@woosh/meep-engine 3.30.0 → 3.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1627) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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  1460. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
  1461. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts +2 -1
  1462. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts.map +1 -1
  1463. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.js +15 -28
  1464. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
  1465. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  1466. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
  1467. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1468. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
  1469. package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
  1470. package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
  1471. package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
  1472. package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
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  1474. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
  1475. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
  1476. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
  1477. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
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  1482. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
  1483. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
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  1516. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +59 -68
  1517. package/src/shade/renderer/texture/mipmaps/filters/mipmap_shader_code_wronski2021.d.ts +30 -1
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  1520. package/src/shade/renderer/texture/texture_descriptor_from_texture_shade.js +73 -73
  1521. package/src/shade/renderer/view/ViewManager.d.ts +8 -0
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  1523. package/src/shade/renderer/view/ViewManager.js +15 -0
  1524. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1525. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +516 -507
  1526. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
  1527. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +272 -260
  1528. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  1529. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +160 -134
  1530. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
  1531. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1532. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +243 -62
  1533. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1534. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
  1535. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  1536. package/src/shade/wgsl/validate_wgsl_source.js +57 -0
  1537. package/src/view/asset/AssetLoaderStatusView.d.ts.map +1 -1
  1538. package/src/view/asset/AssetLoaderStatusView.js +8 -0
  1539. package/src/view/common/LabelView.d.ts.map +1 -1
  1540. package/src/view/common/LabelView.js +4 -0
  1541. package/src/view/common/ListView.d.ts +6 -2
  1542. package/src/view/common/ListView.d.ts.map +1 -1
  1543. package/src/view/common/ListView.js +27 -7
  1544. package/src/view/common/TabbedView.d.ts.map +1 -1
  1545. package/src/view/common/TabbedView.js +8 -0
  1546. package/src/view/common/VirtualListView.d.ts.map +1 -1
  1547. package/src/view/common/VirtualListView.js +17 -1
  1548. package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
  1549. package/src/view/common/dnd/DropTarget.js +18 -0
  1550. package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
  1551. package/src/view/elements/DropDownSelectionView.js +8 -0
  1552. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  1553. package/src/view/elements/image/SvgImageView.js +8 -0
  1554. package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
  1555. package/src/view/elements/navigation/ViewStack.js +4 -0
  1556. package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
  1557. package/src/view/elements/notify/NotificationView.js +4 -0
  1558. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1559. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1560. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1561. package/src/view/elements/radial/RadialMenu.js +4 -0
  1562. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1563. package/src/view/minimap/Minimap.js +8 -0
  1564. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
  1565. package/src/view/minimap/MinimapCanvasView.js +21 -1
  1566. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1567. package/src/view/minimap/dom/MinimapCameraView.js +232 -220
  1568. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
  1569. package/src/view/minimap/dom/MinimapMarkerView.js +8 -0
  1570. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
  1571. package/src/view/minimap/minimap_focus_area.d.ts.map +1 -1
  1572. package/src/view/minimap/minimap_focus_area.js +22 -0
  1573. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
  1574. package/src/view/tooltip/TooltipManager.js +16 -4
  1575. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts +0 -73
  1576. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +0 -1
  1577. package/src/core/geom/3d/atlas/atlas_bench_lib.js +0 -315
  1578. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts +0 -6
  1579. package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
  1580. package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
  1581. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
  1582. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
  1583. package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
  1584. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
  1585. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
  1586. package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
  1587. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
  1588. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
  1589. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
  1590. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
  1591. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
  1592. package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
  1593. package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
  1594. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
  1595. package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
  1596. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
  1597. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
  1598. package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
  1599. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
  1600. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
  1601. package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
  1602. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
  1603. package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
  1604. package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
  1605. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
  1606. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
  1607. package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
  1608. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
  1609. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
  1610. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
  1611. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
  1612. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
  1613. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
  1614. package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
  1615. package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
  1616. package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
  1617. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
  1618. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
  1619. package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
  1620. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
  1621. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
  1622. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
  1623. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
  1624. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
  1625. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
  1626. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
  1627. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/Trail3DSystem.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IA0CI;;OAEG;IACH,sCAMC;IAlDD,sDAAsC;IAgCtC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAWC;IAED;;;;OAIG;IACH,YAJW,OAAO,aACP,WAAW,UACX,MAAM,QAgBhB;IAED;;;;OAIG;IACH,cAJW,OAAO,aACP,WAAW,UACX,MAAM,QAiBhB;IAED,6BAYC;IAED;;OAEG;IACH,kCAeC;;CACJ;AAED;;GAEG;AACH;IAUI;;OAEG;IACH,oBAFW,aAAa,EAMvB;IAED,yBAEC;;CACJ;uBAjNsB,kBAAkB;4BACb,iCAAiC;oBAGzC,oCAAoC;iCALvB,gDAAgD;gCAJjD,mDAAmD"}
1
+ {"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/Trail3DSystem.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAuCI;;OAEG;IACH,sCAMC;IA/CD,sDAAsC;IA6BtC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAQC;IAED;;;;OAIG;IACH,YAJW,OAAO,aACP,WAAW,UACX,MAAM,QAgBhB;IAED;;;;OAIG;IACH,cAJW,OAAO,aACP,WAAW,UACX,MAAM,QAiBhB;IAED,6BAaC;;CACJ;AAQD;;;;;;;;;GASG;AACH;IAeI,yBAEC;CACJ;uBA5MsB,kBAAkB;4BACb,iCAAiC;oBAGzC,oCAAoC;iCALvB,gDAAgD;gCAHjD,mDAAmD"}
@@ -1,10 +1,8 @@
1
1
  import { assert } from "../../core/assert.js";
2
- import { GPUDynamicMeshRenderer } from "../../shade/renderer/dynamic/GPUDynamicMeshRenderer.js";
3
- import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
2
+ import { DynamicMeshAVBOITChannel } from "../../shade/renderer/dynamic/DynamicMeshAVBOITChannel.js";
4
3
  import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
5
4
  import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
6
- import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
7
- import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
5
+ import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
8
6
  import { DynamicMesh } from "../../shade/renderer/scene/DynamicMesh.js";
9
7
  import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
10
8
  import { System } from "../ecs/System.js";
@@ -19,11 +17,21 @@ import {
19
17
  import { trail_tube_write_geometry } from "./trail/trail_tube_write_geometry.js";
20
18
 
