@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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import {
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tetrahedral_mesh_vertex_is_boundary
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} from "./tetrahedral_mesh_vertex_is_boundary.js";
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import {
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TET_FACE_VERTICES_BY_OPPOSITE,
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TET_FLIP_23_LAYOUTS,
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TET_FLIP_32_LAYOUTS
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} from "./tetrahedral_flip_layouts.js";
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import { tetrahedron_compute_quality } from "./tetrahedron_compute_quality.js";
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import { INVALID_NEIGHBOUR } from "./TetrahedralMesh.js";
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/**
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* Quality of the tet a flip layout would produce, without performing the flip.
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*
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* @param {Float64Array|number[]} points
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* @param {number[]} operands the flip's operand vertices, in the order its layout table indexes
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* @param {number[]} layout one row of TET_FLIP_23_LAYOUTS or TET_FLIP_32_LAYOUTS
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* @returns {number}
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*/
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function tet_quality_of_layout(points, operands, layout) {
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return tetrahedron_compute_quality(
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points,
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operands[layout[0]],
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operands[layout[1]],
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operands[layout[2]],
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operands[layout[3]]
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);
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}
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// Operands of the flip currently being scored, in the order its layout table indexes them.
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const scratch_flip_23_operands = new Array(5);
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const scratch_flip_32_operands = new Array(5);
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// Scratch for the 2-3 / 3-2 flip out-parameters. Module-level — the driver
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// is not re-entrant.
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// delete and re-introduce tet IDs underneath us.
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const live = mesh.getLive();
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/*
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Build a vertex->tets cache once per pass. Used by the boundary check and by the local
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quality eval; both confirm that the vertex is still in a tet before reading it, so a slot
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a flip re-used with a different vertex set is skipped rather than believed.
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A 2-3 flip also ALLOCATES a tet — it reuses two slots and takes a third — and that id is in
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no bucket of a map built before it. This used to be argued away on the grounds that the
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live-snapshot iteration misses those tets too, so they are picked up next pass. That covers
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which tets get PROCESSED. It does not cover the accept/reject test: a smoothing move is
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kept when it raises the min quality around the vertex, and a tet the map has never heard of
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is absent from both the before and the after score, so a move that improves everything the
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map knows about and inverts that one is accepted. The map is therefore kept up to date as
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flips commit — see {@link record_tet_in_vertex_map}.
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*/
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const vertex_to_tets = tetrahedral_mesh_build_vertex_to_tets_map(mesh);
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for (let li = 0; li < live.length; li++) {
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// order.
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const d = mesh.getVertexIndex(tet, face_slot);
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const e = mesh.getVertexIndex(neighbour_tet, shared_i2);
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const face =
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const face = TET_FACE_VERTICES_BY_OPPOSITE[face_slot];
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const p = mesh.getVertexIndex(tet, face[0]);
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const q = mesh.getVertexIndex(tet, face[1]);
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const r = mesh.getVertexIndex(tet, face[2]);
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//
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//
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// Scored through the same table tetrahedral_mesh_flip_23 applies, so the score is
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// of the flip that would actually be performed.
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scratch_flip_23_operands[0] = p;
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scratch_flip_23_operands[1] = q;
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scratch_flip_23_operands[2] = r;
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scratch_flip_23_operands[3] = d;
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scratch_flip_23_operands[4] = e;
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const q_alpha = tet_quality_of_layout(points, scratch_flip_23_operands, TET_FLIP_23_LAYOUTS[0]);
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const q_beta = tet_quality_of_layout(points, scratch_flip_23_operands, TET_FLIP_23_LAYOUTS[1]);
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const q_gamma = tet_quality_of_layout(points, scratch_flip_23_operands, TET_FLIP_23_LAYOUTS[2]);
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const q_after = Math.min(q_alpha, q_beta, q_gamma);
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if (q_after > q_before) {
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// Commit: actually perform the flip.
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tetrahedral_mesh_flip_23(mesh, tet, neighbour_tet, scratch_out_23);
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// the third of these is new; the other two are slots being re-used, and
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// their vertex sets have changed
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for (let k = 0; k < scratch_out_23.length; k++) {
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record_tet_in_vertex_map(mesh, vertex_to_tets, scratch_out_23[k]);
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}
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stats.flips_23_committed++;
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any_improvement = true;
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// `tet` may have been re-used and now represents a
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// — present in r1 or r2 but not r0.
