@woosh/meep-engine 3.30.0 → 3.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1627) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +3 -1
  4. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  5. package/src/core/binary/BinaryBuffer.js +42 -14
  6. package/src/core/binary/BitImage2.d.ts.map +1 -1
  7. package/src/core/binary/BitImage2.js +2 -6
  8. package/src/core/binary/BitSet.js +5 -5
  9. package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
  10. package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
  11. package/src/core/binary/compression/chunks_to_stream.js +35 -0
  12. package/src/core/binary/compression/compress_bytes.d.ts +3 -4
  13. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
  14. package/src/core/binary/compression/compress_bytes.js +6 -17
  15. package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
  16. package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
  17. package/src/core/binary/compression/decompress_bytes.js +4 -15
  18. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
  19. package/src/core/binary/compression/decompress_bytes_into.js +2 -13
  20. package/src/core/binary/ctz32.d.ts +12 -4
  21. package/src/core/binary/ctz32.d.ts.map +1 -1
  22. package/src/core/binary/ctz32.js +23 -41
  23. package/src/core/binary/lsb_32.d.ts +10 -2
  24. package/src/core/binary/lsb_32.d.ts.map +1 -1
  25. package/src/core/binary/lsb_32.js +17 -12
  26. package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
  27. package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
  28. package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
  29. package/src/core/binary/type/DataTypeIndices.js +38 -1
  30. package/src/core/binary/type/Type.d.ts.map +1 -1
  31. package/src/core/binary/type/Type.js +6 -1
  32. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
  33. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  34. package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
  35. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
  36. package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
  37. package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
  38. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  39. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
  40. package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
  41. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
  42. package/src/core/clipboard/obtainClipBoard.js +29 -8
  43. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
  44. package/src/core/clipboard/safeClipboardReadText.js +73 -38
  45. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
  46. package/src/core/clipboard/safeClipboardWriteText.js +11 -9
  47. package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
  48. package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
  49. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
  50. package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
  51. package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
  52. package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
  53. package/src/core/collection/list/FilteredListProjection.js +7 -54
  54. package/src/core/collection/list/List.d.ts +4 -0
  55. package/src/core/collection/list/List.d.ts.map +1 -1
  56. package/src/core/collection/list/List.js +10 -52
  57. package/src/core/collection/list/SortedListProjection.d.ts +7 -0
  58. package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
  59. package/src/core/collection/list/SortedListProjection.js +12 -0
  60. package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
  61. package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
  62. package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
  63. package/src/core/collection/map/BiMap.d.ts.map +1 -1
  64. package/src/core/collection/map/BiMap.js +19 -6
  65. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  66. package/src/core/collection/map/HashMap.js +38 -11
  67. package/src/core/collection/queue/Deque.d.ts +2 -2
  68. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  69. package/src/core/collection/queue/Deque.js +12 -1
  70. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  71. package/src/core/collection/table/RowFirstTable.js +15 -2
  72. package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
  73. package/src/core/collection/table/serializeRowFirstTable.js +2 -3
  74. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  75. package/src/core/color/operations/color_lerp.js +77 -55
  76. package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
  77. package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
  78. package/src/core/debug/matchers/AllOf.d.ts +2 -1
  79. package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
  80. package/src/core/debug/matchers/AllOf.js +1 -1
  81. package/src/core/debug/matchers/AnyOf.d.ts +2 -1
  82. package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
  83. package/src/core/debug/matchers/AnyOf.js +1 -1
  84. package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
  85. package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
  86. package/src/core/debug/matchers/CombinableMatcher.js +1 -1
  87. package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
  88. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  89. package/src/core/debug/matchers/DescribeAs.js +2 -1
  90. package/src/core/debug/matchers/IsAnything.d.ts +2 -1
  91. package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
  92. package/src/core/debug/matchers/IsAnything.js +2 -1
  93. package/src/core/debug/matchers/IsEqual.d.ts +2 -1
  94. package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
  95. package/src/core/debug/matchers/IsEqual.js +2 -1
  96. package/src/core/debug/matchers/IsFinite.d.ts +2 -1
  97. package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
  98. package/src/core/debug/matchers/IsFinite.js +2 -1
  99. package/src/core/debug/matchers/IsIn.d.ts +2 -1
  100. package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
  101. package/src/core/debug/matchers/IsIn.js +2 -1
  102. package/src/core/debug/matchers/IsInteger.d.ts +2 -1
  103. package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
  104. package/src/core/debug/matchers/IsInteger.js +2 -1
  105. package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
  106. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  107. package/src/core/debug/matchers/IsIterableContaining.js +1 -1
  108. package/src/core/debug/matchers/IsNot.d.ts +2 -1
  109. package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
  110. package/src/core/debug/matchers/IsNot.js +2 -1
  111. package/src/core/debug/matchers/IsNull.d.ts +2 -1
  112. package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
  113. package/src/core/debug/matchers/IsNull.js +2 -1
  114. package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
  115. package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
  116. package/src/core/debug/matchers/IsUndefined.js +2 -1
  117. package/src/core/events/signal/Signal.d.ts +15 -0
  118. package/src/core/events/signal/Signal.d.ts.map +1 -1
  119. package/src/core/events/signal/Signal.js +857 -820
  120. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  121. package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
  122. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
  123. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
  124. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
  125. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  126. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
  127. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  128. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
  129. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
  130. package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
  131. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
  132. package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
  133. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
  134. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
  135. package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
  136. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
  137. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  138. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
  139. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
  140. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  141. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
  142. package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
  143. package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
  144. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
  145. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
  146. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
  147. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
  148. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
  149. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
  150. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  151. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
  152. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
  153. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
  154. package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
  155. package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
  156. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
  157. package/src/core/geom/3d/gjk/gjk.js +15 -0
  158. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  159. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
  160. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
  161. package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
  162. package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
  163. package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
  164. package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
  165. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
  166. package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
  167. package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
  168. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
  169. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
  170. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
  171. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  172. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
  173. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
  174. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
  175. package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
  176. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
  177. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
  178. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
  179. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
  180. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
  181. package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
  182. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
  183. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
  184. package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
  185. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  186. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  187. package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
  188. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  189. package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
  190. package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
  191. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  192. package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
  193. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
  194. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
  195. package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
  196. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
  197. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
  198. package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
  199. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
  200. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
  201. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
  202. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
  203. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  204. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
  205. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  206. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
  207. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
  208. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  209. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
  210. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
  211. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  212. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
  213. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  214. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
  215. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  216. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
  217. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
  218. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  219. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
  220. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  221. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
  222. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
  223. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
  224. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  225. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
  226. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  227. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
  228. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
  229. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
  230. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
  231. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
  232. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
  233. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
  234. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
  235. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
  236. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
  237. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  238. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
  239. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
  240. package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
  241. package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
  242. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  243. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
  244. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
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  1461. package/src/shade/renderer/shader/graph/graph_import_typed_buffer.d.ts +2 -1
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  1470. package/src/shade/renderer/shader/type/WebGPUArray.js +25 -1
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  1516. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +59 -68
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  1530. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -0
  1531. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1532. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +243 -62
  1533. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1534. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +110 -7
  1535. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
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  1538. package/src/view/asset/AssetLoaderStatusView.js +8 -0
  1539. package/src/view/common/LabelView.d.ts.map +1 -1
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  1544. package/src/view/common/TabbedView.d.ts.map +1 -1
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  1546. package/src/view/common/VirtualListView.d.ts.map +1 -1
  1547. package/src/view/common/VirtualListView.js +17 -1
  1548. package/src/view/common/dnd/DropTarget.d.ts.map +1 -1
  1549. package/src/view/common/dnd/DropTarget.js +18 -0
  1550. package/src/view/elements/DropDownSelectionView.d.ts.map +1 -1
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  1552. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
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  1554. package/src/view/elements/navigation/ViewStack.d.ts.map +1 -1
  1555. package/src/view/elements/navigation/ViewStack.js +4 -0
  1556. package/src/view/elements/notify/NotificationView.d.ts.map +1 -1
  1557. package/src/view/elements/notify/NotificationView.js +4 -0
  1558. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  1559. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +8 -0
  1560. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1561. package/src/view/elements/radial/RadialMenu.js +4 -0
  1562. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1563. package/src/view/minimap/Minimap.js +8 -0
  1564. package/src/view/minimap/MinimapCanvasView.d.ts.map +1 -1
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  1568. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
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  1570. package/src/view/minimap/minimap_focus_area.d.ts +5 -0
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  1589. package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
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  1616. package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
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@@ -14,18 +14,35 @@ import {
14
14
  import {
15
15
  tetrahedral_mesh_vertex_is_boundary
16
16
  } from "./tetrahedral_mesh_vertex_is_boundary.js";
17
+ import {
18
+ TET_FACE_VERTICES_BY_OPPOSITE,
19
+ TET_FLIP_23_LAYOUTS,
20
+ TET_FLIP_32_LAYOUTS
21
+ } from "./tetrahedral_flip_layouts.js";
17
22
  import { tetrahedron_compute_quality } from "./tetrahedron_compute_quality.js";
18
23
  import { INVALID_NEIGHBOUR } from "./TetrahedralMesh.js";
19
24
 
