinuousGridCellActionSetTerrainObstacle.d.ts +9 -0
  757. package/src/generation/grid/actions/ContinuousGridCellActionSetTerrainObstacle.d.ts.map +1 -1
  758. package/src/generation/grid/actions/ContinuousGridCellActionSetTerrainObstacle.js +37 -6
  759. package/src/generation/grid/actions/ContinuousGridCellActionWriteObstacle.d.ts.map +1 -1
  760. package/src/generation/grid/actions/ContinuousGridCellActionWriteObstacle.js +8 -21
  761. package/src/generation/grid/actions/grid_obstacle_write_grid_point.d.ts +28 -0
  762. package/src/generation/grid/actions/grid_obstacle_write_grid_point.d.ts.map +1 -0
  763. package/src/generation/grid/actions/grid_obstacle_write_grid_point.js +41 -0
  764. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.d.ts +15 -1
  765. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.d.ts.map +1 -1
  766. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +17 -3
  767. package/src/generation/markers/actions/MarkerNodeProcessingRuleSet.d.ts.map +1 -1
  768. package/src/generation/markers/actions/MarkerNodeProcessingRuleSet.js +16 -1
  769. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.d.ts.map +1 -1
  770. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.js +8 -1
  771. package/src/generation/theme/TerrainTheme.d.ts.map +1 -1
  772. package/src/generation/theme/TerrainTheme.js +20 -1
  773. package/src/shade/RENDERER_CONTRACT.md +63 -8
  774. package/src/shade/descriptor/texture/format/gpu_texture_formats_copy_compatible.d.ts +23 -0
  775. package/src/shade/descriptor/texture/format/gpu_texture_formats_copy_compatible.d.ts.map +1 -0
  776. package/src/shade/descriptor/texture/format/gpu_texture_formats_copy_compatible.js +28 -0
  777. package/src/shade/descriptor/texture/format/gpu_texture_formats_view_compatible.d.ts +25 -0
  778. package/src/shade/descriptor/texture/format/gpu_texture_formats_view_compatible.d.ts.map +1 -0
  779. package/src/shade/descriptor/texture/format/gpu_texture_formats_view_compatible.js +42 -0
  780. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +5 -0
  781. package/src/shade/device/ShadeGPUCommandContext.d.ts +15 -2
  782. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  783. package/src/shade/device/ShadeGPUCommandContext.js +1003 -857
  784. package/src/shade/device/mock/SoftwareGPUBindGroup.d.ts +38 -1
  785. package/src/shade/device/mock/SoftwareGPUBindGroup.d.ts.map +1 -1
  786. package/src/shade/device/mock/SoftwareGPUBindGroup.js +73 -1
  787. package/src/shade/device/mock/SoftwareGPUBuffer.d.ts.map +1 -1
  788. package/src/shade/device/mock/SoftwareGPUBuffer.js +5 -0
  789. package/src/shade/device/mock/SoftwareGPUCommandBuffer.d.ts +34 -0
  790. package/src/shade/device/mock/SoftwareGPUCommandBuffer.d.ts.map +1 -1
  791. package/src/shade/device/mock/SoftwareGPUCommandBuffer.js +71 -1
  792. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +15 -0
  793. package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
  794. package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +109 -1
  795. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  796. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +51 -0
  797. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +5 -1
  798. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  799. package/src/shade/device/mock/SoftwareGPUDevice.js +58 -1
  800. package/src/shade/device/mock/SoftwareGPUPipeline.d.ts +1 -0
  801. package/src/shade/device/mock/SoftwareGPUPipeline.d.ts.map +1 -1
  802. package/src/shade/device/mock/SoftwareGPUPipeline.js +17 -11
  803. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  804. package/src/shade/device/mock/SoftwareGPUQueue.js +41 -0
  805. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
  806. package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +24 -0
  807. package/src/shade/device/mock/SoftwareGPUTexture.d.ts +11 -1
  808. package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
  809. package/src/shade/device/mock/SoftwareGPUTexture.js +45 -8
  810. package/src/shade/device/mock/SoftwareGPUTextureView.d.ts +20 -1
  811. package/src/shade/device/mock/SoftwareGPUTextureView.d.ts.map +1 -1
  812. package/src/shade/device/mock/SoftwareGPUTextureView.js +28 -1
  813. package/src/shade/device/mock/recorded_binding_kind_mismatches.d.ts +20 -0
  814. package/src/shade/device/mock/recorded_binding_kind_mismatches.d.ts.map +1 -0
  815. package/src/shade/device/mock/recorded_binding_kind_mismatches.js +84 -0
  816. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  817. package/src/shade/device/mock/texture_copy.js +41 -3
  818. package/src/shade/device/mock/texture_view_resource.d.ts +26 -0
  819. package/src/shade/device/mock/texture_view_resource.d.ts.map +1 -0
  820. package/src/shade/device/mock/texture_view_resource.js +47 -0
  821. package/src/shade/device/timing/GPUTimer.d.ts.map +1 -1
  822. package/src/shade/device/timing/GPUTimer.js +35 -21
  823. package/src/shade/playground/caldera/caldera_format.d.ts +28 -1
  824. package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -1
  825. package/src/shade/playground/caldera/caldera_format.js +37 -0
  826. package/src/shade/playground/caldera/main.js +12 -2
  827. package/src/shade/playground/frame_rate_meter.d.ts +92 -0
  828. package/src/shade/playground/frame_rate_meter.d.ts.map +1 -0
  829. package/src/shade/playground/frame_rate_meter.js +147 -0
  830. package/src/shade/playground/particle_ecs/main.js +53 -7
  831. package/src/shade/playground/particle_ecs/moonlit_environment.js +2 -2
  832. package/src/shade/playground/particle_stats_readback.d.ts +58 -0
  833. package/src/shade/playground/particle_stats_readback.d.ts.map +1 -0
  834. package/src/shade/playground/particle_stats_readback.js +83 -0
  835. package/src/shade/playground/particle_system/main.js +378 -325
  836. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  837. package/src/shade/playground/skinned_blas_refit/main.js +7 -2
  838. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
  839. package/src/shade/playground/sponza_path_trace/main.js +398 -393
  840. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  841. package/src/shade/playground/volumetrics_froxel/main.js +941 -936
  842. package/src/shade/renderer/GraphicsContext.d.ts +9 -1
  843. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  844. package/src/shade/renderer/GraphicsContext.js +61 -17
  845. package/src/shade/renderer/Renderer.d.ts +66 -5
  846. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  847. package/src/shade/renderer/Renderer.js +337 -29
  848. package/src/shade/renderer/animation/ANIMATION_CLIP_STATE_STRUCT.d.ts +4 -7
  849. package/src/shade/renderer/animation/ANIMATION_CLIP_STATE_STRUCT.d.ts.map +1 -1
  850. package/src/shade/renderer/animation/ANIMATION_CLIP_STATE_STRUCT.js +19 -16
  851. package/src/shade/renderer/animation/ANIMATION_CURVE_HEADER_STRUCT.js +11 -11
  852. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +14 -18
  853. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  854. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +95 -24
  855. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_STRUCT.d.ts +5 -4
  856. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_STRUCT.d.ts.map +1 -1
  857. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_STRUCT.js +7 -4
  858. package/src/shade/renderer/animation/ANIMATION_SKIN_STRUCT.d.ts +6 -12
  859. package/src/shade/renderer/animation/ANIMATION_SKIN_STRUCT.d.ts.map +1 -1
  860. package/src/shade/renderer/animation/ANIMATION_SKIN_STRUCT.js +9 -16
  861. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts +6 -5
  862. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.d.ts.map +1 -1
  863. package/src/shade/renderer/animation/ANIMATION_TRACK_BINDING_STRUCT.js +12 -5
  864. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +83 -95
  865. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  866. package/src/shade/renderer/animation/GPUAnimationManager.js +496 -629
  867. package/src/shade/renderer/animation/chunk_animation_curve_evaluate.d.ts +10 -14
  868. package/src/shade/renderer/animation/chunk_animation_curve_evaluate.d.ts.map +1 -1
  869. package/src/shade/renderer/animation/chunk_animation_curve_evaluate.js +40 -67
  870. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  871. package/src/shade/renderer/animation/chunk_pose_accumulator.js +13 -4
  872. package/src/shade/renderer/animation/shader_animation_apply.d.ts +14 -8
  873. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  874. package/src/shade/renderer/animation/shader_animation_apply.js +129 -128
  875. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  876. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -2
  877. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  878. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +3 -2
  879. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts +12 -7
  880. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  881. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +107 -104
  882. package/src/shade/renderer/binding/BindingResource.d.ts +36 -1
  883. package/src/shade/renderer/binding/BindingResource.d.ts.map +1 -1
  884. package/src/shade/renderer/binding/BindingResource.js +36 -3
  885. package/src/shade/renderer/binding/BufferBinding.d.ts +8 -0
  886. package/src/shade/renderer/binding/BufferBinding.d.ts.map +1 -1
  887. package/src/shade/renderer/binding/BufferBinding.js +21 -0
  888. package/src/shade/renderer/buffer/GPUBufferStagingAllocator.d.ts +11 -2
  889. package/src/shade/renderer/buffer/GPUBufferStagingAllocator.d.ts.map +1 -1
  890. package/src/shade/renderer/buffer/GPUBufferStagingAllocator.js +95 -13
  891. package/src/shade/renderer/buffer/GPUBufferUploadAllocator.d.ts +60 -0
  892. package/src/shade/renderer/buffer/GPUBufferUploadAllocator.d.ts.map +1 -0
  893. package/src/shade/renderer/buffer/GPUBufferUploadAllocator.js +202 -0
  894. package/src/shade/renderer/buffer/GPUUploadBlock.d.ts +68 -0
  895. package/src/shade/renderer/buffer/GPUUploadBlock.d.ts.map +1 -0
  896. package/src/shade/renderer/buffer/GPUUploadBlock.js +97 -0
  897. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +19 -0
  898. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  899. package/src/shade/renderer/buffer/table/GPUDatabase.js +114 -1
  900. package/src/shade/renderer/buffer/table/GPUDatabaseDefinition.d.ts +132 -1
  901. package/src/shade/renderer/buffer/table/GPUDatabaseDefinition.d.ts.map +1 -1
  902. package/src/shade/renderer/buffer/table/GPUDatabaseDefinition.js +384 -1
  903. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
  904. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +1332 -1323
  905. package/src/shade/renderer/buffer/table/GPUTableLink.d.ts +67 -0
  906. package/src/shade/renderer/buffer/table/GPUTableLink.d.ts.map +1 -0
  907. package/src/shade/renderer/buffer/table/GPUTableLink.js +76 -0
  908. package/src/shade/renderer/buffer/table/GPUTableRange.d.ts +72 -0
  909. package/src/shade/renderer/buffer/table/GPUTableRange.d.ts.map +1 -0
  910. package/src/shade/renderer/buffer/table/GPUTableRange.js +82 -0
  911. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +106 -5
  912. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  913. package/src/shade/renderer/buffer/table/GPUTypedTable.js +444 -28
  914. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
  915. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +28 -5
  916. package/src/shade/renderer/buffer/table/GPU_DATABASE_NULL.d.ts +14 -0
  917. package/src/shade/renderer/buffer/table/GPU_DATABASE_NULL.d.ts.map +1 -0
  918. package/src/shade/renderer/buffer/table/GPU_DATABASE_NULL.js +13 -0
  919. package/src/shade/renderer/buffer/table/gpu_database_check_links.d.ts +80 -0
  920. package/src/shade/renderer/buffer/table/gpu_database_check_links.d.ts.map +1 -0
  921. package/src/shade/renderer/buffer/table/gpu_database_check_links.js +456 -0
  922. package/src/shade/renderer/buffer/table/gpu_table_field_word.d.ts +17 -0
  923. package/src/shade/renderer/buffer/table/gpu_table_field_word.d.ts.map +1 -0
  924. package/src/shade/renderer/buffer/table/gpu_table_field_word.js +111 -0
  925. package/src/shade/renderer/buffer/table/gpu_table_range_well_formed.d.ts +20 -0
  926. package/src/shade/renderer/buffer/table/gpu_table_range_well_formed.d.ts.map +1 -0
  927. package/src/shade/renderer/buffer/table/gpu_table_range_well_formed.js +27 -0
  928. package/src/shade/renderer/camera/CameraManager.d.ts +11 -0
  929. package/src/shade/renderer/camera/CameraManager.d.ts.map +1 -1
  930. package/src/shade/renderer/camera/CameraManager.js +18 -0
  931. package/src/shade/renderer/create_frame_loop.d.ts +16 -0
  932. package/src/shade/renderer/create_frame_loop.d.ts.map +1 -1
  933. package/src/shade/renderer/create_frame_loop.js +16 -0
  934. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +23 -0
  935. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  936. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +27 -32
  937. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +9 -7
  938. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