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const slot_a_r0 = find_slot(mesh, r0, v_a);
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const slot_b_r0 = find_slot(mesh, r0, v_b);
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const face_opp_b =
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const face_opp_b = TET_FACE_VERTICES_BY_OPPOSITE[slot_b_r0];
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const f0 = mesh.getVertexIndex(r0, face_opp_b[0]);
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const f1 = mesh.getVertexIndex(r0, face_opp_b[1]);
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const f2 = mesh.getVertexIndex(r0, face_opp_b[2]);
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}
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if (v_missing < 0) continue; // shouldn't happen, but guard
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//
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// Scored through the same table tetrahedral_mesh_flip_32 applies.
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scratch_flip_32_operands[0] = v_X;
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scratch_flip_32_operands[1] = v_Y;
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scratch_flip_32_operands[2] = v_missing;
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scratch_flip_32_operands[3] = v_a;
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scratch_flip_32_operands[4] = v_b;
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const q_new_a = tet_quality_of_layout(points, scratch_flip_32_operands, TET_FLIP_32_LAYOUTS[0]);
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const q_new_b = tet_quality_of_layout(points, scratch_flip_32_operands, TET_FLIP_32_LAYOUTS[1]);
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const q_after_32 = Math.min(q_new_a, q_new_b);
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if (q_after_32 > q_before_32) {
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return min_q;
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}
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/**
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* Add a tet to the buckets of the four vertices it contains, so that everything reading the
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* pass-level vertex->tets map can see it.
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*
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* For a tet a flip created after the map was built this is the only way it is ever seen: the map is
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* built once per pass and both readers walk buckets. For one whose slot a flip re-used, the id is
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* already in the buckets of the vertices it USED to have — which both readers skip, because they
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* confirm incidence — and this puts it in the buckets of the ones it has now.
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*
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* @param {TetrahedralMesh} mesh
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* @param {Map<number, number[]>} vertex_to_tets
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* @param {number} tet
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*/
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function record_tet_in_vertex_map(mesh, vertex_to_tets, tet) {
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for (let i = 0; i < 4; i++) {
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const v_id = mesh.getVertexIndex(tet, i);
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const tets = vertex_to_tets.get(v_id);
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if (tets === undefined) {
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vertex_to_tets.set(v_id, [tet]);
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} else if (!tets.includes(tet)) {
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tets.push(tet);
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}
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}
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}
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/**
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* Min quality across all tets containing `v_id`. Used to score the local
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* effect of moving (or undoing the move of) a single vertex.
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@@ -1 +1 @@
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{"version":3,"file":"tetrahedron_contains_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,mDARW,MAAM,EAAE,KACR,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,
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1
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{"version":3,"file":"tetrahedron_contains_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,mDARW,MAAM,EAAE,KACR,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAoBnB"}
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@@ -17,10 +17,21 @@ import { orient3d_fast } from "../plane/orient3d_fast.js";
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* @returns {boolean}
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*/
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export function tetrahedron_contains_point(points, a, b, c, d, e) {
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const v_a = orient3d_fast(points, b, d, c, e);
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const v_b = orient3d_fast(points, c, d, a, e);
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const v_c = orient3d_fast(points, d, b, a, e);
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const v_d = orient3d_fast(points, a, b, c, e);
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// Winding-agnostic: the point is interior when it lies on the same side of all four faces,
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// whatever sign that side carries. Rejecting on `> 0` alone assumed a clockwise tet, which is
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// the opposite of what every tet producer in this package emits and of the convention
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// `TetrahedralMesh.walkToTetraContainingPoint` steps by - so for a positively-wound tet the
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// answer was inverted. `MeshShape3D` already carries a private copy of this test for exactly
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// that reason.
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//
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32
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// A zero counts as inside under either sign, so a point on a face is contained.