21
19
  /**
22
- * Draws {@link Trail3D}'s tubes under Shade, on the dynamic-geometry path.
20
+ * Draws {@link Trail3D}'s tubes under Shade, as dynamic geometry inside the transparency pipeline.
23
21
  *
24
22
  * **A trail is dynamic content by definition** — every knot of it is rewritten as the entity moves
25
- * and every knot's opacity as it ages — so it goes down S4's dedicated non-meshlet path (D5/I-10),
26
- * the same one particles, paths and debug shapes take.
23
+ * and every knot's opacity as it ages — so its geometry is a {@link DynamicMesh} (D5/I-10), not a
24
+ * meshlet build, the same as paths and debug shapes.
25
+ *
26
+ * **It is drawn through AVBOIT, not over it.** The batch is a transparency channel
27
+ * ({@link DynamicMeshAVBOITChannel}, registered with the facade): its fragments go into the same
28
+ * extinction volume and accumulators as the transparent meshes and the GPU particles, so a trail
29
+ * behind glass is seen through the glass, a trail inside smoke is hidden by the smoke in front of it
30
+ * and hides the smoke behind it, and two trails crossing composite by depth, not by the order they
31
+ * were linked in. Fog of war still covers trails: it runs at `AfterTransparency`, after the
32
+ * transparency resolve they are part of — and so does everything else drawn there, so path display
33
+ * and the selection highlight land over a trail now rather than under it. Under MBOIT, the legacy
34
+ * transparency mode, trails are not drawn — as the particles are not.
27
35
  *
28
36
  * **The simulation is not this system's, and that is deliberate.** {@link seed_trail_tube} and
29
37
  * {@link advance_trail} are what the legacy `Trail3DSystem` runs too: the knots a trail lays down
@@ -35,11 +43,12 @@ import { trail_tube_write_geometry } from "./trail/trail_tube_write_geometry.js"
35
43
  * every knot on every tick and the age is what the vertex opacity carries. There is no quiet trail
36
44
  * — a trail that has stopped is a trail fading out.
37
45
  *
38
- * **What the tube material had and this does not**: a texture, and per-trail depth writing. The
39
- * dynamic path has one pipeline, one vertex layout — position and colour — and one blend mode
40
- * (straight alpha over the finished scene, depth tested, never written), which is what a trail
41
- * wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws untinted
42
- * here; nothing in the game's own effects sets it to anything a flat colour does not carry.
46
+ * **What the tube material had and this does not**: a texture, lighting, and per-trail depth
47
+ * writing. The dynamic path has one vertex layout — position and colour — and a trail is drawn as
48
+ * unlit straight alpha, depth tested against the opaque scene and never written, which is what a
49
+ * trail wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws
50
+ * untinted here; nothing in the game's own effects sets it to anything a flat colour does not
51
+ * carry.
43
52
  */
44
53
  export class Trail3DSystem extends System {
45
54
  dependencies = [Trail3D, Transform64];
@@ -50,14 +59,16 @@ export class Trail3DSystem extends System {
50
59
  #graphics;
51
60
 