20
- // Face-vertex layout for a positively-oriented tet (identical to the
21
- // table inside tetrahedral_mesh_flip_23.js). Inlined here so we can score
22
- // a hypothetical 2-3 flip without doing-and-undoing it on the live mesh.
23
- const FACE_VERTICES_BY_OPPOSITE = [
24
- [1, 3, 2],
25
- [0, 2, 3],
26
- [0, 3, 1],
27
- [0, 1, 2],
28
- ];
25
+ /**
26
+ * Quality of the tet a flip layout would produce, without performing the flip.
27
+ *
28
+ * @param {Float64Array|number[]} points
29
+ * @param {number[]} operands the flip's operand vertices, in the order its layout table indexes
30
+ * @param {number[]} layout one row of TET_FLIP_23_LAYOUTS or TET_FLIP_32_LAYOUTS
31
+ * @returns {number}
32
+ */
33
+ function tet_quality_of_layout(points, operands, layout) {
34
+ return tetrahedron_compute_quality(
35
+ points,
36
+ operands[layout[0]],
37
+ operands[layout[1]],
38
+ operands[layout[2]],
39
+ operands[layout[3]]
40
+ );
41
+ }
42
+
43
+ // Operands of the flip currently being scored, in the order its layout table indexes them.
44
+ const scratch_flip_23_operands = new Array(5);
45
+ const scratch_flip_32_operands = new Array(5);
29
46
 
