@woosh/meep-engine 3.30.0 → 3.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1627) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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  1460. package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +4 -0
  1461. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts +2 -1
  1462. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts.map +1 -1
  1463. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.js +15 -28
  1464. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
  1465. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  1466. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +203 -192
  1467. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1468. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
  1469. package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
  1470. package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
  1471. package/src/shade/renderer/shader/type/queue_typed_buffer_update.d.ts.map +1 -1
  1472. package/src/shade/renderer/shader/type/queue_typed_buffer_update.js +15 -0
  1473. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  1474. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +10 -9
  1475. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
  1476. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -1
  1477. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +210 -196
  1478. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +10 -3
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  1480. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +219 -194
  1481. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +32 -0
  1482. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts.map +1 -0
  1483. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +47 -0
  1484. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1485. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +11 -1
  1486. package/src/shade/renderer/texture/ShadeTexture.d.ts +16 -0
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  1492. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
  1493. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -2
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  1495. package/src/shade/renderer/texture/download_texture_data.js +12 -4
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  1500. package/src/shade/renderer/texture/encode/shader_texture_encode_bc4.d.ts.map +1 -1
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  1530. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
  1531. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1532. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +243 -62
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  1555. package/src/view/elements/navigation/ViewStack.js +4 -0
  1556. package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
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  1559. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1560. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1561. package/src/view/elements/radial/RadialMenu.js +4 -0
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  1564. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
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  1568. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
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  1573. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
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  1620. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
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  1622. package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
  1623. package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
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  1627. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
@@ -0,0 +1,86 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { GPUShaderStage } from "../../../descriptor/GPUShaderStage.js";
3
+ import { PipelineLayoutDescriptor } from "../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
4
+ import { SHADING_LIGHT_RESOURCE_GROUP } from "../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
5
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
6
+ import { SHADING_SCENE_LAYOUT, SHADING_SCENE_RESOURCE_GROUP } from "./SHADING_SCENE_RESOURCE_GROUP.js";
7
+
8
+ /**
9
+ * @typedef {import("../../../descriptor/binding/BindGroupLayoutDescriptor.js").BindGroupLayoutDescriptor} BindGroupLayoutDescriptor
10
+ * @typedef {import("../../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} ShaderResourceGroupDescriptor
11
+ * @typedef {import("../../material/template/ShadeMaterialTemplate.js").ShadeMaterialTemplate} ShadeMaterialTemplate
12
+ */
13
+
14
+ /*
15
+ How every transparent pipeline is laid out, for one template: group 0 is the template's own,
16
+ exactly as its G-buffer pipeline declares it; group 1 is the forward scene group; the rest are the
17
+ pass's. Because group 0 is the template's and nothing else, the material's one bind group — the
18
+ G-buffer pass's — is what the transparent loop binds, and the loop builds none.
19
+
20
+ Storage buffers are counted per stage across the whole layout, against the 10 `Renderer` asks the
21
+ device for. The vertex stage spends six on the scene group, so a pass group is visible to it only
22
+ when it reads that group: the lights are the fragment stage's alone.
23
+ */
24
+
25
+ /**
26
+ * The lights, as the passes that shade with them lay the group out and bind it: fragment-only.
27
+ *
28
+ * @type {BindGroupLayoutDescriptor}
29
+ */
30
+ export const FORWARD_LIGHT_LAYOUT = SHADING_LIGHT_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT);
31
+
32
+ /**
33
+ * What a transparent pass's fragment stage declares for a template.
34
+ *
35
+ * @param {ShadeMaterialTemplate} template
36
+ * @param {ShaderResourceGroupDescriptor[]} pass_groups groups 2 and up
37
+ * @returns {ShaderResourceSetDescriptor}
38
+ */
39
+ export function forward_fragment_resources(template, pass_groups) {
40
+ const resources = new ShaderResourceSetDescriptor();
41
+
42
+ resources.addGroup(template.resources);
43
+ resources.addGroup(SHADING_SCENE_RESOURCE_GROUP);
44
+
45
+ for (let i = 0; i < pass_groups.length; i++) {
46
+ resources.addGroup(pass_groups[i]);
47
+ }
48
+
49
+ return resources;
50
+ }
51
+
52
+ /**
53
+ * What the shared forward vertex stage declares: nothing at group 0, which is the template's and
54
+ * fragment-only.
