@woosh/meep-engine 3.30.0 → 3.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1627) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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@@ -0,0 +1,46 @@
1
+ # Two generations of kernel live in here
2
+
3
+ `FluidField` and `FluidSimulator` run the **`v3_mac_*`** kernels — the staggered (MAC) grid — plus the
4
+ grid-generic helpers `v3_grid_apply_diffusion`, `v3_grid_solve_pressure*`,
5
+ `v3_grid_compute_solid_neighbour_mask`, `v3_grid_shift_in_place`, `v3_grid_sample_scalar_masked` and the
6
+ two edge-patch helpers.
7
+
8
+ The **collocated** `v3_grid_advect_*` family is the previous generation of the same algorithms, on a
9
+ collocated grid instead of a staggered one. It is reachable only from itself and its own specs:
10
+
11
+ - `v3_grid_advect_maccormack_velocity`
12
+ - `v3_grid_advect_sl_velocity` (one importer, `v3_grid_apply_advection_forward`, itself unreferenced)
13
+ - `v3_grid_advect_maccormack_scalar`
14
+ - `v3_grid_apply_advection_forward`
15
+ - `v3_grid_apply_scalar_advection`
16
+ - `v3_grid_compute_divergence`
17
+ - `v3_grid_subtract_pressure_gradient`
18
+ - `v3_grid_apply_vorticity_confinement`
19
+
20
+ 834 lines across the eight. `v3_mac_advect_maccormack_scalar` (in `v3_mac_advect_scalar.js`) is a ninth
21
+ unreferenced kernel, on the live staggering: gather-MacCormack was **measured** non-conservative for
22
+ scalars and rejected, which the `AdvectionScheme` docstring records.
23
+
24
+ ## Why they are still here
25
+
26
+ `@woosh/meep-engine` publishes raw `src`, so an unreferenced export is public surface rather than dead
27
+ code. A consumer running a collocated solver — the shape most fluid tutorials and most ported code use —
28
+ wants exactly these, and they are correct for that grid.
29
+
30
+ ## What to know before using one
31
+
32
+ **They are not interchangeable with the MAC kernels.** The staggering is the whole difference: a
33
+ collocated kernel reads and writes velocity at cell centres, a MAC one at face centres. Feeding one
34
+ family's field to the other gives a half-cell-shifted velocity everywhere, which looks like excessive
35
+ diffusion rather than like a bug.
36
+
37
+ **The collocated MacCormack limiter is not the MAC one.** It takes its extrema from the eight
38
+ surrounding taps through `v3_grid_limit8_at_indices`, over raw samples. The live MAC scalar path clips
39
+ the trace (`v3_mac_clip_trace`) and samples solid-masked, so the two disagree about wall handling: near
40
+ a solid boundary the collocated limiter will admit a value from inside the wall as a legitimate extremum.
41
+ If a collocated solver here is ever put on a path with solid boundaries that matter, that is the gap to
42
+ close first.
43
+
44
+ **Two of them have MAC twins whose docstrings describe them as the replacement** —
45
+ `v3_mac_compute_divergence` and the MAC pressure-gradient subtraction each say they are "the face-exact
46
+ counterpart of the collocated …". Read the MAC one first if you are trying to work out which is current.
@@ -6,7 +6,7 @@ import { scs3d_sample_linear } from "../../../graphics/texture/3d/scs3d_sample_l
6
6
  * COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
7
7
  * v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
8
8
  * two families implement the same algorithms against different grid layouts, so a fix to one does not
9
- * reach the other -- check both.
9
+ * reach the other -- check both. See NOTES.md in this directory.
10
10
  */
11
11
 
12
12
  /**
@@ -7,7 +7,7 @@ import { scs3d_sample_linear3 } from "../../../graphics/texture/3d/scs3d_sample_
7
7
  * COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
8
8
  * v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
9
9
  * two families implement the same algorithms against different grid layouts, so a fix to one does not
10
- * reach the other -- check both.
10
+ * reach the other -- check both. See NOTES.md in this directory.
11
11
  */
12
12
 
13
13
  /**
@@ -5,7 +5,7 @@ import { scs3d_sample_linear3 } from "../../../graphics/texture/3d/scs3d_sample_
5
5
  * COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
6
6
  * v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
7
7
  * two families implement the same algorithms against different grid layouts, so a fix to one does not
8
- * reach the other -- check both.
8
+ * reach the other -- check both. See NOTES.md in this directory.
9
9
  */
10
10
 
11
11
  /**
@@ -6,7 +6,7 @@ import { scs3d_sample_linear } from "../../../graphics/texture/3d/scs3d_sample_l
6
6
  * COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
7
7
  * v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
8
8
  * two families implement the same algorithms against different grid layouts, so a fix to one does not
9
- * reach the other -- check both.
9
+ * reach the other -- check both. See NOTES.md in this directory.
10
10
  */
11
11
 
