@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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@@ -213,6 +213,19 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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textureStore(tTensor, vec3<i32>(st, 2), vec4<f32>(feedback_q.gba, luma_deriv_q));
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// Pack nearest offset for postprocess: (-1, 0, 1) in each axis -> [0, 1]
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//
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// NOTE there are two offset codecs in flight per frame under NSS. This packs (offset + 1) * 0.5
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// into the rg of its own rg8unorm texture and shader_nss_postprocess decodes it inline; the TAA
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// depth-clip pass, which runs unconditionally and whose confidence output NSS consumes, packs
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// index/8 into one channel of its own output through chunk_depth_clip_offset_codec, which has a
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// round-trip spec. The 9-tap search itself is now shared (chunk_find_nearest_depth), so the two
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// agree on what they are encoding — but the search still runs twice over the same depth buffer and
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// a reader has to check which convention a given rg8unorm offset texture uses.
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//
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// Collapsing them means this pass reading the depth-clip g channel instead of writing
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// tNearestOffset, which changes what NSS is bound to and what its postprocess pair decodes. That is
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// a pipeline change with a visual outcome rather than a de-duplication, so it wants a measured
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// before/after on hardware; left as is deliberately. See DUP-039.
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let nearest_packed = (vec2<f32>(nearest_off) + 1.0) * 0.5;
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textureStore(tNearestOffset, st, vec4<f32>(nearest_packed, 0.0, 0.0));
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAiBA;IAyDI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA3DD,oBAAgB;IAMhB,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IA0B3E,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAbnD,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH;QAtBsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACW,iBAAiB,GAAlC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QAC8B,sBAAsB,GAA1D,yBAAyB;QAC6D,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAClB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;QACJ;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,WAAW,EAAC,MAAM,CAAC;QAAC,QAAQ,EAAC,MAAM,CAAC;QAAC,UAAU,EAAC,MAAM,CAAA;KAAC,
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1
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+
{"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAiBA;IAyDI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA3DD,oBAAgB;IAMhB,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IA0B3E,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAbnD,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH;QAtBsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACW,iBAAiB,GAAlC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QAC8B,sBAAsB,GAA1D,yBAAyB;QAC6D,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAClB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;QACJ;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,WAAW,EAAC,MAAM,CAAC;QAAC,QAAQ,EAAC,MAAM,CAAC;QAAC,UAAU,EAAC,MAAM,CAAA;KAAC,CAoQhG;;CACJ;0CA3YyC,oCAAoC"}
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@@ -80,8 +80,8 @@ export class SSR {
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for (const [history, format, label] of [
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[this.#history, "rgba16float", "radiance"],
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// xy: reflected distance/support, z: history age, w: short-term luminance.
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[this.#metadata, "rgba32float", "metadata"],
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// xy: reflected distance/support, z: history age, w: short-term luminance.
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[this.#metadata, "rgba32float", "metadata"],
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[this.#geometry, "rgba16float", "geometry"],
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]) {
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for (let i = 0; i < 2; i++) {
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@@ -127,7 +127,7 @@ export class SSR {
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* @param {number} options.camera_current
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* @param {number} options.camera_previous
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* @param {ShadeIndirectLightingMode} [options.indirect_lighting_mode] Explicit GI fallback selection
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-
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
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+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
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* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
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* @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
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* @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
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@@ -167,9 +167,9 @@ export class SSR {
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gi_inputs = { tEnvironment: input_environment };
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break;
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case ShadeIndirectLightingMode.Brick4:
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-
assert.defined(brick4, 'SSR Brick4 lightmap');
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+
assert.defined(brick4, 'SSR Brick4 lightmap');
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resolve_shader = ssr_resolve_shader_Brick4;
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-
gi_inputs = { brick4: brick4.buffer, tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2 };
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+
gi_inputs = { brick4: brick4.buffer, tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2 };
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break;
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case ShadeIndirectLightingMode.LPV:
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assert.defined(lpv, 'SSR LPV');
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@@ -246,7 +246,9 @@ export class SSR {
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tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
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settings: {
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max_distance: 16.0,
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-
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+
// 0.05 is what the vignette used to hard-code, so wiring the setting in leaves the
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// picture exactly where it was; 0.07 was never applied to anything.