55
+ *
56
+ * @param {ShaderResourceGroupDescriptor[]} pass_groups groups 2 and up, as far as the vertex stage
57
+ * reads them
58
+ * @returns {ShaderResourceSetDescriptor}
59
+ */
60
+ export function forward_vertex_resources(pass_groups) {
61
+ const resources = new ShaderResourceSetDescriptor();
62
+
63
+ resources.createGroup({ index: 0, label: "material (fragment only)" });
64
+ resources.addGroup(SHADING_SCENE_RESOURCE_GROUP);
65
+
66
+ for (let i = 0; i < pass_groups.length; i++) {
67
+ resources.addGroup(pass_groups[i]);
68
+ }
69
+
70
+ return resources;
71
+ }
72
+
73
+ /**
74
+ * @param {ShadeMaterialTemplate} template
75
+ * @param {BindGroupLayoutDescriptor[]} pass_layouts groups 2 and up, as the pass binds them
76
+ * @returns {PipelineLayoutDescriptor}
77
+ */
78
+ export function forward_pipeline_layout(template, pass_layouts) {
79
+ assert.equal(template.forward, true, `template '${template.name}' cannot be drawn forward`);
80
+
81
+ return PipelineLayoutDescriptor.from([
82
+ template.resources.generateBindGroupLayoutDescriptor(),
83
+ SHADING_SCENE_LAYOUT,
84
+ ...pass_layouts,
85
+ ]);
86
+ }
@@ -1,3 +1,14 @@
1
+ /**
2
+ * The forward vertex stage every transparent pipeline shares, whatever the material's template.
3
+ *
4
+ * **It reads nothing from group 0.** The side a material draws comes from the metadata table, per
5
+ * instance, as it does for the opaque and alpha-tested rasterizers, and the colour it hands on is
6
+ * the vertex's own — the material's albedo colour is applied by the fragment stage, which is the
7
+ * one that knows the material. That is what lets group 0 be the material's own fragment-only group,
8
+ * the one the G-buffer pass binds.
9
+ *
10
+ * @type {CodeChunk}
11
+ */
1
12
  export const vertex_shader_chunk: CodeChunk;
2
13
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
14
  //# sourceMappingURL=vertex_shader_chunk.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"vertex_shader_chunk.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/vertex_shader_chunk.js"],"names":[],"mappings":"AAeA,4CAgEE;0BAnEwB,oCAAoC"}
1
+ {"version":3,"file":"vertex_shader_chunk.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/vertex_shader_chunk.js"],"names":[],"mappings":"AAeA;;;;;;;;;;GAUG;AACH,kCAFU,SAAS,CAkEjB;0BA9EwB,oCAAoC"}
@@ -13,6 +13,17 @@ import {
13
13
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
14
14
  import { FORWARD_VERTEX_SHADER_STRUCT } from "./FORWARD_VERTEX_SHADER_STRUCT.js";
15
15
 
16
+ /**
17
+ * The forward vertex stage every transparent pipeline shares, whatever the material's template.
18
+ *
19
+ * **It reads nothing from group 0.** The side a material draws comes from the metadata table, per
20
+ * instance, as it does for the opaque and alpha-tested rasterizers, and the colour it hands on is
21
+ * the vertex's own — the material's albedo colour is applied by the fragment stage, which is the
22
+ * one that knows the material. That is what lets group 0 be the material's own fragment-only group,
23
+ * the one the G-buffer pass binds.
