@woosh/meep-engine 3.30.0 → 3.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1627) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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  1461. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts +2 -1
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  1464. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
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  1468. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +12 -0
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  1475. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +12 -2
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@@ -1,354 +1,359 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { ComputePipelineDescriptor } from "../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
3
- import { ShaderDescriptor } from "./ShaderDescriptor.js";
4
-
5
- const VALIDATION_ENABLED = true;
6
-
7
- export class ComputeShader {
8
-
9
- /**
10
- * @type {ShaderDescriptor}
11
- */
12
- #descriptor
13
-
14
- /**
15
- * @type {ComputePipelineDescriptor}
16
- */
17
- #pipeline;
18
-
19
- /**
20
- *
21
- * @return {ComputePipelineDescriptor}
22
- */
23
- get pipeline() {
24
- return this.#pipeline;
25
- }
26
-
27
- /**
28
- * The `@workgroup_size(x,y,z)` of the shader's entry point, read out of the compiled WGSL.
29
- *
30
- * Inferred rather than declared alongside it, so there is one place to change it and no way for
31
- * the two to drift. A shader that divides a thread count by a stale copy of this number
32
- * dispatches the wrong number of workgroups and says nothing about it.
33
- *
34
- * Held by {@link ComputePipelineDescriptor}, which reads it as the code is set, so the profiler
35
- * and the dispatch helpers below are looking at the same array rather than at two parses.
36
- *
37
- * @type {readonly number[]}
38
- */
39
- #group_size;
40
-
41
- /**
42
- *
43
- * @returns {number}
44
- */
45
- get group_size_x(){
46
- return this.#group_size[0];
47
- }
48
-
49
- /**
50
- *
51
- * @returns {number}
52
- */
53
- get group_size_y(){
54
- return this.#group_size[1];
55
- }
56
-
57
- /**
58
- *
59
- * @returns {number}
60
- */
61
- get group_size_z(){
62
- return this.#group_size[2];
63
- }
64
-
65
- /**
66
- *
67
- * @returns {ShaderDescriptor}
68
- */
69
- get descriptor() {
70
- return this.#descriptor;
71
- }
72
-
73
- /**
74
- *
75
- * @param {ShaderDescriptor} descriptor
76
- */
77
- constructor(descriptor) {
78
- this.#descriptor = descriptor;
79
-
80
- // compiled once here rather than read twice off the descriptor, so that a failure to
81
- // compile stays its own error instead of arriving wrapped in the one from the pipeline
82
- const source = descriptor.source;
83
-
84
- /*
85
- Throws here, at construction, when the source does not state a readable `@workgroup_size` —
86
- the pipeline descriptor reads it as the code is set and names this shader in the message.
87
- Read from there rather than parsed again: it is the same WGSL, the answer cannot differ,
88
- and a second parse is a second thing that can disagree.
89
- */
90
- this.#pipeline = ComputePipelineDescriptor.simplified({
91
- label: descriptor.label,
92
- code: source,
93
- bindings: descriptor.resources.generateBindingsArray(),
94
- immediate_size: descriptor.resources.immediateSize
95
- });
96
-
97
- this.#group_size = this.#pipeline.workgroup_size;
98
-
99
- }
100
-
101
- /**
102
- *
103
- * @param {Object} options
104
- * @param {string} [options.label]
105
- * @param {ShaderResourceSetDescriptor} options.resources
106
- * @param {CodeChunk} options.body
107
- * @param {number[]} [options.group_size] removed — see {@link group_size_x}. Still destructured only so
108
- * that a call site left over from before the removal fails loudly instead of having its value
109
- * silently ignored.
