@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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import { Attribute } from "./Attribute.js";
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/**
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* Get the backing array of one `f32` attribute of a geometry, sized for `count` items, creating the
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* attribute or resizing it if it is not that size already.
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* fresh-creation branch does **not** bump {@link Attribute#version}, and the reuse branch does. A newly
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* added attribute has no uploaded copy to invalidate; an existing one does. `data` and `count` are also
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* assigned together, and they have to be — updating one without the other produces a short draw with no
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*
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*
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*
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*/
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export function geometry_obtain_attribute(geometry, name, item_size, count) {
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const attribute = Attribute.from(new Float32Array(count * item_size), item_size, name);
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geometry.addAttribute(attribute);
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return attribute.data;
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}
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if (existing.count !== count) {
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existing.data = new Float32Array(count * item_size);
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existing.count = count;
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}
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existing.needsUpdate = true;
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return existing.data;
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}
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/**
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* Get the backing array of a geometry's index, sized for `count` indices, creating it or resizing it if
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* it is not that size already. The `u32` counterpart of {@link geometry_obtain_attribute}, with the same
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* contract, including that the contents are not preserved across a resize.
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*
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* `Geometry#index` is initialised to `null` where `getAttribute` falls off the end and returns
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* `undefined`, which is why the two absence tests here read differently.
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*
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* @param {Geometry} geometry
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* @param {number} count number of indices
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* @returns {Uint32Array} the index's data, to be written in full
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*
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* @copyright Company Named Limited (c) 2026
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*/
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export function geometry_obtain_index(geometry, count) {
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const existing = geometry.index;
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if (existing === null) {
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const attribute = Attribute.from(new Uint32Array(count), 1, StandardAttributes.Index);
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geometry.index = attribute;
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return attribute.data;
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}
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if (existing.count !== count) {
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existing.data = new Uint32Array(count);
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existing.count = count;
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}
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existing.needsUpdate = true;
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return existing.data;
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}
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@@ -224,6 +224,18 @@ declare class MeshletBatchAllocationRecord {
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* @type {ArrayBuffer}
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*/
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metadata_buffer_original: ArrayBuffer;
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/**
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* Whether the DEVICE's copy of this record's rows is the authority for `bounds_box`, rather
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* than {@link metadata_buffer_original}.
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*
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* True for a clone: `shader_meshlet_bounds_scatter` and `_reduce` write the per-meshlet boxes
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* of a skinned instance into its clone rows on the device every frame, and a clone shares its
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* source's un-patched CPU bytes, which hold the source's REST pose. So a compaction that
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* re-derives a clone's rows from those bytes throws the deformed boxes away.
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*
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*/
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{"version":3,"file":"GPUMeshletManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/GPUMeshletManager.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUMeshletManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/GPUMeshletManager.js"],"names":[],"mappings":"AAoEA;;;;;;GAMG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;;;GAKG;AACH,wCAFU,MAAM,CAEqC;AAErD;;;;GAIG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;GAWG;AACH,kDAFU,MAAM,CAE6C;AAE7D;;GAEG;AACH,iDAFU,MAAM,CAEsC;AAkHtD;IA8II;;;;;;;;OAQG;IACH;QAN8B,MAAM;QACR,qBAAqB,GAAtC,MAAM;QACW,yBAAyB,GAA1C,MAAM;QACW,gBAAgB,GAAjC,MAAM;OAuChB;IAxKD,6BAEC;IAOD,iCAEC;IAwED;;OAEG;IACH,8CAEC;IAkFD,gBAOC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sBAHW,MAAM,uBACN,MAAM,QA2HhB;IAkZD;;;;;;;;;;OAUG;IACH,qBAJW,4BAA4B,GAE1B,OAAO,CAmBnB;IAqED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,eAFW,sBAAsB,QAqChC;IAiND;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,+BAHW,4BAA4B,GAC1B,4BAA4B,CAqCxC;IAED;;;;;;;;;;;;OAYG;IACH,gBAFW,sBAAsB,QA8GhC;IAED,gBAGC;IAED;;;;OAIG;IACH,iBAHW,YAAY,GACV,4BAA4B,CA6BxC;IAED,mCASC;IAED,wCAQC;IAED;;;;;;OAMG;IACH,wCAMC;IAED,+BAYC;;CACJ;yBAxjDY,OAAO,sDAAsD,EAAE,UAAU;qCACzE,OAAO,2CAA2C,EAAE,sBAAsB;2BAC1E,OAAO,mBAAmB,EAAE,YAAY;AA6FrD;;;;GAIG;AACH;IACI,gBAAY;IACZ,iBAAa;IACb,cAAU;IACV,qBAAiB;IACjB,yBAAqB;IACrB,yBAAqB;CACxB;AAmDD;IACI;;OAEG;IACH,UAFU,UAAU,CAEZ;IACR;;OAEG;IACH,MAFU,UAAU,CAEhB;IAEJ;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,0BAFU,WAAW,CAEI;IAEzB;;;;;;;;;;OAUG;IACH,oBAFU,OAAO,CAEU;IAE3B;;;OAGG;IACH,aAAsB;CACzB"}
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@@ -54,6 +54,18 @@ const ALLOCATION_LIMIT = 128 * 1024;
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*/
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55
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const METADATA_ROW_WORDS = MESHLET_METADATA_STRUCT.aligned_size >>> 2;
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/**
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* Bytes one metadata row occupies on the device.