24
+ *
25
+ * @type {CodeChunk}
26
+ */
16
27
  export const vertex_shader_chunk = CodeChunk.from(
17
28
  //language=WGSL
18
29
  `
@@ -39,7 +50,7 @@ fn main(
39
50
  meshlet_header,
40
51
  triangle_list_reverse_winding(
41
52
  meshlet_vertex_id,
42
- triangle_winding_is_reversed(node, material_info.draw_side)
53
+ triangle_winding_is_reversed(node, materials[mesh.material].draw_side)
43
54
  ),
44
55
  );
45
56
 
@@ -64,7 +75,7 @@ fn main(
64
75
  let world_tangent = vec4( normalize( normal_model_matrix * geometry_tangent.xyz ), tangent_handedness );
65
76
  output.tangent = world_tangent;
66
77
 
67
- output.color = geo_vertex.color * material_info.albedo_color.rgb;
78
+ output.color = geo_vertex.color;
68
79
 
69
80
  return output;
70
81
  }
@@ -0,0 +1,38 @@
1
+ /**
2
+ * Clear a rasterization's targets to what its first draw would have cleared them to, for a
3
+ * rasterization that has no first draw.
4
+ *
5
+ * A rasterization clears its targets through the `loadOp` of its first draw, which is its first opaque
6
+ * bucket's; everything after that loads. A scene with no opaque bucket has no such draw, and a scene
7
+ * with nothing in it has no draw at all — and no target starts a frame empty, so the frame then reads
8
+ * whatever it last held. The renderer's own targets outlive the frame: a mesh taken out of the scene
9
+ * stays in them, and so does the depth an extension wrote over the scene after the rasterizer was done.
10
+ * A graph transient comes out of a pool holding whatever its last user left, which is what a point
11
+ * light's cube faces are. This takes that draw's place.
12
+ *
13
+ * The clear values are the pass descriptor's own, so what the targets hold afterwards is exactly what
14
+ * the draw's clear would have left. A viewport short of the whole target fills that rectangle alone —
15
+ * shadow maps share an atlas, and a clear load op would erase every other map in it.
16
+ *
17
+ * @param {object} options
18
+ * @param {FrameGraph} options.graph
19
+ * @param {number} options.depth depth texture resource ID
20
+ * @param {number[]} options.color_targets colour texture resource IDs, in the order of the pass
21
+ * descriptor's colour attachments
22
+ * @param {RenderPassDescriptor} options.pass_descriptor the pass whose first draw this stands in for;
23
+ * the clear values are read off it
24
+ * @param {number[]} [options.viewport] [x, y, width, height]; a width or height of -1 runs to the edge of
25
+ * the target, and [0, 0, -1, -1] is the whole target
26
+ * @returns {{depth: number, color_targets: number[]}} the depth and colour handles, cleared
27
+ */
28
+ export function graph_clear_raster_targets({ graph, depth, color_targets, pass_descriptor, viewport, }: {
29
+ graph: FrameGraph;
30
+ depth: number;
31
+ color_targets: number[];
32
+ pass_descriptor: RenderPassDescriptor;
33
+ viewport?: number[];
34
+ }): {
35
+ depth: number;
36
+ color_targets: number[];
37
+ };
38
+ //# sourceMappingURL=graph_clear_raster_targets.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graph_clear_raster_targets.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/graph_clear_raster_targets.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAV+B,KAAK;IACT,KAAK,EAArB,MAAM;IACY,aAAa,EAA/B,MAAM,EAAE;IAEsB,eAAe;IAE1B,QAAQ,GAA3B,MAAM,EAAE;IAEN;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,EAAE,CAAA;CAAC,CA4EpD"}
@@ -0,0 +1,105 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { texture_fill_rectangle } from "../texture/util/texture_fill_rectangle.js";
3
+
4
+ /**
5
+ * Clear a rasterization's targets to what its first draw would have cleared them to, for a
6
+ * rasterization that has no first draw.
7
+ *
8
+ * A rasterization clears its targets through the `loadOp` of its first draw, which is its first opaque
9
+ * bucket's; everything after that loads. A scene with no opaque bucket has no such draw, and a scene
10
+ * with nothing in it has no draw at all — and no target starts a frame empty, so the frame then reads
11
+ * whatever it last held. The renderer's own targets outlive the frame: a mesh taken out of the scene
12
+ * stays in them, and so does the depth an extension wrote over the scene after the rasterizer was done.
13
+ * A graph transient comes out of a pool holding whatever its last user left, which is what a point
14
+ * light's cube faces are. This takes that draw's place.
