@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SoundMaterialComposition.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/material/concrete/SoundMaterialComposition.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"SoundMaterialComposition.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/material/concrete/SoundMaterialComposition.js"],"names":[],"mappings":"AA8BA;IACI;;;OAGG;IACH,WAFU,+BAA+B,EAAE,CAE5B;IAEf;;;OAGG;IACH,SAFU,MAAM,EAAE,CAEL;IAEb;;;;OAIG;IACH,2BAA0B;IAE1B;;;;;;;MAMC;IAED;;;;aASC;IAED;;;;;OAKG;IACH,mBAJW,MAAM,YACN,+BAA+B,UAC/B,MAAM,QAKhB;IAED;;;OAGG;IACH,sBAFW,MAAM,QAQhB;IAED,8FAiDC;CACJ;;;;gDA9I+C,uCAAuC"}
|
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@@ -4,10 +4,29 @@ import { serializeSoundMaterialToJSON } from "./json/serializeSoundMaterialToJSO
|
|
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4
4
|
import { deserializeSoundMaterialFromJSON } from "./json/deserializeSoundMaterialFromJSON.js";
|
|
5
5
|
|
|
6
6
|
/**
|
|
7
|
+
* Gather buffers, one per level of nesting.
|
|
7
8
|
*
|
|
8
|
-
*
|
|
9
|
+
* A composition may hold another composition, and the child is handed the
|
|
10
|
+
* parent's gather buffer as its DESTINATION — so a single shared array is both
|
|
11
|
+
* the inner composition's output and every grandchild's scratch, and each raw
|
|
12
|
+
* grandchild write to slot 0 lands on top of the result the inner composition
|
|
13
|
+
* had just stored there. An outer composition over an inner one holding two
|
|
14
|
+
* sounds returned the second one twice.
|
|
15
|
+
*
|
|
16
|
+
* Indexed by depth rather than allocated per call because a composition's
|
|
17
|
+
* sounds are computed per interaction — a footstep — and the nesting is a
|
|
18
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+
* handful of levels at most, so the stack is allocated once and reused.
|
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19
|
+
*
|
|
20
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+
* @type {SoundAssetPlaybackSpec[][]}
|
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21
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+
*/
|
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22
|
+
const scratch_by_depth = [];
|
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23
|
+
|
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24
|
+
/**
|
|
25
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+
* How many {@link SoundMaterialComposition#computeInteractionSounds} calls are
|
|
26
|
+
* on the stack. The innermost one owns `scratch_by_depth[depth - 1]`.
|
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27
|
+
* @type {number}
|
|
9
28
|
*/
|
|
10
|
-
|
|
29
|
+
let scratch_depth = 0;
|
|
11
30
|
|
|
12
31
|
export class SoundMaterialComposition extends AbstractSoundMaterialDefinition {
|
|
13
32
|
/**
|
|
@@ -75,30 +94,48 @@ export class SoundMaterialComposition extends AbstractSoundMaterialDefinition {
|
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75
94
|
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|
76
95
|
let offset = destination_offset;
|
|
77
96
|
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
97
|
+
// This level's own gather buffer. A child composition takes the next
|
|
98
|
+
// one down, so its grandchildren cannot write over what it is storing.
|
|
99
|
+
const depth = scratch_depth++;
|
|
100
|
+
|
|
101
|
+
let temp = scratch_by_depth[depth];
|
|
81
102
|
|
|
82
|
-
|
|
103
|
+
if (temp === undefined) {
|
|
104
|
+
temp = [];
|
|
83
105
|
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
const source = temp[j];
|
|
106
|
+
scratch_by_depth[depth] = temp;
|
|
107
|
+
}
|
|
87
108
|
|
|
88
|
-
|
|
109
|
+
try {
|
|
110
|
+
for (let i = 0; i < this.materials.length; i++) {
|
|
111
|
+
const def = this.materials[i];
|
|
112
|
+
const weight = this.weights[i];
|
|
89
113
|
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
114
|
+
const additions = def.computeInteractionSounds(temp, 0, interaction);
|
|
115
|
+
|
|
116
|
+
// adjust based on weights
|
|
117
|
+
for (let j = 0; j < additions; j++) {
|
|
118
|
+
const source = temp[j];
|
|
93
119
|
|
|
94
|
-
|
|
120
|
+
const destination_volume = source.volume * weight;
|
|
95
121
|
|
|
96
|
-
|
|
122
|
+
if (destination_volume < this.__volume_threshold) {
|
|
123
|
+
continue;
|
|
124
|
+
}
|
|
97
125
|
|
|
98
|
-
|
|
126
|
+
const target = source.clone();
|
|
99
127
|
|
|
100
|
-
|
|
128
|
+
target.multiplyVolume(weight);
|
|
129
|
+
|
|
130
|
+
destination[offset] = target;
|
|
131
|
+
|
|
132
|
+
offset++;
|
|
133
|
+
}
|
|
101
134
|
}
|
|
135
|
+
} finally {
|
|
136
|
+
// A child that throws must not leave the stack a level deeper for
|
|
137
|
+
// every interaction after it.
