@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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/**
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* Bind group of the warp, set once per pass. Group 0 is the dynamic-mesh group, per mesh.
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* @type {number}
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*/
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export const DYNAMIC_MESH_AVBOIT_SPLAT_BIND_GROUP_PASS: number;
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/**
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* Bind group of the volume atomics.
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*/
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export const DYNAMIC_MESH_AVBOIT_SPLAT_BIND_GROUP_VOLUME: number;
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/**
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* Samples per pixel of the splat's raster, which is what a fragment's extinction is weighted by the
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* share of. Four, being the only count above one that WebGPU guarantees.
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* @type {number}
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*/
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export const DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES: number;
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/**
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* The splat pipeline: no depth, one never-written attachment to size the raster, multisampled so a
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* fragment knows how much of its voxel it covers, both faces — a trail is seen from inside and out.
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* The attachment is the splat's own ({@link DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES} samples), not the
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* volume's single-sampled one the meshlet and particle splats share.
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* @type {RenderPipelineDescriptor}
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*/
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export const DYNAMIC_MESH_AVBOIT_SPLAT_PIPELINE: RenderPipelineDescriptor;
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/** The splat shader's resource set, for building its pass-level bind groups. */
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export const DYNAMIC_MESH_AVBOIT_SPLAT_RESOURCES: ShaderResourceSetDescriptor;
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/** The assembled shader, for the validity tier. */
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export const shader_dynamic_mesh_avboit_splat: ShaderDescriptor;
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import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
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//# sourceMappingURL=shader_dynamic_mesh_avboit_splat.d.ts.map
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{"version":3,"file":"shader_dynamic_mesh_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js"],"names":[],"mappings":"AAkBA;;;GAGG;AACH,wDAFU,MAAM,CAE2C;AAE3D;;;GAGG;AACH,0DAFU,MAAM,CAE6C;AAE7D;;;;GAIG;AACH,gDAFU,MAAM,CAEmC;AAuGnD;;;;;;GAMG;AACH,iDAFU,wBAAwB,CAa/B;AAEH,gFAAgF;AAChF,8EAA6D;AAE7D,mDAAmD;AACnD,gEAA2D;yCAjKlB,8DAA8D;4CAU3D,mDAAmD;iCAC9D,+BAA+B"}
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import { PipelineLayoutDescriptor } from "../../descriptor/pipeline/PipelineLayoutDescriptor.js";
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import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { AVBOIT_WARP_STRUCT } from "../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
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import { chunk_avboit_coverage } from "../rasterize/native/avboit/chunk_avboit_coverage.js";
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import { chunk_avboit_splat_slice } from "../rasterize/native/avboit/chunk_avboit_splat_slice.js";
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import {
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chunk_avboit_transmittance_to_extinction
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} from "../rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js";
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import { chunk_avboit_view_depth_to_physical } from "../rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js";
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import { AVBOIT_SPLAT_DUMMY_FORMAT } from "../rasterize/native/avboit/shader_avboit_splat.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
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import { atomic_u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { chunk_dynamic_mesh_avboit_vertex } from "./chunk_dynamic_mesh_avboit_vertex.js";
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import { DYNAMIC_MESH_RESOURCES } from "./shader_dynamic_mesh.js";
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/**
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* Bind group of the warp, set once per pass. Group 0 is the dynamic-mesh group, per mesh.
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* @type {number}
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*/
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export const DYNAMIC_MESH_AVBOIT_SPLAT_BIND_GROUP_PASS = 1;
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/**
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* Bind group of the volume atomics.
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* @type {number}
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*/
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export const DYNAMIC_MESH_AVBOIT_SPLAT_BIND_GROUP_VOLUME = 2;
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/**
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* Samples per pixel of the splat's raster, which is what a fragment's extinction is weighted by the
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* share of. Four, being the only count above one that WebGPU guarantees.
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* @type {number}
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*/
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export const DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES = 4;
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/**
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* The dynamic meshes' AVBOIT splat: every mesh's triangles rasterized at the volume's resolution,
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* each fragment's extinction added into the voxel volume through `avboit_splat_slice` — the same
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* write path as the meshlet and particle splats, so a trail, a particle and a surface at one depth
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* pile up in one field.
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*
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* Coverage is the vertex colour's alpha times the mesh's, through `avboit_coverage` — the function
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* the draw weights the same fragment by — and `T_self = 1 - coverage`, untinted. A fragment that
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* has faded to nothing covers nothing and writes nothing, which on a trail is its whole aged-out
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* tail.
