@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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# Two generations of kernel live in here
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`FluidField` and `FluidSimulator` run the **`v3_mac_*`** kernels — the staggered (MAC) grid — plus the
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grid-generic helpers `v3_grid_apply_diffusion`, `v3_grid_solve_pressure*`,
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`v3_grid_compute_solid_neighbour_mask`, `v3_grid_shift_in_place`, `v3_grid_sample_scalar_masked` and the
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two edge-patch helpers.
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The **collocated** `v3_grid_advect_*` family is the previous generation of the same algorithms, on a
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collocated grid instead of a staggered one. It is reachable only from itself and its own specs:
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- `v3_grid_advect_maccormack_velocity`
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- `v3_grid_advect_sl_velocity` (one importer, `v3_grid_apply_advection_forward`, itself unreferenced)
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- `v3_grid_advect_maccormack_scalar`
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- `v3_grid_apply_advection_forward`
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- `v3_grid_apply_scalar_advection`
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- `v3_grid_compute_divergence`
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- `v3_grid_subtract_pressure_gradient`
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- `v3_grid_apply_vorticity_confinement`
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834 lines across the eight. `v3_mac_advect_maccormack_scalar` (in `v3_mac_advect_scalar.js`) is a ninth
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unreferenced kernel, on the live staggering: gather-MacCormack was **measured** non-conservative for
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scalars and rejected, which the `AdvectionScheme` docstring records.
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## Why they are still here
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`@woosh/meep-engine` publishes raw `src`, so an unreferenced export is public surface rather than dead
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code. A consumer running a collocated solver — the shape most fluid tutorials and most ported code use —
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wants exactly these, and they are correct for that grid.
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## What to know before using one
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**They are not interchangeable with the MAC kernels.** The staggering is the whole difference: a
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collocated kernel reads and writes velocity at cell centres, a MAC one at face centres. Feeding one
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family's field to the other gives a half-cell-shifted velocity everywhere, which looks like excessive
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diffusion rather than like a bug.
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**The collocated MacCormack limiter is not the MAC one.** It takes its extrema from the eight
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surrounding taps through `v3_grid_limit8_at_indices`, over raw samples. The live MAC scalar path clips
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the trace (`v3_mac_clip_trace`) and samples solid-masked, so the two disagree about wall handling: near
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a solid boundary the collocated limiter will admit a value from inside the wall as a legitimate extremum.
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If a collocated solver here is ever put on a path with solid boundaries that matter, that is the gap to
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close first.
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**Two of them have MAC twins whose docstrings describe them as the replacement** —
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`v3_mac_compute_divergence` and the MAC pressure-gradient subtraction each say they are "the face-exact
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counterpart of the collocated …". Read the MAC one first if you are trying to work out which is current.
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* COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
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* v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
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* two families implement the same algorithms against different grid layouts, so a fix to one does not
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* reach the other -- check both.
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* reach the other -- check both. See NOTES.md in this directory.
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*/
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/**
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* COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
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* v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
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* two families implement the same algorithms against different grid layouts, so a fix to one does not
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* reach the other -- check both.
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* reach the other -- check both. See NOTES.md in this directory.
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*/
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/**
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* COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
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* v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
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* two families implement the same algorithms against different grid layouts, so a fix to one does not
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* reach the other -- check both.
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* reach the other -- check both. See NOTES.md in this directory.
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*/
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/**
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* COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
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* v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
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* two families implement the same algorithms against different grid layouts, so a fix to one does not
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* reach the other -- check both.
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* reach the other -- check both. See NOTES.md in this directory.
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*/
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/**
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* COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
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* v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
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* two families implement the same algorithms against different grid layouts, so a fix to one does not
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* reach the other -- check both.
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* reach the other -- check both. See NOTES.md in this directory.
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*/
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/**
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{"version":3,"file":"v3_grid_apply_vorticity_confinement.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.js"],"names":[],"mappings":"
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{"version":3,"file":"v3_grid_apply_vorticity_confinement.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,2DAdW,YAAY,SACZ,YAAY,SACZ,YAAY,cACZ,YAAY,cACZ,YAAY,cACZ,YAAY,gBACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SAEN,UAAU,QA0FpB"}
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import { assert } from "../../../../core/assert.js";
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/*
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* COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
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* v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
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* two families implement the same algorithms against different grid layouts, so a fix to one does not
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* reach the other -- check both. See NOTES.md in this directory.