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*/
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const METADATA_ROW_BYTES = MESHLET_METADATA_STRUCT.aligned_size;
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/** Where a row's `bounds_box` starts, in bytes. @type {number} */
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const METADATA_BOUNDS_BYTE_OFFSET = MESHLET_METADATA_STRUCT.fields.find(f => f.name === 'bounds_box').offset;
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66
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/** How many bytes it occupies. @type {number} */
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const METADATA_BOUNDS_BYTES = MESHLET_METADATA_STRUCT.fields.find(f => f.name === 'bounds_box').type.size;
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57
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/**
|
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58
70
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* The most records one {@link GPUMeshletManager#sweep} moves. A move is an O(1) slide in the
|
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71
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* allocator, four copy encodes, `meshlet_count` pairs in a patch table and one `changed`
|
|
@@ -189,6 +201,19 @@ class MeshletBatchAllocationRecord {
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189
201
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*/
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metadata_buffer_original;
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191
203
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/**
|
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205
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* Whether the DEVICE's copy of this record's rows is the authority for `bounds_box`, rather
|
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206
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* than {@link metadata_buffer_original}.
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207
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*
|
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208
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* True for a clone: `shader_meshlet_bounds_scatter` and `_reduce` write the per-meshlet boxes
|
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209
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+
* of a skinned instance into its clone rows on the device every frame, and a clone shares its
|
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210
|
+
* source's un-patched CPU bytes, which hold the source's REST pose. So a compaction that
|
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211
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+
* re-derives a clone's rows from those bytes throws the deformed boxes away.
|
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+
*
|
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213
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* @type {boolean}
|
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*/
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device_owns_bounds = false;
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+
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/**
|
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193
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*
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194
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* @type {Signal<>}
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@@ -673,6 +698,42 @@ export class GPUMeshletManager {
|
|
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673
698
|
new_buffer_metadata
|
|
674
699
|
);
|
|
675
700
|
|
|
701
|
+
/*
|
|
702
|
+
C. ...and then, for a record whose bounds the DEVICE owns, put those back over the
|
|
703
|
+
rest-pose ones the upload above just wrote.
|
|
704
|
+
|
|
705
|
+
`metadata_buffer_original` is the batch's un-patched CPU bytes, and for a CLONE record
|
|
706
|
+
it is the SOURCE's, so the upload resets every clone's `bounds_box` to the source's
|
|
707
|
+
rest-pose per-meshlet box. `shader_meshlet_bounds_scatter` and `_reduce` are the only
|
|
708
|
+
writers of that field for clones and they run on the device — {@link sweep} copies
|
|
709
|
+
rows GPU to GPU rather than re-deriving them for exactly this reason and says so; it
|
|
710
|
+
can do that for every record because it is a copy-based path already, and this one is
|
|
711
|
+
not.
|
|
712
|
+
|
|
713
|
+
Without this the HZB meshlet filter tested a deforming mesh's meshlets against a box
|
|
714
|
+
that no longer contained them and culled things that were on screen: the unsafe
|
|
715
|
+
direction, on every skinned mesh in the scene at once, until the next bounds pass
|
|
716
|
+
closed the window a frame later. Compaction is the event that is supposed to be
|
|
717
|
+
invisible.
|
|
718
|
+
|
|
719
|
+
A copy per row, because the field is strided — and only for the records that need it,
|
|
720
|
+
because a rebuild of a few thousand ordinary batches should not pay per meshlet for a
|
|
721
|
+
field nothing but the upload ever wrote. On the encoder rather than as a queue write
|
|
722
|
+
so they ride the command buffer the data moves are already in, and they land after the
|
|
723
|
+
uploads: a queue write issued before a submit happens before it.