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*
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* **Weighted by the share of the voxel the triangle covers.** A voxel is eight pixels across, and a
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* trail is often narrower than that. Sampled at the voxel's centre alone, a thin trail either
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* crosses the centre and writes its full extinction there or misses it and writes nothing, so its
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* occlusion of what lies behind it came and went as it moved by a fraction of a voxel — beaded along
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* a curve, flickering in motion. Here the raster has {@link DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES}
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* samples per pixel, the fragment runs wherever any of them is covered, and its extinction is scaled
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* by the covered fraction: the voxel gets the triangle's extinction averaged over its footprint, as
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* a volume that coarse can hold it. The triangles of one mesh cover disjoint samples, so the
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* fractions of the triangles sharing a voxel add up to at most one layer; a fully covered voxel is
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* written exactly as before. What remains is the average's own bias — a trail a fraction of a voxel
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* wide occludes what is behind it by that fraction of its extinction — which holds still as the
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* trail moves.
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*
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* Depth is the fragment's own view depth from the shared vertex stage, through curve → warp →
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* physical and the two-slice linear split the other splats make. No depth attachment, for the
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* reason the meshlet splat has none: a splat behind an opaque surface lies deeper than anything the
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* draw will look it up for.
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*
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* Group 0 is `DYNAMIC_MESH_RESOURCES`' own group, the same object, so a mesh's bindings are the ones
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* its residency already builds for the pass over the scene.
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*/
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const resources = new ShaderResourceSetDescriptor();
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resources.addGroup(DYNAMIC_MESH_RESOURCES.groups[0]);
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resources.createGroup()
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.addStorageBuffer("warp", AVBOIT_WARP_STRUCT);
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resources.createGroup()
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.addStorageBuffer("extinction_volume", WebGPUArray.from(atomic_u32), true)
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.addStorageBuffer("overflow_slice", WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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@vertex
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fn vs_main(@builtin(vertex_index) vi : u32) -> DynamicMeshAVBOITVertexOut {
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return dynamic_mesh_avboit_vertex(vi);
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}
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@fragment
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fn fs_main(in : DynamicMeshAVBOITVertexOut, @builtin(sample_mask) sample_mask : u32) {
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// the coverage the draw weights this fragment by, through the same function
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let coverage = avboit_coverage(in.color.a);
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if (coverage <= 0.0) {
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// faded out: occludes nothing
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return;
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}
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// the share of the voxel's samples this triangle covers
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let footprint = f32(countOneBits(sample_mask)) / ${DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES}.0;
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let extinction = avboit_transmittance_to_extinction(vec3<f32>(1.0 - coverage)) * footprint;
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let p = avboit_view_depth_to_physical(&warp, in.view_depth);
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// in.clip is @builtin(position): .xy the low-resolution pixel
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let texel = vec2<u32>(in.clip.xy);
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let column = (texel.y * warp.voxel_width + texel.x) * warp.physical_count;
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// linear splat between the two slices around the fragment
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let c = p - 0.5;
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let slice = i32(floor(c));
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let fraction = c - floor(c);
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avboit_splat_slice(column, slice, extinction * (1.0 - fraction), texel);
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avboit_splat_slice(column, slice + 1, extinction * fraction, texel);
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}
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`, [
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chunk_dynamic_mesh_avboit_vertex,
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chunk_avboit_coverage,
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chunk_avboit_transmittance_to_extinction,
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chunk_avboit_view_depth_to_physical,
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chunk_avboit_splat_slice,
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]);
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const descriptor = ShaderDescriptor.from({ label: "Dynamic Mesh AVBOIT Splat", body, resources });
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// Built group by group: the atomics are fragment-only, and WebGPU refuses a read-write storage
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// buffer that is visible to the vertex stage. The dynamic-mesh group keeps the visibility it has in
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// the pass over the scene, so the two layouts agree.
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const groups = resources.groups;
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const layout = PipelineLayoutDescriptor.from([
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groups[0].generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
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groups[DYNAMIC_MESH_AVBOIT_SPLAT_BIND_GROUP_PASS].generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
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groups[DYNAMIC_MESH_AVBOIT_SPLAT_BIND_GROUP_VOLUME].generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT),
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], resources.immediateSize);
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+
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/**
|
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* The splat pipeline: no depth, one never-written attachment to size the raster, multisampled so a
|
|
141
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* fragment knows how much of its voxel it covers, both faces — a trail is seen from inside and out.
|
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* The attachment is the splat's own ({@link DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES} samples), not the
|
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* volume's single-sampled one the meshlet and particle splats share.