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const all_non_negative = v_a >= 0 && v_b >= 0 && v_c >= 0 && v_d >= 0;
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const all_non_positive = v_a <= 0 && v_b <= 0 && v_c <= 0 && v_d <= 0;
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return all_non_negative || all_non_positive;
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}
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@@ -21,4 +21,31 @@
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* @copyright Company Named Limited (c) 2026
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*/
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export function bt_boundary_loop_order_from(mesh: BinaryTopology, cycle: number[] | Uint32Array, start_vertex: number, out_vertices: number[] | Uint32Array, out_edges: number[] | Uint32Array): void;
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/**
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25
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* Close one boundary hole: order its cycle, allocate an n-gon face over it, and fan that face from the
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* hole's centroid, which adds a Steiner vertex and replaces the n-gon with n triangles.
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*
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* ## The winding, and what it depends on
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*
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* Each new loop on a boundary edge must wind **opposite** the existing loop, so the shared edge ends up
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* with consistent radial orientation. That is what the start-vertex choice below buys: the seed edge's
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* existing loop names one of its two endpoints, and the fill starts at the *other* one.
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*
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* It works because {@link bt_boundary_loop_order_from} takes `start_vertex`'s first incident edge out of
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* its bucket and walks from there, so the order it produces leaves `start_vertex` along an edge, in the
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* direction opposite to the existing loop's traversal of the seed edge. Change how that walk picks its
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* first edge and the fill face winds the wrong way — which is why the two live in one file.
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*
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*
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*/
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export function bt_boundary_loop_fan_fill(mesh: BinaryTopology, cycle: number[] | Uint32Array): void;
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{"version":3,"file":"bt_boundary_loop.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js"],"names":[],"mappings":"
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{"version":3,"file":"bt_boundary_loop.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,yEARW,MAAM,EAAE,GAAC,WAAW,gBACpB,MAAM,gBACN,MAAM,EAAE,GAAC,WAAW,aACpB,MAAM,EAAE,GAAC,WAAW,QAuD9B;AAeD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,uEALW,MAAM,EAAE,GAAC,WAAW,QA8D9B"}
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import { bt_face_poke } from "./face/bt_face_poke.js";
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import { bt_radial_loop_add } from "./bt_radial_loop_add.js";
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/**
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const scratch_ordered_edges = [];
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* with consistent radial orientation. That is what the start-vertex choice below buys: the seed edge's
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* its bucket and walks from there, so the order it produces leaves `start_vertex` along an edge, in the
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* direction opposite to the existing loop's traversal of the seed edge. Change how that walk picks its
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* first edge and the fill face winds the wrong way — which is why the two live in one file.
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* @param {number[]|Uint32Array} cycle unordered boundary edge ids forming one closed loop
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*
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*/
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export function bt_boundary_loop_fan_fill(mesh, cycle) {
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const n = cycle.length;
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const seed_edge = cycle[0];
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const seed_loop = mesh.edge_read_loop(seed_edge);
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const existing_loop_vertex = mesh.loop_read_vertex(seed_loop);
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const seed_v1 = mesh.edge_read_vertex1(seed_edge);
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const seed_v2 = mesh.edge_read_vertex2(seed_edge);
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const start_vertex = (existing_loop_vertex === seed_v1) ? seed_v2 : seed_v1;
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const ordered_vertices = scratch_ordered_vertices;
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const ordered_edges = scratch_ordered_edges;
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ordered_vertices.length = n;
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ordered_edges.length = n;
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bt_boundary_loop_order_from(mesh, cycle, start_vertex, ordered_vertices, ordered_edges);
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// Compute centroid of the hole's vertices.
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let cx = 0, cy = 0, cz = 0;
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for (let i = 0; i < n; i++) {
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mesh.vertex_read_coordinate(scratch_coord, 0, ordered_vertices[i]);
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cx += scratch_coord[0];
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cy += scratch_coord[1];
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cz += scratch_coord[2];
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}
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cx /= n;
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cy /= n;
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cz /= n;
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// Allocate a new face plus n loops, wire them into the face cycle and each boundary edge's radial
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// cycle.
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const new_face = mesh.face_create();
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const loops = new Array(n);
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for (let i = 0; i < n; i++) {
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loops[i] = mesh.loop_create();
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mesh.loop_write_vertex(loops[i], ordered_vertices[i]);
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mesh.loop_write_face(loops[i], new_face);
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bt_radial_loop_add(mesh, loops[i], ordered_edges[i]);
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}
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for (let i = 0; i < n; i++) {
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mesh.loop_write_next(loops[i], loops[(i + 1) % n]);
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mesh.loop_write_prev(loops[i], loops[(i - 1 + n) % n]);
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}
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mesh.face_write_loop(new_face, loops[0]);
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// Fan from centroid — adds the Steiner vertex and replaces the n-gon face with n triangles.