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edge_fade: 0.05,
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frame_index,
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},
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camera: camera_current
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@@ -391,4 +393,4 @@ export class SSR {
|
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391
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reflections,
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};
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}
|
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|
-
}
|
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+
}
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@@ -1,3 +1,17 @@
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1
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+
/**
|
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2
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+
* Inclusive source-texel window one output texel of the reduction reads: `(min.xy, max.xy)`.
|
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3
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+
*
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4
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+
* The windows of one step tile the source exactly — every source texel belongs to one output texel,
|
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5
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+
* none twice and none missed — which is what makes the result a max over the whole level rather than a
|
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6
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+
* max over an arbitrary stencil. Pinned by `depth_max_source_bounds.spec`.
|
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7
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+
*
|
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8
|
+
* The stride is `ceil(source / output)`, not a hardcoded 2, and the upper bound is
|
|
9
|
+
* `min + stride - 1` because the loops that read it are inclusive. It used to be `target * 2` for the
|
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10
|
+
* origin and `min + stride` for the bound, which at a halving step is three texels per axis: nine
|
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11
|
+
* reads for a 2x2 footprint, overlapping its neighbours on both sides.
|
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12
|
+
*/
|
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13
|
+
export const chunk_depth_max_source_bounds: CodeChunk;
|
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1
14
|
export const depth_max_shader: ImageShader;
|
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15
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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2
16
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import { ImageShader } from "../../shader/ImageShader.js";
|
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3
17
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//# sourceMappingURL=depth_max_shader.d.ts.map
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"depth_max_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/depth_max_shader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"depth_max_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/depth_max_shader.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;GAWG;AACH,sDAyBE;AAkCF,2CAWG;0BAhGuB,oCAAoC;4BAClC,6BAA6B"}
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@@ -11,6 +11,46 @@ resources.setImmediate("output_resolution", "vec2<u32>");
|
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11
11
|
resources.createGroup()
|
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12
12
|
.addTexture("tInput");
|
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13
13
|
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Inclusive source-texel window one output texel of the reduction reads: `(min.xy, max.xy)`.
|
|
17
|
+
*
|
|
18
|
+
* The windows of one step tile the source exactly — every source texel belongs to one output texel,
|
|
19
|
+
* none twice and none missed — which is what makes the result a max over the whole level rather than a
|
|
20
|
+
* max over an arbitrary stencil. Pinned by `depth_max_source_bounds.spec`.
|
|
21
|
+
*
|
|
22
|
+
* The stride is `ceil(source / output)`, not a hardcoded 2, and the upper bound is
|
|
23
|
+
* `min + stride - 1` because the loops that read it are inclusive. It used to be `target * 2` for the
|
|
24
|
+
* origin and `min + stride` for the bound, which at a halving step is three texels per axis: nine
|
|
25
|
+
* reads for a 2x2 footprint, overlapping its neighbours on both sides.