  939. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +16 -108
  940. package/src/shade/renderer/dynamic/DynamicMeshAVBOITChannel.d.ts +135 -0
  941. package/src/shade/renderer/dynamic/DynamicMeshAVBOITChannel.d.ts.map +1 -0
  942. package/src/shade/renderer/dynamic/DynamicMeshAVBOITChannel.js +296 -0
  943. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.d.ts +22 -9
  944. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.d.ts.map +1 -1
  945. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.js +30 -138
  946. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  947. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +185 -167
  948. package/src/shade/renderer/dynamic/GPUDynamicMeshResidencyTable.d.ts +49 -0
  949. package/src/shade/renderer/dynamic/GPUDynamicMeshResidencyTable.d.ts.map +1 -0
  950. package/src/shade/renderer/dynamic/GPUDynamicMeshResidencyTable.js +185 -0
  951. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +24 -0
  952. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -0
  953. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +49 -0
  954. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_vertex.d.ts +18 -0
  955. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_vertex.d.ts.map +1 -0
  956. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_vertex.js +54 -0
  957. package/src/shade/renderer/dynamic/dynamic_mesh_live_bounds.d.ts +26 -0
  958. package/src/shade/renderer/dynamic/dynamic_mesh_live_bounds.d.ts.map +1 -0
  959. package/src/shade/renderer/dynamic/dynamic_mesh_live_bounds.js +96 -0
  960. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +102 -0
  961. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -0
  962. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +364 -0
  963. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  964. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +153 -177
  965. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +20 -0
  966. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -0
  967. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +136 -0
  968. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_occupancy.d.ts +20 -0
  969. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_occupancy.d.ts.map +1 -0
  970. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_occupancy.js +106 -0
  971. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +32 -0
  972. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -0
  973. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +163 -0
  974. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +13 -2
  975. package/src/shade/renderer/fow/GPUFogOfWarRenderer.d.ts.map +1 -1
  976. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +5 -14
  977. package/src/shade/renderer/fow/fow_obtain_mask.d.ts +17 -0
  978. package/src/shade/renderer/fow/fow_obtain_mask.d.ts.map +1 -0
  979. package/src/shade/renderer/fow/fow_obtain_mask.js +41 -0
  980. package/src/shade/renderer/frame_jitter_applies.d.ts +21 -0
  981. package/src/shade/renderer/frame_jitter_applies.d.ts.map +1 -0
  982. package/src/shade/renderer/frame_jitter_applies.js +23 -0
  983. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  984. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +128 -3
  985. package/src/shade/renderer/geometry/geometry_obtain_attribute.d.ts +42 -0
  986. package/src/shade/renderer/geometry/geometry_obtain_attribute.d.ts.map +1 -0
  987. package/src/shade/renderer/geometry/geometry_obtain_attribute.js +83 -0
  988. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +12 -0
  989. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  990. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +65 -0
  991. package/src/shade/renderer/geometry/meshlet/build/geometry_to_meshlets_greedy.d.ts.map +1 -1
  992. package/src/shade/renderer/geometry/meshlet/build/geometry_to_meshlets_greedy.js +4 -1
  993. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +5 -0
  994. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  995. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +23 -1
  996. package/src/shade/renderer/geometry/normals/encode_normals_to_octahedral_u32.d.ts.map +1 -1
  997. package/src/shade/renderer/geometry/normals/encode_normals_to_octahedral_u32.js +4 -1
  998. package/src/shade/renderer/geometry/normals/geometry_build_tangents.d.ts.map +1 -1
  999. package/src/shade/renderer/geometry/normals/geometry_build_tangents.js +39 -1
  1000. package/src/shade/renderer/geometry/util/geometry_merge.d.ts.map +1 -1
  1001. package/src/shade/renderer/geometry/util/geometry_merge.js +18 -2
  1002. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +77 -39
  1003. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.d.ts.map +1 -1
  1004. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js +31 -2
  1005. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +18 -0
  1006. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -1
  1007. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +19 -0
  1008. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +8 -0
  1009. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -1
  1010. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +9 -0
  1011. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -1
  1012. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +10 -1
  1013. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -1
  1014. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +4 -0
  1015. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -1
  1016. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +12 -0
  1017. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts.map +1 -1
  1018. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.js +10 -1
  1019. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +21 -0
  1020. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
  1021. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +33 -1
  1022. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
  1023. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +63 -2
  1024. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +17 -0
  1025. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  1026. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +39 -0
  1027. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  1028. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +7 -0
  1029. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_decode.d.ts.map +1 -1
  1030. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_decode.js +23 -2
  1031. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_decode_from_storage.d.ts.map +1 -1
  1032. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_decode_from_storage.js +22 -1
  1033. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_encode.d.ts.map +1 -1
  1034. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_encode.js +23 -2
  1035. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_encode_to_storage.d.ts.map +1 -1
  1036. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v1/chunk_brick4_sh3_color_encode_to_storage.js +22 -1
  1037. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +2 -1
  1038. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  1039. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +12 -53
  1040. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  1041. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +2 -1
  1042. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_atlas_patch_texel_coord.d.ts +17 -0
  1043. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_atlas_patch_texel_coord.d.ts.map +1 -0
  1044. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_atlas_patch_texel_coord.js +38 -0
  1045. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_atlas_read_patch_texel.d.ts.map +1 -1
  1046. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_atlas_read_patch_texel.js +16 -10
  1047. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +1 -1
  1048. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
  1049. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +25 -14
  1050. package/src/shade/renderer/gpu_primitive/indirect/NOTES.md +94 -0
  1051. package/src/shade/renderer/gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.d.ts +10 -7
  1052. package/src/shade/renderer/gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.d.ts.map +1 -1
  1053. package/src/shade/renderer/gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js +10 -7
  1054. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  1055. package/src/shade/renderer/light/GPULightCollection.js +22 -1
  1056. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  1057. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +26 -0
  1058. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +21 -0
  1059. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +1 -0
  1060. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +47 -0
  1061. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  1062. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +12 -8
  1063. package/src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.d.ts +36 -0
  1064. package/src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.d.ts.map +1 -0
  1065. package/src/shade/renderer/light/environment/equirectangular_zenith_first_direction_to_uv.js +41 -0
  1066. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  1067. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +17 -1
  1068. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +5 -13
  1069. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +1 -1
  1070. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +10 -30
  1071. package/src/shade/renderer/light/environment/octahedral_z_pole_uv_to_direction.d.ts +31 -0
  1072. package/src/shade/renderer/light/environment/octahedral_z_pole_uv_to_direction.d.ts.map +1 -0
  1073. package/src/shade/renderer/light/environment/octahedral_z_pole_uv_to_direction.js +45 -0
  1074. package/src/shade/renderer/light/environment/resample_cube_to_octahedral.js +2 -2
  1075. package/src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.d.ts.map +1 -1
  1076. package/src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.js +11 -8
  1077. package/src/shade/renderer/light/model/SpotLight.d.ts +10 -1
  1078. package/src/shade/renderer/light/model/SpotLight.d.ts.map +1 -1
  1079. package/src/shade/renderer/light/model/SpotLight.js +11 -3
  1080. package/src/shade/renderer/light/model/io/light_record_directional.d.ts.map +1 -1
  1081. package/src/shade/renderer/light/model/io/light_record_directional.js +3 -1
  1082. package/src/shade/renderer/light/model/io/light_record_point.d.ts.map +1 -1
  1083. package/src/shade/renderer/light/model/io/light_record_point.js +3 -1
  1084. package/src/shade/renderer/light/model/io/light_record_spot.d.ts.map +1 -1
  1085. package/src/shade/renderer/light/model/io/light_record_spot.js +3 -1
  1086. package/src/shade/renderer/loader/gltf/gltf_base_url.d.ts +20 -0
  1087. package/src/shade/renderer/loader/gltf/gltf_base_url.d.ts.map +1 -0
  1088. package/src/shade/renderer/loader/gltf/gltf_base_url.js +27 -0
  1089. package/src/shade/renderer/loader/gltf/gltf_create_material.d.ts.map +1 -1
  1090. package/src/shade/renderer/loader/gltf/gltf_create_material.js +50 -10
  1091. package/src/shade/renderer/loader/gltf/load_gltf.d.ts +4 -0
  1092. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  1093. package/src/shade/renderer/loader/gltf/load_gltf.js +28 -56
  1094. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  1095. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts.map +1 -1
  1096. package/src/shade/renderer/loader/gltf/tiny-gltf.js +843 -843
  1097. package/src/shade/renderer/material/GPUMaterialContext.d.ts +63 -26
  1098. package/src/shade/renderer/material/GPUMaterialContext.d.ts.map +1 -1
  1099. package/src/shade/renderer/material/GPUMaterialContext.js +255 -390
  1100. package/src/shade/renderer/material/GPUMaterialManager.d.ts +51 -1
  1101. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  1102. package/src/shade/renderer/material/GPUMaterialManager.js +345 -91
  1103. package/src/shade/renderer/material/ShadeMaterial.d.ts +21 -0
  1104. package/src/shade/renderer/material/ShadeMaterial.d.ts.map +1 -1
  1105. package/src/shade/renderer/material/ShadeMaterial.js +31 -0
  1106. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  1107. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +25 -6
  1108. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +10 -0
  1109. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
  1110. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +14 -2
  1111. package/src/shade/renderer/material/standard/STANDARD_MATERIAL_TEMPLATE.d.ts +12 -0
  1112. package/src/shade/renderer/material/standard/STANDARD_MATERIAL_TEMPLATE.d.ts.map +1 -0
  1113. package/src/shade/renderer/material/standard/STANDARD_MATERIAL_TEMPLATE.js +166 -0
  1114. package/src/shade/renderer/material/standard/VT_MATERIAL_TEMPLATE.d.ts +10 -0
  1115. package/src/shade/renderer/material/standard/VT_MATERIAL_TEMPLATE.d.ts.map +1 -0
  1116. package/src/shade/renderer/material/standard/VT_MATERIAL_TEMPLATE.js +141 -0