110
- * @returns {ComputeShader}
111
- */
112
- static from({
113
- label,
114
- body,
115
- resources,
116
- group_size,
117
- }) {
118
-
119
- if (group_size !== undefined) {
120
- throw new Error(
121
- `ComputeShader '${label}' was given group_size [${group_size}], which no longer exists.`
122
- + ` The shader's own @workgroup_size attribute is the one source of truth for this and`
123
- + ` is read from the compiled WGSL — delete the argument.`
124
- );
125
- }
126
-
127
- return new ComputeShader(ShaderDescriptor.from({
128
- label,
129
- body,
130
- resources
131
- }));
132
-
133
- }
134
-
135
- /**
136
- *
137
- * @param {Object} options
138
- * @param {ShadeGPUCommandContext} options.encoder
139
- * @param {Object} options.bindings
140
- * @return {ShadeGPUComputePassEncoder}
141
- */
142
- constructPass({
143
- encoder,
144
- bindings
145
- }) {
146
-
147
- assert.defined(encoder, 'encoder');
148
- assert.defined(bindings, 'bindings');
149
-
150
- if (VALIDATION_ENABLED) {
151
- this.#descriptor.validate_against_device(encoder.device);
152
- }
153
-
154
- const resources = this.#descriptor.resources;
155
-
156
- const gpu_bindings = resources.generateBindings(bindings, encoder);
157
-
158
- const immediate = encoder.writeImmediate(resources, bindings);
159
-
160
- return encoder.constructComputePass({
161
- pipeline: this.#pipeline,
162
- bindings: gpu_bindings,
163
- immediate
164
- });
165
- }
166
-
167
- /**
168
- * Shortcut to {@link dispatch}, expressed in threads instead of workgroups.
169
- *
170
- * Each dimension's thread count is divided by the matching `group_size` component, rounding up.
171
- *
172
- * For example, if we have a workload with 1000 elements, and `@workgroup_size(256,1,1)`. We supply `thread_count_x=1000` and this utility will set `group_count_x` to `Math.ceil(1000 / 256) = 4`.
173
- *
174
- * NOTE: rounding up means the last group in each dimension is only partially useful, the shader is responsible for discarding threads beyond the requested counts.
175
- *
176
- * @param {Object} options
177
- * @param {ShadeGPUCommandContext} options.encoder
178
- * @param {Object} options.bindings
179
- * @param {number} [options.thread_count_x] number of useful threads to process along X. Must be a non-negative integer. Defaults to `1`.
180
- * @param {number} [options.thread_count_y] number of useful threads to process along Y. Must be a non-negative integer. Defaults to `1`.
181
- * @param {number} [options.thread_count_z] number of useful threads to process along Z. Must be a non-negative integer. Defaults to `1`.
182
- * @see dispatch
183
- */
184
- dispatchThreads({
185
- encoder,
186
- bindings,
187
- thread_count_x = 1,
188
- thread_count_y = 1,
189
- thread_count_z = 1,
190
- }) {
191
-
192
- assert.defined(encoder, 'encoder');
193
- assert.defined(bindings, 'bindings');
194
- assert.isNonNegativeInteger(thread_count_x, 'thread_count_x');
195
- assert.isNonNegativeInteger(thread_count_y, 'thread_count_y');
196
- assert.isNonNegativeInteger(thread_count_z, 'thread_count_z');
197
-
198
- if (thread_count_x === 0 || thread_count_y === 0 || thread_count_z === 0) {
199
- // workload is empty, nothing to do
200
- return;
201
- }
202
-
203
- const group_size = this.#group_size;
204
-
205
- this.dispatch({
206
- encoder,
207
- bindings,
208
- group_count_x: Math.ceil(thread_count_x / group_size[0]),
209
- group_count_y: Math.ceil(thread_count_y / group_size[1]),
210
- group_count_z: Math.ceil(thread_count_z / group_size[2]),
211
- });
212
-
213
- }
214
-
215
- /**
216
- * @deprecated use {@link dispatchThreads} instead, passing `element_count` as `thread_count_x`.
217
- *
218
- * Shortcut to {@link dispatch}, intended for iteration of linear workloads.
219
- *
220
- * For example, if we have a workload with 1000 elements, and `@workgroup_size(256,1,1)`. We supply `element_count=1000` and this utility will set group_count to `Math.ceil(1000 / 256) = 4`.
221
- *
222
- * @param {Object} options
223
- * @param {ShadeGPUCommandContext} options.encoder
224
- * @param {Object} options.bindings
225
- * @param {number} options.element_count number of useful threads to process. Must be a non-negative integer.