15
+ *
16
+ * The clear values are the pass descriptor's own, so what the targets hold afterwards is exactly what
17
+ * the draw's clear would have left. A viewport short of the whole target fills that rectangle alone —
18
+ * shadow maps share an atlas, and a clear load op would erase every other map in it.
19
+ *
20
+ * @param {object} options
21
+ * @param {FrameGraph} options.graph
22
+ * @param {number} options.depth depth texture resource ID
23
+ * @param {number[]} options.color_targets colour texture resource IDs, in the order of the pass
24
+ * descriptor's colour attachments
25
+ * @param {RenderPassDescriptor} options.pass_descriptor the pass whose first draw this stands in for;
26
+ * the clear values are read off it
27
+ * @param {number[]} [options.viewport] [x, y, width, height]; a width or height of -1 runs to the edge of
28
+ * the target, and [0, 0, -1, -1] is the whole target
29
+ * @returns {{depth: number, color_targets: number[]}} the depth and colour handles, cleared
30
+ */
31
+ export function graph_clear_raster_targets({
32
+ graph,
33
+ depth,
34
+ color_targets,
35
+ pass_descriptor,
36
+ viewport = [0, 0, -1, -1],
37
+ }) {
38
+ assert.defined(graph, 'graph');
39
+ assert.isNonNegativeInteger(depth, 'depth');
40
+ assert.isArray(color_targets, 'color_targets');
41
+ assert.equal(pass_descriptor.isRenderPassDescriptor, true, "pass_descriptor must be a RenderPassDescriptor");
42
+ assert.equal(color_targets.length, pass_descriptor.colorAttachments.length, 'one colour target per colour attachment of the pass');
43
+
44
+ /**
45
+ * @param data
46
+ * @param {FramePassResources} resources
47
+ * @param {GraphicsExecutionContext} context
48
+ */
49
+ function execute(data, resources, context) {
50
+ const encoder = context.encoder;
51
+
52
+ /**
53
+ * @type {GPUTextureContext}
54
+ */
55
+ const depth_texture = resources.get(data.depth);
56
+
57
+ /**
58
+ * @type {GPUTextureContext[]}
59
+ */
60
+ const color_textures = data.color_targets.map(id => resources.get(id));
61
+
62
+ const x = viewport[0];
63
+ const y = viewport[1];
64
+ const width = viewport[2] >= 0 ? viewport[2] : depth_texture.width - x;
65
+ const height = viewport[3] >= 0 ? viewport[3] : depth_texture.height - y;
66
+
67
+ const is_whole_target = x === 0 && y === 0 && width === depth_texture.width && height === depth_texture.height;
68
+
69
+ if (is_whole_target) {
70
+ const gpu_descriptor = pass_descriptor.toGPU({
71
+ colorTargets: color_textures,
72
+ depthTarget: depth_texture,
73
+ loadOp: "clear",
74
+ storeOp: "store",
75
+ });
76
+
77
+ // not the draw's pipeline label: nothing is drawn
78
+ gpu_descriptor.label = "Clear rasterization targets";
79
+
80
+ encoder.beginRenderPass(gpu_descriptor).end();
81
+
82
+ return;
83
+ }
84
+
85
+ const rectangle = [x, y, width, height];
86
+
87
+ for (let i = 0; i < color_textures.length; i++) {
88
+ texture_fill_rectangle(encoder, color_textures[i], rectangle, pass_descriptor.colorAttachments[i].clearValue);
89
+ }
90
+
91
+ texture_fill_rectangle(encoder, depth_texture, rectangle, [pass_descriptor.depthStencilAttachment.depthClearValue]);
92
+ }
93
+
94
+ const data = {};
95
+
96
+ const pass = graph.add("clear raster targets", data, execute);
97
+
98
+ data.depth = pass.write(depth);
99
+ data.color_targets = color_targets.map(pass.write, pass);
100
+
101
+ return {
102
+ depth: data.depth,
103
+ color_targets: data.color_targets,
104
+ };
105
+ }
@@ -1,6 +1,64 @@
1
+ /**
2
+ * What a template's alpha-tested fragment stage declares: the template's group 0, then the passes'
3
+ * groups 1 and 2.