|
|
138
|
+
scratch_depth = depth;
|
|
102
139
|
}
|
|
103
140
|
|
|
104
141
|
return offset - destination_offset;
|
package/src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TerrainSoundMaterialSurfaceDetector.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"TerrainSoundMaterialSurfaceDetector.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.js"],"names":[],"mappings":"AAUA;IAcI,cAUC;IAvBD;;;OAGG;IACH,WAFU,iCAAiC,CAE5B;IAEf;;;;OAIG;IACH,kBAAiB;IAKb;;;;OAIG;IACH,oBAAiD;IAIrD,uCAUC;IAED;;;OAGG;IACH,mCAuBC;IAED;;;;OAIG;IACH,8BAHW,MAAM,mDAUhB;IAED,wDAyDC;CACJ;6CA/I4C,oCAAoC"}
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
|
-
import { vector_normalize } from "../../../../../core/geom/vec/vector_normalize.js";
|
|
3
2
|
import Vector2 from "../../../../../core/geom/Vector2.js";
|
|
4
3
|
import { deserializeSoundMaterialFromJSON } from "../../concrete/json/deserializeSoundMaterialFromJSON.js";
|
|
5
4
|
import { SilentSoundMaterial } from "../../concrete/SilentSoundMaterial.js";
|
|
@@ -102,15 +101,47 @@ export class TerrainSoundMaterialSurfaceDetector extends SoundMaterialSurfaceDet
|
|
|
102
101
|
const result = [];
|
|
103
102
|
|
|
104
103
|
|
|
104
|
+
const weights = this.__composite.weights;
|
|
105
|
+
|
|
106
|
+
let total = 0;
|
|
107
|
+
|
|
105
108
|
for (let i = 0; i < layer_count; i++) {
|
|
106
109
|
|
|
107
110
|
const weight = this.__terrain.splat.sampleWeight(u, v, i);
|
|
108
111
|
|
|
109
|
-
|
|
112
|
+
weights[i] = weight;
|
|
113
|
+
|
|
114
|
+
total += weight;
|
|
110
115
|
|
|
111
116
|
}
|
|
112
117
|
|
|
113
|
-
|
|
118
|
+
// Splat weights are a partition of unity, so the normalisation is
|
|
119
|
+
// `w / sum(w)`. Normalising to Euclidean MAGNITUDE instead — which is
|
|
120
|
+
// what `vector_normalize` does — leaves them summing to between 1 and
|
|
121
|
+
// sqrt(N), and every contributing clip's volume is multiplied by its
|
|
122
|
+
// weight: a 50/50 layer boundary played two clips at 0.707 instead of
|
|
123
|
+
// two at 0.5, about 3 dB louder than either pure surface and 6 dB with
|
|
124
|
+
// four layers, so the footstep level pumped on every crossing.
|
|
125
|
+
if (total > 0) {
|
|
126
|
+
|
|
127
|
+
const inverse_total = 1 / total;
|
|
128
|
+
|
|
129
|
+
for (let i = 0; i < layer_count; i++) {
|
|
130
|
+
weights[i] *= inverse_total;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
} else {
|
|
134
|
+
|
|
135
|
+
// An unpainted splat cell, which no layer claims. Dividing here
|
|
136
|
+
// gave `0 * Infinity` — a NaN volume per layer, past a threshold
|
|
137
|
+
// test that NaN does not fail, and past the `assert.notNaN` in
|
|
138
|
+
// `setVolume`, which is stripped in a shipped build. Silence is
|
|
139
|
+
// the honest answer for ground made of no material.
|
|
140
|
+
for (let i = 0; i < layer_count; i++) {
|
|
141
|
+
weights[i] = 0;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
}
|
|
114
145
|
|
|
115
146
|
const additions = this.__composite.computeInteractionSounds(result, 0, interaction);
|
|
116
147
|
|
|
@@ -14,6 +14,11 @@ export class AcousticSolution {
|
|
|
14
14
|
/**
|
|
15
15
|
* Per-band (low/mid/high) fraction of energy that LEAKS through the occluder(s), [0, 1]. Only
|
|
16
16
|
* meaningful when `occlusion > 0`. 1 = transparent.
|
|
17
|
+
*
|
|
18
|
+
* Energy, carried straight through from {@link AcousticMaterial.transmission}. The render seam
|
|
19
|
+
* (`EventInstance.setAcoustic`) takes its square root for the direct send's gain, and
|
|
20
|
+
* `sqrt(1 - transmission)` for the leak's, so the two paths divide the arriving energy exactly.
|
|
21
|
+
*
|
|
17
22
|
* @type {Float32Array}
|
|
18
23
|
*/
|
|
19
24
|
transmission: Float32Array;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AcousticSolution.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/core/AcousticSolution.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH;IACI;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd
|
|
1
|
+
{"version":3,"file":"AcousticSolution.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/core/AcousticSolution.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH;IACI;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;;;;;;;OASG;IACH,cAFU,YAAY,CAEqB;IAE3C;;;;;;OAMG;IACH,SAFU,YAAY,CAEgB;IAEtC;;;;OAIG;IACH,SAFU,OAAO,CAED;IAEhB;;;;OAIG;IACH,MAFU,YAAY,CAEK;IAE3B;;;;;OAKG;IACH,UAFU,MAAM,CAEH;IAEb;;;;;OAKG;IACH,aAFU,YAAY,CAEoB;IAE1C;;;;;OAKG;IACH,iBAFU,MAAM,CAEI;IAEpB;;OAEG;IACH,cAiBC;CACJ"}
|
|
@@ -15,6 +15,11 @@ export class AcousticSolution {
|
|
|
15
15
|
/**
|
|
16
16
|
* Per-band (low/mid/high) fraction of energy that LEAKS through the occluder(s), [0, 1]. Only
|
|
17
17
|
* meaningful when `occlusion > 0`. 1 = transparent.
|
|
18
|
+
*
|
|
19
|
+
* Energy, carried straight through from {@link AcousticMaterial.transmission}. The render seam
|
|
20
|
+
* (`EventInstance.setAcoustic`) takes its square root for the direct send's gain, and
|
|
21
|
+
* `sqrt(1 - transmission)` for the leak's, so the two paths divide the arriving energy exactly.