52
61
  /**
53
- * @type {GPUDynamicMeshRenderer}
62
+ * @type {DynamicMeshBatch}
54
63
  */
55
- #renderer = new GPUDynamicMeshRenderer();
64
+ #batch = new DynamicMeshBatch();
56
65
 
57
66
  /**
58
- * @type {DynamicMeshBatch}
67
+ * The batch as the transparency pipeline sees it, and the owner of its GPU buffers.
68
+ *
69
+ * @type {DynamicMeshAVBOITChannel}
59
70
  */
60
- #batch = new DynamicMeshBatch();
71
+ #channel = new DynamicMeshAVBOITChannel(this.#batch);
61
72
 
62
73
  /**
63
74
  * @type {Map<number, {trail: Trail3D, transform: Transform, mesh: DynamicMesh}>}
@@ -70,12 +81,7 @@ export class Trail3DSystem extends System {
70
81
  #simulator = new TubeXFixedPhysicsSimulator();
71
82
 
72
83
  /**
73
- * @type {RenderExtension|null}
74
- */
75
- #extension = null;
76
-
77
- /**
78
- * What the pass draws. Read-only — the meshes follow the entities.
84
+ * What the transparency channel draws. Read-only — the meshes follow the entities.
79
85
  *
80
86
  * @returns {DynamicMeshBatch}
81
87
  */
@@ -97,17 +103,14 @@ export class Trail3DSystem extends System {
97
103
  async startup(entityManager) {
98
104
  this.entityManager = entityManager;
99
105
 
100
- this.#extension = this.#graphics.add_extension(new TrailExtension(this));
106
+ this.#graphics.add_transparency_channel(this.#channel);
101
107
  }
102
108
 
103
109
  async shutdown(entityManager) {
104
- if (this.#extension !== null) {
105
- this.#graphics.remove_extension(this.#extension);
106
-
107
- this.#extension = null;
108
- }
110
+ // says whether it was there, so a shutdown after a startup that never ran is harmless
111
+ this.#graphics.remove_transparency_channel(this.#channel);
109
112
 
110
- this.#renderer.destroy();
113
+ this.#channel.destroy();
111
114
 
112
115
  this.#batch.clear();
113
116
  this.#entries.clear();
@@ -149,7 +152,7 @@ export class Trail3DSystem extends System {
149
152
  this.#batch.remove(entry.mesh);
150
153
 
151
154
  // residency deliberately survives leaving the batch, so nothing else would free it
152
- this.#renderer.release(entry.mesh.geometry);
155
+ this.#channel.release(entry.mesh.geometry);
153
156
 
154
157
  this.#entries.delete(entity);
155
158
 
@@ -162,58 +165,48 @@ export class Trail3DSystem extends System {
162
165
 
163
166
  advance_trail(trail, entry.transform, timeDelta, this.#simulator);
164
167
 
165
- // bounds are the GPU's business on this path (§4.5), so the flag the head raises has
166
- // nobody else to answer it
168
+ // The component's own bounds serve CPU culling, which this path does not do (§4.5), and
169
+ // the depth range the transparency pipeline needs the channel reads off the written
170
+ // geometry — so the flag the head raises has nobody else to answer it.
167
171
  trail.clearFlag(Trail3DFlags.BoundsNeedUpdate);
168
172
 
169
173
  trail_tube_write_geometry(entry.mesh.geometry, trail.tube);
170
174
  }
171
175
  }
172
-
173
- /**
174
- * @param {FrameContext} frame
175
- */
176
- record(frame) {
177
- if (this.#batch.count === 0) {
178
- // nothing to draw, and the frame's colour is left exactly as it was
179
- return;
180
- }
181
-
182
- const scene = frame.get(SceneColor);
183
-
184
- scene.color = this.#renderer.graph_draw({
185
- graph: frame.graph,
186
- batch: this.#batch,
187
- color: scene.color,
188
- depth: frame.get(ViewTextures).depth,
189
- camera: frame.view.camera.buffer
190
- });
191
- }
192
176
  }
193
177
 