30
47
  // Scratch for the 2-3 / 3-2 flip out-parameters. Module-level — the driver
31
48
  // is not re-entrant.
@@ -120,11 +137,20 @@ export function tetrahedral_mesh_improve_quality(mesh, points, options = {}) {
120
137
  // delete and re-introduce tet IDs underneath us.
121
138
  const live = mesh.getLive();
122
139
 
123
- // Build a vertex->tets cache once per pass. Used by the boundary
124
- // check (flip-invariant — safe to use for the whole pass) and by
125
- // the local quality eval (filtered through mesh.exists; may miss
126
- // newly-flipped tets which is fine: the live-snapshot iteration
127
- // already misses them too, and they'll be picked up next pass).
140
+ /*
141
+ Build a vertex->tets cache once per pass. Used by the boundary check and by the local
142
+ quality eval; both confirm that the vertex is still in a tet before reading it, so a slot
143
+ a flip re-used with a different vertex set is skipped rather than believed.
144
+
145
+ A 2-3 flip also ALLOCATES a tet — it reuses two slots and takes a third — and that id is in
146
+ no bucket of a map built before it. This used to be argued away on the grounds that the
147
+ live-snapshot iteration misses those tets too, so they are picked up next pass. That covers
148
+ which tets get PROCESSED. It does not cover the accept/reject test: a smoothing move is
149
+ kept when it raises the min quality around the vertex, and a tet the map has never heard of
150
+ is absent from both the before and the after score, so a move that improves everything the
151
+ map knows about and inverts that one is accepted. The map is therefore kept up to date as
152
+ flips commit — see {@link record_tet_in_vertex_map}.
153
+ */
128
154
  const vertex_to_tets = tetrahedral_mesh_build_vertex_to_tets_map(mesh);
129
155
 
130
156
  for (let li = 0; li < live.length; li++) {
@@ -199,21 +225,34 @@ export function tetrahedral_mesh_improve_quality(mesh, points, options = {}) {
199
225
  // order.
200
226
  const d = mesh.getVertexIndex(tet, face_slot);
201
227
  const e = mesh.getVertexIndex(neighbour_tet, shared_i2);
202
- const face = FACE_VERTICES_BY_OPPOSITE[face_slot];
228
+ const face = TET_FACE_VERTICES_BY_OPPOSITE[face_slot];
203
229
  const p = mesh.getVertexIndex(tet, face[0]);
204
230
  const q = mesh.getVertexIndex(tet, face[1]);
205
231
  const r = mesh.getVertexIndex(tet, face[2]);
206
232
 
207
- // Canonical layouts: T_α = (r, q, d, e); T_β = (p, r, d, e);
208
- // T_γ = (q, p, d, e). Mirrors tetrahedral_mesh_flip_23.
209
- const q_alpha = tetrahedron_compute_quality(points, r, q, d, e);
210
- const q_beta = tetrahedron_compute_quality(points, p, r, d, e);
211
- const q_gamma = tetrahedron_compute_quality(points, q, p, d, e);
233
+ // Scored through the same table tetrahedral_mesh_flip_23 applies, so the score is
234
+ // of the flip that would actually be performed.
235
+ scratch_flip_23_operands[0] = p;
236
+ scratch_flip_23_operands[1] = q;
237
+ scratch_flip_23_operands[2] = r;
238
+ scratch_flip_23_operands[3] = d;
239
+ scratch_flip_23_operands[4] = e;
240
+
241
+ const q_alpha = tet_quality_of_layout(points, scratch_flip_23_operands, TET_FLIP_23_LAYOUTS[0]);
242
+ const q_beta = tet_quality_of_layout(points, scratch_flip_23_operands, TET_FLIP_23_LAYOUTS[1]);
243
+ const q_gamma = tet_quality_of_layout(points, scratch_flip_23_operands, TET_FLIP_23_LAYOUTS[2]);
212
244
  const q_after = Math.min(q_alpha, q_beta, q_gamma);
213
245
 