226
- * @see dispatchThreads
227
- */
228
- dispatchLinear({
229
- encoder,
230
- bindings,
231
- element_count
232
- }) {
233
-
234
- assert.isNonNegativeInteger(element_count, 'element_count');
235
-
236
- const group_size = this.#group_size;
237
-
238
- assert.equal(group_size[1], 1, 'group_size[1](y) must be 1');
239
- assert.equal(group_size[2], 1, 'group_size[2](z) must be 1');
240
-
241
- this.dispatchThreads({
242
- encoder,
243
- bindings,
244
- thread_count_x: element_count,
245
- });
246
-
247
- }
248
-
249
- /**
250
- *
251
- * @param {Object} options
252
- * @param {ShadeGPUCommandContext} options.encoder
253
- * @param {Object} options.bindings
254
- * @param {number} [options.group_count_x]
255
- * @param {number} [options.group_count_y]
256
- * @param {number} [options.group_count_z]
257
- */
258
- dispatch({
259
- encoder,
260
- bindings,
261
- group_count_x = 1,
262
- group_count_y = 1,
263
- group_count_z = 1,
264
- }) {
265
-
266
- assert.isNonNegativeInteger(group_count_x, 'group_count_x');
267
- assert.isNonNegativeInteger(group_count_y, 'group_count_y');
268
- assert.isNonNegativeInteger(group_count_z, 'group_count_z');
269
-
270
- assert.isFinite(group_count_x, 'group_count_x');
271
- assert.isFinite(group_count_y, 'group_count_y');
272
- assert.isFinite(group_count_z, 'group_count_z');
273
-
274
- assert.greaterThanOrEqual(group_count_x, 1, 'must be at least 1');
275
- assert.greaterThanOrEqual(group_count_y, 1, 'must be at least 1');
276
- assert.greaterThanOrEqual(group_count_z, 1, 'must be at least 1');
277
-
278
- encoder.pushDebugGroup(this.#descriptor.label);
279
-
280
- try {
281
- const pass = this.constructPass({
282
- encoder,
283
- bindings,
284
- });
285
-
286
- pass.dispatchWorkgroups(group_count_x, group_count_y, group_count_z);
287
- pass.end();
288
- } catch (e) {
289
- // annotate error
290
- const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatch' `);
291
-
292
- error.cause = e;
293
-
294
- throw error;
295
- }
296
-
297
- encoder.popDebugGroup();
298
-
299
- }
300
-
301
- /**
302
- *
303
- * @param {Object} options
304
- * @param {ShadeGPUCommandContext} options.encoder
305
- * @param {GPUBuffer} options.command
306
- * @param {Object} options.bindings
307
- * @param {number} [options.command_offset] see {@link GPUComputePassEncoder.dispatchWorkgroupsIndirect} indirectOffset parameter
308
- */
309
- dispatchIndirect({
310
- encoder,
311
- bindings,
312
- command,
313
- command_offset = 0
314
- }) {
315
-
316
- assert.notNull(command, 'command');
317
- assert.defined(command, 'command');
318
- assert.isObject(command, 'command');
319
- assert.equal(command.usage & GPUBufferUsage.INDIRECT, GPUBufferUsage.INDIRECT, 'command.usage does not include GPUBufferUsage.INDIRECT')
320
- assert.isNonNegativeInteger(command_offset, 'command_offset');
321
- assert.defined(encoder, 'encoder');
322
- assert.isObject(encoder, 'encoder');
323
- assert.equal(encoder.isGPUCommandContext, true, 'encoder.isGPUCommandContext !== true');
324
-
325
- // TODO check if command buffer is used anywhere in the bindings, as that would cause an error
326
-
327
- encoder.pushDebugGroup(this.#descriptor.label);
328
-
329
- try {
330
- const pass = this.constructPass({
331
- encoder,
332
- bindings,
333
- });
334
-
335
- pass.dispatchWorkgroupsIndirect(command, command_offset);
336
- pass.end();
337
- } catch (e) {
338
- // annotate error
339
- const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatchIndirect' `);
340
-
341
- error.cause = e;
342
-
343
- throw error;
344
- }
345
-
346
- encoder.popDebugGroup();
347
- }
348
- }
349
-
350
- /**
351
- * @readonly
352
- * @type {boolean}
353
- */
1
+ import { assert } from "../../../core/assert.js";
2
+ import { ComputePipelineDescriptor } from "../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
3
+ import { ShaderDescriptor } from "./ShaderDescriptor.js";
4
+
5
+ const VALIDATION_ENABLED = true;
6
+
7
+ export class ComputeShader {
8
+
9
+ /**
10
+ * @type {ShaderDescriptor}
11
+ */
12
+ #descriptor
13
+
14
+ /**
15
+ * @type {ComputePipelineDescriptor}
16
+ */
17
+ #pipeline;
18
+
19
+ /**
20
+ *
21
+ * @return {ComputePipelineDescriptor}
22
+ */
23
+ get pipeline() {
24
+ return this.#pipeline;
25
+ }
26
+
27
+ /**
28
+ * The `@workgroup_size(x,y,z)` of the shader's entry point, read out of the compiled WGSL.
