@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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budget_total,
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selector.views_spent_budgeted,
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views_spent: number;
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* in {@link views_spent} except the directionals, which are refreshed unconditionally and so
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* never compete for the pool. This is what the budget bounds and what the caller's carry-over
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{"version":3,"file":"ShadowmapDrawSelector.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/ShadowmapDrawSelector.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IACI;;;;OAIG;IACH,UAFU,WAAW,CAEP;IAEd;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;OAKG;IACH,sBAFU,OAAO,CAEY;IAsC7B
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{"version":3,"file":"ShadowmapDrawSelector.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/ShadowmapDrawSelector.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IACI;;;;OAIG;IACH,UAFU,WAAW,CAEP;IAEd;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;OAMG;IACH,sBAFU,MAAM,CAES;IAEzB;;;;;OAKG;IACH,sBAFU,OAAO,CAEY;IAsC7B;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,mBALW,WAAW,eAEX,MAAM,gBACN,MAAM,QAkFhB;;CACJ"}
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/**
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|
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*
|
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7
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* This is the score-and-select half of {@link GPUSceneShadowmapContext.select_for_draw}, split out
|
|
8
|
+
* so it can be measured without a GPU device — the scoring is arithmetic over plain fields, and
|
|
9
|
+
* the only reason it used to need a renderer was that it lived on the class that owns the atlas.
|
|
10
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*
|
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11
|
+
* **Why a heap and not a sort.** The budget is a handful of views and a scene can hold hundreds of
|
|
12
|
+
* candidates, so a full ordering is thrown away almost entirely: it sorts N to consume ~K. Popping
|
|
13
|
+
* a max-heap K times is O(N + K log N) against the sort's O(N log N), and skips the N `{map,
|
|
14
|
+
* score}` objects the sorted version allocated every frame. Measured at 512 lights: 30us per frame
|
|
15
|
+
* for the sort, 2.6us for the heap. Removing just the allocation and keeping the sort gets 8.3us,
|
|
16
|
+
* so roughly a third of the win is the allocation and the rest is not ordering the tail. See
|
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|
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* benchmark/select.spec.js.
|
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+
*
|
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+
* **Ordering is load-bearing, so the heap is drained in score order rather than partitioned.**
|
|
20
|
+
* A map that has never been drawn must refresh whether or not the budget can cover it, but WHEN it
|
|
21
|
+
* charges its views against the pool decides whether a lower-priority map still fits. Settling all
|
|
22
|
+
* the must-draws up front would be cheaper and would change which maps draw, so they compete in
|
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23
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+
* the same ordered drain as everything else.
|
|
24
|
+
*
|
|
25
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+
* **Ties resolve differently than a sort.** `Array.sort` is stable, so equal scores kept array
|
|
26
|
+
* order; a heap has no such guarantee, and it compares float32 where the sort compared float64.
|
|
27
|
+
* Maps with equal scores are interchangeable by construction — the scorer is the definition of
|
|
28
|
+
* which map deserves the slot, and it rated them the same — so what the benchmark asserts is that
|
|
29
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+
* the selection is equally good (same view spend, same carry-over signal, same multiset of
|
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30
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+
* selected scores), not that it is the same maps. Ties are common rather than exotic here: every
|
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31
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+
* light the camera sits inside reports the full viewport as its projected area.
|
|
32
|
+
*/
|
|
33
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+
export class ShadowmapDrawSelector {
|
|
34
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+
/**
|
|
35
|
+
* Maps chosen by the most recent {@link select}, in the order they were selected. Reused
|
|
36
|
+
* across frames — read it before the next call, don't retain it.
|
|
37
|
+
* @type {Shadowmap[]}
|
|
38
|
+
*/
|
|
39
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+
selected = [];
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Views the most recent {@link select} committed, counting must-draws that bypassed the
|
|
43
|
+
* budget. Can exceed the budget it was given.
|
|
44
|
+
* @type {number}
|
|
45
|
+
*/
|
|
46
|
+
views_spent = 0;
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Views the most recent {@link select} committed out of the budget it was given — everything
|
|
50
|
+
* in {@link views_spent} except the directionals, which are refreshed unconditionally and so
|
|
51
|
+
* never compete for the pool. This is what the budget bounds and what the caller's carry-over
|
|
52
|
+
* is measured against.
|
|
53
|
+
* @type {number}
|
|
54
|
+
*/
|
|
55
|
+
views_spent_budgeted = 0;
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* True when the most recent {@link select} left at least one in-view candidate unrefreshed
|
|
59
|
+
* because the pool could not cover its view cost. Drives the caller's carry-over: unused
|
|
60
|
+
* budget is only worth carrying forward when there was demand it could not meet.
|
|
61
|
+
* @type {boolean}
|
|
62
|
+
*/
|
|
63
|
+
had_unfit_candidates = false;
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Heap of budget candidates, keyed by index into the shadowmap array the current
|
|
67
|
+
* {@link select} was handed. Held across frames so the id table and slot storage are
|
|
68
|
+
* allocated once rather than per frame.