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bt_face_poke(mesh, new_face, cx, cy, cz);
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}
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@@ -10,6 +10,9 @@
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* Throws if any boundary vertex has more than two boundary edges (figure-8 /
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* pinched boundaries). Mutates the mesh in place.
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*
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* The per-hole fill is {@link bt_boundary_loop_fan_fill}, which {@link bt_mesh_fill_small_holes} also
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* runs — the two used to carry a copy of it each, and the winding argument with it.
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*
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*/
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{"version":3,"file":"bt_mesh_close_boundary_holes.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js"],"names":[],"mappings":"
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{"version":3,"file":"bt_mesh_close_boundary_holes.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;GAiBG;AACH,oEAFa,MAAM,CAWlB"}
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import {
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import { bt_boundary_loop_fan_fill } from "./bt_boundary_loop.js";
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import { bt_mesh_walk_boundary_loops } from "../query/bt_mesh_walk_boundary_loops.js";
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import { bt_face_poke } from "./face/bt_face_poke.js";
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import { bt_radial_loop_add } from "./bt_radial_loop_add.js";
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/**
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* Throws if any boundary vertex has more than two boundary edges (figure-8 /
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* pinched boundaries). Mutates the mesh in place.
|
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*
|
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+
* The per-hole fill is {@link bt_boundary_loop_fan_fill}, which {@link bt_mesh_fill_small_holes} also
|
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|
+
* runs — the two used to carry a copy of it each, and the winding argument with it.
|
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*
|
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* @param {BinaryTopology} mesh
|
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|
* @returns {number} number of boundary holes that were closed
|
|
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|
*/
|
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|
export function bt_mesh_close_boundary_holes(mesh) {
|
|
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|
const cycles = bt_mesh_walk_boundary_loops(mesh);
|
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25
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|
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|
-
const ordered_vertices = [];
|
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28
|
-
const ordered_edges = [];
|
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for (const cycle of cycles) {
|
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-
|
|
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-
|
|
33
|
-
// Each new loop on a boundary edge must wind opposite the existing
|
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// loop, so the shared edge ends up with consistent radial orientation.
|
|
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|
-
const seed_edge = cycle[0];
|
|
36
|
-
const seed_loop = mesh.edge_read_loop(seed_edge);
|
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37
|
-
const existing_loop_vertex = mesh.loop_read_vertex(seed_loop);
|
|
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-
const seed_v1 = mesh.edge_read_vertex1(seed_edge);
|
|
39
|
-
const seed_v2 = mesh.edge_read_vertex2(seed_edge);
|
|
40
|
-
const start_vertex = (existing_loop_vertex === seed_v1) ? seed_v2 : seed_v1;
|
|
41
|
-
|
|
42
|
-
ordered_vertices.length = n;
|
|
43
|
-
ordered_edges.length = n;
|
|
44
|
-
bt_boundary_loop_order_from(mesh, cycle, start_vertex, ordered_vertices, ordered_edges);
|
|
45
|
-
|
|
46
|
-
// Compute centroid of the hole's vertices.
|
|
47
|
-
let cx = 0, cy = 0, cz = 0;
|
|
48
|
-
for (let i = 0; i < n; i++) {
|
|
49
|
-
mesh.vertex_read_coordinate(scratch_coord, 0, ordered_vertices[i]);
|
|
50
|
-
cx += scratch_coord[0];
|
|
51
|
-
cy += scratch_coord[1];
|
|
52
|
-
cz += scratch_coord[2];
|
|
53
|
-
}
|
|
54
|
-
cx /= n;
|
|
55
|
-
cy /= n;
|
|
56
|
-
cz /= n;
|
|
57
|
-
|
|
58
|
-
// Allocate a new face plus n loops, wire them into the face cycle and
|
|
59
|
-
// each boundary edge's radial cycle. Face normal stays zero; downstream
|
|
60
|
-
// tetrahedralization is position-only.