194
178
  /**
195
- * A trail is drawn into the scene and is concealed by the fog of war like anything else in it.
179
+ * {@link TrailExtension} warns once per process.
180
+ * @type {boolean}
181
+ */
182
+ let trail_extension_deprecation_warned = false;
183
+
184
+ /**
185
+ * @deprecated Trails are not drawn by an extension any more. {@link Trail3DSystem} registers a
186
+ * transparency channel instead, so a trail is drawn inside the transparency pipeline rather than over
187
+ * it — see the class's own doc. This is the extension the system used to register at
188
+ * `AfterTransparency`; it records nothing now, and registering it draws nothing.
189
+ *
190
+ * Kept rather than removed for the reason `Trail3DSystem3` is: this is a library, and an import that
191
+ * stops linking stops the whole application loading, not just its trails. It warns once, when first
192
+ * constructed, and is the removal candidate for the next major.
196
193
  */
197
194
  export class TrailExtension extends RenderExtension {
198
195
  name = "trails";
199
196
 
200
197
  phase = FramePhase.AfterTransparency;
201
198
 
202
- /**
203
- * @type {Trail3DSystem}
204
- */
205
- #system;
206
-
207
- /**
208
- * @param {Trail3DSystem} system
209
- */
210
- constructor(system) {
199
+ constructor() {
211
200
  super();
212
201
 
213
- this.#system = system;
202
+ if (!trail_extension_deprecation_warned) {
203
+ trail_extension_deprecation_warned = true;
204
+
205
+ console.warn('TrailExtension is deprecated and draws nothing: Trail3DSystem draws trails inside the transparency pipeline now. Remove the registration.');
206
+ }
214
207
  }
215
208
 
216
209
  record(frame) {
217
- this.#system.record(frame);
210
+ // nothing: the trails are the transparency pipeline's
218
211
  }
219
212
  }
@@ -1 +1 @@
1
- {"version":3,"file":"gizmo_write_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/debug/gizmo_write_geometry.js"],"names":[],"mappings":"AA0eA;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;;;;;;GAcG;AACH,oGAFW,SAAS,QAoCnB;;eA7gBa,YAAY;kBACZ,MAAM;aACN,WAAW;iBACX,MAAM;;;;;;;;;;SAgdN,MAAM,EAAE,GAAC,YAAY;;;;aACrB,MAAM,EAAE,GAAC,YAAY;;;;;sBACrB,MAAM;;;;;qBAEN,MAAM;;;;gBAEN,MAAM"}
1
+ {"version":3,"file":"gizmo_write_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/debug/gizmo_write_geometry.js"],"names":[],"mappings":"AAsbA;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;;;;;;GAcG;AACH,oGAFW,SAAS,QAoCnB;;eAtda,YAAY;kBACZ,MAAM;aACN,WAAW;iBACX,MAAM;;;;;;;;;;SAyZN,MAAM,EAAE,GAAC,YAAY;;;;aACrB,MAAM,EAAE,GAAC,YAAY;;;;;sBACrB,MAAM;;;;;qBAEN,MAAM;;;;gBAEN,MAAM"}
@@ -1,6 +1,9 @@
1
1
  import { assert } from "../../../core/assert.js";
2
2
  import { max2 } from "../../../core/math/max2.js";
3
- import { Attribute } from "../../../shade/renderer/geometry/Attribute.js";
3
+ import {
4
+ geometry_obtain_attribute,
5
+ geometry_obtain_index
6
+ } from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
4
7
  import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
5
8
  import { make_box_geometry } from "../../../shade/renderer/geometry/primitives/make_box_geometry.js";
6
9
  import {
@@ -433,61 +436,6 @@ function expand_segments(positions, colors, indices, vertex_offset, index_offset
433
436
  index += 6;
434
437
  }
435
438
  }
436
-
437
- /**
438
- * @param {Geometry} geometry
439
- * @param {string} name
440
- * @param {number} item_size
441
- * @param {number} count
442
- * @returns {Float32Array}
443
- */
444
- function obtain_attribute(geometry, name, item_size, count) {
445
- const existing = geometry.getAttribute(name);
446
-
447
- if (existing === undefined) {
448
- const attribute = Attribute.from(new Float32Array(count * item_size), item_size, name);
449
-
450
- geometry.addAttribute(attribute);
451
-
452
- return attribute.data;
453
- }
454
-
455
- if (existing.count !== count) {
456
- existing.data = new Float32Array(count * item_size);
457
- existing.count = count;
458
- }
459
-
460
- existing.needsUpdate = true;
461
-
462
- return existing.data;
463
- }
464
-
465
- /**
466
- * @param {Geometry} geometry
467
- * @param {number} count
468
- * @returns {Uint32Array}
469
- */
470
- function obtain_index(geometry, count) {
471
- const existing = geometry.index;
472
-
473
- if (existing === null) {
474
- const attribute = Attribute.from(new Uint32Array(count), 1, StandardAttributes.Index);
475
-
476
- geometry.index = attribute;
477
-
478
- return attribute.data;
479
- }
480
-
481
- if (existing.count !== count) {
482
- existing.data = new Uint32Array(count);
483
- existing.count = count;
484
- }
485
-
486
- existing.needsUpdate = true;
487
-
488
- return existing.data;
489
- }
490
-
491
439
  /**
492
440
  * How the frame is being looked at, which is what turns a recorded line into a quad of a given
493
441
  * width in pixels.
@@ -540,9 +488,9 @@ export function gizmo_write_geometry(geometry, gizmo, view) {
540
488
  const vertex_count = solid_vertex_count + segments.count * 4;
541
489
  const index_count = solid_index_count + segments.count * 6;
542
490
 