12
12
  /**
@@ -5,7 +5,7 @@ import { scs3d_sample_linear } from "../../../graphics/texture/3d/scs3d_sample_l
5
5
  * COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
6
6
  * v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
7
7
  * two families implement the same algorithms against different grid layouts, so a fix to one does not
8
- * reach the other -- check both.
8
+ * reach the other -- check both. See NOTES.md in this directory.
9
9
  */
10
10
 
11
11
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"v3_grid_apply_vorticity_confinement.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,2DAdW,YAAY,SACZ,YAAY,SACZ,YAAY,cACZ,YAAY,cACZ,YAAY,cACZ,YAAY,gBACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SAEN,UAAU,QA0FpB"}
1
+ {"version":3,"file":"v3_grid_apply_vorticity_confinement.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,2DAdW,YAAY,SACZ,YAAY,SACZ,YAAY,cACZ,YAAY,cACZ,YAAY,cACZ,YAAY,gBACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SAEN,UAAU,QA0FpB"}
@@ -1,5 +1,13 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
 
3
+ /*
4
+ * COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
5
+ * v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
6
+ * two families implement the same algorithms against different grid layouts, so a fix to one does not
7
+ * reach the other -- check both. See NOTES.md in this directory.
8
+ */
9
+
10
+
3
11
  /**
4
12
  * Vorticity confinement (Fedkiw, Stam, Jensen 2001 — "Visual Simulation of
5
13
  * Smoke"): re-inject the small-scale rotational motion that coarse grids and
@@ -1 +1 @@
1
- {"version":3,"file":"v3_grid_compute_divergence.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_compute_divergence.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uDATW,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,SACN,UAAU,QA8CpB"}
1
+ {"version":3,"file":"v3_grid_compute_divergence.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_compute_divergence.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uDATW,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,SACN,UAAU,QA8CpB"}
@@ -1,5 +1,13 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
 
3
+ /*
4
+ * COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
5
+ * v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
6
+ * two families implement the same algorithms against different grid layouts, so a fix to one does not
7
+ * reach the other -- check both. See NOTES.md in this directory.
8
+ */
9
+
10
+
3
11
  /**
4
12
  * Compute the divergence of a cell-centered velocity field into a scalar field.
5
13
  *
@@ -1 +1 @@
1
- {"version":3,"file":"v3_grid_subtract_pressure_gradient.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AACH,0DAVW,YAAY,SACZ,YAAY,SACZ,YAAY,YACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,kBACN,UAAU,QAuDpB"}
1
+ {"version":3,"file":"v3_grid_subtract_pressure_gradient.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AACH,0DAVW,YAAY,SACZ,YAAY,SACZ,YAAY,YACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,kBACN,UAAU,QAuDpB"}
@@ -1,5 +1,13 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
 