|
|
724
|
+
*/
|
|
725
|
+
if (record.device_owns_bounds) {
|
|
726
|
+
for (let i = 0; i < record.meshlet_count; i++) {
|
|
727
|
+
encoder.copyBufferToBuffer(
|
|
728
|
+
old_buffer_metadata,
|
|
729
|
+
(record.metadata.offset + i) * METADATA_ROW_BYTES + METADATA_BOUNDS_BYTE_OFFSET,
|
|
730
|
+
new_buffer_metadata,
|
|
731
|
+
(new_allocation_metadata.offset + i) * METADATA_ROW_BYTES + METADATA_BOUNDS_BYTE_OFFSET,
|
|
732
|
+
METADATA_BOUNDS_BYTES
|
|
733
|
+
);
|
|
734
|
+
}
|
|
735
|
+
}
|
|
736
|
+
|
|
676
737
|
// update record
|
|
677
738
|
record.data = new_allocation_data;
|
|
678
739
|
record.metadata = new_allocation_metadata;
|
|
@@ -1316,6 +1377,10 @@ export class GPUMeshletManager {
|
|
|
1316
1377
|
// the clone's metadata correctly under its new data offset.
|
|
1317
1378
|
record.metadata_buffer_original = source.metadata_buffer_original;
|
|
1318
1379
|
|
|
1380
|
+
// ...but those bytes hold the SOURCE's rest pose, and this record's boxes are written on
|
|
1381
|
+
// the device by the skinning bounds chain every frame. See the field.
|
|
1382
|
+
record.device_owns_bounds = true;
|
|
1383
|
+
|
|
1319
1384
|
this.#records.add(record);
|
|
1320
1385
|
|
|
1321
1386
|
this.#arena_data.records.set(data.metadata, record);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_to_meshlets_greedy.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/meshlet/build/geometry_to_meshlets_greedy.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,oHARW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,yBACN,MAAM,2BACN,MAAM,sBACN,WAAW,qBACX,WAAW,
|
|
1
|
+
{"version":3,"file":"geometry_to_meshlets_greedy.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/meshlet/build/geometry_to_meshlets_greedy.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,oHARW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,yBACN,MAAM,2BACN,MAAM,sBACN,WAAW,qBACX,WAAW,QAwJrB"}
|
|
@@ -45,7 +45,10 @@ export function geometry_to_meshlets_greedy(
|
|
|
45
45
|
let meshlet_triangle_count = 0;
|
|
46
46
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// appending — the documented use, and `startMeshlet` derives the same expression for every
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// meshlet after the first
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// Note that we don't need to clear this between meshlets.
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/**
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* Needs meshoptimizer's WASM, which instantiates asynchronously at import. A build before it has
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* fails inside the vendored module, on an instance that is not there yet, with a message about
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* `exports` that names nothing the caller did — so await `MeshoptClusterizer.ready` before the
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* first call.
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*
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* @param {number[]} input_index Index array
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,QAmDhB"}
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import { assert } from "../../../../../../core/assert.js";
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import { MeshoptClusterizer } from "./meshopt_clusterizer.js";
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import { meshopt_optimizeMeshlet } from "./meshopt_optimizeMeshlet.js";
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/**
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* Whether meshoptimizer's WASM has landed. The vendored module instantiates it asynchronously at
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* import and exposes only the promise, so this holds the promise's outcome for the assertion below.
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*
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* @type {boolean}
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*/
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let clusterizer_ready = false;
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MeshoptClusterizer.ready?.then(() => {
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clusterizer_ready = true;
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});
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/**
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* Needs meshoptimizer's WASM, which instantiates asynchronously at import. A build before it has
|
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* fails inside the vendored module, on an instance that is not there yet, with a message about
|
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* `exports` that names nothing the caller did — so await `MeshoptClusterizer.ready` before the
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* first call.
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*
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* @param {RowFirstTable} result_metadata
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* @param {BinaryBuffer} result_data
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* @param {number[]} input_index Index array
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@@ -21,6 +39,7 @@ export function geometry_to_meshlets_meshoptimizer(
|
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39
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meshlet_vertex_limit = 64,
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40
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meshlet_triangle_limit = 64,
|
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41
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) {
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assert.ok(clusterizer_ready, 'meshoptimizer is not ready; await MeshoptClusterizer.ready');
|
|
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43
|
|
|
25
44
|
const meshlets = MeshoptClusterizer.buildMeshlets(input_index, vertex_positions, 3, meshlet_vertex_limit, meshlet_triangle_limit, 0.0);
|
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26
45
|
|
|
@@ -35,7 +54,10 @@ export function geometry_to_meshlets_meshoptimizer(
|
|
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54
|
const output_vertex_offset = result_data.position >>> 2;
|
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36
55
|
const output_triangle_offset = output_vertex_offset + vertex_count;
|
|
37
56
|
|
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-
|
|
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// at the end of the table, not at the meshoptimizer-side ordinal: the reservation above is
|
|
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|
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// `length + meshletCount`, an append, and `i` equals `length` only when the table arrived
|
|
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// empty. The sibling greedy builder writes here too.