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_depth_max_source_bounds = CodeChunk.from(
|
|
28
|
+
//language=WGSL
|
|
29
|
+
`
|
|
30
|
+
fn depth_max_source_bounds(
|
|
31
|
+
target_coord: vec2<u32>,
|
|
32
|
+
source_resolution: vec2<u32>,
|
|
33
|
+
output_resolution: vec2<u32>
|
|
34
|
+
) -> vec4<u32> {
|
|
35
|
+
|
|
36
|
+
let scale = vec2f(source_resolution) / vec2f(output_resolution);
|
|
37
|
+
|
|
38
|
+
let stride = max(vec2u(ceil(scale)), vec2u(1u));
|
|
39
|
+
|
|
40
|
+
let source_bounds_min = target_coord * stride;
|
|
41
|
+
|
|
42
|
+
// inclusive, and clamped so an output resolution that does not divide the source cannot read past
|
|
43
|
+
// the last texel
|
|
44
|
+
let source_bounds_max = min(
|
|
45
|
+
source_bounds_min + stride - vec2u(1u),
|
|
46
|
+
source_resolution - vec2u(1u)
|
|
47
|
+
);
|
|
48
|
+
|
|
49
|
+
return vec4u(source_bounds_min, source_bounds_max);
|
|
50
|
+
}
|
|
51
|
+
`
|
|
52
|
+
);
|
|
53
|
+
|
|
14
54
|
const body = CodeChunk.from(
|
|
15
55
|
//language=WGSL
|
|
16
56
|
`
|
|
@@ -19,40 +59,28 @@ fn main(
|
|
|
19
59
|
@builtin(position) coord : vec4<f32>,
|
|
20
60
|
@location(0) uv: vec2<f32>,
|
|
21
61
|
) -> @location(0) f32 {
|
|
22
|
-
|
|
23
|
-
|
|
62
|
+
|
|
24
63
|
let target_coord_i = vec2<u32>(coord.xy);
|
|
25
|
-
|
|
64
|
+
|
|
26
65
|
let source_resolution = textureDimensions(tInput);
|
|
27
|
-
|
|
28
|
-
let
|
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29
|
-
|
|
30
|
-
let scale_i = vec2u(ceil(scale));
|
|
31
|
-
|
|
32
|
-
let source_coord_i = target_coord_i * 2;
|
|
33
|
-
|
|
34
|
-
// compute bounds in source texture
|
|
35
|
-
let source_bounds_max = min(
|
|
36
|
-
source_coord_i + scale_i,
|
|
37
|
-
source_resolution - 1
|
|
38
|
-
);
|
|
39
|
-
|
|
40
|
-
let source_bounds_min = source_coord_i;
|
|
41
|
-
|
|
66
|
+
|
|
67
|
+
let bounds = depth_max_source_bounds(target_coord_i, source_resolution, output_resolution);
|
|
68
|
+
|
|
42
69
|
var max_value = 0.0;
|
|
43
|
-
|
|
44
|
-
for(var y =
|
|
45
|
-
for(var x =
|
|
46
|
-
|
|
70
|
+
|
|
71
|
+
for(var y = bounds.y ; y <= bounds.w ; y++){
|
|
72
|
+
for(var x = bounds.x ; x <= bounds.z ; x++){
|
|
73
|
+
|
|
47
74
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let depth = textureLoad(tInput, vec2u(x,y), 0).r;
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max_value = max(depth, max_value);
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}
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}
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-
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`,
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[chunk_depth_max_source_bounds]
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)
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export const depth_max_shader = new ImageShader({
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@@ -1,5 +1,15 @@
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1
1
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/**
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-
*
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* Build an `r32float` max-depth mip chain.
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+
*
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* **Nothing calls this.** `SSR.graph_pass` binds `view_ctx.hierarchical_z_buffer.texture` as
|
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5
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+
* `tHZB` — see `Renderer.js` — and {@link HierarchicalZBuffer} is generally sufficient instead of
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* this. Kept because `@woosh/meep-engine` publishes raw `src`, so an unreferenced export is still
|
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7
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* public surface.
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*
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* **The two are not interchangeable.** This pyramid is single-channel; the live HZB is two-channel and
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* `chunk_ffx_sssr_load_depth` reads its `.y`. Substituting this one gives a silently zero `.y`
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* rather than an error. See `prefilter/NOTES.md` for the rest of the dead surface in this directory.
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*
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* @param {Object} options
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* @param {FrameGraph} options.graph
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* @param {number[]} options.resolution
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"graph_build_depth_max_pyramid.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js"],"names":[],"mappings":"AAKA
|
|
1
|
+
{"version":3,"file":"graph_build_depth_max_pyramid.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;GAgBG;AACH;IAJ+B,KAAK;IACP,UAAU,EAA5B,MAAM,EAAE;IACQ,WAAW,EAA3B,MAAM;QAiGhB"}
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@@ -4,7 +4,17 @@ import { copy_shader_f32 } from "./copy_shader_f32.js";
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4
4
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import { depth_max_shader } from "./depth_max_shader.js";
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5
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/**
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*
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* Build an `r32float` max-depth mip chain.
|
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*
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* **Nothing calls this.** `SSR.graph_pass` binds `view_ctx.hierarchical_z_buffer.texture` as
|
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10
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+
* `tHZB` — see `Renderer.js` — and {@link HierarchicalZBuffer} is generally sufficient instead of
|
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+
* this. Kept because `@woosh/meep-engine` publishes raw `src`, so an unreferenced export is still
|
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+
* public surface.
|
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*
|
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* **The two are not interchangeable.** This pyramid is single-channel; the live HZB is two-channel and
|
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* `chunk_ffx_sssr_load_depth` reads its `.y`. Substituting this one gives a silently zero `.y`
|
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* rather than an error. See `prefilter/NOTES.md` for the rest of the dead surface in this directory.