3
+ /*
4
+ * COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
5
+ * v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
6
+ * two families implement the same algorithms against different grid layouts, so a fix to one does not
7
+ * reach the other -- check both. See NOTES.md in this directory.
8
+ */
9
+
10
+
3
11
  /**
4
12
  * Subtract the pressure gradient from a velocity field in-place, making the velocity
5
13
  * (approximately) divergence-free:
@@ -37,6 +37,11 @@ export function v3_mac_advect_sl_scalar(output: Float32Array, input: Float32Arra
37
37
  * fluid the corrected value is discarded in favour of the first-order
38
38
  * forward result.
39
39
  *
40
+ * **Not scheduled.** `AdvectionScheme`'s docstring records that gather-MacCormack was *measured*
41
+ * non-conservative for scalars and rejected, so `FluidSimulator` runs the semi-Lagrangian scalar path
42
+ * instead. Exported because raw `src` is published; see NOTES.md in this directory for the rest of the
43
+ * unscheduled surface here.
44
+ *
40
45
  * @param {Float32Array} output Destination. Mutated.
41
46
  * @param {Float32Array} input Source. NOT mutated.
42
47
  * @param {Float32Array} forward_scratch Working buffer for the forward pass.
@@ -1 +1 @@
1
- {"version":3,"file":"v3_mac_advect_scalar.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_mac_advect_scalar.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,gDAXW,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SACN,UAAU,QA4CpB;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wDAZW,YAAY,SACZ,YAAY,mBACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SACN,UAAU,QA8GpB"}
1
+ {"version":3,"file":"v3_mac_advect_scalar.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_mac_advect_scalar.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,gDAXW,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SACN,UAAU,QA4CpB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wDAZW,YAAY,SACZ,YAAY,mBACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SACN,UAAU,QA8GpB"}
@@ -113,6 +113,11 @@ export function v3_mac_advect_sl_scalar(output, input, vel_u, vel_v, vel_w, res_
113
113
  * fluid the corrected value is discarded in favour of the first-order
114
114
  * forward result.
115
115
  *
116
+ * **Not scheduled.** `AdvectionScheme`'s docstring records that gather-MacCormack was *measured*
117
+ * non-conservative for scalars and rejected, so `FluidSimulator` runs the semi-Lagrangian scalar path
118
+ * instead. Exported because raw `src` is published; see NOTES.md in this directory for the rest of the
119
+ * unscheduled surface here.
120
+ *
116
121
  * @param {Float32Array} output Destination. Mutated.
117
122
  * @param {Float32Array} input Source. NOT mutated.
118
123
  * @param {Float32Array} forward_scratch Working buffer for the forward pass.
@@ -14,6 +14,21 @@
14
14
  * Kinematic and Static bodies are skipped — their velocity is the
15
15
  * user / animation system's responsibility.
16
16
  *
17
+ * ## Not what the TGS step runs
18
+ *
19
+ * `PhysicsSystem` imports {@link integrate_velocity_forces} (once per outer step, forces only, no
20
+ * damping) and {@link integrate_velocity_gravity} (per substep, gravity and damping, over the
21
+ * `SolverBodyState` span). This function is the *non-substepped* form: it folds gravity into the force
22
+ * pass and applies damping at the caller's `dt`, which is the pattern `solve_contacts` names as what
23
+ * "over-pushes resting contacts and jitters / explodes deep stacks". Dropping it into a substepped loop
24
+ * applies gravity once per substep at the outer damping rate and is wrong in both halves.
25
+ *
26
+ * It also writes the `RigidBody` component where `integrate_velocity_gravity` writes the solver span, so
27
+ * it is not expressible in terms of the pair and is not a candidate for being folded into them. It is kept
28
+ * because it is a correct single-pass semi-implicit Euler integrator and a published export — a consumer
29
+ * stepping bodies outside the TGS solver wants exactly this — and its spec is a spec of *it*, not of the
30
+ * engine's integration path.
31
+ *
17
32
  * @param {RigidBody} rb
18
33
  * @param {Transform64} transform used to rotate body-frame inertia into world
19
34
  * @param {number} gx world gravity x
@@ -1 +1 @@
1
- {"version":3,"file":"integrate_velocity.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/integration/integrate_velocity.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,8EALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAoDhB;AAED;;;;;;;;;;;;GAYG;AACH,qFAFW,MAAM,QAkDhB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CARW,YAAY,QACZ,MAAM,qBAEN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkChB"}
1
+ {"version":3,"file":"integrate_velocity.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/integration/integrate_velocity.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH,8EALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAoDhB;AAED;;;;;;;;;;;;GAYG;AACH,qFAFW,MAAM,QAkDhB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CARW,YAAY,QACZ,MAAM,qBAEN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkChB"}
@@ -43,6 +43,21 @@ function locked_inverse_inertia(rb) {
43
43
  * Kinematic and Static bodies are skipped — their velocity is the
44
44
  * user / animation system's responsibility.
45
45
  *
46
+ * ## Not what the TGS step runs
47
+ *
48
+ * `PhysicsSystem` imports {@link integrate_velocity_forces} (once per outer step, forces only, no
49
+ * damping) and {@link integrate_velocity_gravity} (per substep, gravity and damping, over the
50
+ * `SolverBodyState` span). This function is the *non-substepped* form: it folds gravity into the force
51
+ * pass and applies damping at the caller's `dt`, which is the pattern `solve_contacts` names as what
52
+ * "over-pushes resting contacts and jitters / explodes deep stacks". Dropping it into a substepped loop
53
+ * applies gravity once per substep at the outer damping rate and is wrong in both halves.
54
+ *
55
+ * It also writes the `RigidBody` component where `integrate_velocity_gravity` writes the solver span, so
56
+ * it is not expressible in terms of the pair and is not a candidate for being folded into them. It is kept
57
+ * because it is a correct single-pass semi-implicit Euler integrator and a published export — a consumer
58
+ * stepping bodies outside the TGS solver wants exactly this — and its spec is a spec of *it*, not of the
59
+ * engine's integration path.
60
+ *
46
61
  * @param {RigidBody} rb
47
62
  * @param {Transform64} transform used to rotate body-frame inertia into world
48
63
  * @param {number} gx world gravity x
@@ -1 +1 @@
1
- {"version":3,"file":"IslandBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/IslandBuilder.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH;IAuFI;;;;;OAKG;IACH,gCAOC;IA0ND;;;;;;;;;;;;;OAaG;IACH,2CAmBC;IAED;;;;;OAKG;IACH,6BAIC;IAED;;;OAGG;IACH,6BAIC;IAnXD;;;;;OAKG;IACH,QAFU,WAAW,CAEQ;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEgB;IAEpC;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,cAFU,WAAW,CAEa;IAElC;;;;OAIG;IACH,WAFU,WAAW,CAEW;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,iBAFU,WAAW,CAEgB;IAErC;;;;OAIG;IACH,cAFU,WAAW,CAEc;IAEnC;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,yBAAsC;IAEtC;;;;;OAKG;IACH,wBAAsC;IAEtC;;;;OAIG;IACH,kBAA+B;IAiB/B;;;;;;;;;;;OAWG;IACH,8DANW,WAAW,uBACX,OAAO,UACP,OAAO,QAqGjB;IAED;;;;OAIG;IACH,yBA+CC;IAED;;;;;;OAMG;IACH,4BA0CC;IA2DD;;;;;;;;;OASG;IACH,yBAsBC;IAID;;;OAGG;IACH,+BAQC;IAED;;;OAGG;IACH,uCAOC;IAED;;;OAGG;IACH,oCAIC;IAED;;;OAGG;IACH,uCAIC;CACJ"}
1
+ {"version":3,"file":"IslandBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/IslandBuilder.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH;IAuFI;;;;;OAKG;IACH,gCAMC;IA0ND;;;;;;;;;;;;;OAaG;IACH,2CAmBC;IAED;;;;;OAKG;IACH,6BAIC;IAED;;;OAGG;IACH,6BAIC;IAlXD;;;;;OAKG;IACH,QAFU,WAAW,CAEQ;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEgB;IAEpC;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,cAFU,WAAW,CAEa;IAElC;;;;OAIG;IACH,WAFU,WAAW,CAEW;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,iBAFU,WAAW,CAEgB;IAErC;;;;OAIG;IACH,cAFU,WAAW,CAEc;IAEnC;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,yBAAsC;IAEtC;;;;;OAKG;IACH,wBAAsC;IAEtC;;;;OAIG;IACH,kBAA+B;IAgB/B;;;;;;;;;;;OAWG;IACH,8DANW,WAAW,uBACX,OAAO,UACP,OAAO,QAqGjB;IAED;;;;OAIG;IACH,yBA+CC;IAED;;;;;;OAMG;IACH,4BA0CC;IA2DD;;;;;;;;;OASG;IACH,yBAsBC;IAID;;;OAGG;IACH,+BAQC;IAED;;;OAGG;IACH,uCAOC;IAED;;;OAGG;IACH,oCAIC;IAED;;;OAGG;IACH,uCAIC;CACJ"}
@@ -1,7 +1,7 @@
1
1
  import { ceilPowerOfTwo } from "../../../core/binary/operations/ceilPowerOfTwo.js";
2
2
  import { body_id_index } from "../body/BodyStorage.js";
3
3
  import { BodyKind } from "../ecs/BodyKind.js";
4
- import { is_sensor } from "../ecs/is_sensor.js";
4
+ import { body_is_wholly_sensor } from "../ecs/is_sensor.js";
5
5
  import { JOINT_WORLD } from "../ecs/Joint.js";
6
6
  import { uf_find, uf_init, uf_union } from "../../../core/collection/union-find/union_find.js";
7
7
 