214
246
  if (q_after > q_before) {
215
247
  // Commit: actually perform the flip.
216
248
  tetrahedral_mesh_flip_23(mesh, tet, neighbour_tet, scratch_out_23);
249
+
250
+ // the third of these is new; the other two are slots being re-used, and
251
+ // their vertex sets have changed
252
+ for (let k = 0; k < scratch_out_23.length; k++) {
253
+ record_tet_in_vertex_map(mesh, vertex_to_tets, scratch_out_23[k]);
254
+ }
255
+
217
256
  stats.flips_23_committed++;
218
257
  any_improvement = true;
219
258
  // `tet` may have been re-used and now represents a
@@ -277,7 +316,7 @@ export function tetrahedral_mesh_improve_quality(mesh, points, options = {}) {
277
316
  // — present in r1 or r2 but not r0.
278
317
  const slot_a_r0 = find_slot(mesh, r0, v_a);
279
318
  const slot_b_r0 = find_slot(mesh, r0, v_b);
280
- const face_opp_b = FACE_VERTICES_BY_OPPOSITE[slot_b_r0];
319
+ const face_opp_b = TET_FACE_VERTICES_BY_OPPOSITE[slot_b_r0];
281
320
  const f0 = mesh.getVertexIndex(r0, face_opp_b[0]);
282
321
  const f1 = mesh.getVertexIndex(r0, face_opp_b[1]);
283
322
  const f2 = mesh.getVertexIndex(r0, face_opp_b[2]);
@@ -302,11 +341,15 @@ export function tetrahedral_mesh_improve_quality(mesh, points, options = {}) {
302
341
  }
303
342
  if (v_missing < 0) continue; // shouldn't happen, but guard
304
343
 
305
- // Canonical new layouts (mirrors flip_32):
306
- // new_tet_a = (v_X, v_missing, v_Y, v_a)
307
- // new_tet_b = (v_X, v_Y, v_missing, v_b)
308
- const q_new_a = tetrahedron_compute_quality(points, v_X, v_missing, v_Y, v_a);
309
- const q_new_b = tetrahedron_compute_quality(points, v_X, v_Y, v_missing, v_b);
344
+ // Scored through the same table tetrahedral_mesh_flip_32 applies.
345
+ scratch_flip_32_operands[0] = v_X;
346
+ scratch_flip_32_operands[1] = v_Y;
347
+ scratch_flip_32_operands[2] = v_missing;
348
+ scratch_flip_32_operands[3] = v_a;
349
+ scratch_flip_32_operands[4] = v_b;
350
+
351
+ const q_new_a = tet_quality_of_layout(points, scratch_flip_32_operands, TET_FLIP_32_LAYOUTS[0]);
352
+ const q_new_b = tet_quality_of_layout(points, scratch_flip_32_operands, TET_FLIP_32_LAYOUTS[1]);
310
353
  const q_after_32 = Math.min(q_new_a, q_new_b);
311
354
 
312
355
  if (q_after_32 > q_before_32) {
@@ -351,6 +394,33 @@ function scan_min_quality(mesh, points) {
351
394
  return min_q;
352
395
  }
353
396
 
