@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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@@ -0,0 +1,111 @@
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import { assert } from "../../../../core/assert.js";
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import { round_up } from "../../../../core/math/round_up.js";
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import { u32, vec2u, vec3u, vec4u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { GPU_DATABASE_BUFFER_ELEMENT_TYPE } from "./GPU_DATABASE_BUFFER_ELEMENT_TYPE.js";
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/**
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* @typedef {import("../../shader/type/WebGPUType.js").WebGPUType} WebGPUType
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*/
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/**
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* How many u32 lanes a path may index into, for each u32 vector type.
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* @type {Map<WebGPUType, number>}
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*/
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const U32_VECTOR_LANES = new Map([
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[vec2u, 2],
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[vec3u, 3],
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[vec4u, 4],
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]);
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const NAME = /^[A-Za-z_][A-Za-z0-9_]*/;
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const INDEX = /^[0-9]+$/;
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/**
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* The word offset, within one record of `type`, of the single `u32` word that `path` names.
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*
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* A path is a field name followed by any number of `.name` (into a struct) and `[i]` (into an array,
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* or into one lane of a `u32` vector): `'node'`, `'joints[3].node'`, `'curves[2]'`. It has to end on
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* exactly one `u32`: a vector, a struct or an array is refused, because a link is one word.
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*
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* Offsets come from the type as it is laid out — after `pack()` has reordered a struct — so a path
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* names a field, never a position.
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*
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* @param {WebGPUType} type a table's record type
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* @param {string} path
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* @returns {number} offset from the start of the record, in {@link GPU_DATABASE_BUFFER_ELEMENT_TYPE} units
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*/
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export function gpu_table_field_word(type, path) {
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assert.defined(type, 'type');
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assert.isString(path, 'path');
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assert.greaterThan(path.length, 0, 'path.length');
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let current = type;
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let byte_offset = 0;
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let cursor = 0;
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while (cursor < path.length) {
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if (path[cursor] === '[') {
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const close = path.indexOf(']', cursor);
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assert.greaterThan(close, cursor, `'${path}': '[' at ${cursor} is never closed`);
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const digits = path.slice(cursor + 1, close);
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assert.ok(INDEX.test(digits), `'${path}': '[${digits}]' is not an index`);
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const index = Number(digits);
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cursor = close + 1;
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if (current.isArray === true) {
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assert.notOk(current.runtime_sized, `'${path}': a runtime-sized array has no fixed place in a record`);
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assert.lessThan(index, current.count, `'${path}': index ${index} is past the array's ${current.count} elements`);
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const element = current.type;
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byte_offset += index * round_up(element.size, element.align);
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current = element;
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continue;
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}
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const lanes = U32_VECTOR_LANES.get(current);
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assert.defined(lanes, `'${path}': [${index}] indexes something that is neither an array nor a u32 vector`);
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assert.lessThan(index, lanes, `'${path}': lane ${index} is past the vector's ${lanes} lanes`);
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byte_offset += index * u32.size;
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current = u32;
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continue;
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}
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if (cursor > 0) {
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assert.equal(path[cursor], '.', `'${path}': expected '.', '[' or the end at ${cursor}`);
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cursor++;
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}
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const match = NAME.exec(path.slice(cursor));
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assert.notNull(match, `'${path}': expected a field name at ${cursor}`);
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const name = match[0];
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cursor += name.length;
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assert.equal(current.isStruct, true, `'${path}': '${name}' names a field of something that is not a struct`);
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// throws for a field the struct does not have
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const field = current.get(name);
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byte_offset += field.offset;
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current = field.type;
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}
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assert.equal(current, u32, `'${path}' does not end on a u32 — a link is one word`);
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assert.equal(byte_offset % GPU_DATABASE_BUFFER_ELEMENT_TYPE.size, 0, `'${path}' is not word-aligned`);
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return byte_offset / GPU_DATABASE_BUFFER_ELEMENT_TYPE.size;
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}
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@@ -0,0 +1,20 @@
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/**
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* @typedef {import("./GPUTypedTableDescriptor.js").GPUTypedTableDescriptor} GPUTypedTableDescriptor
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*/
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/**
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* Whether a range's two words are the empty range, `(GPU_DATABASE_NULL, 0)`, or a run the target
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* table could hold: a first row, a count above zero, and an end no further than the table's last
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* row.