|
|
61
|
-
const new_face = mesh.face_create();
|
|
62
|
-
|
|
63
|
-
const loops = new Array(n);
|
|
64
|
-
for (let i = 0; i < n; i++) {
|
|
65
|
-
loops[i] = mesh.loop_create();
|
|
66
|
-
mesh.loop_write_vertex(loops[i], ordered_vertices[i]);
|
|
67
|
-
mesh.loop_write_face(loops[i], new_face);
|
|
68
|
-
bt_radial_loop_add(mesh, loops[i], ordered_edges[i]);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
for (let i = 0; i < n; i++) {
|
|
72
|
-
mesh.loop_write_next(loops[i], loops[(i + 1) % n]);
|
|
73
|
-
mesh.loop_write_prev(loops[i], loops[(i - 1 + n) % n]);
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
mesh.face_write_loop(new_face, loops[0]);
|
|
77
|
-
|
|
78
|
-
// Fan from centroid — adds the Steiner vertex and replaces the n-gon
|
|
79
|
-
// face with n triangles.
|
|
80
|
-
bt_face_poke(mesh, new_face, cx, cy, cz);
|
|
28
|
+
bt_boundary_loop_fan_fill(mesh, cycle);
|
|
81
29
|
}
|
|
82
30
|
|
|
83
31
|
return cycles.length;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bt_mesh_compute_vertex_quadrics.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bt_mesh_compute_vertex_quadrics.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js"],"names":[],"mappings":"AAoCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,uEAHa,QAAQ,EAAE,CAgHtB;yBA1KwB,iCAAiC"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { bt_edge_count_faces } from "../query/bt_edge_count_faces.js";
|
|
1
2
|
import { quadric3_set_from_plane_through_point } from "../../../../quadric/quadric3_set_from_plane_through_point.js";
|
|
2
3
|
import { assert } from "../../../../../../assert.js";
|
|
3
4
|
import { v3_dot } from "../../../../../vec3/v3_dot.js";
|
|
@@ -174,39 +175,6 @@ export function bt_mesh_compute_vertex_quadrics(mesh) {
|
|
|
174
175
|
|
|
175
176
|
return quadratics;
|
|
176
177
|
}
|
|
177
|
-
|
|
178
|
-
/**
|
|
179
|
-
* How many live faces an edge carries.
|
|
180
|
-
*
|
|
181
|
-
* @param {BinaryTopology} mesh
|
|
182
|
-
* @param {number} edge
|
|
183
|
-
* @returns {number}
|
|
184
|
-
*/
|
|
185
|
-
function count_edge_faces(mesh, edge) {
|
|
186
|
-
const first = mesh.edge_read_loop(edge);
|
|
187
|
-
|
|
188
|
-
if (first === NULL_POINTER) {
|
|
189
|
-
return 0;
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
const face_pool = mesh.faces;
|
|
193
|
-
|
|
194
|
-
let count = 0;
|
|
195
|
-
let loop = first;
|
|
196
|
-
|
|
197
|
-
do {
|
|
198
|
-
const face = mesh.loop_read_face(loop);
|
|
199
|
-
|
|
200
|
-
if (face !== NULL_POINTER && face_pool.is_allocated(face)) {
|
|
201
|
-
count++;
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
loop = mesh.loop_read_radial_next(loop);
|
|
205
|
-
} while (loop !== first && loop !== NULL_POINTER);
|
|
206
|
-
|
|
207
|
-
return count;
|
|
208
|
-
}
|
|
209
|
-
|
|
210
178
|
/**
|
|
211
179
|
* Constrain the face's open edges, so that the surface's border is not free to retreat for nothing.