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*
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* @param {Object} options
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* @param {FrameGraph} options.graph
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* @param {number[]} options.resolution
|
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@@ -0,0 +1,46 @@
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# `ssr/prefilter/` — what is live in here and what is not
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+
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3
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+
This directory is a port of AMD's FFX DNSR reflections denoiser. **It is not the denoiser the SSR
|
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4
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pipeline runs.** Two files in it are, and the other ten are not, which is worth stating because a
|
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5
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+
directory that the live path imports from reads as a dependency of the live path.
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6
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+
|
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7
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## Live
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+
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`ssr_spatial_denoise_shader.js`, one directory up, is the denoiser `SSR.graph_pass` builds. It is an
|
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+
à-trous filter, not FFX's, and it reaches in here for exactly two chunks:
|
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+
|
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- `chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight`
|
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13
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+
- `chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight`
|
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+
|
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15
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+
Those two are the edge-stopping weights, which are shared between the two denoisers because the
|
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16
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+
weight function is the same question either way.
|
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+
|
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+
## Not live
|
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+
|
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20
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+
Everything else:
|
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+
|
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22
|
+
- `shader_ssr_prefilter.js` — the compute pass
|
|
23
|
+
- `chunk_ffx_dnsr_reflections_prefilter.js`, `chunk_ffx_dnsr_reflections_resolve.js`
|
|
24
|
+
- `chunk_ffx_dnsr_reflections_get_radiance_weight.js`
|
|
25
|
+
- `NEIGHBOURHOOD_SAMPLE.js`, `chunk_load_neighbourhood_sample.js`
|
|
26
|
+
- the four LDS tiling chunks: `chunk_ffx_dnsr_group_shared_memory`,
|
|
27
|
+
`chunk_initialize_group_shared_memory`, `chunk_load_from_group_shared_memory`,
|
|
28
|
+
`chunk_store_in_group_shared_memory`
|
|
29
|
+
|
|
30
|
+
A grep for any of those symbols outside this directory returns nothing. They are kept because
|
|
31
|
+
`@woosh/meep-engine` publishes raw `src`, so an unreferenced export is still public surface — not
|
|
32
|
+
because anything schedules them.
|
|
33
|
+
|
|
34
|
+
## If the FFX path is ever revived
|
|
35
|
+
|
|
36
|
+
It has drifted against the live pipeline in one way that a reader will not notice from inside this
|
|
37
|
+
directory: the à-trous path grew `chunk_ssr_metadata`, and the variance/metadata contract the
|
|
38
|
+
prefilter expects predates it. Reconcile those before wiring the pass in, rather than after.
|
|
39
|
+
|
|
40
|
+
## Sibling trap, same territory
|
|
41
|
+
|
|
42
|
+
`graph_build_depth_max_pyramid.js` (also one directory up, also unreferenced) builds a
|
|
43
|
+
**single-channel `r32float`** max-depth chain, while the live `HierarchicalZBuffer` the SSR trace
|
|
44
|
+
actually reads is **two-channel** — `chunk_ffx_sssr_load_depth` reads its `.y`. The two are not
|
|
45
|
+
interchangeable, and swapping one in for the other gives a silently zero `.y` rather than an error.
|
|
46
|
+
That file's own header says the same thing.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_ssr_prefilter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/prefilter/shader_ssr_prefilter.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_ssr_prefilter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/prefilter/shader_ssr_prefilter.js"],"names":[],"mappings":"AAsEA,iDAII;8BAtE0B,kCAAkC"}
|
|
@@ -7,6 +7,13 @@ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderReso
|
|
|
7
7
|
import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
|
|
8
8
|
import { chunk_ffx_dnsr_reflections_prefilter } from "./chunk_ffx_dnsr_reflections_prefilter.js";
|
|
9
9
|
|
|
10
|
+
/*
|
|
11
|
+
* The FFX DNSR reflections prefilter pass. Nothing schedules it — the live denoiser is the à-trous
|
|
12
|
+
* `ssr_spatial_denoise_shader` one directory up, which borrows only the two edge-stopping weight
|
|
13
|
+
* chunks from here. See NOTES.md in this directory for what is live, what is not, and what has drifted
|
|
14
|
+
* since.