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*/
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/**
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* Vorticity confinement (Fedkiw, Stam, Jensen 2001 — "Visual Simulation of
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* Smoke"): re-inject the small-scale rotational motion that coarse grids and
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{"version":3,"file":"v3_grid_compute_divergence.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_compute_divergence.js"],"names":[],"mappings":"
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{"version":3,"file":"v3_grid_compute_divergence.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_compute_divergence.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uDATW,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,SACN,UAAU,QA8CpB"}
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import { assert } from "../../../../core/assert.js";
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/*
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* COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
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* v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
|
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* two families implement the same algorithms against different grid layouts, so a fix to one does not
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* reach the other -- check both. See NOTES.md in this directory.
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*/
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/**
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* Compute the divergence of a cell-centered velocity field into a scalar field.
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*
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{"version":3,"file":"v3_grid_subtract_pressure_gradient.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js"],"names":[],"mappings":"
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{"version":3,"file":"v3_grid_subtract_pressure_gradient.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AACH,0DAVW,YAAY,SACZ,YAAY,SACZ,YAAY,YACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,kBACN,UAAU,QAuDpB"}
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/*
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* COLLOCATED VARIANT. FluidSimulator transports through the MAC (staggered-grid) kernels in the sibling
|
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* v3_mac_* files; this collocated family is exported public surface and is not used by the simulator. The
|
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6
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* two families implement the same algorithms against different grid layouts, so a fix to one does not
|
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7
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* reach the other -- check both. See NOTES.md in this directory.
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*/
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/**
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* Subtract the pressure gradient from a velocity field in-place, making the velocity
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* (approximately) divergence-free:
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@@ -37,6 +37,11 @@ export function v3_mac_advect_sl_scalar(output: Float32Array, input: Float32Arra
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* fluid the corrected value is discarded in favour of the first-order
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* forward result.
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*
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* **Not scheduled.** `AdvectionScheme`'s docstring records that gather-MacCormack was *measured*
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* non-conservative for scalars and rejected, so `FluidSimulator` runs the semi-Lagrangian scalar path
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* instead. Exported because raw `src` is published; see NOTES.md in this directory for the rest of the
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* unscheduled surface here.
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*
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* @param {Float32Array} output Destination. Mutated.
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* @param {Float32Array} input Source. NOT mutated.
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{"version":3,"file":"v3_mac_advect_scalar.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_mac_advect_scalar.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,gDAXW,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SACN,UAAU,QA4CpB;AAED
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{"version":3,"file":"v3_mac_advect_scalar.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/solver/v3_mac_advect_scalar.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,gDAXW,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SACN,UAAU,QA4CpB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wDAZW,YAAY,SACZ,YAAY,mBACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,cACN,MAAM,SACN,UAAU,QA8GpB"}
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@@ -113,6 +113,11 @@ export function v3_mac_advect_sl_scalar(output, input, vel_u, vel_v, vel_w, res_
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* fluid the corrected value is discarded in favour of the first-order
|
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* forward result.
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115
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*
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* **Not scheduled.** `AdvectionScheme`'s docstring records that gather-MacCormack was *measured*
|
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* non-conservative for scalars and rejected, so `FluidSimulator` runs the semi-Lagrangian scalar path
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* instead. Exported because raw `src` is published; see NOTES.md in this directory for the rest of the
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* unscheduled surface here.
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*
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* @param {Float32Array} output Destination. Mutated.
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* @param {Float32Array} input Source. NOT mutated.
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* @param {Float32Array} forward_scratch Working buffer for the forward pass.
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@@ -14,6 +14,21 @@
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* Kinematic and Static bodies are skipped — their velocity is the
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* user / animation system's responsibility.