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*
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* Anything else names no run — it can only come from a bug that wrote the words — and neither the
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* removal cascade nor the link check follows it: a garbage count could send either through four
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* billion rows.
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*
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* @param {number} first the range's first word
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* @param {number} count the range's count word
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* @param {GPUTypedTableDescriptor} target the table the run would be in
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* @returns {boolean}
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*/
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export function gpu_table_range_well_formed(first: number, count: number, target: GPUTypedTableDescriptor): boolean;
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export type GPUTypedTableDescriptor = import("./GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
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//# sourceMappingURL=gpu_table_range_well_formed.d.ts.map
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{"version":3,"file":"gpu_table_range_well_formed.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/gpu_table_range_well_formed.js"],"names":[],"mappings":"AAEA;;GAEG;AAEH;;;;;;;;;;;;;GAaG;AACH,mDALW,MAAM,SACN,MAAM,UACN,uBAAuB,GACrB,OAAO,CAQnB;sCAvBY,OAAO,8BAA8B,EAAE,uBAAuB"}
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@@ -0,0 +1,27 @@
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import { GPU_DATABASE_NULL } from "./GPU_DATABASE_NULL.js";
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/**
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* @typedef {import("./GPUTypedTableDescriptor.js").GPUTypedTableDescriptor} GPUTypedTableDescriptor
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*/
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/**
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* Whether a range's two words are the empty range, `(GPU_DATABASE_NULL, 0)`, or a run the target
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* table could hold: a first row, a count above zero, and an end no further than the table's last
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* row.
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*
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* Anything else names no run — it can only come from a bug that wrote the words — and neither the
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* removal cascade nor the link check follows it: a garbage count could send either through four
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* billion rows.
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*
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* @param {number} first the range's first word
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* @param {number} count the range's count word
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* @param {GPUTypedTableDescriptor} target the table the run would be in
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* @returns {boolean}
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*/
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export function gpu_table_range_well_formed(first, count, target) {
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if (first === GPU_DATABASE_NULL) {
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return count === 0;
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}
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return count > 0 && first + count <= target.page_limit * target.elements_per_page;
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}
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@@ -7,6 +7,17 @@ export class CameraManager {
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7
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* @param {GPUDevice} device
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8
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*/
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9
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constructor(device: GPUDevice);
|
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/**
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*
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* @param {Camera} camera
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* @return {GPUCameraContext}
|
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*/
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/**
|
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* Release every camera context this handed out. Each holds a GPU uniform buffer.
|
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*
|
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18
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* @returns {void}
|
|
19
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*/
|
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destroy(): void;
|
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/**
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*
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* @param {Camera} camera
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"CameraManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/camera/CameraManager.js"],"names":[],"mappings":"AAEA;;GAEG;AAEH;IAaI;;;OAGG;IACH,+BAEC;IAaD;;;;OAIG;IACH,eAHW,MAAM,GACL,gBAAgB,CAU3B;IAED;;;;;;;;;;OAUG;IACH,gBAFW,MAAM,QAShB;;CAEJ;
|
|
1
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+
{"version":3,"file":"CameraManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/camera/CameraManager.js"],"names":[],"mappings":"AAEA;;GAEG;AAEH;IAaI;;;OAGG;IACH,+BAEC;IAaD;;;;OAIG;IACH;;;;OAIG;IACH,WAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACL,gBAAgB,CAU3B;IAED;;;;;;;;;;OAUG;IACH,gBAFW,MAAM,QAShB;;CAEJ;qBAxFY,OAAO,aAAa,EAAE,MAAM;iCAHR,uBAAuB"}
|
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@@ -36,6 +36,24 @@ export class CameraManager {
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36
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37
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}
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39
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+
/**
|
|
40
|
+
*
|
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41
|
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* @param {Camera} camera
|
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42
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* @return {GPUCameraContext}
|
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43
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+
*/
|
|
44
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+
/**
|
|
45
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+
* Release every camera context this handed out. Each holds a GPU uniform buffer.