|
|
15
|
+
*/
|
|
16
|
+
|
|
10
17
|
const resources = new ShaderResourceSetDescriptor();
|
|
11
18
|
|
|
12
19
|
/**
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How much wider the thickness test gets at the roughest ray SSR will trace, as a multiple of the
|
|
3
|
+
* base thickness.
|
|
4
|
+
*
|
|
5
|
+
* The term used to be `roughness * 10` added OUTRIGHT — view-space units, not a multiple — so at the
|
|
6
|
+
* 0.3 roughness cutoff it contributed 3.0 against a base of 0.1, and against FidelityFX's own
|
|
7
|
+
* documented default of 0.015. At those magnitudes the test stops being a thickness test: a hit a
|
|
8
|
+
* metre behind a railing scored `(1 - smoothstep(0, 3.1, 1.0))²` = 0.57 confidence and the wall
|
|
9
|
+
* behind it was composited in at 57% as if the ray had struck the railing. Only a hit deeper than
|
|
10
|
+
* about three metres behind geometry was rejected at all. That is the reflections-smear-behind-
|
|
11
|
+
* thin-geometry artifact, across the whole roughness range SSR runs on, and it feeds the temporal
|
|
12
|
+
* history — which validates geometry, not rays, so it cannot tell a false hit from a true one.
|
|
13
|
+
*
|
|
14
|
+
* Widening with roughness is deliberate and kept: a rough ray's hit is genuinely less precise. It is
|
|
15
|
+
* a multiple of the base now, so the base is what sets the scale, which is what "thickness" is for.
|
|
16
|
+
*
|
|
17
|
+
* @type {number}
|
|
18
|
+
*/
|
|
19
|
+
export const SSR_ROUGHNESS_THICKNESS_GAIN: number;
|
|
20
|
+
/**
|
|
21
|
+
* Widening with distance, per view-space unit of ray travelled.
|
|
22
|
+
* @type {number}
|
|
23
|
+
*/
|
|
24
|
+
export const SSR_THICKNESS_LENGTH_FACTOR: number;
|
|
25
|
+
/**
|
|
26
|
+
* How far below the depth buffer's surface a hit may sit and still be believed.
|
|
27
|
+
*
|
|
28
|
+
* @type {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
export const chunk_ssr_depth_thickness: CodeChunk;
|
|
31
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
32
|
+
//# sourceMappingURL=chunk_ssr_depth_thickness.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_ssr_depth_thickness.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/shader/chunk_ssr_depth_thickness.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,2CAFU,MAAM,CAE+B;AAE/C;;;GAGG;AACH,0CAFU,MAAM,CAEgC;AAEhD;;;;GAIG;AACH,wCAFU,SAAS,CAShB;0BAxCuB,uCAAuC"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* How much wider the thickness test gets at the roughest ray SSR will trace, as a multiple of the
|
|
5
|
+
* base thickness.
|
|
6
|
+
*
|
|
7
|
+
* The term used to be `roughness * 10` added OUTRIGHT — view-space units, not a multiple — so at the
|
|
8
|
+
* 0.3 roughness cutoff it contributed 3.0 against a base of 0.1, and against FidelityFX's own
|
|
9
|
+
* documented default of 0.015. At those magnitudes the test stops being a thickness test: a hit a
|
|
10
|
+
* metre behind a railing scored `(1 - smoothstep(0, 3.1, 1.0))²` = 0.57 confidence and the wall
|
|
11
|
+
* behind it was composited in at 57% as if the ray had struck the railing. Only a hit deeper than
|
|
12
|
+
* about three metres behind geometry was rejected at all. That is the reflections-smear-behind-
|
|
13
|
+
* thin-geometry artifact, across the whole roughness range SSR runs on, and it feeds the temporal
|
|
14
|
+
* history — which validates geometry, not rays, so it cannot tell a false hit from a true one.