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*
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* ## Not what the TGS step runs
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*
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* `PhysicsSystem` imports {@link integrate_velocity_forces} (once per outer step, forces only, no
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* damping) and {@link integrate_velocity_gravity} (per substep, gravity and damping, over the
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* `SolverBodyState` span). This function is the *non-substepped* form: it folds gravity into the force
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* pass and applies damping at the caller's `dt`, which is the pattern `solve_contacts` names as what
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* "over-pushes resting contacts and jitters / explodes deep stacks". Dropping it into a substepped loop
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* applies gravity once per substep at the outer damping rate and is wrong in both halves.
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*
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* It also writes the `RigidBody` component where `integrate_velocity_gravity` writes the solver span, so
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* it is not expressible in terms of the pair and is not a candidate for being folded into them. It is kept
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* because it is a correct single-pass semi-implicit Euler integrator and a published export — a consumer
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*
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{"version":3,"file":"integrate_velocity.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/integration/integrate_velocity.js"],"names":[],"mappings":"AA6BA
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1
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+
{"version":3,"file":"integrate_velocity.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/integration/integrate_velocity.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH,8EALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAoDhB;AAED;;;;;;;;;;;;GAYG;AACH,qFAFW,MAAM,QAkDhB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CARW,YAAY,QACZ,MAAM,qBAEN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkChB"}
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@@ -43,6 +43,21 @@ function locked_inverse_inertia(rb) {
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* Kinematic and Static bodies are skipped — their velocity is the
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* user / animation system's responsibility.
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*
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* ## Not what the TGS step runs
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*
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* `PhysicsSystem` imports {@link integrate_velocity_forces} (once per outer step, forces only, no
|
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* damping) and {@link integrate_velocity_gravity} (per substep, gravity and damping, over the
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* `SolverBodyState` span). This function is the *non-substepped* form: it folds gravity into the force
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* pass and applies damping at the caller's `dt`, which is the pattern `solve_contacts` names as what
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* "over-pushes resting contacts and jitters / explodes deep stacks". Dropping it into a substepped loop
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* applies gravity once per substep at the outer damping rate and is wrong in both halves.
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*
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* it is not expressible in terms of the pair and is not a candidate for being folded into them. It is kept
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* because it is a correct single-pass semi-implicit Euler integrator and a published export — a consumer
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*
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-
{"version":3,"file":"IslandBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/IslandBuilder.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH;IAuFI;;;;;OAKG;IACH,
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{"version":3,"file":"IslandBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/IslandBuilder.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH;IAuFI;;;;;OAKG;IACH,gCAMC;IA0ND;;;;;;;;;;;;;OAaG;IACH,2CAmBC;IAED;;;;;OAKG;IACH,6BAIC;IAED;;;OAGG;IACH,6BAIC;IAlXD;;;;;OAKG;IACH,QAFU,WAAW,CAEQ;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEgB;IAEpC;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,cAFU,WAAW,CAEa;IAElC;;;;OAIG;IACH,WAFU,WAAW,CAEW;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,iBAFU,WAAW,CAEgB;IAErC;;;;OAIG;IACH,cAFU,WAAW,CAEc;IAEnC;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,yBAAsC;IAEtC;;;;;OAKG;IACH,wBAAsC;IAEtC;;;;OAIG;IACH,kBAA+B;IAgB/B;;;;;;;;;;;OAWG;IACH,8DANW,WAAW,uBACX,OAAO,UACP,OAAO,QAqGjB;IAED;;;;OAIG;IACH,yBA+CC;IAED;;;;;;OAMG;IACH,4BA0CC;IA2DD;;;;;;;;;OASG;IACH,yBAsBC;IAID;;;OAGG;IACH,+BAQC;IAED;;;OAGG;IACH,uCAOC;IAED;;;OAGG;IACH,oCAIC;IAED;;;OAGG;IACH,uCAIC;CACJ"}
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@@ -1,7 +1,7 @@
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1
1
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import { ceilPowerOfTwo } from "../../../core/binary/operations/ceilPowerOfTwo.js";
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import { body_id_index } from "../body/BodyStorage.js";
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import { BodyKind } from "../ecs/BodyKind.js";
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import {
|
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4
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import { body_is_wholly_sensor } from "../ecs/is_sensor.js";
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5
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import { JOINT_WORLD } from "../ecs/Joint.js";
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import { uf_find, uf_init, uf_union } from "../../../core/collection/union-find/union_find.js";
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7
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@@ -142,12 +142,11 @@ export class IslandBuilder {
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* @private
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*/
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static __body_is_sensor(rb, collider_list) {
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//
|
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//
|
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-
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return is_sensor(rb, collider);
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// Every collider, not the first one: the primary-collider shortcut made
|
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|
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// a [trigger volume, solid hull] body read as a sensor and drop out of
|
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// every island, so nothing it carried ever solved. See
|
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// body_is_wholly_sensor.