|
|
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|
+
result_metadata.writeRow(result_metadata.length, [
|
|
39
61
|
output_vertex_offset,
|
|
40
62
|
output_triangle_offset,
|
|
41
63
|
vertex_count,
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"encode_normals_to_octahedral_u32.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/encode_normals_to_octahedral_u32.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,yDALW,MAAM,EAAE,iBACR,MAAM,gBACN,MAAM,iBACN,MAAM,EAAE,
|
|
1
|
+
{"version":3,"file":"encode_normals_to_octahedral_u32.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/encode_normals_to_octahedral_u32.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,yDALW,MAAM,EAAE,iBACR,MAAM,gBACN,MAAM,iBACN,MAAM,EAAE,QAsClB"}
|
|
@@ -31,7 +31,10 @@ export function encode_normals_to_octahedral_u32(
|
|
|
31
31
|
const ny = plain_normals[i3 + 1];
|
|
32
32
|
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|
|
33
33
|
|
|
34
|
-
//
|
|
34
|
+
// y and z are swapped on the way in, deliberately: encode_unit_to_octahedron folds on its second
|
|
35
|
+
// argument (y is the pole, output is (x, z)) while the GPU decoder this feeds,
|
|
36
|
+
// uv_octahedral_unit_decode, folds on z and emits (x, y). Passing (nx, nz, ny) is what puts the
|
|
37
|
+
// engine normal into the shader convention.
|
|
35
38
|
encode_unit_to_octahedron(scratch_uv, 0, nx, nz, ny);
|
|
36
39
|
|
|
37
40
|
const u = scratch_uv[0] * 0.5 + 0.5;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_build_tangents.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/geometry_build_tangents.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"geometry_build_tangents.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/normals/geometry_build_tangents.js"],"names":[],"mappings":"AAaA;;;;;;;;;;GAUG;AACH,qDARW,MAAM,cACN,MAAM,EAAE,gBACR,MAAM,WACN,MAAM,EAAE,iBACR,MAAM,EAAE,eACR,MAAM,EAAE,gBACR,MAAM,EAAE,QAwLlB"}
|
|
@@ -4,6 +4,13 @@ import { v3_length } from "../../../../core/geom/vec3/v3_length.js";
|
|
|
4
4
|
import { build_tangent_from_normal } from "./build_tangent_from_normal.js";
|
|
5
5
|
import { compute_tangent_handedness } from "./compute_tangent_handedness.js";
|
|
6
6
|
|
|
7
|
+
/**
|
|
8
|
+
* How much of the accumulated tangent has to survive the Gram-Schmidt projection for the result to
|
|
9
|
+
* mean anything, as a fraction of the tangent own length. Below this the direction is noise.
|
|
10
|
+
* @type {number}
|
|
11
|
+
*/
|
|
12
|
+
const TANGENT_MINIMUM_RESIDUAL = 1e-6;
|
|
13
|
+
|
|
7
14
|
/**
|
|
8
15
|
* Based on Eric Lengyel's article "Computing Tangent Space Basis Vectors for an Arbitrary Mesh"
|
|
9
16
|
* @see http://www.terathon.com/code/tangent.html
|
|
@@ -145,7 +152,38 @@ export function geometry_build_tangents(
|
|
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145
152
|
let tmp_y = tangent_y - normal_y * n_dot_t;
|
|
146
153
|
let tmp_z = tangent_z - normal_z * n_dot_t;
|
|
147
154
|
|
|
148
|
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const
|
|
155
|
+
const residual = v3_length(tmp_x, tmp_y, tmp_z);
|
|
156
|
+
|
|
157
|
+
/*
|
|
158
|
+
The residual is what gets divided, and it is zero whenever the accumulated tangent is
|
|
159
|
+
PARALLEL to the smoothed normal — a different and strictly larger condition than the
|
|
160
|
+
all-zero tangent the guard above catches. A hard crease whose UV gradient projects onto
|
|
161
|
+
the vertex normal is exactly that.