  1117. package/src/shade/renderer/material/standard/chunk_standard_material_surface.d.ts +29 -0
  1118. package/src/shade/renderer/material/standard/chunk_standard_material_surface.d.ts.map +1 -0
  1119. package/src/shade/renderer/material/standard/chunk_standard_material_surface.js +92 -0
  1120. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +74 -28
  1121. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  1122. package/src/shade/renderer/material/standard/fragment_gbuffer.js +165 -67
  1123. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.d.ts +27 -18
  1124. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.d.ts.map +1 -1
  1125. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +70 -91
  1126. package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts +9 -6
  1127. package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts.map +1 -1
  1128. package/src/shade/renderer/material/standard/material_gbuffer_vertex.js +13 -14
  1129. package/src/shade/renderer/material/template/GPUMaterialServices.d.ts +73 -0
  1130. package/src/shade/renderer/material/template/GPUMaterialServices.d.ts.map +1 -0
  1131. package/src/shade/renderer/material/template/GPUMaterialServices.js +79 -0
  1132. package/src/shade/renderer/material/template/ShadeMaterialTemplate.d.ts +170 -0
  1133. package/src/shade/renderer/material/template/ShadeMaterialTemplate.d.ts.map +1 -0
  1134. package/src/shade/renderer/material/template/ShadeMaterialTemplate.js +234 -0
  1135. package/src/shade/renderer/material/template/chunk_material_surface.d.ts +47 -0
  1136. package/src/shade/renderer/material/template/chunk_material_surface.d.ts.map +1 -0
  1137. package/src/shade/renderer/material/template/chunk_material_surface.js +116 -0
  1138. package/src/shade/renderer/material/template/flat_material_template_spec_support.d.ts +22 -0
  1139. package/src/shade/renderer/material/template/flat_material_template_spec_support.d.ts.map +1 -0
  1140. package/src/shade/renderer/material/template/flat_material_template_spec_support.js +78 -0
  1141. package/src/shade/renderer/material/template/material_metadata_neutral.d.ts +15 -0
  1142. package/src/shade/renderer/material/template/material_metadata_neutral.d.ts.map +1 -0
  1143. package/src/shade/renderer/material/template/material_metadata_neutral.js +46 -0
  1144. package/src/shade/renderer/material/template/material_template_of.d.ts +10 -0
  1145. package/src/shade/renderer/material/template/material_template_of.d.ts.map +1 -0
  1146. package/src/shade/renderer/material/template/material_template_of.js +20 -0
  1147. package/src/shade/renderer/object_property/chunk_write_object_property.d.ts +5 -0
  1148. package/src/shade/renderer/object_property/chunk_write_object_property.d.ts.map +1 -1
  1149. package/src/shade/renderer/object_property/chunk_write_object_property.js +7 -1
  1150. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +7 -1
  1151. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  1152. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -2
  1153. package/src/shade/renderer/particles/DESIGN.md +7 -0
  1154. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
  1155. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +81 -68
  1156. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +22 -3
  1157. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  1158. package/src/shade/renderer/particles/isa/ParticleVMISA.js +30 -3
  1159. package/src/shade/renderer/particles/isa/particle_assembly.js +41 -1
  1160. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts +7 -1
  1161. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts.map +1 -1
  1162. package/src/shade/renderer/particles/optimizer/particle_program_analysis.js +23 -17
  1163. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.js +1 -1
  1164. package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +10 -9
  1165. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
  1166. package/src/shade/renderer/particles/optimizer/pass_inline_constants.js +4 -3
  1167. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
  1168. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.js +1 -1
  1169. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
  1170. package/src/shade/renderer/particles/optimizer/pass_pack_registers.js +12 -4
  1171. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
  1172. package/src/shade/renderer/particles/optimizer/pass_peephole.js +11 -10
  1173. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
  1174. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.js +12 -10
  1175. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
  1176. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +12 -4
  1177. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  1178. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +7 -0
  1179. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts +4 -0
  1180. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts.map +1 -1
  1181. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.js +47 -88
  1182. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -1
  1183. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +22 -68
  1184. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  1185. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +5 -3
  1186. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  1187. package/src/shade/renderer/particles/vm/ParticleVMReference.js +17 -1
  1188. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  1189. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +12 -2
  1190. package/src/shade/renderer/postprocess/TemporalJitterSequence.d.ts +44 -0
  1191. package/src/shade/renderer/postprocess/TemporalJitterSequence.d.ts.map +1 -0
  1192. package/src/shade/renderer/postprocess/TemporalJitterSequence.js +104 -0
  1193. package/src/shade/renderer/postprocess/chunk_find_nearest_depth.d.ts +25 -0
  1194. package/src/shade/renderer/postprocess/chunk_find_nearest_depth.d.ts.map +1 -0
  1195. package/src/shade/renderer/postprocess/chunk_find_nearest_depth.js +74 -0
  1196. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  1197. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +19 -4
  1198. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
  1199. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +12 -1
  1200. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  1201. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -0
  1202. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
  1203. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +18 -3
  1204. package/src/shade/renderer/postprocess/eye/shader_autoexposure_read_histogram.d.ts.map +1 -1
  1205. package/src/shade/renderer/postprocess/eye/shader_autoexposure_read_histogram.js +17 -4
  1206. package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts +29 -0
  1207. package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts.map +1 -0
  1208. package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.js +69 -0
  1209. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts +4 -16
  1210. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  1211. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +10 -52
  1212. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts +0 -16
  1213. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  1214. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +23 -55
  1215. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.d.ts +4 -1
  1216. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.d.ts.map +1 -1
  1217. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +4 -1
  1218. package/src/shade/renderer/postprocess/motion_blur/chunk_motion_blur_resolution.d.ts +18 -0
  1219. package/src/shade/renderer/postprocess/motion_blur/chunk_motion_blur_resolution.d.ts.map +1 -0
  1220. package/src/shade/renderer/postprocess/motion_blur/chunk_motion_blur_resolution.js +43 -0
  1221. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.d.ts +5 -1
  1222. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.d.ts.map +1 -1
  1223. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.js +12 -2
  1224. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
  1225. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +33 -6
  1226. package/src/shade/renderer/postprocess/nss/NSS.d.ts +16 -8
  1227. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  1228. package/src/shade/renderer/postprocess/nss/NSS.js +37 -35
  1229. package/src/shade/renderer/postprocess/nss/chunk_nss_find_nearest_depth.d.ts +2 -2
  1230. package/src/shade/renderer/postprocess/nss/chunk_nss_find_nearest_depth.d.ts.map +1 -1
  1231. package/src/shade/renderer/postprocess/nss/chunk_nss_find_nearest_depth.js +28 -61
  1232. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  1233. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +296 -291
  1234. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  1235. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +13 -0
  1236. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  1237. package/src/shade/renderer/postprocess/ssr/SSR.js +9 -7
  1238. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts +14 -0
  1239. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
  1240. package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +53 -25
  1241. package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts +11 -1
  1242. package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts.map +1 -1
  1243. package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js +11 -1
  1244. package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +46 -0
  1245. package/src/shade/renderer/postprocess/ssr/prefilter/shader_ssr_prefilter.d.ts.map +1 -1
  1246. package/src/shade/renderer/postprocess/ssr/prefilter/shader_ssr_prefilter.js +7 -0
  1247. package/src/shade/renderer/postprocess/ssr/shader/chunk_ssr_depth_thickness.d.ts +32 -0
  1248. package/src/shade/renderer/postprocess/ssr/shader/chunk_ssr_depth_thickness.d.ts.map +1 -0
  1249. package/src/shade/renderer/postprocess/ssr/shader/chunk_ssr_depth_thickness.js +41 -0
  1250. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
  1251. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +11 -6
  1252. package/src/shade/renderer/postprocess/taa/TAA.d.ts +13 -4
  1253. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  1254. package/src/shade/renderer/postprocess/taa/TAA.js +29 -48
  1255. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts +11 -0
  1256. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
  1257. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +25 -4
  1258. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.d.ts +8 -0
  1259. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.d.ts.map +1 -1
  1260. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.js +14 -42
  1261. package/src/shade/renderer/rasterize/RasterizationJob.d.ts +4 -2
  1262. package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
  1263. package/src/shade/renderer/rasterize/RasterizationJob.js +3 -1
  1264. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts +57 -0
  1265. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -0
  1266. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +133 -0
  1267. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
  1268. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +17 -0
  1269. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  1270. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +30 -4
  1271. package/src/shade/renderer/rasterize/bucket/rasterization_has_opaque_bucket.d.ts +3 -1
  1272. package/src/shade/renderer/rasterize/bucket/rasterization_has_opaque_bucket.d.ts.map +1 -1
  1273. package/src/shade/renderer/rasterize/bucket/rasterization_has_opaque_bucket.js +3 -1
  1274. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  1275. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +74 -68
  1276. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  1277. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +11 -1
  1278. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  1279. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +70 -64
  1280. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way.d.ts.map +1 -1
  1281. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way.js +3 -4
  1282. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  1283. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +8 -2
  1284. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  1285. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +134 -88
  1286. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  1287. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +3 -4
  1288. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  1289. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +7 -5
  1290. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  1291. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +59 -29
  1292. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  1293. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +3 -4
  1294. package/src/shade/renderer/rasterize/expand/mesh/shader_prefix_sum_to_command.d.ts.map +1 -1