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* @type {RenderPipelineDescriptor}
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*/
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export const DYNAMIC_MESH_AVBOIT_SPLAT_PIPELINE = RenderPipelineDescriptor.from({
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label: "Dynamic Mesh AVBOIT Splat",
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layout,
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vertex: { module: { code: descriptor.source }, entryPoint: "vs_main" },
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fragment: {
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module: { code: descriptor.source },
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entryPoint: "fs_main",
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targets: [{ format: AVBOIT_SPLAT_DUMMY_FORMAT, writeMask: 0 }],
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},
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primitive: { topology: "triangle-list", cullMode: "none" },
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multisample: { count: DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES },
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});
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+
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159
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/** The splat shader's resource set, for building its pass-level bind groups. */
|
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export const DYNAMIC_MESH_AVBOIT_SPLAT_RESOURCES = resources;
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+
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162
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/** The assembled shader, for the validity tier. */
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163
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export const shader_dynamic_mesh_avboit_splat = descriptor;
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@@ -29,6 +29,15 @@ and that is the trade — it cannot say "immediately after that one", and there
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29
29
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because there is no graph. §1.4, §3.1, §3.6, §5, §7, §8 and §11 are updated; §3.6's ambiguity check
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30
30
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was never built and is unaffected.
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31
31
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32
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+
**Revised 2026-09-24: trails left the `AfterTransparency` chain.** §9's first known limit — an
|
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33
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+
extension cannot take part in OIT — still holds for extensions, and it is why trails moved out: a
|
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34
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+
trail drawn at `AfterTransparency` covered every transparent surface whatever its depth. They are now
|
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35
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+
a *transparency channel* (`Renderer.add_transparency_channel`, `GraphicsEngine.add_transparency_channel`),
|
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+
drawn inside the AVBOIT pipeline beside the particles; see the AVBOIT ledger, entries 22 and 23. The
|
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|
+
chain in §8's table is five deep, and the fog still covers trails, by construction: it runs after the
|
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|
+
transparency resolve they are part of. So does the rest of the chain, which is the one visible
|
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+
reordering — path display and the highlight, which trails used to draw over, now draw over trails.
|
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+
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---
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34
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## 0. Summary
|
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@@ -715,7 +724,7 @@ value becomes a publication.
|
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715
724
|
| `PathDisplaySystem` | `AfterTransparency` | — |
|
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| `HighlightSystem` | `AfterTransparency` | reads `ViewTextures.visibility_*`, unchanged in meaning |
|
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717
726
|
| `DebugDrawSystem` | `AfterTransparency` | `relative_order = 2` |
|
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|
-
| `Trail3DSystem` |
|
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|
+
| `Trail3DSystem` | ~~`AfterTransparency`~~ | *since 2026-09-24 a transparency channel, not an extension — see the revision note at the top* |
|
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719
728
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| `probeShadePassInjection` | all | the gate is rewritten and gains the two checks it is currently blind to: a G-buffer replacement, and an order flip |
|
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729
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721
730
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**The `AfterTransparency` chain is settled, not open.** Fog of war is after the content
|
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@@ -746,7 +755,9 @@ built-in post passes.
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746
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747
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**Extensions cannot participate in OIT.** Work at `AfterTransparency` composites over the resolved
|
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transparency; it cannot interleave with sorted transparents. True today, unchanged, and the honest
|
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749
|
-
reason the phase model has a ceiling.
|
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+
reason the phase model has a ceiling. *2026-09-24:* the ceiling is on extensions, not on callers —
|
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+
content that has to interleave registers a transparency channel (`AVBOITSideChannel`) instead, which
|
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+
is asked for its contribution inside the AVBOIT pipeline; trails do.
|
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761
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**Extensions cannot add to a built-in pass** — no extra material variants in the G-buffer raster, no
|
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|
extra lights. A new pass is the only unit.
|
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"GPUFogOfWarRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fow/GPUFogOfWarRenderer.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH;IAmBI;;;;;;;OAOG;IACH,gBAQC;IAED;;;;;;;;;;;OAWG;IACH;QAR4B,KAAK;QACT,KAAK,EAAlB,MAAM;QACO,KAAK,EAAlB,MAAM;QAEyB,MAAM,EAArC,0BAAwB;QACT,KAAK;QAClB,MAAM,CAgBlB;;
|
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1
|
+
{"version":3,"file":"GPUFogOfWarRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fow/GPUFogOfWarRenderer.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH;IAmBI;;;;;;;OAOG;IACH,gBAQC;IAED;;;;;;;;;;;OAWG;IACH;QAR4B,KAAK;QACT,KAAK,EAAlB,MAAM;QACO,KAAK,EAAlB,MAAM;QAEyB,MAAM,EAArC,0BAAwB;QACT,KAAK;QAClB,MAAM,CAgBlB;;CA6FJ"}
|
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@@ -1,5 +1,5 @@
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1
1
|
import { assert } from "../../../core/assert.js";
|
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2
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-
import {
|
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2
|
+
import { fow_obtain_mask } from "./fow_obtain_mask.js";
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3
3
|
import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
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4
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import { SAMPLER_LINEAR_UPSCALE } from "../texture/SAMPLER_LINEAR_UPSCALE.js";
|
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5
5
|
import { shader_fog_of_war } from "./shader_fog_of_war.js";
|
|
@@ -143,20 +143,11 @@ export class GPUFogOfWarRenderer {
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143
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144
|
const existing = this.#mask;
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-
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it has to be a filterable format, and a single-byte one keeps the upload as small as
|
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the field itself.