|
|
15
|
+
*
|
|
16
|
+
* Widening with roughness is deliberate and kept: a rough ray's hit is genuinely less precise. It is
|
|
17
|
+
* a multiple of the base now, so the base is what sets the scale, which is what "thickness" is for.
|
|
18
|
+
*
|
|
19
|
+
* @type {number}
|
|
20
|
+
*/
|
|
21
|
+
export const SSR_ROUGHNESS_THICKNESS_GAIN = 10;
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Widening with distance, per view-space unit of ray travelled.
|
|
25
|
+
* @type {number}
|
|
26
|
+
*/
|
|
27
|
+
export const SSR_THICKNESS_LENGTH_FACTOR = 0.01;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* How far below the depth buffer's surface a hit may sit and still be believed.
|
|
31
|
+
*
|
|
32
|
+
* @type {CodeChunk}
|
|
33
|
+
*/
|
|
34
|
+
export const chunk_ssr_depth_thickness = CodeChunk.from(
|
|
35
|
+
//language=WGSL
|
|
36
|
+
`
|
|
37
|
+
fn ssr_depth_thickness(base: f32, roughness: f32, view_ray_length: f32) -> f32 {
|
|
38
|
+
return base * (1.0 + roughness * ${SSR_ROUGHNESS_THICKNESS_GAIN}f)
|
|
39
|
+
+ view_ray_length * ${SSR_THICKNESS_LENGTH_FACTOR}f;
|
|
40
|
+
}
|
|
41
|
+
`);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_trace_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_trace_shader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ssr_trace_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_trace_shader.js"],"names":[],"mappings":"AA6BA,mDAcG;AAmKH,2CAYG;6BAzN0B,mCAAmC;4BAkBpC,6BAA6B"}
|
|
@@ -24,6 +24,7 @@ import { chunk_ssr_hit_pack } from "./chunk_ssr_hit_pack.js";
|
|
|
24
24
|
import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
|
|
25
25
|
import { chunk_is_glossy_reflection } from "./shader/chunk_is_glossy_reflection.js";
|
|
26
26
|
import { chunk_is_mirror_reflection } from "./shader/chunk_is_mirror_reflection.js";
|
|
27
|
+
import { chunk_ssr_depth_thickness } from "./shader/chunk_ssr_depth_thickness.js";
|
|
27
28
|
import { SSR_RAY_HIT } from "./SSR_RAY_HIT.js";
|
|
28
29
|
|
|
29
30
|
export const SETTINGS_UNIFORM_STRUCT = WebGPUStruct.from({
|
|
@@ -82,7 +83,6 @@ const INVALID_RESULT_VALUE = vec2u(0);
|
|
|
82
83
|
|
|
83
84
|
const g_most_detailed_mip = 0;
|
|
84
85
|
const g_depth_buffer_thickness = ${SSR_DEPTH_BUFFER_THICKNESS};
|
|
85
|
-
const g_thickness_length_factor = 0.01f;
|
|
86
86
|
|
|
87
87
|
@fragment
|
|
88
88
|
fn main(
|
|
@@ -159,12 +159,15 @@ fn main(
|
|
|
159
159
|
let view_space_hit = ffx_sssr_screen_space_to_view_space(hit);
|
|
160
160
|
let view_space_ray_ = view_space_hit - view_space_ray.xyz;
|
|
161
161
|
let view_ray_length = length(view_space_ray_);
|
|
162
|
+
|
|
163
|
+
// How far the effect is configured to trace. The march's only bounds were the traversal cap and
|
|
164
|
+
// the viewport, so a glossy floor down a long corridor picked up radiance from a surface well
|
|
165
|
+
// past this and composited it at full strength — and tuning the setting changed nothing at all.