  1295. package/src/shade/renderer/rasterize/expand/mesh/shader_prefix_sum_to_command.js +5 -2
  1296. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  1297. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +3 -4
  1298. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  1299. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +28 -20
  1300. package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts +20 -0
  1301. package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +1 -1
  1302. package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.js +25 -0
  1303. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
  1304. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +2 -1
  1305. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
  1306. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +2 -1
  1307. package/src/shade/renderer/rasterize/forward/forward_template_pipeline.d.ts +40 -0
  1308. package/src/shade/renderer/rasterize/forward/forward_template_pipeline.d.ts.map +1 -0
  1309. package/src/shade/renderer/rasterize/forward/forward_template_pipeline.js +86 -0
  1310. package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts +11 -0
  1311. package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -1
  1312. package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.js +13 -2
  1313. package/src/shade/renderer/rasterize/graph_clear_raster_targets.d.ts +38 -0
  1314. package/src/shade/renderer/rasterize/graph_clear_raster_targets.d.ts.map +1 -0
  1315. package/src/shade/renderer/rasterize/graph_clear_raster_targets.js +105 -0
  1316. package/src/shade/renderer/rasterize/native/alpha_tested_pass_resources.d.ts +59 -1
  1317. package/src/shade/renderer/rasterize/native/alpha_tested_pass_resources.d.ts.map +1 -1
  1318. package/src/shade/renderer/rasterize/native/alpha_tested_pass_resources.js +109 -7
  1319. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +16 -1
  1320. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  1321. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +13 -1
  1322. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +247 -0
  1323. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +20 -2
  1324. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
  1325. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_coverage.d.ts +17 -0
  1326. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_coverage.d.ts.map +1 -0
  1327. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_coverage.js +25 -0
  1328. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts +4 -5
  1329. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts.map +1 -1
  1330. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.js +7 -6
  1331. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_mark.d.ts +17 -0
  1332. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_mark.d.ts.map +1 -0
  1333. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_mark.js +51 -0
  1334. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_premultiplied_contribution.d.ts +23 -0
  1335. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_premultiplied_contribution.d.ts.map +1 -0
  1336. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_premultiplied_contribution.js +77 -0
  1337. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  1338. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +16 -20
  1339. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +8 -2
  1340. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -1
  1341. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +57 -43
  1342. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +8 -2
  1343. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -1
  1344. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +57 -43
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts.map +1 -1
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.js +8 -2
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts +7 -2
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +67 -58
  1350. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.d.ts +8 -2
  1351. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  1352. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +186 -156
  1353. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts +2 -2
  1354. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  1355. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +36 -28
  1356. package/src/shade/renderer/rasterize/native/material_draw_indirect.d.ts +14 -12
  1357. package/src/shade/renderer/rasterize/native/material_draw_indirect.d.ts.map +1 -1
  1358. package/src/shade/renderer/rasterize/native/material_draw_indirect.js +29 -23
  1359. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  1360. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +16 -22
  1361. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +33 -0
  1362. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -0
  1363. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +123 -0
  1364. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts +7 -2
  1365. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
  1366. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +227 -218
  1367. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +8 -2
  1368. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  1369. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +112 -180
  1370. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +8 -2
  1371. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +1 -1
  1372. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +110 -178
  1373. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts +7 -2
  1374. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  1375. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +242 -204
  1376. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +1 -1
  1377. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  1378. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +21 -1
  1379. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  1380. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +12 -20
  1381. package/src/shade/renderer/restir/reservoir/shader.d.ts.map +1 -1
  1382. package/src/shade/renderer/restir/reservoir/shader.js +27 -1
  1383. package/src/shade/renderer/scene/GPUSceneContext.d.ts +2 -1
  1384. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  1385. package/src/shade/renderer/scene/GPUSceneContext.js +11 -9
  1386. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +22 -0
  1387. package/src/shade/renderer/scene/SceneManager.d.ts +10 -0
  1388. package/src/shade/renderer/scene/SceneManager.d.ts.map +1 -1
  1389. package/src/shade/renderer/scene/SceneManager.js +17 -0
  1390. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts.map +1 -1
  1391. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +164 -144
  1392. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +10 -0
  1393. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  1394. package/src/shade/renderer/scene/rows/GPUSceneRows.js +14 -0
  1395. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts.map +1 -1
  1396. package/src/shade/renderer/scene/serialization/serialize_scene.js +2 -6
  1397. package/src/shade/renderer/shader/ComputeShader.d.ts +5 -0
  1398. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  1399. package/src/shade/renderer/shader/ComputeShader.js +358 -353
  1400. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +1 -1
  1401. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +15 -1
  1402. package/src/shade/renderer/shader/chunk/binary/chunk_encode_f16.d.ts +11 -2
  1403. package/src/shade/renderer/shader/chunk/binary/chunk_encode_f16.d.ts.map +1 -1
  1404. package/src/shade/renderer/shader/chunk/binary/chunk_encode_f16.js +33 -13
  1405. package/src/shade/renderer/shader/chunk/brdf/chunk_D_GGX.d.ts.map +1 -1
  1406. package/src/shade/renderer/shader/chunk/brdf/chunk_D_GGX.js +31 -3
  1407. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_decode32_morton2.d.ts +10 -1
  1408. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_decode32_morton2.d.ts.map +1 -1
  1409. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_decode32_morton2.js +23 -8
  1410. package/src/shade/renderer/shader/chunk/camera/chunk_pixel_radius_to_world.d.ts +8 -1
  1411. package/src/shade/renderer/shader/chunk/camera/chunk_pixel_radius_to_world.d.ts.map +1 -1
  1412. package/src/shade/renderer/shader/chunk/camera/chunk_pixel_radius_to_world.js +12 -5
  1413. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray.d.ts +15 -1
  1414. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray.d.ts.map +1 -1
  1415. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray.js +24 -28
  1416. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.d.ts +5 -0
  1417. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.d.ts.map +1 -1
  1418. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.js +18 -13
  1419. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_ray.d.ts.map +1 -1
  1420. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_ray.js +1 -47
  1421. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_raycast.d.ts +10 -0
  1422. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_raycast.d.ts.map +1 -1
  1423. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_raycast.js +23 -8
  1424. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_raycast_positive.d.ts +7 -0
  1425. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_raycast_positive.d.ts.map +1 -1
  1426. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_raycast_positive.js +12 -25
  1427. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_slab_span.d.ts +32 -0
  1428. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_slab_span.d.ts.map +1 -0
  1429. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_slab_span.js +52 -0
  1430. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_view_depth_range.d.ts +20 -0
  1431. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_view_depth_range.d.ts.map +1 -0
  1432. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_view_depth_range.js +42 -0
  1433. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_octahedral_uv_wrap.d.ts +10 -1
  1434. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_octahedral_uv_wrap.d.ts.map +1 -1
  1435. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_octahedral_uv_wrap.js +18 -3
  1436. package/src/shade/renderer/shader/chunk/geometry/quaternion/chunk_quat_encode_u32.d.ts.map +1 -1
  1437. package/src/shade/renderer/shader/chunk/geometry/quaternion/chunk_quat_encode_u32.js +8 -4
  1438. package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts +24 -0
  1439. package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.d.ts.map +1 -0
  1440. package/src/shade/renderer/shader/chunk/grid/chunk_folded_workgroup_index.js +36 -0
  1441. package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts +6 -0
  1442. package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.d.ts.map +1 -1
  1443. package/src/shade/renderer/shader/chunk/grid/chunk_grid3d_to_index.js +6 -0
  1444. package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.d.ts.map +1 -1
  1445. package/src/shade/renderer/shader/chunk/light/INCIDENT_LIGHT_STRUCT.js +6 -1
  1446. package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.d.ts.map +1 -1
  1447. package/src/shade/renderer/shader/chunk/light/io/chunk_get_spot_light_info.js +6 -1
  1448. package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts +24 -0
  1449. package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.d.ts.map +1 -0
  1450. package/src/shade/renderer/shader/chunk/material/chunk_albedo_unpremultiply.js +31 -0
  1451. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg2d.js +2 -2
  1452. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg3d16.js +1 -1
  1453. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg4d.js +1 -1
  1454. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
  1455. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +8 -4
  1456. package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.d.ts.map +1 -1
  1457. package/src/shade/renderer/shader/chunk/sdf/chunk_mesh_sdf_soft_shadow.js +17 -3
  1458. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts +4 -0
  1459. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.d.ts.map +1 -1
  1460. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
  1461. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts +2 -1
  1462. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts.map +1 -1
  1463. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.js +15 -28
  1464. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
  1465. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  1466. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
  1467. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1468. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
  1469. package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
  1470. package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
  1471. package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