|
|
162
|
+
|
|
163
|
+
Unchecked, 1 / 0 is Infinity, 0 * Infinity is NaN, and the vertex was written
|
|
164
|
+
(NaN, NaN, NaN, 1) — the handedness comes out 1 because NaN < 0 is false. The NaN then
|
|
165
|
+
survived into encode_tangents_to_u32, where Math.floor(NaN * 32767) & 0x7FFF is 0, so it
|
|
166
|
+
encoded a FIXED WRONG tangent instead of a detectable NaN and the wrongness was baked into
|
|
167
|
+
the meshlet payload, where nothing at runtime could explain it. The near-degenerate case is
|
|
168
|
+
worse still: a finite but arbitrary direction, amplified out of whatever noise the residual
|
|
169
|
+
had left.
|
|
170
|
+
|
|
171
|
+
Relative to the tangent, because the accumulated tangent is not normalised. The same
|
|
172
|
+
fallback the all-zero case takes: a basis built from the normal is arbitrary about its
|
|
173
|
+
rotation, which is all that is knowable here, and it is perpendicular to the normal, which
|
|
174
|
+
is what the shading needs.
|
|
175
|
+
*/
|
|
176
|
+
if (!(residual > TANGENT_MINIMUM_RESIDUAL * v3_length(tangent_x, tangent_y, tangent_z))) {
|
|
177
|
+
build_tangent_from_normal(
|
|
178
|
+
normal_x, normal_y, normal_z,
|
|
179
|
+
i,
|
|
180
|
+
tangent_data
|
|
181
|
+
);
|
|
182
|
+
|
|
183
|
+
continue;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
const tmp_norm = 1 / residual;
|
|
149
187
|
|
|
150
188
|
tmp_x *= tmp_norm;
|
|
151
189
|
tmp_y *= tmp_norm;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_merge.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_merge.js"],"names":[],"mappings":"AAQA;;;;GAIG;AACH,8CAHW,QAAQ,GACN,QAAQ,
|
|
1
|
+
{"version":3,"file":"geometry_merge.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_merge.js"],"names":[],"mappings":"AAQA;;;;GAIG;AACH,8CAHW,QAAQ,GACN,QAAQ,CAgIpB;yBArIwB,gBAAgB"}
|
|
@@ -87,7 +87,22 @@ export function geometry_merge(...geometries) {
|
|
|
87
87
|
|
|
88
88
|
const attribute = geometry.getAttribute(attribute_spec.name);
|
|
89
89
|
|
|
90
|
-
|
|
90
|
+
/*
|
|
91
|
+
Only the elements the attribute CLAIMS, not its whole backing array.
|
|
92
|
+
|
|
93
|
+
The totals above come from getVertexCount() and index.count, and this used to copy
|
|
94
|
+
attribute.data entire — so the function disagreed with itself about which of .count
|
|
95
|
+
and .data.length is authoritative. They do differ: a buffer allocated generously and
|
|
96
|
+
never trimmed has elements past its count, which geometry_fix_index documents. The
|
|
97
|
+
copy then either overran the count-sized output with a RangeError or pushed the next
|
|
98
|
+
geometry vertices along, leaving stale ones in the merged mesh.
|
|
99
|
+
*/
|
|
100
|
+
const element_count = attribute.count * attribute_spec.itemSize;
|
|
101
|
+
|
|
102
|
+
out.data.set(
|
|
103
|
+
attribute.data.subarray(0, element_count),
|
|
104
|
+
vertex_offsets[j] * attribute_spec.itemSize
|
|
105
|
+
);
|
|
91
106
|
}
|
|
92
107
|
|
|
93
108
|
out.count = total_vertex_count;
|
|
@@ -100,7 +115,8 @@ export function geometry_merge(...geometries) {
|
|
|
100
115
|
index.spec = AttributeSpec.from(BinaryDataType.Uint32, 1, false);
|
|
101
116
|
index.data = new Uint32Array(total_index_count);
|
|
102
117
|
|
|
103
|
-
index
|
|
118
|
+
// the same: the first geometry index contributes index.count elements, whatever its storage is
|
|
119
|
+
index.data.set(geometries[0].index.data.subarray(0, geometries[0].index.count), 0);
|
|
104
120
|
index.count = total_index_count;
|
|
105
121
|
|
|
106
122
|
for (let i = 1; i < geometries.length; i++) {
|
|
@@ -222,45 +222,83 @@ Distilled from the pixel-error musings
|
|
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222
222
|
|
|
223
223
|
Pinned:
|
|
224
224
|
|
|
225
|
-
- **Error is an object-space distance from the *source* surface
|
|
226
|
-
and not a
|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
262
|
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|
|
263
|
-
|
|
225
|
+
- **Error is an upper bound on the object-space distance from the *source* surface** — not an
|
|
226
|
+
estimate of it, and not a density heuristic. The threshold is a threshold, so wherever the
|
|
227
|
+
number reads low the cut draws a cluster it should have refined and nothing downstream can
|
|
228
|
+
tell it did.