4
+ *
5
+ * @param {ShadeMaterialTemplate} template
6
+ * @returns {ShaderResourceSetDescriptor}
7
+ */
8
+ export function alpha_tested_fragment_resources(template: ShadeMaterialTemplate): ShaderResourceSetDescriptor;
9
+ /**
10
+ * The layout of a template's alpha-tested pipelines. Group 0 is laid out exactly as it is in the
11
+ * template's G-buffer pipeline — same descriptor, same visibility — so the layout manager hands
12
+ * both the same bind group layout and one bind group per material serves every pass.
13
+ *
14
+ * @param {ShadeMaterialTemplate} template
15
+ * @returns {PipelineLayoutDescriptor}
16
+ */
17
+ export function alpha_tested_pipeline_layout(template: ShadeMaterialTemplate): PipelineLayoutDescriptor;
18
+ /**
19
+ * @typedef {import("../../material/template/ShadeMaterialTemplate.js").ShadeMaterialTemplate} ShadeMaterialTemplate
20
+ */
1
21
  export const RASTERIZATION_SHADER_BIND_GROUP_MATERIAL: 0;
2
22
  export const RASTERIZATION_SHADER_BIND_GROUP_SCENE: 1;
3
23
  export const RASTERIZATION_SHADER_BIND_GROUP_VIEW: 2;
4
- export const alpha_tested_pass_resources: ShaderResourceSetDescriptor;
24
+ /**
25
+ * Group 1 of every alpha-tested pipeline, whatever the template.
26
+ *
27
+ * `materials` is the metadata table: the vertex stage reads the side a material draws from it, per
28
+ * instance, the way the opaque raster already does — which is what takes group 0 out of the vertex
29
+ * stage, so the template's own group 0, fragment-only, can be bound here as it is in the G-buffer
30
+ * pass.
31
+ *
32
+ * Vertex-only: nothing here is read by a fragment stage, and six storage buffers visible to the
33
+ * fragment stage would count against its storage-buffer limit next to whatever the template's group
34
+ * 0 declares.
35
+ *
36
+ * @type {ShaderResourceGroupDescriptor}
37
+ */
38
+ export const ALPHA_TESTED_SCENE_GROUP: ShaderResourceGroupDescriptor;
39
+ /**
40
+ * Group 2 of every alpha-tested pipeline, whatever the template.
41
+ *
42
+ * @type {ShaderResourceGroupDescriptor}
43
+ */
44
+ export const ALPHA_TESTED_VIEW_GROUP: ShaderResourceGroupDescriptor;
45
+ /**
46
+ * @type {BindGroupLayoutDescriptor}
47
+ */
48
+ export const ALPHA_TESTED_SCENE_LAYOUT: BindGroupLayoutDescriptor;
49
+ /**
50
+ * @type {BindGroupLayoutDescriptor}
51
+ */
52
+ export const ALPHA_TESTED_VIEW_LAYOUT: BindGroupLayoutDescriptor;
53
+ /**
54
+ * What the alpha-tested vertex stages declare: nothing at group 0, which is the template's and
55
+ * fragment-only.