|
|
166
|
+
if (view_ray_length > settings.max_distance) {
|
|
167
|
+
return INVALID_RESULT_VALUE;
|
|
168
|
+
}
|
|
162
169
|
|
|
163
|
-
let depth_thickness = g_depth_buffer_thickness
|
|
164
|
-
// Add thickness for rough surfaces
|
|
165
|
-
+ roughness*10
|
|
166
|
-
// Add thickness with distance
|
|
167
|
-
+ view_ray_length*g_thickness_length_factor;
|
|
170
|
+
let depth_thickness = ssr_depth_thickness(g_depth_buffer_thickness, roughness, view_ray_length);
|
|
168
171
|
|
|
169
172
|
var view_ray_direction = normalize(view_space_ray_);
|
|
170
173
|
|
|
@@ -174,6 +177,7 @@ fn main(
|
|
|
174
177
|
view_ray_direction,
|
|
175
178
|
vec2<f32>(screen_size),
|
|
176
179
|
depth_thickness,
|
|
180
|
+
settings.edge_fade,
|
|
177
181
|
);
|
|
178
182
|
|
|
179
183
|
// pack hit
|
|
@@ -187,6 +191,7 @@ fn main(
|
|
|
187
191
|
chunk_stbn_sample_vec2,
|
|
188
192
|
chunk_ffx_sssr_hierarchical_raymarch,
|
|
189
193
|
chunk_is_mirror_reflection,
|
|
194
|
+
chunk_ssr_depth_thickness,
|
|
190
195
|
chunk_ffx_sssr_load_world_space_normal,
|
|
191
196
|
chunk_ffx_sssr_screen_space_to_view_space,
|
|
192
197
|
chunk_project_direction,
|
|
@@ -1,6 +1,4 @@
|
|
|
1
1
|
export class TAA {
|
|
2
|
-
Jitter: number[];
|
|
3
|
-
JitterDelta: number[];
|
|
4
2
|
/**
|
|
5
3
|
* When set, will disregard history buffer
|
|
6
4
|
* Useful for camera cuts and large scene changes such as scene load
|
|
@@ -8,13 +6,24 @@ export class TAA {
|
|
|
8
6
|
*/
|
|
9
7
|
reset_history: boolean;
|
|
10
8
|
/**
|
|
11
|
-
*
|
|
9
|
+
* Offset for the current frame, in pixels.
|
|
10
|
+
* @returns {number[]}
|
|
11
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*/
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get Jitter(): number[];
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/**
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* Frame-to-frame delta of {@link Jitter}.
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* @returns {number[]}
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*/
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get JitterDelta(): number[];
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/**
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* @param {number} size
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*/
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set jitter_sequence_size(size: number);
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/**
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* @returns {number}
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*/
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get jitter_sequence_size(): number;
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/**
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-
*
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* @param {number} i
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*/
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set frame_index(i: number);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAOA;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;;;;;OAUG;IACH;QAR+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;eAkChB;;CACJ"}
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@@ -1,16 +1,12 @@
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//
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import {
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import { halton_sequence } from "../../../../core/math/statistics/halton_sequence.js";
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import { TemporalJitterSequence } from "../TemporalJitterSequence.js";
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import { graph_image_pass } from "../../shader/graph/graph_image_pass.js";
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import { shader_taa } from "./shader_taa.js";
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export class TAA {
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Jitter = [0, 0];
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JitterDelta = [0, 0];
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/**
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* When set, will disregard history buffer
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* Useful for camera cuts and large scene changes such as scene load
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@@ -18,67 +14,52 @@ export class TAA {
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*/
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reset_history = false;
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-
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-
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/**
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* Sixteen Halton phases by default; `Renderer` scales that with the resolution.
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*
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* NSS composes one of these too. The two classes used to carry a line-for-line copy of the sequence,
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* the two offset arrays and the frame_index setter each, which is why `Renderer` can pick either
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+
* object as "the jitter source" — the call site already treated them as one interface.
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*
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* @type {TemporalJitterSequence}
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*/
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#jitter = new TemporalJitterSequence(16);
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-
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-
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/**
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* Offset for the current frame, in pixels.