|
|
22
|
+
*
|
|
18
23
|
* @type {Float32Array}
|
|
19
24
|
*/
|
|
20
25
|
transmission = new Float32Array([1, 1, 1]);
|
|
@@ -28,6 +28,14 @@ export class AcousticMaterial {
|
|
|
28
28
|
scattering: number;
|
|
29
29
|
/**
|
|
30
30
|
* Fraction of energy passing THROUGH the surface, per band (low/mid/high). 0 = fully blocking.
|
|
31
|
+
*
|
|
32
|
+
* Energy, like everything else on this class — `absorption` is consumed as
|
|
33
|
+
* `energy *= 1 - absorption` by the reflection trace, and a number authored here has to mean
|
|
34
|
+
* the same thing to both consumers. The single conversion to the amplitude a `GainNode` wants
|
|
35
|
+
* is in `EventInstance.setAcoustic`, which is the only seam between the two domains.
|
|
36
|
+
*
|
|
37
|
+
* So 0.01 is 20 dB of transmission loss, not 40.
|
|
38
|
+
*
|
|
31
39
|
* @type {Float32Array}
|
|
32
40
|
*/
|
|
33
41
|
transmission: Float32Array;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AcousticMaterial.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/definition/AcousticMaterial.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH;
|
|
1
|
+
{"version":3,"file":"AcousticMaterial.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/definition/AcousticMaterial.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH;IA4BI;;;OAGG;IACH,uDAHW;QAAC,UAAU,CAAC,EAAC,MAAM,EAAE,GAAC,YAAY,CAAC;QAAC,UAAU,CAAC,EAAC,MAAM,CAAC;QAAC,YAAY,CAAC,EAAC,MAAM,EAAE,GAAC,YAAY,CAAA;KAAC,GAC1F,gBAAgB,CAsB5B;IAnDD;;;;OAIG;IACH,YAFU,YAAY,CAEyB;IAE/C;;;OAGG;IACH,YAFU,MAAM,CAEC;IAEjB;;;;;;;;;;;OAWG;IACH,cAFU,YAAY,CAEqB;IA4B3C;;;OAGG;IACH,cAHW,gBAAgB,GACd,OAAO,CAUnB;IAED,eAUC;IAED;;OAEG;IACH,SAFa,gBAAgB,CAc5B;IAED;;;;MAMC;IAED;;OAEG;IACH,mDAFW;QAAC,UAAU,EAAC,MAAM,EAAE,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,EAAE,CAAA;KAAC,QAUzE;CACJ"}
|
|
@@ -24,6 +24,14 @@ export class AcousticMaterial {
|
|
|
24
24
|
|
|
25
25
|
/**
|
|
26
26
|
* Fraction of energy passing THROUGH the surface, per band (low/mid/high). 0 = fully blocking.
|
|
27
|
+
*
|
|
28
|
+
* Energy, like everything else on this class — `absorption` is consumed as
|
|
29
|
+
* `energy *= 1 - absorption` by the reflection trace, and a number authored here has to mean
|
|
30
|
+
* the same thing to both consumers. The single conversion to the amplitude a `GainNode` wants
|
|
31
|
+
* is in `EventInstance.setAcoustic`, which is the only seam between the two domains.
|
|
32
|
+
*
|
|
33
|
+
* So 0.01 is 20 dB of transmission loss, not 40.
|
|
34
|
+
*
|
|
27
35
|
* @type {Float32Array}
|
|
28
36
|
*/
|
|
29
37
|
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* For a 2-ring chord the two criteria largely coincide (an acute corner is also a big detour), but the
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* explicit angle gate catches sharp corners the length threshold alone would miss. The length test is local
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* (vs the 2-hop, not a global Dijkstra) — cheap and O(n·degree²); acoustically the bends that matter are
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* local corners. Candidates are added highest-detour-first up to `
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*
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* local corners. Candidates are added highest-detour-first up to `budgetMultiple` TIMES the base edge count
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* — the default is above the whole qualifying candidate pool on a lattice, so it caps nothing; pass a number
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*
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* @param {number} [stretchFactor] add a chord when the straight ‖uv‖ beats the 2-hop ‖uw‖+‖wv‖ by ≥ this
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* @param {number} [kinkThreshold] add a chord when the corner at w is acute: dot(̂(u−w), −̂(v−w)) < this
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* @param {number} [
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* fraction and binds, at the default of 3 it does not
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export function probe_visibility_augment(field: AcousticProbeField, index: AcousticOccluderIndex, edges: {
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a: ArrayLike<number>;
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}, stretchFactor?: number, kinkThreshold?: number,
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}, stretchFactor?: number, kinkThreshold?: number, budgetMultiple?: number): {
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{"version":3,"file":"probe_visibility_augment.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/probe/probe_visibility_augment.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"probe_visibility_augment.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/probe/probe_visibility_augment.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,yGAPW;IAAC,CAAC,EAAE,UAAU,MAAM,CAAC,CAAC;IAAC,CAAC,EAAE,UAAU,MAAM,CAAC,CAAA;CAAC,kBAC5C,MAAM,kBACN,MAAM,mBACN,MAAM,GAEJ;IAAC,CAAC,EAAE,MAAM,EAAE,CAAC;IAAC,CAAC,EAAE,MAAM,EAAE,CAAA;CAAC,CA4GtC"}
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// ...or when the corner at the shared neighbour is sharp: dot(̂(u−w), −̂(v−w)) < this — i.e. the angle u-w-v
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// is acute (a diffraction corner the sound must wrap around). -0.5 ≈ corners sharper than 60°.