56
+ *
57
+ * @type {ShaderResourceSetDescriptor}
58
+ */
59
+ export const alpha_tested_vertex_resources: ShaderResourceSetDescriptor;
60
+ export type ShadeMaterialTemplate = import("../../material/template/ShadeMaterialTemplate.js").ShadeMaterialTemplate;
5
61
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
62
+ import { PipelineLayoutDescriptor } from "../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
63
+ import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
6
64
  //# sourceMappingURL=alpha_tested_pass_resources.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"alpha_tested_pass_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/alpha_tested_pass_resources.js"],"names":[],"mappings":"AAWA,yDAA0D;AAC1D,sDAAuD;AACvD,qDAAsD;AAEtD,sEAA6E;4CAXjC,sDAAsD"}
1
+ {"version":3,"file":"alpha_tested_pass_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/alpha_tested_pass_resources.js"],"names":[],"mappings":"AAkGA;;;;;;GAMG;AACH,0DAHW,qBAAqB,GACnB,2BAA2B,CAgBvC;AAED;;;;;;;GAOG;AACH,uDAHW,qBAAqB,GACnB,wBAAwB,CAQpC;AAzHD;;GAEG;AAEH,yDAA0D;AAC1D,sDAAuD;AACvD,qDAAsD;AAEtD;;;;;;;;;;;;;GAaG;AACH,uCAFU,6BAA6B,CAEqC;AAe5E;;;;GAIG;AACH,sCAFU,6BAA6B,CAEoC;AAY3E;;GAEG;AACH,kEAAsG;AAEtG;;GAEG;AACH,iEAAoG;AAEpG;;;;;GAKG;AACH,4CAFU,2BAA2B,CAE0C;oCArElE,OAAO,kDAAkD,EAAE,qBAAqB;4CARjD,sDAAsD;yCANzD,0DAA0D;8CAKrD,wDAAwD"}
@@ -1,7 +1,10 @@
1
+ import { GPUShaderStage } from "../../../descriptor/GPUShaderStage.js";
2
+ import { PipelineLayoutDescriptor } from "../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
1
3
  import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
4
  import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
5
  import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
4
6
  import { MATERIAL_METADATA_STRUCT } from "../../material/MATERIAL_METADATA_STRUCT.js";
7
+ import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
5
8
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
6
9
  import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
7
10
  import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
@@ -9,26 +12,125 @@ import { GEOMETRY_METADATA_STRUCT } from "../../geometry/GEOMETRY_METADATA_STRUC
9
12
  import { MESHLET_DEFINITION_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
10
13
  import { MESHLET_METADATA_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
11
14
 
15
+ /**
16
+ * @typedef {import("../../material/template/ShadeMaterialTemplate.js").ShadeMaterialTemplate} ShadeMaterialTemplate
17
+ */
18
+
12
19
  export const RASTERIZATION_SHADER_BIND_GROUP_MATERIAL = 0;
13
20
  export const RASTERIZATION_SHADER_BIND_GROUP_SCENE = 1;
14
21
  export const RASTERIZATION_SHADER_BIND_GROUP_VIEW = 2;
15
22
 
16
- export const alpha_tested_pass_resources = new ShaderResourceSetDescriptor();
23
+ /**
24
+ * Group 1 of every alpha-tested pipeline, whatever the template.
25
+ *
26
+ * `materials` is the metadata table: the vertex stage reads the side a material draws from it, per
27
+ * instance, the way the opaque raster already does — which is what takes group 0 out of the vertex
28
+ * stage, so the template's own group 0, fragment-only, can be bound here as it is in the G-buffer
29
+ * pass.
30
+ *
31
+ * Vertex-only: nothing here is read by a fragment stage, and six storage buffers visible to the
32
+ * fragment stage would count against its storage-buffer limit next to whatever the template's group
33
+ * 0 declares.
34
+ *
35
+ * @type {ShaderResourceGroupDescriptor}
36
+ */
37
+ export const ALPHA_TESTED_SCENE_GROUP = new ShaderResourceGroupDescriptor();
17
38
 
18
- alpha_tested_pass_resources.createGroup({ index: RASTERIZATION_SHADER_BIND_GROUP_MATERIAL, label: "material" })
19
- .addTexture("t_color", "float")
20
- .addSampler("t_color_sampler", "filtering")
21
- .addUniform("material", MATERIAL_METADATA_STRUCT);
39
+ ALPHA_TESTED_SCENE_GROUP.label = "scene";
22
40
 
23
- alpha_tested_pass_resources.createGroup({ index: RASTERIZATION_SHADER_BIND_GROUP_SCENE, label: "scene" })
41
+ ALPHA_TESTED_SCENE_GROUP
24
42
  .addStorageBuffer("meshlets", WebGPUArray.from(MESHLET_DEFINITION_STRUCT))
25
43
  .addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
26
44
  .addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
27
45
  .addStorageBuffer("scene_database", WebGPUArray.from(u32))
28
46
  .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
47
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
48
+ ;
49
+
50
+ ALPHA_TESTED_SCENE_GROUP.addVisibility(GPUShaderStage.VERTEX);
51
+
52
+ /**
53
+ * Group 2 of every alpha-tested pipeline, whatever the template.