|
|
69
|
+
* @type {IndexedFloatMaxHeap}
|
|
70
|
+
*/
|
|
71
|
+
#heap = new IndexedFloatMaxHeap(0);
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* Id capacity of {@link #heap}. Ids are shadowmap array indices, so this has to cover the
|
|
75
|
+
* largest map count seen so far.
|
|
76
|
+
* @type {number}
|
|
77
|
+
*/
|
|
78
|
+
#heap_capacity = 0;
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* Resize the heap to hold ids up to `count`. IndexedFloatMaxHeap sizes its id table at
|
|
82
|
+
* construction, so growing means a new heap — safe here because the heap is empty between
|
|
83
|
+
* frames and carries nothing worth migrating.
|
|
84
|
+
*
|
|
85
|
+
* Rounded up to a power of two so a scene that gains lights one at a time reallocates a
|
|
86
|
+
* handful of times rather than every frame.
|
|
87
|
+
*
|
|
88
|
+
* @param {number} count
|
|
89
|
+
*/
|
|
90
|
+
#ensure_capacity(count) {
|
|
91
|
+
if (count <= this.#heap_capacity) {
|
|
92
|
+
return;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
const capacity = Math.max(64, 1 << (32 - Math.clz32(count - 1)));
|
|
96
|
+
|
|
97
|
+
this.#heap = new IndexedFloatMaxHeap(capacity);
|
|
98
|
+
this.#heap_capacity = capacity;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* Score every shadowmap and mark the winners with `should_draw`.
|
|
103
|
+
*
|
|
104
|
+
* Categories, in the order the drain encounters them:
|
|
105
|
+
*
|
|
106
|
+
* - **Directional** — always refreshes. Scores Infinity, so it would head the ordering
|
|
107
|
+
* anyway; it is settled during the scoring pass instead of being pushed onto the heap
|
|
108
|
+
* because the outcome cannot depend on where it lands. Its view cost counts towards
|
|
109
|
+
* {@link views_spent} but NOT towards {@link views_spent_budgeted}: it cannot be refused,
|
|
110
|
+
* so charging it against the pool the local lights compete for can only shrink that pool,
|
|
111
|
+
* and once the directionals' fixed cost met the budget it shrank it to nothing, for good.
|
|
112
|
+
* - **Local, off-screen** (`projected_area_px <= 0`) — skipped entirely. Not demand, and not
|
|
113
|
+
* carry-over fuel: the map keeps its flags and springs back when it returns to view.
|
|
114
|
+
* - **Local, in-view, invalid** — must draw. `is_invalid` means the committed layout has
|
|
115
|
+
* never held valid depth, so sampling it would show garbage. Bypasses the budget but is
|
|
116
|
+
* visited in score order, because its charge against the pool is what decides whether the
|
|
117
|
+
* candidates below it still fit.
|
|
118
|
+
* - **Local, in-view, valid** — competes for what is left, highest score first.
|
|
119
|
+
*
|
|
120
|
+
* Results land on {@link selected}, {@link views_spent} and {@link had_unfit_candidates}.
|
|
121
|
+
* `map.update()` is deliberately NOT called here — that needs the camera and the scene, and
|
|
122
|
+
* keeping it out is what keeps this side GPU-free. The caller walks {@link selected}.
|
|
123
|
+
*
|
|
124
|
+
* @param {Shadowmap[]} shadowmaps every map in the scene; `projected_area_px` must already be
|
|
125
|
+
* current for this frame
|
|
126
|
+
* @param {number} frame_index monotonically increasing frame counter, used for staleness
|
|
127
|
+
* @param {number} budget_total views available this frame, including any carry-over
|
|
128
|
+
*/
|
|
129
|
+
select(shadowmaps, frame_index, budget_total) {
|
|
130
|
+
const n = shadowmaps.length;
|
|
131
|
+
|
|
132
|
+
const selected = this.selected;
|
|
133
|
+
selected.length = 0;
|
|
134
|
+
|
|
135
|
+
let views_spent = 0;
|
|
136
|
+
let views_spent_mandatory = 0;
|
|
137
|
+
let had_unfit_candidates = false;
|
|
138
|
+
|
|
139
|
+
this.#ensure_capacity(n);
|
|
140
|
+
|
|
141
|
+
const heap = this.#heap;
|
|
142
|
+
heap.clear();
|
|
143
|
+
|
|
144
|
+
// Number of must-draw maps still in the heap. Tracked rather than looked for, because it
|
|
145
|
+
// is the only thing that can stop the drain from exiting early — see below.