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const DEFAULT_KINK = -0.866;
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// Cap added edges at this
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// the
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// Cap added edges at this MULTIPLE of the base edge count. Three is deliberately generous: on a lattice of
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// probes it is above the number of chords that survive the stretch and kink tests at all, so the default is
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// effectively "add every qualifying shortcut" and the graph comes out several times denser than the Delaunay
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// base. Pass a number below 1 for a cap that actually binds.
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//
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// This constant read "cap added edges at this FRACTION of the base edge count — a handful of the
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// highest-benefit shortcuts, so the augmentation composes with the base graph rather than densifying it",
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// which is the opposite of what 3 does, and the parameter was named to match the comment rather than the
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// value. The value is what shipped and what the acoustics were tuned against, so it stands and the words
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// move: measured on a doorway scene at minSpacing 3, the portal-densification stage's routed-length
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// balancing only shows up at this budget — at 1 or below the cross-opening chords it adds change no
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// shortest path. Lowering it is an acoustics decision with a measurable cost, not a typo fix.
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const DEFAULT_BUDGET = 3;
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/**
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@@ -26,15 +36,17 @@ const DEFAULT_BUDGET = 3;
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* For a 2-ring chord the two criteria largely coincide (an acute corner is also a big detour), but the
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* explicit angle gate catches sharp corners the length threshold alone would miss. The length test is local
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* (vs the 2-hop, not a global Dijkstra) — cheap and O(n·degree²); acoustically the bends that matter are
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-
* local corners. Candidates are added highest-detour-first up to `
|
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-
*
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* local corners. Candidates are added highest-detour-first up to `budgetMultiple` TIMES the base edge count
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* — the default is above the whole qualifying candidate pool on a lattice, so it caps nothing; pass a number
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* below 1 for a cap that binds. Pure geometry; offline (no WebAudio).
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*
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* @param {AcousticProbeField} field
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* @param {{a: ArrayLike<number>, b: ArrayLike<number>}} edges the current edges (base + bridges)
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* @param {number} [stretchFactor] add a chord when the straight ‖uv‖ beats the 2-hop ‖uw‖+‖wv‖ by ≥ this
|
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* @param {number} [kinkThreshold] add a chord when the corner at w is acute: dot(̂(u−w), −̂(v−w)) < this
|
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37
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-
* @param {number} [
|
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+
* @param {number} [budgetMultiple] cap added edges at this multiple of the base edge count; below 1 it is a
|
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+
* fraction and binds, at the default of 3 it does not
|
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* @returns {{a: number[], b: number[]}} the shortcut edges to add (possibly empty)
|
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*/
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export function probe_visibility_augment(
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@@ -43,7 +55,7 @@ export function probe_visibility_augment(
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edges,
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stretchFactor = DEFAULT_STRETCH,
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kinkThreshold = DEFAULT_KINK,
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-
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budgetMultiple = DEFAULT_BUDGET
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) {
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const n = field.size;
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@@ -124,7 +136,7 @@ export function probe_visibility_augment(
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const order = candU.map((_, i) => i);
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order.sort((i, j) => candBenefit[j] - candBenefit[i]);
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const budget = Math.floor(
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const budget = Math.floor(budgetMultiple * m);
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const added = new Set();
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@@ -45,6 +45,45 @@ export class FoaProbeReverbRenderer {
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* @type {number}
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*/
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minDecay: number;
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/**
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* Minimum change in decay (seconds) that triggers a re-bake + crossfade — avoids churning four
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* convolvers on tiny listener moves.
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*
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* This gated on the nearest *probe index* alone, which in a `bakeProbeField` cover is every few
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* metres of walking, and each crossing synthesises four mono `AudioBuffer`s on the main thread.
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* Two adjacent probes in one room measure nearly the same decay, so the index changing says almost
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* nothing about whether the IR would. Same rule and same default as {@link ProbeReverbRenderer},
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* where it landed as GAP-032.
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*
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* @type {number}
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*/
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changeThreshold: number;
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/**
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* Longest impulse response this will synthesise, in seconds.
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*
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* `foaReverbImpulseResponse` sized its buffers straight from the RT60 with no ceiling. An 8 s probe
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* at 48 kHz is `length = 384,000`: four mono `AudioBuffer`s, about 6.1 MB, synthesised
|
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* sample-by-sample **on the main thread** on every probe-cell crossing. That is the hitch the scalar
|
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+
* path already diagnosed and clamped under GAP-032, and the fix had simply not travelled.
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*
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* Three seconds is what a `ConvolverNode` is comfortable running. Raise it if you have measured that
|
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* you can afford to.
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*
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* @type {number}
|
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+
*/
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maxDecaySeconds: number;
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+
set sendLevel(value: number);
|
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/**
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* How much of the send actually comes back, 0..1.