29
+ *
30
+ * Inferred rather than declared alongside it, so there is one place to change it and no way for
31
+ * the two to drift. A shader that divides a thread count by a stale copy of this number
32
+ * dispatches the wrong number of workgroups and says nothing about it.
33
+ *
34
+ * Held by {@link ComputePipelineDescriptor}, which reads it as the code is set, so the profiler
35
+ * and the dispatch helpers below are looking at the same array rather than at two parses.
36
+ *
37
+ * @type {readonly number[]}
38
+ */
39
+ #group_size;
40
+
41
+ /**
42
+ *
43
+ * @returns {number}
44
+ */
45
+ get group_size_x(){
46
+ return this.#group_size[0];
47
+ }
48
+
49
+ /**
50
+ *
51
+ * @returns {number}
52
+ */
53
+ get group_size_y(){
54
+ return this.#group_size[1];
55
+ }
56
+
57
+ /**
58
+ *
59
+ * @returns {number}
60
+ */
61
+ get group_size_z(){
62
+ return this.#group_size[2];
63
+ }
64
+
65
+ /**
66
+ *
67
+ * @returns {ShaderDescriptor}
68
+ */
69
+ get descriptor() {
70
+ return this.#descriptor;
71
+ }
72
+
73
+ /**
74
+ *
75
+ * @param {ShaderDescriptor} descriptor
76
+ */
77
+ constructor(descriptor) {
78
+ this.#descriptor = descriptor;
79
+
80
+ // compiled once here rather than read twice off the descriptor, so that a failure to
81
+ // compile stays its own error instead of arriving wrapped in the one from the pipeline
82
+ const source = descriptor.source;
83
+
84
+ /*
85
+ Throws here, at construction, when the source does not state a readable `@workgroup_size` —
86
+ the pipeline descriptor reads it as the code is set and names this shader in the message.
87
+ Read from there rather than parsed again: it is the same WGSL, the answer cannot differ,
88
+ and a second parse is a second thing that can disagree.
89
+ */
90
+ this.#pipeline = ComputePipelineDescriptor.simplified({
91
+ label: descriptor.label,
92
+ code: source,
93
+ bindings: descriptor.resources.generateBindingsArray(),
94
+ immediate_size: descriptor.resources.immediateSize
95
+ });
96
+
97
+ this.#group_size = this.#pipeline.workgroup_size;
98
+
99
+ }
100
+
101
+ /**
102
+ *
103
+ * @param {Object} options
104
+ * @param {string} [options.label]
105
+ * @param {ShaderResourceSetDescriptor} options.resources
106
+ * @param {CodeChunk} options.body
107
+ * @param {number[]} [options.group_size] removed — see {@link group_size_x}. Still destructured only so
108
+ * that a call site left over from before the removal fails loudly instead of having its value
109
+ * silently ignored.
110
+ * @returns {ComputeShader}
111
+ */
112
+ static from({
113
+ label,
114
+ body,
115
+ resources,
116
+ group_size,
117
+ }) {
118
+
119
+ if (group_size !== undefined) {
120
+ throw new Error(
121
+ `ComputeShader '${label}' was given group_size [${group_size}], which no longer exists.`
122
+ + ` The shader's own @workgroup_size attribute is the one source of truth for this and`
123
+ + ` is read from the compiled WGSL — delete the argument.`
124
+ );
125
+ }
126
+
127
+ return new ComputeShader(ShaderDescriptor.from({
128
+ label,
129
+ body,
130
+ resources
131
+ }));
132
+
133
+ }
134
+
135
+ /**
136
+ *
137
+ * @param {Object} options
138
+ * @param {ShadeGPUCommandContext} options.encoder
139
+ * @param {Object} options.bindings
140
+ * @return {ShadeGPUComputePassEncoder}
141
+ */
142
+ constructPass({
143
+ encoder,
144
+ bindings
145
+ }) {
146
+
147
+ assert.defined(encoder, 'encoder');
148
+ assert.defined(bindings, 'bindings');
149
+
150
+ if (VALIDATION_ENABLED) {
151
+ this.#descriptor.validate_against_device(encoder.device);
152
+ }
153
+
154
+ const resources = this.#descriptor.resources;
155
+
156
+ const gpu_bindings = resources.generateBindings(bindings, encoder);
157
+
158
+ const immediate = encoder.writeImmediate(resources, bindings);
159
+
160
+ return encoder.constructComputePass({
161
+ pipeline: this.#pipeline,
162
+ bindings: gpu_bindings,
163
+ immediate
164
+ });
165
+ }
166
+
167
+ /**
168
+ * Shortcut to {@link dispatch}, expressed in threads instead of workgroups.