|
|
229
|
+
|
|
230
|
+
**The quadric cannot be that number, and it is not a tuning question.** Evaluating a carried
|
|
231
|
+
quadric at a vertex's position gives the *mean* squared distance to the planes it stands for,
|
|
232
|
+
and a mean is never a bound: a vertex that destroyed one feature and stands for a thousand
|
|
233
|
+
planes it sits exactly on reports the feature divided by all of them. Measured against the
|
|
234
|
+
distance the surface had actually moved, sampled at the source vertices, the quadric reading
|
|
235
|
+
came back at `0.34` of it on a closed pyramid, `0.58` on an octahedron, `0.62` on a spike
|
|
236
|
+
standing off a plane, and `0.03`–`0.62` across a cone swept in height. Reading it at the
|
|
237
|
+
collapses rather than after the pass, and per endpoint rather than summed, narrows *when* it
|
|
238
|
+
is diluted and not *that* it is.
|
|
239
|
+
|
|
240
|
+
So the quadrics stay, and they decide **where** a collapse puts the vertex, which is what they
|
|
241
|
+
are good at. What it **cost** is a separate scalar carried per vertex, composed by the triangle
|
|
242
|
+
inequality at every collapse:
|
|
243
|
+
|
|
244
|
+
```
|
|
245
|
+
bound[survivor] = max( bound[v1], bound[v2] ) + how far this collapse moved the surface
|
|
246
|
+
```
|
|
247
|
+
|
|
248
|
+
Zero at the source, carried across levels beside the quadrics, combined across steps by
|
|
249
|
+
`max` — two steps sharing a pinned boundary vertex each produce a valid bound on what that
|
|
250
|
+
step folded into it, so it carries the larger. No gains-minus-results, which is a quadric
|
|
251
|
+
problem.
|
|
252
|
+
|
|
253
|
+
- **The increment is how far the *surface* moved, not how far the vertices went.** A vertex
|
|
254
|
+
sliding within its own plane moves and the surface does not, and flat geometry is mostly
|
|
255
|
+
that — charging movement makes a flat wall refine forever, which is the one thing this metric
|
|
256
|
+
is not allowed to do (the flat-wall test below, that density heuristics were rejected on).
|
|
257
|
+
Measured, charging movement reported `15.9` where the surface had moved `0.98`, and `41.6`
|
|
258
|
+
on the same shape with a larger plane around it: the old dilution's mirror image, growing
|
|
259
|
+
with surface that never moved. So the increment is the distance from each endpoint's former
|
|
260
|
+
position to the survivor's one-ring — the geometry now standing where that surface was —
|
|
261
|
+
which the sliding case leaves sitting exactly on. With no one-ring left the patch was
|
|
262
|
+
consumed whole, there is nothing to measure against, and the movement is the only evidence
|
|
263
|
+
there is.
|
|
264
|
+
|
|
265
|
+
**Exactly zero, where it is zero.** A point nearer a triangle than the `float32` coordinates
|
|
266
|
+
can express is on it, and is reported as `0` rather than as the `1.6e-14` the closest-point
|
|
267
|
+
solve returns. Not pedantry: `project((s, 0)) === 0` is an explicit case and the
|
|
268
|
+
camera-inside-sphere `+∞` rule is conditioned on `r_e > 0`, so a flat cluster carrying
|
|
269
|
+
`1.6e-14` becomes undrawable at close range.
|
|
270
|
+
|
|
271
|
+
Measured against the surface's own movement: `1.00` on a closed pyramid and an octahedron,
|
|
272
|
+
`1.08` and `1.10` on a spike standing off a 13- and a 25-vertex plane — conservative
|
|
273
|
+
everywhere and within ten per cent of tight, and **not growing with the plane around it**.
|
|
274
|
+
Still sampled at vertices rather than over triangle interiors, so the sampled-Hausdorff gate
|
|
275
|
+
in §3 still earns its place.
|
|
276
|
+
|
|
277
|
+
**It costs nothing at a fixed budget.** The numbers rise — the arch primitive's root goes from
|
|
278
|
+
`3.786e-2` to `2.031e-1`, which is the old one having been that optimistic — so a given τ
|
|
279
|
+
buys a finer cut, and a caller who wants the old cluster count asks for a larger τ. At *equal
|
|
280
|
+
drawn cluster count* the picture is the same or better: `-9.3%`, `-6.7%`, `-6.4%`, `-3.1%`
|
|
281
|
+
of mean luminance against the old metric over a 16x range of cut depth. The ordering the cut
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descends is preserved; what changed is what the number on it means.