|
|
46
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+
*
|
|
47
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+
* @returns {void}
|
|
48
|
+
*/
|
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49
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+
destroy() {
|
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50
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+
for (const ctx of this.#cache.values()) {
|
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ctx.destroy();
|
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}
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+
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this.#cache.clear();
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}
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57
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/**
|
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40
58
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*
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41
59
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* @param {Camera} camera
|
|
@@ -1,6 +1,22 @@
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|
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1
1
|
/**
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2
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+
* A requestAnimationFrame loop with an optional frame-rate cap.
|
|
3
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+
*
|
|
4
|
+
* The callback is handed **two different intervals** and picking the wrong one
|
|
5
|
+
* is easy, so: the first is the distance from the limiter's *scheduled* slot,
|
|
6
|
+
* a clock this loop advances by exactly one frame delay at a time. It is
|
|
7
|
+
* smooth and drift-free, which is what a simulation step wants. The second is
|
|
8
|
+
* the real time since the previous dispatch.
|
|
9
|
+
*
|
|
10
|
+
* Only the second describes what the machine did. A readout that prints the
|
|
11
|
+
* first as "N ms / M fps" is naming a property of the scheduler and the
|
|
12
|
+
* display: at a 60 cap on a 144 Hz screen it reads 19.4 ms / 51 fps while the
|
|
13
|
+
* page is delivering a frame every 16.7 ms, and it reads differently again at
|
|
14
|
+
* another refresh rate for identical work. `create_frame_loop.spec.js` holds
|
|
15
|
+
* both numbers.
|
|
2
16
|
*
|
|
3
17
|
* @param {function(time_delta_s:number, raw_refresh_time_s: number)} callback
|
|
18
|
+
* `(scheduled-slot interval, real interval since the last dispatch)`, both
|
|
19
|
+
* in seconds
|
|
4
20
|
* @param {number} [frame_cap]
|
|
5
21
|
* @returns {(function(): void)} call the function to terminate the loop
|
|
6
22
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"create_frame_loop.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/create_frame_loop.js"],"names":[],"mappings":"AAAA
|
|
1
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{"version":3,"file":"create_frame_loop.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/create_frame_loop.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,6DAHW,MAAM,GACJ,OAAa,IAAI,CAAC,CA6D9B"}
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/**
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* A requestAnimationFrame loop with an optional frame-rate cap.
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* is easy, so: the first is the distance from the limiter's *scheduled* slot,
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* smooth and drift-free, which is what a simulation step wants. The second is
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* the real time since the previous dispatch.
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*
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* Only the second describes what the machine did. A readout that prints the
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* first as "N ms / M fps" is naming a property of the scheduler and the
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* display: at a 60 cap on a 144 Hz screen it reads 19.4 ms / 51 fps while the
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* page is delivering a frame every 16.7 ms, and it reads differently again at
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* another refresh rate for identical work. `create_frame_loop.spec.js` holds
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* both numbers.
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*/
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/**
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* Brute-force direct shading of a standard material: every occupied directional light through the
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* shared CSM helper, then a per-pixel loop over every point and spot light in the froxel cluster, each
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* shadow-mapped.
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*
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* **One chunk, linked by both the deferred and the forward paths.** `shader_deferred_main` links it
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* (through the `_heavy` alias next door) and so do
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* `chunk_forward_shade_standard_fragment_ibl` / `..._brick4`. It used to exist twice under this one
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* WGSL function name, with the cluster metadata lookup, the point loop, the spot loop and the
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* emissive sum character-identical between the two and only the directional half differing: this copy
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* re-inlined `chunk_shade_directional_lights`' body where the other called it. Two files one edit away
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* from shading the same scene differently depending on which of them the pass reached.
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*
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* The ReSTIR DI variant ({@link chunk_shade_standard_material_direct_restir}) is a genuinely different
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* function — it replaces the cluster loop with one resampled, ray-traced sample — and stays separate.
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* The three are selected as separate compiled shaders, not via a runtime branch.
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*
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* A note carried by the inlined copy, kept because it is still true and now has nowhere else to sit:
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* a screen-space ray-trace for directional visibility would be wanted on the deferred path only, and
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* adding it means splitting these paths again deliberately rather than by accident.