397
+ /**
398
+ * Add a tet to the buckets of the four vertices it contains, so that everything reading the
399
+ * pass-level vertex->tets map can see it.
400
+ *
401
+ * For a tet a flip created after the map was built this is the only way it is ever seen: the map is
402
+ * built once per pass and both readers walk buckets. For one whose slot a flip re-used, the id is
403
+ * already in the buckets of the vertices it USED to have — which both readers skip, because they
404
+ * confirm incidence — and this puts it in the buckets of the ones it has now.
405
+ *
406
+ * @param {TetrahedralMesh} mesh
407
+ * @param {Map<number, number[]>} vertex_to_tets
408
+ * @param {number} tet
409
+ */
410
+ function record_tet_in_vertex_map(mesh, vertex_to_tets, tet) {
411
+ for (let i = 0; i < 4; i++) {
412
+ const v_id = mesh.getVertexIndex(tet, i);
413
+
414
+ const tets = vertex_to_tets.get(v_id);
415
+
416
+ if (tets === undefined) {
417
+ vertex_to_tets.set(v_id, [tet]);
418
+ } else if (!tets.includes(tet)) {
419
+ tets.push(tet);
420
+ }
421
+ }
422
+ }
423
+
354
424
  /**
355
425
  * Min quality across all tets containing `v_id`. Used to score the local
356
426
  * effect of moving (or undoing the move of) a single vertex.
@@ -1 +1 @@
1
- {"version":3,"file":"tetrahedron_contains_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,mDARW,MAAM,EAAE,KACR,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CASnB"}
1
+ {"version":3,"file":"tetrahedron_contains_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,mDARW,MAAM,EAAE,KACR,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAoBnB"}
@@ -17,10 +17,21 @@ import { orient3d_fast } from "../plane/orient3d_fast.js";
17
17
  * @returns {boolean}
18
18
  */
19
19
  export function tetrahedron_contains_point(points, a, b, c, d, e) {
20
- return !(
21
- orient3d_fast(points, b, d, c, e) > 0
22
- || orient3d_fast(points, c, d, a, e) > 0
23
- || orient3d_fast(points, d, b, a, e) > 0
24
- || orient3d_fast(points, a, b, c, e) > 0
25
- );
20
+ const v_a = orient3d_fast(points, b, d, c, e);
21
+ const v_b = orient3d_fast(points, c, d, a, e);
22
+ const v_c = orient3d_fast(points, d, b, a, e);
23
+ const v_d = orient3d_fast(points, a, b, c, e);
24
+
25
+ // Winding-agnostic: the point is interior when it lies on the same side of all four faces,
26
+ // whatever sign that side carries. Rejecting on `> 0` alone assumed a clockwise tet, which is
27
+ // the opposite of what every tet producer in this package emits and of the convention
28
+ // `TetrahedralMesh.walkToTetraContainingPoint` steps by - so for a positively-wound tet the
29
+ // answer was inverted. `MeshShape3D` already carries a private copy of this test for exactly
30
+ // that reason.
31
+ //
32
+ // A zero counts as inside under either sign, so a point on a face is contained.
33
+ const all_non_negative = v_a >= 0 && v_b >= 0 && v_c >= 0 && v_d >= 0;
34
+ const all_non_positive = v_a <= 0 && v_b <= 0 && v_c <= 0 && v_d <= 0;
35
+
36
+ return all_non_negative || all_non_positive;
26
37
  }
@@ -21,4 +21,31 @@
21
21
  * @copyright Company Named Limited (c) 2026
22
22
  */
23
23
  export function bt_boundary_loop_order_from(mesh: BinaryTopology, cycle: number[] | Uint32Array, start_vertex: number, out_vertices: number[] | Uint32Array, out_edges: number[] | Uint32Array): void;
24
+ /**
25
+ * Close one boundary hole: order its cycle, allocate an n-gon face over it, and fan that face from the
26
+ * hole's centroid, which adds a Steiner vertex and replaces the n-gon with n triangles.
27
+ *
28
+ * ## The winding, and what it depends on
29
+ *
30
+ * Each new loop on a boundary edge must wind **opposite** the existing loop, so the shared edge ends up
31
+ * with consistent radial orientation. That is what the start-vertex choice below buys: the seed edge's
32
+ * existing loop names one of its two endpoints, and the fill starts at the *other* one.
33
+ *
34
+ * It works because {@link bt_boundary_loop_order_from} takes `start_vertex`'s first incident edge out of
35
+ * its bucket and walks from there, so the order it produces leaves `start_vertex` along an edge, in the
36
+ * direction opposite to the existing loop's traversal of the seed edge. Change how that walk picks its
37
+ * first edge and the fill face winds the wrong way — which is why the two live in one file.
38
+ *
39
+ * The face normal stays zero; downstream tetrahedralization is position-only.
40
+ *
41
+ * `bt_mesh_close_boundary_holes` and `bt_mesh_fill_small_holes` each carried a copy of this — forty
42
+ * lines, identical in every step — and only the ordering walk above had been lifted out of them.
43
+ *
44
+ * @param {BinaryTopology} mesh
45
+ * @param {number[]|Uint32Array} cycle unordered boundary edge ids forming one closed loop
46
+ *
47
+ * @author Alex Goldring
48
+ * @copyright Company Named Limited (c) 2026
49
+ */
50
+ export function bt_boundary_loop_fan_fill(mesh: BinaryTopology, cycle: number[] | Uint32Array): void;
24
51
  //# sourceMappingURL=bt_boundary_loop.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"bt_boundary_loop.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,yEARW,MAAM,EAAE,GAAC,WAAW,gBACpB,MAAM,gBACN,MAAM,EAAE,GAAC,WAAW,aACpB,MAAM,EAAE,GAAC,WAAW,QAuD9B"}
1
+ {"version":3,"file":"bt_boundary_loop.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,yEARW,MAAM,EAAE,GAAC,WAAW,gBACpB,MAAM,gBACN,MAAM,EAAE,GAAC,WAAW,aACpB,MAAM,EAAE,GAAC,WAAW,QAuD9B;AAeD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,uEALW,MAAM,EAAE,GAAC,WAAW,QA8D9B"}
@@ -1,3 +1,6 @@