|
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*/
|
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|
-
this.#mask = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
|
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label: "fog of war mask",
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size: [width, height],
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format: "r8unorm",
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mipLevelCount: 1,
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
|
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-
}));
|
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|
+
// fow_obtain_mask destroys the one it replaces — nothing else would, and overwriting the
|
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|
+
// field used to leak it for the life of the process on every resolution change
|
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|
+
this.#mask = fow_obtain_mask(graphics, existing, width, height);
|
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|
|
|
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|
+
if (this.#mask !== existing) {
|
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|
this.#mask_source = null;
|
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|
this.#mask_version = -1;
|
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|
}
|
|
@@ -0,0 +1,17 @@
|
|
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1
|
+
/**
|
|
2
|
+
* The mask texture for a fog field of this size, reusing the one already held when it fits.
|
|
3
|
+
*
|
|
4
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+
* **The one it replaces is destroyed.** `TextureManager.contextFromDescriptor` is a plain factory —
|
|
5
|
+
* a `GPUTextureContext` with the descriptor attached, not cached and not owned by the manager — so
|
|
6
|
+
* nothing else will ever free it, and overwriting the field leaked it outright. The renderer owns
|
|
7
|
+
* the mask precisely to avoid that, and its `destroy()` only ever freed the current one: every
|
|
8
|
+
* resolution change of the field left the previous mask resident for the life of the process.
|
|
9
|
+
*
|
|
10
|
+
* @param {import("../GraphicsContext.js").GraphicsContext} graphics
|
|
11
|
+
* @param {GPUTextureContext|null} previous the mask currently held, if any
|
|
12
|
+
* @param {number} width in cells
|
|
13
|
+
* @param {number} height in cells
|
|
14
|
+
* @returns {GPUTextureContext} `previous` when it already fits, otherwise a new one
|
|
15
|
+
*/
|
|
16
|
+
export function fow_obtain_mask(graphics: import("../GraphicsContext.js").GraphicsContext, previous: GPUTextureContext | null, width: number, height: number): GPUTextureContext;
|
|
17
|
+
//# sourceMappingURL=fow_obtain_mask.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fow_obtain_mask.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fow/fow_obtain_mask.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,0CANW,OAAO,uBAAuB,EAAE,eAAe,YAC/C,oBAAkB,IAAI,SACtB,MAAM,UACN,MAAM,qBA0BhB"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The mask texture for a fog field of this size, reusing the one already held when it fits.
|
|
5
|
+
*
|
|
6
|
+
* **The one it replaces is destroyed.** `TextureManager.contextFromDescriptor` is a plain factory —
|
|
7
|
+
* a `GPUTextureContext` with the descriptor attached, not cached and not owned by the manager — so
|
|
8
|
+
* nothing else will ever free it, and overwriting the field leaked it outright. The renderer owns
|
|
9
|
+
* the mask precisely to avoid that, and its `destroy()` only ever freed the current one: every
|
|
10
|
+
* resolution change of the field left the previous mask resident for the life of the process.
|
|
11
|
+
*
|
|
12
|
+
* @param {import("../GraphicsContext.js").GraphicsContext} graphics
|
|
13
|
+
* @param {GPUTextureContext|null} previous the mask currently held, if any
|
|
14
|
+
* @param {number} width in cells
|
|
15
|
+
* @param {number} height in cells
|
|
16
|
+
* @returns {GPUTextureContext} `previous` when it already fits, otherwise a new one
|
|
17
|
+
*/
|
|
18
|
+
export function fow_obtain_mask(graphics, previous, width, height) {
|
|
19
|
+
if (
|
|
20
|
+
previous !== null
|
|
21
|
+
&& previous !== undefined
|
|
22
|
+
&& previous.descriptor.size[0] === width
|
|
23
|
+
&& previous.descriptor.size[1] === height
|
|
24
|
+
) {
|
|
25
|
+
return previous;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
previous?.destroy();
|
|
29
|
+
|
|
30
|
+
/*
|
|
31
|
+
`r8unorm` because the mask is one byte per cell and is read through a linear sampler: it has to
|
|
32
|
+
be a filterable format, and a single-byte one keeps the upload as small as the field itself.