|
|
146
|
+
let invalid_in_heap = 0;
|
|
147
|
+
|
|
148
|
+
for (let i = 0; i < n; i++) {
|
|
149
|
+
const map = shadowmaps[i];
|
|
150
|
+
|
|
151
|
+
map.should_draw = false;
|
|
152
|
+
|
|
153
|
+
if (map.light.isDirectionalLight) {
|
|
154
|
+
map.should_draw = true;
|
|
155
|
+
selected.push(map);
|
|
156
|
+
views_spent += map.views.length;
|
|
157
|
+
views_spent_mandatory += map.views.length;
|
|
158
|
+
continue;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
if (map.projected_area_px <= 0) {
|
|
162
|
+
continue;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
if (map.is_invalid) {
|
|
166
|
+
invalid_in_heap++;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
heap.insert(i, compute_shadowmap_update_score(map, frame_index));
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
while (heap.size > 0) {
|
|
173
|
+
// Every map costs at least one view, so once the pool is gone nothing left can fit and
|
|
174
|
+
// the remainder are unfit by definition — provided none of them is a must-draw, which
|
|
175
|
+
// would have to be visited regardless. In steady state there are none (`is_invalid` is
|
|
176
|
+
// cleared by the first successful raster) and this fires after about `budget_total`
|
|
177
|
+
// pops, which is what bounds K. During a cold start it degrades to a full drain, i.e.
|
|
178
|
+
// to a heapsort, still ahead of the comparator sort it replaced.
|
|
179
|
+
if (views_spent - views_spent_mandatory >= budget_total && invalid_in_heap === 0) {
|
|
180
|
+
had_unfit_candidates = true;
|
|
181
|
+
break;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
const map = shadowmaps[heap.pop_max()];
|
|
185
|
+
const cost = map.views.length;
|
|
186
|
+
|
|
187
|
+
if (map.is_invalid) {
|
|
188
|
+
invalid_in_heap--;
|
|
189
|
+
map.should_draw = true;
|
|
190
|
+
selected.push(map);
|
|
191
|
+
views_spent += cost;
|
|
192
|
+
continue;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
if (views_spent - views_spent_mandatory + cost <= budget_total) {
|
|
196
|
+
map.should_draw = true;
|
|
197
|
+
selected.push(map);
|
|
198
|
+
views_spent += cost;
|
|
199
|
+
} else {
|
|
200
|
+
// Wanted to refresh but the pool could not cover its view cost. Keep going — a
|
|
201
|
+
// cheaper candidate further down may still fit.
|
|
202
|
+
had_unfit_candidates = true;
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
this.views_spent = views_spent;
|
|
207
|
+
this.views_spent_budgeted = views_spent - views_spent_mandatory;
|
|
208
|
+
this.had_unfit_candidates = had_unfit_candidates;
|
|
209
|
+
}
|
|
210
|
+
}
|
|
@@ -25,9 +25,16 @@ export const CSM_CASTER_RANGE_PUBLISH_STRUCT: WebGPUStruct;
|
|
|
25
25
|
*
|
|
26
26
|
* The test per cascade is the one the tree walk made: a box survives the four fixed side planes if
|
|
27
27
|
* its corner furthest along each plane's normal is inside; the plane a survivor pushes is the
|
|
28
|
-
* near one, to the box corner nearest along the light's axis.
|
|
29
|
-
*
|
|
30
|
-
*
|
|
28
|
+
* near one, to the box corner nearest along the light's axis.
|
|
29
|
+
*
|
|
30
|
+
* **The subgroup reduces first, and one lane merges what it found.** Every row inside a cascade
|
|
31
|
+
* merges into the same word, so a CAS per row queues every caster in the scene on three words: on
|
|
32
|
+
* an RTX 4090 that measured ~240 µs a frame at 200k rows, ~800 µs at 2M, and 3.3 ms on Caldera at
|
|
33
|
+
* 2M placements — more than the four views' instance culls together. Reduced per subgroup, 2M rows
|
|
34
|
+
* take 161 µs, which is also what the pass takes with every atomic deleted; a workgroup step
|
|
35
|
+
* through shared memory measured the same, so there is none. A lane with no row, and a row outside
|
|
36
|
+
* the cascade, reduce with {@link CSM_CASTER_RANGE_UNKNOWN} instead of returning, because every
|
|
37
|
+
* lane has to reach the reduction.
|
|
31
38
|
*
|
|
32
39
|
* Dispatch with {@link GPUTypedTable#dispatch_group_count} of the `meshes` table at
|
|
33
40
|
* {@link CSM_CASTER_RANGE_WORKGROUP_SIZE}, once per directional shadow map being drawn.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_csm_caster_range.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_csm_caster_range.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js"],"names":[],"mappings":"AAcA,qDAAiF;AAEjF;;;;;GAKG;AACH,+CAFU,YAAY,CAmBc;AAEpC;;;;GAIG;AACH,8CAFU,YAAY,CAQa;AAqFnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,iDAFU,aAAa,CAMpB;AAUH;;;;;;;GAOG;AACH,8CAFU,aAAa,CAgCpB;6BAvN0B,yCAAyC;8BAGxC,qCAAqC"}
|