543
- const positions = obtain_attribute(geometry, StandardAttributes.Position, 3, vertex_count);
544
- const colors = obtain_attribute(geometry, StandardAttributes.Color, 4, vertex_count);
545
- const indices = obtain_index(geometry, index_count);
491
+ const positions = geometry_obtain_attribute(geometry, StandardAttributes.Position, 3, vertex_count);
492
+ const colors = geometry_obtain_attribute(geometry, StandardAttributes.Color, 4, vertex_count);
493
+ const indices = geometry_obtain_index(geometry, index_count);
546
494
 
547
495
  let [vertex, index] = write_solid(positions, colors, indices, 0, 0, BOX_SOLID, gizmo.boxes_solid);
548
496
 
@@ -1 +1 @@
1
- {"version":3,"file":"GPUDecalRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/decal/GPUDecalRenderer.js"],"names":[],"mappings":"AA4CA;;;;;;;GAOG;AACH;IA6BI;;;;;;;;;;;OAWG;IACH;QAP8B,KAAK;QACL,OAAO,EAA1B,YAAY;QACC,YAAY,EAAzB,MAAM;QACU,YAAY;QACZ,YAAY;QACZ,SAAS;aAuBnC;IAuOD,gBAaC;;CACJ"}
1
+ {"version":3,"file":"GPUDecalRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/decal/GPUDecalRenderer.js"],"names":[],"mappings":"AA4CA;;;;;;;GAOG;AACH;IA6BI;;;;;;;;;;;OAWG;IACH;QAP8B,KAAK;QACL,OAAO,EAA1B,YAAY;QACC,YAAY,EAAzB,MAAM;QACU,YAAY;QACZ,YAAY;QACZ,SAAS;aAuBnC;IAgPD,gBAoBC;;CACJ"}
@@ -283,7 +283,8 @@ export class GPUDecalRenderer {
283
283
  *
284
284
  * The chain is the point: the borders and the per-patch LOD bound exist so that these levels can
285
285
  * be sampled without a decal reading its neighbour. Albedo is uploaded as **sRGB** so the
286
- * reduction averages in the space the colours were authored in; normals get the filter that
286
+ * reduction averages linear light — the generator reads each level through an sRGB view, which
287
+ * decodes, and writes the next through one, which encodes; normals get the filter that
287
288
  * renormalizes as it goes.
288
289
  *
289
290
  * @param {GraphicsContext} graphics
@@ -299,6 +300,15 @@ export class GPUDecalRenderer {
299
300
  const existing = residency.texture;
300
301
 
301
302
  if (existing === null || existing.descriptor.size[0] !== width || existing.descriptor.size[1] !== height) {
303
+ // The old one goes back before the new one is taken, as every
304
+ // sibling does — nothing in the frame graph owns these, so nothing
305
+ // else reclaims them. The atlas grows several times as a level's
306
+ // decals load, and at 2048x2048 rgba8 with mips that is about
307
+ // 5.6 MB per texture left resident for the life of the device.
308
+ if (existing !== null) {
309
+ existing.destroy();
310
+ }
311
+
302
312
  const mip_levels = 1 + Math.floor(Math.log2(Math.max(width, height)));
303
313
 