|
|
33
|
+
*/
|
|
34
|
+
return graphics.textures.contextFromDescriptor(TextureDescriptor.from({
|
|
35
|
+
label: "fog of war mask",
|
|
36
|
+
size: [width, height],
|
|
37
|
+
format: "r8unorm",
|
|
38
|
+
mipLevelCount: 1,
|
|
39
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
|
|
40
|
+
}));
|
|
41
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Whether this frame's camera projection should carry the temporal jitter.
|
|
3
|
+
*
|
|
4
|
+
* Only when something is going to resolve it. The Halton sequence keeps advancing either way —
|
|
5
|
+
* the frame counter drives it, so re-enabling is phase-correct — but pushing the offset into the
|
|
6
|
+
* projection with nothing to average the samples back together shears the frame by a different
|
|
7
|
+
* sub-pixel amount on each of the sixteen steps and then repeats: every geometric edge crawls on
|
|
8
|
+
* a sixteen-frame cycle and the picture is never still. Turning TAA off is exactly what a caller
|
|
9
|
+
* does to get a stable image — an A/B capture, a golden-image test, path tracing with the
|
|
10
|
+
* temporal filter out of the way — and it used to be the one configuration in which they could
|
|
11
|
+
* not have one.
|
|
12
|
+
*
|
|
13
|
+
* NSS consumes the same sequence and is not gated by the TAA flag, so it keeps its jitter.
|
|
14
|
+
*
|
|
15
|
+
* @param {boolean} taa_enabled
|
|
16
|
+
* @param {ShadeUpscalerType|number} upscale_type
|
|
17
|
+
* @returns {boolean}
|
|
18
|
+
*/
|
|
19
|
+
export function frame_jitter_applies(taa_enabled: boolean, upscale_type: ShadeUpscalerType | number): boolean;
|
|
20
|
+
import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
|
|
21
|
+
//# sourceMappingURL=frame_jitter_applies.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"frame_jitter_applies.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/frame_jitter_applies.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,kDAJW,OAAO,gBACP,iBAAiB,GAAC,MAAM,GACtB,OAAO,CAInB;kCAtBiC,wBAAwB"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Whether this frame's camera projection should carry the temporal jitter.
|
|
5
|
+
*
|
|
6
|
+
* Only when something is going to resolve it. The Halton sequence keeps advancing either way —
|
|
7
|
+
* the frame counter drives it, so re-enabling is phase-correct — but pushing the offset into the
|
|
8
|
+
* projection with nothing to average the samples back together shears the frame by a different
|
|
9
|
+
* sub-pixel amount on each of the sixteen steps and then repeats: every geometric edge crawls on
|
|
10
|
+
* a sixteen-frame cycle and the picture is never still. Turning TAA off is exactly what a caller
|
|
11
|
+
* does to get a stable image — an A/B capture, a golden-image test, path tracing with the
|
|
12
|
+
* temporal filter out of the way — and it used to be the one configuration in which they could
|
|
13
|
+
* not have one.
|
|
14
|
+
*
|
|
15
|
+
* NSS consumes the same sequence and is not gated by the TAA flag, so it keeps its jitter.
|
|
16
|
+
*
|
|
17
|
+
* @param {boolean} taa_enabled
|
|
18
|
+
* @param {ShadeUpscalerType|number} upscale_type
|
|
19
|
+
* @returns {boolean}
|
|
20
|
+
*/
|
|
21
|
+
export function frame_jitter_applies(taa_enabled, upscale_type) {
|
|
22
|
+
return taa_enabled || upscale_type === ShadeUpscalerType.NSS;
|
|
23
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUGeometryBVHManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js"],"names":[],"mappings":"AAkBA;;;GAGG;AAEH;;;;;GAKG;AACH,gDAGG;AAEH;;;;;;;;;;;GAWG;AACH,sCAFU,MAAM,CAEyB;