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*
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*/
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export const chunk_shade_standard_material_direct: CodeChunk;
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{"version":3,"file":"chunk_shade_standard_material_direct.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_shade_standard_material_direct.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,mDAFU,SAAS,CAuFjB;0BAhHwB,iCAAiC"}
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import { chunk_light_cluster_counts } from "../light/cluster/chunk_light_cluster_counts.js";
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import { chunk_light_cluster_metadata_by_position } from "../light/cluster/chunk_light_cluster_metadata_by_position.js";
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import {
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chunk_directional_lights_iteration_mask
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} from "../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
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import {
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chunk_get_directional_light_info_by_index
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} from "../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
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import { chunk_get_point_light_info_by_index } from "../shader/chunk/light/io/chunk_get_point_light_info_by_index.js";
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import { chunk_get_spot_light_info_by_index } from "../shader/chunk/light/io/chunk_get_spot_light_info_by_index.js";
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import { REFLECTED_LIGHT_STRUCT } from "../shader/chunk/light/REFLECTED_LIGHT_STRUCT.js";
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@@ -14,7 +8,31 @@ import { GEOMETRIC_SHADING_INFO_STRUCT } from "../shader/chunk/material/GEOMETRI
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import { MATERIAL_SHADING_INFO_STRUCT } from "../shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { chunk_shadowmap_get_light_visibility } from "../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
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import { chunk_shade_directional_lights } from "./chunk_shade_directional_lights.js";
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/**
|
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* Brute-force direct shading of a standard material: every occupied directional light through the
|
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+
* shared CSM helper, then a per-pixel loop over every point and spot light in the froxel cluster, each
|
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* shadow-mapped.
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*
|
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* **One chunk, linked by both the deferred and the forward paths.** `shader_deferred_main` links it
|
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+
* (through the `_heavy` alias next door) and so do
|
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20
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+
* `chunk_forward_shade_standard_fragment_ibl` / `..._brick4`. It used to exist twice under this one
|
|
21
|
+
* WGSL function name, with the cluster metadata lookup, the point loop, the spot loop and the
|
|
22
|
+
* emissive sum character-identical between the two and only the directional half differing: this copy
|
|
23
|
+
* re-inlined `chunk_shade_directional_lights`' body where the other called it. Two files one edit away
|
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* from shading the same scene differently depending on which of them the pass reached.
|
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*
|
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* The ReSTIR DI variant ({@link chunk_shade_standard_material_direct_restir}) is a genuinely different
|
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|
+
* function — it replaces the cluster loop with one resampled, ray-traced sample — and stays separate.
|
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|
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* The three are selected as separate compiled shaders, not via a runtime branch.
|
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*
|
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* A note carried by the inlined copy, kept because it is still true and now has nowhere else to sit:
|
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* a screen-space ray-trace for directional visibility would be wanted on the deferred path only, and
|
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32
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+
* adding it means splitting these paths again deliberately rather than by accident.
|
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|
+
*
|
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|
+
* @type {CodeChunk}
|
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+
*/
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36
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export const chunk_shade_standard_material_direct = CodeChunk.from(
|
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|
//language=WGSL
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20
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`
|
|
@@ -27,29 +45,7 @@ fn shade_standard_material_direct(
|
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27
45
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28
46
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var reflected_light : ${REFLECTED_LIGHT_STRUCT.wgsl_ref};
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47
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30
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-
|
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31
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-
// (max 32 enforced by GPULightCollection).