|
|
212
180
|
*
|
|
@@ -244,7 +212,7 @@ function add_boundary_constraints(mesh, quadratics, face, nx, ny, nz, area) {
|
|
|
244
212
|
do {
|
|
245
213
|
const edge = mesh.loop_read_edge(loop);
|
|
246
214
|
|
|
247
|
-
if (
|
|
215
|
+
if (bt_edge_count_faces(mesh, edge) === 2) {
|
|
248
216
|
loop = mesh.loop_read_next(loop);
|
|
249
217
|
|
|
250
218
|
continue;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bt_mesh_fill_small_holes.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bt_mesh_fill_small_holes.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;GAYG;AACH,0EAHW,MAAM,GACJ,MAAM,CA2ClB"}
|
|
@@ -1,9 +1,6 @@
|
|
|
1
|
-
import { bt_boundary_loop_order_from } from "./bt_boundary_loop.js";
|
|
1
|
+
import { bt_boundary_loop_fan_fill, bt_boundary_loop_order_from } from "./bt_boundary_loop.js";
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2
2
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import { bt_mesh_walk_boundary_loops } from "../query/bt_mesh_walk_boundary_loops.js";
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3
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-
import { bt_face_poke } from "./face/bt_face_poke.js";
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4
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-
import { bt_radial_loop_add } from "./bt_radial_loop_add.js";
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5
3
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|
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6
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-
const _c = [0, 0, 0];
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7
4
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const _p = [0, 0, 0];
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8
5
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const _q = [0, 0, 0];
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9
6
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|
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@@ -25,44 +22,6 @@ function loop_perimeter_and_area(mesh, verts) {
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25
22
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const area = 0.5 * Math.hypot(nx, ny, nz);
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26
23
|
return { perimeter, area };
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27
24
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}
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28
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-
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29
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-
/** Fan-fill a single boundary loop (n-gon face + centroid poke), as close_boundary_holes does. */
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30
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-
function fill_loop(mesh, cycle) {
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31
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-
const n = cycle.length;
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32
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-
const seed_edge = cycle[0];
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33
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-
const seed_loop = mesh.edge_read_loop(seed_edge);
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34
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-
const existing_loop_vertex = mesh.loop_read_vertex(seed_loop);
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35
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-
const seed_v1 = mesh.edge_read_vertex1(seed_edge);
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36
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-
const seed_v2 = mesh.edge_read_vertex2(seed_edge);
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37
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-
const start_vertex = (existing_loop_vertex === seed_v1) ? seed_v2 : seed_v1;
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38
|
-
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39
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-
const ordered_vertices = new Array(n);
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|
40
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-
const ordered_edges = new Array(n);
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41
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-
bt_boundary_loop_order_from(mesh, cycle, start_vertex, ordered_vertices, ordered_edges);
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42
|
-
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|
43
|
-
let cx = 0, cy = 0, cz = 0;
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|
44
|
-
for (let i = 0; i < n; i++) {
|
|
45
|
-
mesh.vertex_read_coordinate(_c, 0, ordered_vertices[i]);
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46
|
-
cx += _c[0]; cy += _c[1]; cz += _c[2];
|
|
47
|
-
}
|
|
48
|
-
cx /= n; cy /= n; cz /= n;
|
|
49
|
-
|
|
50
|
-
const new_face = mesh.face_create();
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|
51
|
-
const loops = new Array(n);
|
|
52
|
-
for (let i = 0; i < n; i++) {
|
|
53
|
-
loops[i] = mesh.loop_create();
|
|
54
|
-
mesh.loop_write_vertex(loops[i], ordered_vertices[i]);
|
|
55
|
-
mesh.loop_write_face(loops[i], new_face);
|
|
56
|
-
bt_radial_loop_add(mesh, loops[i], ordered_edges[i]);
|
|
57
|
-
}
|
|
58
|
-
for (let i = 0; i < n; i++) {
|
|
59
|
-
mesh.loop_write_next(loops[i], loops[(i + 1) % n]);
|
|
60
|
-
mesh.loop_write_prev(loops[i], loops[(i - 1 + n) % n]);
|
|
61
|
-
}
|
|
62
|
-
mesh.face_write_loop(new_face, loops[0]);
|
|
63
|
-
bt_face_poke(mesh, new_face, cx, cy, cz);
|
|
64
|
-
}
|
|
65
|
-
|
|
66
25
|
/**
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|
67
26
|
* Fill inner boundary holes whose mean width falls below `min_width`.
|
|
68
27
|
*
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|
@@ -111,7 +70,7 @@ export function bt_mesh_fill_small_holes(mesh, min_width) {
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|
|
111
70
|
if (perimeter <= 0) continue;
|
|
112
71
|
// mean width of the hole = 2*area/perimeter; fill when it is below the requested threshold
|
|
113
72
|
if (2 * area / perimeter < min_width) {
|
|
114
|
-
|
|
73
|
+
bt_boundary_loop_fan_fill(mesh, cycles[i]);
|
|
115
74
|
filled++;
|
|
116
75
|
}
|
|
117
76
|
}
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