|
|
1
|
+
{"version":3,"file":"GPUGeometryBVHManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js"],"names":[],"mappings":"AAkBA;;;GAGG;AAEH;;;;;GAKG;AACH,gDAGG;AAEH;;;;;;;;;;;GAWG;AACH,sCAFU,MAAM,CAEyB;AA0CzC;;;;;;;;;;;;;;GAcG;AACH;IA8JI;;;OAGG;IACH,+BAoDC;IA9MD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,6BAEC;IAuCD;;OAEG;IACH,gCAEC;IAOD;;OAEG;IACH,mCAEC;IAmDD;;OAEG;IACH,gCAEC;IA6ED;;;;OAIG;IACH,iCAEC;IAED,+BAoBC;IAED;;;;;;;;;OASG;IACH,wCAIC;IAED;;;;;;;;;;;;;;OAcG;IACH,cALW,MAAM,UACN,eAAe,GAEb,sBAAsB,CAalC;IA8DD;;;;;;;;;;;;OAYG;IACH,wBAHW,MAAM,GACJ;QAAC,gBAAgB,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,iBAAiB,EAAE,MAAM,CAAA;KAAC,GAAC,SAAS,CAqB3I;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAU5B;IAED;;;;;;;;;OASG;IACH,0BAFW,WAAW,QAQrB;IAED;;;;;;;;;;;OAWG;IACH,cAHW,MAAM,GACJ,OAAO,CA8BnB;IA8RD;;;;;;;OAOG;IACH,eAOC;;CAgIJ;8BA78BY,OAAO,uBAAuB,EAAE,eAAe;yBAC/C,OAAO,sDAAsD,EAAE,UAAU;6BAbzD,mCAAmC;uCASzB,6BAA6B"}
|
|
@@ -52,6 +52,13 @@ const DATA_INITIAL_CAPACITY = round_up(1024, DATA_SIZE_ALIGNMENT);
|
|
|
52
52
|
const DATA_GROWTH_STEP = 1024;
|
|
53
53
|
const DATA_GROWTH_MULTIPLIER = 1.2;
|
|
54
54
|
|
|
55
|
+
/**
|
|
56
|
+
* Words of dead shape-arena space below which a re-pack is not worth running, however large the
|
|
57
|
+
* fraction. A scene of a few small topologies churning would otherwise re-pack on every release.
|
|
58
|
+
* @type {number}
|
|
59
|
+
*/
|
|
60
|
+
const SHAPE_ARENA_COMPACT_FLOOR = 4096;
|
|
61
|
+
|
|
55
62
|
/**
|
|
56
63
|
* Regions the node arena's allocator can describe at once — live trees plus the free gaps
|
|
57
64
|
* between them. A scene's live trees are one per geometry plus one per skinned instance.
|
|
@@ -182,6 +189,26 @@ export class GPUGeometryBVHManager {
|
|
|
182
189
|
#buffer_parents_end = 0;
|
|
183
190
|
#buffer_leaf_nodes_end = 0;
|
|
184
191
|
|
|
192
|
+
/**
|
|
193
|
+
* How many words of each shape arena live topologies actually occupy.
|
|
194
|
+
*
|
|
195
|
+
* The arenas are bump pointers, and a released topology used to leave its words where they
|
|
196
|
+
* were — the same story the node arena was moved off a bump pointer to fix (MEEP-009), left
|
|
197
|
+
* behind in the two arenas beside it. Streaming distinct geometries therefore grew both
|
|
198
|
+
* buffers forever: a district-by-district tour of a converted map, where the whole set is
|
|
199
|
+
* hundreds of thousands of distinct geometries, grows them monotonically until `createBuffer`
|
|
200
|
+
* refuses.
|
|
201
|
+
*
|
|
202
|
+
* The difference between this and the end pointer is the waste, and
|
|
203
|
+
* {@link #compact_shape_arenas} closes it when it is worth closing.
|
|
204
|
+
*
|
|
205
|
+
* @type {number}
|
|
206
|
+
*/
|
|
207
|
+
#buffer_parents_used = 0;
|
|
208
|
+
|
|
209
|
+
/** @type {number} */
|
|
210
|
+
#buffer_leaf_nodes_used = 0;
|
|
211
|
+
|
|
185
212
|
/**
|
|
186
213
|
* Topology by the geometry whose nodes it was derived from, shared by every copy of it.
|
|
187
214
|
*
|
|
@@ -536,12 +563,100 @@ export class GPUGeometryBVHManager {
|
|
|
536
563
|
return true;
|
|
537
564
|
}
|
|
538
565
|
|
|
566
|
+
/**
|
|
567
|
+
* Re-pack the shape arenas when enough of them is dead to be worth the pass.
|
|
568
|
+
*
|
|
569
|
+
* Half, over a floor that keeps a handful of small topologies from re-packing on every
|
|
570
|
+
* release. The re-pack is O(resident topologies) and the threshold makes it amortised: each
|
|
571
|
+
* one is paid for by at least as many words released as it moves.