54
+ *
55
+ * @type {ShaderResourceGroupDescriptor}
56
+ */
57
+ export const ALPHA_TESTED_VIEW_GROUP = new ShaderResourceGroupDescriptor();
58
+
59
+ ALPHA_TESTED_VIEW_GROUP.label = "view";
29
60
 
30
- alpha_tested_pass_resources.createGroup({ index: RASTERIZATION_SHADER_BIND_GROUP_VIEW, label: "view" })
61
+ ALPHA_TESTED_VIEW_GROUP
31
62
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
32
63
  .addUniform("view", VIEW_UNIFORM_STRUCT)
33
64
  .addTexture("t_noise", "uint")
34
65
  ;
66
+
67
+ ALPHA_TESTED_VIEW_GROUP.addVisibility(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT);
68
+
69
+ /**
70
+ * @type {BindGroupLayoutDescriptor}
71
+ */
72
+ export const ALPHA_TESTED_SCENE_LAYOUT = ALPHA_TESTED_SCENE_GROUP.generateBindGroupLayoutDescriptor();
73
+
74
+ /**
75
+ * @type {BindGroupLayoutDescriptor}
76
+ */
77
+ export const ALPHA_TESTED_VIEW_LAYOUT = ALPHA_TESTED_VIEW_GROUP.generateBindGroupLayoutDescriptor();
78
+
79
+ /**
80
+ * What the alpha-tested vertex stages declare: nothing at group 0, which is the template's and
81
+ * fragment-only.
82
+ *
83
+ * @type {ShaderResourceSetDescriptor}
84
+ */
85
+ export const alpha_tested_vertex_resources = new ShaderResourceSetDescriptor();
86
+
87
+ alpha_tested_vertex_resources.createGroup({
88
+ index: RASTERIZATION_SHADER_BIND_GROUP_MATERIAL,
89
+ label: "material (fragment only)"
90
+ });
91
+ alpha_tested_vertex_resources.addGroup(ALPHA_TESTED_SCENE_GROUP);
92
+ alpha_tested_vertex_resources.addGroup(ALPHA_TESTED_VIEW_GROUP);
93
+
94
+ /**
95
+ * @type {WeakMap<ShadeMaterialTemplate, ShaderResourceSetDescriptor>}
96
+ */
97
+ const fragment_resources = new WeakMap();
98
+
99
+ /**
100
+ * What a template's alpha-tested fragment stage declares: the template's group 0, then the passes'
101
+ * groups 1 and 2.
102
+ *
103
+ * @param {ShadeMaterialTemplate} template
104
+ * @returns {ShaderResourceSetDescriptor}
105
+ */
106
+ export function alpha_tested_fragment_resources(template) {
107
+ let resources = fragment_resources.get(template);
108
+
109
+ if (resources === undefined) {
110
+ resources = new ShaderResourceSetDescriptor();
111
+
112
+ resources.addGroup(template.resources);
113
+ resources.addGroup(ALPHA_TESTED_SCENE_GROUP);
114
+ resources.addGroup(ALPHA_TESTED_VIEW_GROUP);
115
+
116
+ fragment_resources.set(template, resources);
117
+ }
118
+
119
+ return resources;
120
+ }
121
+
122
+ /**
123
+ * The layout of a template's alpha-tested pipelines. Group 0 is laid out exactly as it is in the
124
+ * template's G-buffer pipeline — same descriptor, same visibility — so the layout manager hands
125
+ * both the same bind group layout and one bind group per material serves every pass.
126
+ *
127
+ * @param {ShadeMaterialTemplate} template
128
+ * @returns {PipelineLayoutDescriptor}
129
+ */
130
+ export function alpha_tested_pipeline_layout(template) {
131
+ return PipelineLayoutDescriptor.from([
132
+ template.resources.generateBindGroupLayoutDescriptor(),
133
+ ALPHA_TESTED_SCENE_LAYOUT,
134
+ ALPHA_TESTED_VIEW_LAYOUT,
135
+ ]);
136
+ }
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * A source of transparent fragments that is not a meshlet bucket, drawn through the AVBOIT pipeline
3
- * alongside the transparent meshes: particles today, anything quad- or point-shaped tomorrow.