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+
*
|
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+
* There was no level in this path either: the wet gains crossfade between silence and **unity**, so
|
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+
* connecting a bus output to {@link input} the way this class documents put the whole mix through the
|
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* convolvers at full wet. See {@link ProbeReverbRenderer#sendLevel} for the argument; this is the same
|
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* default and the same immediate application to a live crossfade.
|
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+
*
|
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|
+
* @type {number}
|
|
85
|
+
*/
|
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86
|
+
get sendLevel(): number;
|
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48
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|
/**
|
|
49
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|
* The node sources / a sopra bus send their post-fader copy into.
|
|
50
89
|
* @returns {AudioNode}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FoaProbeReverbRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/FoaProbeReverbRenderer.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;
|
|
1
|
+
{"version":3,"file":"FoaProbeReverbRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/FoaProbeReverbRenderer.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IA0MI;;;OAGG;IACH,2BAHW,gBAAgB,eAChB,SAAS,EAkEnB;IA7QD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,UAFU,MAAM,CAEA;IAEhB;;;;;;;;;;;OAWG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;;;;;;;;;OAYG;IACH,iBAFU,MAAM,CAEI;IAgBpB,6BAUC;IAxBD;;;;;;;;;OASG;IACH,wBAEC;IAoND;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;OAEG;IACH,oDAeC;IAED;;;;;;;;;OASG;IACH,UALW,MAAM,KACN,MAAM,KACN,MAAM,eACN;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAsB/C;;CA+FJ"}
|
|
@@ -66,6 +66,87 @@ export class FoaProbeReverbRenderer {
|
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|
66
66
|
*/
|
|
67
67
|
minDecay = 0.05;
|
|
68
68
|
|
|
69
|
+
/**
|
|
70
|
+
* Minimum change in decay (seconds) that triggers a re-bake + crossfade — avoids churning four
|
|
71
|
+
* convolvers on tiny listener moves.
|
|
72
|
+
*
|
|
73
|
+
* This gated on the nearest *probe index* alone, which in a `bakeProbeField` cover is every few
|
|
74
|
+
* metres of walking, and each crossing synthesises four mono `AudioBuffer`s on the main thread.
|
|
75
|
+
* Two adjacent probes in one room measure nearly the same decay, so the index changing says almost
|
|
76
|
+
* nothing about whether the IR would. Same rule and same default as {@link ProbeReverbRenderer},
|
|
77
|
+
* where it landed as GAP-032.
|
|
78
|
+
*
|
|
79
|
+
* @type {number}
|
|
80
|
+
*/
|
|
81
|
+
changeThreshold = 0.1;
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* Longest impulse response this will synthesise, in seconds.
|
|
85
|
+
*
|
|
86
|
+
* `foaReverbImpulseResponse` sized its buffers straight from the RT60 with no ceiling. An 8 s probe
|
|
87
|
+
* at 48 kHz is `length = 384,000`: four mono `AudioBuffer`s, about 6.1 MB, synthesised
|
|
88
|
+
* sample-by-sample **on the main thread** on every probe-cell crossing. That is the hitch the scalar
|
|
89
|
+
* path already diagnosed and clamped under GAP-032, and the fix had simply not travelled.
|
|
90
|
+
*
|
|
91
|
+
* Three seconds is what a `ConvolverNode` is comfortable running. Raise it if you have measured that
|
|
92
|
+
* you can afford to.
|
|
93
|
+
*
|
|
94
|
+
* @type {number}
|
|
95
|
+
*/
|
|
96
|
+
maxDecaySeconds = 3;
|
|
97
|
+
|
|
98
|
+
/**
|
|
99
|
+
* How much of the send actually comes back, 0..1.
|
|
100
|
+
*
|
|
101
|
+
* There was no level in this path either: the wet gains crossfade between silence and **unity**, so
|
|
102
|
+
* connecting a bus output to {@link input} the way this class documents put the whole mix through the
|
|
103
|
+
* convolvers at full wet. See {@link ProbeReverbRenderer#sendLevel} for the argument; this is the same
|
|
104
|
+
* default and the same immediate application to a live crossfade.
|
|
105
|
+
*
|
|
106
|
+
* @type {number}
|
|
107
|
+
*/
|
|
108
|
+
get sendLevel() {
|
|
109
|
+
return this.#sendLevel;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
set sendLevel(value) {
|
|
113
|
+
this.#sendLevel = value;
|
|
114
|
+
|
|
115
|
+
if (this.#currentlyAudible) {
|
|
116
|
+
const level = Math.max(FADE_EPSILON, value);
|
|
117
|
+
|
|
118
|
+
for (let ch = 0; ch < CHANNELS; ch++) {
|
|
119
|
+
rampGain(this.#wets[this.#active][ch].gain, level, 0.02, this.#ctx);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
/** @private @type {number} */
|
|
125
|
+
#sendLevel = 1;
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* Per-band RT60 the currently baked IR was made from, so a re-bake can be skipped when the next
|
|
129
|
+
* probe's bands are within {@link changeThreshold} of it.
|
|
130
|
+
*
|
|
131
|
+
* NaN until the first bake: every comparison against NaN is false, so the threshold cannot suppress
|
|
132
|
+
* the first crossfade. Zeros would have — a probe measuring below minDecay is within threshold of
|
|
133
|
+
* zero, and the renderer would have sat at its construction gains with nothing scheduled.
|
|
134
|
+
*
|
|
135
|
+
* @private
|
|
136
|
+
* @type {Float64Array}
|
|
137
|
+
*/
|
|
138
|
+
#currentBands = new Float64Array([NaN, NaN, NaN]);
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* Whether the baked IR is audible, i.e. whether the last crossfade went to the send level or to
|
|
142
|
+
* silence. Part of the re-bake decision for the same reason it is in the scalar renderer: a
|
|
143
|
+
* `minDecay` crossing can be smaller than `changeThreshold`, and gating on the bands alone would
|
|
144
|
+
* leave the reverb stuck on or off across that boundary.