1
+ import { bt_face_poke } from "./face/bt_face_poke.js";
2
+ import { bt_radial_loop_add } from "./bt_radial_loop_add.js";
3
+
1
4
  /**
2
5
  * Walk an unordered set of boundary edges forming a single closed cycle into traversal order, starting at
3
6
  * `start_vertex`.
@@ -71,3 +74,101 @@ export function bt_boundary_loop_order_from(mesh, cycle, start_vertex, out_verti
71
74
  e_prev = e_next;
72
75
  }
73
76
  }
77
+
78
+ /**
79
+ * Scratch for {@link bt_boundary_loop_fan_fill}. Module-static because the fill is called once per hole
80
+ * and nothing it calls re-enters it.
81
+ * @type {number[]}
82
+ */
83
+ const scratch_coord = [0, 0, 0];
84
+
85
+ /** @type {number[]} */
86
+ const scratch_ordered_vertices = [];
87
+
88
+ /** @type {number[]} */
89
+ const scratch_ordered_edges = [];
90
+
91
+ /**
92
+ * Close one boundary hole: order its cycle, allocate an n-gon face over it, and fan that face from the
93
+ * hole's centroid, which adds a Steiner vertex and replaces the n-gon with n triangles.
94
+ *
95
+ * ## The winding, and what it depends on
96
+ *
97
+ * Each new loop on a boundary edge must wind **opposite** the existing loop, so the shared edge ends up
98
+ * with consistent radial orientation. That is what the start-vertex choice below buys: the seed edge's
99
+ * existing loop names one of its two endpoints, and the fill starts at the *other* one.
100
+ *
101
+ * It works because {@link bt_boundary_loop_order_from} takes `start_vertex`'s first incident edge out of
102
+ * its bucket and walks from there, so the order it produces leaves `start_vertex` along an edge, in the
103
+ * direction opposite to the existing loop's traversal of the seed edge. Change how that walk picks its
104
+ * first edge and the fill face winds the wrong way — which is why the two live in one file.
105
+ *
106
+ * The face normal stays zero; downstream tetrahedralization is position-only.
107
+ *
108
+ * `bt_mesh_close_boundary_holes` and `bt_mesh_fill_small_holes` each carried a copy of this — forty
109
+ * lines, identical in every step — and only the ordering walk above had been lifted out of them.
110
+ *
111
+ * @param {BinaryTopology} mesh
112
+ * @param {number[]|Uint32Array} cycle unordered boundary edge ids forming one closed loop
113
+ *
114
+ * @author Alex Goldring
115
+ * @copyright Company Named Limited (c) 2026
116
+ */
117
+ export function bt_boundary_loop_fan_fill(mesh, cycle) {
118
+ const n = cycle.length;
119
+
120
+ const seed_edge = cycle[0];
121
+ const seed_loop = mesh.edge_read_loop(seed_edge);
122
+ const existing_loop_vertex = mesh.loop_read_vertex(seed_loop);
123
+ const seed_v1 = mesh.edge_read_vertex1(seed_edge);
124
+ const seed_v2 = mesh.edge_read_vertex2(seed_edge);
125
+ const start_vertex = (existing_loop_vertex === seed_v1) ? seed_v2 : seed_v1;
126
+
127
+ const ordered_vertices = scratch_ordered_vertices;
128
+ const ordered_edges = scratch_ordered_edges;
129
+
130
+ ordered_vertices.length = n;
131
+ ordered_edges.length = n;
132
+
133
+ bt_boundary_loop_order_from(mesh, cycle, start_vertex, ordered_vertices, ordered_edges);
134
+
135
+ // Compute centroid of the hole's vertices.
136
+ let cx = 0, cy = 0, cz = 0;
137
+
138
+ for (let i = 0; i < n; i++) {
139
+ mesh.vertex_read_coordinate(scratch_coord, 0, ordered_vertices[i]);
140
+
141
+ cx += scratch_coord[0];
142
+ cy += scratch_coord[1];
143
+ cz += scratch_coord[2];
144
+ }
145
+
146
+ cx /= n;
147
+ cy /= n;
148
+ cz /= n;
149
+
150
+ // Allocate a new face plus n loops, wire them into the face cycle and each boundary edge's radial
151
+ // cycle.
152
+ const new_face = mesh.face_create();
153
+
154
+ const loops = new Array(n);
155
+
156
+ for (let i = 0; i < n; i++) {
157
+ loops[i] = mesh.loop_create();
158
+
159
+ mesh.loop_write_vertex(loops[i], ordered_vertices[i]);
160
+ mesh.loop_write_face(loops[i], new_face);
161
+
162
+ bt_radial_loop_add(mesh, loops[i], ordered_edges[i]);
163
+ }
164
+
165
+ for (let i = 0; i < n; i++) {
166
+ mesh.loop_write_next(loops[i], loops[(i + 1) % n]);
167
+ mesh.loop_write_prev(loops[i], loops[(i - 1 + n) % n]);
168
+ }
169
+
170
+ mesh.face_write_loop(new_face, loops[0]);
171
+
172
+ // Fan from centroid — adds the Steiner vertex and replaces the n-gon face with n triangles.
173
+ bt_face_poke(mesh, new_face, cx, cy, cz);
174
+ }
@@ -10,6 +10,9 @@
10
10
  * Throws if any boundary vertex has more than two boundary edges (figure-8 /
11
11
  * pinched boundaries). Mutates the mesh in place.
12
12
  *
13
+ * The per-hole fill is {@link bt_boundary_loop_fan_fill}, which {@link bt_mesh_fill_small_holes} also
14
+ * runs — the two used to carry a copy of it each, and the winding argument with it.
15
+ *
13
16
  * @param {BinaryTopology} mesh
14
17
  * @returns {number} number of boundary holes that were closed
15
18
  */
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_close_boundary_holes.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;GAcG;AACH,oEAFa,MAAM,CA8DlB"}
1
+ {"version":3,"file":"bt_mesh_close_boundary_holes.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;GAiBG;AACH,oEAFa,MAAM,CAWlB"}
@@ -1,9 +1,5 @@
1
- import { bt_boundary_loop_order_from } from "./bt_boundary_loop.js";
1
+ import { bt_boundary_loop_fan_fill } from "./bt_boundary_loop.js";
2
2
  import { bt_mesh_walk_boundary_loops } from "../query/bt_mesh_walk_boundary_loops.js";
3
- import { bt_face_poke } from "./face/bt_face_poke.js";
4
- import { bt_radial_loop_add } from "./bt_radial_loop_add.js";
5
-
6
- const scratch_coord = [0, 0, 0];
7
3
 