@@ -142,12 +142,11 @@ export class IslandBuilder {
142
142
  * @private
143
143
  */
144
144
  static __body_is_sensor(rb, collider_list) {
145
- // v1 approximation: the body's primary (first) collider stands in for
146
- // the whole body, matching the solver's pair_is_sensor / raycast checks.
147
- const collider = (collider_list !== undefined && collider_list.length > 0)
148
- ? collider_list[0].collider
149
- : null;
150
- return is_sensor(rb, collider);
145
+ // Every collider, not the first one: the primary-collider shortcut made
146
+ // a [trigger volume, solid hull] body read as a sensor and drop out of
147
+ // every island, so nothing it carried ever solved. See
148
+ // body_is_wholly_sensor.
149
+ return body_is_wholly_sensor(rb, collider_list);
151
150
  }
152
151
 
153
152
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"MLS_MPM.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/mls-mpm/MLS_MPM.js"],"names":[],"mappings":"AAcA;IACI,iBAAe;IAIX;;;;;OAKG;IACH,MAFU,YAAY,CAEiB;IAG3C;;;OAGG;IACH,YAFW,MAAM,QAuWhB;IAED;;;;;;;;;;;OAWG;IACH,uBALW,MAAM,EAAE,KACR,MAAM,gBACK,MAAM,UACjB,MAAM,QAgBhB;CACJ"}
1
+ {"version":3,"file":"MLS_MPM.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/mls-mpm/MLS_MPM.js"],"names":[],"mappings":"AAcA;IACI,iBAAe;IAIX;;;;;OAKG;IACH,MAFU,YAAY,CAEiB;IAG3C;;;OAGG;IACH,YAFW,MAAM,QAuXhB;IAED;;;;;;;;;;;OAWG;IACH,uBALW,MAAM,EAAE,KACR,MAAM,gBACK,MAAM,UACjB,MAAM,QAgBhB;CACJ"}
@@ -112,9 +112,14 @@ export class MLS_MPMSolver {
112
112
  const particle_position_x = particle_position[0];
113
113
  const particle_position_y = particle_position[1];
114
114
 