|
|
145
|
+
* @private
|
|
146
|
+
* @type {boolean}
|
|
147
|
+
*/
|
|
148
|
+
#currentlyAudible = false;
|
|
149
|
+
|
|
69
150
|
/**
|
|
70
151
|
* @type {BaseAudioContext}
|
|
71
152
|
*/
|
|
@@ -126,6 +207,9 @@ export class FoaProbeReverbRenderer {
|
|
|
126
207
|
* Set by {@link setProbeField} to force a re-bake on the next {@link update} even when the nearest
|
|
127
208
|
* probe index is unchanged — in particular so swapping in an EMPTY field (whose nearest index is also
|
|
128
209
|
* -1, like the initial state) still mutes the previous field's reverb instead of leaving it playing.
|
|
210
|
+
*
|
|
211
|
+
* It cannot cover unbinding, which is what the ECS layer actually does: {@link update} returns on a
|
|
212
|
+
* null field before it reaches the re-bake, so {@link setProbeField} mutes that case itself.
|
|
129
213
|
* @type {boolean}
|
|
130
214
|
*/
|
|
131
215
|
#dirty = false;
|
|
@@ -257,6 +341,18 @@ export class FoaProbeReverbRenderer {
|
|
|
257
341
|
setProbeField(probeField) {
|
|
258
342
|
this.#probeField = probeField;
|
|
259
343
|
this.#dirty = true; // force a re-bake on the next update even if the nearest index is unchanged
|
|
344
|
+
|
|
345
|
+
if (probeField === null) {
|
|
346
|
+
// Unbinding mutes here rather than on the next update, because
|
|
347
|
+
// `update` returns on a null field before it can reach the
|
|
348
|
+
// re-bake the flag above was set for — so otherwise the last
|
|
349
|
+
// room's IR stays at full send level for the rest of the session.
|
|
350
|
+
// `AcousticProbeFieldSystem` unbinds on unlink, which is every
|
|
351
|
+
// level transition and teardown.
|
|
352
|
+
this.#dirty = false;
|
|
353
|
+
this.#currentProbe = -1;
|
|
354
|
+
this.#rebake(null, -1);
|
|
355
|
+
}
|
|
260
356
|
}
|
|
261
357
|
|
|
262
358
|
/**
|
|
@@ -284,6 +380,10 @@ export class FoaProbeReverbRenderer {
|
|
|
284
380
|
this.#rebake(field, i);
|
|
285
381
|
}
|
|
286
382
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383
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+
// NOTE the probe index is the *trigger*; whether anything is actually re-baked is decided inside
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384
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+
// #rebake against changeThreshold, so walking across a cover of probes in one room does not
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385
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+
// synthesise four buffers per cell crossing.
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386
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+
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this.#updateDecode(orientation);
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}
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@@ -311,9 +411,38 @@ export class FoaProbeReverbRenderer {
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audible = Math.max(bands[0], bands[1], bands[2]) >= this.minDecay;
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412
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}
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413
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|
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414
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+
const current = this.#currentBands;
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415
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+
|
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416
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+
const bandsClose = Math.abs(bands[0] - current[0]) < this.changeThreshold
|
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417
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+
&& Math.abs(bands[1] - current[1]) < this.changeThreshold
|
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418
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+
&& Math.abs(bands[2] - current[2]) < this.changeThreshold;
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+
|
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420
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+
/*
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421
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+
Re-bake and crossfade unless BOTH the IR is unchanged (sub-threshold band move) AND the
|
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422
|
+
audible/silent state is unchanged. Gating on `bandsClose` alone would swallow a `minDecay`
|
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423
|
+
crossing smaller than `changeThreshold` (0.1 > 0.05) and leave the reverb stuck on or off
|
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424
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+
across that boundary — the same reasoning as ProbeReverbRenderer#setBands.
|
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425
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+
*/
|
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426
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+
if (bandsClose && audible === this.#currentlyAudible) {
|
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427
|
+
return;
|
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428
|
+
}
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429
|
+
|
|
430
|
+
current[0] = bands[0];
|
|
431
|
+
current[1] = bands[1];
|
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432
|
+
current[2] = bands[2];
|
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433
|
+
this.#currentlyAudible = audible;
|
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434
|
+
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|
314
435
|
const inactive = 1 - this.#active;
|
|
315
436
|
|
|
316
437
|
if (audible) {
|
|
438
|
+
// clamped here rather than at the bake, so a field that ships a long RT60 still plays at a
|
|
439
|
+
// length the convolvers can run and the allocation stays bounded
|
|
440
|
+
const ceiling = this.maxDecaySeconds;
|
|
441
|
+
|
|
442
|
+
bands[0] = Math.min(bands[0], ceiling);
|
|
443
|
+
bands[1] = Math.min(bands[1], ceiling);
|
|
444
|
+
bands[2] = Math.min(bands[2], ceiling);
|
|
445
|
+
|
|
317
446
|
const ir = foaReverbImpulseResponse(this.#ctx, bands, dirs, this.decayPower, this.#random);
|
|
318
447
|
this.#convolvers[inactive][W].buffer = ir.w;
|
|
319
448
|
this.#convolvers[inactive][X].buffer = ir.x;
|
|
@@ -322,7 +451,7 @@ export class FoaProbeReverbRenderer {
|
|
|
322
451
|
}
|
|
323
452
|
|
|
324
453
|
const cf = this.crossfadeSeconds;
|
|
325
|
-
const target = audible ?