|
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|
+
return body_is_wholly_sensor(rb, collider_list);
|
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|
}
|
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/**
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"MLS_MPM.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/mls-mpm/MLS_MPM.js"],"names":[],"mappings":"AAcA;IACI,iBAAe;IAIX;;;;;OAKG;IACH,MAFU,YAAY,CAEiB;IAG3C;;;OAGG;IACH,YAFW,MAAM,
|
|
1
|
+
{"version":3,"file":"MLS_MPM.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/mls-mpm/MLS_MPM.js"],"names":[],"mappings":"AAcA;IACI,iBAAe;IAIX;;;;;OAKG;IACH,MAFU,YAAY,CAEiB;IAG3C;;;OAGG;IACH,YAFW,MAAM,QAuXhB;IAED;;;;;;;;;;;OAWG;IACH,uBALW,MAAM,EAAE,KACR,MAAM,gBACK,MAAM,UACjB,MAAM,QAgBhB;CACJ"}
|
|
@@ -112,9 +112,14 @@ export class MLS_MPMSolver {
|
|
|
112
112
|
const particle_position_x = particle_position[0];
|
|
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113
|
const particle_position_y = particle_position[1];
|
|
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114
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|
|
115
|
-
//
|
|
116
|
-
|
|
117
|
-
|
|
115
|
+
// Element-wise floor, and `| 0` will not do it: that truncates toward zero,
|
|
116
|
+
// so for a particle in the first half-cell — where the argument is negative —
|
|
117
|
+
// it gives 0 where floor gives -1. `fx` then lands in [0, 0.5) instead of the
|
|
118
|
+
// [1, 1.5) the quadratic kernel is derived for, and the middle weight
|
|
119
|
+
// `0.75 - (fx - 1)^2` comes out NEGATIVE, depositing negative mass and
|
|
120
|
+
// negative momentum into a real node.
|
|
121
|
+
const base_coordinate_x = Math.floor(particle_position_x * inv_dx - 0.5);
|
|
122
|
+
const base_coordinate_y = Math.floor(particle_position_y * inv_dx - 0.5);
|
|
118
123
|
|
|
119
124
|
// base position in grid units
|
|
120
125
|
const fx_x = particle_position_x * inv_dx - base_coordinate_x;
|
|
@@ -273,9 +278,14 @@ export class MLS_MPMSolver {
|
|
|
273
278
|
const particle_position_x = particle_position[0];
|
|
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279
|
const particle_position_y = particle_position[1];
|
|
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280
|
|
|
276
|
-
//
|
|
277
|
-
|
|
278
|
-
|
|
281
|
+
// Element-wise floor, and `| 0` will not do it: that truncates toward zero,
|
|
282
|
+
// so for a particle in the first half-cell — where the argument is negative —
|
|
283
|
+
// it gives 0 where floor gives -1. `fx` then lands in [0, 0.5) instead of the
|
|
284
|
+
// [1, 1.5) the quadratic kernel is derived for, and the middle weight
|
|
285
|
+
// `0.75 - (fx - 1)^2` comes out NEGATIVE, depositing negative mass and
|
|
286
|
+
// negative momentum into a real node.