115
- // element-wise floor
116
- const base_coordinate_x = (particle_position_x * inv_dx - 0.5) | 0;
117
- const base_coordinate_y = (particle_position_y * inv_dx - 0.5) | 0;
115
+ // Element-wise floor, and `| 0` will not do it: that truncates toward zero,
116
+ // so for a particle in the first half-cell — where the argument is negative —
117
+ // it gives 0 where floor gives -1. `fx` then lands in [0, 0.5) instead of the
118
+ // [1, 1.5) the quadratic kernel is derived for, and the middle weight
119
+ // `0.75 - (fx - 1)^2` comes out NEGATIVE, depositing negative mass and
120
+ // negative momentum into a real node.
121
+ const base_coordinate_x = Math.floor(particle_position_x * inv_dx - 0.5);
122
+ const base_coordinate_y = Math.floor(particle_position_y * inv_dx - 0.5);
118
123
 
119
124
  // base position in grid units
120
125
  const fx_x = particle_position_x * inv_dx - base_coordinate_x;
@@ -273,9 +278,14 @@ export class MLS_MPMSolver {
273
278
  const particle_position_x = particle_position[0];
274
279
  const particle_position_y = particle_position[1];
275
280
 
276
- // element-wise floor
277
- const base_coordinate_x = (particle_position_x * inv_dx - 0.5) | 0;
278
- const base_coordinate_y = (particle_position_y * inv_dx - 0.5) | 0;
281
+ // Element-wise floor, and `| 0` will not do it: that truncates toward zero,
282
+ // so for a particle in the first half-cell — where the argument is negative —
283
+ // it gives 0 where floor gives -1. `fx` then lands in [0, 0.5) instead of the
284
+ // [1, 1.5) the quadratic kernel is derived for, and the middle weight
285
+ // `0.75 - (fx - 1)^2` comes out NEGATIVE, depositing negative mass and
286
+ // negative momentum into a real node.
287
+ const base_coordinate_x = Math.floor(particle_position_x * inv_dx - 0.5);
288
+ const base_coordinate_y = Math.floor(particle_position_y * inv_dx - 0.5);
279
289
 
280
290
  // base position in grid units
281
291
  const fx_x = particle_position_x * inv_dx - base_coordinate_x;
@@ -316,13 +326,19 @@ export class MLS_MPMSolver {
316
326
 
317
327
  const grid_y = base_coordinate_y + j;
318
328
 
319
- // Same guard as the scatter above, which this loop was missing entirely. The stencil
320
- // reaches `base + 2` and the base reaches the last cell, so a particle near the far
321
- // corner indexed past the end of the flat grid, read `undefined`, and turned itself
322
- // into NaN for the rest of the simulation - the hardening `Math.exp` and the polar
323
- // decomposition both propagate it, and its next scatter poisons whatever node
329
+ // The gather has to stay inside the lattice, and the lattice is
330
+ // `grid_width * grid_height` nodes rather than `n` cells: node index
331
+ // `n` is a real node, which the boundary pass holds at zero.
332
+ //
333
+ // Same guard as the scatter above, which this loop was missing
334
+ // entirely. A particle in the first half-cell has a base coordinate
335
+ // of -1, and the stencil reaches `base + 2` from a base in the last
336
+ // cell, so either end indexed past the flat typed array, read
337
+ // `undefined`, and turned the particle into NaN for the rest of the
338
+ // simulation — the hardening `Math.exp` and the polar decomposition
339
+ // both propagate it, and its next scatter poisons whatever node
324
340
  // `(NaN | 0)` maps to, which is the corner of the domain.
325
- if (grid_y < 0 || grid_y >= n) {
341
+ if (grid_y < 0 || grid_y >= grid_height) {
326
342
  continue;
327
343
  }
328
344
 
@@ -333,7 +349,7 @@ export class MLS_MPMSolver {
333
349
 
334
350
  const grid_x = base_coordinate_x + i;
335
351
 
336
- if (grid_x < 0 || grid_x >= n) {
352
+ if (grid_x < 0 || grid_x >= grid_width) {
337
353
  continue;
338
354
  }
339
355
 