|
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32
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-
var directional_bits = directional_lights_iteration_mask(&light_data);
|
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33
|
-
while (directional_bits != 0u) {
|
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34
|
-
let directional_index = countTrailingZeros(directional_bits);
|
|
35
|
-
directional_bits &= ~(1u << directional_index);
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36
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-
|
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37
|
-
var direct_light = get_directional_light_info_by_index(&light_data, directional_index);
|
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38
|
-
|
|
39
|
-
let visibility = shadowmap_get_directional_light_visibility(
|
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|
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&light_data,
|
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41
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-
directional_index,
|
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42
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geometry.position,
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-
geometry.view_direction,
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44
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-
geometry.shading_normal
|
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45
|
-
);
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-
|
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47
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-
// TODO add a screen-space ray-trace, but only for deferred path
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48
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-
|
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49
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-
direct_light.color *= visibility;
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50
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-
|
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51
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re_direct_physical(direct_light, geometry, material, &reflected_light);
|
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52
|
-
}
|
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48
|
+
shade_directional_lights(material, geometry, &reflected_light);
|
|
53
49
|
|
|
54
50
|
// Process local lights (point, then spot)
|
|
55
51
|
let cluster_metadata = light_cluster_metadata_by_position(
|
|
@@ -119,8 +115,7 @@ fn shade_standard_material_direct(
|
|
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119
115
|
chunk_light_cluster_counts,
|
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120
116
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chunk_get_point_light_info_by_index,
|
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121
117
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chunk_get_spot_light_info_by_index,
|
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122
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-
|
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123
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-
chunk_directional_lights_iteration_mask,
|
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118
|
+
chunk_shade_directional_lights,
|
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119
|
chunk_shadowmap_get_light_visibility,
|
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125
120
|
]
|
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126
121
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);
|
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@@ -1,13 +1,15 @@
|
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1
1
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/**
|
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2
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-
* Brute-force deferred direct shading: directional lights (shared CSM helper)
|
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3
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-
*
|
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4
|
-
*
|
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5
|
-
*
|
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6
|
-
*
|
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7
|
-
*
|
|
2
|
+
* Brute-force deferred direct shading: directional lights (shared CSM helper) plus a per-pixel loop
|
|
3
|
+
* over every point/spot light in the froxel cluster, each shadow-mapped. The ReSTIR DI variant
|
|
4
|
+
* ({@link chunk_shade_standard_material_direct_restir}) replaces the cluster loop with one resampled,
|
|
5
|
+
* ray-traced sample; the two are selected as separate compiled shaders, not via a runtime branch.
|
|
6
|
+
*
|
|
7
|
+
* This *is* {@link chunk_shade_standard_material_direct}. The two were separate chunks declaring one
|
|
8
|
+
* WGSL function name with byte-identical cluster loops, differing only in whether the directional
|
|
9
|
+
* half called `shade_directional_lights` or re-inlined it. The name is kept because it is public
|
|
10
|
+
* surface and because it reads next to `_restir` at the deferred pass's selection site.
|
|
8
11
|
*
|
|
9
12
|
* @type {CodeChunk}
|
|
10
13
|
*/
|
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11
14
|
export const chunk_shade_standard_material_direct_heavy: CodeChunk;
|
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12
|
-
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
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13
15
|
//# sourceMappingURL=chunk_shade_standard_material_direct_heavy.d.ts.map