|
|
287
|
+
const base_coordinate_x = Math.floor(particle_position_x * inv_dx - 0.5);
|
|
288
|
+
const base_coordinate_y = Math.floor(particle_position_y * inv_dx - 0.5);
|
|
279
289
|
|
|
280
290
|
// base position in grid units
|
|
281
291
|
const fx_x = particle_position_x * inv_dx - base_coordinate_x;
|
|
@@ -316,13 +326,19 @@ export class MLS_MPMSolver {
|
|
|
316
326
|
|
|
317
327
|
const grid_y = base_coordinate_y + j;
|
|
318
328
|
|
|
319
|
-
//
|
|
320
|
-
//
|
|
321
|
-
//
|
|
322
|
-
//
|
|
323
|
-
//
|
|
329
|
+
// The gather has to stay inside the lattice, and the lattice is
|
|
330
|
+
// `grid_width * grid_height` nodes rather than `n` cells: node index
|
|
331
|
+
// `n` is a real node, which the boundary pass holds at zero.
|
|
332
|
+
//
|
|
333
|
+
// Same guard as the scatter above, which this loop was missing
|
|
334
|
+
// entirely. A particle in the first half-cell has a base coordinate
|
|
335
|
+
// of -1, and the stencil reaches `base + 2` from a base in the last
|
|
336
|
+
// cell, so either end indexed past the flat typed array, read
|
|
337
|
+
// `undefined`, and turned the particle into NaN for the rest of the
|
|
338
|
+
// simulation — the hardening `Math.exp` and the polar decomposition
|
|
339
|
+
// both propagate it, and its next scatter poisons whatever node
|
|
324
340
|
// `(NaN | 0)` maps to, which is the corner of the domain.
|
|
325
|
-
if (grid_y < 0 || grid_y >=
|
|
341
|
+
if (grid_y < 0 || grid_y >= grid_height) {
|
|
326
342
|
continue;
|
|
327
343
|
}
|
|
328
344
|
|
|
@@ -333,7 +349,7 @@ export class MLS_MPMSolver {
|
|
|
333
349
|
|
|
334
350
|
const grid_x = base_coordinate_x + i;
|
|
335
351
|
|
|
336
|
-
if (grid_x < 0 || grid_x >=
|
|
352
|
+
if (grid_x < 0 || grid_x >= grid_width) {
|
|
337
353
|
continue;
|
|
338
354
|
}
|
|
339
355
|
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Populate a solver with the demo's particles.
|
|
3
|
+
*
|
|
4
|
+
* @param {import("./MLS_MPM.js").MLS_MPMSolver} solver
|
|
5
|
+
* @param {function():number} random uniform in [0, 1) — required, so the layout
|
|
6
|
+
* is reproducible across runs
|
|
7
|
+
* @returns {void}
|
|
8
|
+
*/
|
|
9
|
+
export function add_mls_mpm_demo_squares(solver: import("./MLS_MPM.js").MLS_MPMSolver, random: () => number): void;
|
|
10
|
+
/**
|
|
11
|
+
* The three blocks of snow the MLS-MPM demo drops, as a function rather than as
|
|
12
|
+
* three statements inside a file that also builds a canvas.
|
|
13
|
+
*
|
|
14
|
+
* The driver is DOM-only and runs at import, so nothing could check its calls;
|
|
15
|
+
* that is how it came to be passing two arguments to a three-argument
|
|
16
|
+
* `add_rnd_square` and throwing before its first frame. The scene is the part
|
|
17
|
+
* worth checking, so it lives here where a spec can reach it.
|
|
18
|
+
*
|
|
19
|
+
* @author Alex Goldring
|
|
20
|
+
* @copyright Company Named Limited (c) 2026
|
|
21
|
+
*/
|
|
22
|
+
/**
|
|
23
|
+
* Seed the demo uses, so two runs of the page produce the same picture. Any
|
|
24
|
+
* value does; this one is only here to be a written-down constant rather than
|
|
25
|
+
* a literal in a call.
|
|
26
|
+
* @type {number}
|
|
27
|
+
*/
|
|
28
|
+
export const MLS_MPM_DEMO_SEED: number;
|
|
29
|
+
//# sourceMappingURL=mls_mpm_demo_scene.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mls_mpm_demo_scene.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/mls-mpm/mls_mpm_demo_scene.js"],"names":[],"mappings":"AA+BA;;;;;;;GAOG;AACH,iDALW,OAAO,cAAc,EAAE,aAAa,gBACzB,MAAM,GAEf,IAAI,CAMhB;AA3CD;;;;;;;;;;;GAWG;AAEH;;;;;GAKG;AACH,gCAFU,MAAM,CAEsB"}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The three blocks of snow the MLS-MPM demo drops, as a function rather than as
|
|
3
|
+
* three statements inside a file that also builds a canvas.