|
|
454
|
+
const target = audible ? Math.max(FADE_EPSILON, this.#sendLevel) : FADE_EPSILON;
|
|
326
455
|
|
|
327
456
|
for (let ch = 0; ch < CHANNELS; ch++) {
|
|
328
457
|
rampGain(this.#wets[this.#active][ch].gain, FADE_EPSILON, cf, this.#ctx);
|
|
@@ -83,9 +83,10 @@ export class ProbeReverbRenderer {
|
|
|
83
83
|
*/
|
|
84
84
|
get output(): AudioNode;
|
|
85
85
|
/**
|
|
86
|
-
* @param {AcousticProbeField} probeField the baked probe volume the
|
|
86
|
+
* @param {AcousticProbeField|null} probeField the baked probe volume the
|
|
87
|
+
* reverb reads from, or `null` to unbind it
|
|
87
88
|
*/
|
|
88
|
-
setProbeField(probeField: AcousticProbeField): void;
|
|
89
|
+
setProbeField(probeField: AcousticProbeField | null): void;
|
|
89
90
|
/**
|
|
90
91
|
* Drive the reverb from the listener position via the bound probe field. No-op if no field is set.
|
|
91
92
|
* @param {number} x
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ProbeReverbRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/ProbeReverbRenderer.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH;IAwII;;;OAGG;IACH,0BAHW,gBAAgB,eAChB,SAAS,EA8BnB;IAvKD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,UAFU,MAAM,CAEA;IAsBhB,6BAQC;IA5BD;;;;;;;;;;;;;;;OAeG;IACH,wBAEC;IAeD;;;;;;;;;;;;;;OAcG;IACH,iBAFU,MAAM,CAEI;IAgGpB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,wBAEC;IAED
|
|
1
|
+
{"version":3,"file":"ProbeReverbRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/ProbeReverbRenderer.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH;IAwII;;;OAGG;IACH,0BAHW,gBAAgB,eAChB,SAAS,EA8BnB;IAvKD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,UAFU,MAAM,CAEA;IAsBhB,6BAQC;IA5BD;;;;;;;;;;;;;;;OAeG;IACH,wBAEC;IAeD;;;;;;;;;;;;;;OAcG;IACH,iBAFU,MAAM,CAEI;IAgGpB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,0BAHW,qBAAmB,IAAI,QAkBjC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,KACN,MAAM,QAShB;IAED;;;OAGG;IACH,uBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,gBAFW,YAAY,GAAC,MAAM,EAAE,QAiD/B;;CACJ"}
|
|
@@ -202,10 +202,24 @@ export class ProbeReverbRenderer {
|
|
|
202
202
|
}
|
|
203
203
|
|
|
204
204
|
/**
|
|
205
|
-
* @param {AcousticProbeField} probeField the baked probe volume the
|
|
205
|
+
* @param {AcousticProbeField|null} probeField the baked probe volume the
|
|
206
|
+
* reverb reads from, or `null` to unbind it
|
|
206
207
|
*/
|
|
207
208
|
setProbeField(probeField) {
|
|
208
209
|
this.#probeField = probeField;
|
|
210
|
+
|
|
211
|
+
if (probeField === null) {
|
|
212
|
+
// Unbinding has to mute here, not leave it to `update`: `update` is
|
|
213
|
+
// the only path to the wet gains and it returns on a null field, so
|
|
214
|
+
// otherwise the convolver keeps the last room's IR at full send
|
|
215
|
+
// level for the rest of the session. `AcousticProbeFieldSystem`
|
|
216
|
+
// unbinds on unlink, which is every level transition and teardown.
|
|
217
|
+
this.#scratchBands[0] = 0;
|
|
218
|
+
this.#scratchBands[1] = 0;
|
|
219
|
+
this.#scratchBands[2] = 0;
|
|
220
|
+
|
|
221
|
+
this.setBands(this.#scratchBands);
|
|
222
|
+
}
|
|
209
223
|
}
|
|
210
224
|
|
|
211
225
|
/**
|
|
@@ -78,6 +78,16 @@ export class SopraEngine {
|
|
|
78
78
|
get masterBusOutput(): AudioNode;
|
|
79
79
|
/**
|
|
80
80
|
* Replace the mixer with a new bus tree (rebuilds the WebAudio graph).
|
|
81
|
+
*
|
|
82
|
+
* The graph being replaced is disposed first. Without that it stayed wired into the destination
|
|
83
|
+
* — two mixers summing at once, the old one audible but unreachable because
|
|
84
|
+
* {@link setBusVolume}, the ducking and the snapshots all address the new graph's nodes — and
|
|
85
|
+
* its whole node tree leaked, because the destination still referenced it.
|
|
86
|
+
*
|
|
87
|
+
* A live {@link EventInstance} captured its bus input node when its chain was built and goes on
|
|
88
|
+
* feeding the old graph, so anything already playing is silenced by the swap rather than
|
|
89
|
+
* re-routed. Swap between scenes, or stop what is playing first.