  1472. package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
  1473. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  1474. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
  1475. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
  1476. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
  1477. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
  1478. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +10 -3
  1479. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  1480. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +219 -194
  1481. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +32 -0
  1482. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
  1483. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
  1484. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1485. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +11 -1
  1486. package/src/shade/renderer/texture/ShadeTexture.d.ts +16 -0
  1487. package/src/shade/renderer/texture/ShadeTexture.d.ts.map +1 -1
  1488. package/src/shade/renderer/texture/ShadeTexture.js +17 -0
  1489. package/src/shade/renderer/texture/TextureManager.d.ts +22 -5
  1490. package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
  1491. package/src/shade/renderer/texture/TextureManager.js +109 -6
  1492. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
  1493. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -2
  1494. package/src/shade/renderer/texture/download_texture_data.d.ts.map +1 -1
  1495. package/src/shade/renderer/texture/download_texture_data.js +12 -4
  1496. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.d.ts.map +1 -1
  1497. package/src/shade/renderer/texture/encode/shader_texture_encode_astc_4x4.js +66 -63
  1498. package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.d.ts.map +1 -1
  1499. package/src/shade/renderer/texture/encode/shader_texture_encode_bc1.js +63 -60
  1500. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
  1501. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.js +79 -76
  1502. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.d.ts.map +1 -1
  1503. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js +67 -64
  1504. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.d.ts.map +1 -1
  1505. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5.js +70 -67
  1506. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.d.ts.map +1 -1
  1507. package/src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js +66 -63
  1508. package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.d.ts.map +1 -1
  1509. package/src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js +65 -62
  1510. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
  1511. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +61 -58
  1512. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts +7 -1
  1513. package/src/shade/renderer/texture/format/texture_format_from_shade_image.d.ts.map +1 -1
  1514. package/src/shade/renderer/texture/format/texture_format_from_shade_image.js +100 -95
  1515. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.d.ts.map +1 -1
  1516. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +59 -68
  1517. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
  1518. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts.map +1 -1
  1519. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.js +37 -20
  1520. package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
  1521. package/src/shade/renderer/view/ViewManager.d.ts +8 -0
  1522. package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
  1523. package/src/shade/renderer/view/ViewManager.js +15 -0
  1524. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1525. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
  1526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
  1527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
  1528. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  1529. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
  1530. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
  1531. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1532. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +243 -62
  1533. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1534. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
  1535. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  1536. package/src/shade/wgsl/validate_wgsl_source.js +57 -0
  1537. package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
  1538. package/src/view/asset/AssetLoaderStatusView.js +8 -0
  1539. package/src/view/common/LabelView.d.ts.map +1 -1
  1540. package/src/view/common/LabelView.js +4 -0
  1541. package/src/view/common/ListView.d.ts +6 -2
  1542. package/src/view/common/ListView.d.ts.map +1 -1
  1543. package/src/view/common/ListView.js +27 -7
  1544. package/src/view/common/TabbedView.d.ts.map +1 -1
  1545. package/src/view/common/TabbedView.js +8 -0
  1546. package/src/view/common/VirtualListView.d.ts.map +1 -1
  1547. package/src/view/common/VirtualListView.js +17 -1
  1548. package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
  1549. package/src/view/common/dnd/DropTarget.js +18 -0
  1550. package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
  1551. package/src/view/elements/DropDownSelectionView.js +8 -0
  1552. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  1553. package/src/view/elements/image/SvgImageView.js +8 -0
  1554. package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
  1555. package/src/view/elements/navigation/ViewStack.js +4 -0
  1556. package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
  1557. package/src/view/elements/notify/NotificationView.js +4 -0
  1558. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1559. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1560. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1561. package/src/view/elements/radial/RadialMenu.js +4 -0
  1562. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1563. package/src/view/minimap/Minimap.js +8 -0
  1564. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
  1565. package/src/view/minimap/MinimapCanvasView.js +21 -1
  1566. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1567. package/src/view/minimap/dom/MinimapCameraView.js +232 -220
  1568. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
  1569. package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
  1570. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
  1571. package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
  1572. package/src/view/minimap/minimap_focus_area.js +22 -0
  1573. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
  1574. package/src/view/tooltip/TooltipManager.js +16 -4
  1575. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts +0 -73
  1576. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +0 -1
  1577. package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
  1578. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
  1579. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
  1580. package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
  1581. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
  1582. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
  1583. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
  1584. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
  1585. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
  1586. package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
  1587. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
  1588. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
  1589. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
  1590. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
  1591. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
  1592. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
  1593. package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
  1594. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
  1595. package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
  1596. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
  1597. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
  1598. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
  1599. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
  1600. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
  1601. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
  1602. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
  1603. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
  1604. package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
  1605. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
  1606. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
  1607. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
  1608. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
  1609. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
  1610. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
  1611. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
  1612. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
  1613. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
  1614. package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
  1615. package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
  1616. package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
  1617. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
  1618. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
  1619. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
  1620. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
  1621. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
  1622. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
  1623. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
  1624. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
  1625. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
  1626. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
  1627. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
@@ -1,194 +1,219 @@
1
- import { atomic_u32, u32, vec4f } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
5
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
6
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
7
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
8
- import { chunk_aabb_atomic_f32 } from "../../../../animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.js";
9
- import { LIGHT_DATABASE_SPEC } from "../../../../light/LIGHT_DATABASE_SPEC.js";
10
- import { MESHES_TABLE } from "../../../../scene/chunk_scene_database_access.js";
11
- import { CSM_CASTER_RANGE_UNKNOWN } from "../CSM_CASTER_RANGE_STRUCT.js";
12
- import { SHADOWMAP_CSM_CASCADE_COUNT } from "../SHADOWMAP_CSM_CASCADE_COUNT.js";
13
-
14
- export const CSM_CASTER_RANGE_WORKGROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
15
-
16
- /**
17
- * What one directional shadow map's accumulate pass runs with: the frusta the CPU fitted this
18
- * frame, and where in the scratch buffer this map's cascades accumulate.
19
- *
20
- * @type {WebGPUStruct}
21
- */
22
- export const CSM_CASTER_RANGE_SETTINGS_STRUCT = WebGPUStruct.from({
23
- /**
24
- * The light's z axis in world space — the axis a caster's light-view depth is measured along —
25
- * without the cascade's own translation, which the CPU adds back when it applies the range.
26
- * `w` is unused.
27
- */
28
- z_axis: vec4f,
29
- /**
30
- * The four side planes of each cascade's light frustum, four per cascade in cascade order,
31
- * inward: `dot(n, p) + w >= 0` is inside. Not normalized, and they need not be.
32
- */
33
- planes: WebGPUArray.from(vec4f, SHADOWMAP_CSM_CASCADE_COUNT * 4),
34
- /**
35
- * First scratch word of this map's cascades: cascade `c` accumulates into `base + c`.
36
- */
37
- base: u32,
38
- cascade_count: u32,
39
- }, "CSMCasterRangeSettings").pack();
40
-
41
- /**
42
- * What the publish pass runs with.
43
- *
44
- * @type {WebGPUStruct}
45
- */
46
- export const CSM_CASTER_RANGE_PUBLISH_STRUCT = WebGPUStruct.from({
47
- /** the map's row of the light database's `shadow_csm_caster_range` table */
48
- row: u32,
49
- /** see {@link CSM_CASTER_RANGE_SETTINGS_STRUCT#base} */
50
- base: u32,
51
- cascade_count: u32,
52
- }, "CSMCasterRangePublish").pack();
53
-
54
- const WG = CSM_CASTER_RANGE_WORKGROUP_SIZE;
55
- const PG = MESHES_TABLE.page_iterator_symbol_prefix(WG);
56
- const RANGE_TABLE = LIGHT_DATABASE_SPEC.get('shadow_csm_caster_range');
57
-
58
- const accumulate_resources = new ShaderResourceSetDescriptor();
59
-
60
- accumulate_resources.createGroup()
61
- .addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
62
- .addUniform('settings', CSM_CASTER_RANGE_SETTINGS_STRUCT)
63
- // one word per cascade per map, holding plain f32 bit patterns, seeded to the largest finite
64
- // f32 and reset to it by the publish
65
- .addStorageBuffer('ranges', WebGPUArray.from(atomic_u32), true);
66
-
67
- /**
68
- * Measure how near along the light every mesh row's world bounds reach, per cascade, over the
69
- * rows that intersect the cascade's side planes.