|
|
4
|
+
*
|
|
5
|
+
* The driver is DOM-only and runs at import, so nothing could check its calls;
|
|
6
|
+
* that is how it came to be passing two arguments to a three-argument
|
|
7
|
+
* `add_rnd_square` and throwing before its first frame. The scene is the part
|
|
8
|
+
* worth checking, so it lives here where a spec can reach it.
|
|
9
|
+
*
|
|
10
|
+
* @author Alex Goldring
|
|
11
|
+
* @copyright Company Named Limited (c) 2026
|
|
12
|
+
*/
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Seed the demo uses, so two runs of the page produce the same picture. Any
|
|
16
|
+
* value does; this one is only here to be a written-down constant rather than
|
|
17
|
+
* a literal in a call.
|
|
18
|
+
* @type {number}
|
|
19
|
+
*/
|
|
20
|
+
export const MLS_MPM_DEMO_SEED = 1337;
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* The three coloured squares, in the order the demo drops them.
|
|
24
|
+
* @type {Array<{center: number[], colour: number}>}
|
|
25
|
+
*/
|
|
26
|
+
const SQUARES = [
|
|
27
|
+
{ center: [0.55, 0.45], colour: 0xED553B },
|
|
28
|
+
{ center: [0.45, 0.65], colour: 0xF2B134 },
|
|
29
|
+
{ center: [0.55, 0.85], colour: 0x168587 },
|
|
30
|
+
];
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Populate a solver with the demo's particles.
|
|
34
|
+
*
|
|
35
|
+
* @param {import("./MLS_MPM.js").MLS_MPMSolver} solver
|
|
36
|
+
* @param {function():number} random uniform in [0, 1) — required, so the layout
|
|
37
|
+
* is reproducible across runs
|
|
38
|
+
* @returns {void}
|
|
39
|
+
*/
|
|
40
|
+
export function add_mls_mpm_demo_squares(solver, random) {
|
|
41
|
+
for (const { center, colour } of SQUARES) {
|
|
42
|
+
solver.add_rnd_square(center, colour, random);
|
|
43
|
+
}
|
|
44
|
+
}
|
|
@@ -1,4 +1,6 @@
|
|
|
1
|
+
import { seededRandom } from "../../../core/math/random/seededRandom.js";
|
|
1
2
|
import { MLS_MPMSolver } from "./MLS_MPM.js";
|
|
3
|
+
import { MLS_MPM_DEMO_SEED, add_mls_mpm_demo_squares } from "./mls_mpm_demo_scene.js";
|
|
2
4
|
|
|
3
5
|
const renderEvery = 5;
|
|
4
6
|
const enableTiming = false;
|
|
@@ -51,9 +53,7 @@ function step() {
|
|
|
51
53
|
}
|
|
52
54
|
|
|
53
55
|
enableTiming && console.time('setup');
|
|
54
|
-
solver
|
|
55
|
-
solver.add_rnd_square([0.45, 0.65], 0xF2B134);
|
|
56
|
-
solver.add_rnd_square([0.55, 0.85], 0x168587);
|
|
56
|
+
add_mls_mpm_demo_squares(solver, seededRandom(MLS_MPM_DEMO_SEED));
|
|
57
57
|
enableTiming && console.timeEnd('setup');
|
|
58
58
|
|
|
59
59
|
step();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"narrowphase_step.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/narrowphase_step.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"narrowphase_step.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/narrowphase_step.js"],"names":[],"mappings":"AAg5CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH,qDAZW,YAAY,GAAC,MAAM,EAAE,iCAGrB,UAAU,MAAM,CAAC,QACjB,UAAU,MAAM,CAAC,iCAGjB,UAAU,MAAM,CAAC,QACjB,UAAU,MAAM,CAAC,GAEf,MAAM,CA2ClB;AAED;;;;;;;;;;;GAWG;AACH,uFALW,MAAM,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,CAAC,QA6LpE;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,uEAJW,MAAM,UACN,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,UACnD,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,EAAE,WAAW,CAAA;CAAC,CAAC,QA2H7D;4BA7xD2B,oCAAoC"}
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
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import { aabb3_transform_oriented } from "../../../core/geom/3d/aabb/aabb3_transform_oriented.js";
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import { Triangle3D } from "../../../core/geom/3d/shape/Triangle3D.js";
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import { body_id_index } from "../body/BodyStorage.js";
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4
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import { ColliderFlags } from "../ecs/ColliderFlags.js";
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import { combine_friction, combine_restitution } from "../contact/combine_material.js";
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import { CONTACT_STRIDE, MAX_CONTACTS_PER_MANIFOLD } from "../contact/ManifoldStore.js";
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6
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import { CONTACT_FLAG_SENSOR, CONTACT_STRIDE, MAX_CONTACTS_PER_MANIFOLD } from "../contact/ManifoldStore.js";
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import { GJK_SEPARATED, gjk_epa_penetration } from "../../../core/geom/3d/gjk/gjk_epa_penetration.js";
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import { reduce_manifold_contacts } from "./reduce_manifold_contacts.js";
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import { mpr } from "../../../core/geom/3d/gjk/mpr.js";
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@@ -72,7 +73,7 @@ const capsule_box_multi_result = new Float64Array(CAPSULE_BOX_MAX_CONTACTS * CAP
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*
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* @type {number}
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*/
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const CANDIDATE_STRIDE =
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const CANDIDATE_STRIDE = 14;
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/**
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* Combined friction / restitution for the collider pair currently being