|
|
572
|
+
*/
|
|
573
|
+
#compact_shape_arenas_if_wasteful() {
|
|
574
|
+
const parents_waste = this.#buffer_parents_end - this.#buffer_parents_used;
|
|
575
|
+
const leaf_nodes_waste = this.#buffer_leaf_nodes_end - this.#buffer_leaf_nodes_used;
|
|
576
|
+
|
|
577
|
+
const wasteful = parents_waste > this.#buffer_parents_used
|
|
578
|
+
|| leaf_nodes_waste > this.#buffer_leaf_nodes_used;
|
|
579
|
+
|
|
580
|
+
const worth_it = parents_waste + leaf_nodes_waste >= SHAPE_ARENA_COMPACT_FLOOR;
|
|
581
|
+
|
|
582
|
+
if (wasteful && worth_it) {
|
|
583
|
+
this.#compact_shape_arenas();
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
/**
|
|
588
|
+
* Re-pack both shape arenas so the live topologies sit at the front of them.
|
|
589
|
+
*
|
|
590
|
+
* A derivation is position-independent — it is copied into the arena verbatim and its address
|
|
591
|
+
* is recorded separately, and every consumer reaches it through {@link get_refit_target} —
|
|
592
|
+
* so a topology can be moved by writing it somewhere else and saying where. Nothing is read
|
|
593
|
+
* between the move and the republish that {@link #residency_version} asks for.
|
|
594
|
+
*
|
|
595
|
+
* Rebuilt from the source rather than read back: `bvh2_derive_topology` is a pure function of
|
|
596
|
+
* bytes the record already holds, and a readback would be a frame late.
|
|
597
|
+
*
|
|
598
|
+
* The buffers are not resized. Growing one destroys it, which an open encoder cannot survive,
|
|
599
|
+
* and this is reachable from {@link remove}; shrinking is not worth a copy of the whole arena
|
|
600
|
+
* when the space is about to be reused.
|
|
601
|
+
*/
|
|
602
|
+
#compact_shape_arenas() {
|
|
603
|
+
const queue = this.#device.queue;
|
|
604
|
+
|
|
605
|
+
let parents_end = 0;
|
|
606
|
+
let leaf_nodes_end = 0;
|
|
607
|
+
|
|
608
|
+
for (const topology of this.#topology.values()) {
|
|
609
|
+
if (!topology.resident) {
|
|
610
|
+
continue;
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
const bytes = topology.source.bvh;
|
|
614
|
+
|
|
615
|
+
if (bytes === undefined || bytes.byteLength === 0) {
|
|
616
|
+
// the source lost its tree since; it is no longer resident in any useful sense
|
|
617
|
+
topology.resident = false;
|
|
618
|
+
|
|
619
|
+
continue;
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
const { parents, leaf_nodes } = bvh2_derive_topology(bytes);
|
|
623
|
+
|
|
624
|
+
topology.parents_offset = parents_end;
|
|
625
|
+
topology.leaf_nodes_offset = leaf_nodes_end;
|
|
626
|
+
|
|
627
|
+
queue.writeBuffer(
|
|
628
|
+
this.#buffer_parents,
|
|
629
|
+
parents_end * Uint32Array.BYTES_PER_ELEMENT,
|
|
630
|
+
parents, 0, parents.length
|
|
631
|
+
);
|
|
632
|
+
|
|
633
|
+
queue.writeBuffer(
|
|
634
|
+
this.#buffer_leaf_nodes,
|
|
635
|
+
leaf_nodes_end * Uint32Array.BYTES_PER_ELEMENT,
|
|
636
|
+
leaf_nodes, 0, leaf_nodes.length
|
|
637
|
+
);
|
|
638
|
+
|
|
639
|
+
parents_end += parents.length;
|
|
640
|
+
leaf_nodes_end += leaf_nodes.length;
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
this.#buffer_parents_end = parents_end;
|
|
644
|
+
this.#buffer_leaf_nodes_end = leaf_nodes_end;
|
|
645
|
+
|
|
646
|
+
this.#buffer_parents_used = parents_end;
|
|
647
|
+
this.#buffer_leaf_nodes_used = leaf_nodes_end;
|
|
648
|
+
|
|
649
|
+
// every offset just moved
|
|
650
|
+
this.#residency_version += 1;
|
|
651
|
+
}
|
|
652
|
+
|
|
539
653
|
/**
|
|
540
654
|
* Drop a shape once the last tree that had it is gone.
|
|
541
655
|
*
|
|
542
|
-
* The
|
|
543
|
-
*
|
|
544
|
-
*
|
|
656
|
+
* The map entry holds a strong reference to the geometry it is keyed by, so leaving it would
|
|
657
|
+
* keep every geometry a scene ever loaded alive for as long as the manager is — and its words
|
|
658
|
+
* in the two shape arenas, which are bump pointers, are given back by re-packing rather than by
|
|
659
|
+
* a free list. See {@link #buffer_parents_used}.