70
- *
71
- * **This is what makes the cascade's near plane the GPU's to fit.** The CPU used to walk its own
72
- * copy of the scene's bounds tree to tighten each cascade's near plane against the casters between
73
- * the light and the view slice; that copy does not exist for a row the GPU composes — a skinned
74
- * character under a clip, a subtree the CPU stopped composing — so the measure is taken where the
75
- * bounds are: the `meshes` table, one thread per occupied row, after the bounds pass has refreshed
76
- * it for the frame. The result is read back and applied to the next frame's fit, with a margin.
77
- *
78
- * The test per cascade is the one the tree walk made: a box survives the four fixed side planes if
79
- * its corner furthest along each plane's normal is inside; the plane a survivor pushes is the
80
- * near one, to the box corner nearest along the light's axis. Per-thread CAS minimum rather than
81
- * a subgroup reduction first, because a scene has hundreds of rows and three cascades, and the
82
- * same CAS helper already bounds the skinned meshes.
83
- *
84
- * Dispatch with {@link GPUTypedTable#dispatch_group_count} of the `meshes` table at
85
- * {@link CSM_CASTER_RANGE_WORKGROUP_SIZE}, once per directional shadow map being drawn.
86
- *
87
- * @type {ComputeShader}
88
- */
89
- export const shader_csm_caster_range_accumulate = ComputeShader.from({
90
- label: "CSM/CasterRangeAccumulate",
91
- body: CodeChunk.from(
92
- //language=WGSL
93
- `
94
- @compute @workgroup_size(${WG},1,1)
95
- fn main(
96
- @builtin(workgroup_id) wg_id: vec3<u32>,
97
- @builtin(local_invocation_index) local_id: u32,
98
- ) {
99
- // page_address is uniform across the workgroup, so this branch is uniform
100
- if !${PG}_setup(&scene_database, wg_id.x, local_id) {
101
- return;
102
- }
103
-
104
- let slot = ${PG}_slot_in_page(local_id);
105
-
106
- if slot >= ${PG}_ELEMENTS_PER_PAGE || !${PG}_is_occupied(slot) {
107
- return;
108
- }
109
-
110
- let mesh = ${PG}_read(&scene_database, slot);
111
-
112
- let low = vec3<f32>(mesh.bounding_box[0], mesh.bounding_box[1], mesh.bounding_box[2]);
113
- let high = vec3<f32>(mesh.bounding_box[3], mesh.bounding_box[4], mesh.bounding_box[5]);
114
-
115
- // the corner nearest along the light's axis: the low end wherever the axis points up
116
- let axis = settings.z_axis.xyz;
117
- let nearest = select(high, low, axis >= vec3<f32>(0.0));
118
- let z = dot(axis, nearest);
119
-
120
- let cascade_count = settings.cascade_count;
121
-
122
- for (var c = 0u; c < cascade_count; c += 1u) {
123
- var inside = true;
124
-
125
- for (var p = 0u; p < 4u; p += 1u) {
126
- let plane = settings.planes[c * 4u + p];
127
-
128
- // the corner furthest along the normal decides whether any of the box is inside
129
- let furthest = select(low, high, plane.xyz >= vec3<f32>(0.0));
130
-
131
- if dot(plane.xyz, furthest) + plane.w < 0.0 {
132
- inside = false;
133
- }
134
- }
135
-
136
- if inside {
137
- aabb_atomic_min_f32(&ranges[settings.base + c], z);
138
- }
139
- }
140
- }
141
- `, [
142
- MESHES_TABLE.chunk_iterate(WG),
143
- chunk_aabb_atomic_f32,
144
- ]),
145
- resources: accumulate_resources,
146
- });
147
-
148
- const publish_resources = new ShaderResourceSetDescriptor();
149
-
150
- publish_resources.setImmediate('publish', CSM_CASTER_RANGE_PUBLISH_STRUCT);
151
-
152
- publish_resources.createGroup()
153
- .addStorageBuffer('ranges', WebGPUArray.from(atomic_u32), true)
154
- .addStorageBuffer('light_database', WebGPUArray.from(u32), true);
155
-
156
- /**
157
- * Copy one map's accumulated ranges into its row of the light database's `shadow_csm_caster_range`
158
- * table — where the readback reads them from — and reset the scratch for the next frame.
159
- *
160
- * One workgroup, one thread: the row is one record, written whole.
161
- *
162
- * @type {ComputeShader}
163
- */
164
- export const shader_csm_caster_range_publish = ComputeShader.from({
165
- label: "CSM/CasterRangePublish",
166
- body: CodeChunk.from(
167
- //language=WGSL
168
- `
169
- // the reset value: see CSM_CASTER_RANGE_UNKNOWN
170
- const RANGE_UNKNOWN = ${CSM_CASTER_RANGE_UNKNOWN};
171
-
172
- @compute @workgroup_size(1,1,1)
173
- fn main() {
174
- var near: array<f32, ${SHADOWMAP_CSM_CASCADE_COUNT}>;
175
-
176
- for (var c = 0u; c < ${SHADOWMAP_CSM_CASCADE_COUNT}u; c += 1u) {
177
- if c < publish.cascade_count {
178
- let word = publish.base + c;
179
-
180
- near[c] = bitcast<f32>(atomicLoad(&ranges[word]));
181
-
182
- atomicStore(&ranges[word], bitcast<u32>(RANGE_UNKNOWN));
183
- } else {
184
- near[c] = RANGE_UNKNOWN;
185
- }
186
- }
187
-
188
- ${RANGE_TABLE.marshalling_method_write_field('near')}(&light_database, publish.row, near);
189
- }
190
- `, [
191
- RANGE_TABLE.wgsl_gen_write_field_code('near'),
192
- ]),
193
- resources: publish_resources,
194
- });
1
+ import { WebGPUExtensionType } from "../../../../../descriptor/WebGPUExtensionType.js";
2
+ import { atomic_u32, u32, vec4f } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
6
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
8
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
9
+ import { chunk_aabb_atomic_f32 } from "../../../../animation/skinning/bounds_refresh/chunk_aabb_atomic_f32.js";
10
+ import { LIGHT_DATABASE_SPEC } from "../../../../light/LIGHT_DATABASE_SPEC.js";
11
+ import { MESHES_TABLE } from "../../../../scene/chunk_scene_database_access.js";
12
+ import { CSM_CASTER_RANGE_UNKNOWN } from "../CSM_CASTER_RANGE_STRUCT.js";
13
+ import { SHADOWMAP_CSM_CASCADE_COUNT } from "../SHADOWMAP_CSM_CASCADE_COUNT.js";
14
+
15
+ export const CSM_CASTER_RANGE_WORKGROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
16
+
17
+ /**
18
+ * What one directional shadow map's accumulate pass runs with: the frusta the CPU fitted this
19
+ * frame, and where in the scratch buffer this map's cascades accumulate.
20
+ *
21
+ * @type {WebGPUStruct}
22
+ */
23
+ export const CSM_CASTER_RANGE_SETTINGS_STRUCT = WebGPUStruct.from({
24
+ /**
25
+ * The light's z axis in world space — the axis a caster's light-view depth is measured along —
26
+ * without the cascade's own translation, which the CPU adds back when it applies the range.
27
+ * `w` is unused.
28
+ */
29
+ z_axis: vec4f,
30
+ /**
31
+ * The four side planes of each cascade's light frustum, four per cascade in cascade order,
32
+ * inward: `dot(n, p) + w >= 0` is inside. Not normalized, and they need not be.
33
+ */
34
+ planes: WebGPUArray.from(vec4f, SHADOWMAP_CSM_CASCADE_COUNT * 4),
35
+ /**
36
+ * First scratch word of this map's cascades: cascade `c` accumulates into `base + c`.
37
+ */
38
+ base: u32,
39
+ cascade_count: u32,
40
+ }, "CSMCasterRangeSettings").pack();
41
+
42
+ /**
43
+ * What the publish pass runs with.
44
+ *
45
+ * @type {WebGPUStruct}
46
+ */
47
+ export const CSM_CASTER_RANGE_PUBLISH_STRUCT = WebGPUStruct.from({
48
+ /** the map's row of the light database's `shadow_csm_caster_range` table */
49
+ row: u32,
50
+ /** see {@link CSM_CASTER_RANGE_SETTINGS_STRUCT#base} */
51
+ base: u32,
52
+ cascade_count: u32,
53
+ }, "CSMCasterRangePublish").pack();
54
+
55
+ const WG = CSM_CASTER_RANGE_WORKGROUP_SIZE;
56
+ const PG = MESHES_TABLE.page_iterator_symbol_prefix(WG);
57
+ const RANGE_TABLE = LIGHT_DATABASE_SPEC.get('shadow_csm_caster_range');
58
+
59
+ const accumulate_resources = new ShaderResourceSetDescriptor();
60
+
61
+ accumulate_resources.createGroup()
62
+ .addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
63
+ .addUniform('settings', CSM_CASTER_RANGE_SETTINGS_STRUCT)
64
+ // one word per cascade per map, holding plain f32 bit patterns, seeded to the largest finite
65
+ // f32 and reset to it by the publish
66
+ .addStorageBuffer('ranges', WebGPUArray.from(atomic_u32), true);
67
+
68
+ const accumulate_body = CodeChunk.from(
69
+ //language=WGSL
70
+ `
71
+ // what a lane with nothing to contribute reduces with: see CSM_CASTER_RANGE_UNKNOWN
72
+ const RANGE_UNKNOWN = ${CSM_CASTER_RANGE_UNKNOWN};
73
+
74
+ @compute @workgroup_size(${WG},1,1)
75
+ fn main(
76
+ @builtin(workgroup_id) wg_id: vec3<u32>,
77
+ @builtin(local_invocation_index) local_id: u32,
78
+ @builtin(subgroup_invocation_id) lane_id: u32,
79
+ ) {
80
+ // page_address is uniform across the workgroup, so this branch is uniform
81
+ if !${PG}_setup(&scene_database, wg_id.x, local_id) {
82
+ return;
83
+ }
84
+
85
+ let slot = ${PG}_slot_in_page(local_id);
86
+
87
+ // A lane with no row does not return: every lane of the subgroup has to reach the reductions
88
+ // below, so it runs to the end and contributes the identity.