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* @returns {number[]}
|
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*/
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get Jitter() {
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return this.#jitter.Jitter;
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}
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for (let i = 0; i < sample_count; i++) {
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-
|
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// Note the +1, this avoids the 0 sample which is trash
|
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37
|
-
sequence[i * 2] = halton_sequence(2, i + 1) - 0.5;
|
|
38
|
-
sequence[i * 2 + 1] = halton_sequence(3, i + 1) - 0.5;
|
|
39
|
-
}
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-
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-
this.#jitter_sequence = sequence;
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-
|
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+
/**
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+
* Frame-to-frame delta of {@link Jitter}.
|
|
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|
+
* @returns {number[]}
|
|
39
|
+
*/
|
|
40
|
+
get JitterDelta() {
|
|
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|
+
return this.#jitter.JitterDelta;
|
|
43
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|
}
|
|
44
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|
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|
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|
/**
|
|
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|
-
*
|
|
47
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|
* @param {number} size
|
|
48
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|
*/
|
|
49
47
|
set jitter_sequence_size(size) {
|
|
50
|
-
|
|
51
|
-
this.#jitter_sequence_size = size;
|
|
52
|
-
this.#update_jitter_sequence();
|
|
48
|
+
this.#jitter.size = size;
|
|
53
49
|
}
|
|
54
50
|
|
|
51
|
+
/**
|
|
52
|
+
* @returns {number}
|
|
53
|
+
*/
|
|
55
54
|
get jitter_sequence_size() {
|
|
56
|
-
return this.#
|
|
55
|
+
return this.#jitter.size;
|
|
57
56
|
}
|
|
58
57
|
|
|
59
58
|
/**
|
|
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|
-
*
|
|
61
59
|
* @param {number} i
|
|
62
60
|
*/
|
|
63
61
|
set frame_index(i) {
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
const wrapped_index = i % this.#jitter_sequence_size;
|
|
67
|
-
|
|
68
|
-
const address = wrapped_index * 2;
|
|
69
|
-
|
|
70
|
-
const offset_x = this.#jitter_sequence[address];
|
|
71
|
-
const offset_y = this.#jitter_sequence[address + 1];
|
|
72
|
-
|
|
73
|
-
assert.isNumber(offset_x, 'offset_x');
|
|
74
|
-
assert.isNumber(offset_y, 'offset_y');
|
|
75
|
-
|
|
76
|
-
// see https://github.com/GameTechDev/TAA/blob/39786709cf70a1e0906196c600f6079571a33ceb/MiniEngine/Core/TemporalEffects.cpp#L187
|
|
77
|
-
this.JitterDelta[0] = this.Jitter[0] - offset_x;
|
|
78
|
-
this.JitterDelta[1] = this.Jitter[1] - offset_y;
|
|
79
|
-
|
|
80
|
-
this.Jitter[0] = offset_x;
|
|
81
|
-
this.Jitter[1] = offset_y;
|
|
62
|
+
this.#jitter.frame_index = i;
|
|
82
63
|
}
|
|
83
64
|
|
|
84
65
|
/**
|
|
@@ -1,5 +1,16 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Slide 20 of "High Quality Temporal Supersampling" by Brian Karis at SIGGRAPH 2014.
|
|
3
|
+
*
|
|
4
|
+
* The guard on the way in is a FINITE clamp, not just a non-negative one, because the colour target
|
|
5
|
+
* is `rgba16float` and a shading result above its range stores as `+Inf` — a bright emissive, a
|
|
6
|
+
* specular lobe with a small denominator, a light with a large intensity. `rgb / (1 + luma)` is then
|
|
7
|
+
* `Inf / Inf`, which is NaN, and `rgb_to_YCoCg` spreads it across all three channels.
|
|
8
|
+
*
|
|
9
|
+
* That matters here more than it would anywhere else: the result is written to the next frame's
|
|
10
|
+
* history, and the resolve picks the valid-history branch on velocity, occlusion and screen bounds
|
|
11
|
+
* and never on the colour, so `mix(current, NaN, weight)` reproduces the NaN every frame. One frame
|
|
12
|
+
* of overbright shading leaves a pixel no camera motion clears, and a Catmull-Rom tap then spreads
|
|
13
|
+
* it into a blot.
|
|
3
14
|
*/
|
|
4
15
|
export const chunk_taa_tonemap: CodeChunk;
|
|
5
16
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_taa_tonemap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_taa_tonemap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;GAaG;AACH,0CAeE;0BArCwB,oCAAoC"}
|