169
+ *
170
+ * Each dimension's thread count is divided by the matching `group_size` component, rounding up.
171
+ *
172
+ * For example, if we have a workload with 1000 elements, and `@workgroup_size(256,1,1)`. We supply `thread_count_x=1000` and this utility will set `group_count_x` to `Math.ceil(1000 / 256) = 4`.
173
+ *
174
+ * NOTE: rounding up means the last group in each dimension is only partially useful, the shader is responsible for discarding threads beyond the requested counts.
175
+ *
176
+ * @param {Object} options
177
+ * @param {ShadeGPUCommandContext} options.encoder
178
+ * @param {Object} options.bindings
179
+ * @param {number} [options.thread_count_x] number of useful threads to process along X. Must be a non-negative integer. Defaults to `1`.
180
+ * @param {number} [options.thread_count_y] number of useful threads to process along Y. Must be a non-negative integer. Defaults to `1`.
181
+ * @param {number} [options.thread_count_z] number of useful threads to process along Z. Must be a non-negative integer. Defaults to `1`.
182
+ * @see dispatch
183
+ */
184
+ dispatchThreads({
185
+ encoder,
186
+ bindings,
187
+ thread_count_x = 1,
188
+ thread_count_y = 1,
189
+ thread_count_z = 1,
190
+ }) {
191
+
192
+ assert.defined(encoder, 'encoder');
193
+ assert.defined(bindings, 'bindings');
194
+ assert.isNonNegativeInteger(thread_count_x, 'thread_count_x');
195
+ assert.isNonNegativeInteger(thread_count_y, 'thread_count_y');
196
+ assert.isNonNegativeInteger(thread_count_z, 'thread_count_z');
197
+
198
+ if (thread_count_x === 0 || thread_count_y === 0 || thread_count_z === 0) {
199
+ // workload is empty, nothing to do
200
+ return;
201
+ }
202
+
203
+ const group_size = this.#group_size;
204
+
205
+ this.dispatch({
206
+ encoder,
207
+ bindings,
208
+ group_count_x: Math.ceil(thread_count_x / group_size[0]),
209
+ group_count_y: Math.ceil(thread_count_y / group_size[1]),
210
+ group_count_z: Math.ceil(thread_count_z / group_size[2]),
211
+ });
212
+
213
+ }
214
+
215
+ /**
216
+ * @deprecated use {@link dispatchThreads} instead, passing `element_count` as `thread_count_x`.
217
+ *
218
+ * Shortcut to {@link dispatch}, intended for iteration of linear workloads.
219
+ *
220
+ * For example, if we have a workload with 1000 elements, and `@workgroup_size(256,1,1)`. We supply `element_count=1000` and this utility will set group_count to `Math.ceil(1000 / 256) = 4`.
221
+ *
222
+ * @param {Object} options
223
+ * @param {ShadeGPUCommandContext} options.encoder
224
+ * @param {Object} options.bindings
225
+ * @param {number} options.element_count number of useful threads to process. Must be a non-negative integer.