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Superseded: "a calibrated measure rather than a proven Hausdorff bound", and the whole of the
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carried-quadric reading as the reported error. The carrying was right and stays; reading the
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error off it was the mistake.
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- **Each pass reports what its own collapses cost**, and a caller carrying the bound across
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passes carries it across them too (`vgeo_build_group_step` across its attempts, the frontier
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across levels, the child-error floor below as a backstop). A vertex that arrives already
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deviating needs no re-reading: it arrives carrying its own bound.
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Superseded: sweeping the surviving vertices after the pass, "before faceless vertices are
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cleaned away, so that a patch consumed whole still costs what it cost". The measurement point
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was right about the faceless vertex — it is read at the collapse that consumed it now — and
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the sweep threw away every sharper reading to get there.
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**Open.** Whether τ converts *accurately* to conservative pixels is still not measured, only
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the object-space half of it is. `container_diff` measures how different the picture looks,
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which has no unit relationship to a pixel threshold; what would answer it is a readback of
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world position at the cut and at LOD 0, projected, worst case in pixels against τ. Until that
|
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exists, "conservative" here means the object-space bound above.
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302
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- **A plane weighs the surface behind it, as a multiple of the mesh's mean triangle.** The
|
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303
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mean the error is read as has to be an average over the *surface*; over a plane count it is
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an average over how the surface was cut, and a finely tessellated patch outvotes a coarse
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1
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-
{"version":3,"file":"gltf_collect_geometries.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"gltf_collect_geometries.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js"],"names":[],"mappings":"AAuPA;;;;;;;;;;GAUG;AACH,mGAHa;IAAC,UAAU,EAAE,YAAY,EAAE,CAAC;IAAC,MAAM,EAAE,iBAAiB,CAAA;CAAC,CAqEnE;6BA1T4B,mBAAmB;kCADd,wBAAwB"}
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@@ -139,11 +139,12 @@ function select_meshes(gltf, selection, selected_nodes) {
|
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139
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}
|
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140
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/**
|
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+
* @param {object} gltf resolved
|
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* @param {object} primitive
|
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144
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* @param {GltfCollectReport} report
|
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* @returns {boolean} whether this primitive is a geometry the builder can convert
|
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*/
|
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-
function primitive_is_usable(primitive, report) {
|
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|
+
function primitive_is_usable(gltf, primitive, report) {
|
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148
|
if ((primitive.mode ?? GLTF_PRIMITIVE_MODE_DEFAULT) !== GLTF_PRIMITIVE_MODE.TRIANGLES) {
|
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149
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report.skip('primitive is not a triangle list');
|
|
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150
|
|
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@@ -175,6 +176,34 @@ function primitive_is_usable(primitive, report) {
|
|
|
175
176
|
}
|
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177
|
}
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178
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+
/*
|
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glTF §3.7.2.1: every attribute accessor of a primitive has the same count. A document that
|
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|
+
breaks it — a truncated export, or normals re-exported after a weld — reads as far as POSITION
|
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|
+
says and past the end of every shorter channel, and an index past a Float32Array is undefined,
|
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|
+
which stores INTO a Float32Array as NaN. A NaN normal survives everything after it:
|
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|
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`v3_normalize_array` leaves it alone, `vgeo_normalize_source` does not re-derive the channel
|
|
185
|
+
because the channel WAS carried, and the collapse touches attribute channels only in the
|
|
186
|
+
shading-frame recompute for vertices that are not pinned — so it reaches the payload encoder,
|
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187
|
+
octahedral-encodes to a garbage word, and the asset validates and ships.
|
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|
+
|
|
189
|
+
Refused like every other primitive this cannot read, on the same (mesh, primitive) list, rather
|
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|
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than drawn wrongly.