89
+ let live = slot < ${PG}_ELEMENTS_PER_PAGE && ${PG}_is_occupied(slot);
90
+
91
+ var low = vec3<f32>(0.0);
92
+ var high = vec3<f32>(0.0);
93
+
94
+ if live {
95
+ let mesh = ${PG}_read(&scene_database, slot);
96
+
97
+ low = vec3<f32>(mesh.bounding_box[0], mesh.bounding_box[1], mesh.bounding_box[2]);
98
+ high = vec3<f32>(mesh.bounding_box[3], mesh.bounding_box[4], mesh.bounding_box[5]);
99
+ }
100
+
101
+ // the corner nearest along the light's axis: the low end wherever the axis points up
102
+ let axis = settings.z_axis.xyz;
103
+ let nearest = select(high, low, axis >= vec3<f32>(0.0));
104
+ let z = dot(axis, nearest);
105
+
106
+ // from the uniform buffer, so the loop is uniform and every lane reaches every reduction
107
+ let cascade_count = settings.cascade_count;
108
+
109
+ for (var c = 0u; c < cascade_count; c += 1u) {
110
+ var inside = live;
111
+
112
+ for (var p = 0u; p < 4u; p += 1u) {
113
+ let plane = settings.planes[c * 4u + p];
114
+
115
+ // the corner furthest along the normal decides whether any of the box is inside
116
+ let furthest = select(low, high, plane.xyz >= vec3<f32>(0.0));
117
+
118
+ if dot(plane.xyz, furthest) + plane.w < 0.0 {
119
+ inside = false;
120
+ }
121
+ }
122
+
123
+ let near = subgroupMin(select(RANGE_UNKNOWN, z, inside));
124
+
125
+ // one atomic per subgroup rather than one per row, and none where no row was inside
126
+ if lane_id == 0u && near < RANGE_UNKNOWN {
127
+ aabb_atomic_min_f32(&ranges[settings.base + c], near);
128
+ }
129
+ }
130
+ }
131
+ `, [
132
+ MESHES_TABLE.chunk_iterate(WG),
133
+ chunk_aabb_atomic_f32,
134
+ ]);
135
+
136
+ accumulate_body.addExtension(WebGPUExtensionType.Subgroups);
137
+
138
+ /**
139
+ * Measure how near along the light every mesh row's world bounds reach, per cascade, over the
140
+ * rows that intersect the cascade's side planes.
141
+ *
142
+ * **This is what makes the cascade's near plane the GPU's to fit.** The CPU used to walk its own
143
+ * copy of the scene's bounds tree to tighten each cascade's near plane against the casters between
144
+ * the light and the view slice; that copy does not exist for a row the GPU composes — a skinned
145
+ * character under a clip, a subtree the CPU stopped composing — so the measure is taken where the
146
+ * bounds are: the `meshes` table, one thread per occupied row, after the bounds pass has refreshed
147
+ * it for the frame. The result is read back and applied to the next frame's fit, with a margin.
148
+ *
149
+ * The test per cascade is the one the tree walk made: a box survives the four fixed side planes if
150
+ * its corner furthest along each plane's normal is inside; the plane a survivor pushes is the
151
+ * near one, to the box corner nearest along the light's axis.
152
+ *
153
+ * **The subgroup reduces first, and one lane merges what it found.** Every row inside a cascade
154
+ * merges into the same word, so a CAS per row queues every caster in the scene on three words: on
155
+ * an RTX 4090 that measured ~240 µs a frame at 200k rows, ~800 µs at 2M, and 3.3 ms on Caldera at
156
+ * 2M placements — more than the four views' instance culls together. Reduced per subgroup, 2M rows
157
+ * take 161 µs, which is also what the pass takes with every atomic deleted; a workgroup step
158
+ * through shared memory measured the same, so there is none. A lane with no row, and a row outside
159
+ * the cascade, reduce with {@link CSM_CASTER_RANGE_UNKNOWN} instead of returning, because every
160
+ * lane has to reach the reduction.
161
+ *
162
+ * Dispatch with {@link GPUTypedTable#dispatch_group_count} of the `meshes` table at
163
+ * {@link CSM_CASTER_RANGE_WORKGROUP_SIZE}, once per directional shadow map being drawn.
164
+ *
165
+ * @type {ComputeShader}
166
+ */
167
+ export const shader_csm_caster_range_accumulate = ComputeShader.from({
168
+ label: "CSM/CasterRangeAccumulate",
169
+ body: accumulate_body,
170
+ resources: accumulate_resources,
171
+ });
172
+
173
+ const publish_resources = new ShaderResourceSetDescriptor();
174
+
175
+ publish_resources.setImmediate('publish', CSM_CASTER_RANGE_PUBLISH_STRUCT);
176
+
177
+ publish_resources.createGroup()
178
+ .addStorageBuffer('ranges', WebGPUArray.from(atomic_u32), true)
179
+ .addStorageBuffer('light_database', WebGPUArray.from(u32), true);
180
+
181
+ /**
182
+ * Copy one map's accumulated ranges into its row of the light database's `shadow_csm_caster_range`
183
+ * table — where the readback reads them from — and reset the scratch for the next frame.
184
+ *
185
+ * One workgroup, one thread: the row is one record, written whole.
186
+ *
187
+ * @type {ComputeShader}
188
+ */
189
+ export const shader_csm_caster_range_publish = ComputeShader.from({
190
+ label: "CSM/CasterRangePublish",
191
+ body: CodeChunk.from(
192
+ //language=WGSL
193
+ `
194
+ // the reset value: see CSM_CASTER_RANGE_UNKNOWN
195
+ const RANGE_UNKNOWN = ${CSM_CASTER_RANGE_UNKNOWN};
196
+
197
+ @compute @workgroup_size(1,1,1)
198
+ fn main() {
199
+ var near: array<f32, ${SHADOWMAP_CSM_CASCADE_COUNT}>;
200
+
201
+ for (var c = 0u; c < ${SHADOWMAP_CSM_CASCADE_COUNT}u; c += 1u) {
202
+ if c < publish.cascade_count {
203
+ let word = publish.base + c;
204
+
205
+ near[c] = bitcast<f32>(atomicLoad(&ranges[word]));
206
+
207
+ atomicStore(&ranges[word], bitcast<u32>(RANGE_UNKNOWN));
208
+ } else {
209
+ near[c] = RANGE_UNKNOWN;
210
+ }
211
+ }
212
+
213
+ ${RANGE_TABLE.marshalling_method_write_field('near')}(&light_database, publish.row, near);
214
+ }
215
+ `, [
216
+ RANGE_TABLE.wgsl_gen_write_field_code('near'),
217
+ ]),
218
+ resources: publish_resources,
219
+ });
@@ -0,0 +1,32 @@
1
+ /**
2
+ * The pool to carry into the next frame: what this frame's pool could not buy, and only while
3
+ * there was demand it could not meet. When the whole scene's demand was satisfied it resets, so a
4
+ * run of idle frames does not inflate the pool.
5
+ *
6
+ * The spend it is measured against is the BUDGETED one — the local lights. Directionals are
7
+ * selected unconditionally and cannot be refused, so charging their three cascades each against
8
+ * the pool the locals compete for could only shrink it: `views_spent` then met `budget_total` on
9
+ * every frame, the remainder clamped to zero on every frame, and no local map ever satisfied
10
+ * `views_spent + cost <= budget_total` again. Three directional lights at the default budget of 8,
11
+ * or one directional at a budget of 1 or 2, froze every spot and point shadow in the scene on its
12
+ * first frame's depth — moving casters leaving their shadows behind, with `debug_render_count`
13
+ * flat, which reads as converged.
14
+ *
15
+ * @param {number} budget_total the pool this frame had, carry-over included
16
+ * @param {number} views_spent_budgeted views the local lights took, directionals excluded
17
+ * @param {boolean} had_unfit_candidates whether anything in view went unrefreshed for want of pool
18
+ * @param {number} update_budget views granted per frame, which sets the cap
19
+ * @returns {number}
20
+ */
21
+ export function shadowmap_budget_carry_over(budget_total: number, views_spent_budgeted: number, had_unfit_candidates: boolean, update_budget: number): number;
22
+ /**
23
+ * How many frames' worth of budget the pool may grow to while nothing in it can be afforded.
24
+ *
25
+ * A candidate costing more than one frame's budget has to be reachable — the pool grows until it
26
+ * covers the cheapest unfit candidate — but a scene holding one absurdly expensive map should not
27
+ * let the pool grow without limit and then spend it all in a single frame.
28
+ *
29
+ * @type {number}
30
+ */
31
+ export const SHADOWMAP_BUDGET_CARRY_OVER_FRAMES: number;
32
+ //# sourceMappingURL=shadowmap_budget_carry_over.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadowmap_budget_carry_over.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,0DANW,MAAM,wBACN,MAAM,wBACN,OAAO,iBACP,MAAM,GACJ,MAAM,CAiBlB;AA9CD;;;;;;;;GAQG;AACH,iDAFU,MAAM,CAEoC"}
@@ -0,0 +1,47 @@
1
+ /**
2
+ * How many frames' worth of budget the pool may grow to while nothing in it can be afforded.
3
+ *
4
+ * A candidate costing more than one frame's budget has to be reachable — the pool grows until it
5
+ * covers the cheapest unfit candidate — but a scene holding one absurdly expensive map should not
6
+ * let the pool grow without limit and then spend it all in a single frame.