226
+ * @see dispatchThreads
227
+ */
228
+ dispatchLinear({
229
+ encoder,
230
+ bindings,
231
+ element_count
232
+ }) {
233
+
234
+ assert.isNonNegativeInteger(element_count, 'element_count');
235
+
236
+ const group_size = this.#group_size;
237
+
238
+ assert.equal(group_size[1], 1, 'group_size[1](y) must be 1');
239
+ assert.equal(group_size[2], 1, 'group_size[2](z) must be 1');
240
+
241
+ this.dispatchThreads({
242
+ encoder,
243
+ bindings,
244
+ thread_count_x: element_count,
245
+ });
246
+
247
+ }
248
+
249
+ /**
250
+ *
251
+ * @param {Object} options
252
+ * @param {ShadeGPUCommandContext} options.encoder
253
+ * @param {Object} options.bindings
254
+ * @param {number} [options.group_count_x]
255
+ * @param {number} [options.group_count_y]
256
+ * @param {number} [options.group_count_z]
257
+ */
258
+ dispatch({
259
+ encoder,
260
+ bindings,
261
+ group_count_x = 1,
262
+ group_count_y = 1,
263
+ group_count_z = 1,
264
+ }) {
265
+
266
+ assert.isNonNegativeInteger(group_count_x, 'group_count_x');
267
+ assert.isNonNegativeInteger(group_count_y, 'group_count_y');
268
+ assert.isNonNegativeInteger(group_count_z, 'group_count_z');
269
+
270
+ assert.isFinite(group_count_x, 'group_count_x');
271
+ assert.isFinite(group_count_y, 'group_count_y');
272
+ assert.isFinite(group_count_z, 'group_count_z');
273
+
274
+ assert.greaterThanOrEqual(group_count_x, 1, 'must be at least 1');
275
+ assert.greaterThanOrEqual(group_count_y, 1, 'must be at least 1');
276
+ assert.greaterThanOrEqual(group_count_z, 1, 'must be at least 1');
277
+
278
+ encoder.pushDebugGroup(this.#descriptor.label);
279
+
280
+ try {
281
+ const pass = this.constructPass({
282
+ encoder,
283
+ bindings,
284
+ });
285
+
286
+ pass.dispatchWorkgroups(group_count_x, group_count_y, group_count_z);
287
+ pass.end();
288
+ } catch (e) {
289
+ // annotate error
290
+ const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatch' `);
291
+
292
+ error.cause = e;
293
+
294
+ throw error;
295
+ }
296
+
297
+ encoder.popDebugGroup();
298
+
299
+ }
300
+
301
+ /**
302
+ * Dispatch with the workgroup counts a GPU pass wrote into `command`.
303
+ *
304
+ * The shader should not read `@builtin(num_workgroups)`: dispatched this way, that costs ~15 µs
305
+ * a dispatch on D3D12, over an empty grid as much as a full one. See
306
+ * `renderer/gpu_primitive/indirect/NOTES.md` for why and what to use instead.
307
+ *
308
+ * @param {Object} options
309
+ * @param {ShadeGPUCommandContext} options.encoder
310
+ * @param {GPUBuffer} options.command
311
+ * @param {Object} options.bindings
312
+ * @param {number} [options.command_offset] see {@link GPUComputePassEncoder.dispatchWorkgroupsIndirect} indirectOffset parameter
313
+ */
314
+ dispatchIndirect({
315
+ encoder,
316
+ bindings,
317
+ command,
318
+ command_offset = 0
319
+ }) {
320
+
321
+ assert.notNull(command, 'command');
322
+ assert.defined(command, 'command');
323
+ assert.isObject(command, 'command');
324
+ assert.equal(command.usage & GPUBufferUsage.INDIRECT, GPUBufferUsage.INDIRECT, 'command.usage does not include GPUBufferUsage.INDIRECT')
325
+ assert.isNonNegativeInteger(command_offset, 'command_offset');
326
+ assert.defined(encoder, 'encoder');
327
+ assert.isObject(encoder, 'encoder');
328
+ assert.equal(encoder.isGPUCommandContext, true, 'encoder.isGPUCommandContext !== true');
329
+
330
+ // TODO check if command buffer is used anywhere in the bindings, as that would cause an error
331
+
332
+ encoder.pushDebugGroup(this.#descriptor.label);
333
+
334
+ try {
335
+ const pass = this.constructPass({
336
+ encoder,
337
+ bindings,
338
+ });
339
+
340
+ pass.dispatchWorkgroupsIndirect(command, command_offset);
341
+ pass.end();
342
+ } catch (e) {
343
+ // annotate error
344
+ const error = new Error(`ComputeShader '${this.#descriptor.label}' failed to dispatchIndirect' `);
345
+
346
+ error.cause = e;
347
+
348
+ throw error;
349
+ }
350
+
351
+ encoder.popDebugGroup();
352
+ }
353
+ }
354
+
355
+ /**
356
+ * @readonly
357
+ * @type {boolean}
358
+ */
354
359
  ComputeShader.prototype.isComputeShader = true;