304
314
  residency.texture = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
@@ -306,15 +316,14 @@ export class GPUDecalRenderer {
306
316
  format,
307
317
  mipLevelCount: mip_levels,
308
318
  /*
309
- `COPY_SRC` is what the mip generator needs, not what this pass does with the
310
- texture: an sRGB source has to be decoded before its levels can be averaged, and
311
- with no linear view format declared the generator does that by copying the whole
312
- texture into a linear one. Without it the copy fails validation, no mip chain is
313
- ever built, and the frame it was encoded into is dropped whole.
319
+ `RENDER_ATTACHMENT` is the mip generator's, not this pass's: with it, each level is
320
+ rendered straight into the atlas rather than into a scratch texture that is then
321
+ copied home. There is no `COPY_SRC`, because nothing is copied out of the atlas —
322
+ it carried one for a copy into a linear twin that was meant to decode the sRGB
323
+ albedo and, a texture copy being byte-exact, never did.
314
324
  */
315
325
  usage: GPUTextureUsage.TEXTURE_BINDING
316
326
  | GPUTextureUsage.COPY_DST
317
- | GPUTextureUsage.COPY_SRC
318
327
  | GPUTextureUsage.RENDER_ATTACHMENT,
319
328
  label: `decals/atlas/${format}`
320
329
  }));
@@ -352,6 +361,13 @@ export class GPUDecalRenderer {
352
361
  this.#records_capacity = 0;
353
362
 
354
363
  for (const residency of [this.#albedo, this.#normal, this.#orm]) {
364
+ if (residency.texture !== null) {
365
+ // dropping the reference is not giving the memory back —
366
+ // `DecalSystem.shutdown` comes through here, so a stop/start of
367
+ // the renderer leaked all three atlases every time
368
+ residency.texture.destroy();
369
+ }
370
+
355
371
  residency.texture = null;
356
372
  residency.version = -1;
357
373
  residency.source = null;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_cluster_assign_decals.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/decal/shader_cluster_assign_decals.js"],"names":[],"mappings":"AAuCA,6DAMG;AAiBH,sDAAoF;AAmIpF;;;;;;;;GAQG;AACH,2CAFU,aAAa,CAMpB;6BAjL0B,qDAAqD;4BADtD,oDAAoD;8BALlD,iDAAiD"}
1
+ {"version":3,"file":"shader_cluster_assign_decals.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/decal/shader_cluster_assign_decals.js"],"names":[],"mappings":"AAuCA,6DAMG;AAiBH,sDAAoF;AA0JpF;;;;;;;;GAQG;AACH,2CAFU,aAAa,CAMpB;6BAxM0B,qDAAqD;4BADtD,oDAAoD;8BALlD,iDAAiD"}
@@ -135,18 +135,41 @@ fn main(
135
135
  continue;
136
136
  }
137
137
 
138
- if (local_count >= ${DECAL_CLUSTER_LOCAL_LIMIT}u) {
139
- // a froxel this crowded is a pile of surface overrides where all but the last few are
140
- // invisible; dropping the tail costs nothing that can be seen
141
- continue;
142
- }
143
-
144
138
  /*
145
139
  Inserted in order, not appended. The cull list arrives scrambled by its atomic, and the
146
140
  records are laid down in priority order — so keeping this sorted by record index is what
147
141
  makes the composite walk decals in the order they are meant to be drawn. Lights can append
148
142
  because they commute; decals overwrite each other.
149
143
  */
144
+ if (local_count >= ${DECAL_CLUSTER_LOCAL_LIMIT}u) {
145
+ /*
146
+ Full, so something has to go — and what goes is the LOWEST priority held, not whatever
147
+ arrives next. Testing the count before the comparison dropped every later candidate
148
+ whatever its record index, and the list being walked is the cull pass's atomic-appended
149
+ output: the survivors were simply the first 32 the atomic happened to emit, so the same
150
+ frame composited a different 32 each time it ran. The priority order the records are
151
+ laid down in is void above the limit exactly where it matters most.
152
+
153
+ The array is sorted ascending, so slot 0 is the one to drop.
154
+ */
155
+ if (decal_index <= local_decals[0]) {
156
+ continue;
157
+ }
158
+
159
+ // walk the new index down into place, shifting the entries it passes over slot 0
160
+ var slot = 0u;
161
+
162
+ while (slot + 1u < ${DECAL_CLUSTER_LOCAL_LIMIT}u && local_decals[slot + 1u] < decal_index) {
163
+ local_decals[slot] = local_decals[slot + 1u];
164
+
165
+ slot += 1u;
166
+ }
167
+
168
+ local_decals[slot] = decal_index;
169
+
170
+ continue;
171
+ }
172
+
150
173
  var slot = local_count;
151
174
 