8
4
 
9
5
  /**
@@ -18,66 +14,18 @@ const scratch_coord = [0, 0, 0];
18
14
  * Throws if any boundary vertex has more than two boundary edges (figure-8 /
19
15
  * pinched boundaries). Mutates the mesh in place.
20
16
  *
17
+ * The per-hole fill is {@link bt_boundary_loop_fan_fill}, which {@link bt_mesh_fill_small_holes} also
18
+ * runs — the two used to carry a copy of it each, and the winding argument with it.
19
+ *
21
20
  * @param {BinaryTopology} mesh
22
21
  * @returns {number} number of boundary holes that were closed
23
22
  */
24
23
  export function bt_mesh_close_boundary_holes(mesh) {
25
24
  const cycles = bt_mesh_walk_boundary_loops(mesh);
26
25
 
27
- const ordered_vertices = [];
28
- const ordered_edges = [];
29
26
 
30
27
  for (const cycle of cycles) {
31
- const n = cycle.length;
32
-
33
- // Each new loop on a boundary edge must wind opposite the existing
34
- // loop, so the shared edge ends up with consistent radial orientation.
35
- const seed_edge = cycle[0];
36
- const seed_loop = mesh.edge_read_loop(seed_edge);
37
- const existing_loop_vertex = mesh.loop_read_vertex(seed_loop);
38
- const seed_v1 = mesh.edge_read_vertex1(seed_edge);
39
- const seed_v2 = mesh.edge_read_vertex2(seed_edge);
40
- const start_vertex = (existing_loop_vertex === seed_v1) ? seed_v2 : seed_v1;
41
-
42
- ordered_vertices.length = n;
43
- ordered_edges.length = n;
44
- bt_boundary_loop_order_from(mesh, cycle, start_vertex, ordered_vertices, ordered_edges);
45
-
46
- // Compute centroid of the hole's vertices.
47
- let cx = 0, cy = 0, cz = 0;
48
- for (let i = 0; i < n; i++) {
49
- mesh.vertex_read_coordinate(scratch_coord, 0, ordered_vertices[i]);
50
- cx += scratch_coord[0];
51
- cy += scratch_coord[1];
52
- cz += scratch_coord[2];
53
- }
54
- cx /= n;
55
- cy /= n;
56
- cz /= n;
57
-
58
- // Allocate a new face plus n loops, wire them into the face cycle and
59
- // each boundary edge's radial cycle. Face normal stays zero; downstream
60
- // tetrahedralization is position-only.
61
- const new_face = mesh.face_create();
62
-
63
- const loops = new Array(n);
64
- for (let i = 0; i < n; i++) {
65
- loops[i] = mesh.loop_create();
66
- mesh.loop_write_vertex(loops[i], ordered_vertices[i]);
67
- mesh.loop_write_face(loops[i], new_face);
68
- bt_radial_loop_add(mesh, loops[i], ordered_edges[i]);
69
- }
70
-
71
- for (let i = 0; i < n; i++) {
72
- mesh.loop_write_next(loops[i], loops[(i + 1) % n]);
73
- mesh.loop_write_prev(loops[i], loops[(i - 1 + n) % n]);
74
- }
75
-
76
- mesh.face_write_loop(new_face, loops[0]);
77
-
78
- // Fan from centroid — adds the Steiner vertex and replaces the n-gon
79
- // face with n triangles.
80
- bt_face_poke(mesh, new_face, cx, cy, cz);
28
+ bt_boundary_loop_fan_fill(mesh, cycle);
81
29
  }
82
30
 
83
31
  return cycles.length;
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_compute_vertex_quadrics.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js"],"names":[],"mappings":"AAmCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,uEAHa,QAAQ,EAAE,CAgHtB;yBA1KwB,iCAAiC"}
1
+ {"version":3,"file":"bt_mesh_compute_vertex_quadrics.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js"],"names":[],"mappings":"AAoCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,uEAHa,QAAQ,EAAE,CAgHtB;yBA1KwB,iCAAiC"}
@@ -1,3 +1,4 @@
1
+ import { bt_edge_count_faces } from "../query/bt_edge_count_faces.js";
1
2
  import { quadric3_set_from_plane_through_point } from "../../../../quadric/quadric3_set_from_plane_through_point.js";
2
3
  import { assert } from "../../../../../../assert.js";
3
4
  import { v3_dot } from "../../../../../vec3/v3_dot.js";
@@ -174,39 +175,6 @@ export function bt_mesh_compute_vertex_quadrics(mesh) {
174
175
 