|
|
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|
+
*/
|
|
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|
+
const position_count = gltf.accessors[primitive.attributes.POSITION].count;
|
|
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|
+
|
|
194
|
+
for (const name of Object.keys(primitive.attributes)) {
|
|
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|
+
const accessor = gltf.accessors[primitive.attributes[name]];
|
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|
+
|
|
197
|
+
if (accessor === undefined || accessor.count !== position_count) {
|
|
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|
+
report.skip(
|
|
199
|
+
`primitive's ${name} accessor holds ${accessor?.count} elements`
|
|
200
|
+
+ ` against POSITION's ${position_count}`
|
|
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|
+
);
|
|
202
|
+
|
|
203
|
+
return false;
|
|
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|
+
}
|
|
205
|
+
}
|
|
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|
+
|
|
178
207
|
return true;
|
|
179
208
|
}
|
|
180
209
|
|
|
@@ -251,7 +280,7 @@ export function gltf_collect_geometries(document, selection) {
|
|
|
251
280
|
const mesh = meshes[mesh_index];
|
|
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281
|
|
|
253
282
|
mesh.primitives.forEach((primitive, primitive_index) => {
|
|
254
|
-
if (!primitive_is_usable(primitive, report)) {
|
|
283
|
+
if (!primitive_is_usable(gltf, primitive, report)) {
|
|
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284
|
return;
|
|
256
285
|
}
|
|
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286
|
|
|
@@ -38,6 +38,24 @@ export class VGeoFrontier {
|
|
|
38
38
|
* @type {Quadric3[]}
|
|
39
39
|
*/
|
|
40
40
|
quadrics: Quadric3[];
|
|
41
|
+
/**
|
|
42
|
+
* How far each vertex of {@link mesh} already sits from the source surface, carried unbroken
|
|
43
|
+
* from it the way {@link quadrics} is — and for the opposite reason.
|
|
44
|
+
*
|
|
45
|
+
* The quadric is what the placement is chosen by, and it is a *mean* over the planes a vertex
|
|
46
|
+
* stands for, so it is not a bound on anything: a vertex that destroyed one feature and stands
|
|
47
|
+
* for a thousand planes it sits exactly on reports the feature divided by all of them. This is
|
|
48
|
+
* the bound, composed at every collapse by the triangle inequality, and it is the number the
|
|
49
|
+
* cut's threshold is a threshold on.
|
|
50
|
+
*
|
|
51
|
+
* Combined across steps by **max**, not by the gains-minus-results the quadrics need. Two steps
|
|
52
|
+
* sharing a pinned boundary vertex leave it exactly where it is, so neither adds movement to it
|
|
53
|
+
* — and where both fold victims into it, each result is separately a valid bound on what that
|
|
54
|
+
* step folded in, so the vertex has to carry the larger.
|
|
55
|
+
*
|
|
56
|
+
* @type {Float64Array}
|
|
57
|
+
*/
|
|
58
|
+
bounds: Float64Array;
|
|
41
59
|
/**
|
|
42
60
|
* Which of the mesh's channels travel through a collapse, and where each one sits in
|
|
43
61
|
* {@link attribute_values}. Constant for a whole build — the channel set is the source's.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"VGeoFrontier.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH;IACI;;OAEG;IACH,0BAAY;IAEZ;;OAEG;IACH,UAFU,wBAAwB,CAEpB;IAEd;;;OAGG;IACH,eAFU,MAAM,EAAE,EAAE,CAED;IAEnB;;;;;;;;;;;;;;OAcG;IACH,UAFU,UAAU,CAEN;IAEd;;;;OAIG;IACH,kBAFU;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE;YAAC,SAAS,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,EAAE,CAAA;KAAC,CAE3C;IAEnD;;;;;OAKG;IACH,mBAFU,YAAY,CAEkB;IAExC;;;;;;;;;;;;;;;OAeG;IACH,oBAFU,YAAY,CAEmB;IAEzC;;;;;;;;;;OAUG;IACH,mBAAc;CAEjB"}
|
|
1
|
+
{"version":3,"file":"VGeoFrontier.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH;IACI;;OAEG;IACH,0BAAY;IAEZ;;OAEG;IACH,UAFU,wBAAwB,CAEpB;IAEd;;;OAGG;IACH,eAFU,MAAM,EAAE,EAAE,CAED;IAEnB;;;;;;;;;;;;;;OAcG;IACH,UAFU,UAAU,CAEN;IAEd;;;;;;;;;;;;;;;;OAgBG;IACH,QAFU,YAAY,CAEO;IAE7B;;;;OAIG;IACH,kBAFU;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE;YAAC,SAAS,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,EAAE,CAAA;KAAC,CAE3C;IAEnD;;;;;OAKG;IACH,mBAFU,YAAY,CAEkB;IAExC;;;;;;;;;;;;;;;OAeG;IACH,oBAFU,YAAY,CAEmB;IAEzC;;;;;;;;;;OAUG;IACH,mBAAc;CAEjB"}
|