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_shade_standard_material_direct_heavy.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_shade_standard_material_direct_heavy.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,mEAA+F"}
|
|
@@ -1,108 +1,16 @@
|
|
|
1
|
-
import {
|
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2
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-
|
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3
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-
|
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4
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-
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5
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-
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-
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-
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13
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-
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14
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*
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
* ({@link chunk_shade_standard_material_direct_restir}) replaces the cluster
|
|
18
|
-
* loop with one resampled, ray-traced sample; the two are selected as separate
|
|
19
|
-
* compiled shaders, not via a runtime branch.
|
|
20
|
-
*
|
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21
|
-
* @type {CodeChunk}
|
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22
|
-
*/
|
|
23
|
-
export const chunk_shade_standard_material_direct_heavy = CodeChunk.from(
|
|
24
|
-
//language=WGSL
|
|
25
|
-
`
|
|
26
|
-
fn shade_standard_material_direct(
|
|
27
|
-
material: ${MATERIAL_SHADING_INFO_STRUCT.wgsl_ref},
|
|
28
|
-
geometry: ${GEOMETRIC_SHADING_INFO_STRUCT.wgsl_ref},
|
|
29
|
-
coord: vec2<f32>,
|
|
30
|
-
view_depth: f32,
|
|
31
|
-
) -> vec3<f32>{
|
|
32
|
-
|
|
33
|
-
var reflected_light : ${REFLECTED_LIGHT_STRUCT.wgsl_ref};
|
|
34
|
-
|
|
35
|
-
shade_directional_lights(material, geometry, &reflected_light);
|
|
36
|
-
|
|
37
|
-
// Process local lights (point, then spot)
|
|
38
|
-
let cluster_metadata = light_cluster_metadata_by_position(
|
|
39
|
-
coord.xy,
|
|
40
|
-
view_depth,
|
|
41
|
-
vec2(view.width, view.height)
|
|
42
|
-
);
|
|
43
|
-
|
|
44
|
-
let cluster_offset = cluster_metadata.offset;
|
|
45
|
-
let point_count = light_cluster_count_point(cluster_metadata.counts);
|
|
46
|
-
let spot_count = light_cluster_count_spot(cluster_metadata.counts);
|
|
47
|
-
|
|
48
|
-
for (var i = 0u; i < point_count; i++) {
|
|
49
|
-
let light_index = cluster_data[cluster_offset + i];
|
|
50
|
-
|
|
51
|
-
var direct_light = get_point_light_info_by_index(&light_data, light_index, geometry.position);
|
|
52
|
-
|
|
53
|
-
let visibility = shadowmap_get_point_light_visibility(
|
|
54
|
-
&light_data,
|
|
55
|
-
light_index,
|
|
56
|
-
geometry.position,
|
|
57
|
-
geometry.shading_normal
|
|
58
|
-
);
|
|
59
|
-
|
|
60
|
-
direct_light.color *= visibility;
|
|
61
|
-
|
|
62
|
-
if (all(direct_light.color == vec3(0.0))) {
|
|
63
|
-
continue;
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
re_direct_physical(direct_light, geometry, material, &reflected_light);
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
for (var j = 0u; j < spot_count; j++) {
|
|
70
|
-
let light_index = cluster_data[cluster_offset + point_count + j];
|
|
71
|
-
|
|
72
|
-
var direct_light = get_spot_light_info_by_index(&light_data, light_index, geometry.position);
|
|
73
|
-
|
|
74
|
-
let visibility = shadowmap_get_spot_light_visibility(
|
|
75
|
-
&light_data,
|
|
76
|
-
light_index,
|
|
77
|
-
geometry.position,
|
|
78
|
-
geometry.shading_normal
|
|
79
|
-
);
|
|
80
|
-
|
|
81
|
-
direct_light.color *= visibility;
|
|
82
|
-
|
|
83
|
-
if (all(direct_light.color == vec3(0.0))) {
|
|
84
|
-
continue;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
re_direct_physical(direct_light, geometry, material, &reflected_light);
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
var total_emissive_radiance = vec3(material.emissive);
|
|
91
|
-
|
|
92
|
-
let outgoing_light = reflected_light.diffuse + reflected_light.specular + total_emissive_radiance;
|
|
93
|
-
|
|
94
|
-
return outgoing_light;
|
|
95
|
-
}
|
|
96
|
-
`, [
|
|
97
|
-
REFLECTED_LIGHT_STRUCT.declaration_chunk,
|
|
98
|
-
GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
|
|
99
|
-
MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
|
100
|
-
chunk_re_direct_physical,
|
|
101
|
-
chunk_shade_directional_lights,
|
|
102
|
-
chunk_light_cluster_metadata_by_position,
|
|
103
|
-
chunk_light_cluster_counts,
|
|
104
|
-
chunk_get_point_light_info_by_index,
|
|
105
|
-
chunk_get_spot_light_info_by_index,
|
|
106
|
-
chunk_shadowmap_get_light_visibility,
|
|
107
|
-
]
|
|
108
|
-
);
|
|
1
|
+
import { chunk_shade_standard_material_direct } from "./chunk_shade_standard_material_direct.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Brute-force deferred direct shading: directional lights (shared CSM helper) plus a per-pixel loop
|
|
5
|
+
* over every point/spot light in the froxel cluster, each shadow-mapped. The ReSTIR DI variant
|
|
6
|
+
* ({@link chunk_shade_standard_material_direct_restir}) replaces the cluster loop with one resampled,
|
|
7
|
+
* ray-traced sample; the two are selected as separate compiled shaders, not via a runtime branch.
|
|
8
|
+
*
|
|
9
|
+
* This *is* {@link chunk_shade_standard_material_direct}. The two were separate chunks declaring one
|
|
10
|
+
* WGSL function name with byte-identical cluster loops, differing only in whether the directional
|
|
11
|
+
* half called `shade_directional_lights` or re-inlined it. The name is kept because it is public
|
|
12
|
+
* surface and because it reads next to `_restir` at the deferred pass's selection site.
|
|
13
|
+
*
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_shade_standard_material_direct_heavy = chunk_shade_standard_material_direct;
|