|
|
545
660
|
*
|
|
546
661
|
* @param {object} topology
|
|
547
662
|
*/
|
|
@@ -556,6 +671,13 @@ export class GPUGeometryBVHManager {
|
|
|
556
671
|
if (candidate === topology) {
|
|
557
672
|
this.#topology.delete(source);
|
|
558
673
|
|
|
674
|
+
if (candidate.resident) {
|
|
675
|
+
this.#buffer_parents_used -= candidate.node_count;
|
|
676
|
+
this.#buffer_leaf_nodes_used -= candidate.leaf_count;
|
|
677
|
+
|
|
678
|
+
this.#compact_shape_arenas_if_wasteful();
|
|
679
|
+
}
|
|
680
|
+
|
|
559
681
|
return;
|
|
560
682
|
}
|
|
561
683
|
}
|
|
@@ -710,6 +832,9 @@ export class GPUGeometryBVHManager {
|
|
|
710
832
|
this.#buffer_parents_end += parents.length;
|
|
711
833
|
this.#buffer_leaf_nodes_end += leaf_nodes.length;
|
|
712
834
|
|
|
835
|
+
this.#buffer_parents_used += parents.length;
|
|
836
|
+
this.#buffer_leaf_nodes_used += leaf_nodes.length;
|
|
837
|
+
|
|
713
838
|
topology.leaf_count = leaf_nodes.length;
|
|
714
839
|
// slots, not tree nodes — the arena numbers a tree's nodes with the free list's holes
|
|
715
840
|
// in, and a refit's arrival counters are indexed by that numbering
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Get the backing array of one `f32` attribute of a geometry, sized for `count` items, creating the
|
|
3
|
+
* attribute or resizing it if it is not that size already.
|
|
4
|
+
*
|
|
5
|
+
* This is the write-side contract a procedural generator wants: it does not care whether the geometry
|
|
6
|
+
* has been built before, only that after the call there is an array of the right length to fill.
|
|
7
|
+
*
|
|
8
|
+
* One subtlety the shape carries, and the reason it is worth having once rather than three times: the
|
|
9
|
+
* fresh-creation branch does **not** bump {@link Attribute#version}, and the reuse branch does. A newly
|
|
10
|
+
* added attribute has no uploaded copy to invalidate; an existing one does. `data` and `count` are also
|
|
11
|
+
* assigned together, and they have to be — updating one without the other produces a short draw with no
|
|
12
|
+
* error anywhere.
|
|
13
|
+
*
|
|
14
|
+
* The array is **not** preserved across a resize. The caller is expected to write every element.
|
|
15
|
+
*
|
|
16
|
+
* @param {Geometry} geometry
|
|
17
|
+
* @param {string} name attribute name, e.g. one of {@link StandardAttributes}
|
|
18
|
+
* @param {number} item_size components per vertex
|
|
19
|
+
* @param {number} count number of vertices
|
|
20
|
+
* @returns {Float32Array} the attribute's data, to be written in full
|
|
21
|
+
*
|
|
22
|
+
* @author Alex Goldring
|
|
23
|
+
* @copyright Company Named Limited (c) 2026
|
|
24
|
+
*/
|
|
25
|
+
export function geometry_obtain_attribute(geometry: Geometry, name: string, item_size: number, count: number): Float32Array;
|
|
26
|
+
/**
|
|
27
|
+
* Get the backing array of a geometry's index, sized for `count` indices, creating it or resizing it if
|
|
28
|
+
* it is not that size already. The `u32` counterpart of {@link geometry_obtain_attribute}, with the same
|
|
29
|
+
* contract, including that the contents are not preserved across a resize.
|
|
30
|
+
*
|
|
31
|
+
* `Geometry#index` is initialised to `null` where `getAttribute` falls off the end and returns
|
|
32
|
+
* `undefined`, which is why the two absence tests here read differently.
|
|
33
|
+
*
|
|
34
|
+
* @param {Geometry} geometry
|
|
35
|
+
* @param {number} count number of indices
|
|
36
|
+
* @returns {Uint32Array} the index's data, to be written in full
|
|
37
|
+
*
|
|
38
|
+
* @author Alex Goldring
|
|
39
|
+
* @copyright Company Named Limited (c) 2026
|
|
40
|
+
*/
|
|
41
|
+
export function geometry_obtain_index(geometry: Geometry, count: number): Uint32Array;
|
|
42
|
+
//# sourceMappingURL=geometry_obtain_attribute.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"geometry_obtain_attribute.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/geometry_obtain_attribute.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,oEARW,MAAM,aACN,MAAM,SACN,MAAM,GACJ,YAAY,CAwBxB;AAED;;;;;;;;;;;;;;GAcG;AACH,iEANW,MAAM,GACJ,WAAW,CAwBvB"}
|