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@@ -85,6 +86,16 @@ const CANDIDATE_STRIDE = 13;
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let g_pair_friction = 0;
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let g_pair_restitution = 0;
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/**
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* Per-contact flags for the collider pair being dispatched — see
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* {@link CONTACT_FLAG_SENSOR}. Stamped onto every contact the dispatch
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* appends, for the same reason the materials are: the solver cannot tell which
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* collider pair produced a contact, and a body's colliders need not agree
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* about being solid.
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* @type {number}
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*/
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let g_pair_flags = 0;
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98
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+
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/**
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* Maximum number of contacts emitted into the per-pair manifold after the
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* reduction step. Mirrors {@link MAX_CONTACTS_PER_MANIFOLD} in ManifoldStore.
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@@ -161,26 +172,63 @@ const prev_claimed = new Uint8Array(MAX_CONTACTS_PER_MANIFOLD);
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*/
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const cand_to_prev = new Int32Array(MAX_KEPT);
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/**
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* Candidate capacity a fresh process starts at: enough for a typical compound
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* pair (4 colliders per body × 4 colliders × 4 contacts). It grows from here.
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* @type {number}
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*/
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const CANDIDATE_CAPACITY_INITIAL = 64;
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/**
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* Per-candidate "already claimed" flags for {@link redetect_pair_geometry}'s
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* 1:1 existing-contact → fresh-candidate matching.
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* buffer
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* 1:1 existing-contact → fresh-candidate matching. Kept the same length as the
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* candidate buffer so it covers any per-pair candidate count. Without it,
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* several existing contacts that share one triangle's `feature_id` (the
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* box/capsule-triangle paths emit multiple contacts per triangle) would all
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* match the same first candidate, collapsing the manifold to duplicate witness
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* points.
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* @type {Uint8Array}
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*/
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-
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let redetect_claimed = new Uint8Array(CANDIDATE_CAPACITY_INITIAL);
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/**
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* Per body-pair scratch buffer for candidate contacts produced by the
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* cross-product of A's colliders × B's colliders.
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*
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*
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* cross-product of A's colliders × B's colliders.
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*
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* It grows by doubling, the way {@link PairList} and the broadphase's per-leaf
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* buffer do, because the compound cross-product is not the only thing that
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* feeds it: the concave path inside a SINGLE `dispatch_pair` enumerates up to
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* {@link MAX_TRIANGLES_PER_PAIR} triangles and the box / capsule fast-paths
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* emit up to 4 contacts each, deduped only against contacts sharing both a
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* normal and a witness — so triangles at different heights or orientations
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* each contribute a fresh entry. A fixed 64 filled inside the first few per
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* cent of a rough heightmap's triangle list, and the overflow was a silent
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* drop of everything after it in enumeration order, so the reduction picked
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* "the deepest" out of the first sixty-four rather than out of the contacts.