@@ -0,0 +1,29 @@
1
+ /**
2
+ * Populate a solver with the demo's particles.
3
+ *
4
+ * @param {import("./MLS_MPM.js").MLS_MPMSolver} solver
5
+ * @param {function():number} random uniform in [0, 1) — required, so the layout
6
+ * is reproducible across runs
7
+ * @returns {void}
8
+ */
9
+ export function add_mls_mpm_demo_squares(solver: import("./MLS_MPM.js").MLS_MPMSolver, random: () => number): void;
10
+ /**
11
+ * The three blocks of snow the MLS-MPM demo drops, as a function rather than as
12
+ * three statements inside a file that also builds a canvas.
13
+ *
14
+ * The driver is DOM-only and runs at import, so nothing could check its calls;
15
+ * that is how it came to be passing two arguments to a three-argument
16
+ * `add_rnd_square` and throwing before its first frame. The scene is the part
17
+ * worth checking, so it lives here where a spec can reach it.
18
+ *
19
+ * @author Alex Goldring
20
+ * @copyright Company Named Limited (c) 2026
21
+ */
22
+ /**
23
+ * Seed the demo uses, so two runs of the page produce the same picture. Any
24
+ * value does; this one is only here to be a written-down constant rather than
25
+ * a literal in a call.
26
+ * @type {number}
27
+ */
28
+ export const MLS_MPM_DEMO_SEED: number;
29
+ //# sourceMappingURL=mls_mpm_demo_scene.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mls_mpm_demo_scene.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/mls-mpm/mls_mpm_demo_scene.js"],"names":[],"mappings":"AA+BA;;;;;;;GAOG;AACH,iDALW,OAAO,cAAc,EAAE,aAAa,gBACzB,MAAM,GAEf,IAAI,CAMhB;AA3CD;;;;;;;;;;;GAWG;AAEH;;;;;GAKG;AACH,gCAFU,MAAM,CAEsB"}
@@ -0,0 +1,44 @@
1
+ /**
2
+ * The three blocks of snow the MLS-MPM demo drops, as a function rather than as
3
+ * three statements inside a file that also builds a canvas.
4
+ *
5
+ * The driver is DOM-only and runs at import, so nothing could check its calls;
6
+ * that is how it came to be passing two arguments to a three-argument
7
+ * `add_rnd_square` and throwing before its first frame. The scene is the part
8
+ * worth checking, so it lives here where a spec can reach it.
9
+ *
10
+ * @author Alex Goldring
11
+ * @copyright Company Named Limited (c) 2026
12
+ */
13
+
14
+ /**
15
+ * Seed the demo uses, so two runs of the page produce the same picture. Any
16
+ * value does; this one is only here to be a written-down constant rather than
17
+ * a literal in a call.
18
+ * @type {number}
19
+ */
20
+ export const MLS_MPM_DEMO_SEED = 1337;
21
+
22
+ /**
23
+ * The three coloured squares, in the order the demo drops them.
24
+ * @type {Array<{center: number[], colour: number}>}
25
+ */
26
+ const SQUARES = [
27
+ { center: [0.55, 0.45], colour: 0xED553B },
28
+ { center: [0.45, 0.65], colour: 0xF2B134 },
29
+ { center: [0.55, 0.85], colour: 0x168587 },
30
+ ];
31
+
32
+ /**
33
+ * Populate a solver with the demo's particles.
34
+ *
35
+ * @param {import("./MLS_MPM.js").MLS_MPMSolver} solver
36
+ * @param {function():number} random uniform in [0, 1) — required, so the layout
37
+ * is reproducible across runs
38
+ * @returns {void}
39
+ */
40
+ export function add_mls_mpm_demo_squares(solver, random) {
41
+ for (const { center, colour } of SQUARES) {
42
+ solver.add_rnd_square(center, colour, random);
43
+ }
44
+ }
@@ -1,4 +1,6 @@
1
+ import { seededRandom } from "../../../core/math/random/seededRandom.js";
1
2
  import { MLS_MPMSolver } from "./MLS_MPM.js";
3
+ import { MLS_MPM_DEMO_SEED, add_mls_mpm_demo_squares } from "./mls_mpm_demo_scene.js";
2
4
 
3
5
  const renderEvery = 5;
4
6
  const enableTiming = false;
@@ -51,9 +53,7 @@ function step() {
51
53
  }
52
54
 
53
55
  enableTiming && console.time('setup');
54
- solver.add_rnd_square([0.55, 0.45], 0xED553B);
55
- solver.add_rnd_square([0.45, 0.65], 0xF2B134);
56
- solver.add_rnd_square([0.55, 0.85], 0x168587);
56
+ add_mls_mpm_demo_squares(solver, seededRandom(MLS_MPM_DEMO_SEED));
57
57
  enableTiming && console.timeEnd('setup');
58
58
 