|
|
90
|
+
*
|
|
81
91
|
* @param {BusDefinition[]} busDefinitions
|
|
82
92
|
*/
|
|
83
93
|
setBuses(busDefinitions: BusDefinition[]): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SopraEngine.d.ts","sourceRoot":"","sources":["../../../../../src/engine/sound/sopra/SopraEngine.js"],"names":[],"mappings":";;;;8BAsBU,MAAM;;;;;;;AAahB;;;;;;;GAOG;AACH;IAsFI;;;OAGG;IACH,uBAFa,aAAa,EAAE,CAS3B;IA3DD;;;;OAIG;IACH,0BAJW,gBAAgB,mBAChB,SAAS,kBACT,cAAc,EA2BxB;IAlED;;OAEG;IACH,YAFU,cAAc,CAEU;IAElC;;;;OAIG;IACH,wBAFU,oBAAoB,CAEsB;IAEpD;;;OAGG;IACH,cAFU,YAAY,CAEY;IAElC;;;;OAIG;IACH,kBAFU,OAAO,GAAC,IAAI,CAEE;IAuBpB;;OAEG;IACH,cAFU,gBAAgB,CAEM;IAEhC;;OAEG;IACH,aAFU,SAAS,CAEe;IAElC;;OAEG;IACH,gBAFU,cAAc,CAEY;IAEpC;;OAEG;IACH,UAFU,QAAQ,CAEyC;IAI/D;;OAEG;IACH,0BAEC;IAED;;;;OAIG;IACH,iCAEC;IAeD
|
|
1
|
+
{"version":3,"file":"SopraEngine.d.ts","sourceRoot":"","sources":["../../../../../src/engine/sound/sopra/SopraEngine.js"],"names":[],"mappings":";;;;8BAsBU,MAAM;;;;;;;AAahB;;;;;;;GAOG;AACH;IAsFI;;;OAGG;IACH,uBAFa,aAAa,EAAE,CAS3B;IA3DD;;;;OAIG;IACH,0BAJW,gBAAgB,mBAChB,SAAS,kBACT,cAAc,EA2BxB;IAlED;;OAEG;IACH,YAFU,cAAc,CAEU;IAElC;;;;OAIG;IACH,wBAFU,oBAAoB,CAEsB;IAEpD;;;OAGG;IACH,cAFU,YAAY,CAEY;IAElC;;;;OAIG;IACH,kBAFU,OAAO,GAAC,IAAI,CAEE;IAuBpB;;OAEG;IACH,cAFU,gBAAgB,CAEM;IAEhC;;OAEG;IACH,aAFU,SAAS,CAEe;IAElC;;OAEG;IACH,gBAFU,cAAc,CAEY;IAEpC;;OAEG;IACH,UAFU,QAAQ,CAEyC;IAI/D;;OAEG;IACH,0BAEC;IAED;;;;OAIG;IACH,iCAEC;IAeD;;;;;;;;;;;;;OAaG;IACH,yBAFW,aAAa,EAAE,QAOzB;IAED;;;;;OAKG;IACH,4BAJW,gBAAgB,YAChB;QAAC,KAAK,CAAC,EAAC,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAC,OAAO,CAAC;QAAC,OAAO,CAAC,EAAC,OAAO,CAAC;QAAC,WAAW,CAAC,EAAC,MAAM,CAAC;QAAC,IAAI,CAAC,EAAC,MAAM,CAAC;QAAC,eAAe,CAAC,EAAC,oBAAoB,CAAA;KAAC,GAC5H,aAAa,CAOzB;IAED;;;;;OAKG;IACH,uBAJW,gBAAgB,YAChB;QAAC,KAAK,CAAC,EAAC,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAC,OAAO,CAAC;QAAC,OAAO,CAAC,EAAC,OAAO,CAAC;QAAC,WAAW,CAAC,EAAC,MAAM,CAAC;QAAC,IAAI,CAAC,EAAC,MAAM,CAAC;QAAC,eAAe,CAAC,EAAC,oBAAoB,CAAA;KAAC,GAC5H,aAAa,CAuBzB;IAED;;;;;;OAMG;IACH,yBAJW,gBAAgB,YAChB;QAAC,KAAK,CAAC,EAAC,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAC,OAAO,CAAC;QAAC,WAAW,CAAC,EAAC,MAAM,CAAA;KAAC,GACrD,aAAa,CAIzB;IAED;;OAEG;IACH,eAFW,aAAa,QAIvB;IAED;;;;;;;OAOG;IACH,uBALW,aAAa,GAAC,IAAI,eAClB,gBAAgB,YAChB;QAAC,KAAK,CAAC,EAAC,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAC,OAAO,CAAC;QAAC,QAAQ,CAAC,EAAC,MAAM,CAAA;KAAC,GAClD,aAAa,GAAC,IAAI,CAmB9B;IAED;;;OAGG;IACH,mBAHW,MAAM,SACN,MAAM,QAIhB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;OAGG;IACH,sBAFW,OAAO,QAIjB;IAED;;;;OAIG;IACH,sBAHW,MAAM,iBACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,MAAM,kBACG,MAAM,gBAIzB;IAED;;;;;OAKG;IACH,+BAJW,MAAM,SACN,MAAM,SACN,cAAc,QAIxB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,MAAM,UACN,MAAM,QAMhB;IAED;;;;;OAKG;IACH,wBAHW,aAAa,iBACb;QAAC,QAAQ,CAAC,EAAC,MAAM,CAAA;KAAC,QAiB5B;IAED;;;;;OAKG;IACH,oBAJW,MAAM,UACN,MAAM,EAAE,GACN,aAAa,CAUzB;IAED;;;OAGG;IACH,aAFW,MAAM,QAahB;IAED;;;;OAIG;IACH,gBAFW,WAAW,QAIrB;IAED;;OAEG;IACH,qBAWC;IAsED;;OAEG;IACH,kCAEC;IAED;;;;OAIG;IACH,+BAFW,aAAa,QAKvB;;CACJ;sBAzdY,OAAO,+BAA+B,EAAE,OAAO;6BAC/C,OAAO,yCAAyC,EAAE,cAAc;6BAChE,OAAO,2BAA2B,EAAE,cAAc;0BAClD,OAAO,6BAA6B,EAAE,WAAW;+BACjD,OAAO,kCAAkC,EAAE,gBAAgB;+BATzC,6BAA6B;qCACvB,mCAAmC;6BAC3C,2BAA2B;yBANd,uBAAuB;8BACnC,+BAA+B;8BAE/B,4BAA4B;8BAD5B,+BAA+B"}
|