3
+ * alongside the transparent meshes: the GPU particles (`GPUParticleSystem`), the dynamic meshes a
4
+ * system registers (`DynamicMeshAVBOITChannel` — the trails), anything quad- or point-shaped tomorrow.
4
5
  *
5
6
  * The orchestrator (`graph_rasterize_meshes_transparent_avboit`) collects three things from every
6
7
  * transparent surface in the frame, in this order, and a side channel is asked for each at the
@@ -23,6 +24,14 @@
23
24
  * Every method takes the frame graph and the handles the orchestrator currently holds, and returns
24
25
  * the handles the next reader must take — the frame-graph threading rule, unchanged. A channel with
25
26
  * nothing to add returns what it was given.
27
+ *
28
+ * A channel may also say, before the frame records, that it has nothing to add at all
29
+ * (`avboit_is_empty`). The orchestrator runs whenever it is handed a channel, even with no
30
+ * transparent material in the scene; a channel that is always registered but usually empty — a
31
+ * system's, from outside the renderer — would otherwise buy every frame the pipeline's fixed cost.
32
+ * The renderer leaves a channel that says it is empty out of that frame's list, and asks registered
33
+ * channels nothing at all with transparency off or under MBOIT, which takes no side channels. A
34
+ * channel without the method is always asked.
26
35
  */
27
36
  export type AVBOITSideChannel = {
28
37
  /**
@@ -83,5 +92,11 @@ export type AVBOITSideChannel = {
83
92
  extinction: number;
84
93
  emission: number;
85
94
  };
95
+ /**
96
+ * whether the channel would add nothing this frame;
97
+ * asked before the orchestrator records, and a channel that answers `true` is not asked for
98
+ * anything else in that frame.
99
+ */
100
+ avboit_is_empty?: () => boolean;
86
101
  };
87
102
  //# sourceMappingURL=AVBOITSideChannel.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;sBA2Bc,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC"}
1
+ {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;sBAoCc,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAE9D,MAAM,OAAO"}
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * A source of transparent fragments that is not a meshlet bucket, drawn through the AVBOIT pipeline
3
- * alongside the transparent meshes: particles today, anything quad- or point-shaped tomorrow.
3
+ * alongside the transparent meshes: the GPU particles (`GPUParticleSystem`), the dynamic meshes a
4
+ * system registers (`DynamicMeshAVBOITChannel` — the trails), anything quad- or point-shaped tomorrow.
4
5
  *
5
6
  * The orchestrator (`graph_rasterize_meshes_transparent_avboit`) collects three things from every
6
7
  * transparent surface in the frame, in this order, and a side channel is asked for each at the
@@ -24,6 +25,14 @@
24
25
  * the handles the next reader must take — the frame-graph threading rule, unchanged. A channel with
25
26
  * nothing to add returns what it was given.
26
27
  *
28
+ * A channel may also say, before the frame records, that it has nothing to add at all
29
+ * (`avboit_is_empty`). The orchestrator runs whenever it is handed a channel, even with no
30
+ * transparent material in the scene; a channel that is always registered but usually empty — a
31
+ * system's, from outside the renderer — would otherwise buy every frame the pipeline's fixed cost.
32
+ * The renderer leaves a channel that says it is empty out of that frame's list, and asks registered
33
+ * channels nothing at all with transparency off or under MBOIT, which takes no side channels. A
34
+ * channel without the method is always asked.
35
+ *
27
36
  * @typedef {object} AVBOITSideChannel
28
37
  * @property {(args: {
29
38
  * graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
@@ -56,6 +65,9 @@
56
65
  * accumulators: {color: number, norm: number, extinction: number, emission: number},
57
66
  * }) => {color: number, norm: number, extinction: number, emission: number}} avboit_draw draw the
58
67
  * channel's fragments into the accumulators; returns their handles after the draw.
68
+ * @property {() => boolean} [avboit_is_empty] whether the channel would add nothing this frame;
69
+ * asked before the orchestrator records, and a channel that answers `true` is not asked for
70
+ * anything else in that frame.
59
71
  */
60
72
 
61
73
  export {};