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* A 65×65 heightmap under an 8 m box dropped 955 contacts and reported the
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* same penetration wherever the deepest spike was put.
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*
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* The high-water mark is kept for the process, which is what a scratch buffer
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* is for; the triangle cap bounds it.
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*
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* @type {Float64Array}
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*/
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-
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let candidates = new Float64Array(CANDIDATE_CAPACITY_INITIAL * CANDIDATE_STRIDE);
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/**
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* Double the candidate buffer, preserving what is in it, and resize the
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* claim flags with it.
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+
*/
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+
function grow_candidates() {
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const capacity = (candidates.length / CANDIDATE_STRIDE) * 2;
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+
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const grown = new Float64Array(capacity * CANDIDATE_STRIDE);
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+
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grown.set(candidates);
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candidates = grown;
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redetect_claimed = new Uint8Array(capacity);
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+
}
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/**
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* Maximum triangles a concave-side enumerator can produce per pair.
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@@ -295,7 +343,7 @@ const scratch_tri_world = new Float64Array(9);
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*/
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function append_contact(count, wax, way, waz, wbx, wby, wbz, nx, ny, nz, depth, feature_id) {
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if (count * CANDIDATE_STRIDE >= candidates.length){
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-
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+
grow_candidates();
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}
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const off = count * CANDIDATE_STRIDE;
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@@ -307,6 +355,7 @@ function append_contact(count, wax, way, waz, wbx, wby, wbz, nx, ny, nz, depth,
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candidates[off + 10] = feature_id;
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candidates[off + 11] = g_pair_friction;
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candidates[off + 12] = g_pair_restitution;
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candidates[off + 13] = g_pair_flags;
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return count + 1;
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}
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@@ -453,6 +502,19 @@ function dispatch_pair(count, colA, trA, colB, trB) {
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453
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g_pair_restitution = 0;
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454
503
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}
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455
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505
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+
// Sensor-ness is per COLLIDER, and the solver has no way to tell which
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506
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+
// collider pair a contact came from. A body built as
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507
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+
// [trigger volume, solid hull] used to have the whole manifold skipped
|
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508
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+
// because the solver asked its first collider, so everything fell through
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509
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+
// the solid hull; built the other way round, the trigger pushed.
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510
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+
//
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511
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+
// The body-level sensor flag is not here: it is uniform over the body, so
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512
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+
// the solver still reads that per pair.
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513
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+
const sensor_a = colA.flags !== undefined && (colA.flags & ColliderFlags.IsSensor) !== 0;
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514
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+
const sensor_b = colB.flags !== undefined && (colB.flags & ColliderFlags.IsSensor) !== 0;
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515
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+
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516
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+
g_pair_flags = (sensor_a || sensor_b) ? CONTACT_FLAG_SENSOR : 0;
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517
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+
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456
518
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// isSphereShape3D covers both UnitSphereShape3D (fixed radius 1) and
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457
519
|
// SphereShape3D (arbitrary radius). Both expose `radius`.
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458
520
|
const isSphereA = shapeA.isSphereShape3D === true;
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@@ -1624,7 +1686,8 @@ export function narrowphase_step(pair_list, manifolds, lists) {
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candidates[off + 6], candidates[off + 7], candidates[off + 8],
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candidates[off + 9],
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candidates[off + 10],
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-
candidates[off + 11], candidates[off + 12]
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1689
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+
candidates[off + 11], candidates[off + 12],
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+
candidates[off + 13]
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1628
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);
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const prev_j = cand_to_prev[k];
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|
if (prev_j !== -1) {
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"overlap_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/overlap_shape.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"overlap_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/overlap_shape.js"],"names":[],"mappings":"AAiEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,uFAZW,MAAM,EAAE,GAAC,YAAY,YAErB,MAAM,EAAE,GAAC,YAAY,UAErB,WAAW,GAAC,MAAM,EAAE,iBAEpB,MAAM,WACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,UAAS,KAAG,OAAO,GAEzC,MAAM,CA+IlB"}
|