59
59
  step();
@@ -1 +1 @@
1
- {"version":3,"file":"narrowphase_step.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/narrowphase_step.js"],"names":[],"mappings":"AAk1CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH,qDAZW,YAAY,GAAC,MAAM,EAAE,iCAGrB,UAAU,MAAM,CAAC,QACjB,UAAU,MAAM,CAAC,iCAGjB,UAAU,MAAM,CAAC,QACjB,UAAU,MAAM,CAAC,GAEf,MAAM,CA2ClB;AAED;;;;;;;;;;;GAWG;AACH,uFALW,MAAM,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,CAAC,QA4LpE;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,uEAJW,MAAM,UACN,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,UACnD,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,QA2H7D;4BA/tD2B,oCAAoC"}
1
+ {"version":3,"file":"narrowphase_step.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/narrowphase_step.js"],"names":[],"mappings":"AAg5CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH,qDAZW,YAAY,GAAC,MAAM,EAAE,iCAGrB,UAAU,MAAM,CAAC,QACjB,UAAU,MAAM,CAAC,iCAGjB,UAAU,MAAM,CAAC,QACjB,UAAU,MAAM,CAAC,GAEf,MAAM,CA2ClB;AAED;;;;;;;;;;;GAWG;AACH,uFALW,MAAM,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,CAAC,QA6LpE;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,uEAJW,MAAM,UACN,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,UACnD,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,QA2H7D;4BA7xD2B,oCAAoC"}
@@ -1,8 +1,9 @@
1
1
  import { aabb3_transform_oriented } from "../../../core/geom/3d/aabb/aabb3_transform_oriented.js";
2
2
  import { Triangle3D } from "../../../core/geom/3d/shape/Triangle3D.js";
3
3
  import { body_id_index } from "../body/BodyStorage.js";
4
+ import { ColliderFlags } from "../ecs/ColliderFlags.js";
4
5
  import { combine_friction, combine_restitution } from "../contact/combine_material.js";
5
- import { CONTACT_STRIDE, MAX_CONTACTS_PER_MANIFOLD } from "../contact/ManifoldStore.js";
6
+ import { CONTACT_FLAG_SENSOR, CONTACT_STRIDE, MAX_CONTACTS_PER_MANIFOLD } from "../contact/ManifoldStore.js";
6
7
  import { GJK_SEPARATED, gjk_epa_penetration } from "../../../core/geom/3d/gjk/gjk_epa_penetration.js";
7
8
  import { reduce_manifold_contacts } from "./reduce_manifold_contacts.js";
8
9
  import { mpr } from "../../../core/geom/3d/gjk/mpr.js";
@@ -72,7 +73,7 @@ const capsule_box_multi_result = new Float64Array(CAPSULE_BOX_MAX_CONTACTS * CAP
72
73
  *
73
74
  * @type {number}
74
75
  */
75
- const CANDIDATE_STRIDE = 13;
76
+ const CANDIDATE_STRIDE = 14;
76
77
 
77
78
  /**
78
79
  * Combined friction / restitution for the collider pair currently being
@@ -85,6 +86,16 @@ const CANDIDATE_STRIDE = 13;
85
86
  let g_pair_friction = 0;
86
87
  let g_pair_restitution = 0;
87
88
 
89
+ /**
90
+ * Per-contact flags for the collider pair being dispatched — see
91
+ * {@link CONTACT_FLAG_SENSOR}. Stamped onto every contact the dispatch
92
+ * appends, for the same reason the materials are: the solver cannot tell which
93
+ * collider pair produced a contact, and a body's colliders need not agree
94
+ * about being solid.
95
+ * @type {number}
96
+ */
97
+ let g_pair_flags = 0;
98
+
88
99
  /**
89
100
  * Maximum number of contacts emitted into the per-pair manifold after the
90
101
  * reduction step. Mirrors {@link MAX_CONTACTS_PER_MANIFOLD} in ManifoldStore.
@@ -161,26 +172,63 @@ const prev_claimed = new Uint8Array(MAX_CONTACTS_PER_MANIFOLD);
161
172
  */
162
173
  const cand_to_prev = new Int32Array(MAX_KEPT);
163
174
 
175
+ /**
176
+ * Candidate capacity a fresh process starts at: enough for a typical compound
177
+ * pair (4 colliders per body × 4 colliders × 4 contacts). It grows from here.
178
+ * @type {number}
179
+ */
180
+ const CANDIDATE_CAPACITY_INITIAL = 64;
181
+
164
182
  /**
165
183
  * Per-candidate "already claimed" flags for {@link redetect_pair_geometry}'s
166
- * 1:1 existing-contact → fresh-candidate matching. Sized to the candidate
167
- * buffer capacity (64) so it covers any per-pair candidate count. Without it,
184
+ * 1:1 existing-contact → fresh-candidate matching. Kept the same length as the
185
+ * candidate buffer so it covers any per-pair candidate count. Without it,
168
186
  * several existing contacts that share one triangle's `feature_id` (the
169
187
  * box/capsule-triangle paths emit multiple contacts per triangle) would all
170
188
  * match the same first candidate, collapsing the manifold to duplicate witness
171
189
  * points.
172
190
  * @type {Uint8Array}
173
191
  */
174
- const redetect_claimed = new Uint8Array(64);
192
+ let redetect_claimed = new Uint8Array(CANDIDATE_CAPACITY_INITIAL);
175
193
 