152
175
  while (slot > 0u && local_decals[slot - 1u] > decal_index) {
@@ -1 +1 @@
1
- {"version":3,"file":"tube_stream_write_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/path/tube_stream_write_geometry.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;GAcG;AACH,6FAkBC"}
1
+ {"version":3,"file":"tube_stream_write_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/path/tube_stream_write_geometry.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;GAcG;AACH,6FAkBC"}
@@ -1,5 +1,8 @@
1
1
  import { assert } from "../../../core/assert.js";
2
- import { Attribute } from "../../../shade/renderer/geometry/Attribute.js";
2
+ import {
3
+ geometry_obtain_attribute,
4
+ geometry_obtain_index
5
+ } from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
3
6
  import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
4
7
 
5
8
  /**
@@ -24,67 +27,15 @@ export function tube_stream_write_geometry(geometry, stream) {
24
27
  const vertex_count = stream.vertex_count;
25
28
  const index_count = stream.index_count;
26
29
 
27
- const positions = obtain_positions(geometry, vertex_count);
30
+ const positions = geometry_obtain_attribute(geometry, StandardAttributes.Position, 3, vertex_count);
28
31
 
29
32
  positions.set(stream.positions.subarray(0, vertex_count * 3));
30
33
 
31
34
  // the shader indexes `array<u32>` and the residency uploads four bytes per index, whatever the
32
35
  // stream sized its own index array as
33
- const indices = obtain_indices(geometry, index_count);
36
+ const indices = geometry_obtain_index(geometry, index_count);
34
37
 