7
+ *
8
+ * @type {number}
9
+ */
10
+ export const SHADOWMAP_BUDGET_CARRY_OVER_FRAMES = 4;
11
+
12
+ /**
13
+ * The pool to carry into the next frame: what this frame's pool could not buy, and only while
14
+ * there was demand it could not meet. When the whole scene's demand was satisfied it resets, so a
15
+ * run of idle frames does not inflate the pool.
16
+ *
17
+ * The spend it is measured against is the BUDGETED one — the local lights. Directionals are
18
+ * selected unconditionally and cannot be refused, so charging their three cascades each against
19
+ * the pool the locals compete for could only shrink it: `views_spent` then met `budget_total` on
20
+ * every frame, the remainder clamped to zero on every frame, and no local map ever satisfied
21
+ * `views_spent + cost <= budget_total` again. Three directional lights at the default budget of 8,
22
+ * or one directional at a budget of 1 or 2, froze every spot and point shadow in the scene on its
23
+ * first frame's depth — moving casters leaving their shadows behind, with `debug_render_count`
24
+ * flat, which reads as converged.
25
+ *
26
+ * @param {number} budget_total the pool this frame had, carry-over included
27
+ * @param {number} views_spent_budgeted views the local lights took, directionals excluded
28
+ * @param {boolean} had_unfit_candidates whether anything in view went unrefreshed for want of pool
29
+ * @param {number} update_budget views granted per frame, which sets the cap
30
+ * @returns {number}
31
+ */
32
+ export function shadowmap_budget_carry_over(
33
+ budget_total,
34
+ views_spent_budgeted,
35
+ had_unfit_candidates,
36
+ update_budget
37
+ ) {
38
+ if (!had_unfit_candidates) {
39
+ return 0;
40
+ }
41
+
42
+ // A must-draw bypass can spend more than the pool held. We cannot owe future frames for past
43
+ // over-spend, that way lies runaway starvation.
44
+ const remainder = Math.max(0, budget_total - views_spent_budgeted);
45
+
46
+ return Math.min(remainder, update_budget * SHADOWMAP_BUDGET_CARRY_OVER_FRAMES);
47
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"VirtualShadowMap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowMap.js"],"names":[],"mappings":"AAMA;IAEI,wBAAsB;IAEtB;;OAEG;IACH,kBAFU,iBAAiB,CAEV;IAGjB;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;OAEG;IACH,qBAAM;IAEN;;OAEG;IACH,aAFU,kBAAkB,CAEX;IAEjB;;OAEG;IACH,2BAAgB;IAGhB;;;;;OAKG;IACH,yBAAa;IAEb,+BAIC;IAED;;;;;;OAMG;IACH,kGAsEC;IAED,gBAYC;CACJ;kCA7IiC,oCAAoC"}
1
+ {"version":3,"file":"VirtualShadowMap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowMap.js"],"names":[],"mappings":"AAMA;IAEI,wBAAsB;IAEtB;;OAEG;IACH,kBAFU,iBAAiB,CAEV;IAGjB;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;OAEG;IACH,qBAAM;IAEN;;OAEG;IACH,aAFU,kBAAkB,CAEX;IAEjB;;OAEG;IACH,2BAAgB;IAGhB;;;;;OAKG;IACH,yBAAa;IAEb,+BAIC;IAED;;;;;;OAMG;IACH,kGAgFC;IAED,gBAYC;CACJ;kCAvJiC,oCAAoC"}
@@ -121,9 +121,19 @@ export class VirtualShadowMap {
121
121
 
122
122
  //
123
123
 
124
+ /*
125
+ One entry per NODE of the implicit quadtree, which is what total_tile_count computes.
126
+
127
+ The size used to be resolution_in_tiles * 4/3, a side length where a node count belongs.
128
+ For the 16384 / 256 configuration GPUViewShadowMaps asks for, that is 86 entries against
129
+ the 5461 the tree has: an indexing shader reads zeros past node 85 where storage access is
130
+ clamped, and fails buffer-size validation at bind time where it is not. Nothing binds this
131
+ today because VirtualShadowmapRenderer is never constructed, so the shape of the failure
132
+ matters more than the count: it would look like a shader bug.
133
+ */
124
134
  this.buffer_lookup = device.createBuffer({
125
135
  label:"VSM / lookup",
126
- size: Uint32Array.BYTES_PER_ELEMENT * Math.ceil(this.resolution_in_tiles * 4/3),
136
+ size: Uint32Array.BYTES_PER_ELEMENT * this.total_tile_count,
127
137
  usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
128
138
  });
129
139
 
@@ -11,6 +11,21 @@ export class ShadeTexture {
11
11
  * @return {boolean}
12
12
  */
13
13
  get isShadeTexture(): boolean;
14
+ /**
15
+ * How sampling this texture decodes, or `null` to take the image's own.
16
+ *
17
+ * **Per texture, not per image.** A colour space belongs to the (image, role) pair: one glTF
18
+ * image is routinely named by two textures in two slots — a base colour in one material and a
19
+ * metallic-roughness in another — and the two want different decodes. It used to be written
20
+ * onto the shared {@link ShadeImage}, as a one-way latch that only ever set sRGB and that no
21
+ * slot ever wrote linear back, so if any material in a document used image N as a colour map,
22
+ * every other texture over image N was decoded sRGB too. An authored roughness of 0.5 read
23
+ * back as 0.216 and the surface rendered far glossier than it was written, with no warning and
24
+ * for a reason that lived in another material.
25
+ *
26
+ * @type {ColorSpace|number|null}
27
+ */
28
+ color_space: ColorSpace | number | null;
14
29
  /**
15
30
  *
16
31
  * @returns {ShadeImage}
@@ -72,6 +87,7 @@ export class ShadeTexture {
72
87
  #private;
73
88
  }
74
89
  export type ShadeImage = import("./source/ShadeImage.js").ShadeImage;
90
+ export type ColorSpace = import("./ColorSpace.js").ColorSpace;
75
91
  import { ShadeTextureFlags } from "./ShadeTextureFlags.js";
76
92
  import { TextureFilterType } from "./TextureFilterType.js";
77
93
  //# sourceMappingURL=ShadeTexture.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ShadeTexture.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/ShadeTexture.js"],"names":[],"mappings":"AAaA;IA4FI;;;;OAIG;IACH,oBAHW,UAAU,GACR,YAAY,CAiBxB;IA/GD,cAAW;IAOX;;;OAGG;IACH,8BAEC;IAED;;;OAGG;IACH,yDAEC;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,iBAAiB,GACtB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,iBAAiB,GACtB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,iBAAiB,SACxB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,iBAAiB,GACtB,OAAO,CAInB;IAED,cAAsB;IAEtB,kBAAqC;IACrC,kBAAqC;IAErC;;;OAGG;IACH,cAFU,iBAAiB,CAEa;IAExC,cAA+B;IAC/B,cAA+B;IAC/B,cAA+B;IAE/B;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;OAIG;IACH,wBAFU,iBAAiB,GAAC,MAAM,CAEgB;IAwBlD,eAWC;IAED;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CAYnB;;CACJ;yBApJY,OAAO,wBAAwB,EAAE,UAAU;kCALtB,wBAAwB;kCACxB,wBAAwB"}
1
+ {"version":3,"file":"ShadeTexture.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/ShadeTexture.js"],"names":[],"mappings":"AAcA;IA4GI;;;;OAIG;IACH,oBAHW,UAAU,GACR,YAAY,CAiBxB;IA/HD,cAAW;IAOX;;;OAGG;IACH,8BAEC;IAED;;;;;;;;;;;;;OAaG;IACH,aAFU,UAAU,GAAC,MAAM,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yDAEC;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,iBAAiB,GACtB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,iBAAiB,GACtB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,iBAAiB,SACxB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,iBAAiB,GACtB,OAAO,CAInB;IAED,cAAsB;IAEtB,kBAAqC;IACrC,kBAAqC;IAErC;;;OAGG;IACH,cAFU,iBAAiB,CAEa;IAExC,cAA+B;IAC/B,cAA+B;IAC/B,cAA+B;IAE/B;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;OAIG;IACH,wBAFU,iBAAiB,GAAC,MAAM,CAEgB;IAwBlD,eAWC;IAED;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CAYnB;;CACJ;yBArKY,OAAO,wBAAwB,EAAE,UAAU;yBAC3C,OAAO,iBAAiB,EAAE,UAAU;kCANf,wBAAwB;kCACxB,wBAAwB"}
@@ -7,6 +7,7 @@ import { TextureWrapType } from "./TextureWrapType.js";
7
7
 
8
8
  /**
9
9
  * @typedef {import("./source/ShadeImage.js").ShadeImage} ShadeImage
10
+ * @typedef {import("./ColorSpace.js").ColorSpace} ColorSpace
10
11
  */
11
12
 
12
13
  const DEFAULT_FLAGS = ShadeTextureFlags.GenerateMipMaps;
@@ -27,6 +28,22 @@ export class ShadeTexture {
27
28
  return true;
28
29
  }
29
30
 
31
+ /**
32
+ * How sampling this texture decodes, or `null` to take the image's own.
33
+ *
34
+ * **Per texture, not per image.** A colour space belongs to the (image, role) pair: one glTF
35
+ * image is routinely named by two textures in two slots — a base colour in one material and a
36
+ * metallic-roughness in another — and the two want different decodes. It used to be written
37
+ * onto the shared {@link ShadeImage}, as a one-way latch that only ever set sRGB and that no
38
+ * slot ever wrote linear back, so if any material in a document used image N as a colour map,
39
+ * every other texture over image N was decoded sRGB too. An authored roughness of 0.5 read
40
+ * back as 0.216 and the surface rendered far glossier than it was written, with no warning and
41
+ * for a reason that lived in another material.
42
+ *
43
+ * @type {ColorSpace|number|null}
44
+ */
45
+ color_space = null;
46
+
30
47
  /**
31
48
  *
32
49
  * @returns {ShadeImage}