176
194
  /**
177
195
  * Per body-pair scratch buffer for candidate contacts produced by the
178
- * cross-product of A's colliders × B's colliders. Sized generously for
179
- * typical compound bodies (each collider-pair contributes 1..4 contacts;
180
- * 64 covers up to 4 colliders per body × 4 colliders × 4 contacts = 64).
196
+ * cross-product of A's colliders × B's colliders.
197
+ *
198
+ * It grows by doubling, the way {@link PairList} and the broadphase's per-leaf
199
+ * buffer do, because the compound cross-product is not the only thing that
200
+ * feeds it: the concave path inside a SINGLE `dispatch_pair` enumerates up to
201
+ * {@link MAX_TRIANGLES_PER_PAIR} triangles and the box / capsule fast-paths
202
+ * emit up to 4 contacts each, deduped only against contacts sharing both a
203
+ * normal and a witness — so triangles at different heights or orientations
204
+ * each contribute a fresh entry. A fixed 64 filled inside the first few per
205
+ * cent of a rough heightmap's triangle list, and the overflow was a silent
206
+ * drop of everything after it in enumeration order, so the reduction picked
207
+ * "the deepest" out of the first sixty-four rather than out of the contacts.
208
+ * A 65×65 heightmap under an 8 m box dropped 955 contacts and reported the
209
+ * same penetration wherever the deepest spike was put.
210
+ *
211
+ * The high-water mark is kept for the process, which is what a scratch buffer
212
+ * is for; the triangle cap bounds it.
213
+ *
181
214
  * @type {Float64Array}
182
215
  */
183
- const candidates = new Float64Array(64 * CANDIDATE_STRIDE);
216
+ let candidates = new Float64Array(CANDIDATE_CAPACITY_INITIAL * CANDIDATE_STRIDE);
217
+
218
+ /**
219
+ * Double the candidate buffer, preserving what is in it, and resize the
220
+ * claim flags with it.
221
+ */
222
+ function grow_candidates() {
223
+ const capacity = (candidates.length / CANDIDATE_STRIDE) * 2;
224
+
225
+ const grown = new Float64Array(capacity * CANDIDATE_STRIDE);
226
+
227
+ grown.set(candidates);
228
+
229
+ candidates = grown;
230
+ redetect_claimed = new Uint8Array(capacity);
231
+ }
184
232
 
185
233
  /**
186
234
  * Maximum triangles a concave-side enumerator can produce per pair.
@@ -295,7 +343,7 @@ const scratch_tri_world = new Float64Array(9);
295
343
  */
296
344
  function append_contact(count, wax, way, waz, wbx, wby, wbz, nx, ny, nz, depth, feature_id) {
297
345
  if (count * CANDIDATE_STRIDE >= candidates.length){
298
- return count;
346
+ grow_candidates();
299
347
  }
300
348
 
301
349
  const off = count * CANDIDATE_STRIDE;
@@ -307,6 +355,7 @@ function append_contact(count, wax, way, waz, wbx, wby, wbz, nx, ny, nz, depth,
307
355
  candidates[off + 10] = feature_id;
308
356
  candidates[off + 11] = g_pair_friction;
309
357
  candidates[off + 12] = g_pair_restitution;
358
+ candidates[off + 13] = g_pair_flags;
310
359
 
311
360
  return count + 1;
312
361
  }
@@ -453,6 +502,19 @@ function dispatch_pair(count, colA, trA, colB, trB) {
453
502
  g_pair_restitution = 0;
454
503
  }
455
504
 
505
+ // Sensor-ness is per COLLIDER, and the solver has no way to tell which
506
+ // collider pair a contact came from. A body built as
507
+ // [trigger volume, solid hull] used to have the whole manifold skipped
508
+ // because the solver asked its first collider, so everything fell through
509
+ // the solid hull; built the other way round, the trigger pushed.
510
+ //
511
+ // The body-level sensor flag is not here: it is uniform over the body, so
512
+ // the solver still reads that per pair.
513
+ const sensor_a = colA.flags !== undefined && (colA.flags & ColliderFlags.IsSensor) !== 0;
514
+ const sensor_b = colB.flags !== undefined && (colB.flags & ColliderFlags.IsSensor) !== 0;
515
+
516
+ g_pair_flags = (sensor_a || sensor_b) ? CONTACT_FLAG_SENSOR : 0;
517
+
456
518
  // isSphereShape3D covers both UnitSphereShape3D (fixed radius 1) and
457
519
  // SphereShape3D (arbitrary radius). Both expose `radius`.
458
520
  const isSphereA = shapeA.isSphereShape3D === true;
@@ -1624,7 +1686,8 @@ export function narrowphase_step(pair_list, manifolds, lists) {
1624
1686
  candidates[off + 6], candidates[off + 7], candidates[off + 8],
1625
1687
  candidates[off + 9],
1626
1688
  candidates[off + 10],
1627
- candidates[off + 11], candidates[off + 12]
1689
+ candidates[off + 11], candidates[off + 12],
1690
+ candidates[off + 13]
1628
1691
  );
1629
1692
  const prev_j = cand_to_prev[k];
1630
1693
  if (prev_j !== -1) {
@@ -1 +1 @@
1
- {"version":3,"file":"overlap_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/overlap_shape.js"],"names":[],"mappings":"AA8CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,uFAZW,MAAM,EAAE,GAAC,YAAY,YAErB,MAAM,EAAE,GAAC,YAAY,UAErB,WAAW,GAAC,MAAM,EAAE,iBAEpB,MAAM,WACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,UAAS,KAAG,OAAO,GAEzC,MAAM,CAmHlB"}
1
+ {"version":3,"file":"overlap_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/overlap_shape.js"],"names":[],"mappings":"AAiEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,uFAZW,MAAM,EAAE,GAAC,YAAY,YAErB,MAAM,EAAE,GAAC,YAAY,UAErB,WAAW,GAAC,MAAM,EAAE,iBAEpB,MAAM,WACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,UAAS,KAAG,OAAO,GAEzC,MAAM,CA+IlB"}