35
38
  indices.set(stream.indices.subarray(0, index_count));
36
39
 
37
40
  geometry.needsUpdate = true;
38
- }
39
-
40
- /**
41
- * @param {Geometry} geometry
42
- * @param {number} vertex_count
43
- * @returns {Float32Array}
44
- */
45
- function obtain_positions(geometry, vertex_count) {
46
- const existing = geometry.getAttribute(StandardAttributes.Position);
47
-
48
- if (existing === undefined) {
49
- const attribute = Attribute.from(new Float32Array(vertex_count * 3), 3, StandardAttributes.Position);
50
-
51
- geometry.addAttribute(attribute);
52
-
53
- return attribute.data;
54
- }
55
-
56
- if (existing.count !== vertex_count) {
57
- existing.data = new Float32Array(vertex_count * 3);
58
- existing.count = vertex_count;
59
- }
60
-
61
- existing.needsUpdate = true;
62
-
63
- return existing.data;
64
- }
65
-
66
- /**
67
- * @param {Geometry} geometry
68
- * @param {number} index_count
69
- * @returns {Uint32Array}
70
- */
71
- function obtain_indices(geometry, index_count) {
72
- const existing = geometry.index;
73
-
74
- if (existing === null) {
75
- const attribute = Attribute.from(new Uint32Array(index_count), 1, StandardAttributes.Index);
76
-
77
- geometry.index = attribute;
78
-
79
- return attribute.data;
80
- }
81
-
82
- if (existing.count !== index_count) {
83
- existing.data = new Uint32Array(index_count);
84
- existing.count = index_count;
85
- }
86
-
87
- existing.needsUpdate = true;
88
-
89
- return existing.data;
90
- }
41
+ }
@@ -3,9 +3,9 @@
3
3
  *
4
4
  * **Registration is eventually consistent by design**, which is what makes this callable the moment
5
5
  * an instance exists rather than at some later moment when the scene is known to be built. An id is
6
- * allocated and returned synchronously, while the chain that drives deformation is queued until
7
- * every joint has a row in the scene. Until then the skin is inert rather than wrong: no
8
- * deformation runs.
6
+ * allocated and returned synchronously, while the skin's meshes are bound to it only once every
7
+ * joint has a row in the scene. Until then the skin is inert rather than wrong: its meshes draw
8
+ * undeformed.
9
9
  *
10
10
  * The instance's entities therefore do **not** have to hold their rows yet.
11
11
  *
@@ -38,9 +38,9 @@ export class InstanceAnimationRegistration {
38
38
  *
39
39
  * **Registration is eventually consistent by design**, which is what makes this callable the moment
40
40
  * an instance exists rather than at some later moment when the scene is known to be built. An id is
41
- * allocated and returned synchronously, while the chain that drives deformation is queued until
42
- * every joint has a row in the scene. Until then the skin is inert rather than wrong: no
43
- * deformation runs.
41
+ * allocated and returned synchronously, while the skin's meshes are bound to it only once every
42
+ * joint has a row in the scene. Until then the skin is inert rather than wrong: its meshes draw
43
+ * undeformed.
44
44
  *
45
45
  * The instance's entities therefore do **not** have to hold their rows yet.
46
46
  *
@@ -0,0 +1,77 @@
1
+ /**
2
+ * @typedef {import("../../../shade/renderer/material/GPUMaterialContext.js").GPUMaterialContext} GPUMaterialContext
3
+ * @typedef {import("../../../shade/renderer/material/template/GPUMaterialServices.js").GPUMaterialServices} GPUMaterialServices
4
+ * @typedef {import("../../../shade/renderer/texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
5
+ * @typedef {import("./TerrainShadeMaterial.js").TerrainShadeMaterial} TerrainShadeMaterial
6
+ */
7
+ /**
8
+ * The terrain material's uniform — what changes only when the terrain is resized, regridded or
9
+ * given a different number of layers.
10
+ */
11
+ export const TERRAIN_SURFACE_STRUCT: WebGPUStruct;
12
+ /**
13
+ * Group 0 of the terrain template.
14
+ *
15
+ * Everything sampled is declared **filterable** ("float"), because every one of these is read
16
+ * through a linear sampler — the pipeline is rejected outright if the declaration says
17
+ * `unfilterable-float` while a `filtering` sampler is bound (the defect U7g caught on a device).
18
+ * The overlay map alone is read by `textureLoad` and keeps the default.
19
+ *
20
+ * @type {ShaderResourceGroupDescriptor}
21
+ */
22
+ export const TERRAIN_MATERIAL_RESOURCE_GROUP: ShaderResourceGroupDescriptor;
23
+ /**
24
+ * What one terrain material owns on the GPU, beyond its uniform.
25
+ */
26
+ export class TerrainMaterialState {
27
+ weights: TextureResidency;
28
+ layers: TextureResidency;
29
+ overlay: TextureResidency;
30
+ sprite: TextureResidency;
31
+ /**
32
+ * Two floats per layer, the legacy `materialScalesMap`.
33
+ *
34
+ * @type {GPUBuffer|null}
35
+ */
36
+ scales: GPUBuffer | null;
37
+ /**
38
+ * @type {number} in bytes
39
+ */
40
+ scales_capacity: number;
41
+ /**
42
+ * @type {number}
43
+ */
44
+ scales_version: number;
45
+ }
46
+ /**
47
+ * @type {ShadeMaterialTemplate}
48
+ */
49
+ export const TERRAIN_MATERIAL_TEMPLATE: ShadeMaterialTemplate;
50
+ export type GPUMaterialContext = import("../../../shade/renderer/material/GPUMaterialContext.js").GPUMaterialContext;
51
+ export type GPUMaterialServices = import("../../../shade/renderer/material/template/GPUMaterialServices.js").GPUMaterialServices;
52
+ export type GPUTextureContext = import("../../../shade/renderer/texture/GPUTextureContext.js").GPUTextureContext;
53
+ export type TerrainShadeMaterial = import("./TerrainShadeMaterial.js").TerrainShadeMaterial;
54
+ import { WebGPUStruct } from "../../../shade/renderer/shader/type/WebGPUStruct.js";
55
+ import { ShaderResourceGroupDescriptor } from "../../../shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js";
56
+ /**
57
+ * One CPU image as the GPU holds it — the array the texture was last written from and its version
58
+ * together say whether the texture still agrees with the source.
59
+ */
60
+ declare class TextureResidency {
61
+ /**
62
+ * @type {GPUTextureContext|null}
63
+ */
64
+ texture: GPUTextureContext | null;
65
+ /**
66
+ * @type {number}
67
+ */
68
+ version: number;
69
+ /**
70
+ * @type {*}
71
+ */
72
+ source: any;
73
+ destroy(): void;
74
+ }
75
+ import { ShadeMaterialTemplate } from "../../../shade/renderer/material/template/ShadeMaterialTemplate.js";
76
+ export {};
77
+ //# sourceMappingURL=TERRAIN_MATERIAL_TEMPLATE.d.ts.map
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