175
176
  return quadratics;
176
177
  }
177
-
178
- /**
179
- * How many live faces an edge carries.
180
- *
181
- * @param {BinaryTopology} mesh
182
- * @param {number} edge
183
- * @returns {number}
184
- */
185
- function count_edge_faces(mesh, edge) {
186
- const first = mesh.edge_read_loop(edge);
187
-
188
- if (first === NULL_POINTER) {
189
- return 0;
190
- }
191
-
192
- const face_pool = mesh.faces;
193
-
194
- let count = 0;
195
- let loop = first;
196
-
197
- do {
198
- const face = mesh.loop_read_face(loop);
199
-
200
- if (face !== NULL_POINTER && face_pool.is_allocated(face)) {
201
- count++;
202
- }
203
-
204
- loop = mesh.loop_read_radial_next(loop);
205
- } while (loop !== first && loop !== NULL_POINTER);
206
-
207
- return count;
208
- }
209
-
210
178
  /**
211
179
  * Constrain the face's open edges, so that the surface's border is not free to retreat for nothing.
212
180
  *
@@ -244,7 +212,7 @@ function add_boundary_constraints(mesh, quadratics, face, nx, ny, nz, area) {
244
212
  do {
245
213
  const edge = mesh.loop_read_edge(loop);
246
214
 
247
- if (count_edge_faces(mesh, edge) === 2) {
215
+ if (bt_edge_count_faces(mesh, edge) === 2) {
248
216
  loop = mesh.loop_read_next(loop);
249
217
 
250
218
  continue;
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_fill_small_holes.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js"],"names":[],"mappings":"AAiEA;;;;;;;;;;;;GAYG;AACH,0EAHW,MAAM,GACJ,MAAM,CA2ClB"}
1
+ {"version":3,"file":"bt_mesh_fill_small_holes.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;GAYG;AACH,0EAHW,MAAM,GACJ,MAAM,CA2ClB"}
@@ -1,9 +1,6 @@
1
- import { bt_boundary_loop_order_from } from "./bt_boundary_loop.js";
1
+ import { bt_boundary_loop_fan_fill, bt_boundary_loop_order_from } from "./bt_boundary_loop.js";
2
2
  import { bt_mesh_walk_boundary_loops } from "../query/bt_mesh_walk_boundary_loops.js";
3
- import { bt_face_poke } from "./face/bt_face_poke.js";
4
- import { bt_radial_loop_add } from "./bt_radial_loop_add.js";
5
3
 
6
- const _c = [0, 0, 0];
7
4
  const _p = [0, 0, 0];
8
5
  const _q = [0, 0, 0];
9
6
 
@@ -25,44 +22,6 @@ function loop_perimeter_and_area(mesh, verts) {
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  const area = 0.5 * Math.hypot(nx, ny, nz);
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  return { perimeter, area };
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  }
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-
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- /** Fan-fill a single boundary loop (n-gon face + centroid poke), as close_boundary_holes does. */
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- function fill_loop(mesh, cycle) {
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- const n = cycle.length;
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- const seed_edge = cycle[0];
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- const seed_loop = mesh.edge_read_loop(seed_edge);
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- const existing_loop_vertex = mesh.loop_read_vertex(seed_loop);
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- const seed_v1 = mesh.edge_read_vertex1(seed_edge);
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- const seed_v2 = mesh.edge_read_vertex2(seed_edge);
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- const start_vertex = (existing_loop_vertex === seed_v1) ? seed_v2 : seed_v1;
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-
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- const ordered_vertices = new Array(n);
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- const ordered_edges = new Array(n);
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- bt_boundary_loop_order_from(mesh, cycle, start_vertex, ordered_vertices, ordered_edges);
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-
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- let cx = 0, cy = 0, cz = 0;
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- for (let i = 0; i < n; i++) {
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- mesh.vertex_read_coordinate(_c, 0, ordered_vertices[i]);
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- cx += _c[0]; cy += _c[1]; cz += _c[2];
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- }
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- cx /= n; cy /= n; cz /= n;
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-
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- const new_face = mesh.face_create();
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- const loops = new Array(n);
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- for (let i = 0; i < n; i++) {
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- loops[i] = mesh.loop_create();
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- mesh.loop_write_vertex(loops[i], ordered_vertices[i]);
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- mesh.loop_write_face(loops[i], new_face);
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- bt_radial_loop_add(mesh, loops[i], ordered_edges[i]);
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- }
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- for (let i = 0; i < n; i++) {
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- mesh.loop_write_next(loops[i], loops[(i + 1) % n]);
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- mesh.loop_write_prev(loops[i], loops[(i - 1 + n) % n]);
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- }
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- mesh.face_write_loop(new_face, loops[0]);
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- bt_face_poke(mesh, new_face, cx, cy, cz);
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- }
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-
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25
  /**
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  * Fill inner boundary holes whose mean width falls below `min_width`.
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  *
@@ -111,7 +70,7 @@ export function bt_mesh_fill_small_holes(mesh, min_width) {
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  if (perimeter <= 0) continue;
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  // mean width of the hole = 2*area/perimeter; fill when it is below the requested threshold
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  if (2 * area / perimeter < min_width) {
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- fill_loop(mesh, cycles[i]);
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+ bt_boundary_loop_fan_fill(mesh, cycles[i]);
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  filled++;
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  }
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  }